Follow TV Tropes

Following

History Main / GoldSilverCopperStandard

Go To

OR

Changed: 727

Removed: 594

Is there an issue? Send a MessageReason:
Not relevant to the trope.


When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This has absolutely no basis in fact -- even if coins were minted to deliberately have this relationship, the prices of metals varies, and the "exchange rate" between different coins would fluctuate with time just as exchange rates between currencies do. This is generally an AcceptableBreakFromReality, as very few people would be interested in doing "realistic" calculations of this nature.

Note that a fixed exchange rate among a currency and multiple precious metals [[http://en.wikipedia.org/wiki/Bimetallism has been dabbled with in the past]], and it generally doesn't end well. People being what they are, they will hoard or melt down the more valuable metal and spend only the metal with the artificially increased value.

The trope title is a reference to the [[http://en.wikipedia.org/wiki/Gold_standard gold standard]], when paper money is set to be worth a fixed amount of gold, but the trope is otherwise unrelated to the concept. Expect to see the coins in a GoldSilverCopperStandard economy referred to as [metal] piece or [metal] coin; when they're given another name, it can overlap with FictionalCurrency. TastyGold is related, for checking the purity of the gold coins. Often a GlobalCurrency, though that's [[JustifiedTrope understandable]], as the value in the coins comes from the precious metal itself.

to:

When using the GoldSilverCopperStandard, Gold Silver Copper Standard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This has absolutely no basis in fact -- even if coins were minted to deliberately have this relationship, the prices of metals varies, and the "exchange rate" between different coins would fluctuate with time just as exchange rates between currencies do. This is generally an AcceptableBreakFromReality, as very few people would be interested in doing "realistic" calculations of this nature.

Note that a fixed exchange rate among a currency and multiple precious metals [[http://en.wikipedia.org/wiki/Bimetallism has been dabbled with in the past]], and it generally doesn't end well. People being what they are, they will hoard or melt down the more valuable metal and spend only the metal with the artificially increased value.

The trope title is a reference to the [[http://en.wikipedia.org/wiki/Gold_standard gold standard]], when paper money is set to be worth a fixed amount of gold, but the trope is otherwise unrelated to the concept. Expect to see the coins in a GoldSilverCopperStandard Gold Silver Copper Standard economy referred to as [metal] piece or [metal] coin; when they're given another name, it can overlap with FictionalCurrency. TastyGold is related, for checking the purity of the gold coins. Often a GlobalCurrency, though that's [[JustifiedTrope understandable]], as the value in the coins comes from the precious metal itself.

Added: 337

Changed: 337

Is there an issue? Send a MessageReason:
None


When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This has absolutely no basis in fact -- even if coins were minted to deliberately have this relationship, the prices of metals varies, and the "exchange rate" between different coins would fluctuate with time just as exchange rates between currencies do. This is generally an AcceptableBreakFromReality, as very few people would be interested in doing "realistic" calculations of this nature. Note that a fixed exchange rate among a currency and multiple precious metals [[http://en.wikipedia.org/wiki/Bimetallism has been dabbled with in the past]], and it generally doesn't end well. People being what they are, they will hoard or melt down the more valuable metal and spend only the metal with the artificially increased value.

to:

When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This has absolutely no basis in fact -- even if coins were minted to deliberately have this relationship, the prices of metals varies, and the "exchange rate" between different coins would fluctuate with time just as exchange rates between currencies do. This is generally an AcceptableBreakFromReality, as very few people would be interested in doing "realistic" calculations of this nature.

Note that a fixed exchange rate among a currency and multiple precious metals [[http://en.wikipedia.org/wiki/Bimetallism has been dabbled with in the past]], and it generally doesn't end well. People being what they are, they will hoard or melt down the more valuable metal and spend only the metal with the artificially increased value.
Is there an issue? Send a MessageReason:
None


When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This has absolutely no basis in fact -- even if coins were minted to deliberately have this relationship, the prices of metals varies, and the "exchange rate" between different coins would fluctuate with time just as exchange rates between currencies do. This is generally an AcceptableBreakFromReality, as very few people would be interested in doing "realistic" calculations of this nature.

to:

When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This has absolutely no basis in fact -- even if coins were minted to deliberately have this relationship, the prices of metals varies, and the "exchange rate" between different coins would fluctuate with time just as exchange rates between currencies do. This is generally an AcceptableBreakFromReality, as very few people would be interested in doing "realistic" calculations of this nature.
nature. Note that a fixed exchange rate among a currency and multiple precious metals [[http://en.wikipedia.org/wiki/Bimetallism has been dabbled with in the past]], and it generally doesn't end well. People being what they are, they will hoard or melt down the more valuable metal and spend only the metal with the artificially increased value.

