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* ''VideoGame/StarTrekEliteForceII'' has several moments where your character needs to reroute power within a computer system; this is accomplished by a modified version of the old computer game ''Pipe Dream'', where the goal is to rotate "pipes" in order to connect identically-colored starting and ending points without hitting a block or crossing circuits.

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* ''VideoGame/StarTrekEliteForceII'' ''VideoGame/StarTrekEliteForce II'' has several moments where your character needs to reroute power within a computer system; this is accomplished by a modified version of the old computer game ''Pipe Dream'', where the goal is to rotate "pipes" in order to connect identically-colored identically colored starting and ending points without hitting a block or crossing circuits.
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* ''Literature/ZenobiaJuly'': On Lukematon, Zen's favorite gaming platform, the admin space consists of virtual tunnels that can be accessed through trap doors in the game environments. By moving virtual levers and dials, Zen can see other players' data and change the game world however she wants. She thinks the creator of Lukematon must have a whimsical sense of humor.

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** ''VideoGame/Fallout3'''s Mastermind-reminiscent hacking minigame has you guess a password by searching through raw data and selecting key words. Four incorrect entries get you locked out, resulting in the terminal info being {{Permanently Missable|Content}} unless someone else has the code. [[GoodBadBugs Unless you quit after three failed attempts and come back, which resets the puzzle and the counter and allows you effectively infinite attempts to hack a computer terminal.]] This system was brought back in ''VideoGame/FalloutNewVegas'' and ''VideoGame/Fallout4'', though the latter [[AntiFrustrationFeatures reduced the failure penalty from a permanent lockout to just one minute]].

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** ''VideoGame/Fallout3'''s Starting with ''VideoGame/Fallout3'', if your character has the sufficient computer skill to take a crack at a given locked terminal, you can start a Mastermind-reminiscent hacking minigame has in which you try to guess a password by searching through raw data and selecting key prospective words. Hidden in the gibberish around those words are also nonsensical phrases that might give you an extra guess attempt when selected, or remove wrong answers. Four incorrect entries tries get you locked out, resulting in the terminal info being {{Permanently Missable|Content}} unless someone else has you can find the code. [[GoodBadBugs Unless passcode in a [[ApocalypticLog holotape]] or something, though you quit can always step away after three failed attempts and come back, which resets tries to start the puzzle and the counter and allows you effectively infinite attempts to hack a computer terminal.]] This system was brought back in ''VideoGame/FalloutNewVegas'' and ''VideoGame/Fallout4'', though the latter whole process over. ''VideoGame/Fallout4'' also [[AntiFrustrationFeatures reduced the failure penalty from a permanent lockout to just one minute]].


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** The ''Fallout 4: Far Harbor'' DLC has a memorable quest with a more involved hacking process. In this one, you're effectively entering {{Cyberspace}} to perform an EscortMission, and use something similar to the game's settlement-building mechanic to help an indexer program (represented by little digital bugs) path through a 3D maze of blocks, by placing cubes of code to create a path for the program, aiming decoder relay "lasers" to burn through firewalls, setting up black ice "turrets" to protect the indexers from the system's anti-virus program (represented by flying drones that try and zap your "bugs"), and so forth.
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* ''VideoGame/TheJourneyManProject'' has you play a form of Mastermind to disarm the bomb planted in the Mars Colony Shield Generator.

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* ''VideoGame/TheJourneyManProject'' ''VideoGame/TheJourneymanProject'' has you play a form of Mastermind to disarm the bomb planted in the Mars Colony Shield Generator.Generator. [[spoiler:A connect-the-dots puzzle is used to disarm Sinclair's nuke at the end of the ''Pegasus Prime'' remake]].



* Rival company patrol bots in ''VideoGame/DeepRockGalactic'' have a chance of being disabled instead of exploding when you kill them, disabled bots can be approached and hacked by completing a timing minigame, but the hacking does leave the player vulnerable to attack while in progress.

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* Rival company patrol bots in ''VideoGame/DeepRockGalactic'' have a chance of being disabled instead of exploding when you kill them, disabled bots can be approached and hacked by completing a timing minigame, but the hacking does leave the player vulnerable to attack while in progress. Rival Router events also require the dwarves to hack relay antennae via a wire-cutting minigame before the main router's [[SelfDestructMechanism anti-tamper mechanism]] activates.
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* ''VideoGame/SonicFrontiers'' has a minigame that takes the form of a BulletHell UnexpectedShmupLevel, which plays out similar to ''VideoGame/{{Ikaruga}}'' with alternating light shots and dark shots.
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* In ''VideoGame/Prey2017'', the hacking mini-game is speed and precision-based, consisting of navigating a node across an obstacle course to reach access points you unlock by pressing the right button. The node bounces off obstacles with considerable force, which is the trickiest part of the mini-game.
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* ''Franchise/{{LEGO}} Spybotics: The Nightfall Incident'' is an entire game focused around this, represented by "data battles".

