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* ''Webcomic/GrimTrigger'': the second arc's title sequence shows the Grey Prince and plays a short fanfare
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* ''Webcomic/GrimTrigger'': the The second arc's title sequence shows the Grey Prince and plays a short fanfarefanfare.
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* ''WesternAnimation/JusticeLeague''
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* ''WesternAnimation/JusticeLeague''''WesternAnimation/JusticeLeague'':
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* ''Anime/ZettaiMutekiRaijinOh'' has an awesome one in its [[https://www.youtube.com/watch?v=ynG9c8QqyT4 transformation sequence]].
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* In ''Disney/TheLittleMermaid'', Triton first appears to a fanfare. Sebastian is introduced with the same fanfare, only played on a kazoo.
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* In ''Disney/TheLittleMermaid'', ''WesternAnimation/TheLittleMermaid1989'', Triton first appears to a fanfare. Sebastian is introduced with the same fanfare, only played on a kazoo.
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%%* "March of the Cards" from ''Disney/AliceInWonderland''.
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%%* "March of the Cards" from ''Disney/AliceInWonderland''.''WesternAnimation/AliceInWonderland''.
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* After Genie makes Disney/{{Aladdin}} into a prince, "Prince Ali" is given a burst of fanfare when being introduced to Agrabah before the horns become a full-on musical number.
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* After Genie makes Disney/{{Aladdin}} WesternAnimation/{{Aladdin}} into a prince, "Prince Ali" is given a burst of fanfare when being introduced to Agrabah before the horns become a full-on musical number.
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* [[https://www.youtube.com/watch?v=WQtiSjGb74U Listen to the theme]] that first plays when a character is promoted in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', and swell with pride. It doesn't matter who you are or even if you've ever played this game... You'll find a reason to be proud.
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* [[https://www.youtube.com/watch?v=WQtiSjGb74U Listen to the theme]] that first plays when a character is promoted in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', ''VideoGame/FireEmblemPathOfRadiance'', and swell with pride. It doesn't matter who you are or even if you've ever played this game... You'll find a reason to be proud.
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* The EarWorm-y "March of the Cards" from ''Disney/AliceInWonderland''.
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* Parts of the theme to ''Film/TheLastStarfighter''.
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* Parts of ''Film/TheLastStarfighter'' hits you right in the theme to ''Film/TheLastStarfighter''.face with one in the opening moment.
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* [[https://www.youtube.com/watch?v=_9kwVoHgtzo The opening theme tune]] of French series ''Series/ThierryLaFronde'' may have its softer moments, but it starts right away as a fanfare and is really not shy with the brass overall.
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* "Window Shopping," the theme for the original NBC edition of ''Series/ThePriceIsRight'' starting in 1961, had a five-note fanfare as the scene dissolves from the contestants to the show's logo. The fanfare was discarded when the show moved to ABC in 1963.
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* ''WesternAnimation/{{Shrek 2}}'' played with this. The traditional fanfare is followed by one guy playing the ''Series/HawaiiFiveO'' theme. "Enough, Reggie!" indeed. In fact, the traditional fanfare was itself a stylized portion of the ''Hawaii Five-O'' theme.
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* ''WesternAnimation/{{Shrek 2}}'' played ''WesternAnimation/Shrek2'' plays with this. The traditional fanfare is followed by one guy playing the ''Series/HawaiiFiveO'' theme. "Enough, Reggie!" indeed. In fact, the traditional fanfare was itself a stylized portion of the ''Hawaii Five-O'' theme.
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* The first season opening credits of ''Series/{{Space 1999}}'' start with a grand fanfare, heralding the arrival of... Martin Landau and Barbara Bain.
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* The first season opening credits of ''Series/{{Space 1999}}'' ''Series/Space1999'' start with a grand fanfare, heralding the arrival of... Martin Landau and Barbara Bain.
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* "[[https://www.youtube.com/watch?v=AqwhF6vcylg The Mission]]", John Williams's theme for ''[[Creator/{{NBC}} NBC News]]''.
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A SisterTrope to VictoriousChorus. May often accompany a HellYesMoment or a MomentOfAwesome.
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A SisterTrope to VictoriousChorus. May often accompany a HellYesMoment or a MomentOfAwesome.
SugarWiki/MomentOfAwesome.
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* In ''VideoGame/FrozenFreeFall: Icy Shot'', the chorus of "Let It Go" is turned into a fanfare when you beat a level.
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* In ''VideoGame/FrozenFreeFall: Icy Shot'', the chorus of "Let It Go" is turned into a fanfare when you beat a level.
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** The theme to ''Film/TheMagnificentSeven''.
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** The theme to ''Film/TheMagnificentSeven''.''[[Film/TheMagnificentSeven1960 The Magnificent Seven]]''.
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* Several {{Leitmotif}}s in Creator/RichardWagner's ''Theatre/RingCycle'' have a fanfare-like character, such as the Sword motif and the Valkyries' theme (exploited in the famous "Music/RideOfTheValkyries"). Of Siegfried's two themes, one is only slightly fanfare-like; the other (the famous horn call) is much more so.
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* Several {{Leitmotif}}s in Creator/RichardWagner's Music/RichardWagner's ''Theatre/RingCycle'' have a fanfare-like character, such as the Sword motif and the Valkyries' theme (exploited in the famous "Music/RideOfTheValkyries"). Of Siegfried's two themes, one is only slightly fanfare-like; the other (the famous horn call) is much more so.
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->''"And as 'Superman' came on the screen, I swear to God, if you listen carefully, it literally, the music speaks the word."''
-->-- '''Creator/RichardDonner''' (on the opening theme for ''Film/SupermanTheMovie'')
A type of MoodMotif that was traditionally used in medieval Europe to celebrate the arrival of [[RoyalBlood a royal person]]. The form usually involved trumpets played in a bombastic and stirring manner.
Today, it is still present in music as a form of celebrating something. A fanfare today also uses brass instruments, or the closest digital music equivalent, and if not bombastic, it is still meant to be stirring and uplifting.
A SisterTrope to VictoriousChorus. May often accompany a HellYesMoment or a MomentOfAwesome.
Compare OrchestralBombing, DramaticTimpani, DrumRollPlease, ErmineCapeEffect (having the same effect for royalty, but with clothes).
Contrast LosingHorns.
----
!!Examples:
[[foldercontrol]]
[[folder:Advertising]]
* In commercials for Imperial margarine, whenever someone ate something spread with the product, a fanfare would sound and a crown appeared on the person's head.
* The [[https://www.youtube.com/watch?v=Wb7sN7axblc theme song]] for Advertising/SegataSanshiro begins with a triumphant fanfare.
[[/folder]]
[[folder:Anime]]
* The [[https://www.youtube.com/watch?v=tW8JKCouIA4 original opening]] for ''Anime/UFORoboGrendizer'' is a very uplifting fanfare. Also used by several adaptations, like the [[http://www.youtube.com/watch?v=dOO3LgzXdYg French]] or [[http://www.youtube.com/watch?v=uQERjZOCtvM Arabic]] versions.
* ''Anime/{{Voltron}}'' replaced ''Anime/GoLion'''s simple theme song insert with [[http://www.youtube.com/watch?v=tZZv5Z2Iz_s a fanfare]].
[[/folder]]
[[folder:Films -- Animation]]
* ''WesternAnimation/{{Shrek 2}}'' played with this. The traditional fanfare is followed by one guy playing the ''Series/HawaiiFiveO'' theme. "Enough, Reggie!" indeed. In fact, the traditional fanfare was itself a stylized portion of the ''Hawaii Five-O'' theme.
* In ''Disney/TheLittleMermaid'', Triton first appears to a fanfare. Sebastian is introduced with the same fanfare, only played on a kazoo.
* The recobbled version of ''WesternAnimation/TheThiefAndTheCobbler'' has many, most memorably:
-->"Beautiful! Princess! Yum Yum!"
* The EarWorm-y "March of the Cards" from ''Disney/AliceInWonderland''.
* ''WesternAnimation/ABoyNamedCharlieBrown''. "Champion Charlie Brown" is such a triumphant, catchy tune, the instrumental is used for the production credits bumper.
* After Genie makes Disney/{{Aladdin}} into a prince, "Prince Ali" is given a burst of fanfare when being introduced to Agrabah before the horns become a full-on musical number.
[[/folder]]
[[folder:Films -- Live-Action]]
* This has been around for about as long as film had original music. Studios tried to have a fanfare as their theme, but only Creator/TwentiethCenturyFox's theme has lasted.
* ''Film/OurMissBrooks'', the [[TheMovie cinematic]] [[GrandFinale series finale]] to the long running radio and television program of the same name, dispenses with the usual series theme, and opens with a fanfare heavy composition.
* The late, great Music/JerryGoldsmith was the master of fanfares. He notably composed the music for:
** The [[http://www.youtube.com/watch?v=bNJW113tbKk Universal Logo]] is nothing short of EPIC.
** The ''[[http://www.youtube.com/watch?v=Bho_zzm1ALE Fanfare for Oscar]]'' which was commissioned for the Academy Awards ceremony.
** ''Film/AirForceOne''
** ''Film/CapricornOne''
** ''Film/OmenIIITheFinalConflict''
** ''Film/FirstKnight''
** ''Literature/KingSolomonsMines''
** ''[[UsefulNotes/RichardTheLionHeart Lionheart]]''
** ''Film/{{The Mummy|Trilogy}}''
** ''Film/{{Supergirl}}''
** ''Film/TotalRecall1990''
** ''Film/TwilightZoneTheMovie''
** ''Film/TheWindAndTheLion''
* The Warner Bros. one made a brief return in ''Pee-Wee's Big Adventure'' (though within the movie itself, and not the opening). It was also once used in synthesized form for the Warner Home Video logo. Warner nowadays uses an excerpt of "[[Film/{{Casablanca}} As Time Goes By]]", though it appears more on their TV logo than on movies.
* Paramount had one that was rarely used; it mostly appeared on their VHS-era home video releases. ''Film/DeepImpact'' and ''Film/MeanGirls'' began with this fanfare, which was replaced in 2013.
* Music/JohnWilliams is fond of this.
** ''Franchise/StarWars''. The opening music, and the medal ceremony at the end of ''Film/ANewHope''. And all parodies worth their salt, including ''Film/{{Spaceballs}}''.
** Theme to ''Film/SupermanTheMovie''.
** ''Franchise/IndianaJones''
** ''Film/JurassicPark''
** ''Film/HarryPotter'' is an evolving piece that is growing into a fanfare.
* At this point we really should acknowledge Maurice Murphy, principal trumpeter of the London Symphony Orchestra at the time they recorded the original ''Star Wars'' score. John Williams was so impressed by Murphy's "heroic brass sound" that he personally asked for him as lead trumpet on several of his film scores, including all the rest of the ''Star Wars'' series.
* Parts of the theme to ''Film/TheLastStarfighter''.
* Music/MiklosRozsa and his magnum opus music for ''Film/BenHur''. Seriously, he [[http://www.youtube.com/watch?v=9L_z2OcL8-U out-fanfares John Williams in the fanfare department.]]
* ''Film/IndependenceDay''
* Music/ElmerBernstein also made some memorable fanfares.
** ''Film/TheTenCommandments''
** The theme to ''Film/TheMagnificentSeven''.
** The Creator/{{National Geographic|Channel}} Fanfare, which can be usually heard during the introduction of their TV programs.
* The theme to ''Film/{{Tombstone}}'' is on the dramatic end of this, but still has the elements.
* ''Film/{{Rocky}}''
* ''Franchise/StarTrek'':
** The theme to ''Film/StarTrekTheMotionPicture'' and ''Film/{{Star Trek II|The Wrath of Khan}}'' were fanfares (the former becoming the theme for ''[[Series/StarTrekTheNextGeneration The Next Generation]]'').
** The Klingon theme from ''The Motion Picture'' was not a fanfare at first, but after the Klingons became the greatest warriors of the franchise (even when they were not good guys), the theme was remixed into a fanfare.
* Humperdinck's entrance in ''Film/ThePrincessBride'' gets a sinister fanfare.
* The background trumpets of "Comedy Tonight" from ''A Funny Thing Happened on the Way to Forum'' counts, or at least does during the final reprise. The stage version has fanfares heralding the grandiose entrance of Miles Gloriosus. A portion of the following song ("Bring Me My Bride") is recognizable in the fanfare that opens the show.
* In ''Film/TheGoldenVoyageOfSinbad'', a fanfare is played for the Grand Vizier of Marabia.
* In ''Film/{{The Three Musketeers|1973}}'' (1973), a fanfare is to be played for the King of France. One of the Musketeers (D'Artagnan?) needs a distraction, so he tries to play the fanfare and fails badly. However, the other musicians think it's time and play the fanfare correctly.
* Music/ErichWolfgangKorngold's composed several for ''Film/TheAdventuresOfRobinHood'' (the Creator/ErrolFlynn version).
* The opening of ''Film/RobinHoodPrinceOfThieves''.
* Hilariously {{parodied|Trope}} in ''Film/RobinHoodMenInTights'':
** First, there's the scene where the Sheriff and the soldiers ride up to Robin after his castle gets taken by the repo guys, where the fanfare is the soldiers miming trumpet noise.
** Later when an actual trumpet fanfare is played directly into Prince John's ears at full blast.
* The ''Film/GalaxyQuest'' theme.
* The ''Film/JamesBond'' scores of Music/JohnBarry are practically ''made'' of fanfare.
** Heck, there's a track on the ''Film/AViewToAKill'' score that's called "Fanfare", listenable [[http://www.indyarocks.com/videos/Fanfare-A-View-to-a-Kill-with-FXs-2250172 here.]]
** ''Film/{{Goldfinger}}''
** ''Film/YouOnlyLiveTwice''
** ''Film/AViewToAKill''
** ''Film/TheLivingDaylights''
* Several {{leitmotif}}s in ''Film/TheLordOfTheRings'' get the fanfare treatment, most notably the Fellowship theme and the themes for Gondor and Rohan.
* ''Film/HowTheWestWasWon''
* Despite being labeled as a march in the title, the main theme from ''Film/CaptainAmericaTheFirstAvenger'' (called the Captain America March) certainly opens as a fanfare.
* ''Film/SkyCaptainAndTheWorldOfTomorrow''
[[/folder]]
[[folder:Literature]]
* Creator/RobertEHoward's ''Literature/{{Kull}}'' story ''The Shadow Kingdom'' opens with "the blare of the trumpets."
[[/folder]]
[[folder:Live-Action TV]]
* [[http://www.youtube.com/watch?v=uQ9xfNn09eQ The famous theme tune]] for ''Series/HawaiiFiveO''. The 2010 remake ''Series/HawaiiFive0'' at first attempted [[http://www.youtube.com/watch?v=rLKdYXyQa90 a techno remix]], but the backlash was ''intense''. So, the producers brought back [[https://www.youtube.com/watch?v=lUt558jdHqk most of the original band members]] for a [[http://www.youtube.com/watch?v=hwhvByj8YG8 much closer version]] that stays a fanfare!
* The original ''Series/{{Battlestar Galactica|1978}}'' InstrumentalThemeTune. Reused in the [[Series/BattlestarGalactica2003 2003 revival]] as the [[MythologyGag Colonial Anthem]].
* The first season opening credits of ''Series/{{Space 1999}}'' start with a grand fanfare, heralding the arrival of... Martin Landau and Barbara Bain.
* "Song of the High Seas", the InstrumentalThemeTune from ''Series/VictoryAtSea''.
* ''Series/{{Airwolf}}'' has a massive fanfare as part of its opening theme.
* As does the opening theme of that other Creator/DonaldPBellisario creation named ''Series/{{JAG}}''.
