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* ''VideoGame/MassEffectAndromeda'': The nicknamed "sudoku" puzzles consist of placing glyphs on a grid until you figure out the right sequence. This requires you to think some moves ahead since certain combinations of glyphs become incompatible. The hardest one so far is found in the Elaaden vault.
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* ''Webcomic/NineToNine'': When [[OurWerewolvesAreDifferent werewolves]], they not only gain fur and wolf features but also a thirst for solving Sudoku puzzles. Unfortunately, they also become dumber, which makes the aforementioned task harder.
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* ''Webcomic/NineToNine'': When [[OurWerewolvesAreDifferent werewolves]], werewolves]] transform, they not only gain fur and wolf features but also a thirst for solving Sudoku puzzles. Unfortunately, they also become dumber, which makes the aforementioned task harder.
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* ''VideoGame/{{Picross}}'' is the video game version of the nonogram puzzle. Its inclusion in the ''Franchise/SuperMarioBros'' franchise helped spurn the popularity of grid puzzles as minigames.
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* ''VideoGame/{{Picross}}'' is the video game version of the nonogram puzzle. Its inclusion in the ''Franchise/SuperMarioBros'' franchise helped spurn the popularity of grid puzzles as minigames.
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* ''Franchise/SuperMarioBros'': As it name indicates, ''Mario's Picross'' is based on solving nonograms. There are two modes --Mario mode, where the player's mistakes are corrected automatically and there's a time limit, and Wario mode, where the player is required to self-correct but there's no timer.
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* ''VideoGame/{{Annalynn}}: ''Picture Prospector'' is a spin-off PuzzleGame centered around solving nonograms to advance mazes.
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* ''VideoGame/BoxxyQuestTheGatheringStorm'': Nearing the final stages of the game, the turn-based RPG gameplay will sometimes change to feature nonograms that need to be cleared in order to advance.
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* ''VideoGame/DeadlyRoomsOfDeath'': "The Second Sky" has a level of Nonogram puzzles that make for an UnexpectedGameplayChange.
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* ''VideoGame/{{Hebereke}}'': ''O-Chan no Oekaki Logic'' revolves around solving nonograms with the help of TheOjou O-chan.
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* ''VisualNovel/MurderByNumbers2020'': The player collects evidence to crack murder mysteries by solving nonogram puzzles, hence the game's title.
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* ''VideoGame/{{Picross}}'' is the video game version of the nonogram puzzle.
to:
* ''VideoGame/{{Picross}}'' is the video game version of the nonogram puzzle. Its inclusion in the ''Franchise/SuperMarioBros'' franchise helped spurn the popularity of grid puzzles as minigames.
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* ''VideoGame/NancyDrew'': In "Shadow at the Water's Edge", the puzzles to solve are a master sudoku, a giant nonogram in the Senior Detective mode, and five connected sudoku puzzles in the Junior Detective mode.
* ''VideoGame/PhantasyStarOnline2NewGenesis'': One of the possible puzzle rooms in Leciel Exploration is a nonogram played with floor tiles.
* ''VideoGame/PhantasyStarOnline2NewGenesis'': One of the possible puzzle rooms in Leciel Exploration is a nonogram played with floor tiles.
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* Nonograms, variously known as Griddlers, Pic-A-Pix, and other names.
to:
* Nonograms, Nonogram, variously known as Griddlers, Pic-A-Pix, and other names.
names. In it, an assortment of numbers in a chart at the side determines the cells to be colored. This creates of pixel {{art}}-like picture.
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* VideoGame/{{Statik}}'': The first puzzle the players face is a variant on this idea. But before you can solve it you first must figure out the device to set all the pieces in place.
* VideoGame/{{Trace}}'': The lock on the [[spoiler:outside door]] requires you to place the gold stars in the correct cells of the grid.
* VideoGame/{{Trace}}'': The lock on the [[spoiler:outside door]] requires you to place the gold stars in the correct cells of the grid.
to:
* VideoGame/{{Statik}}'': ''VideoGame/{{Statik}}'': The first puzzle the players face is a variant on this idea. But before you can solve it you first must figure out the device to set all the pieces in place.
*VideoGame/{{Trace}}'': ''VideoGame/{{Trace}}'': The lock on the [[spoiler:outside door]] requires you to place the gold stars in the correct cells of the grid.
*
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SuperTrope of QueensPuzzle and MagicSquarePuzzle.
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SuperTrope of QueensPuzzle CrosswordPuzzle, MagicSquarePuzzle, and MagicSquarePuzzle.QueensPuzzle.