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* ''Franchise/{{LEGO}} Spybotics: The Nightfall Incident'' Franchise/{{LEGO}} game ''VideoGame/SpybotTheNightfallIncident'' is an entire game focused around this, represented by "data battles".

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[[folder:Adventure Game]]
* ''VideoGame/TheJourneyManProject'' has you play a form of Mastermind to disarm the bomb planted in the Mars Colony Shield Generator.
* Justified in ''VideoGame/DreamfallTheLongestJourney'' - Olivia de Marcos gives Zöe software that she routinely uses to hack. Her explanation as to this useful software is that if someone comes across her and sees her phone screen, it'll look more like she's playing a game.
* In ''VideoGame/Code7'' you play as a hacker, so there's quite a few of these. They're based on [[TruthInTelevision real hacking procedures]] (man-in-the-middle attack, brute-force attack, network jamming, etc.), but simplified [[AcceptableBreaksFromReality so they're fun and not too complicated]].
[[/folder]]



* ''VideoGame/ANNOMutationem'': Ann can use the [[EverythingSensor Grom System]] to hack any door with an encrypted lock where she has to get the unlock key through the bars of data by finding the right sequence before time is up.



* In ''VideoGame/MySims Agents'', hacking involves moving the pointer through a scrolling maze under a time limit. And you have to stay on the lit path, which often changes when you pass through certain icons.

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* In ''VideoGame/MySims Agents'', ''VideoGame/MySimsAgents'', hacking involves moving the pointer through a scrolling maze under a time limit. And you have to stay on the lit path, which often changes when you pass through certain icons.



* ''VideoGame/{{Hulk}}'': To get by locked doors, Bruce needs to hack into the terminal and rearrange the door code to open the lock and pass through.



* In the ''Film/BatmanBegins'' game, you hack into systems by clicking on 1s and avoiding 0s. There's also an electronic-lockpick minigame, where you just need to click on the wards when they reach the grooves.
* The ''VideoGame/BatmanArkhamSeries'' games have a device that you primarily use to hack open locked doors, using the control sticks to find the correct frequency/password. Whilst not necessarily a minigame, it does require a bit of skill to use correctly. However, the UsefulNotes/WiiU rerelease of ''VideoGame/BatmanArkhamCity'' has the hacking as a full-fledged minigame, requiring the player to mend circuits with their fingers whilst avoiding obstacles.
* ''VideoGame/BatmanVengeance'' has a "connect the nodes" minigame in which you have to line up wires to get the power going and complete the circuit to open the doors. Uniquely, it takes place on a 3D cube--you have to line 'em up on one side, and then rotate the cube to complete the whole thing.

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* ''VideoGame/{{Batman}}'':
**
In the ''Film/BatmanBegins'' ''VideoGame/BatmanBegins'' game, you hack into systems by clicking on 1s and avoiding 0s. There's also an electronic-lockpick minigame, where you just need to click on the wards when they reach the grooves.
* ** The ''VideoGame/BatmanArkhamSeries'' games have a device that you primarily use to hack open locked doors, using the control sticks to find the correct frequency/password. Whilst not necessarily a minigame, it does require a bit of skill to use correctly. However, the UsefulNotes/WiiU rerelease of ''VideoGame/BatmanArkhamCity'' has the hacking as a full-fledged minigame, requiring the player to mend circuits with their fingers whilst avoiding obstacles.
* ** In ''VideoGame/BatmanArkhamOriginsBlackgate'', the hacking sequence is shown as finding the hidden words throughout the data to shutdown the devices.
**
''VideoGame/BatmanVengeance'' has a "connect the nodes" minigame in which you have to line up wires to get the power going and complete the circuit to open the doors. Uniquely, it takes place on a 3D cube--you have to line 'em up on one side, and then rotate the cube to complete the whole thing.



* ''VideoGame/FromRussiaWithLove'' has a twofold game. The first is a GottaCatchEmAll situation involving "attache cases." Having collected the cases, Bond can unlock them with a "match the symbols on the gamepad" game for extra research points.

