Follow TV Tropes

Following

History Main / GoldenPath

Go To

OR

Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Grow}}'' series from Eyezmaze.

to:

* The ''VideoGame/{{Grow}}'' series from Eyezmaze.Eyezmaze is all about finding the right order to add things in order to get the maximum result.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Fallout 4}}'' has an semi-undocumented golden path in which the Sole Survivor [[EnemyMine allies with all three opposing factions against the Institute]], but it's a GuideDangIt to figure out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*''VideoGame/BreathOfFireII'' will end the game before the final dungeon if you don't hit every single golden brick in the path. It's also a total GuideDangIt. You have to recruit the right NPC to your town, save another random guy in a fight, and explore all the nooks and crannies of your town. But if you get it all right you'll get to face an enormous final dungeon, a massive final boss, and get what just might be the longest ending sequence ever made for a video game. (Really, it lasts forever.)
Is there an issue? Send a MessageReason:
None


Has nothing to do with the ''Franchise/{{Dune}}'' sequels.

to:

Has nothing to do with the ''Franchise/{{Dune}}'' sequels. Also not to be confused with an in-universe organization in the story of ''VideoGame/FarCry4''.
Is there an issue? Send a MessageReason:
None


Has nothing to do with the Dune Sequels.

to:

Has nothing to do with the Dune Sequels.''Franchise/{{Dune}}'' sequels.
Is there an issue? Send a MessageReason:
clarifying trope topic

Added DiffLines:


Has nothing to do with the Dune Sequels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Pacifist route in ''VideoGame/{{Undertale}}'' is basically this, though it requires a NewGamePlus. You can also take it one step further by doing specific actions with each enemy to get their yellow text (basically, the best outcome for them) in the WhereAreTheyNowEpilogue during the credits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''[[VideoGame/SoulSeries [=SoulCalibur=] III]]'', picking specific choices during each character's Tales of Souls story mode (different choices for each character) leads them to a labyrinth, where they get the chance to battle Olcadan. Winning the battle will change their final boss from Abyss to Night Terror.

Added: 723

Changed: 687

Is there an issue? Send a MessageReason:
None


* ''VideoGame/DragonAgeOrigins'' actually implements invisible level caps on enemies in different world areas (as detailed [[http://dragonage.wikia.com/wiki/Challenge_scaling here]]) to subtly guide you into an easy quest progression (even though you can actually go wherever you want as soon as you leave Lothering). The first entry in their list is the Mage Tower, which is a very good idea, anyway, because not only will you be able to pick up the designated party healer right away, but you will also be taking full advantage of the numerous, permanent stat boosts that you can get there. In addition, it will also allow you to TakeAThirdOption when facing a SadisticChoice later on in the game.

to:

* ''Franchise/DragonAge'':
**
''VideoGame/DragonAgeOrigins'' actually implements invisible level caps on enemies in different world areas (as detailed [[http://dragonage.wikia.com/wiki/Challenge_scaling here]]) to subtly guide you into an easy quest progression (even though you can actually go wherever you want as soon as you leave Lothering). The first entry in their list is the Mage Tower, which is a very good idea, anyway, because not only will you be able to pick up the [[HealerSignsOnEarly designated party healer right away, away]], but you will also be taking full advantage of the numerous, permanent stat boosts that you can get there. In addition, it will also allow you to TakeAThirdOption when facing a SadisticChoice later on in the game.