Changed: 247

Removed: 119

Is there an issue? Send a MessageReason:
None


* {{Terraria}} uses copper, silver, gold, and platinum coins. 100 coins of a lower denomination are equal to one higher-denomination coin.
** In fact, for ease, of storage, 100 coins of a lower denomination can be ''crafted into'' a higher-denomination coin.

to:

* {{Terraria}} uses copper, silver, gold, and platinum coins. 100 coins of a lower denomination are equal to one higher-denomination coin.
**
coin. In fact, for ease, ease of storage, 100 coins of a lower denomination can be ''crafted into'' a higher-denomination coin.coin. How you craft a lot of copper into a little silver (or silver into gold, etc) is [[MST3KMantra best not thought about too much]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In fact, for ease, of storage, 100 coins of a lower denomination can be ''crafted into'' a higher-denomination coin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A science fiction game example would be ''Star Ace''. All money is "hard currency", coins made of different precious metals.
Is there an issue? Send a MessageReason:
None


* ''Terraria'' uses copper, silver, gold, and platinum coins. 100 coins of a lower denomination are equal to one higher-denomination coin.

to:

* ''Terraria'' {{Terraria}} uses copper, silver, gold, and platinum coins. 100 coins of a lower denomination are equal to one higher-denomination coin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Terraria'' uses copper, silver, gold, and platinum coins. 100 coins of a lower denomination are equal to one higher-denomination coin.

Changed: 955

Removed: 204

Is there an issue? Send a MessageReason:
Again, we don\'t need the Real Life analysis.


When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This is completely unhistorical but generally an AcceptableBreakFromReality. Silver historically traded at between 12:1 and 20:1 to gold, and copper traded at between 20:1 and 40:1 to silver. Just in order to be able to compare purchases and sales made in different metals, currencies, and/or years, medieval and early modern historians used something called [[http://en.wikipedia.org/wiki/Money_of_account monies of account]], which no one at the present day [[http://www.amazon.com/Wheels-Commerce-Civilization-Capitalism-15Th-18th/dp/0520081153 except economic historians]] can really understand.

to:

When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This has absolutely no basis in fact -- even if coins were minted to deliberately have this relationship, the prices of metals varies, and the "exchange rate" between different coins would fluctuate with time just as exchange rates between currencies do. This is completely unhistorical but generally an AcceptableBreakFromReality. Silver historically traded at between 12:1 and 20:1 to gold, and copper traded at between 20:1 and 40:1 to silver. Just AcceptableBreakFromReality, as very few people would be interested in order to be able to compare purchases and sales made in different metals, currencies, and/or years, medieval and early modern historians used something called [[http://en.wikipedia.org/wiki/Money_of_account monies doing "realistic" calculations of account]], which no one at the present day [[http://www.amazon.com/Wheels-Commerce-Civilization-Capitalism-15Th-18th/dp/0520081153 except economic historians]] can really understand.
this nature.



* ''SpiceAndWolf'' has... far too many currency systems to even remember, but their values are definitely based on gold and silver content.
** Partially. But more important is the trust that the traders give to the coin. A tiny shift in precious metal content can lead to huge shift in value; very much like it used to be in real life, in fact.

to:

* ''SpiceAndWolf'' has... far too many currency systems to even remember, but their values are definitely based on gold and silver content.
** Partially. But more
content. More important than that, however, is the trust that the traders give to the coin. A tiny shift in precious metal content can lead to huge shift in value; very much like it used to be in real life, in fact.