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* ''VideoGame/FromRussiaWithLove'' ''VideoGame/DoubleOhSevenFromRussiaWithLove'' has a twofold game. The first is a GottaCatchEmAll situation involving "attache cases." Having collected the cases, Bond can unlock them with a "match the symbols on the gamepad" game for extra research points.



[[folder:First Person Shooter]]

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[[folder:First Person [[folder:Adventure Game]]
* ''VideoGame/TheJourneyManProject'' has you play a form of Mastermind to disarm the bomb planted in the Mars Colony Shield Generator.
* Justified in ''VideoGame/DreamfallTheLongestJourney'' - Olivia de Marcos gives Zöe software that she routinely uses to hack. Her explanation as to this useful software is that if someone comes across her and sees her phone screen, it'll look more like she's playing a game.
* In ''VideoGame/Code7'', you play as a hacker, so there's quite a few of these. They're based on [[TruthInTelevision real hacking procedures]] (man-in-the-middle attack, brute-force attack, network jamming, etc.), but simplified [[AcceptableBreaksFromReality so they're fun and not too complicated]].
[[/folder]]

[[folder:First-Person
Shooter]]



* In ''VideoGame/Crysis3'', this can be used to reprogram turrets and mines as well as open CELL supply lockers... or even reactivate dormant Ceph Pingers.



* In ''VideoGame/HalfLifeAlyx'', Alyx can use her multitool to open lockers, activate combine fabricators, and disarm tripmines, and the hacks are represented as VR mini-games.



* ''VideoGame/StarTrekEliteForce II'' has several moments where your character needs to reroute power within a computer system; this is accomplished by a modified version of the old computer game ''Pipe Dream'', where the goal is to rotate "pipes" in order to connect identically-colored starting and ending points without hitting a block or crossing circuits.

to:

* ''VideoGame/StarTrekEliteForce II'' ''VideoGame/StarTrekEliteForceII'' has several moments where your character needs to reroute power within a computer system; this is accomplished by a modified version of the old computer game ''Pipe Dream'', where the goal is to rotate "pipes" in order to connect identically-colored starting and ending points without hitting a block or crossing circuits.



** In ''VideoGame/SystemShock2'' hacking (and modifying, and repairing) involves trying to light up a series of three connected nodes; the results are based pretty much entirely on luck and your character's skill relevant to that task.

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** In ''VideoGame/SystemShock2'' ''VideoGame/SystemShock2'', hacking (and modifying, and repairing) involves trying to light up a series of three connected nodes; the results are based pretty much entirely on luck and your character's skill relevant to that task.



* ''VideoGame/Jak3Wastelander:'' Daxter gets [[DigitizedHacker jacked]] in to a security program where he has to eat all the information Pacman style to lower the defences and release a cypher key.
* ''Franchise/RatchetAndClank'' has different versions for different parts of the series.
* ''VideoGame/{{Saira}}'' has a number of hacking minigames.
* The ''VideoGame/SlyCooper'' series had several different hacking minigames, more often than not for TheSmartGuy Bentley.

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* ''VideoGame/Jak3Wastelander:'' Daxter gets [[DigitizedHacker jacked]] in to a security program where he has to eat all the information Pacman ''VideoGame/PacMan'' style to lower the defences and release a cypher key.
* ''Franchise/RatchetAndClank'' has different versions for different parts of the series.
series with hacking gadgets. The variations include getting [[VideoGame/RatchetAndClank2002 all the locks marked green]], [[VideoGame/RatchetAndClankUpYourArsenal collecting all the data bits to unlock the door]], or [[VideoGame/RatchetAndClankRiftApart deleting all the viruses in the system]].
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* ''VideoGame/{{Saira}}'' has a number of hacking minigames.
* The ''VideoGame/SlyCooper'' ''Franchise/SlyCooper'' series had several different hacking minigames, more often than not for TheSmartGuy Bentley.[[TheSmartGuy Bentley]]. The [[VideoGame/SlyCooperAndTheThieviusRaccoonus first game]] involved collecting data scrunches to shut down the DeadlyGas. The [[VideoGame/Sly2BandOfThieves second]] and [[VideoGame/Sly3HonorAmongThieves third]] games had to using a mini-data avatar to take down the defenses in order to reach the hacking center.