* One of ''Series/MysteryScienceTheater3000'''s {{Running Gag}}s involves someone (usually Tom Servo) announcing "The King approaches!" in a pompous tone of voice whenever the movie plays a fanfare.
* Popular with British TV companies for their opening logos, particularly in the 1960s-80s. Anglia Television, [=ATV=], Creator/Channel4, [=LWT=], Rediffusion, Thames, TVS and Yorkshire Television all used fanfares at one time or another. Hilarious in the US, where many viewers exposure to British programming was limited to ''Series/MontyPythonsFlyingCircus'' and ''Series/TheBennyHillShow''. The stirring fanfare of Thames Television was followed by a half-hour of watching a pudgy guy chase half-naked women around.
* ''Series/EntertainmentTonight'', composed by [[http://en.wikipedia.org/wiki/Michael_Mark_%28musician%29 Michael Mark.]]
* The Theme Tune for ''Series/LoisAndClark'', clearly inspired by the Music/JohnWilliams score from the ''Film/{{Superman}}'' movie.
[[/folder]]
[[folder:Music]]
* Several {{Leitmotif}}s in Creator/RichardWagner's ''Theatre/RingCycle'' have a fanfare-like character, such as the Sword motif and the Valkyries' theme (exploited in the famous "Music/RideOfTheValkyries"). Of Siegfried's two themes, one is only slightly fanfare-like; the other (the famous horn call) is much more so.
** In ''Parsifal'', Parsifal's theme is very much a {{Fanfare}}, indicating that while he may be a fool, he's TheHero nonetheless.
** In ''Lohengrin'', there is a simple fanfare that plays whenever [[HistoricalDomainCharacter Henry the Fowler, King of Germany]], enters the scene.
* The theme to ''Masterpiece Theatre'' is actually an old piece titled "Fanfare for trumpets, timpani, violins and oboes". It's on the more relaxing and graceful end, but it is a fanfare.
* The Triumphal Chorus from Verdi's ''Aida''.
* ''Fanfare for the Common Man'' by Aaron Copland. Composed in WWII, it even got a rock version by Emerson, Lake and Palmer.
* Rimsky-Korsakov's ''Mlada'' has the "Procession of the Nobles".
* Music/TheMoodyBlues' ''Days of Future Past''.
* ''Mirdautas Vras'' by Music/{{Summoning}}. Perhaps the only example of a fanfare for a '''villain'''. Listen [[http://www.youtube.com/watch?v=P5IMCH7INcE here]].
* Rimsky-Korsakov's arrangement of ''Night On Bald Mountain'' by Mussorgsky features a fanfare that announces the entrance of Chernobog/Devil.
* Music/FelixMendelssohn's "Wedding March" opens with a fanfare that is repeated at intervals, though the main body of the piece relies rather more heavily on strings than the other examples here.
* In settings of the Requiem Mass, "Tuba mirum" is a good place to look for fanfares combined with OminousLatinChanting. Mozart's only has a relatively tame trombone solo, but the Berlioz and Verdi Requiems pile on the brass magnificently.
* Tchaikovsky's ''Capriccio Italien'' opens with the reveille call that he heard while on vacation in Spain.
* Gustav Mahler's music is filled with fanfares and marches, thanks to growing up in a town with a barracks.
* "Fanfare" from Music/{{Kiss}}' ''Music/MusicFromTheElder''.
* Music/JohnWilliams again, for his [[https://www.youtube.com/watch?v=YWdOFgDQIn0 Olympic Fanfare and Theme]]. He has made other contributions to the Olympics in years to come; this one was his first.
* The classic ''Series/DoctorWho'' theme gets [[https://www.youtube.com/watch?v=f6DdbgaGf_4 revamped as a fanfare]] for the intro to ''[[Recap/DoctorWhoTVMTheTVMovie Doctor Who: The TV Movie]]''.
[[/folder]]
[[folder:Theater]]
* ''Theatre/{{Camelot}}'' has a recurring fanfare derived from the title song ("Ca-me-lot!").
* ''Theatre/OfTheeISing'' has a trumpet fanfare derived from its title song, which plays before various important entrances and announcements. This is subverted in the final scene by RuleOfThree.
* Da-da-da-DAH! Arguably the best overture of a musical ever written, Jule Styne and Stephen Sondheim's ''Gypsy'' revolves around four notes and four central words: "I had a dream!"
* ''Literature/{{Candide}}'':
** Similarly, the overture of Leonard Berstein's version is so epic and widely regarded it is performed by symphonies as a modern classical piece completely separate from the musical. Its opening fanfare is [[EpicRiff instantly recognizable]].
** There's also the Governor's fanfare, derived from his song "My Love", and a shofar-like Inquisition fanfare which sounds quite scary.
* In Rodgers & Hammerstein's ''Theatre/{{Cinderella}}'', "The Prince Is Giving a Ball" opens with a trumpet fanfare based on the first line of the song; a variation on this fanfare is repeated throughout.
[[/folder]]
[[folder:Video Games]]
* The aptly-named [[http://www.youtube.com/watch?v=dP-G87M-RzQ Victory Fanfare]], which has appeared in almost every game of the ''Franchise/FinalFantasy'' series.
** In ''VideoGame/FinalFantasyVII'', the victory fanfare also plays when the player wins a chocobo race. If the player loses a chocobo race, a minor key version of the fanfare is played.
** In ''VideoGame/DissidiaFinalFantasy'', a heavy-rock version is played when you win a match playing as an evil character.
** ''VideoGame/FinalFantasyX2'', ''VideoGame/FinalFantasyXIII'', and ''VideoGame/FinalFantasyXIII2'' have fanfares that sound completely unlike previous mixes of it. [[FanDumb Oh, how the fandom raged.]]
* The ''VideoGame/DragonQuest'' overture ([[http://www.youtube.com/watch?v=fcDniHIc3Bc especially obvious]] in ''[[VideoGame/DragonQuestVIII VIII]]''). It also has several triumphant themes [[http://www.youtube.com/watch?v=5Va2XO3f0NA mostly heard when scoring in the casino.]] Finally, the series consistently uses the same fanfare for when a character gains a level.
* "The Musashi Legend" from ''VideoGame/BraveFencerMusashi''.
* The theme to ''VideoGame/GoldenSun''. Which was rearranged for ''VideoGame/GoldenSunDarkDawn''. [[MemeticMutation Yo dawg, I heard you like fanfares]], [[http://www.youtube.com/watch?v=WRgg5a63n2A so I put a fanfare in your fanfare...]]
* Part of the ''VideoGame/BaldursGateII'' main theme, [[http://www.youtube.com/watch?v=U88zyFLzIXQ&list=QL&playnext=2 from about 0:15 to 0:50 here]].
* In ''VideoGame/{{Luftrausers}}'', the normal wubs in the soundtrack will eventually change to a synthetic fanfare sounds while you hear an army marching in the background. It does really give you the Main/WarIsGlorious feel of the game, while you mow down enemies as an ace dogfighter.
* The victory music in the first ''VideoGame/StarFox'' game. The reprise during the [[http://uk.youtube.com/watch?v=O7wkh1oHqqY Credits]] also qualify, as well as the ''[[VideoGame/SuperSmashBros Brawl]]'' [[http://uk.youtube.com/watch?v=hZzbjtzeDXA remix.]]
* The victory tune in Capcom's ''VideoGame/KnightsOfTheRound''. Oddly, it's just the SNES port, not the arcade version, which sounds more like chimes than trumpets.
* ''VideoGame/ChronoTrigger'':
** "Lucca's Theme." In fact, one of the things that annoyed some gamers about ''Cross'' was that even though that tune was upgraded to a full victory tune, and given two remixes, both of them ''slowed the tempo down''.
** A different sort of fanfare is "Courage and Pride", the castle theme -- there is a remix of it that plays it as it would be in "real life", outdoors with chattering voices.
* The theme to ''Franchise/TheLegendOfZelda'' series may have been intended as a fanfare at first, but the audio limitations of the Famicom/[=NES=] made it difficult to make clear. The ''WesternAnimation/TheLegendOfZelda'' series made it clear that the theme is a fanfare, and was also played as one in ''VideoGame/TheLegendOfZeldaALinkToThePast''. There is also the major [[ItemGet item-finding]] cues in the games.
* From 1:40 onward, "[[http://www.youtube.com/watch?v=JIJFXt_erac The Greatest Journey]]" from ''VideoGame/{{Halo 3}}'' is a Fanfare version of the original Halo Theme.
* ''VideoGame/RiseOfNations'' plays victorious fanfares whenever you're winning a battle, as well as during the victory debriefing screen.
* ''Kessen'' is absolutely overloaded with sweeping fanfares, both for victory and for battles. ''Kessen III'' replaced some of the fanfares with odd rock/techno orchestral mixes though, which sort of worked, but didn't make your hair stand on end like some previous songs in the series did.
* ''VideoGame/CaveStory'' has "item acquired" and "boss defeated" fanfares.
* The victory music (especially the "defended town" one) in ''VideoGame/HeroesOfMightAndMagic III''.
* Numerous games released by Apogee Software in the early-to-mid 90s opened with a screen displaying the company's logo accompanied by the "Apogee Fanfare."
* The [[http://www.youtube.com/watch?v=E_Xa6XECzSg title screen music]] for the original ''Franchise/{{Pokemon}}'' has been a recurring fanfare and main theme for the series. There are few various victory fanfares as well, but this is without the most recognizable one from the games.
* ''VideoGame/SuperMarioBros'' has the music played whenever Mario/Luigi touches a flagpole at the end of a level. A different fanfare is used at the end of each Castle level after he defeats a Fake Bowser (or the real one at the end of the final level) and rescues a Toad (or Princess Peach, again at the end of the final level).
* The [[VideoGame/MegaManClassic Classic]] ''VideoGame/{{Mega Man|Classic}}'' games feature jingles used when introducing the Robot Master bosses and after defeating them. The pieces frequently used for this originate respectively from [[VideoGame/MegaMan1 the original game]] and [[VideoGame/MegaMan2 its sequel]]. The individual iterations also feature their own fanfare, such as the weapon obtained, password/load/save, and fortress map screens.
* ''VideoGame/{{Mother 3}}'' has [[http://www.youtube.com/watch?v=8fJV0l-UGbY "LOG-O-TYPE,"]] which plays at the conclusion of the prologue. It later becomes the {{Leitmotif}} of the Pigmask Army rearranged as "His Highness' Theme."
* ''VideoGame/{{Fallout}}'' has always had a subdued ambient soundtrack, so the short drumroll and [[http://www.youtube.com/watch?v=T7frZL4xM8Q fanfare]] that plays when you level up might not seem very amazing, but in context of the game, it is nothing short of triumphant.
* [[http://www.youtube.com/watch?v=WQtiSjGb74U Listen to the theme]] that first plays when a character is promoted in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', and swell with pride. It doesn't matter who you are or even if you've ever played this game... You'll find a reason to be proud.
* ''VideoGame/WingCommander'' has an [[http://www.youtube.com/watch?v=EJkJbUbvYJA#t=0m25s especially]] [[http://www.youtube.com/watch?v=YsWcy2M_EgI memorable]] [[http://www.youtube.com/watch?v=ZRfEdcy-buw one]] as its main theme. In the second game, the Kilrathi get [[http://www.youtube.com/watch?v=fyV-6_-sij4 an evil minor-key fanfare]] of their own.
* ''VideoGame/FrozenFreeFall Icy Shot'' uses the chorus of "Let It Go" when you win a level, as an instrumental with triumphant brass horns.
[[/folder]]
[[folder:Visual Novels]]
* And [[http://www.youtube.com/watch?v=xk3t180w8j8 Great Revival]] from the ''Franchise/AceAttorney'' series also qualifies. Even if you weren't a fan of Edgeworth, this song got your attention.
[[/folder]]
[[folder:Webcomics]]
* ''Webcomic/GrimTrigger'': the second arc's title sequence shows the Grey Prince and plays a short fanfare
[[/folder]]
[[folder:Western Animation]]
* The openings to ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' and ''WesternAnimation/SheRaPrincessOfPower''.
* ''WesternAnimation/JusticeLeague''
** The show has one, enhanced by the fact that there is a few seconds of darkness as the fanfare begins, before the outlines of the heroes slowly come into view.
** The old ''Superman'' and ''Batman: TAS'' themes also come in whenever Superman or Batman do something incredible; like Batman taking on Kalibak.
* ''WesternAnimation/BeastWars'' introduced the character of [[MeaningfulName Silverbolt]] in its second season. His statements concerning his honor code, and [[KnightInShiningArmor knightly]] actions were often accompanied by a medieval-style fanfare. Even his [[EstablishingCharacterMoment first appearance]] has him silhouetted in the moon as his fanfare played.
* From Season 2 on (when they started Flash animation), ''WesternAnimation/JohnnyTest'' overused fanfares.
* ''WesternAnimation/TaleSpin'' has one that plays during the heroic and triumphant moments.
[[/folder]]
[[folder:Real Life]]
* The [[http://youtu.be/IizWc4cJwbw Bugler's Dream]] by Leo Arnaud is the most famous of the various songs used as themes for the UsefulNotes/OlympicGames. The version linked was arranged by John Williams and added to the beginning of his Olympic Fanfare Medley, which as indicated by the title follows it up with a fanfare of Williams' own.
* Williams' [[http://youtu.be/ckGB_mLrheM "Summon the Heroes"]], the 1996 Atlanta Olympic theme, also draws heavily on the fanfare.
[[/folder]]
----
-->-- '''Creator/RichardDonner''' (on the opening theme for ''Film/SupermanTheMovie'')
A type of MoodMotif that was traditionally used in medieval Europe to celebrate the arrival of [[RoyalBlood a royal person]]. The form usually involved trumpets played in a bombastic and stirring manner.
Today, it is still present in music as a form of celebrating something. A fanfare today also uses brass instruments, or the closest digital music equivalent, and if not bombastic, it is still meant to be stirring and uplifting.
A SisterTrope to VictoriousChorus. May often accompany a HellYesMoment or a MomentOfAwesome.
Compare OrchestralBombing, DramaticTimpani, DrumRollPlease, ErmineCapeEffect (having the same effect for royalty, but with clothes).
Contrast LosingHorns.
----
!!Examples:
[[foldercontrol]]
[[folder:Advertising]]
* In commercials for Imperial margarine, whenever someone ate something spread with the product, a fanfare would sound and a crown appeared on the person's head.
* The [[https://www.youtube.com/watch?v=Wb7sN7axblc theme song]] for Advertising/SegataSanshiro begins with a triumphant fanfare.
[[/folder]]
[[folder:Anime]]
* The [[https://www.youtube.com/watch?v=tW8JKCouIA4 original opening]] for ''Anime/UFORoboGrendizer'' is a very uplifting fanfare. Also used by several adaptations, like the [[http://www.youtube.com/watch?v=dOO3LgzXdYg French]] or [[http://www.youtube.com/watch?v=uQERjZOCtvM Arabic]] versions.
* ''Anime/{{Voltron}}'' replaced ''Anime/GoLion'''s simple theme song insert with [[http://www.youtube.com/watch?v=tZZv5Z2Iz_s a fanfare]].
[[/folder]]
[[folder:Films -- Animation]]
* ''WesternAnimation/{{Shrek 2}}'' played with this. The traditional fanfare is followed by one guy playing the ''Series/HawaiiFiveO'' theme. "Enough, Reggie!" indeed. In fact, the traditional fanfare was itself a stylized portion of the ''Hawaii Five-O'' theme.
* In ''Disney/TheLittleMermaid'', Triton first appears to a fanfare. Sebastian is introduced with the same fanfare, only played on a kazoo.
* The recobbled version of ''WesternAnimation/TheThiefAndTheCobbler'' has many, most memorably:
-->"Beautiful! Princess! Yum Yum!"