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[[AC:Anime & Manga]]
* ''Anime/PhiBrainPuzzleOfGod'': The tenth episode revolves around Kaito solving one of these.
* ''Anime/PhiBrainPuzzleOfGod'': The tenth episode revolves around Kaito solving one of these.
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* ''VideoGame/AdventureEscape'': A couple appear in ''Asylum'', one involving musical instruments and another with butterflies.
* ''VideoGame/AtTheCarnival'': Some puzzles involve unscrambling a 3x3 grid of letters so every row and column spells a word. Other puzzles involve unscrambling a picture like a jigsaw puzzle, but using squares in a grid.
* ''VideoGame/AtTheCarnival'': Some puzzles involve unscrambling a 3x3 grid of letters so every row and column spells a word. Other puzzles involve unscrambling a picture like a jigsaw puzzle, but using squares in a grid.
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* ''VideoGame/{{Exmortis}}'': There's a sudoku puzzle to solve. Three cells are marked, and they're a 3-digit combination.
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* ''VideoGame/LastCallBBS'': Dungeons and Diagrams is a nonogram-style puzzle with a dungeon theme.
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* Nonograms, variously known as VideoGame/{{Picross}}, Griddlers, Pic-A-Pix and other names.
to:
* Nonograms, variously known as VideoGame/{{Picross}}, Griddlers, Pic-A-Pix Pic-A-Pix, and other names.
* ''VideoGame/TheFoolsErrand'': Some of the puzzles are jigsaws.
* ''VideoGame/TheIllogicalJourneyOfTheZambonis'': There is a puzzle based on Mudball Wall, except the results are already scripted regardless of what color and shape combination you enter.
* ''VideoGame/TheIllogicalJourneyOfTheZambonis'': There is a puzzle based on Mudball Wall, except the results are already scripted regardless of what color and shape combination you enter.
* ''VideoGame/{{Picross}}'' is the video game version of the nonogram puzzle.
* ''VideoGame/{{Pixelo}}'': A given since the game is based on Picross. Every puzzle is a 5x5, 10x10, 15x15, or 20x20 grid you have to fill based on clues on the walls.
* ''VideoGame/{{Pixelo}}'': A given since the game is based on Picross. Every puzzle is a 5x5, 10x10, 15x15, or 20x20 grid you have to fill based on clues on the walls.
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* VideoGame/{{Statik}}'': The first puzzle the players face is a variant on this idea. But before you can solve it you first must figure out the device to set all the pieces in place.
* VideoGame/{{Trace}}'': The lock on the [[spoiler:outside door]] requires you to place the gold stars in the correct cells of the grid.
* VideoGame/{{Trace}}'': The lock on the [[spoiler:outside door]] requires you to place the gold stars in the correct cells of the grid.
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* ''VisualNovel/FatalHearts'': The Box of Runes puzzle.
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[[AC:Webcomics]]
* ''Webcomic/NineToNine'': When [[OurWerewolvesAreDifferent werewolves]], they not only gain fur and wolf features but also a thirst for solving Sudoku puzzles. Unfortunately, they also become dumber, which makes the aforementioned task harder.
* ''Webcomic/NineToNine'': When [[OurWerewolvesAreDifferent werewolves]], they not only gain fur and wolf features but also a thirst for solving Sudoku puzzles. Unfortunately, they also become dumber, which makes the aforementioned task harder.
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Alphabetizing
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[[AC:Puzzles]]
* Sudoku, Futoshiki, Kenken and other [[http://en.wikipedia.org/wiki/Latin_square Latin Square]] puzzles.
* Sudoku, Futoshiki, Kenken and other [[http://en.wikipedia.org/wiki/Latin_square Latin Square]] puzzles.
to:
*
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* Cliff Johnson's games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') include several variations, such as unscrambling a picture, a map, or a crossword. Some used irregular grids.
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* Cliff Johnson's ''VideoGame/CallahansCrosstimeSaloon'': In the video game adaptation, a simple marbles-in-the-holes puzzle is used to guard the ancient temple. The game then offers you a selection of more difficult puzzles that have nothing to do with the plot but hey, we designed the interface, might as well use it more than once.
* Creator/CliffJohnson's games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') include several variations, such as unscrambling a picture, a map, or a crossword. Some used irregulargrids.grids.
* ''VideoGame/KhimeraPuzzleIsland'': The puzzles of this island are nonograms.