[[folder:Role Playing Game]]

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[[folder:Role Playing [[folder:Role-Playing Game]]



** ''VideoGame/{{Fallout 3}}'' 's Mastermind-reminiscent hacking minigame has you guess a password by searching through raw data and selecting key words. Four incorrect entries get you locked out, resulting in the terminal info being {{Permanently Missable|Content}} unless someone else has the code. [[GoodBadBugs Unless you quit after three failed attempts and come back, which resets the puzzle and the counter and allows you effectively infinite attempts to hack a computer terminal.]] This system was brought back in ''VideoGame/FalloutNewVegas'' and ''VideoGame/Fallout4'', though the latter [[AntiFrustrationFeatures reduced the failure penalty from a permanent lockout to just one minute]].

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** ''VideoGame/{{Fallout 3}}'' 's ''VideoGame/Fallout3'''s Mastermind-reminiscent hacking minigame has you guess a password by searching through raw data and selecting key words. Four incorrect entries get you locked out, resulting in the terminal info being {{Permanently Missable|Content}} unless someone else has the code. [[GoodBadBugs Unless you quit after three failed attempts and come back, which resets the puzzle and the counter and allows you effectively infinite attempts to hack a computer terminal.]] This system was brought back in ''VideoGame/FalloutNewVegas'' and ''VideoGame/Fallout4'', though the latter [[AntiFrustrationFeatures reduced the failure penalty from a permanent lockout to just one minute]].



** ''VideoGame/MassEffect1'' lets you hack doors and containers by playing ''{{Simon}}'' in the console version and a ''VideoGame/{{Frogger}}''-like game in the PC version.

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** ''VideoGame/MassEffect1'' lets you hack doors and containers by playing ''{{Simon}}'' ''[[SimonSaysMiniGame Simon Says]]'' in the console version and a ''VideoGame/{{Frogger}}''-like game in the PC version.



* Both the SNES and Genesis adaptations of CyberPunk RPG ''TabletopGame/{{Shadowrun}}'' included these.

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%% Needs Context * Both the SNES and Genesis adaptations of CyberPunk RPG ''TabletopGame/{{Shadowrun}}'' ''VideoGame/{{Shadowrun}}'' included these.



[[folder:Stealth Based Game]]

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[[folder:Stealth Based [[folder:Stealth-Based Game]]



* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' has one as part of the New Home plot. Breaking into the Terraformer CPU ship #efaa requires breaking a four-digit code, then solving a sudoku. The third part is inputting a code you put together from clues throughout the plot.

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* ''[[VideoGame/{{X}} X3: ''VideoGame/X3Reunion: Terran Conflict]]'' Conflict'' has one as part of the New Home plot. Breaking into the Terraformer CPU ship #efaa requires breaking a four-digit code, then solving a sudoku. The third part is inputting a code you put together from clues throughout the plot.



* ''VideoGame/{{LEGO}} Spybotics: The Nightfall Incident'' is an entire game focused around this, represented by "data battles".
* ''{{VideoGame/Deadnaut}}'' gives operatives with a hacking ability to work against the creatures on board the various GhostShip locations in keeping doors unlocked and turrets on their side.

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* ''VideoGame/{{LEGO}} ''Franchise/{{LEGO}} Spybotics: The Nightfall Incident'' is an entire game focused around this, represented by "data battles".
* ''{{VideoGame/Deadnaut}}'' ''VideoGame/{{Deadnaut}}'' gives operatives with a hacking ability to work against the creatures on board the various GhostShip locations in keeping doors unlocked and turrets on their side.



[[folder:Third Person Shooter]]

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[[folder:Third Person [[folder:Third-Person Shooter]]



[[folder:Wide Open Sandbox]]

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[[folder:Wide Open Sandbox]][[folder:Wide-Open Sandbox]]
* ''VideoGame/WatchDogs'': This is mostly averted. Surprisingly, almost all hacks are just one click of the button. The real trick is figuring out what to hack and when. Played straight with the privacy intrusions, which sometimes present a minigame to reach the area you're trying to intrude.



* One of the side missions in ''{{VideoGame/Jazzpunk}}'' involves using a pair of augmented reality goggles to grab bits of code with a frog tongue in order to gain a Wi-Fi password.
* [[VideoGame/GrandTheftAutoV Grand Theft Auto Online]] has a couple of these in some early heist missions.

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* One of the side missions in ''{{VideoGame/Jazzpunk}}'' ''VideoGame/{{Jazzpunk}}'' involves using a pair of augmented reality goggles to grab bits of code with a frog tongue in order to gain a Wi-Fi password.
* [[VideoGame/GrandTheftAutoV Grand Theft Auto Online]] ''VideoGame/GrandTheftAutoV - Online'' has a couple of these in some early heist missions.