* The EarWorm-y "March of the Cards" from ''Disney/AliceInWonderland''.
* ''WesternAnimation/ABoyNamedCharlieBrown''. "Champion Charlie Brown" is such a triumphant, catchy tune, the instrumental is used for the production credits bumper.
* After Genie makes Disney/{{Aladdin}} into a prince, "Prince Ali" is given a burst of fanfare when being introduced to Agrabah before the horns become a full-on musical number.
[[/folder]]
[[folder:Films -- Live-Action]]
* This has been around for about as long as film had original music. Studios tried to have a fanfare as their theme, but only Creator/TwentiethCenturyFox's theme has lasted.
* ''Film/OurMissBrooks'', the [[TheMovie cinematic]] [[GrandFinale series finale]] to the long running radio and television program of the same name, dispenses with the usual series theme, and opens with a fanfare heavy composition.
* The late, great Music/JerryGoldsmith was the master of fanfares. He notably composed the music for:
** The [[http://www.youtube.com/watch?v=bNJW113tbKk Universal Logo]] is nothing short of EPIC.
** The ''[[http://www.youtube.com/watch?v=Bho_zzm1ALE Fanfare for Oscar]]'' which was commissioned for the Academy Awards ceremony.
** ''Film/AirForceOne''
** ''Film/CapricornOne''
** ''Film/OmenIIITheFinalConflict''
** ''Film/FirstKnight''
** ''Literature/KingSolomonsMines''
** ''[[UsefulNotes/RichardTheLionHeart Lionheart]]''
** ''Film/{{The Mummy|Trilogy}}''
** ''Film/{{Supergirl}}''
** ''Film/TotalRecall1990''
** ''Film/TwilightZoneTheMovie''
** ''Film/TheWindAndTheLion''
* The Warner Bros. one made a brief return in ''Pee-Wee's Big Adventure'' (though within the movie itself, and not the opening). It was also once used in synthesized form for the Warner Home Video logo. Warner nowadays uses an excerpt of "[[Film/{{Casablanca}} As Time Goes By]]", though it appears more on their TV logo than on movies.
* Paramount had one that was rarely used; it mostly appeared on their VHS-era home video releases. ''Film/DeepImpact'' and ''Film/MeanGirls'' began with this fanfare, which was replaced in 2013.
* Music/JohnWilliams is fond of this.
** ''Franchise/StarWars''. The opening music, and the medal ceremony at the end of ''Film/ANewHope''. And all parodies worth their salt, including ''Film/{{Spaceballs}}''.
** Theme to ''Film/SupermanTheMovie''.
** ''Franchise/IndianaJones''
** ''Film/JurassicPark''
** ''Film/HarryPotter'' is an evolving piece that is growing into a fanfare.
* At this point we really should acknowledge Maurice Murphy, principal trumpeter of the London Symphony Orchestra at the time they recorded the original ''Star Wars'' score. John Williams was so impressed by Murphy's "heroic brass sound" that he personally asked for him as lead trumpet on several of his film scores, including all the rest of the ''Star Wars'' series.
* Parts of the theme to ''Film/TheLastStarfighter''.
* Music/MiklosRozsa and his magnum opus music for ''Film/BenHur''. Seriously, he [[http://www.youtube.com/watch?v=9L_z2OcL8-U out-fanfares John Williams in the fanfare department.]]
* ''Film/IndependenceDay''
* Music/ElmerBernstein also made some memorable fanfares.
** ''Film/TheTenCommandments''
** The theme to ''Film/TheMagnificentSeven''.
** The Creator/{{National Geographic|Channel}} Fanfare, which can be usually heard during the introduction of their TV programs.
* The theme to ''Film/{{Tombstone}}'' is on the dramatic end of this, but still has the elements.
* ''Film/{{Rocky}}''
* ''Franchise/StarTrek'':
** The theme to ''Film/StarTrekTheMotionPicture'' and ''Film/{{Star Trek II|The Wrath of Khan}}'' were fanfares (the former becoming the theme for ''[[Series/StarTrekTheNextGeneration The Next Generation]]'').
** The Klingon theme from ''The Motion Picture'' was not a fanfare at first, but after the Klingons became the greatest warriors of the franchise (even when they were not good guys), the theme was remixed into a fanfare.
* Humperdinck's entrance in ''Film/ThePrincessBride'' gets a sinister fanfare.
* The background trumpets of "Comedy Tonight" from ''A Funny Thing Happened on the Way to Forum'' counts, or at least does during the final reprise. The stage version has fanfares heralding the grandiose entrance of Miles Gloriosus. A portion of the following song ("Bring Me My Bride") is recognizable in the fanfare that opens the show.
* In ''Film/TheGoldenVoyageOfSinbad'', a fanfare is played for the Grand Vizier of Marabia.
* In ''Film/{{The Three Musketeers|1973}}'' (1973), a fanfare is to be played for the King of France. One of the Musketeers (D'Artagnan?) needs a distraction, so he tries to play the fanfare and fails badly. However, the other musicians think it's time and play the fanfare correctly.
* Music/ErichWolfgangKorngold's composed several for ''Film/TheAdventuresOfRobinHood'' (the Creator/ErrolFlynn version).
* The opening of ''Film/RobinHoodPrinceOfThieves''.
* Hilariously {{parodied|Trope}} in ''Film/RobinHoodMenInTights'':
** First, there's the scene where the Sheriff and the soldiers ride up to Robin after his castle gets taken by the repo guys, where the fanfare is the soldiers miming trumpet noise.
** Later when an actual trumpet fanfare is played directly into Prince John's ears at full blast.
* The ''Film/GalaxyQuest'' theme.
* The ''Film/JamesBond'' scores of Music/JohnBarry are practically ''made'' of fanfare.
** Heck, there's a track on the ''Film/AViewToAKill'' score that's called "Fanfare", listenable [[http://www.indyarocks.com/videos/Fanfare-A-View-to-a-Kill-with-FXs-2250172 here.]]
** ''Film/{{Goldfinger}}''
** ''Film/YouOnlyLiveTwice''
** ''Film/AViewToAKill''
** ''Film/TheLivingDaylights''
* Several {{leitmotif}}s in ''Film/TheLordOfTheRings'' get the fanfare treatment, most notably the Fellowship theme and the themes for Gondor and Rohan.
* ''Film/HowTheWestWasWon''
* Despite being labeled as a march in the title, the main theme from ''Film/CaptainAmericaTheFirstAvenger'' (called the Captain America March) certainly opens as a fanfare.
* ''Film/SkyCaptainAndTheWorldOfTomorrow''
[[/folder]]
[[folder:Literature]]
* Creator/RobertEHoward's ''Literature/{{Kull}}'' story ''The Shadow Kingdom'' opens with "the blare of the trumpets."
[[/folder]]
[[folder:Live-Action TV]]
* [[http://www.youtube.com/watch?v=uQ9xfNn09eQ The famous theme tune]] for ''Series/HawaiiFiveO''. The 2010 remake ''Series/HawaiiFive0'' at first attempted [[http://www.youtube.com/watch?v=rLKdYXyQa90 a techno remix]], but the backlash was ''intense''. So, the producers brought back [[https://www.youtube.com/watch?v=lUt558jdHqk most of the original band members]] for a [[http://www.youtube.com/watch?v=hwhvByj8YG8 much closer version]] that stays a fanfare!
* The original ''Series/{{Battlestar Galactica|1978}}'' InstrumentalThemeTune. Reused in the [[Series/BattlestarGalactica2003 2003 revival]] as the [[MythologyGag Colonial Anthem]].
* The first season opening credits of ''Series/{{Space 1999}}'' start with a grand fanfare, heralding the arrival of... Martin Landau and Barbara Bain.
* "Song of the High Seas", the InstrumentalThemeTune from ''Series/VictoryAtSea''.
* ''Series/{{Airwolf}}'' has a massive fanfare as part of its opening theme.
* As does the opening theme of that other Creator/DonaldPBellisario creation named ''Series/{{JAG}}''.
* One of ''Series/MysteryScienceTheater3000'''s {{Running Gag}}s involves someone (usually Tom Servo) announcing "The King approaches!" in a pompous tone of voice whenever the movie plays a fanfare.
* Popular with British TV companies for their opening logos, particularly in the 1960s-80s. Anglia Television, [=ATV=], Creator/Channel4, [=LWT=], Rediffusion, Thames, TVS and Yorkshire Television all used fanfares at one time or another. Hilarious in the US, where many viewers exposure to British programming was limited to ''Series/MontyPythonsFlyingCircus'' and ''Series/TheBennyHillShow''. The stirring fanfare of Thames Television was followed by a half-hour of watching a pudgy guy chase half-naked women around.
* ''Series/EntertainmentTonight'', composed by [[http://en.wikipedia.org/wiki/Michael_Mark_%28musician%29 Michael Mark.]]
* The Theme Tune for ''Series/LoisAndClark'', clearly inspired by the Music/JohnWilliams score from the ''Film/{{Superman}}'' movie.
[[/folder]]
[[folder:Music]]
* Several {{Leitmotif}}s in Creator/RichardWagner's ''Theatre/RingCycle'' have a fanfare-like character, such as the Sword motif and the Valkyries' theme (exploited in the famous "Music/RideOfTheValkyries"). Of Siegfried's two themes, one is only slightly fanfare-like; the other (the famous horn call) is much more so.
** In ''Parsifal'', Parsifal's theme is very much a {{Fanfare}}, indicating that while he may be a fool, he's TheHero nonetheless.
** In ''Lohengrin'', there is a simple fanfare that plays whenever [[HistoricalDomainCharacter Henry the Fowler, King of Germany]], enters the scene.
* The theme to ''Masterpiece Theatre'' is actually an old piece titled "Fanfare for trumpets, timpani, violins and oboes". It's on the more relaxing and graceful end, but it is a fanfare.
* The Triumphal Chorus from Verdi's ''Aida''.
* ''Fanfare for the Common Man'' by Aaron Copland. Composed in WWII, it even got a rock version by Emerson, Lake and Palmer.
* Rimsky-Korsakov's ''Mlada'' has the "Procession of the Nobles".
* Music/TheMoodyBlues' ''Days of Future Past''.
* ''Mirdautas Vras'' by Music/{{Summoning}}. Perhaps the only example of a fanfare for a '''villain'''. Listen [[http://www.youtube.com/watch?v=P5IMCH7INcE here]].
* Rimsky-Korsakov's arrangement of ''Night On Bald Mountain'' by Mussorgsky features a fanfare that announces the entrance of Chernobog/Devil.
* Music/FelixMendelssohn's "Wedding March" opens with a fanfare that is repeated at intervals, though the main body of the piece relies rather more heavily on strings than the other examples here.
* In settings of the Requiem Mass, "Tuba mirum" is a good place to look for fanfares combined with OminousLatinChanting. Mozart's only has a relatively tame trombone solo, but the Berlioz and Verdi Requiems pile on the brass magnificently.
* Tchaikovsky's ''Capriccio Italien'' opens with the reveille call that he heard while on vacation in Spain.
* Gustav Mahler's music is filled with fanfares and marches, thanks to growing up in a town with a barracks.
* "Fanfare" from Music/{{Kiss}}' ''Music/MusicFromTheElder''.
* Music/JohnWilliams again, for his [[https://www.youtube.com/watch?v=YWdOFgDQIn0 Olympic Fanfare and Theme]]. He has made other contributions to the Olympics in years to come; this one was his first.
* The classic ''Series/DoctorWho'' theme gets [[https://www.youtube.com/watch?v=f6DdbgaGf_4 revamped as a fanfare]] for the intro to ''[[Recap/DoctorWhoTVMTheTVMovie Doctor Who: The TV Movie]]''.
[[/folder]]
[[folder:Theater]]
* ''Theatre/{{Camelot}}'' has a recurring fanfare derived from the title song ("Ca-me-lot!").
* ''Theatre/OfTheeISing'' has a trumpet fanfare derived from its title song, which plays before various important entrances and announcements. This is subverted in the final scene by RuleOfThree.
* Da-da-da-DAH! Arguably the best overture of a musical ever written, Jule Styne and Stephen Sondheim's ''Gypsy'' revolves around four notes and four central words: "I had a dream!"
* ''Literature/{{Candide}}'':
** Similarly, the overture of Leonard Berstein's version is so epic and widely regarded it is performed by symphonies as a modern classical piece completely separate from the musical. Its opening fanfare is [[EpicRiff instantly recognizable]].
** There's also the Governor's fanfare, derived from his song "My Love", and a shofar-like Inquisition fanfare which sounds quite scary.
* In Rodgers & Hammerstein's ''Theatre/{{Cinderella}}'', "The Prince Is Giving a Ball" opens with a trumpet fanfare based on the first line of the song; a variation on this fanfare is repeated throughout.
[[/folder]]
[[folder:Video Games]]
* The aptly-named [[http://www.youtube.com/watch?v=dP-G87M-RzQ Victory Fanfare]], which has appeared in almost every game of the ''Franchise/FinalFantasy'' series.
** In ''VideoGame/FinalFantasyVII'', the victory fanfare also plays when the player wins a chocobo race. If the player loses a chocobo race, a minor key version of the fanfare is played.
** In ''VideoGame/DissidiaFinalFantasy'', a heavy-rock version is played when you win a match playing as an evil character.
** ''VideoGame/FinalFantasyX2'', ''VideoGame/FinalFantasyXIII'', and ''VideoGame/FinalFantasyXIII2'' have fanfares that sound completely unlike previous mixes of it. [[FanDumb Oh, how the fandom raged.]]
* The ''VideoGame/DragonQuest'' overture ([[http://www.youtube.com/watch?v=fcDniHIc3Bc especially obvious]] in ''[[VideoGame/DragonQuestVIII VIII]]''). It also has several triumphant themes [[http://www.youtube.com/watch?v=5Va2XO3f0NA mostly heard when scoring in the casino.]] Finally, the series consistently uses the same fanfare for when a character gains a level.
* "The Musashi Legend" from ''VideoGame/BraveFencerMusashi''.
* The theme to ''VideoGame/GoldenSun''. Which was rearranged for ''VideoGame/GoldenSunDarkDawn''. [[MemeticMutation Yo dawg, I heard you like fanfares]], [[http://www.youtube.com/watch?v=WRgg5a63n2A so I put a fanfare in your fanfare...]]
* Part of the ''VideoGame/BaldursGateII'' main theme, [[http://www.youtube.com/watch?v=U88zyFLzIXQ&list=QL&playnext=2 from about 0:15 to 0:50 here]].
* In ''VideoGame/{{Luftrausers}}'', the normal wubs in the soundtrack will eventually change to a synthetic fanfare sounds while you hear an army marching in the background. It does really give you the Main/WarIsGlorious feel of the game, while you mow down enemies as an ace dogfighter.
* The victory music in the first ''VideoGame/StarFox'' game. The reprise during the [[http://uk.youtube.com/watch?v=O7wkh1oHqqY Credits]] also qualify, as well as the ''[[VideoGame/SuperSmashBros Brawl]]'' [[http://uk.youtube.com/watch?v=hZzbjtzeDXA remix.]]
* The victory tune in Capcom's ''VideoGame/KnightsOfTheRound''. Oddly, it's just the SNES port, not the arcade version, which sounds more like chimes than trumpets.
* ''VideoGame/ChronoTrigger'':
** "Lucca's Theme." In fact, one of the things that annoyed some gamers about ''Cross'' was that even though that tune was upgraded to a full victory tune, and given two remixes, both of them ''slowed the tempo down''.
** A different sort of fanfare is "Courage and Pride", the castle theme -- there is a remix of it that plays it as it would be in "real life", outdoors with chattering voices.