Some video games have a linear set up. Others, usually VisualNovels or games with {{RPG elements}}, give the player many choices as to where to go and what to do, and when and what things are done can have an impact on how the game unfolds, sometimes in huge ways. The Golden Path is the path that will offer the player the best gameplay, story, rewards and/or secrets the game has to offer. The Golden Path usually leads to the GoldenEnding in MultipleEndings games, and sometimes is the only way to get there, although this is not always the case. Some single-ending games can have a very rewarding Golden Path, usually by using hidden secrets and story elements. Developers can try to avert the creation of a definitive Golden Path by [[TheDevTeamThinksOfEverything creating unique content for each possible player choice]].

to:

Some video games have a linear set up. Others, usually VisualNovels or games with {{RPG elements}}, give the player many choices as to where to go and what to do, and when and what things are done can have an impact on how the game unfolds, sometimes in huge ways. The Golden Path is the path that will offer the player the best gameplay, story, rewards and/or secrets the game has to offer. The Golden Path usually leads to the GoldenEnding in MultipleEndings games, and sometimes is the only way to get there, although this is not always the case. Some single-ending games can have a very rewarding Golden Path, usually by using hidden secrets and story elements. Developers can try to avert the creation of a definitive Golden Path by [[TheDevTeamThinksOfEverything [[DevelopersForesight creating unique content for each possible player choice]].
Is there an issue? Send a MessageReason:


* ''VideoGame/{{Fahrenheit}}'' includes the possibility of an interactive OptionalSexualEncounter with your former girlfriend if you make the right choices at one point of the game. After that, it's LostForever.

to:

* ''VideoGame/{{Fahrenheit}}'' includes the possibility of an interactive OptionalSexualEncounter with your former girlfriend if you make the right choices at one point of the game. After that, it's LostForever.{{Permanently Missable|Content}}.
Is there an issue? Send a MessageReason:
None


Some video games have a linear set up. Others, usually VisualNovels or games with {{RPG elements}}, give the player many choices as to where to go and what to do, and when and what things are done can have an impact on how the game unfolds, some times in huge ways. The Golden Path is the path that will offer the player the best gameplay, story, rewards and/or secrets the game has to offer. The Golden Path usually leads to the GoldenEnding in MultipleEndings games, and sometimes is the only way to get there, although this is not always the case. Some single-ending games can have a very rewarding Golden Path, usually by using hidden secrets and story elements. Developers can try to avert the creation of a definitive Golden Path by [[TheDevTeamThinksOfEverything creating unique content for each possible player choice]].

to:

Some video games have a linear set up. Others, usually VisualNovels or games with {{RPG elements}}, give the player many choices as to where to go and what to do, and when and what things are done can have an impact on how the game unfolds, some times sometimes in huge ways. The Golden Path is the path that will offer the player the best gameplay, story, rewards and/or secrets the game has to offer. The Golden Path usually leads to the GoldenEnding in MultipleEndings games, and sometimes is the only way to get there, although this is not always the case. Some single-ending games can have a very rewarding Golden Path, usually by using hidden secrets and story elements. Developers can try to avert the creation of a definitive Golden Path by [[TheDevTeamThinksOfEverything creating unique content for each possible player choice]].
Is there an issue? Send a MessageReason:
Added namespaces.


* In the first ''{{Knights Of The Old Republic}}'' game, it's best if you complete either Tatooine or Kashyyk first and save Manaan for your third adventure and leave Korriban last. Because on the first two planets, the characters HK-47 and Jolee Bindo may join your party and you'll have more chances to know them better, there's also a sidequest that involves Jolee on Manaan; if you attempt to do Korriban any time before that Bastila will stay in the ship during it, so [[spoiler:the fact that she will be captured after completing three planets]] reduces the impact of her absence to zero, at least there.

to:

* In the first ''{{Knights ''VideoGame/{{Knights Of The Old Republic}}'' game, it's best if you complete either Tatooine or Kashyyk first and save Manaan for your third adventure and leave Korriban last. Because on the first two planets, the characters HK-47 and Jolee Bindo may join your party and you'll have more chances to know them better, there's also a sidequest that involves Jolee on Manaan; if you attempt to do Korriban any time before that Bastila will stay in the ship during it, so [[spoiler:the fact that she will be captured after completing three planets]] reduces the impact of her absence to zero, at least there.