[[folder:Non Video Game Examples]]

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[[folder:Non Video [[folder:Non-Video Game Examples]]
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* ''VideoGame/{{Warframe}}'': Hacking [[CloneArmy Grineer]] technology involves turning nodes on right as a rapidly spinning cursor passes over them. Hacking [[MegaCorp Corpus]] technology on the other hand involves rotating {{h|ighTechHexagons}}ex tiles so their nodes match up. Both of these can be quickly bypassed using consumable ciphers. Orokin consoles are rare, and typically just use the Corpus minigame, but one story mission had an event where you had to go track down pieces of an Orokin code throughout the level, bring them back to the console, and assemble the code in the right order.

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* ''VideoGame/{{Warframe}}'': Hacking [[CloneArmy Grineer]] technology involves turning nodes on right as a rapidly spinning cursor passes over them. Hacking [[MegaCorp Corpus]] technology on the other hand involves rotating {{h|ighTechHexagons}}ex tiles so their nodes match up. Both of these can be quickly bypassed using consumable ciphers. Orokin consoles are rare, and typically just use the Corpus minigame, but one story mission had an event where you had to go track down pieces of an Orokin code throughout the level, bring them back to the console, and assemble the code in the right order. Finally, [[spoiler:Narmer consoles (introduced in ''The New War'') require the player to activate nodes on a motion inverted display]].
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* ''VideoGame/LANMaster'', a [[http://shiru.untergrund.net/software.shtml#nes homebrew NES game,]] is entirely this: rotate the [[VideoGame/PipeMania pipes]] to connect all the computers. Because the author released the game's source code to the public domain, any NES homebrew programmer can use its code to add a hacking minigame. It's also been ported to KDE libraries as [[http://games.kde.org/game.php?game=knetwalk KNetwalk.]]

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* ''VideoGame/LANMaster'', a [[http://shiru.untergrund.net/software.shtml#nes homebrew NES game,]] is entirely this: rotate the [[VideoGame/PipeMania pipes]] to connect all the computers. Because the author released the game's source code to the public domain, any NES homebrew programmer can use its code to add a hacking minigame. It's also inspired by an older video game called "[=NetWalk=]", which has been ported to reimplemented many times, for example the KDE libraries version known as [[http://games.kde.org/game.php?game=knetwalk KNetwalk.]]
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* In ''VideoGame/ShinMegamiTenseiNINE'', hacking takes the form of a RealTimeStrategy game. You start by wagering a specific amount of Magnetite, then choose a Port to spawn at. Your goal is to capture the enemy's Command Area, while preventing enemy parties from doing the same to yours. To assist in this effort, you can convert Normal Areas into buildings that grant certain effects, such as Fountains that restore HP and MP, Traps, which damage enemies and inflict status effects, and Shrines, which can replenish your Magnetite supply or steal it from the enemy.
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* Rival company patrol bots in ''VideoGame/DeepRockGalactic'' have a chance of being disabled instead of exploding when you kill them, disabled bots can be approached and hacked by completing a timing minigame, but the hacking does leave the player vulnerable to attack while in progress.
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* HackingMinigame: In his flashback in ''VisualNovel/DaughterForDessert'', the protagonist [[spoiler:hacks into Lainie’s lawyer’s computer to get money after her family cut her off. The minigame revolves around guessing the password.]]

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* HackingMinigame: In his flashback in ''VisualNovel/DaughterForDessert'', the protagonist [[spoiler:hacks into Lainie’s lawyer’s computer to get money after her family cut her off. The minigame revolves around guessing the password.]]
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[[folder:Visual Novels]]
* HackingMinigame: In his flashback in ''VisualNovel/DaughterForDessert'', the protagonist [[spoiler:hacks into Lainie’s lawyer’s computer to get money after her family cut her off. The minigame revolves around guessing the password.]]
[[/folder]]
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* ''VideoGame/EveOnline'': An exploration scan might reveal data and relic sites, in where you can hack SpacePirate data vaults and derelict spacecraft respectively, to obtain valuables stored inside. The minigame consists of injecting a virus into a network of nodes which has to be traversed in a specific way to locate and disable the system core while avoiding hidden firewalls and anti-virus systems.
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Disambiguating; deleting and renaming wicks as appropriate


* In the ''Film/BatmanBegins'' game, you hack into systems by clicking on [[ZeroesAndOnes 1s and avoiding 0s]]. There's also an electronic-lockpick minigame, where you just need to click on the wards when they reach the grooves.