* The theme to ''Franchise/TheLegendOfZelda'' series may have been intended as a fanfare at first, but the audio limitations of the Famicom/[=NES=] made it difficult to make clear. The ''WesternAnimation/TheLegendOfZelda'' series made it clear that the theme is a fanfare, and was also played as one in ''VideoGame/TheLegendOfZeldaALinkToThePast''. There is also the major [[ItemGet item-finding]] cues in the games.
* From 1:40 onward, "[[http://www.youtube.com/watch?v=JIJFXt_erac The Greatest Journey]]" from ''VideoGame/{{Halo 3}}'' is a Fanfare version of the original Halo Theme.
* ''VideoGame/RiseOfNations'' plays victorious fanfares whenever you're winning a battle, as well as during the victory debriefing screen.
* ''Kessen'' is absolutely overloaded with sweeping fanfares, both for victory and for battles. ''Kessen III'' replaced some of the fanfares with odd rock/techno orchestral mixes though, which sort of worked, but didn't make your hair stand on end like some previous songs in the series did.
* ''VideoGame/CaveStory'' has "item acquired" and "boss defeated" fanfares.
* The victory music (especially the "defended town" one) in ''VideoGame/HeroesOfMightAndMagic III''.
* Numerous games released by Apogee Software in the early-to-mid 90s opened with a screen displaying the company's logo accompanied by the "Apogee Fanfare."
* The [[http://www.youtube.com/watch?v=E_Xa6XECzSg title screen music]] for the original ''Franchise/{{Pokemon}}'' has been a recurring fanfare and main theme for the series. There are few various victory fanfares as well, but this is without the most recognizable one from the games.
* ''VideoGame/SuperMarioBros'' has the music played whenever Mario/Luigi touches a flagpole at the end of a level. A different fanfare is used at the end of each Castle level after he defeats a Fake Bowser (or the real one at the end of the final level) and rescues a Toad (or Princess Peach, again at the end of the final level).
* The [[VideoGame/MegaManClassic Classic]] ''VideoGame/{{Mega Man|Classic}}'' games feature jingles used when introducing the Robot Master bosses and after defeating them. The pieces frequently used for this originate respectively from [[VideoGame/MegaMan1 the original game]] and [[VideoGame/MegaMan2 its sequel]]. The individual iterations also feature their own fanfare, such as the weapon obtained, password/load/save, and fortress map screens.
* ''VideoGame/{{Mother 3}}'' has [[http://www.youtube.com/watch?v=8fJV0l-UGbY "LOG-O-TYPE,"]] which plays at the conclusion of the prologue. It later becomes the {{Leitmotif}} of the Pigmask Army rearranged as "His Highness' Theme."
* ''VideoGame/{{Fallout}}'' has always had a subdued ambient soundtrack, so the short drumroll and [[http://www.youtube.com/watch?v=T7frZL4xM8Q fanfare]] that plays when you level up might not seem very amazing, but in context of the game, it is nothing short of triumphant.
* [[http://www.youtube.com/watch?v=WQtiSjGb74U Listen to the theme]] that first plays when a character is promoted in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', and swell with pride. It doesn't matter who you are or even if you've ever played this game... You'll find a reason to be proud.
* ''VideoGame/WingCommander'' has an [[http://www.youtube.com/watch?v=EJkJbUbvYJA#t=0m25s especially]] [[http://www.youtube.com/watch?v=YsWcy2M_EgI memorable]] [[http://www.youtube.com/watch?v=ZRfEdcy-buw one]] as its main theme. In the second game, the Kilrathi get [[http://www.youtube.com/watch?v=fyV-6_-sij4 an evil minor-key fanfare]] of their own.
* ''VideoGame/FrozenFreeFall Icy Shot'' uses the chorus of "Let It Go" when you win a level, as an instrumental with triumphant brass horns.
[[/folder]]
[[folder:Visual Novels]]
* And [[http://www.youtube.com/watch?v=xk3t180w8j8 Great Revival]] from the ''Franchise/AceAttorney'' series also qualifies. Even if you weren't a fan of Edgeworth, this song got your attention.
[[/folder]]
[[folder:Webcomics]]
* ''Webcomic/GrimTrigger'': the second arc's title sequence shows the Grey Prince and plays a short fanfare
[[/folder]]
[[folder:Western Animation]]
* The openings to ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' and ''WesternAnimation/SheRaPrincessOfPower''.
* ''WesternAnimation/JusticeLeague''
** The show has one, enhanced by the fact that there is a few seconds of darkness as the fanfare begins, before the outlines of the heroes slowly come into view.
** The old ''Superman'' and ''Batman: TAS'' themes also come in whenever Superman or Batman do something incredible; like Batman taking on Kalibak.
* ''WesternAnimation/BeastWars'' introduced the character of [[MeaningfulName Silverbolt]] in its second season. His statements concerning his honor code, and [[KnightInShiningArmor knightly]] actions were often accompanied by a medieval-style fanfare. Even his [[EstablishingCharacterMoment first appearance]] has him silhouetted in the moon as his fanfare played.
* From Season 2 on (when they started Flash animation), ''WesternAnimation/JohnnyTest'' overused fanfares.
* ''WesternAnimation/TaleSpin'' has one that plays during the heroic and triumphant moments.
[[/folder]]
[[folder:Real Life]]
* The [[http://youtu.be/IizWc4cJwbw Bugler's Dream]] by Leo Arnaud is the most famous of the various songs used as themes for the UsefulNotes/OlympicGames. The version linked was arranged by John Williams and added to the beginning of his Olympic Fanfare Medley, which as indicated by the title follows it up with a fanfare of Williams' own.
* Williams' [[http://youtu.be/ckGB_mLrheM "Summon the Heroes"]], the 1996 Atlanta Olympic theme, also draws heavily on the fanfare.
[[/folder]]
----
to:
From Wikipedia, the free encyclopedia
This is a list of episodes for Deadliest Warrior.
Contents [hide]
1 Season 1 Deadliest Warrior
1.1 Episode 1: Apache vs. Gladiator
1.2 Episode 2: Viking vs. Samurai
1.3 Episode 3: Spartan vs. Ninja
1.4 Episode 4: Pirate vs. Knight
1.5 Episode 5: Yakuza vs. Mafia
1.6 Episode 6: Green Berets vs. Spetsnaz
1.7 Episode 7: Shaolin Monk vs. Maori Warrior
1.8 Episode 8: William Wallace vs. Shaka Zulu
1.9 Episode 9: I.R.A. vs. Taliban
1.10 Back for Blood special
1.10.1 Ancient match
1.10.2 Modern match
2 Season 2
2.1 Episode 10: SWAT vs. GSG 9
2.2 Episode 11: Attila the Hun vs. Alexander the Great
2.3 Episode 12: Jesse James vs. Al Capone
2.4 Episode 13: Aztec Jaguar vs. Zande Warrior
2.5 Episode 14: Nazi Waffen SS vs. Viet Cong
2.6 Episode 15: Roman Centurion vs. Rajput Warrior
2.7 Episode 16: Somali Pirates vs. Medellin Cartel
2.8 Episode 17: Persian Immortal vs. Celt
2.9 Episode 18: K.G.B. vs. C.I.A.
2.10 Episode 19: Vlad the Impaler vs. Sun Tzu
2.11 Episode 20: Ming Warriors vs. French Musketeers
2.12 Episode 21: Comanche vs. Mongol
2.13 Episode 22: Navy SEALs vs. Israeli Commandos
3 Season 3
3.1 Episode 23: George Washington vs. Napoleon Bonaparte
3.2 Episode 24: Joan of Arc vs. William the Conqueror
3.3 Episode 25: U.S. Army Rangers vs. North Korean Special Ops
3.4 Episode 26: Genghis Khan vs. Hannibal
3.5 Episode 27: Saddam Hussein vs. Pol Pot
3.6 Episode 28: Theodore Roosevelt vs. Lawrence of Arabia
3.7 Episode 29: Ivan the Terrible vs. Hernán Cortés
3.8 Episode 30: Crazy Horse vs. Pancho Villa
3.9 Episode 31: French Foreign Legion vs. Gurkhas
3.10 Episode 32: Vampire vs. Zombie
4 References
5 External links
Season 1 Deadliest Warrior[edit]
Deadliest Warrior premiered on April 7, 2009 at 10 pm ET.[1] Nine one-hour episodes of the show were produced for Season 1.[2] Season 1 was released on DVD and Blu-ray on May 11, 2010.[3]
Episode 1: Apache vs. Gladiator[edit]
Apache team: Alan Tafoya (World Champion Knife Fighter), Snake Blocker (U.S. Army Combat Instructor)
Apache weapons: Tomahawk, Knife, Bow & Arrow, War Club
Apache armor: Rawhide Shield
Apache statistics: Height: 5 feet, 7 inches Weight: 140 lbs Gear Weight: 10 pounds
Gladiator team: Chris Torres (Ancient Weapons Specialist), Steven Dietrich (Gladiator Combat Instructor), Chuck Liddell (The Iceman)
Gladiator weapons: Cestus, Scissor, Trident & Net, Sling, Sica
Gladiator armor: Murmillo Helmet, Wooden Shield
Gladiator statistics: Height: 5 feet, 8 inches Weight: 185 lbs Gear Weight: Ranges from 10 lbs to 38 lbs
Results
Apache Kills Gladiator Kills
Short Range Tomahawk 153 Cestus
Scissor
25
25
Mid Range Knife 266 Trident & Net 166
Long Range Bow & Arrow 188 Sling 1
Special Weapons War Club 60 Sica 116
Totals 667 333
Though gladiators were class based and each had designated weapons, for this episode a generalized gladiator was used that combined weapons and armor of different classes. This was done so that the gladiator would be able to compete at different ranges, normally unnecessary in that they had one weapon combination (sword and shield, trident and net, etc.) and only fought other gladiators of opposite classes to optimize the entertainment.
For short-range weapons, the tomahawk was tested against the cestus and the scissor. Snake Blocker tested two types of tomahawk on a gel head: one made of stone and one made of the jaw bone of a horse, both of which tore off the back of the head. However, the tomahawk made from a horse's jawbone visually appeared to cause considerably greater damage. The velocity of the stone tomahawk was measured, but the results were not relayed on the
-->-- '''Creator/RichardDonner''' (on
A type
For mid-range weapons, the knife was tested against the trident and net. The knife's versatility was demonstrated when Snake Blocker threw three knives at three targets in under three seconds. Snake Blocker also demonstrated Apache knife fighting techniques, such as the "piercing buffalo", on a dummy garbed as a gladiator and wearing a gladiator's helmet. The trident, wielded by Chris Torres, was then tested on a gel torso and managed to puncture its heart with the main prong, a side prong puncturing the spleen. The trident and net was given the edge due to its flexibility as an offensive-defensive combo.
For long-range weapons, the sling was tested against the bow and arrow. Steven Dietrich launched a lead sling shot at 91 mph. The shot was then simulated by an air cannon which drove a lead sling shot into a gel head and shattered the upper jaw, penetrating just past the nose. Alan Tafoya, wielding the bow and arrow, first fired an arrow at a wooden target as the velocity of the arrow was clocked; the arrow's velocity was measured at roughly 65 miles per hour. Tafoya then fired multiple arrows at a gel torso in quick succession, landing multiple death strikes, including a shot between two ribs, a shot to the neck that would have severed the spinal cord, and a shot along the jawline that would have jutted into the base of the brain. The edge was
For special weapons, the sica was tested against the war club. Steven Dietrich was able to almost cut off a
Both warriors did not bring one of their weapons in the final battle (the Gladiator's scissor and the Apache's horse jaw tomahawk).
The Apache is the first of thirteen warriors to win after scoring more kills at mid range and long range.
The trident and net is the first weapon to be given the edge and score fewer kills than the opposing weapon.
According to the given statistics, the Gladiator had a size advantage of 1 inch and 45 lbs, with heavier gear of up to 28 lbs difference. The Gladiator is the heaviest warrior featured in Season 1.
The Gladiator is the first warrior to have more weapons than his opponent (Gladiator 5, Apache 4).
Reenactment 1
The Apache is seen walking in a
Today,
A SisterTrope to VictoriousChorus. May often accompany a HellYesMoment or a MomentOfAwesome.
Compare OrchestralBombing, DramaticTimpani, DrumRollPlease, ErmineCapeEffect (having
Winner: Apache
Episode 2: Viking vs. Samurai[edit]
Viking team: Casey Hendershot (Viking Weapons Instructor), Matt Nelson (Viking Combat Expert)
Viking weapons: Great Axe, Long Sword, Spear, Shield
Viking armor: Steel helmet, Chainmail, Wooden Shield
Viking statistics: Height: 5 feet, 11 inches Weight: 180 lbs Gear Weight: 65 lbs
Samurai team: Tetsuro Shigematsu (Samurai Descendant), Brett Chan (Samurai Weapons Expert)
Samurai weapons: Katana, Naginata, Yumi, Kanabo
Samurai armor: Kabuto, Dō-maru
Samurai statistics: Height:5 feet, 3 inches Weight: 135 lbs Gear Weight: 65 lbs
Results
Viking Kills Samurai Kills
Short Range Great Axe 134 Katana 137
Mid Range Long Sword 175 Naginata 171
Long Range Spear 92 Yumi 114
Special Weapons Shield 77 Kanabo 100
Totals 478 522
For short-range weapons, the katana was tested against the great axe. The katana was tested first against three tatami bamboo mats (with the same
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For mid-range weapons, the long sword was tested against the naginata. The naginata proved itself as a quick ranged weapon by slicing a dummy with several quick cuts, taking off part of the skull and exposing brain matter in one, slashing through the face and jaw and slicing off part of the jawbone in the second, and breaking through a rib and stabbing the heart on the
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For long-range weapons, the Viking's spear was tested against the Samurai's yumi bow. The spear was thrown at targets 25 feet away, and penetrated wood targets that were several inches thick. Two spears were also thrown at once, and were capable of the same severity of penetration. The yumi was shot at two dummies from 45 feet, accurately hitting them. The yumi's accuracy was also shown by shooting out dummy eyes at 25 feet. The yumi was given the advantage due to its accuracy and range.
For special weapons, the Viking's shield was tested against the Samurai's kanabo. The Viking's round shield proved itself effective as a defensive shield and as a bludgeoning weapon. A large, 35-pound version of the kanabo was tested and shattered a cow's femur as well as breaking off a part of the shield, although many of the studs in the club were knocked out in the process. The kanabo was measured at 470 psi, and it was theorized that an arm behind the shield would suffer at least one broken bone. In a comparison of killing ability, the kanabo was given the edge.
The Samurai is one of six warriors with no battle cry at the end of the battle.
The Samurai is one of three warriors to get at least 100 kills with each weapon.
The Viking is the first warrior to lose despite having the most effective weapon in the fight - the long sword.
The great axe is the second weapon to be given the edge and to score fewer kills than the opposing weapon.
According to the listed statistics, the Viking had a size advantage of 8 inches and 45 lbs, the largest discrepancy in physical size of Season 1. The Samurai had lighter gear by 5 lbs. The Samurai tied with the Ninja as the lightest warrior featured on Season 1.
