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* ''TabletopGame/MagicTheGathering'' has a lot of Flavor Text, usually tied to each set's story. A number of cards stand out for their flavor text because it's unusually cool (e.g. Dark Confidant: "Greatness, at any cost") or funny (e.g. Canyon Minotaur); flavor texts are also used to link together a series of cards like the cycle of Temples in the Theros set, or as part of some meta-joke (e.g. Deep Analysis vs. Masticore, Lotus Petal vs. Black Lotus).
* In the ''TabletopGame/YuGiOh'' TCG, flavor text appears only on Normal Monster cards, which are virtually non-existent in competitive play, so the lore is rarely cared about and mostly forgotten.

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* ''TabletopGame/MagicTheGathering'' has a lot of Flavor Text, lot, usually tied to each set's story. A number of cards stand out for their flavor text because it's unusually cool (e.g. Dark Confidant: "Greatness, at any cost") or funny (e.g. Canyon Minotaur); flavor But not always. Flavor texts are also used to link together a series of cards like the cycle of Temples in the Theros set, or as part of some meta-joke (e.g. Deep Analysis vs. Masticore, Lotus Petal vs. Black Lotus).
Lotus). Some examples are:
** Dark Confidant:
---> "Greatness, at any cost"
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74262 Double Header]]: Self-referential:
--->"Players that don't read flavor text aren't too bright, sorta smell, and dress funny. But let's just keep this between us, okay? They can get kind of violent."
* In the ''TabletopGame/YuGiOh'' TCG, flavor text appears only on Normal Monster cards, which are virtually non-existent in competitive play, so the lore is rarely cared about and mostly forgotten.cards:



%% Most tabletop games require Flavor Text by their very nature to help tell the story. Put here only particularly noteworthy examples.


----> Level 1: There was once a wind spirit who fell in love with a mortal man. Though it was against all the laws of her race, each day she allowed her love and passion to grow.
----> Level 2: The spirit was condemned to death for the betrayal of her race. The Lord of Spirits sent vassals to carry out the sentence, armed with a bardiche enchanted to slay spirits.
----> Level 3: Sensing that her life was in danger, the spirit made one last visit to the man she loved, then fled through the forests and seas and mountains, pursued all the while by her would-be executioners.
----> Level 4: Some years later, a healthy young boy was seen playing around the village. This remarkable boy could control the very winds. His father never told him who his mother was...

to:

----> Level 1: There was once a wind spirit who fell in love with a mortal man. Though it was against all the laws of her race, each day she allowed her love and passion to grow.
---->
grow.\\
Level 2: The spirit was condemned to death for the betrayal of her race. The Lord of Spirits sent vassals to carry out the sentence, armed with a bardiche enchanted to slay spirits.
---->
spirits.\\
Level 3: Sensing that her life was in danger, the spirit made one last visit to the man she loved, then fled through the forests and seas and mountains, pursued all the while by her would-be executioners.
---->
executioners.\\
Level 4: Some years later, a healthy young boy was seen playing around the village. This remarkable boy could control the very winds. His father never told him who his mother was...



----> Level 1: Juices oozing from tender, succulent flesh, the sweet aroma of fine herbs... The master cook made dishes of meat that none in the city could resist.
----> Level 2: Every day, customers lined up outside his inn, waiting for their chance to partake. Even the king himself would sneak down from his castle to sample the master's art.
----> Level 3: But once he entered his kitchen, the smiling cook's face would grow stern. The meat he used was no ordinary meat...
----> Level 4: The years passed, and the cook and his inn disappeared from the town. But his cleaver remains as gleaming and sharp as ever, waiting for its next master.

to:

----> Level 1: Juices oozing from tender, succulent flesh, the sweet aroma of fine herbs... The master cook made dishes of meat that none in the city could resist.
---->
resist.\\
Level 2: Every day, customers lined up outside his inn, waiting for their chance to partake. Even the king himself would sneak down from his castle to sample the master's art.
---->
art.\\
Level 3: But once he entered his kitchen, the smiling cook's face would grow stern. The meat he used was no ordinary meat...
---->
meat...\\
Level 4: The years passed, and the cook and his inn disappeared from the town. But his cleaver remains as gleaming and sharp as ever, waiting for its next master.