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* In the ''Film/BatmanBegins'' game, you hack into systems by clicking on [[ZeroesAndOnes 1s and avoiding 0s]].0s. There's also an electronic-lockpick minigame, where you just need to click on the wards when they reach the grooves.
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** The first game has two different kinds: in the first one the hacking consists of little puzzles; easy to do if the player them self is good at it or gets lucky. The second one is logging into the {{Cyberspace}}, where the game switche to a vertical zero-gravity shooter where the player must navigate the Cyberspace in order to acess closed doors or get passwords, fightig security programs and collecting and using software for special abilities inside the Cyberspace.

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** The first game has two different kinds: in the first one the hacking consists of little puzzles; easy to do if the player them self is good at it or gets lucky. The second one is logging into the {{Cyberspace}}, where the game switche switches to a vertical zero-gravity shooter where the player must navigate the Cyberspace in order to acess closed doors or get passwords, fightig fighting security programs and programs, collecting and using software for special abilities inside the Cyberspace.

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* Both ''VideoGame/SystemShock'' games have hacking minigames. In the first game, the hacking consists of little puzzles; easy to do if the player them self is good at it or gets lucky. In the second game hacking (and modifying, and repairing) involves trying to light up a series of three connected nodes; the results are based pretty much entirely on luck and your character's skill relevant to that task.

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* Both ''VideoGame/SystemShock'' games have hacking minigames. In minigames:
** The first game has two different kinds: in
the first game, one the hacking consists of little puzzles; easy to do if the player them self is good at it or gets lucky. In the The second one is logging into the {{Cyberspace}}, where the game switche to a vertical zero-gravity shooter where the player must navigate the Cyberspace in order to acess closed doors or get passwords, fightig security programs and collecting and using software for special abilities inside the Cyberspace.
** In ''VideoGame/SystemShock2''
hacking (and modifying, and repairing) involves trying to light up a series of three connected nodes; the results are based pretty much entirely on luck and your character's skill relevant to that task.
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not really sure if this is the right section

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* ''[[http://300g.megane-moe.com/lab/ld46/ Hacking is Probably Not Like This]]'', is what you get when you make a game out of nothing but Hacking Minigames. The game has twelve different types of minigames based on different {{Stock Puzzle}}s.
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* ''VideoGame/Cyberpunk2077'' has a ubiquitous hacking minigame where you must trace a path across a randomly-generated square grid of pseudo-hexadecimal numbers[[note]]although the actual domain is much smaller than two-digit hex numbers[[/note]] by starting with a symbol in the top row, then jumping to another in the same column, then another in the same row, and so on. The goal is to trace a path that contains certain (randomly generated) symbol sequences displayed to the right of the grid, with each sequence having one effect or another[[note]]when hacking access points, each completed sequence rewards you with more cash and components; when breaching enemy's protocols, each has a different subversive effect[[/note]]. This is made harder by the limits on both [[TimedMission time]] and on the maximum length of the path (both extendible with cyberware, SkillScoresAndPerks), which are offset by the facts that time only starts ticking after you select the first symbol and that if the start and the end of two target sequences overlap, you can chain them into each other to make the trace shorter.
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* ''VideoGame/PerfectDarkZero'' has three different gadgets Joanna can choose to equip herself with before going on a mission, all of which require the player to solve a puzzle minigame on an interface atop the item before activating. The puzzles' complexity scales with the difficulty the game is set at, and she's still vulnerable to enemy fire while solving them.
** The Demo Kit has a square grid of pipes in which the cells must be rotated to allow an unbroken connection from the start to finish before Joanna can plant the explosives. Higher difficulty levels have larger grids.
** The Datathief, used for hacking into computer systems and electronically-locked doors, requires that a rotating cursor be hit at certain highlighted blocks as it rotates around a ring before advancing to the next level closer in, with mistimed hits showing a red block the first time and a second mistimed hit on a red block kicking you back a level. Higher difficulty levels have more rings to clear.
** The Locktopus, for breaking into physical locks, requires that a given direction on the player's joystick be pushed and held with only the color of the device (red is bad, green is good) giving a hint as to which direction needs to be pushed before proceeding. Higher difficulty levels require more pins to solve.
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** ''VideoGame/{{Fallout 3}}'' 's Mastermind-reminiscent hacking minigame has you guess a password by searching through raw data and selecting key words. Four incorrect entries get you locked out, resulting in the terminal info being {{Permanently Missable|Content}} unless someone else has the code. [[GoodBadBugs Unless you quit after three failed attempts and come back, which resets the puzzle and the counter and allows you effectively infinite attempts to hack a computer terminal.]]