Reenactment 2
The battle starts with the Viking walking out into a field. He puts his great axe on the ground as the Samurai appears, holding a naginata and a yumi bow. The Samurai lets out a battle cry, and then fires an arrow at the Viking, which hits the Viking's chain-mail-covered shoulder. The Viking pulls out the arrow and looks up, only to find a second arrow coming at him. It hits him in his helmet, dazing him. The Viking pulls out two spears and charges at the Samurai, hurling them both when he gets close enough. The Samurai attempts to dodge them, but he is struck by one and thrown to the ground. The Viking picks up his great axe and rushes at the Samurai. The Samurai gets up and grabs his naginata. The Viking swings his axe, but is blocked by the naginata. The Samurai twists his naginata and throws the Viking's axe out of his hands. He hits the Viking with the naginata, but the damage is reduced by the Viking's chain mail. The Viking recovers his axe and begins swinging wildly at the Samurai. With a heavy blow, he knocks the naginata out of the Samurai's hands and kicks the Samurai. The Viking swings his axe at the Samurai's back, but the Samurai's armor manages to prevent the axe from tearing into the Samurai. The Samurai pulls out his kanabo club and hits the axe, once again knocking it out of the Viking's hands. He tries to swing at the Viking, but the Viking blocks with his shield as he crouches to the ground. The Samurai begins to savagely hit the shield with his kanabo, and manages to chip off a portion of the shield, injuring the Viking's arm. The Viking yells in pain but then gets up and charges at the Samurai with his shield. He pushes the Samurai all the way to a bridge, and then off it. The Samurai falls into a ditch below, losing his club in the process. The Viking draws his long sword and jumps down. The Samurai manages to get up and pulls out his katana. The two begin to clash swords, with the Samurai getting in blows at the Viking. The Viking swings at the Samurai, but the sword just slides off of his armor. He tries once again but the Samurai moves out of the way, and the Viking crashes into a tree. The Samurai slashes at the Viking's legs, forcing the Viking to his knees. He stabs his katana straight down into the Viking's neck. He then pulls out his sword before the Viking falls to the ground, dead. The Samurai flips the Viking over and readies another stab to his heart, but sees that his opponent is dead. The Samurai sheathes his katana and limps off into the distance.
Winner: Samurai
Episode 3: Spartan vs. Ninja[edit]
Spartan team: Jeremy Dunn (Spartan Weapons Expert), Barry Jacobsen (Spartan Historian)
Spartan weapons: Short Sword, Spear, Javelin, Shield
Spartan armor: Bronze Cuirass, Corinthian helmet, Bronze-coated Shield
Spartan statistics: Height: 5 feet, 8 inches Weight: 165 lbs Gear Weight: 60 lbs
Ninja team: Lou Klein (Ninjitsu Master), Michael Lehr (Martial Arts Expert)
Ninja weapons: Ninjato, Black Eggs, Shuriken, Blowgun, Kusarigama
Ninja armor: None
Ninja statistics: Height: 5 feet, 2 inches Weight: 135 lbs Gear Weight: 10 lbs
Results
Spartan Kills Ninja Kills
Short Range Short Sword 52 Ninjato 123
Mid Range Spear 210 Black Eggs 0
Long Range Javelin 9 Shuriken
Blowgun
0
4
Special Weapons Shield 382 Kusarigama 220
Totals 653 347
For short-range weapons, each warrior's sword was tested against ballistics gel torsos. The ninjato was able to cut six inches into the shoulder, lacerating the arm's blood vessels and the lung, and causing death by bleed-out within a matter of seconds. The velocity of the ninjato was measured and while the results were not specifically stated on the show, it was stated that the ninjato's velocity surpassed that of the Spartan's dory spear. The Spartan xiphos short sword was thrust six or seven inches into the torso just below the ribcage, but hit the metal rod supporting the torso with enough force to bend the sword, preventing an accurate reading, but according to Spartan expert Barry Jacobsen, it would have severed a real spinal cord. It was also explained in the Ninja/Spartan episode of the Aftermath that the blow had already severed the main aorta, cause rapid death. Both weapons were also tested on pig carcasses. The ninjato was able to cut clean through the pig in two slices (cutting through the pelvis and the spine) as well as the short sword. The edge was given to the ninjato due to its power, lightness, superior range, and quickness.
For mid-range weapons, the Spartan's spear was tested against the Ninja's black egg. The dory spear was first tested on a dummy while its thrusting force was measured; Geoff Desmoulin claimed that the measured force of the thrust was equivalent to a two-story fall onto the same spear if it were to be held up vertically. The dory was next thrust at a gel torso where it proved to be a devastating blow, breaking ribs, piercing the heart and a lung, and exiting the back. Dr. Armand Dorian claimed that a person struck with such a blow would die within 30 seconds. Black eggs containing both crushed glass and pepper juice were thrown at a Spartan helmet where it was proved to be blindingly effective. The spear got the edge since it could kill the opponent, whereas the egg was only a distraction tactic.
For long-range weapons, neither the shuriken nor the javelin proved itself effective as the shuriken failed to produce more than minor wounds and the javelin proved slow and inaccurate. The javelin penetrated 2.5-3 inches into a ballistics gel torso, striking the pancreas. The shurikens' velocity were clocked at 48-49 mph, with Dr. Armand Dorian claiming that one of the shuriken blows to a stand-in could have broken a rib and pierced a lung. Another Ninja weapon, the blowgun, was also tested, with Dr. Dorian explaining that the weapon's lethality came from a toxin derived from the puffer fish, which can kill within 30 seconds upon entering the bloodstream. While it also failed to show great killing power on its own, its speed and poison darts gave it the edge.
Being a vital part of Spartan combat, the Spartan's aspis shield was tested against the Ninja's kusarigama in special weapons, and proved itself to be a strong defensive advantage as well as able to deal a killing blow. When it was tested on a dummy an edge-strike inflicted 45Gs, enough to cause a depressed skull fracture, brain laceration, leading to almost immediate death and was likened to low-speed collisions or IED explosions. While the blade of the kusarigama was unable to penetrate the bronze cuirass of the Spartan, the ball & chain proved to be able to distract, disarm, and incapacitate the Spartan. Nevertheless, the shield got the edge due to its defense ability and versatility.
The black eggs and the shuriken are the first two weapons to score zero kills in the simulations.
The Spartan is the second of thirteen warriors to win after scoring more kills at mid range and long range.
The blowgun is the third weapon to be given the edge and score fewer kills than the opposing weapon.
According to the listed statistics, the Spartan had a size advantage of 6 inches and 30 lbs. However, the Ninja's gear was 50 lbs lighter. The Ninja is the shortest warrior featured in Season 1, and is tied with the Samurai as the lightest.
The Ninja is the second warrior to have more weapons than his opponent (Ninja 5, Spartan 4).
Reenactment 3
The Spartan stands in a forest with his shield and spear in hand. Above him, the Ninja watches him while hidden in the treetops. He quietly jumps down and sneaks up behind the Spartan. As he gets close, he draws his ninjato. When he gets close enough, he yells, alerting the Spartan and swings his sword. The Spartan quickly blocks the sword with the shield. He turns around and thrusts his spear, but the Ninja rolls away to hide in the thick grass. The Spartan pulls out his javelin and puts it into the ground. He hears the Ninja and turns to see him spinning the ball and chain from his kusarigama. He throws the ball at the Spartan, who blocks with his shield. The Ninja starts to swing his kusarigama again, but the Spartan charges with the dory and misses. The Ninja swings the ball at the Spartan again, but like before, the Spartan blocks with his shield. He swings it around a third time, but at the Spartan's leg. The chain wraps around and trips the Spartan, sending him to the floor. The Spartan sits up and grabs the chain. The Ninja tries to pull the kusarigama away from the Spartan, but the Spartan keeps a firm grip. In a desperate move, the Ninja breaks the chain with the sickle and rushes at the Spartan with it. The Spartan knocks him away with his Shield and then gets back up with his spear and shield. The Spartan tries to stab him with his spear, but the Ninja kicks the shield and runs away. The Spartan chases and catches up to him, trying to thrust his spear again. The Ninja dodges and breaks the spear in half with his sickle. He tries to stab the Spartan with the broken spear, but the Spartan blocks with the Shield. This time, the Spartan swings his shield and sends the Ninja flying back. The Spartan pulls out his short sword and advances towards the Ninja. The Ninja pulls out a black egg and waits for
Winner: Spartan
Episode 4: Pirate vs. Knight[edit]
Pirate team: Michael Triplett (Pirate Weapons Master), David Hernandez (Sword Fighting Instructor)
Pirate weapons: Cutlass, Boarding Axe, Blunderbuss, Flintlock Pistol, Grenado
Pirate armor: None
Pirate statistics: Height: 5 feet, 10 inches Weight: 170 lbs Gear Weight: 20 lbs. In addition, a chronological date for the Pirate is listed as the year 1715.
Knight team: David Coretti (Army Veteran/Sword Expert), Josh Paugh (Medieval Weapons Expert)
Knight weapons: Broadsword, Halberd, Crossbow, Morningstar
Knight armor: Plate Armor
Knight statistics: Height: 5 feet, 11 inches Weight: 180 lbs Gear Weight: 70 lbs. In addition, a chronological date for the Knight is given as the year 1423.
Results
Pirate Kills Knight Kills
Short Range Cutlass
Boarding Axe
25
13
Broadsword
Plate Armor
103
Mid Range Blunderbuss 352 Halberd 108
Long Range Flintlock Pistol 41 Crossbow 106
Special Weapons Grenado 198 Morningstar 54
Totals 629 371
This is the only episode in which armor was up against a weapon in an edged category.
For short-range weapons, both swords were tested against pig carcasses which were mounted on ziplines to simulate motion. The broadsword cleaved its pig in half, while the cutlass almost managed to do the same. The contest was declared a draw with both showing high killing power even though the Knight's steel armor was not shown to be tested.
For mid-range weapons the blunderbuss was tested against the halberd. The blunderbuss, despite a misfire, was able to put a hole through a layer of double plate armor with one of its pellets. The "halberd" (actually a poleaxe) was a shown to be a deadly and versatile weapon, as it tore of the back of a ballistic gel torso's skull with one strike to the temple with the axe blade (exposing a large amount of brain matter), pierced the abdomen and the throat with the pike end, and tore the skull in half with two more swings of the axe blade. However, because of the blunderbuss' power of penetration, range, and concussion, it was given the edge.
Both long-range weapons were tested on dummies, with the crossbow bolt penetrating deeply into an unprotected dummy, striking 2.5 inches into the torso and striking the upper part of the liver and the pancreas at a speed of 115.8 feet per second, or roughly 78 mph. The flintlock, meanwhile, was able to dent but not penetrate the breastplate on its dummy. Furthermore, Michael Triplett called his shot but missed, indicating inaccuracy in the flintlock. The crossbow took the edge thanks to its killing power, range, and accuracy, and the deficiencies of the flintlock.
For special weapons, the morningstar was tested against the grenado. The morningstar proved to be a fast and deadly short-range weapon when it shattered a dummy skull. An initial swing struck the top of a ballistic gel's torso's skull with the morningstar's chain, shattering the left cheekbone and the jaw. A second strike broke the spinal cord and a third completely shattered the skull, removing all brain matter from the brainpan. The morningstar was registered at 1300 psi—over 17 times the amount of force needed to fracture a human skull. The grenado was detonated near several pig carcasses, one having an armor plate. The grenado produced a great blast, with the shrapnel tearing holes in the unprotected flesh of all three pigs. However, it failed to penetrate the armor at close range. With both weapons effective, the win was given to the grenado for its concussion, shock value, and shrapnel.
The plate armor was tested throughout the show, being effective against most of the Pirate weapons. The boarding axe put a very small hole in a Knight helmet, but did not penetrate it. The boarding axe's strike was measured at 33 psi, but Geoff Desmoulin claimed that the computer measured the section of the helmet just below the section where the axe's pike struck—implying that the actual psi for the strike was likely greater than 33 psi. The edge was given to the armor for its defence power.
This is the first episode to have a tie in weapons edges.
Both warriors did not bring one of their weapons in the final battle (the Pirate's boarding axe and the Knight's halberd.)
This is the first of three episodes to have a warrior with at least one gunpowder-based weapon win over one who does not.
The flintlock pistol is the first (and currently only) gunpowder-based weapon to be outperformed by a non-gunpowder weapon in the same category.
According to the given statistics, the Knight had a size advantage of 1 inch and 10 lbs; roughly equal by the standards of Deadliest Warrior matchups. However, the Knight's gear was 50 lbs heavier.
According to the years listed, the time differential between the two warriors is 292 years. The Knight has the heaviest gear of any warrior featured in Season 1.
The Pirate is the third and last warrior to have more weapons than his opponent (Pirate 5, Knight 4, since the armor wasn't a weapon). He is also the only warrior of the three that also won.
Reenactment 4
The battle begins with a
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*
Winner: Pirate
Episode 5: Yakuza vs. Mafia[edit]
Yakuza team: Zero Kazama (Yakuza Weapons Expert), David Kono (Yakuza Descendant/Historian)
Yakuza weapons: Nunchakus, Walther P38, Sten Gun, Ceramic Grenade, Sai
Yakuza armor: None
Yakuza statistics: Height: 5 feet, 6 inches Weight: 150 lbs Gear Weight: 10 pounds. In addition, a chronological date for the Yakuza featured in this episode is given as the year 1947.
Mafia team: Joe Ferrante (Mafia Weapons Expert), Thomas Bonanno (Mafia Descendant/Historian)
Mafia weapons: Baseball Bat, Sawed-Off Shotgun, Tommy Gun, Molotov Cocktail, Ice Pick
Mafia armor: None
Mafia statistics: Height: 5 feet, 10 inches Weight: 170 lbs Gear Weight: 10 pounds. In addition, a chronological date for the episode's Mafia is given as the year 1929.
Results
Yakuza Kills Mafia Kills
Short Range Nunchakus 9 Baseball Bat 23
Mid Range Walther P38 10 Sawed-Off Shotgun 38
Long Range Sten Gun 359 Tommy Gun 499
Explosive Weapons Ceramic Grenade 26 Molotov Cocktail 2
Special Weapons Sai 10 Ice Pick 24
Totals 414 586
The nunchakus were tested against the baseball bat. The bat broke a pig's spine at over 100 mph, breaking five segments of the spinal cord. Zero Kazama is then seen delivering a roundhouse kick against another pig apparently breaking the spine though the results are not explained Zero states Nunchaku are distraction weapons. The nunchakus were tested on a gel head and managed to crack its skull in three hits. Joe Ferrante performed an impromptu demonstration of the bat on the same torso and caused more damage in one swing (though this would have been inaccurate because the skull was already broken). In the end, the bat was given the edge for its sheer power.
The Walther P38 was tested against the sawed-off double-barreled shotgun. The P38 proved to have deadly accuracy, managing to hit a synthetic skull (filled with brains) through the left eye socket. The sawed-off shotgun was tested on a dummy, hitting its target in the torso and cheek. The shotgun was given the edge due to its superior killing power.
The Tommy Gun and Sten were both tested against single and multiple targets. The Tommy Gun was given the edge due to its stronger caliber, faster rate of fire, and larger magazine.
The ice pick was tested against the sai. The ice pick was able to stab a gel torso in the neck and through its head. The sai was tested on a blood-filled foam torso, and was able to put multiple stab wounds in it. The sai was given the edge due to its versatility. The ice pick was included as a weapon only because it was commonplace; the sai, however, was actually designed for use as a weapon.
The ceramic grenade was tested against the Molotov cocktail. The ceramic grenade was able to take out three targets: one was confused, one was disoriented, and the other was dead. The Molotov cocktail was tested on two dummies in a car. When thrown, it put the car in a "mini-firestorm" and slowly burned the dummies. The ceramic grenade was given the edge due to its ability to put its victims in a completely defenseless state, whereas the Molotov's victims were not immediately incapacitated.
This was the first ever squad-on-squad battle in the show.
This is the first episode that involves neutral nonparticipants in the simulation: A couple gets caught in the initial crossfire at the start of the fight.
Despite not being tested, in the simulation, the Mafia can be seen with a pistol and stiletto and one of the Yakuza members can be seen with a katana.
The Mafia is one of six warriors with no battle cry at the end of the battle.
The Tommy Gun scored the most kills of any firearm in the first two seasons.
The Mafia are the third warriors of thirteen to win after scoring more kills at mid range and long range.