* ''VideoGame/LogicalJourneyOfTheZoombinis'':
** Mudball Wall has a grid with the color and shape of the ball determining which cell gets hit; "Very Hard" and "Very Very Hard" add a second color inside the shape. On "Oh So Hard" and "Very Very Hard", one variable doesn't correspond directly to its position in the grid, but a pattern still applies to it (e.g., the top row's shape order might be square-star-triangle-circle-diamond but the next row is star-triangle-circle-diamond-square).
** Hotel Dimensia requires Zoombinis to be sorted by one of their features per dimension of the room grid. The size of the hotel corresponds with the difficulty: on "Not So Easy" there's only one dimension (sort by one of the four Zoombini features), on "Oh So Hard" and "Very Hard" the hotel expands to two dimensions (one feature for the row, another for the column; "Very Hard" has some rooms blocked off because of [[EvilCounterpart Fleens]] wrecking them), and "Very Very Hard" has three dimensions (the third one achieved by subdividing each of the rooms into a suite with five rooms apiece).
* ''VideoGame/{{Riven}}'': the Fire Marble Puzzle is one of these. You must deduce where to place the six colored spheres in a 25x25 grid. [[spoiler: Overlaps with EnterSolutionHere, since you're just re-creating a map. The trick is gathering the information to make the map, then figuring out the precise positioning through trial and error.]]
[[AC:Visual Novels]]
* Creator/CliffJohnson's games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') include several variations, such as unscrambling a picture, a map, or a crossword. Some used irregular
* ''VideoGame/KhimeraPuzzleIsland'': The puzzles of this island are nonograms.
* ''VideoGame/LogicalJourneyOfTheZoombinis'':
** Mudball Wall has a grid with the color and shape of the ball determining which cell gets hit; "Very Hard" and "Very Very Hard" add a second color inside the shape. On "Oh So Hard" and "Very Very Hard", one variable doesn't correspond directly to its position in the grid, but a pattern still applies to it (e.g., the top row's shape order might be square-star-triangle-circle-diamond but the next row is star-triangle-circle-diamond-square).
** Hotel Dimensia requires Zoombinis to be sorted by one of their features per dimension of the room grid. The size of the hotel corresponds with the difficulty: on "Not So Easy" there's only one dimension (sort by one of the four Zoombini features), on "Oh So Hard" and "Very Hard" the hotel expands to two dimensions (one feature for the row, another for the column; "Very Hard" has some rooms blocked off because of [[EvilCounterpart Fleens]] wrecking them), and "Very Very Hard" has three dimensions (the third one achieved by subdividing each of the rooms into a suite with five rooms apiece).
* ''VideoGame/{{Riven}}'': the Fire Marble Puzzle is one of these. You must deduce where to place the six colored spheres in a 25x25 grid. [[spoiler: Overlaps with EnterSolutionHere, since you're just re-creating a map. The trick is gathering the information to make the map, then figuring out the precise positioning through trial and error.]]
[[AC:Visual Novels]]
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* In ''VideoGame/{{Riven}}'', the Fire Marble Puzzle is one of these. You must deduce where to place the six colored spheres in a 25x25 grid. [[spoiler: Overlaps with EnterSolutionHere, since you're just re-creating a map. The trick is gathering the information to make the map, then figuring out the precise positioning through trial and error.]]
* ''VideoGame/KhimeraPuzzleIsland'': The puzzles of this island, are nonograms.
* A couple of puzzles in ''VideoGame/LogicalJourneyOfTheZoombinis''.
** Mudball Wall has a grid with the color and shape of the ball determining which cell gets hit; "Very Hard" and "Very Very Hard" adds a second color inside the shape. On "Oh So Hard" and "Very Very Hard", one variable doesn't correspond directly to its position in the grid, but a pattern still applies to it (e.g., the top row's shape order might be square-star-triangle-circle-diamond but the next row is star-triangle-circle-diamond-square).
** Hotel Dimensia requires Zoombinis be sorted by one of their features per dimension of the room grid. The size of the hotel corresponds with the difficulty: on "Not So Easy" there's only one dimension (sort by one of the four Zoombini features), on "Oh So Hard" and "Very Hard" the hotel expands to two dimensions (one feature for the row, another for the column; "Very Hard" has some rooms blocked off because of [[EvilCounterpart Fleens]] wrecking them), and "Very Very Hard" has three dimensions (the third one achieved by subdividing each of the rooms into a suite with five rooms apiece).
* The true ending of ''VisualNovel/NineHoursNinePersonsNineDoors'' ends with such a puzzle. In the original DS release it's sudoku; in the later re-releases it's a number-base puzzle.