----> Level 1: The young man was popular with everyone in the village. He had the ability to control the wind, and was often seen flying over rivers and valleys. He was a cheerful boy, though he always seemed be troubled by something.
----> Level 2: Several years later, his father passed away. Before he died, he told his son about the young manís mother, whom his son had learned never to mention in his presence.

to:

----> Level 1: The young man was popular with everyone in the village. He had the ability to control the wind, and was often seen flying over rivers and valleys. He was a cheerful boy, though he always seemed be troubled by something.
---->
something.\\
Level 2: Several years later, his father passed away. Before he died, he told his son about the young manís mother, whom his son had learned never to mention in his presence.



-----> Less likely to melt someone's heart than to disintegrate their teeth. -20.0% 20.0% 20

to:

-----> Less likely to melt someone's heart than to disintegrate their teeth. -20.0% 20.0% 20



* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There is some, for crafting materials and non-crafted equipment. Crafted equipment just has lists the stats boosts that they give. For example: The Saecelium Circlet, says that "Time slows around this, giving the wearer more time to think."

to:

* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There is some, for crafting materials and non-crafted equipment. Crafted equipment just has lists the stats boosts that they give. For example: The example:
**
Saecelium Circlet, says that Circlet:
-->
"Time slows around this, giving the wearer more time to think."



* VideoGame/EVEOnline has a great deal of flavor text on items, organizations, even regions of space. Very little of it is of any consequence, but there's thousands of words worth of fluff to take in if you "Show InfO" on just about anything in the game.

to:

* VideoGame/EVEOnline has a ''VideoGame/EVEOnline'' A great deal of flavor text on items, organizations, even regions of space. Very little of it is of any consequence, but there's thousands of words worth of fluff to take in if you "Show InfO" [=InfO=]" on just about anything in the game.



** Golem Hand: "Summon up the power of the Golem Hand!", which is also a ShoutOut to the video game, ''VideoGame/GodHand''.

to:

** Golem Hand: Hand's is also a ShoutOut to the video game, ''VideoGame/GodHand''.
--->
"Summon up the power of the Golem Hand!", which is also a ShoutOut to the video game, ''VideoGame/GodHand''.Hand!"



*** The Lollipop you get from Bernadette: "Candy for kids. You're not a kid."
*** Autograph pad from the Video-Game-Playing-Kid: "An Empty Autograph Pad. Get the Fairy Queen to sign it."

to:

*** The Lollipop you get from Bernadette: Bernadette:
---->
"Candy for kids. You're not a kid."
*** Autograph pad from the Video-Game-Playing-Kid: Video-Game-Playing-Kid:
---->
"An Empty Autograph Pad. Get the Fairy Queen to sign it."



** Leather Helm: A sturdy helm made of leather. May cause chaffing.
** Mistral Helm: Shrouds you in a mysterious aura. People think it's pretentious.

to:

** Leather Helm: Helm:
--->
A sturdy helm made of leather. May cause chaffing.
** Mistral Helm: Helm:
--->
Shrouds you in a mysterious aura. People think it's pretentious.



*** Knife: A little knife.
*** Small Cookie: A flavor you've never tasted.
*** Serrated Knife: It's all jagged.
*** Liar: Lies with every breath.
*** Small Macaron: Delicious!

to:

*** Knife: Knife:
---->
A little knife.
*** Small Cookie: Cookie:
---->
A flavor you've never tasted.
*** Serrated Knife: Knife:
---->
It's all jagged.
*** Liar: Liar:
---->
Lies with every breath.
*** Small Macaron: Macaron:
---->
Delicious!



*** Long Red Boat: Warm.
*** Diamond Ornaments: Hard.
*** Blue Dress: Fairly light.
*** Blue Earmuffs: They have a big ribbon attached.

to:

*** Long Red Boat: Boat:
---->
Warm.
*** Diamond Ornaments: Ornaments:
---->
Hard.
*** Blue Dress: Dress:
---->
Fairly light.
*** Blue Earmuffs: Earmuffs:
---->
They have a big ribbon attached.