The sai is the fourth weapon to be given the edge while scoring fewer kills than the opposing weapon.
According to the listed statistics, the Mafia had a size advantage of 4 inches and 20 lbs. Gear weight was equal. The time differential between the two warriors as listed is 18 years. As a side note, this was the third episode of four consecutive episodes to feature warriors of Japanese descent; of these, the Yakuza were both the physically largest and the chronologically most modern.
Reenactment 5
The battle begins with a group of five Yakuza members entering a hotel. A nearby man and his wife checking into the hotel look on with nervousness as they see five Mafia members turn the corner and run into the Yakuza. The gangs stare each other down until one Mafia gangster pulls out a Molotov cocktail. Another one takes out a lighter and lights the rag on the bottle. One of the Yakuza gangsters realizes that they are preparing a bomb, and alerts his teammates. A Yakuza member fires his Sten machine gun, killing the man's wife as well as the Mafia gangster with the Molotov. He falls to the floor and drops the Molotov, rendering it useless. The Mafia boss pulls out his double-barreled shotgun and it aims at the Yakuza boss, who draws his Walther P38 and uses it to take the man hostage and use him as a shield. The Mafia boss changes his mind and instead shoots the Yakuza member with the Sten, throwing him behind a couch and killing him. The Mafia and Yakuza members scatter out in different directions, with one of the Mafia members jumping behind the check-in counter. Another Mafia thug fires his tommy gun, Yakuza member lights a ceramic grenade and throws it. It lands behind the check-in counter and explodes, killing the Mafia gangster behind it. At this point, the Mafia has already retreated to different parts of the hotel, so the remaining Yakuza members go further into the hotel to hunt them down. The Yakuza boss finds a Mafia member trying to escape in an elevator. He runs and gets caught in the elevator's doors. The Mafia man inside desperately tries to load his pistol, but the Yakuza boss manages to get inside the elevator first. He grabs the Mafia man and shoves him into a wall, forcing them both to drop their guns. The Mafia member pulls out a switchblade knife and the Yakuza boss draws his two Sai. The Mafia member tries to stab the Yakuza boss, but is countered with a swift punch to the side. The Yakuza boss swings his Sai and slashes the Mafia member's face. The Mafia member tries to get a blow with his knife, but the Yakuza boss grabs him and stabs him in the stomach. The Mafia thug falls to the floor, allowing the Yakuza boss to grab his P38. He fires two bullets into the Mafia man just as the elevator doors open. He steps out, looking for any more Mafia members. Meanwhile, the Mafia boss and his last henchman make their way down a flight of stairs. The henchman tells his boss to continue on, and then kills one of the oncoming Yakuza members with his Tommy Gun. However, another Yakuza gangster follows up and kills the Mafia thug with his P38 and then continues down the stairs. In the basement, the Mafia boss hides behind a locker door and attempts to reload his shotgun. However, he is so nervous that he accidentally drops the shells. Just as he is about to go to pick it up, he hears the Yakuza thug enter the room. As the Yakuza thug is examining the lockers, the Mafia boss finds a baseball bat in the locker he is hiding in. Just as the Mafia boss is about to be caught, he jumps out and hits the gun out of the Yakuza member's hands and then hits him in the stomach with the Bat. The Yakuza henchman pulls out his nunchucks and begins to show off in an attempt to intimidate the Mafia boss. However, this only angers him as he tries to furiously swing with the bat. The Yakuza thug swings with his Nunchucks, but the Mafia boss ducks and strikes him in the leg, and after flinching, the Mafioso hits him in the head. He falls to the ground, allowing the Mafia boss to beat him to death with the bat. After retrieving and reloading his shotgun, the Mafia boss makes his way to the boiler room. As he enters, the Yakuza boss jumps out and tries to shoot him with his P38. The Mafia boss fires back with his shotgun, but neither one manages to hit the other. Eventually, the Mafia boss runs out of ammo again and tries to reload. However, the Yakuza boss catches this and puts the gun to his head. He pulls the trigger, only to find that his gun is out of ammo as well. The Mafia boss swings his shotgun and hits the Yakuza boss in the stomach. The Mafia boss discards his gun in favor of his switchblade, while the Yakuza boss pulls out his Sai again. The two begin to vigorously swing at each other, keeping their distance to avoid getting hit by the other's weapon. The Yakuza boss kicks the Mafia boss into a boiler and charges at him, but the Mafia boss kicks back and pushes him away. The two recover and briefly glare each other down before they begin to fight again. Eventually, the Mafia boss shoves the Yakuza boss into the boiler and tries to stab him. The Yakuza boss jumps out of the way, and the Mafia boss winds up puncturing a pipe that spews steam. He accidentally drops his knife, which allows the Yakuza boss to grab the Mafia boss without fear of getting stabbed. However, just as the Yakuza boss is about to stab him with the Sai, the Mafia boss pulls out his ice pick as a last resort and stabs the Yakuza boss in his arm, causing him to drop one of his Sai. The Mafia boss then grabs the Yakuza boss by his hair and slams his head into the punctured pipe, burning his face. He then brings the Yakuza boss close and pulls his head to the side, exposing his neck. The Mafia boss slowly drives the ice pick into the Yakuza boss's neck. He pulls out the ice pick and watches the Yakuza boss slump to the ground. The Mafia boss throws away his ice pick and pulls out a cigar. He lights it and begins to smoke it in celebration before walking away.
Winner: Mafia
Episode 6: Green Berets vs. Spetsnaz[edit]
Green Beret team: Matt Anderson (former Green Beret), Sgt. George Gomez (Former Green Beret)
Green Beret weapons: Beretta Pistol, Mossberg Shotgun, M4A1 Carbine, M24 Rifle, M67 Grenade, E-Tool
Green Beret armor: None
Green Beret statistics: Height: 6 feet, 1 inch Weight: 180 lbs Gear Weight: 29 lbs. In addition, a force size of 4,500 soldiers is given.
Spetsnaz team: Sonny Puzikas (Former Spetsnaz Operative), Maxim Franz (Former Spetsnaz Operative)
Spetsnaz weapons: Makarov Pistol, Saiga Shotgun, AK-74 Carbine, Dragunov Rifle, RGD-5 Grenade, Ballistic Knife
Spetsnaz armor: None
Speztnaz statistics: Height: 5 feet, 11 inches Weight: 175 lbs Gear Weight: 27 lbs. In addition, a force size of 15,000 soldiers is given.
Results
Green Berets Kills Spetsnaz Kills
Short Range Beretta Pistol 4 Makarov Pistol 12
Mid Range Mossberg Shotgun 42 Saiga Shotgun 104
Long Range Automatic M4A1 Carbine 311 AK-74 Carbine 288
Long Range Sniper M24 Rifle 85 Dragunov Rifle 84
Explosive Weapons M67 Grenade 36 RGD-5 Grenade 24
Special Weapons E-Tool 3 Ballistic Knife 7
Totals 481 519
Both pistols were shot at targets while navigating a specially designed target course using a night vision device. The Spetsnaz was able to eliminate all three targets without causing friendly casualties. While the Green Beret was able to navigate the same course in less time (completing the course five seconds sooner than the Spetsnaz) and also without friendly casualties, the Green Beret was only able to kill one target, leaving one target able to fight back in wounded condition and the final target nearly unscathed. The Makarov won due to its shooter's skill despite having a smaller magazine.
The Mossberg was shot at a pig and put four rounds in under four seconds. The Saiga was shot at four targets in under three seconds. The edge was given to the Saiga due to its semi-auto capability.
The AK-74 and M4 were determined to be equal as the users shot all the targets, ending this test as a tie.
The Dragunov and M24 were tested on multiple targets. The Dragunov missed its targets by at least an inch to either side, while the M24 hit all its targets right in the center. The M24 took the advantage due to its greater accuracy.
The ballistic knife went up against the E-tool. The E-tool was tested on a gel torso and managed to remove the brain, as well as slicing into the intestines, causing them to spill out of the body cavity. The ballistic knife was tested on three glass orbs and penetrated all three, at a velocity of 15 feet per second, or 39 mph. In a very close comparison, the ballistic knife was chosen due to its ranged capability and portability.
The RGD5 was detonated inside of a washing machine surrounded by standees and managed to take out one standee and put a piece of the machine in another standee at 40 feet. The M67 was detonated in a clear box with two dummies and a pig, and managed to take them all out. The M67 won due to its larger blast radius.
This is the second episode to have a tie in weapons edges.
Both warriors did not bring one of their weapons in the final battle (neither team brought their sniper rifles and the Spetsnaz did not use their grenades or pistols).
The Spetsnaz leader is tied with Hernán Cortés and Crazy Horse for most humans killed in the battle with four each.
The Green Berets are one of only two United States warriors to face non-United States warriors and lose.
The Green Berets are the second warriors to lose despite having the most effective weapon in the fight, which was the M4-A1 carbine.
According to the given statistics, the Green Berets had a negligible size advantage of 2 inches and 5 lbs, with Spetznaz having an equally negligible advantage in lighter gear at 2 lbs. However, in an unrestrained encounter that went according to the force size statistics listed, Spetznaz would have a numerical advantage of 10,500 soldiers, or a margin of nearly 3 to 1. The Green Berets are the tallest warriors featured on Season 1.
Reenactment 6
The battle begins in the remains of a completely abandoned city. The Spetsnaz squad makes their way to a building blocked by a locked gate. One of the Spetsnaz busts the lock with the butt of his AK-74 carbine and opens the gate to let his fellow soldiers in. Meanwhile, the Green Beret approaches from another part of the city and enters from a different gate. The Green Beret leader carefully walks up to a door and throws his M67 grenade through the broken window. It explodes, causing panic and confusion for the Spetsnaz soldiers inside. He quickly makes his way in and kills the first Spetsnaz man he sees with his M4A1 Carbine. One of his soldiers walks with him into a room, only to be shot by a Spetsnaz and his Saiga shotgun. The leader quickly reacts and kills him with his M4A1. Two other Green Berets enter a hallway, unaware that the Spetsnaz commander and two of his soldiers are nearby. One enters the hallway and gets in a gunfight with one of the Green Berets. The other one sneaks up to the entrance of the room the Spetsnaz soldier is in and throws another grenade inside. The explosion throws the Spetsnaz man out and kills him. The two Green Berets make their way to another room, where they hear another Spetsnaz soldier trying to scare them away with gunfire. One jumps in and kills him with his Mossberg shotgun. Meanwhile, the Spetsnaz leader, now on his own, waits crouched beneath a window while an unaware Green Beret looks for him. When he passes by, the Spetsnaz commander quickly gets up and shoots him with his AK-74. He turns around and kills another Green Beret that was attempting to sneak up on him. He gently kicks the dead soldier to ensure that he was killed, then exits the room. He sees another Green Beret entering the hallway and kills him before he gets a chance to respond. The Green Beret leader enters the hallway just in time to see his last comrade get killed. He tries to shoot the Spetsnaz commander, but the commander manages to run into another room before getting hit. The Green Beret leader enters the room and spots the Spetsnaz leader trying to hide. The Green Beret leader gets an idea and shoots out all the lights in the room with his M4A1, leaving the Spetsnaz leader in the dark. The Green Beret leader puts on his night vision goggles and pulls out his Beretta pistol. The Spetsnaz leader readies his AK-74, but the Green Beret leader fires wildly at him and shoots the gun out of his hands before running out of ammunition. Without a firearm, the Spetsnaz leader tries to escape into the next room. The Green Beret leader takes several more shots, but is unable to hit the Spetsnaz. The Spetsnaz finds himself in a boiler room and a dead end. He turns around to see the Green Beret enter the room with his E-tool held loosely at his side. Both then draw their melee weapons, the Green Beret his E-tool and the Spetsnaz one ballistic knife. The Green Beret begins to frantically swing and manages to knock the knife out of the Spetsnaz's hands. He charges at the Spetsnaz and slams him into a wall. The Spetsnaz leader tries to push him away, but is constantly pushed into walls. He forces the E-Tool up to the Green Beret leader's neck, and the two get into a final struggle. The Green Beret gets the upper hand and knocks the Spetsnaz leader to the floor. The Spetsnaz kicks the Green Beret away, giving himself enough time to pull out a spare ballistic knife tucked away in his boot. The Green Beret prepares to swing his E-Tool, but the Spetsnaz presses a button on the knife. The blade shoots out from the handle and flies into the Green Beret's neck. The Green Beret leader slowly falls to the ground. The Spetsnaz leader gets up and watches the Green Beret leader weakly fidget before lying motionless. He yells "Ya Spetsnaz!" (I am Spetsnaz) and quips "No one will ever defeat us" in Russian to the dead Green Beret before leaving the room.
Winner: Spetsnaz
Episode 7: Shaolin Monk vs. Maori Warrior[edit]
Shaolin Monk team: Eric Chen (Kung Fu Master/Historian), Wang Wei (Wushu National Champion), Alfred Hsing (Chinese Weapons Expert)
Shaolin Monk weapons: Emei Piercers, Staff, Twin Hooks, Whip Chain
Shaolin Monk armor: None
Shaolin Monk statistics: Height: 5 feet, 7 inches Weight: 145 lbs Gear Weight: 5 lbs
Maori Warrior team: Seamus Fitzgerald (Maori Weapons Historian), Jared Wihongi (Special Forces Instructor), Sala Baker (Maori Weapons Specialist)
Maori Warrior weapons: Mere, Taiaha, Stingray Spear, Shark Tooth Club
Maori Warrior armor: None
Maori Warrior statistics: Height: 5 feet, 9 inches Weight: 180 lbs Gear Weight: 8 lbs
Results
Shaolin Monk Kills Maori Warrior Kills
Short Range Emei Piercers 31 Mere 78
Mid Range Staff
Twin Hooks
57
566
Taiaha
Stingray Spear
151
6
Special Weapons Whip Chain 38 Shark Tooth Club 73
Totals 692 308
For the short range match up, the emei piercers were tested against the mere club. The emei piercers showed amazing speed, accuracy, and killing potential as Alfred turned a gel torso's head inside out with repeated stabs (four kill shots in roughly as many seconds). The mere club annihilated a bull skull (which is two times thicker than a human skull) with ease. Dr. Dorian claimed that the strike (which took off the frontal portion of the bull skull) was analogous to a mid-face fracture. The experts of the Maori wanted to prove that the mere was stronger than steel, so they set up a test. Sala tried to smash through a row of bricks with a steel knife and managed to smash through one, but the Mere smashed through three, giving it the edge.
For the first mid range weapon match up, the twin hooks were put up against the stingray spear. The twin hooks went up first, managing to cut up a pig carcass and cutting cleanly through the ribs. Putting both swords together doubled the weapon's range, a feature it demonstrated while cutting through a gel torso's abdomen to the liver, leaving a deep, geometrically aligned wound which effectively destroyed the abdomen's vital organs. The stingray spear stabbed its opponent, lodging the ends of the spear into the gel torso's abdomen. As this was judged to not be a kill shot, Sala Baker re-aimed with a new stingray spear for the region just below the ribcage. This time, he managed to inflict a kill shot, striking vital organs and possibly striking the spinal cord. The stingray spear caused severe damage, but not as much as the twin hooks, and the twin hooks were given the edge for this and re-usability, as the stingray spear was deemed a "one shot" weapon.
Next the taiaha was tested against the staff. Although the staff managed to take out clay pots with amazing speed and precision (four pots in 2.643 seconds), the taiaha showed more strength by taking out two cow spines (which are three times thicker than a human spine). Earlier, the taiaha was also tested against a pressure sensor, generating over 200 psi of force. The fact that the staff was used more as a defensive weapon was a determining factor in the tests, and the taiaha was given the edge for being designed to kill its target.
