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It's a petty, [[ManipulativeBastard manipulative ploy]] that messes with the player's emotions without having to use the plot and writing to do so. It can be effective, acknowledging the player and making them into an integral part of the story...or it can be a cheap shot, making the player feel guilty for putting down the control pad to go and eat.

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It's a petty, [[ManipulativeBastard manipulative ploy]] that messes with the player's emotions without having to [[PlayerPunch use the plot and writing writing]] to do so. It can be effective, acknowledging the player and making them into an integral part of the story...or it can be a cheap shot, making the player feel guilty for putting down the control pad to go and eat.
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** The video has been taken down, and the version that's still up has no subtitles. [[http://www.animemusicvideos.org/members/members_videoinfo.php?v=161158 Original can be found here.]]

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Deleted duplicate entry for Ninja Gaiden


** Similarly, in the little-known FPS/adventure game ''Isle of the Dead'', attempting to quit gives the prompt "Taking the coward's way out?" Confirm, and you get a brief scene of the protagonist '''blowing off his own head with a rifle''' (even if you haven't found said rifle in the game). Oh, and then a mad scientist cackles evilly with lightning flashing outside, which you also get to see every time you die.



* The early ''NinjaGaiden'' arcade game's [[GameOver Game Over]] screen featured Ryu strapped to a table with a buzzsaw being lowered while presumably hungry demons eagerly watch. Even worse, you saw him look left and right, panic in his eyes, as he waited for you to put in more quarters.
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just delete it ffs


* [[http://www.youtube.com/watch?v=_xtEy951Dic This]]. [[spoiler:"[[TearJerker Thank You For Not Uninstalling]]."]]
** Link's broken. I'm assuming it directed to a certain {{Vocaloid}} PV?
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** or because they promised a loved one they wouldn't.
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Fixing links


* All of the Infinity Engine games (''[[BaldursGate Baldur's Gate]]'', ''Icewind Dale'', ''[[PlanescapeTorment Planescape: Torment]]'') delivers a prompt saying something discouraging if you try to exit them with Alt-F4. "Do you really want to quit? Boo will miss you..." from the second ''Baldur's Gate'' is probably the most famous of them.
* {{Sierra}}'s ''So You Want To Be A Hero'' would react to a quit attempt with "Quitting, huh? How about a slice of quiche?" (Which, admittedly, is nothing compared to what they say when you ''die''...)

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* All of the Infinity Engine games (''[[BaldursGate Baldur's Gate]]'', ''Icewind Dale'', ''IcewindDale'', ''[[PlanescapeTorment Planescape: Torment]]'') delivers a prompt saying something discouraging if you try to exit them with Alt-F4. "Do you really want to quit? Boo will miss you..." from the second ''Baldur's Gate'' is probably the most famous of them.
* {{Sierra}}'s ''So ''[[QuestForGlory So You Want To Be A Hero'' Hero]]'' would react to a quit attempt with "Quitting, huh? How about a slice of quiche?" (Which, admittedly, is nothing compared to what they say when you ''die''...)

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** Not to mention that when food runs low (which happens a lot), the dog and the app will beg you for more food. Even if you don't have any.

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** Not to mention that when food runs low (which happens a lot), the dog and the app will beg you for more food. Even if you don't have any. any.
* The ''{{Petz}}'' series is actually pretty fair about this. For any day where you don't even open the game, that day is considered to not even exist. Your petz don't age, but they don't mind, either. For any day where you ''do'' open the game, any petz not played with will be considered "neglected", and an excess of this will cause them to run away (and be lost forever -- [[WhatTheHellPlayer not that it matters]]).
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** He will also mock you if you save too often, taunt you if you get spotted too often and outright insult you if you've died too often too.
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** Link's broken. I'm assuming it directed to a certain {{Vocaloid}} PV?
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* [[WhatMeasureIsANonHuman Rather callously averted]] in ''[[http://armorgames.com/play/6698/liferaft-zero Liferaft Zero]]'' from the story's point of view; however, you're still going to feel horrible if you make a mistake and a little girl gets splattered.
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not the meaning of Time Management Game


* In-game characters complaining about your absence, [[TimeManagementGame mainly in games that run in real time]]

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* In-game characters complaining about your absence, [[TimeManagementGame mainly in games that run in real time]]time.
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** ''FinalFight'''s GameOver screen is similar, with your character tied to a chair in front of a lit bundle of dynamite, desperately trying to writhe his way loose from his bonds or blow out the fuse before time runs out. If you put in a quarter and hit start, a knife thrown in from offscreen cuts the fuse, and your character breathes a sigh of relief.
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* As will Powerpets.