** MSM-X: "Fafnir": Strongest of all missiles

to:

** MSM-X: "Fafnir": "Fafnir":
--->
Strongest of all missiles


Added DiffLines:

* ''VideoGame/CardCityNights'': For most of the cards in the first game and all of the cards of the second. Such as:
** First game:
*** Discussed by Green Crystal when she says:
----> I like cards with flavor text better than those without.
*** Fish and Frog: Together [[TheyFightCrime they barely fight crime]] at all.
*** Mark: "YEEEAH!"
*** Old Man: Actually just strawmen with record players inside.
*** Bird (Beta) has ones that switch on each look. And the ones seen in the card selection menus at degraded quality also don't match the ones seen when looked at full size. The texts are:
----> This card was rejected for faulty flavor.\\
Dude check out that amazing bird!\\
Everyone needs a bird.\\
----> "{{Flip|pingTheBird}}" this card? We can't write that!
----> "See the world", they said. "Get a bird", they said.
----> Demand for birds far exceeds the supply.
----> "Hands off! I found it first!"
----> Gotta have a bird.
----> It's bird-picking season.
----> They were jealous. They wanted one of their own.
*** Jenny Bird: She knows you are jealous of her bird.
*** Pancake: Also references its ExtremeOmnivore nature:
----> Eats anything. Kinda gross, really.
*** Plasma {{Hydra|Problem}}: Where one is cut off, two more emerge.
*** Princess Pitch DX: PunctuatedForEmphasis:
----> "Galactic! Princess! Buster!!!"
** Second game:
*** Jelly: With AddedAlliterativeAppeal:
----> Decidedly deadly. Deceptively delicious.
*** Key X's: Referencing InterchangeableAntimatterKeys:
----> Modern science has yet to invent a key that doesn't break in the lock.
*** Bunboy: Referencing NeverBringAKnifeToAGunFight
----> Don't bring a sword to a gunfight. Bring a laser-sighted revolver with {{homing}Projectile}} exploding beach ball-sized bullets.
* ''VideoGame/CuteKnight'' series: Both games use it:
** For both games, Party Dress's is:
---> For dressing up and looking nice; not for fighting.
** Ones unique to the first game, ''VideoGame/CuteKnight1'', are:
*** Fallen Star:
----> Metal from a meteorite.
*** Night Stone:
----> A shiny black stone with an oily surface.
*** Egg:
----> A dried-up old egg.
** Ones unique to the second game, ''VideoGame/CuteKnightKingdom'', are:
*** Cake:
----> Sweet, sugary cake.
*** Eggs:
----> Eggs, fresh from the hen.


Added DiffLines:

* ''Literature/PrincessesOfThePizzaParlor'': In the first episode, ''Princesses Don't Do Summer School'', when talking about index cards of spells to be selected:
--> It had taken Uncle most of an afternoon and evening to fill out the necessary information in a way that was clear, and he'd tried to make it funny as well, with descriptions like "Makes a magic snowball that you can stuff in someone's ear, down their pants, whatever. Good for getting people to chill out." He'd hoped their giggles were for the jokes he'd actually intended.


** As does it's Sci-fi equivalent ''VideoGame/LegacyOfAThousandSuns''.

to:

** As does it's It's Sci-fi equivalent ''VideoGame/LegacyOfAThousandSuns''.''VideoGame/LegacyOfAThousandSuns'' has gear, officers, crew, CoolStarship[=s=] and engineering items that help give background lore and tell miniature stories.

Added DiffLines:

** PlayedForLaughs with one version of Alligator's Sword, one of [[BrooklynRage Joey Wheeler's]] monsters; the text is written with his FunetikAksent.


* In ''VideoGame/DawnOfTheDragons'' and ''VideoGame/LegacyOfAThousandSuns'' all Generals, Troops, gear, craft items, etc usually have them, in the form of serious backstories and/or BlackComedy.

to:

* In ''VideoGame/DawnOfTheDragons'' and ''VideoGame/LegacyOfAThousandSuns'' all Generals, Troops, gear, craft items, etc usually have them, in the form of serious backstories and/or BlackComedy.BlackComedy.
** As does it's Sci-fi equivalent ''VideoGame/LegacyOfAThousandSuns''.