In special weapons, the whip chain was tested against the shark tooth club. Although the whip chain showed a lot of killing potential and sharp precision (destroying five glass orbs in two strikes), the shark tooth club was able to not only cut its leg of beef, but kept cutting when the teeth broke off inside the target. The Shark Tooth Club was given the edge.
The Maori Warrior was the first of only three warriors to receive the edge in 3 out of 4 tests (the others being the SWAT team and Vlad the Impaler). The Māori Warrior is also the only warrior so far to lose the match despite having the edge in 3 out of 4 tests.
This is the first episode which does not feature a long range weapons category, as well as the only ancient match in which neither warrior has any kind of projectile, armor, or shield.
Despite not being tested, the Shaolin Monk's meteor hammer was used in the final battle.
The Shaolin Monk is one of six warriors with no battle cry at the end of the battle.
Out of the first two seasons the twin hooks got the most kills, and is the first weapon of the original
The Shaolin Monk is the first of two warriors with at least one metal weapon to triumph over a warrior who has none.
According to the listed statistics, the Maori Warrior had a size advantage of 2 inches and 35 lbs, with gear that is only 3 pounds heavier. The Shaolin Monk had the lightest gear of any warrior featured in Season 1.
Reenactment 7
The battle begins with the Shaolin Monk training in a field when he hears someone making loud noises. He investigates and finds the Maori warrior performing his "Ka Mate" haka. The Shaolin monk watches as the Maori dances in front of him. The Maori then sticks his tongue out at him, which means that he is going to eat him. The Shaolin monk slowly walks up to the Maori, which prompts him to raise his stingray spear in defense. The Monk calmly bows to him, but the Maori only responds by charging at him and wildly swinging his spear. The monk swiftly moves and does back flips to dodge the Māori's spear. The Māori sticks his tongue out at the Shaolin again, but the monk remains calm as he pulls out a meteor hammer and begins to swing it around. He tries to bend it around his leg and strike the Māori, but the stingray spear intercepts the blow. The Māori prepares to swing the stingray spear again, but the Shaolin swings the meteor hammer and wraps it around the spear. The two pull on the rope to gain control of the spear. The Māori then angrily throws the spear, causing the monk to fall back. The monk quickly back flips to keep his balance and remain standing. He makes a run for
Winner: Shaolin Monk
Episode 8: William Wallace vs. Shaka Zulu[edit]
William Wallace team: Kieron Elliott (Highlander Weapons Expert), Anthony Delongis (Blademaster)
William Wallace weapons: War Hammer, Claymore, Ball & Chain, Targe & Dirk
William Wallace armor: Chainmail, Targe
William Wallace statistics: Gear Weight: 40 lbs. William Wallace's height and weight are not listed. Wallace's lifetime of circa 1270-1305 is listed, making him roughly 34–35 years old at the time of his death; he did not die of natural causes, being executed by hanging, drawing and quartering on the order of King Edward I of England.
Shaka Zulu team: Earl White (Zulu Stick Fighting Master), Jason Bartley (Zulu Combat Expert)
Shaka Zulu weapons: Zulu Axe, Iklwa & Ishlangu, Iwisa, Spit of Poison
Shaka Zulu armor: Ishlangu
Shaka Zulu statistics: Gear Weight: Ranges between 7 lbs to 10 lbs. Shaka Zulu's height and weight are not listed. Shaka Zulu's lifetime of 1787-1828 is listed, giving him a lifetime of 40–41 years at death; he did not die of natural causes, being assassinated by his half-brothers.
Results
William Wallace Kills Shaka Zulu Kills
Short Range War Hammer 65 Zulu Axe 70
Mid Range Claymore 319 Iklwa & Ishlangu 307
Long Range Ball & Chain 1 Iwisa 2
Special Weapons Targe & Dirk 236 Spit of Poison 0
Totals 621 379
This is the first battle between two historical individuals to be featured on the show.
For short range weapons, the war hammer smashed one skull and impaled another in under two seconds. The hammer's pick penetrated four inches into the gel skull, driving through the upper palate of the mouth and still generating enough blunt force to split the skull in half. The zulu axe was used to chop up a leg of beef, being measured at a velocity of 23 mph. The zulu axe was given the edge because of its longer reach and higher speed.
For mid range weapons, the claymore decapitated three meat heads in one swing (going straight through the joints of the meat necks with precise cuts and lopping the lower jaws off of two of the three skulls), and cleanly cut into a Zulu ishlangu shield and only stopped when it hit the load cell the shield was affixed to. The claymore's strike was measured at 310 psi, with Geoff Desmoulin theorizing that a Zulu warrior behind the ishlangu would suffer at least one broken bone in his arm. The Zulu responded with quick slashes of the iklwa, managing to slice up a pig which was mounted on a zipline to simulate motion. Against the pig carcass, the ilkwa pierced a lung and severed the spinal cord. The ilkwa also managed to penetrate a sample of unriveted chainmail, stabbing into the ballistic gel torso beneath, where it pierced the aorta and stopped an inch before the spinal cord. The range of the claymore and its performance proved to be the deciding factor, giving it the edge.
For long range, the iwisa throwing club was paired against the ball and chain. After missing the target on the first two tries, the ball and chain successfully shattered an ice dummy with enough force to kill a human. The ball and chain struck the ice sculpture in a manner that would have crushed the windpipe and broken the sternum on a person, possibly contusing the heart. A pressure map situated beneath the ice sculpture measured the ball and chain's force at roughly 3200 joules of energy; roughly equivalent to being struck by a motorcycle going at 16 mph. The iwisa, meanwhile, shattered a glass plate and two glass orbs at a velocity of 16 feet per second, or 32 mph. The accuracy, speed, and range of the iwisa earned it the win.
The special weapons test paired the Scottish targe and dirk against the spit poison of the Zulu. The targe and dirk, as a combination, proved deadly. The long spike of the targe was able to puncture a gel torso's heart, and the dirk was capable of stabbing through the torso's brain stem causing paralysis and death. For the spit of poison test, Jason Bartley spat in the face of a test dummy to depict its value as a distraction tactic, but the results were too questionable to give it the win. The targe and dirk were given the edge due to their raw killing power.
This is the shortest simulation run, clocking in at a minute thirty-nine.
The spit of poison is the third weapon to have zero kills.
According to the listed statistics, Shaka Zulu had a considerable advantage in lighter gear, by 30-33 lbs. The size differential between these two warriors is not listed. The time differential between Wallace's execution and Shaka Zulu's birth is 482 years.
Reenactment 8
The battle begins in a valley with William Wallace armed with his targe and ball & chain. He sees Shaka Zulu running at him and readies his ball & chain. He swings it around and throws it at Shaka, but he rolls right under it. Shaka throws his iwisa at Wallace, who blocks it with his targe, and then pulls out another. Wallace pulls out his war hammer and begins to swings at Shaka. Shaka tries to counter with his iwisa, and the two lock weapons. Wallace thrusts the targe and pierces into Shaka's leg. He pulls out the targe and tries to finish him with the war hammer, but Shaka rolls out of the way. Shaka tries to strike Wallace with his iwisa, but Wallace blocks him again with his targe and knocks the iwisa out of Shaka's hands. Shaka readies his Zulu axe and starts jumping around. Wallace runs at Shaka, who tries to hit him with his axe. Wallace ducks under the axe and blocks with his targe. He swings his war hammer, but Shaka blocks with his ishlangu shield and kicks Wallace away. He pulls out his iklwa and thrusts at Wallace, who dodges and swings his war hammer at Shaka's legs. Shaka falls over and rolls out of the way of Wallace's targe, which has become stuck in the ground. Shaka swings at the targe, preventing Wallace from picking it up. Wallace swings the war hammer, but it gets stuck in Shaka's shield. Wallace pulls the shield from Shaka's hands, throws it and his hammer away. Shaka rolls away and waits with his iklwa and axe in hand for Wallace, who draws his claymore. Wallace swings at Shaka's legs, but Shaka jumps over it. He fails to land properly, however, and instead falls to the ground. Wallace tries to swing at Shaka, but is blocked by his axe. Shaka slashes Wallace's leg with his iklwa, forcing Wallace back. He tries to hit Shaka with his claymore, but Shaka rolls away and dodges. Shaka turns around and tries to run away. Wallace throws his dirk at Shaka, who deflects it with his iklwa. He starts to climb a hill, but stops to ready his spit of poison. He sees Wallace running after him and continues to run up the hill. Shaka tries to spit the poison at Wallace as he approaches, but Wallace turns his head away to prevent it from getting into his eyes. Wallace swings his claymore at Shaka's axe and knocks it out of his hands. Shaka then swings his iklwa and slashes across Wallace's stomach. Wallace swings back in retaliation and slashes Shaka's back. Shaka manages to stab Wallace in his waist, forcing him to stumble back. Shaka charges at Wallace, but he regains his balance at the last second and points his claymore upward. Shaka then jumps at Wallace, effectively impaling himself on the sword. Wallace pulls out his sword and throws Shaka's dead body aside before giving a loud victory cry.
Winner: William Wallace
Episode 9: I.R.A. vs. Taliban[edit]
I.R.A. team: Skoti Collins (I.R.A. Descendant/Historian), Peter Crowe (I.R.A. Weapons Expert)
I.R.A. weapons: Slingshot, LPO-50 Flamethrower, AR-15 Armalite, Nail Bomb
I.R.A. armor: None
I.R.A. statistics: Height: 5 feet, 11 inches Weight: 180 lbs Gear Weight: 30 lbs
Taliban team: Fahim Fazli (Mujahideen Freedom Fighter), Alex Sami (Counter-Terrorism Specialist)
Taliban weapons: Bayonet, RPG-7 Rocket Launcher, AK-47 Assault Rifle, PMN Mine
Taliban armor: None
Taliban statistics: Height: 5 feet, 9 inches Weight: 160 lbs Gear Weight: 30 lbs
Results
I.R.A. Kills Taliban Kills
Short Range Slingshot 2 Bayonet 35
Mid Range LPO-50 Flamethrower 70 RPG-7 Rocket Launcher 162
Long Range AR-15 Armalite 315 AK-47 Assault Rifle 245
Special Weapons Nail Bomb 130 PMN Mine 41
Totals 517 483
For short-range weapons, the Taliban's bayonet proved more deadly than the IRA's slingshot. The slingshot was a very
For mid-range weapons, the LPO-50 flamethrower was paired against the RPG-7 rocket launcher. The LPO-50 (or rather, since the LPO-50 is banned in the US, a substitute flamethrower) burnt its targets at temperatures of 1500 degrees Fahrenheit. However, the effective range (920 meters), explosion radius, and killing power of the RPG-7 were unquestionable, giving it the edge in mid-range weapons.
For long-range weapons, the IRA's AR-15 was tested against the Taliban's AK-47. The AR-15 was capable of hitting a smaller target, meaning it was more accurate. The AK-47 was the victor of a reliability test involving mud. Geoff decided to take the assault rifles into his own hands to decide. In his test, Geoff liked the AR-15 better, earning it the win.
For special weapons, the IRA's nail bomb was compared to the PMN mine. The nail bomb managed to take out all of its targets by
This is the first squad-on-squad battle on the show where a counter to tell how many men are remaining on each side was used.
The Taliban were the only warriors in the final battle to be killed with their own weapons (other than in suicide). One was killed by friendly fire with the RPG-7, and another was killed with his own bayonet after losing it in a struggle with the IRA leader.
This is the closest match-up of season 1, as well as the closest match-up with the original simulator.
The IRA are the first of two warriors to get the edge in explosive weapons and win (The other is the US Army Rangers).
According to the listed statistics, the IRA had a size advantage of 2 inches and 20 lbs. Gear weight was equal.
Reenactment 9
The battle starts with five Taliban militia climbing over a small hill leading to an abandoned car lot. They survey the area for potential targets. Meanwhile, an I.R.A. squad is sneaking through the lot, using the cars as cover. The Irish Republican Army leader leads his four men through the lot, but wind up running into the Taliban. Both sides manage to get off one kill with each of their assault rifles, the AK-47 and the AR-15 ArmaLite. Both teams scramble and run off in different directions. A Taliban member runs from an I.R.A. man in between two cars. As the I.R.A. man begins to catch up, he steps on a PMN mine and is killed by the explosion. The Taliban soldier escapes, but runs into an I.R.A. member wielding an LPO-50 Flamethrower. He is set on fire and desperately tries to shoot in random directions, but dies before he can make a hit. Another Taliban member runs up and shoots the flamethrower's gas tank, causing it to explode and kill the I.R.A. soldier. Another I.R.A. man runs in between the cars, but is spotted by a Taliban member. He pulls out his RPG-7 Rocket Launcher and fires a rocket at the I.R.A. man, killing him. The I.R.A. leader slowly enters a run-down trailer, keeping an eye out for the Taliban. He opens a closet door and sees a hand holding an AK-47. He quickly moves to avoid the gunfire, and then pulls out the Taliban boss from the closet. The two get into a fight, with the Taliban boss throwing the I.R.A. leader against the cupboards. Outside, the Taliban member with the rocket launcher sees the two men and prepares another rocket. The I.R.A. leader pushes the Taliban boss against the wall and knocks him to the floor, then looks out the window just in time to see the Taliban member with the RPG-7 pointed right at the trailer. He quickly runs out of the trailer, leaving the Taliban boss inside. The Taliban member outside fires the rocket, unaware that the I.R.A. leader left without the Taliban boss. The Taliban boss gets up and sees the rocket flying towards the trailer, leaving only enough time to scream in terror before the trailer explodes. The other Taliban member pulls a bayonet off his AK-47 and runs after the I.R.A. leader. The I.R.A. leader turns and fires his slingshot, but misses. The Taliban man catches up and tries to stab him, but the I.R.A. leader swings a car door in his face. The two struggle to gain control of the bayonet and the I.R.A. leader gains the upper hand, stabbing the Taliban man in the throat. A final Taliban member rushes in with his own AK-47 and tries to shoot the I.R.A. leader. He picks up an ArmaLite from a fallen I.R.A. man and runs from the Taliban member, trying to shoot him as well. The chase leads to a broken-down bus. The I.R.A. leader runs into the bus and pulls out a nail bomb. He sticks it next to the exit in the back and gets out. As the Taliban member enters the bus, the I.R.A. leader blocks the exit with the Armalite. The Taliban member tries to open the door, but is unable to do so. The I.R.A. leader begins taunting him with the remote and then runs away. The Taliban member sees the bomb and tries harder to open the door. The I.R.A. leader runs to a safe spot, then presses a button on the remote. The bomb begins beeping, then explodes and kills the last Taliban member. The I.R.A. leader raises his fist and yells "Ireland!" in victory.
Winner: I.R.A.
Back for Blood special[edit]
As a transition from season one to season two, a special episode (titled Back for Blood) was aired to pit the winning warriors from season one against one another. It was decided to make a distinction between ancient and modern warriors due to the advent of gunpowder changing the face of warfare.
Ancient match[edit]
For the ancient elimination block, the warriors assembled included the Apache, Samurai, Spartan, Shaolin Monk, and William Wallace. The Shaolin Monk was automatically removed from the running due to being passive and for his lack of armour or effective weapons besides the twin hooks. William Wallace was eliminated due to a lack of a formidable long range weaponry, as well as his easily penetrable chainmail. The Apache was taken out for his lack of armor and armor-penetrating weapons. They decided on the Spartan and Samurai, the team captains of the remaining teams made a return to retest their weapons against different adversaries.