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* As will Powerpets.Powerpets, though they're at least nice enough not to get hungry when you're not online, so if you go on vacation and come back, they'll be fine.
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*RealLife. Some people only don't commit suicide because of how it would make their families feel, or "death is the coward's way out."
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*** Oh, my God, that absolutely broke my heart. High Octane TearJerker material, right there.
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Sonic 2, Tails, Knuckles

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** In ''Sonic 2'', after going through the toe-tapping animation four times, Sonic would eventually lie down, looking at the player with a very bored expression. In ''Sonic 2'' and ''Sonic 3'', Tails yawns, and in ''Sonic 3 and Knuckles'', Knuckles does some shadow-boxing.
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* In the Solaris levels in ''Mechwarrior 4: Mercenaries'', if you sit still in your Mech for too long, the announcer will make a snide comment about how hiding may be a good tactic for a mercenary, but it's not the way things work on Solaris.

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deleting natter and false info


* ''{{Neopets}}'' seem to get hungry very quickly - you can stuff them until they're "bloated", then come back a day or two later to find them "starving" (complete with a picture of them crying). And it's a wonder that anyone puts their Neopet in the pound, given the ''massive'' guilt trip you're given if you try as your Neopet desperately pleads with you not to get rid of it. Even if you're just visiting the Pound's page, you have little pictures of your distressed pets above the button that asks if you want to get rid of them.
** Of course, if you leave it further, you'll find out that your pets won't die if you don't feed them and won't run away if otherwise neglected-meaning guilt is the only enticement to keep playing in the first place, really.
** Though last I checked, if you left them unhappy long enough, they would turn red, which was especially bad if you managed to paint them a rare colour. Also, a hungry Skeith, Grarrl, or Jetsam will eat ''any'' item in your inventory, ''especially'' the rare ones. Though, that's more frustrating than guilt-tripping.
*** Actually, if your pet is very sad, a random event will occasionally happen where your pet says it's feeling blue... and it becomes blue. Bye bye, Royal colours. Of course, you can prevent this by immediately using a toy on your pet the next time you're on.
*** Also, if you ever go back to Neopets, and see your old pets crying and upset, you can't log back in, so they'll starve for eternity. Have fun!

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* ''{{Neopets}}'' seem to get hungry very quickly - you can stuff them until they're "bloated", then come back a day or two later to find them "starving" (complete with a picture of them crying). They'll never actually die, of course, but if your pet is very sad, there is a rare random event that can turn them to basic blue, putting all the effort you spent earning that expensive paint brush to waste. And it's a wonder that anyone puts their Neopet in the pound, given the ''massive'' guilt trip you're given if you try as your Neopet desperately pleads with you not to get rid of it. Even if you're just visiting the Pound's page, you have little pictures of your distressed pets above the button that asks if you want to get rid of them.
** Of course, if you leave it further, you'll find out that your pets won't die if you don't feed them and won't run away if otherwise neglected-meaning guilt is the only enticement to keep playing in the first place, really.
** Though last I checked, if you left them unhappy long enough, they would turn red, which was especially bad if you managed to paint them a rare colour. Also, a hungry Skeith, Grarrl, or Jetsam will eat ''any'' item in your inventory, ''especially'' the rare ones. Though, that's more frustrating than guilt-tripping.
*** Actually, if your pet is very sad, a random event will occasionally happen where your pet says it's feeling blue... and it becomes blue. Bye bye, Royal colours. Of course, you can prevent this by immediately using a toy on your pet the next time you're on.
*** Also, if you ever go back to Neopets, and see your old pets crying and upset, you can't log back in, so they'll starve for eternity. Have fun!
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* Anyone familiar with KOTOR knows that Satan ghost-writes the Dark Side results.
* BlackAndWhite, particularly when you kill a human. ''Deaaatth....''
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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days. It will show a tearjerker low-res animation of Chirpy on an IVR drip with a hot water bottle on his forehead. It will also goes as far as disabling access to most of the games when that happens. However, being targeted for toddlers, Chirpy won't actually die no matter how long you neglect him, and [[IGotBetter gets well]] as soon as you feed him.

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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days. It will show a tearjerker low-res animation of Chirpy on an IVR drip with a hot water bottle on his forehead. It will also goes go as far as disabling access to most of the games when that happens. However, being targeted for toddlers, Chirpy won't actually die no matter how long you neglect him, and [[IGotBetter gets well]] as soon as immediately after you feed him.
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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days. It also goes as far as disabling access to most of the games when that happens. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and [[IGotBetter gets well]] as soon as you feed him.