* Similarly ''RuneQuest'', but prices are usually given in silver Lunars, with copper Clacks being the common street currency and gold Wheels usually having to be changed for silver before they can be spent (though Sun-worshippers use gold on principle).

to:

* Similarly ''RuneQuest'', but prices are usually given in silver Lunars, with copper Clacks being the common street currency and gold Wheels usually having to be changed for silver before they can be spent (though Sun-worshippers Sun-worshipers use gold on principle).
Is there an issue? Send a MessageReason:
None


When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). The odds of this ever happening are low -- even if coins were minted to deliberately have this relationship, the prices of metals varies, and the "exchange rate" between different coins would fluctuate with time just as exchange rates between currencies do. This is generally an AcceptableBreakFromReality, as very few people would be interested in doing "realistic" calculations of this nature.

to:

When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). The odds of this ever happening are low -- even if coins were minted to deliberately have this relationship, the prices of metals varies, and the "exchange rate" between different coins would fluctuate with time just as exchange rates between currencies do. This is completely unhistorical but generally an AcceptableBreakFromReality, as very few people would AcceptableBreakFromReality. Silver historically traded at between 12:1 and 20:1 to gold, and copper traded at between 20:1 and 40:1 to silver. Just in order to be interested able to compare purchases and sales made in doing "realistic" calculations different metals, currencies, and/or years, medieval and early modern historians used something called [[http://en.wikipedia.org/wiki/Money_of_account monies of this nature.
account]], which no one at the present day [[http://www.amazon.com/Wheels-Commerce-Civilization-Capitalism-15Th-18th/dp/0520081153 except economic historians]] can really understand.
Is there an issue? Send a MessageReason:
None


* The {{Drakensang}} games use this ratio, but name the coins for historical currencies: the [[http://en.wikipedia.org/wiki/Ducat ducat]], [[http://en.wikipedia.org/wiki/Taler taler]], and [[http://en.wikipedia.org/wiki/Farthing_%28British_coin%29 farthing]].

to:

* The {{Drakensang}} games use this ratio, but name the coins for historical currencies: the [[http://en.wikipedia.org/wiki/Ducat ducat]], [[http://en.wikipedia.org/wiki/Taler taler]], and [[http://en.wikipedia.org/wiki/Farthing_%28British_coin%29 farthing]]. (This can be jarring for players who recognize the ducat, thaler, and farthing, and are expecting them to convert to each other at their historical rates.)

Changed: 1259

Removed: 1419

Is there an issue? Send a MessageReason:
It\'s a trope page, not Useful Notes. Don\'t need all that real life information.


When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This was never the case historically. In Europe, the ratio of gold to silver fluctuated between 1:15 and 1:20; in China, the ratio was so high that gold wasn't even minted as coins, but used unminted as a store of value. (Tokugawa Shogunate Japan tried to maintain a ratio of 1:4 of gold to silver, with [[http://en.wikipedia.org/wiki/Koban_%28coin%29 tragic results]].)

To get around this issue, most European accounting firms kept their books in one of a number of "moneys of account," imaginary currencies which did not fluctuate in value; a modern counterpart is the "constant Year 2000 dollar" which one often sees in discussions of recent history.

Drastically simplified currency conversions -- along with not having to worry about the very significant ''weight'' of precious-metal moneys -- are typically seen as AcceptableBreakFromReality, perhaps because fully understanding pre-20th-century currencies all but requires a master's degree in economic history.

The trope title is a reference to the [[http://en.wikipedia.org/wiki/Gold_standard gold standard]], when paper money is set to be worth a fixed amount of gold, but the trope is otherwise unrelated to the concept. Expect to see the coins in a GoldSilverCopperStandard economy referred to as [metal] piece or [metal] coin (which was anything but historical practice); when they're given another name, it can overlap with FictionalCurrency. TastyGold is a good way to check the purity of the gold part of this currency regime.