* In the video game adaptation of ''VideoGame/CallahansCrosstimeSaloon'', a simple marbles-in-the-holes puzzle is used to guard the ancient temple. The game then offers you a selection of more difficult puzzles that have nothing to do with the plot but hey, we designed the interface, might as well use it more than once ...
* ''VideoGame/KhimeraPuzzleIsland'': The puzzles of this island, are nonograms.
* A couple of puzzles in ''VideoGame/LogicalJourneyOfTheZoombinis''.
** Mudball Wall has a grid with the color and shape of the ball determining which cell gets hit; "Very Hard" and "Very Very Hard" adds a second color inside the shape. On "Oh So Hard" and "Very Very Hard", one variable doesn't correspond directly to its position in the grid, but a pattern still applies to it (e.g., the top row's shape order might be square-star-triangle-circle-diamond but the next row is star-triangle-circle-diamond-square).
** Hotel Dimensia requires Zoombinis be sorted by one of their features per dimension of the room grid. The size of the hotel corresponds with the difficulty: on "Not So Easy" there's only one dimension (sort by one of the four Zoombini features), on "Oh So Hard" and "Very Hard" the hotel expands to two dimensions (one feature for the row, another for the column; "Very Hard" has some rooms blocked off because of [[EvilCounterpart Fleens]] wrecking them), and "Very Very Hard" has three dimensions (the third one achieved by subdividing each of the rooms into a suite with five rooms apiece).
* The true ending of ''VisualNovel/NineHoursNinePersonsNineDoors'' ends with such a puzzle. In the original DS release it's sudoku; in the later re-releases it's a number-base puzzle.
* In the video game adaptation of ''VideoGame/CallahansCrosstimeSaloon'', a simple marbles-in-the-holes puzzle is used to guard the ancient temple. The game then offers you a selection of more difficult puzzles that have nothing to do with the plot but hey, we designed the interface, might as well use it more than once ...
to:
* ''VideoGame/KhimeraPuzzleIsland'': The puzzles of this island, are nonograms.
* A couple of puzzles in ''VideoGame/LogicalJourneyOfTheZoombinis''.
** Mudball Wall has a grid with the color and shape of the ball determining which cell gets hit; "Very Hard" and "Very Very Hard" adds a second color inside the shape. On "Oh So Hard" and "Very Very Hard", one variable doesn't correspond directly to its position in the grid, but a pattern still applies to it (e.g., the top row's shape order might be square-star-triangle-circle-diamond but the next row is star-triangle-circle-diamond-square).
** Hotel Dimensia requires Zoombinis be sorted by one of their features per dimension of the room grid. The size of the hotel corresponds with the difficulty: on "Not So Easy" there's only one dimension (sort by one of the four Zoombini features), on "Oh So Hard" and "Very Hard" the hotel expands to two dimensions (one feature for the row, another for the column; "Very Hard" has some rooms blocked off because of [[EvilCounterpart Fleens]] wrecking them), and "Very Very Hard" has three dimensions (the third one achieved by subdividing each of the rooms into a suite with five rooms apiece).
*
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There are not enough examples to justify folderization.
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Usually the grid is square, but it need not be quadrilateral; it could even have irregular boundaries.
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SuperTrope of QueensPuzzle and MagicSquarePuzzle.
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!!Examples
[[foldercontrol]]
[[folder:Puzzles ]]
[[foldercontrol]]
[[folder:Puzzles ]]
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[[foldercontrol]]
[[folder:Puzzles ]]
[[AC:Puzzles]]
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* The QueensPuzzle.
* {{Magic Square Puzzle}}s.
[[/folder]]
[[folder:Video Games ]]
* {{Magic Square Puzzle}}s.
[[/folder]]
[[folder:Video Games ]]
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* {{Magic Square Puzzle}}s.
[[/folder]]
[[folder:Video Games ]]
[[AC:Video Games]]
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[[/folder]]
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* In VideoGame/{{Riven}}, the Fire Marble Puzzle is one of these. You must deduce where to place the six colored spheres in a 25x25 grid. [[spoiler: Overlaps with EnterSolutionHere, since you're just re-creating a map. The trick is gathering the information to make the map, then figuring out the precise positioning through trial and error.]]
to:
* ''VisualNovel/CharmStudies'': Visual novel segments separated by Picross segments a.k.a Nonograms.