** ''VideoGame/Drakengard'' has a short story for each of its 65 weapons:

to:

** ''VideoGame/Drakengard'' ''VideoGame/{{Drakengard}}'' has a short story for each of its 65 weapons:


** ''Drakengard'' has a short story for each of its 65 weapons:

to:

** ''Drakengard'' ''VideoGame/Drakengard'' has a short story for each of its 65 weapons:



----> How long had he been traveling? Over the forests, oceans and mountain Ranges he flew. Exhausted and frail, He came at last to a village.

to:

----> How long had he been traveling? travelling? Over the forests, oceans and mountain Ranges he flew. Exhausted and frail, He came at last to a village.



** ''Drakengard 3'':

to:

** ''Drakengard 3'':''VideoGame/Drakengard3'':


* In ''VideoGame/DawnOfTheDragons'' and ''LegacyOfAThousandSuns'' all Generals, Troops, gear, craft items, etc usually have them, in the form of serious backstories and/or BlackComedy.

to:

* In ''VideoGame/DawnOfTheDragons'' and ''LegacyOfAThousandSuns'' ''VideoGame/LegacyOfAThousandSuns'' all Generals, Troops, gear, craft items, etc usually have them, in the form of serious backstories and/or BlackComedy.


* In ''VideoGame/DawnOfTheDragons'' all Generals, Troops, gear, craft items, etc usually have them, in the form of serious backstories and/or BlackComedy.

to:

* In ''VideoGame/DawnOfTheDragons'' and ''LegacyOfAThousandSuns'' all Generals, Troops, gear, craft items, etc usually have them, in the form of serious backstories and/or BlackComedy.

Added DiffLines:

* ''VideoGame/ScienceGirls'': For items and some skills, depending on if it's inside or outside battle:
** Items:
*** A Mandarin's is:
----> A small, tart orange.
*** Doughnut:
----> Sugary, deep-fried yumminess.
*** Incomplete Slingshot:
----> Heavy, stretchy bands and plans for a slingshot. Heather wants them.
** Skills:
*** The DefendCommand, in battle:
----> Hide behind your hands. Monsters will do less damage to you, and you will regenerate 2 extra SP.
*** Lightning, outside of battle:
----> A powerful electrostatic discharge fries one enemy.
*** Nerve Pinch, in battle:
----> Pinch a sensitive place to damage one enemy and possibly paralyze it for a round.
*** Affirmation, in battle:
----> Increase self-esteem to boost attack power and defense.

Added DiffLines:

* ''VideoGame/PrayerOfTheFaithless'': For some items, like:
** [[https://rpgmaker.net/games/7969/images/67441/ Knight Sword]]: The standard blade for Asalan Knights. Plain, but deadly.
** [[https://rpgmaker.net/games/7969/images/60017/ Iron Scabbard]]: Scabbard reinforced with iron.
** [[https://rpgmaker.net/games/7969/images/70784/ Thanatos]]: A Soulfire axe that feeds off the malice from within its wielder.


* ''TabletopGame/{{Pokemon}}'' cards contain Pokédex text generally taken from the most recent games. Averted during the E-reader and EX-sets from the second and third generations (the text instead appears on your GBA when you scan the card's bottom dot code into the E-reader).

to:

* ''TabletopGame/{{Pokemon}}'' cards contain Pokédex text generally taken from the most recent games. Averted during games at the time of their release. Played with by the E-reader and EX-sets from the second and third generations (the - the text instead appears on your GBA when you scan the card's bottom dot code into the E-reader).E-reader.