* ''ValkyrieProfileLenneth'' is a rather obnoxious example. The game boasts 3 endings! Except... One of the endings is nothing more than a [[NonstandardGameOver fancy]] GameOver, the normal ending bypasses a lot of the interesting stuff, and is about 2 lines long ("Congratulations! Go to sleep; BTW, this game has more stuff"), and ''then'' there's the good ending, which is both the GoldenPath and GuideDangit. Averted in Silmeria, which has only one path, and Convenant of the Plume, in which all 3 paths are satisfying (well, the A Path ending was kind of rushed...), need to be played for the full experience, and have an easily identified branching point (the Plume destroys your enemies but permanently kills an ally each time it's used; how willing you are to sacrifice your friends determines your path).

to:

* ''ValkyrieProfileLenneth'' ''VideoGame/ValkyrieProfileLenneth'' is a rather obnoxious example. The game boasts 3 endings! Except... One of the endings is nothing more than a [[NonstandardGameOver fancy]] GameOver, the normal ending bypasses a lot of the interesting stuff, and is about 2 lines long ("Congratulations! Go to sleep; BTW, this game has more stuff"), and ''then'' there's the good ending, which is both the GoldenPath and GuideDangit. Averted in Silmeria, which has only one path, and Convenant of the Plume, in which all 3 paths are satisfying (well, the A Path ending was kind of rushed...), need to be played for the full experience, and have an easily identified branching point (the Plume destroys your enemies but permanently kills an ally each time it's used; how willing you are to sacrifice your friends determines your path).
Is there an issue? Send a MessageReason:
None


* ''ValkyrieProfileLenneth'' is a rather obnoxious example. The game boasts 3 endings! Except... One of the endings is nothing more than a [[NonstandardGameOver fancy]] GameOver, the normal ending bypasses a lot of the interesting stuff, and is about 2 lines long ("Congratulations! Go to sleep; BTW, this game has more stuff"), and ''then'' there's the good ending, which is both the GoldenPath and GuideDangit. Averted in Silmeria, which has only one path, and Convenant of the Plume, in which all 3 paths are satisfying (well, the A Path ending was kind of rushed...) and need to be played for the full experience.

to:

* ''ValkyrieProfileLenneth'' is a rather obnoxious example. The game boasts 3 endings! Except... One of the endings is nothing more than a [[NonstandardGameOver fancy]] GameOver, the normal ending bypasses a lot of the interesting stuff, and is about 2 lines long ("Congratulations! Go to sleep; BTW, this game has more stuff"), and ''then'' there's the good ending, which is both the GoldenPath and GuideDangit. Averted in Silmeria, which has only one path, and Convenant of the Plume, in which all 3 paths are satisfying (well, the A Path ending was kind of rushed...) and ), need to be played for the full experience.experience, and have an easily identified branching point (the Plume destroys your enemies but permanently kills an ally each time it's used; how willing you are to sacrifice your friends determines your path).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelation'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither their birth family nor the family that raised them and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of Valla]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.

to:

* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelation'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither their birth family nor the family that raised them and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of Valla]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.
in. It also contains the fewest [[PlotlineDeath deaths]] among the main cast, being the only path where [[spoiler: ''all'' of the Avatar's siblings, as well as Azura, survive]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelation'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither their birth family or the family that raised them and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of Valla]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.

to:

* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelation'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither their birth family or nor the family that raised them and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of Valla]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelation'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither his/her birth family or the family that raised him/her and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of the Invisible Kingdom]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.

to:

* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelation'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither his/her their birth family or the family that raised him/her them and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of the Invisible Kingdom]].Valla]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelation'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither his birth family or the family that raised him and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of the Invisible Kingdom]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.

to:

* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelation'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither his his/her birth family or the family that raised him him/her and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of the Invisible Kingdom]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelations'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither his birth family or the family that raised him and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of the Invisible Kingdom]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.

to:

* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelations'' ''Revelation'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither his birth family or the family that raised him and ends with the GreaterScopeVillain defeated [[spoiler:and the Avatar crowned ruler of the Invisible Kingdom]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.