* InVideoGame/{{Riven}}, ''VideoGame/{{Riven}}'', the Fire Marble Puzzle is one of these. You must deduce where to place the six colored spheres in a 25x25 grid. [[spoiler: Overlaps with EnterSolutionHere, since you're just re-creating a map. The trick is gathering the information to make the map, then figuring out the precise positioning through trial and error.]]]]
* ''VideoGame/KhimeraPuzzleIsland'': The puzzles of this island, are nonograms.
* In
* ''VideoGame/KhimeraPuzzleIsland'': The puzzles of this island, are nonograms.
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Spacing
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[[folder: Puzzles ]]
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[[folder: Video Games ]]
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* Mudball Wall in ''VideoGame/LogicalJourneyOfTheZoombinis''. The size of the grid and the number of variables goes up with the difficulty level. On "Oh So Hard" and "Very Very Hard", one variable doesn't correspond directly to its position in the grid, but a pattern still applies to it.
to:
* A couple of puzzles in ''VideoGame/LogicalJourneyOfTheZoombinis''.
** Mudball Wallin ''VideoGame/LogicalJourneyOfTheZoombinis''. The size of the has a grid and the number of variables goes up with the difficulty level. color and shape of the ball determining which cell gets hit; "Very Hard" and "Very Very Hard" adds a second color inside the shape. On "Oh So Hard" and "Very Very Hard", one variable doesn't correspond directly to its position in the grid, but a pattern still applies to it.it (e.g., the top row's shape order might be square-star-triangle-circle-diamond but the next row is star-triangle-circle-diamond-square).
** Hotel Dimensia requires Zoombinis be sorted by one of their features per dimension of the room grid. The size of the hotel corresponds with the difficulty: on "Not So Easy" there's only one dimension (sort by one of the four Zoombini features), on "Oh So Hard" and "Very Hard" the hotel expands to two dimensions (one feature for the row, another for the column; "Very Hard" has some rooms blocked off because of [[EvilCounterpart Fleens]] wrecking them), and "Very Very Hard" has three dimensions (the third one achieved by subdividing each of the rooms into a suite with five rooms apiece).
** Mudball Wall
** Hotel Dimensia requires Zoombinis be sorted by one of their features per dimension of the room grid. The size of the hotel corresponds with the difficulty: on "Not So Easy" there's only one dimension (sort by one of the four Zoombini features), on "Oh So Hard" and "Very Hard" the hotel expands to two dimensions (one feature for the row, another for the column; "Very Hard" has some rooms blocked off because of [[EvilCounterpart Fleens]] wrecking them), and "Very Very Hard" has three dimensions (the third one achieved by subdividing each of the rooms into a suite with five rooms apiece).
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%%Image selected via Image Pickin' crowner: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions91
%%Please do not change or remove without starting a new thread.
[[quoteright:350:[[VideoGame/LogicalJourneyOfTheZoombinis https://static.tvtropes.org/pmwiki/pub/images/logical_journey_of_the_zoombinis_mudball_wall.jpg]]]]
%%Please do not change or remove without starting a new thread.
[[quoteright:350:[[VideoGame/LogicalJourneyOfTheZoombinis https://static.tvtropes.org/pmwiki/pub/images/logical_journey_of_the_zoombinis_mudball_wall.jpg]]]]
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Folderizing.
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[[AC:Puzzles]]
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[[folder: Puzzles ]]
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[[AC:VideoGames]]
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[[folder: Video Games ]]
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[[/folder]]
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* This is the [[spoiler: final]] puzzle in ''VideoGame/NineHoursNinePersonsNineDoors''.
to:
* This is The true ending of ''VisualNovel/NineHoursNinePersonsNineDoors'' ends with such a puzzle. In the [[spoiler: final]] puzzle original DS release it's sudoku; in ''VideoGame/NineHoursNinePersonsNineDoors''.the later re-releases it's a number-base puzzle.
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* Nonograms, variously known as [[VideoGame/Picross]], Griddlers, Pic-A-Pix and other names.
to:
* Nonograms, variously known as [[VideoGame/Picross]], VideoGame/{{Picross}}, Griddlers, Pic-A-Pix and other names.
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* Nonograms, variously known as Picross, Griddlers, Pic-A-Pix and other names.
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* Nonograms, variously known as Picross, [[VideoGame/Picross]], Griddlers, Pic-A-Pix and other names.