to:

** ''VideoGame/{{Fallout 3}}'' 's Mastermind-reminiscent hacking minigame has you guess a password by searching through raw data and selecting key words. Four incorrect entries get you locked out, resulting in the terminal info being {{Permanently Missable|Content}} unless someone else has the code. [[GoodBadBugs Unless you quit after three failed attempts and come back, which resets the puzzle and the counter and allows you effectively infinite attempts to hack a computer terminal.]]]] This system was brought back in ''VideoGame/FalloutNewVegas'' and ''VideoGame/Fallout4'', though the latter [[AntiFrustrationFeatures reduced the failure penalty from a permanent lockout to just one minute]].

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* ''VideoGame/BionicCommando Rearmed'' features wiretapping, which involves navigating relatively simple 3D block puzzles. Fail, however, and you will get swarmed by guards.
* ''VideoGame/Jak3Wastelander:'' Daxter gets [[DigitizedHacker jacked]] in to a security program where he has to eat all the information Pacman style to lower the defences and release a cypher key.



* ''VideoGame/{{Saira}}'' has a number of hacking minigames.



* ''VideoGame/Jak3Wastelander:'' Daxter gets [[DigitizedHacker jacked]] in to a security program where he has to eat all the information Pacman style to lower the defences and release a cypher key.
* ''VideoGame/{{Saira}}'' has a number of hacking minigames.
* ''VideoGame/BionicCommando Rearmed'' features wiretapping, which involves navigating relatively simple 3D block puzzles. Fail, however, and you will get swarmed by guards.

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* ''VideoGame/Jak3Wastelander:'' Daxter gets [[DigitizedHacker jacked]] ''VideoGame/TheSunAtNight'': [[HeroicDog Laika]] can engage in to a security program where he has to eat all the information Pacman style to lower the defences and release a cypher key.
* ''VideoGame/{{Saira}}'' has a number of
hacking minigames.
* ''VideoGame/BionicCommando Rearmed'' features wiretapping, which involves navigating relatively simple 3D block puzzles. Fail, however, and you will get swarmed by guards.
minigames to subvert the programming of machine, making them attack Laika's enemies.
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Rewording the Code 7's example, just because I decided it wasn't good enough.


* ''VideoGame/Code7'' has a interesting variation. The actions of the player are all based on actual hacking, the explanations are all based on real hacking. [[ArtisticLicenseEngineering The minigame only makes said hacking a lot faster and simpler]] so a non-hacker is able to pull it off. Until now, the player can do a Man-In-The-Middle Attack, Brute Force Attack and Network Jamming.

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* In ''VideoGame/Code7'' has you play as a interesting variation. The actions hacker, so there's quite a few of the player are all these. They're based on actual hacking, the explanations are all based on [[TruthInTelevision real hacking. [[ArtisticLicenseEngineering The minigame only makes said hacking a lot faster procedures]] (man-in-the-middle attack, brute-force attack, network jamming, etc.), but simplified [[AcceptableBreaksFromReality so they're fun and simpler]] so a non-hacker is able to pull it off. Until now, the player can do a Man-In-The-Middle Attack, Brute Force Attack and Network Jamming.not too complicated]].

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* Both ''VideoGame/SystemShock'' games have hacking minigames. In the first game, the hacking consists of little puzzles; easy to do if the player them self is good at it or gets lucky. In the second game hacking (and modifying, and repairing) involves trying to light up a series of three connected nodes; the results are based pretty much entirely on luck and your character's skill relevant to that task.



* ''VideoGame/DeusExHumanRevolution'' and ''VideoGame/DeusExMankindDivided'' have a hacking game where you capture assorted nodes in a path leading to the registry, before the diagnostic subroutine reaches your I/O port. You can also use single-use virus programs to get in more easily. Although it's possible to find the right codes and username/password combinations in e-mails and pocket secretaries (upon which they will helpfully pop up when you access the corresponding machine), successful hacking brings with it bonuses of EXP, money, and hacking tools, providing an incentive to hack even if you know the codes.
* ''VideoGame/BioShock'':
** ''VideoGame/BioShock1'' lets you hack vending machines to lower their prices or hack bots, turrets, or security cameras to make them fight enemies for you. In it, you complete a very ''VideoGame/PipeDream''-esque minigame.
** In ''VideoGame/BioShock2'', hacking is timing-based, requiring you to make a moving needle land on either a green or blue spot.
** In either game, you can just [[CuttingTheKnot pay a small fee to auto hack it]]. Yes, in this universe you can bribe the machine. That's {{UsefulNotes/Objectivism}} for you!