Added: 11

Changed: 108

Is there an issue? Send a MessageReason:
None


* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelations'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither his birth family or the family that raised him [[spoiler: and ends with the GreaterScopeVillain defeated and the Avatar crowned ruler of the Invisible Kingdom]].

to:

* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelations'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither his birth family or the family that raised him [[spoiler: him and ends with the GreaterScopeVillain defeated and [[spoiler:and the Avatar crowned ruler of the Invisible Kingdom]].
Kingdom]]. Note that this is the only path that the GreaterScopeVillain can actually be fought in.

[[/folder]]


Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Turn Based Strategy]]
* ''VideoGame/FireEmblemFates'' has an entire ''game'' that's the GoldenPath: ''Revelations'' is a DLC game that starts when the Avatar [[TakeAThirdOption takes a third option]] and sides with neither his birth family or the family that raised him [[spoiler: and ends with the GreaterScopeVillain defeated and the Avatar crowned ruler of the Invisible Kingdom]].
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', it is possible to max out all of your social stats and social links in a single playthrough. This is ''nearly impossible'' in ''3'' (you have ''no'' leeway at all), ''slightly'' less ridiculous in [[UpdatedRerelease FES]], and still not that easy in ''4''.

to:

* In ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', it is possible to max out all of your social stats and social links in a single playthrough. This is ''nearly impossible'' in ''3'' (you have ''no'' leeway at all), ''slightly'' less ridiculous in [[UpdatedRerelease FES]], and still not that easy in ''4''. NewGamePlus makes it easier; you can't carry over RelationshipValues, but you do keep your social stats, freeing up some time.
Is there an issue? Send a MessageReason:
None


Some video games have a linear set up. Others, usually games with {{RPG elements}}, give the player many choices as to where to go and what to do, and when and what things are done can have an impact on how the game unfolds, some times in huge ways. The Golden Path is the path that will offer the player the best gameplay, story, rewards and/or secrets the game has to offer. The Golden Path usually leads to the GoldenEnding in MultipleEndings games, and sometimes is the only way to get there, although this is not always the case. Some single-ending games can have a very rewarding Golden Path, usually by using hidden secrets and story elements. Developers can try to avert the creation of a definitive Golden Path by [[TheDevTeamThinksOfEverything creating unique content for each possible player choice]].

to:

Some video games have a linear set up. Others, usually VisualNovels or games with {{RPG elements}}, give the player many choices as to where to go and what to do, and when and what things are done can have an impact on how the game unfolds, some times in huge ways. The Golden Path is the path that will offer the player the best gameplay, story, rewards and/or secrets the game has to offer. The Golden Path usually leads to the GoldenEnding in MultipleEndings games, and sometimes is the only way to get there, although this is not always the case. Some single-ending games can have a very rewarding Golden Path, usually by using hidden secrets and story elements. Developers can try to avert the creation of a definitive Golden Path by [[TheDevTeamThinksOfEverything creating unique content for each possible player choice]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DragonAgeOrigins'' actually implements invisible level caps on enemies in different world areas to subtly guide you into an easy quest progression (even though you can actually go wherever you want as soon as you leave Lothering). The first entry in their list is the Mage Tower, which is a very good idea, anyway, because not only will you be able to pick up the designated party healer right away, but you will also be taking full advantage of the numerous, permanent stat boosts that you can get there. In addition, it will also allow you to TakeAThirdOption when facing a SadisticChoice later on in the game.

to:

* ''VideoGame/DragonAgeOrigins'' actually implements invisible level caps on enemies in different world areas (as detailed [[http://dragonage.wikia.com/wiki/Challenge_scaling here]]) to subtly guide you into an easy quest progression (even though you can actually go wherever you want as soon as you leave Lothering). The first entry in their list is the Mage Tower, which is a very good idea, anyway, because not only will you be able to pick up the designated party healer right away, but you will also be taking full advantage of the numerous, permanent stat boosts that you can get there. In addition, it will also allow you to TakeAThirdOption when facing a SadisticChoice later on in the game.
Is there an issue? Send a MessageReason:
None