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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days. It will show a tearjerker low-res animation of Chirpy on an IVR drip with a hot water bottle on his forehead. It will also goes as far as disabling access to most of the games when that happens. However, being targeted for toddlers, Chirpy won't actually die if no matter how long you neglect him too much, him, and [[IGotBetter gets well]] as soon as you feed him.
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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him. And in case you're wondering, yes, the toy also has a real-time clock which is used by it's AntiPoopSocking and ChristmasMode functions, as well as a 8-slot alarm. Very sophisticated for a toy targeted at toddlers.

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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with days. It also goes as far as disabling access to most of the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. games when that happens. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and [[IGotBetter gets well well]] as soon as you feed him. And in case you're wondering, yes, the toy also has a real-time clock which is used by it's AntiPoopSocking and ChristmasMode functions, as well as a 8-slot alarm. Very sophisticated for a toy targeted at toddlers.him.

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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him. And in case you're wondering, yes, the toy also has a real-time clock which is used by it's AntiPoopSocking and ChristmasMode functions, as well as a 8-slot alarm. Very sophisticated for a toy targeted at toddlers.



** Not to mention that when food runs low (which happens a lot), the dog and the app will beg you for more food. Even if you don't have any.
* A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him. And in case you're wondering, yes, the toy also has a real-time clock which is used by it's AntiPoopSocking and ChristmasMode functions, as well as a 8-slot alarm. Very sophisticated for a toy targeted at toddlers.

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** Not to mention that when food runs low (which happens a lot), the dog and the app will beg you for more food. Even if you don't have any.
* A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him. And in case you're wondering, yes, the toy also has a real-time clock which is used by it's AntiPoopSocking and ChristmasMode functions, as well as a 8-slot alarm. Very sophisticated for a toy targeted at toddlers.
any.
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** Partially subverted in that it's avoidable in many of the titles using Alt-F4 (Windows) or Command-Q (MacOS) instead of quitting through the Quit button. This troper uses this workaround as a handy way to avoid hearing D.W. say [[BrownNote "The G-Word"]] when quitting Arthur's Reading Race and D.W. The Picky Eater.

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** Partially subverted in that it's avoidable in many of the titles using Alt-F4 (Windows) or Command-Q (MacOS) instead of quitting through the Quit button. This troper uses this workaround as a handy way to avoid hearing D.W. say [[BrownNote "The G-Word"]] when quitting Arthur's Reading Race and D.W. The Picky Eater.
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** Subverted in that it's avoidable in some of the titles using Alt-F4 (Windows) or Command-Q (MacOS) instead of going through the Quit button.

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** Subverted Partially subverted in that it's avoidable in some many of the titles using Alt-F4 (Windows) or Command-Q (MacOS) instead of going quitting through the Quit button. This troper uses this workaround as a handy way to avoid hearing D.W. say [[BrownNote "The G-Word"]] when quitting Arthur's Reading Race and D.W. The Picky Eater.

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* Everything and anything programmed by Living Books, ''narrated'' with proper emphasis.

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* Everything and anything programmed by Living Books, Every Broderbund/The Learning Company ''Living Books'' title, ''narrated'' with proper emphasis.emphasis.
** Subverted in that it's avoidable in some of the titles using Alt-F4 (Windows) or Command-Q (MacOS) instead of going through the Quit button.
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* A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him. And in case you're wondering, yes, the toy also has a real-time clock, 8-slot alarm, AntiPoopSocking and ChristmasMode functions. Pretty sophisticated for a toy targeted at toddlers.

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* A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him. And in case you're wondering, yes, the toy also has a real-time clock, 8-slot alarm, clock which is used by it's AntiPoopSocking and ChristmasMode functions. Pretty functions, as well as a 8-slot alarm. Very sophisticated for a toy targeted at toddlers.
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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him.

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** * A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him. And in case you're wondering, yes, the toy also has a real-time clock, 8-slot alarm, AntiPoopSocking and ChristmasMode functions. Pretty sophisticated for a toy targeted at toddlers.
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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him. The toy also includes an AntiPoopSocking feature that disables half of the games on it (the more fun ones to boot) once it's past 7PM right up until 8AM the next day.

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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him. The toy also includes an AntiPoopSocking feature that disables half of the games on it (the more fun ones to boot) once it's past 7PM right up until 8AM the next day.
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** A milder version for toddlers: Chirpy on a ''VTech Learning Time Cuckoo Clock'' (aka ''My First Clock'' in the UK) will get sick if you neglect feeding him for a few days (along with the announcement "Chirpy isn't feeling very well. Chirpy is hungry") played whenever the child tries to play a game, and the game disabled. However, being targeted for toddlers, Chirpy won't actually die if you neglect him too much, and gets well as soon as you feed him. The toy also includes an AntiPoopSocking feature that disables half of the games on it (the more fun ones to boot) once it's past 7PM right up until 8AM the next day.

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