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[[folder:Immersive Sim]]
* Both ''VideoGame/SystemShock'' games have hacking minigames. In the first game, the hacking consists of little puzzles; easy to do if the player them self is good at it or gets lucky. In the second game hacking (and modifying, and repairing) involves trying to light up a series of three connected nodes; the results are based pretty much entirely on luck and your character's skill relevant to that task.
* ''VideoGame/BioShock'':
** ''VideoGame/BioShock1'' lets you hack vending machines to lower their prices or hack bots, turrets, or security cameras to make them fight enemies for you. In it, you complete a very ''VideoGame/PipeDream''-esque minigame.
** In ''VideoGame/BioShock2'', hacking is timing-based, requiring you to make a moving needle land on either a green or blue spot.
** In either game, you can just [[CuttingTheKnot pay a small fee to auto hack it]]. Yes, in this universe you can bribe the machine. That's {{UsefulNotes/Objectivism}} for you!
* ''VideoGame/DeusExHumanRevolution'' and ''VideoGame/DeusExMankindDivided'' have a hacking game where you capture assorted nodes in a path leading to the registry, before the diagnostic subroutine reaches your I/O port. You can also use single-use virus programs to get in more easily. Although it's possible to find the right codes and username/password combinations in e-mails and pocket secretaries (upon which they will helpfully pop up when you access the corresponding machine), successful hacking brings with it bonuses of EXP, money, and hacking tools, providing an incentive to hack even if you know the codes.
[[/folder]]
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* The ''Franchise/SlyCooper'' series had several different hacking minigames, more often than not for TheSmartGuy Bentley.

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* The ''Franchise/SlyCooper'' ''VideoGame/SlyCooper'' series had several different hacking minigames, more often than not for TheSmartGuy Bentley.
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* In ''VideoGame/{{Warframe}}'', hacking [[CloneArmy Grineer]] technology involves turning nodes on right as a rapidly spinning cursor passes over them. Hacking [[MegaCorp Corpus]] technology on the other hand involves rotating {{h|ighTechHexagons}}ex tiles so their nodes match up. Both of these can be quickly bypassed using consumable ciphers.

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* In ''VideoGame/{{Warframe}}'', hacking ''VideoGame/{{Warframe}}'': Hacking [[CloneArmy Grineer]] technology involves turning nodes on right as a rapidly spinning cursor passes over them. Hacking [[MegaCorp Corpus]] technology on the other hand involves rotating {{h|ighTechHexagons}}ex tiles so their nodes match up. Both of these can be quickly bypassed using consumable ciphers. Orokin consoles are rare, and typically just use the Corpus minigame, but one story mission had an event where you had to go track down pieces of an Orokin code throughout the level, bring them back to the console, and assemble the code in the right order.
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* ''{{LEGO}} Spybotics: The Nightfall Incident'' is an entire game focused around this, represented by "data battles".

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* ''{{LEGO}} ''VideoGame/{{LEGO}} Spybotics: The Nightfall Incident'' is an entire game focused around this, represented by "data battles".

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* ''VideoGame/{{Iji}}'' has one, involving moving a pointer through a maze. Your "Crack" stat doesn't make hacking attempts any easier unless maxed out, but instead determines the maximum difficulty you're allowed to take on (all mandatory locks are level 1, except for one that's "as hard as you can handle", which has the side-effect of making it easier the lower your Crack stat is).

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* ''VideoGame/{{Iji}}'' has one, a hacking minigame involving moving a pointer through a maze. Your "Crack" stat doesn't make hacking attempts any easier unless maxed out, but instead determines the maximum difficulty you're allowed to take on (all mandatory locks are level 1, except for one that's "as hard as you can handle", which has the side-effect of making it easier the lower your Crack stat is).


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* In ''VideoGame/{{Warframe}}'', hacking [[CloneArmy Grineer]] technology involves turning nodes on right as a rapidly spinning cursor passes over them. Hacking [[MegaCorp Corpus]] technology on the other hand involves rotating {{h|ighTechHexagons}}ex tiles so their nodes match up. Both of these can be quickly bypassed using consumable ciphers.

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