* For every Franchise/{{Pokemon}} a player captures in the wild, their [[MonsterCompendium Pokédex]] adds one or two sentences of in-universe description for their species. Later games add such details as the creature's footprint (if applicable), a SoundTest ability to play the creature's vocal cry, a size/weight comparison to the player character, and a comparison of form or [[SecondarySexualCharacteristics gender differences]] between the species's different members (where applicable). The species's weight actually does have some gameplay consequences, but those are very few and far between.
** Additionally, since Generation IV, each Pokemon's status screen includes text documenting when and where it was caught, and a one-sentence remark about the individual creature's personality. The line about personality is actually a hint as to that particular Pokemon's hidden IV scores, [[GuideDangIt but you'd never know that without doing some research,]] [[CompetitiveMultiplayer and you'd never care unless you were playing competitively.]]

to:

* For every Franchise/{{Pokemon}} a player captures in the wild, their [[MonsterCompendium Pokédex]] adds one or two sentences of in-universe description for their species. Later games add such details as the creature's footprint (if applicable), a SoundTest ability to play the creature's vocal cry, a size/weight comparison to the player character, and a comparison of form or [[SecondarySexualCharacteristics gender differences]] between the species's different members (where applicable). The species's weight and height actually does do have some gameplay consequences, but those are very few and far between.
between.
** Additionally, since Generation IV, each Pokemon's status screen includes some text documenting when and where it was caught, hatched, or otherwise acquired, and a two-word description of its personality (following the format of "[adjective] nature"). Since Generation IV, this screen also says when it was caught, and an additional one-sentence remark about the individual creature's personality. The line lines about personality is are actually a hint as related to that particular the Pokemon's hidden IV scores, stats, [[GuideDangIt but you'd never know that without doing some research,]] research]], [[CompetitiveMultiplayer and you'd probably never care unless you were playing competitively.]]competitively]]; nearly every possible nature boosts one stat and lowers another, though there are a few neutral ones (such as "bashful") which don't affect stats, and the additional line about personality is actually a hint regarding hidden scores which help determine how high ''all'' of that particular Pokemon's stats are.


* ''VideoGame/{{Borderlands}}'' and ''VideoGame/{{Borderlands 2}}'' have multiple items with red flavor text, which are usually an indicator that the item is some of the game's better loot. All items with flavor text also have at least one unique effect or property, as well. For example, a sniper rifle with "I can see my house from here!" means that rifle has a particularly long-ranged scope. How long-ranged? Most sniper rifles have a zoom of between 4x and 6x zoom. "I can see my house from here!" has a zoom of ''[[UpToEleven 11x]]''.

to:

* ''VideoGame/{{Borderlands}}'' and ''VideoGame/{{Borderlands 2}}'' have multiple items with red flavor text, which are usually an indicator that the item is some of the game's better loot. All items with flavor text also have at least one unique effect or property, as well. For example, a the Fremington's Edge sniper rifle with has the text "I can see my house from here!" means that rifle has a particularly long-ranged scope.here!", indicating its enhanced zoom. How long-ranged? Most sniper rifles have a zoom of between 4x and 6x zoom. "I can see my house from here!" The Fremington's Edge has a zoom of ''[[UpToEleven 11x]]''.

Added DiffLines:

* ''VideoGame/CubeColossus'': The Armaments' Descriptions, although, most are basically just functional information, there's some like:
** DZ-X: "Deciever":
---> Cube's Technology\\
Produces no heat.
** MSM-X: "Fafnir": Strongest of all missiles


* It's common for ''VideoGame/{{Tales|Series}}'' games to use the equippable item's description to provide some lore while summarizing its direct effects in a neat chart.

to:

%% * It's common for ''VideoGame/{{Tales|Series}}'' games to use the equippable item's description to provide some lore while summarizing its direct effects in a neat chart.


Added DiffLines:

* ''VideoGame/LiEat'': For all the weapons and equipment. Some examples from the first game:
** Weapons:
*** Knife: A little knife.
*** Small Cookie: A flavor you've never tasted.
*** Serrated Knife: It's all jagged.
*** Liar: Lies with every breath.
*** Small Macaron: Delicious!
** Equipment:
*** Long Red Boat: Warm.
*** Diamond Ornaments: Hard.
*** Blue Dress: Fairly light.
*** Blue Earmuffs: They have a big ribbon attached.

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