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* ''Freedom Fighter'' (Malibu Grand Prix[[note]]As "Millennium Game Products"[[/note]], 1987[[note]]Although the Dragon's Lair Project says it was "released", it's possible that it may have only been a prototype. This game uses footage from the two Manga/GalaxyExpress999 movies, mainly the second one. However, it ''was'' ported to the UsefulNotes/PhilipsCDi as ''Escape From Cyber City'' in 1992.[[/note]])

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* ''Freedom Fighter'' (Malibu Grand Prix[[note]]As "Millennium Game Products"[[/note]], 1987[[note]]Although Products". This was the only game the company ever made.[[/note]], 1984[[note]]Although the Dragon's Lair Project says it was "released", it's possible that it may have only been a prototype. This game uses footage from the two Manga/GalaxyExpress999 movies, mainly the second one. However, it ''was'' ported to the UsefulNotes/PhilipsCDi as ''Escape From Cyber City'' in 1992. Additionally, while the laserdisc itself says it was made in 1984, some sources say the game was released in 1987. The KLOV, meanwhile says it was released in 1986.[[/note]])


* ''VideoGame/{{Microcosm}}'' (used FMV cutscenes, plus the background graphics in the game are pre-rendered CGI FMVs).
** ''VideoGame/NovaStorm''



* ''VideoGame/NovaStorm'' (used FMV cutscenes, plus the background graphics in the game are pre-rendered CGI FMVs).

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* ''VideoGame/NovaStorm'' (used FMV cutscenes, plus the background graphics in the game are pre-rendered CGI FMVs).

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* Played with in ''VideoGame/{{Toonstruck}}''. It's mostly an animated point-and-click adventure game that features a live-action main character, combining this trope with the RogerRabbitEffect.


* Most Franchise/{{Mario}} sports games have intro cutscenes that are rendered using the in-game engine. However, ''VideoGame/MarioKart64'', ''VideoGame/MarioGolf Toadstool Tour'', ''[[VideoGame/MarioTennis Mario Power Tennis]]'', both Mario baseball games, and ''VideoGame/MarioKartWii'' use FMV intros (although for MK64, the in-game engine was used to create the intro, and was converted into an FMV).

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* Most Franchise/{{Mario}} sports games have intro cutscenes that are rendered using the in-game engine. However, ''VideoGame/MarioKart64'', ''VideoGame/MarioGolf Toadstool Tour'', ''[[VideoGame/MarioTennis Mario Power Tennis]]'', both Mario baseball games, and ''VideoGame/MarioKartWii'' use FMV intros (although for MK64, [=MK64=], the in-game engine was used to create the intro, and was converted into an FMV).

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This is also used for pretty much any company's logo screen or sequence on any disc-based system, although some companies (e.g., Creator/{{Nintendo}}) prefer static logos instead.[[note]]And that's assuming that a company decides to display a logo screen or sequence at all.[[/note]]

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* ''VideoGame/TellingLies''


* ''Freedom Fighter'' (Malibu Grand Prix[[note]]As "Millennium Game Products"[[/note]], 1987[[note]]Although the Dragon's Lair Project says it was "released", it's possible that it may have only been a prototype. This game uses footage from the two Manga/GalaxyExpress999 movies, mainly the second one. However, it ''was'' ported to the Phillips CD-i as ''Escape From Cyber City'' in 1992.[[/note]])

to:

* ''Freedom Fighter'' (Malibu Grand Prix[[note]]As "Millennium Game Products"[[/note]], 1987[[note]]Although the Dragon's Lair Project says it was "released", it's possible that it may have only been a prototype. This game uses footage from the two Manga/GalaxyExpress999 movies, mainly the second one. However, it ''was'' ported to the Phillips CD-i UsefulNotes/PhilipsCDi as ''Escape From Cyber City'' in 1992.[[/note]])


* ''Freedom Fighter'' (Malibu Grand Prix[[note]]As "Millennium Game Products"[[/note]], 1987[[note]]Although the Dragon's Lair Project says it was "released", it's possible that it may have only been a prototype. This game uses footage from the two Manga/GalaxyExpress999 movies, mainly the second one.[[/note]])

to:

* ''Freedom Fighter'' (Malibu Grand Prix[[note]]As "Millennium Game Products"[[/note]], 1987[[note]]Although the Dragon's Lair Project says it was "released", it's possible that it may have only been a prototype. This game uses footage from the two Manga/GalaxyExpress999 movies, mainly the second one. However, it ''was'' ported to the Phillips CD-i as ''Escape From Cyber City'' in 1992.[[/note]])


* ''Erica'' (a newer game that was released in 2019)



* ''VideoGame/MadDogMccree''

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* ''Street Viper'' (Nova Games, 1993)

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* ''VideoGame/CasebookTrilogy''


* ''VideoGame/TheSeventhGuest'' brought this to the PC, pioneering video compressing in the process. In fact, the whole game is in full motion video; all the animations of moving about the mansion are prerendered 3D video (they had originally planned to use a real mansion), and the cutscenes are live-action full motion video.



* ''VideoGame/InThe1stDegree''.



* ''VideoGame/MansionOfHiddenSouls'' was largely made as a response to ''The 7th Guest'''s success.



* ''VideoGame/{{Mode}}''



* The [=PlayStation=] 2 and Wii conversions of ''VideoGame/RockBand'', and the [=PS2=] conversion of ''Rock Band 2'', had the actual note highways and [=HUDs=] rendered in real-time, but in order to make the game look as good as its Xbox 360 and [=PS3=] counterparts, the backgrounds were pre-rendered [=FMVs=] from those versions rather than being rendered in real-time. Sadly, this meant the game lost all of its character customization features in the process.



* The original arcade version of ''VideoGame/{{Starblade}}'' technically isn't a FMV game due to being rendered in realtime, but its home ports used a single-continuous FMV with enemy models overlaid.



* ''VideoGame/TheSeventhGuest'' brought this to the PC, pioneering video compressing in the process. In fact, the whole game is in full motion video; all the animations of moving about the mansion are prerendered 3D video (they had originally planned to use a real mansion), and the cutscenes are live-action full motion video.
* ''VideoGame/MansionOfHiddenSouls'' was largely made as a response to the above's success.
* ''VideoGame/{{Mode}}''
* ''VideoGame/InThe1stDegree''.



* The original arcade version of ''VideoGame/{{Starblade}}'' technically isn't a FMV game due to being rendered in realtime, but its home ports used a single-continuous FMV with enemy models overlaid.
* The [=PlayStation=] 2 and Wii conversions of ''VideoGame/RockBand'', and the [=PS2=] conversion of ''Rock Band 2'', had the actual note highways and [=HUDs=] rendered in real-time, but in order to make the game look as good as its Xbox 360 and [=PS3=] counterparts, the backgrounds were pre-rendered [=FMVs=] from those versions rather than being rendered in real-time. Sadly, this meant the game lost all of its character customization features in the process.


* ''VideoGame/TheBunker'' was created to bring FMV games back with modern gameplay sensibilities and production values.

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* ''VideoGame/TheBunker'' is a post-apocalyptic game set in a titular nuclear bunker. Unlike most examples, it was created made in 2015 to try and bring FMV [=FMV=] games back with modern gameplay sensibilities and production values.



* ''VideoGame/{{Contradiction}}''

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* ''VideoGame/{{Contradiction}}''''VideoGame/{{Contradiction}}'', a murder mystery game and a 2015 attempt to revive the genre.



* ''VideoGame/{{Metron}}''. Can beat MakeMyVideo example above in that nomination without any effort.

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* ''VideoGame/{{Metron}}''. Can ''VideoGame/{{Metron}}'', a 2004 Russian game with production values so low it can beat MakeMyVideo example above in that nomination without any effort.


* ''Love Story'' (written as "Ø Story"; no relation to [[Film/LoveStory movie]] from 1970; was one of the earliest games to be released for the UsefulNotes/Playstation2)

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* ''Love Story'' (written as "Ø Story"; no relation to the [[Film/LoveStory movie]] from 1970; was one of the earliest games to be released for the UsefulNotes/Playstation2)



* ''[=McKenzie=] and Co.'' (the first release by Her Interactive, then a division of American Laser Games[[note]]Today, they're best known for their Franchise/NancyDrew games.[[/note]]

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* ''[=McKenzie=] and Co.'' (the first release by Her Interactive, then a division of American Laser Games[[note]]Today, they're best known for their Franchise/NancyDrew games.[[/note]][[/note]])

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