Often a GlobalCurrency. That ''should be'' a JustifiedTrope, since the value of the coins comes from the precious metal itself, but it wasn't always such historically; Persia under the Safavids, for example, required all travelers to have their currency re-minted to the approved Persian counterparts, minus a certain fee for the minters. (Their currency was over-valued against its precious metal content, and accepted widely in India, so there was some compensation. In other countries where the same policy held but the currency was less valuable, currency smuggling was rampant.)

to:

When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). This was never The odds of this ever happening are low -- even if coins were minted to deliberately have this relationship, the case historically. In Europe, prices of metals varies, and the ratio of gold to silver fluctuated "exchange rate" between 1:15 and 1:20; in China, the ratio was so high that gold wasn't even minted as coins, but used unminted as a store of value. (Tokugawa Shogunate Japan tried to maintain a ratio of 1:4 of gold to silver, different coins would fluctuate with [[http://en.wikipedia.org/wiki/Koban_%28coin%29 tragic results]].)

To get around this issue, most European accounting firms kept their books in one of a number of "moneys of account," imaginary
time just as exchange rates between currencies which did not fluctuate in value; a modern counterpart do. This is the "constant Year 2000 dollar" which one often sees in discussions of recent history.

Drastically simplified currency conversions -- along with not having to worry about the very significant ''weight'' of precious-metal moneys -- are typically seen as
generally an AcceptableBreakFromReality, perhaps because fully understanding pre-20th-century currencies all but requires a master's degree as very few people would be interested in economic history.

doing "realistic" calculations of this nature.

The trope title is a reference to the [[http://en.wikipedia.org/wiki/Gold_standard gold standard]], when paper money is set to be worth a fixed amount of gold, but the trope is otherwise unrelated to the concept. Expect to see the coins in a GoldSilverCopperStandard economy referred to as [metal] piece or [metal] coin (which was anything but historical practice); coin; when they're given another name, it can overlap with FictionalCurrency. TastyGold is a good way to check related, for checking the purity of the gold part of this currency regime.

coins. Often a GlobalCurrency. That ''should be'' a JustifiedTrope, since GlobalCurrency, though that's [[JustifiedTrope understandable]], as the value of in the coins comes from the precious metal itself, but it wasn't always such historically; Persia under the Safavids, for example, required all travelers to have their currency re-minted to the approved Persian counterparts, minus a certain fee for the minters. (Their currency was over-valued against its precious metal content, and accepted widely in India, so there was some compensation. In other countries where the same policy held but the currency was less valuable, currency smuggling was rampant.)
itself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The {{Drakensang}} games use this ratio, but name the coins for historical currencies: the [[http://en.wikipedia.org/wiki/Ducat ducat]], [[http://en.wikipedia.org/wiki/Taler taler]], and [[http://en.wikipedia.org/wiki/Farthing_%28British_coin%29 farthing]].
Is there an issue? Send a MessageReason:
None


To get around this issue, most European accounting firms kept their books in one of a number of "moneys of account," imaginary currencies which did not fluctuate in value; a modern counterpart is the "constant Year 2000 dollar" which one often sees in historical discussions.

to:

To get around this issue, most European accounting firms kept their books in one of a number of "moneys of account," imaginary currencies which did not fluctuate in value; a modern counterpart is the "constant Year 2000 dollar" which one often sees in historical discussions.
discussions of recent history.



The trope title is a reference to the [[http://en.wikipedia.org/wiki/Gold_standard gold standard]], when paper money is set to be worth a fixed amount of gold, but the trope is otherwise unrelated to the concept. Expect to see the coins in a GoldSilverCopperStandard economy referred to as [metal] piece or [metal] coin (which was anything but historical practice); when they're given another name, it can overlap with FictionalCurrency. TastyGold is a good way to check the purity of the gold part of the currency regime.

to:

The trope title is a reference to the [[http://en.wikipedia.org/wiki/Gold_standard gold standard]], when paper money is set to be worth a fixed amount of gold, but the trope is otherwise unrelated to the concept. Expect to see the coins in a GoldSilverCopperStandard economy referred to as [metal] piece or [metal] coin (which was anything but historical practice); when they're given another name, it can overlap with FictionalCurrency. TastyGold is a good way to check the purity of the gold part of the this currency regime.

Added: 1418

Changed: 1212

Is there an issue? Send a MessageReason:
None


When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). The odds of this ever happening are low -- even if coins were minted to deliberately have this relationship, the prices of metals varies, and the "exchange rate" between different coins would fluctuate with time just as exchange rates between currencies do. This is generally an AcceptableBreakFromReality, as very few people would be interested in doing "realistic" calculations of this nature.