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* In VideoGame/{{Riven}}, the Fire Marble Puzzle is one of these. You must deduce where to place the six colored spheres in a 25x25 grid.
to:
* In VideoGame/{{Riven}}, the Fire Marble Puzzle is one of these. You must deduce where to place the six colored spheres in a 25x25 grid. [[spoiler: Overlaps with EnterSolutionHere, since you're just re-creating a map. The trick is gathering the information to make the map, then figuring out the precise positioning through trial and error.]]
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* This is the [[spoiler: final]] puzzle in ''VideoGame/NineHoursNinePersonsNineDoors''.
* In the video game adaptation of ''VideoGame/CallahansCrosstimeSaloon'', a simple marbles-in-the-holes puzzle is used to guard the ancient temple. The game then offers you a selection of more difficult puzzles that have nothing to do with the plot but hey, we designed the interface, might as well use it more than once ...
* In the video game adaptation of ''VideoGame/CallahansCrosstimeSaloon'', a simple marbles-in-the-holes puzzle is used to guard the ancient temple. The game then offers you a selection of more difficult puzzles that have nothing to do with the plot but hey, we designed the interface, might as well use it more than once ...
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* In [[VideoGame/{{Myst}} Riven]], the Fire Marble Puzzle is one of these. You must deduce where to place the six colored spheres in a 25x25 grid.
to:
* In [[VideoGame/{{Myst}} Riven]], VideoGame/{{Riven}}, the Fire Marble Puzzle is one of these. You must deduce where to place the six colored spheres in a 25x25 grid.
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* Mudball Wall in ''VideoGame/LogicalJourneyOfTheZoombinis''. The size of the grid and the number of variables goes up with the difficulty level.
to:
* Mudball Wall in ''VideoGame/LogicalJourneyOfTheZoombinis''. The size of the grid and the number of variables goes up with the difficulty level.
level. On "Oh So Hard" and "Very Very Hard", one variable doesn't correspond directly to its position in the grid, but a pattern still applies to it.
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* Nonograms, variously known as Picross, Griddlers, Pic-A-Pix and other names.
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* Several puzzles in ''[[ThreeInThree 3 in Three]]'', with irregular grids.
* Nonograms, variously known as Picross, Griddlers, Pic-A-Pix and other names.
* In [[{{Myst}} Riven]], the Fire Marble Puzzle is one of these. You must deduce what locations to place the 6 colored spheres in a 25x25 grid.
* Mudball Wall in ''LogicalJourneyOfTheZoombinis''. The size of the grid and the number of variables goes up with the difficulty level.
* Nonograms, variously known as Picross, Griddlers, Pic-A-Pix and other names.
* In [[{{Myst}} Riven]], the Fire Marble Puzzle is one of these. You must deduce what locations to place the 6 colored spheres in a 25x25 grid.
* Mudball Wall in ''LogicalJourneyOfTheZoombinis''. The size of the grid and the number of variables goes up with the difficulty level.
to:
* Several puzzles in ''[[ThreeInThree 3 in Three]]'', with Cliff Johnson's games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') include several variations, such as unscrambling a picture, a map, or a crossword. Some used irregular grids.
*Nonograms, variously known as Picross, Griddlers, Pic-A-Pix and other names.
*In [[{{Myst}} [[VideoGame/{{Myst}} Riven]], the Fire Marble Puzzle is one of these. You must deduce what locations where to place the 6 six colored spheres in a 25x25 grid.
* Mudball Wall in''LogicalJourneyOfTheZoombinis''. ''VideoGame/LogicalJourneyOfTheZoombinis''. The size of the grid and the number of variables goes up with the difficulty level.level.
*
*
* Mudball Wall in
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* Nonograms, variously known as {{Picross}}, Griddlers, Pic-A-Pix and other names.
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* Nonograms, variously known as {{Picross}}, Picross, Griddlers, Pic-A-Pix and other names.
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----
<<|StockPuzzle|>>
<<|StockPuzzle|>>
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<<|StockPuzzle|>>
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* Mudball Wall in ''TheLogicalJourneyOfTheZoombinis''. The size of the grid and the number of variables goes up with the difficulty level.
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* Mudball Wall in ''TheLogicalJourneyOfTheZoombinis''.''LogicalJourneyOfTheZoombinis''. The size of the grid and the number of variables goes up with the difficulty level.
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* Mudball Wall in ''TheLogicalJourneyOfTheZoombinis''. The size of the grid and the number of variables goes up with the difficulty level.
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* In [[{{Myst}} Riven]], the Fire Marble Puzzle is one of these. You must deduce what locations to place the 6 colored spheres in a 25x25 grid.
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[[AC:Puzzles]]
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[[AC:VideoGames]]