* It's usually a good idea to go to the mage tower first in ''VideoGame/DragonAgeOrigins'', because not only will you be able to pick up the designated party healer right away, but you will also be taking full advantage of the numerous, permanent stat bonuses that you can get there. In addition, it will also allow you to TakeAThirdOption when facing a SadisticChoice later on in the game.
** In ''VideoGame/DragonAgeOriginsAwakening'', it is best to leave Blackmarsh for last, since completing it before will skip the Grey Warden initiation of the companion you hire last.

to:

* It's usually a good idea ''VideoGame/DragonAgeOrigins'' actually implements invisible level caps on enemies in different world areas to subtly guide you into an easy quest progression (even though you can actually go to the mage tower wherever you want as soon as you leave Lothering). The first entry in ''VideoGame/DragonAgeOrigins'', their list is the Mage Tower, which is a very good idea, anyway, because not only will you be able to pick up the designated party healer right away, but you will also be taking full advantage of the numerous, permanent stat bonuses boosts that you can get there. In addition, it will also allow you to TakeAThirdOption when facing a SadisticChoice later on in the game.
** In ''VideoGame/DragonAgeOriginsAwakening'', it is best to leave Blackmarsh for last, since completing it before will skip you won't be able to induce the party member you recruit on your last mission to the Grey Warden initiation of Wardens for plot reasons--but the companion you hire last.Blackmarsh recruit luckily does not need to take the Joining.

Added: 360

Removed: 155

Is there an issue? Send a MessageReason:
None


** In ''VideoGame/MassEffect1'', it's way better to do the Therum mission first in order to have Liara (the only pure [[MagicByAnyOtherName Biotics]] specialist in the party) in your party as soon as possible, as possibly leave Virmire for last [[spoiler:because it ends in a SadisticChoice where you have to leave either Kaidan or Ashley to a PlotlineDeath]].



** Back to the first game, it's way better to do Therum first in order to have Liara in your party as soon as possible, as possibly leave Virmire for last.
Is there an issue? Send a MessageReason:
Fixed subverted to averted


* The ''VideoGame/MegaManClassic'' games are prime examples of this, more so in the second and third games, in which it was not possible to replay a robot master's stage, and there were items and power-ups that were only accessible using a certain weapon or ability the player may not have possessed yet. Subverted in the first game, where a hidden item is required for the fortress, but the game is nice enough to let you replay stages.

to:

* The ''VideoGame/MegaManClassic'' games are prime examples of this, more so in the second and third games, in which it was not possible to replay a robot master's stage, and there were items and power-ups that were only accessible using a certain weapon or ability the player may not have possessed yet. Subverted Averted in the first game, where a hidden item is required for the fortress, but the game is nice enough to let you replay stages.
Is there an issue? Send a MessageReason:
Correcting Mega Man info


* The ''VideoGame/MegaManClassic'' games are prime examples of this, more so in the first two games, in which it was not possible to replay a robot master's stage, and there were items and power-ups that were only accessible using a certain weapon or ability the player may not have possessed yet.

to:

* The ''VideoGame/MegaManClassic'' games are prime examples of this, more so in the first two second and third games, in which it was not possible to replay a robot master's stage, and there were items and power-ups that were only accessible using a certain weapon or ability the player may not have possessed yet.yet. Subverted in the first game, where a hidden item is required for the fortress, but the game is nice enough to let you replay stages.
Is there an issue? Send a MessageReason:
natter


** Actually, in Mega Man 1, you can replay stages (unlike later MM games, the boss returns), and there's even a hidden item that's required to beat Dr. Wily's fortress (the Magnet Beam). It's the second and third games where you can't replay stages.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Actually, in Mega Man 1, you can replay stages (unlike later MM games, the boss returns), and there's even a hidden item that's required to beat Dr. Wily's fortress (the Magnet Beam). It's the second and third games where you can't replay stages.

Top