The trope title is a reference to the [[http://en.wikipedia.org/wiki/Gold_standard gold standard]], when paper money is set to be worth a fixed amount of gold, but the trope is otherwise unrelated to the concept. Expect to see the coins in a GoldSilverCopperStandard economy referred to as [metal] piece or [metal] coin; when they're given another name, it can overlap with FictionalCurrency. TastyGold is related, for checking the purity of the gold coins. Often a GlobalCurrency, though that's [[JustifiedTrope understandable]], as the value in the coins comes from the precious metal itself.

to:

When using the GoldSilverCopperStandard, expect the coins to use a decimal system -- a coin will be worth ten times the denomination below it and one tenth the denomination above it, so that 1 gold = 10 silver = 100 copper (though occasionally units of 100 are used instead of 10). The odds of this ever happening are low -- even if coins were minted to deliberately have this relationship, This was never the prices of metals varies, and case historically. In Europe, the "exchange rate" ratio of gold to silver fluctuated between different coins would fluctuate 1:15 and 1:20; in China, the ratio was so high that gold wasn't even minted as coins, but used unminted as a store of value. (Tokugawa Shogunate Japan tried to maintain a ratio of 1:4 of gold to silver, with time just as exchange rates between [[http://en.wikipedia.org/wiki/Koban_%28coin%29 tragic results]].)

To get around this issue, most European accounting firms kept their books in one of a number of "moneys of account," imaginary
currencies do. This which did not fluctuate in value; a modern counterpart is generally an the "constant Year 2000 dollar" which one often sees in historical discussions.

Drastically simplified currency conversions -- along with not having to worry about the very significant ''weight'' of precious-metal moneys -- are typically seen as
AcceptableBreakFromReality, as very few people would be interested perhaps because fully understanding pre-20th-century currencies all but requires a master's degree in doing "realistic" calculations of this nature.

economic history.

The trope title is a reference to the [[http://en.wikipedia.org/wiki/Gold_standard gold standard]], when paper money is set to be worth a fixed amount of gold, but the trope is otherwise unrelated to the concept. Expect to see the coins in a GoldSilverCopperStandard economy referred to as [metal] piece or [metal] coin; coin (which was anything but historical practice); when they're given another name, it can overlap with FictionalCurrency. TastyGold is related, for checking a good way to check the purity of the gold coins. part of the currency regime.

Often a GlobalCurrency, though that's [[JustifiedTrope understandable]], as GlobalCurrency. That ''should be'' a JustifiedTrope, since the value in of the coins comes from the precious metal itself.itself, but it wasn't always such historically; Persia under the Safavids, for example, required all travelers to have their currency re-minted to the approved Persian counterparts, minus a certain fee for the minters. (Their currency was over-valued against its precious metal content, and accepted widely in India, so there was some compensation. In other countries where the same policy held but the currency was less valuable, currency smuggling was rampant.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Similarly ''RuneQuest'', but prices are usually given in silver Lunars, with copper Clacks being the common street currency and gold Wheels usually having to be changed for silver before they can be spent (though Sun-worshippers use gold on principle).
Is there an issue? Send a MessageReason:
None


* ''{{Gor}}'' has gold, silver, and copper [[FictionalCurrency Tarsks]].

to:

* ''{{Gor}}'' has gold, silver, gold and silver [[FictionalCurrency Tarns]], and silver and copper [[FictionalCurrency Tarsks]].Tarsks]]. A still smaller unit of exchange is the "Tarsk-Bit". Gold double-tarns are mentioned at least once - in ''Assassin of Gor'', the hero offers to up the stakes in a street Kaissa game to a tarn of gold and of double weight if the blind chessmaster, who is losing deliberately, can find a win; and this represents more than a year's winnings for a Player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''DarkAgeOfCamelot'' has mythril, platinum, then the other three. Copper trades up to silver and silver to gold at 100:1, gold to platinum and platinum to mythril at 1000:1.
Is there an issue? Send a MessageReason:
None


* ''EverQuest'' has platinum coins above the other three. Each denomination trades up at a 10:1 ratio.

to:

* ''EverQuest'' has platinum coins above the other three. Each denomination trades up at a 10:1 ratio. The coins don't automatically get converted up; you have to do that at a bank.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''EverQuest'' has platinum coins above the other three. Each denomination trades up at a 10:1 ratio.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Many MUDs would have this as a default setting. The ratios would be juggled slightly: say, 20 silver to 1 gold, 5 gold to 1 platinum.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Partially. But more important is the trust that the traders give to the coin. A tiny shift in precious metal content can lead to huge shift in value; very much like it used to be in real life, in fact.
Is there an issue? Send a MessageReason:
None


* ''ASongOfIceAndFire'' uses [[FictionalCurrency golden dragons and silver stags]], named after the AnimalMotifs used by the previous and current dynasty, respectively.

to:

* ''ASongOfIceAndFire'' uses [[FictionalCurrency golden dragons and dragons, silver stags]], stags and copper stars]], the first two named after the AnimalMotifs used by the previous and current dynasty, respectively.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TheWheelOfTime'' uses this system throughout the continent on which the books are set. There are different denominations for each material, such as silver pennies, silver marks and silver crowns, which differ by size. Though the decimal conversion system is followed in some regions, it's not universal, as different countries have different weights of coin.
Is there an issue? Send a MessageReason:
None


* ''HarryPotter'' uses gold, silver, and bronze coins as money in the wizarding world; they're called [[FictionalCurrency galleons, sickles, and knuts]], respectively. They don't relative values are decimalized, but rather have 17 sickles to the galleon and 29 knuts to the sickle, presumably to make their system similar to the [[OldMoney pre-decimalized British currency]] (or perhaps as another way of making the wizarding world whimsical/whacky).

to:

* ''HarryPotter'' uses gold, silver, and bronze coins as money in the wizarding world; they're called [[FictionalCurrency galleons, sickles, and knuts]], respectively. They don't Their relative values are not decimalized, but rather have 17 sickles to the galleon and 29 knuts to the sickle, presumably to make their system similar to the [[OldMoney pre-decimalized British currency]] (or perhaps as another way of making the wizarding world whimsical/whacky).

Added: 135

Changed: 284

Is there an issue? Send a MessageReason:
None


* ''HarryPotter'' uses gold, silver, and bronze coins as money in the wizarding world; they're called [[FictionalCurrency galleons, sickles, and knuts]], respectively.

to:

* ''HarryPotter'' uses gold, silver, and bronze coins as money in the wizarding world; they're called [[FictionalCurrency galleons, sickles, and knuts]], respectively. They don't relative values are decimalized, but rather have 17 sickles to the galleon and 29 knuts to the sickle, presumably to make their system similar to the [[OldMoney pre-decimalized British currency]] (or perhaps as another way of making the wizarding world whimsical/whacky).


Added DiffLines:

* The ''SagaOfRecluce'' uses this straight, including the decimal values, and even naming them simply "golds", "silvers" and "coppers".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Deconstructed in the fanfic ''HarryPotterAndTheMethodsOfRationality'', where Harry quickly realizes that since the wizarding world fixes the exchange rate of precious metals in a different way that the Muggle world, he could quickly become rich by buying and selling cyclically between the two worlds.
Is there an issue? Send a MessageReason:
None


* ''DragonAgeOrigins'' uses the 100:1 ratio. Gold coins are referred to as ''[[OldMoney sovereigns]]'', while copper coins are known as ''bits''.

to:

* ''DragonAgeOrigins'' uses the 100:1 ratio. Gold coins are referred to as ''[[OldMoney sovereigns]]'', ''sovereigns'', while copper coins are known as ''bits''.''[[OldMoney bits]]''.
Is there an issue? Send a MessageReason:
Sovereigns and Bits were both real coins, even if they weren\'t used exactly the same way.


* ''DragonAgeOrigins'' uses the 100:1 ratio, but [[FictionalCurrency calls gold coins "soverigns" and copper coins "bits"]].

to:

* ''DragonAgeOrigins'' uses the 100:1 ratio, but [[FictionalCurrency calls gold ratio. Gold coins "soverigns" and are referred to as ''[[OldMoney sovereigns]]'', while copper coins "bits"]].are known as ''bits''.

Changed: 4

Removed: 4

Top