Spartan representative: Barry Jacobsen (Spartan Historian)
Spartan weapons: Short Sword, Spear, Javelin, Shield
Samurai representative: Tetsuro Shigematsu (Samurai Descendant)
Samurai weapons: Katana, Naginata, Yumi, Kanabo
Ancient match results
Spartan Kills Samurai Kills
Short Range Short Sword 10 Katana 15
Mid Range Spear 339 Naginata 141
Long Range Javelin 16 Yumi 175
Special Weapons Shield 162 Kanabo 142
Totals 527 473
For short-range weapons, the Samurai katana was tested against the Spartan's short sword, the Xiphos. Footage of the tests for both from previous episodes was reviewed. The edge was given to the katana for slicing through two pigs, while the xiphos did not even go through one. The katana also had a length advantage over the xiphos.
For mid-range weapons, the Samurai's naginata was pitted against a gel torso wearing a Spartan cuirass. The gel torso was mounted on an "attack bot" to simulate an attacking Spartan. The naginata failed to penetrate its target, inflicting a dent on the Spartan cuirass but not even inflicting enough blunt force trauma to break a rib. The same attack bot was then outfitted with a Samurai cuirass and tested against the Spartan's dory spear, which not only failed to penetrate its target, but was also severely bent in the process. The dory spear managed to chip the outermost layer of lacquer on the samurai do, but like the
* ''Anime/{{Voltron}}'' replaced ''Anime/GoLion'''s simple theme song insert
For long-range weapons, both teams reviewed the footage of the Spartan's javelin and the Samurai's yumi. The javelin was deemed a weapon used against mass formations instead of a single enemy, while the Yumi had speed, killing power, and accuracy. The Yumi was unanimously (including the Spartan expert) given the edge because of its high speed and lethal accuracy.
For special weapons, the kanabo and the Spartan shield were pitted against each other. While the kanabo used in the testing did fair structural damage to the Viking shield earlier on in season one, the Spartan shield was too solid for the kanabo to damage and was unharmed except for a few dents. The impact of the kanabo onto the Spartan shield was measured at roughly 425 psi (roughly 50 psi less than it generated against the Viking shield). The Spartan shield was shown to be just as powerful a weapon as ever and therefore given the edge.
Despite being a draw, the Spartan's spear killed more enemy warriors than the Samurai's Naginata.
This is the third episode to have a tie in weapons edges.
According to the statistics listed in their regular season matchups, the Spartan had a significant size advantage of 5 inches and 30 lbs. The Spartan also had gear which was 5 pounds lighter.
Ancient Match Reenactment
The battle begins with
[[/folder]]
[[folder:Films -- Animation]]
* ''WesternAnimation/{{Shrek 2}}'' played
Ancient Winner: Spartan
Modern match[edit]
The modern elimination block included the Pirate, Mafia, Spetznaz, and IRA. The Pirate was automatically eliminated due to his weapons being deemed too "primitive" in comparison to his modern counterparts. The Mafia was eliminated from contention due to the group not being "professionals", as well as much of their weaponry being improvised. The Spetsnaz were chosen hands down as the most disciplined warrior of the modern era, while the IRA was deemed the most "unpredictable" of the group. Due to the weapon disadvantage, two more IRA weapons were tested to pair up against two existing Spetznaz weapons.
I.R.A. representative: Skoti Collins (I.R.A. Descendant/Historian)
I.R.A. weapons: Webley Revolver, LPO-50 Flamethrower, AR-15 Armalite, HK G3 Sniper Rifle, Nail Bomb, Slingshot
Spetsnaz representative: Sonny Puzikas (Former Spetsnaz Operative)
Spetsnaz weapons: Makarov Pistol, Saiga Shotgun, AK-74 Carbine, Dragunov Rifle, RGD-5 Grenade, Ballistic Knife
Modern match results
I.R.A. Kills Spetsnaz Kills
Short Range Webley Revolver 8 Makarov Pistol 20
Mid Range LPO-50 Flamethrower 11 Saiga Shotgun 92
Long Range Automatic AR-15 Armalite 175 AK-74 Carbine 472
Long Range Sniper HK G3 Sniper Rifle 47 Dragunov Rifle 120
Explosive Weapons Nail Bomb 20 RGD-5 Grenade 7
Special Weapons Slingshot 3 Ballistic Knife 6
Totals 264 736
For short range weapons, the Makarov was pitted against the IRA's side arm, the Webley Revolver. Despite the Webley being a more powerful pistol, the Makarov was given the advantage due to the pistol carrying more ammo than the six bullets in the Webley and can be reloaded faster.
For mid range weaponry, footage for season one
For long range automatic rifles, the footage of season one was reviewed for the AR-15 Armalite and AK-74 Carbine. It was agreed that the Armalite was the more accurate weapon, but the AK-74 was the more durable weapon; hence, the result was a draw.
For long range sniper rifles, the IRA's HK G3 was paired against the Dragunov. While both weapons had high kill ratios, the Dragonov was deemed faster and more accurate in terms of execution and given the edge.
For special weapons, season one footage reviewed the IRA's sling shot and Spetsnaz's ballistic knife. The ballistic knife was determined as having the advantage due to the weapon's killing power.
For explosives, the nail bomb and RGD-5 Grenade were reviewed from the season one footage. While the RGD-5 was powerful at a wide range, the Nail Bomb (despite being an improvised weapon) was given the advantage due to the high killing power of its shrapnel.
This battle is the most lop-sided match in Deadliest Warrior history with a difference of 472 kills.
This is the fourth episode to have a tie in weapons edges and is also the only episode with the original simulator to have a warrior with kills in the 700s.
This is the first episode where only one side didn't bring one of their weapons in the final battle.(The IRA did not use the slingshot)
The Spetsnaz is the fourth of thirteen warriors to win after scoring more kills at mid range and long range.
The LPO-50 Flamethrower is the fourth weapon to be given the edge while scoring fewer kills than the opposing weapon.
According to the information listed in their regular season matchups, the IRA had a negligible weight advantage of 5 lbs, with heights being equal. While the statistics list Spetznaz as having lighter gear by 3 pounds, this was most likely increased by the extra weaponry given to the IRA for this episode. No force size statistic was given for the IRA.
Modern Match Reenactment
The battle begins with 5 Spetsnaz soldiers infiltrating a warehouse serving as the IRA's headquarters. On top of the building, an IRA member spots them and takes aim with his HK G3 Sniper Rifle. A single shot downs one of the Spetsnaz. Inside the warehouse, an IRA member constructing a nail bomb hears the gunshot and realizes that there are intruders. The IRA sniper aims at another Spetsnaz soldier and fires, but he runs behind a tree and avoids the shot. The 4 IRA members inside start to load up on weaponry for their battle and look for cover for when the Spetsnaz team arrives. The IRA sniper tries to shoot the Spetsnaz man behind the tree, but misses again. Another Spetsnaz man lies on the ground and sets up his Dragunov sniper rifle. He carefully takes aim and shoots, killing the gunman above and knocking him off the rooftop. He gets up and signals for the rest of his team to continue into the building. One Spetsnaz opens the door and is met with gunfire from two AR-15 Armalites. He fires back with his AK-74 carbine and ducks for cover behind drum barrels. Another Spetsnaz soldier tries to assist him from the entrance with his rifle, resulting in a massive gunfight. The Spetsnaz man behind the barrels shoots up, breaking off some rubble which almost hits an IRA man. He tries to shoot back, but his Armalite winds up malfunctioning and is rendered useless. Now without a gun, he calls for the other IRA man with him and tells him to make a run for it. The Spetsnaz soldier behind the barrel calls for his team to run after the IRA. The two IRA men try to run away from the Spetsnaz, but one of the Spetsnaz men throws an RGD-5 grenade at them. It blows up and kills one of them, but the other manages to escape the explosion. Two Spetsnaz soldiers run after the other IRA person, not realizing that they are passing by an armed nail bomb. They stop to shoot at him, with the bomb right behind them. The IRA man is hit, but stays on his feet. He pulls out his remote and presses the button, detonating the bomb and killing one of the Spetsnaz soldiers. The other one gets up and continues chasing the IRA man, following his blood trail. He enters another building and keeps his AK-74 up and ready. As he turns a corner, the IRA man jumps out and knocks the gun out of the Spetsnaz's hands and throws him against a pillar. The IRA man tries to punch him in the face, but the Spetsnaz soldier elbows him in the side, flips sides with him, and starts to choke him. He then throws the IRA man to the floor and pulls out his Ballistic Knife. The Spetsnaz man tries to stab him with it, but the IRA man grabs his arm and tries to push it away. He is overpowered by the Spetsnaz, however, and is stabbed in the face. The Spetsnaz man gets up, only to see a giant stream of fire shoot from the corner. He starts to back away as another IRA member comes in with his LPO-50 Flamethrower at full power. The Spetsnaz soldier tries to run away and enters a room, only to find that it is a dead end. The IRA man shows up at the entrance and sets fire to the entire room, burning the Spetsnaz soldier to a crisp as he screams in agony and pain. He nods in satisfaction and turns around, only to find himself staring down the barrel of another Spetsnaz's Saiga shotgun. Terrified, the IRA man tries to bring his flamethrower around to fire, but the Spetsnaz soldier fires and completely blows off the IRA man's head. The Spetsnaz soldier makes his way to the bathroom and cautiously opens the door. Believing that the room is empty, he slowly starts to enter with the Spetsnaz leader following behind. Suddenly, the last IRA member jumps out and kills the Spetsnaz leader's last soldier with the Webley revolver. The Spetsnaz leader tries to shoot him with his Makarov pistol, but misses. The IRA member takes cover and fires at the Spetsnaz commander, but misses as well. He runs over to the toilets, dodging the Spetsnaz leader's gunfire. He takes aim and tries to fire again. However, the gun clicks, indicating that his revolver is out of ammo. The Spetsnaz leader sees this and starts to charge at him. The IRA member desperately tries to get another shot out of his gun, but the Spetsnaz leader quickly runs up to him. He grabs the IRA member and shoves the Makarov up to his throat. He fires the gun, and blood sprays onto the wall as the IRA member slumps onto the toilet seat. The Spetsnaz leader yells out "Ya Spetsnaz!" ("I am Spetsnaz") in victory.
Modern winner: Spetsnaz
Season 2[edit]
Season 2 was announced by the Team and by Spike, along with a video game. A teaser image posted on Twitter shows a Ballistic Gel torso behind a podium. A teaser video was posted for Deadliest Warrior for the people who signed up for Warrior Den with some of the weapons for season 2. The weapons trailer only showed modern weapons. Season 2 premiered April 20, 2010, at 10 pm ET.[4]
Episode 10: SWAT vs. GSG 9[edit]
SWAT team: Jon Darrah (9 Year SWAT Veteran), Steve Gordon (Metro SWAT Operator)
SWAT weapons: Benelli M4 Shotgun, LWRC PSD Rifle, Remington 700 Sniper Rifle, Taser Shockwave
SWAT armor: Kevlar Vest, Combat Helmet
GSG 9 team: Michael Nagel (Former German Infantry), Damien Puckler (GSG 9 Combat Instructor)
GSG 9 weapons: Remington 870 Shotgun, HK G36, HK PSG1 Sniper Rifle, Stingball Grenade
GSG 9 armor: Kevlar Vest, Gefechtshelm Schuberth B826 Helmet
Results
SWAT Kills GSG 9 Kills
Short Range Benelli M4 Shotgun 80 Remington 870 Shotgun 81
Mid Range LWRC PSD Rifle 227 HK G36 136
Long Range Remington 700 Sniper Rifle 271 HK PSG1 Sniper Rifle 205
Special Weapons Taser Shockwave 0 Stingball Grenade 0
Totals 578 422
For Short Range weapons, the GSG9 team used the Remington 870, a pump shotgun with a slower cycle than the SWAT's semiautomatic Benelli M4 Super 90. In
For Mid Range weapons, each team ran a simulation: rescue a hostage from three enemies, while securing three bystanders. The GSG9 experts, armed with the HK G36 Assault rifle, completed their simulation in 1 minute and 27 seconds. The SWAT team completed the course in 1 minute and 20 seconds. The SWAT's LWRC-PSD utilized higher caliber bullets, and therefore killed with much more damage in less time; earning it the advantage in middle-ranged weapons.
For Long Range weapons, the SWAT team's Remington 700 destroyed the skull of its target by shooting it through the left eye. The GSG9's HK PSG1, however, was able to kill its target by shooting it through the right eye; saving the hostage from kidnapping and being spattered in blood. In addition, the PSG1 was more accurate in hitting its target by about an 1/8 of a centimeter, so it earned the advantage in long-ranged weapons.
For special weapons, the GSG9 stingball grenade was tested in a room with test figures, but hit only one of its targets. The SWAT team's Taser shockwave is a weapon composed of 36 Tasers mounted together. At 25 feet, it managed hit all five of its targets while only deploying half of its arsenal. During a test of a single Taser, it was able to bring down its live target non-violently. Therefore, the Taser won the special weapons advantage. It should be noted that the Taser was the first and, to date, only weapon on Deadliest Warrior to be tested on a living subject.
This is the first squad on squad battle that featured four on four instead of the traditional
This is the
* In ''Disney/TheLittleMermaid'', Triton
SWAT is one of only three warriors to
SWAT is
SWAT is the fifth of fourteen warriors to win after scoring more kills at mid range and long range.
The SWAT leader has claimed the most human kills in a four-on-four squad match, with three kills.
The HK PSG1 and the Benelli M4 Super 90 are the fifth and sixth weapons to be given the edge and score fewer kills than the opposing weapons.
True to their billing as non-lethal weapons, neither the stingball grenade nor the Taser shockwave scored any kills in the simulation (although the Taser has been reported to unintentionally cause fatalities). They are the fourth and fifth weapons not to score kills.
Reenactment 10
The battle begins with the
*
-->"Beautiful! Princess! Yum Yum!"
* The EarWorm-y "March
* ''WesternAnimation/ABoyNamedCharlieBrown''. "Champion Charlie Brown" is such a triumphant, catchy tune,
* After Genie makes Disney/{{Aladdin}}
[[/folder]]
[[folder:Films -- Live-Action]]
* This has been
* ''Film/OurMissBrooks'',
Winner: SWAT
Episode 11: Attila the Hun vs. Alexander the Great[edit]
Attila the Hun team: Robert Borsos (Mounted Weapon Specialist), Sean Pennington (Ancient Combat Specialist)
Attila the Hun weapons: Sword of Mars, Lasso, Hunnic Composite Bow, Scythian Axe
Attila the Hun armor: Leather Lamellar, Leather shield
Alexander the Great team: Peter Van Rossum (Sword & Shield Champion), Kendall Wells (Bladed Weapon Specialist), Rashad Evans (Former UFC Champion)
Alexander the Great weapons: Kopis, Xyston, Gastraphetes, Ballista
Alexander the Great armor: Bronze Cuirass, Chalcidian Helmet, Bronze Shield
Results
Attila the Hun Kills Alexander the Great Kills
Short Range Sword of Mars 117 Kopis 120
Mid Range Lasso 30 Xyston 225
Long Range Hunnic Composite Bow 354 Gastraphetes 52
Special Weapons Scythian Axe 95 Ballista 7
Totals 596 404
This episode marked the first time combat on horseback was factored into a warrior's combat skills and effectiveness.
For Short-Range weapons, Attila's Sword of Mars went up against Alexander's kopis. When both were tested on horseback (on both stationary and moving targets), the Sword of Mars dealt four killing blows in 34.5 seconds. With the head targets, the Sword of Mars caused a decapitation on one meat "neck" and cut through the cervical muscles to the
For Mid-Range weapons, Attila's lasso took on Alexander's xyston lance. The xyston was tested against a pig carcass on a zip-line to simulate the weapon's use on horseback. The xyston impaled the pig at 10 feet/second with almost no resistance. The xyston was also tested from horseback on an armoured carcass and was able to puncture through the front plate, impale the carcass through the sternum, and still puncture the back plate. The lasso could cause a hangman's fracture of the neck and crush the trachea, but was still determined to not be a certain kill. The edge was given to the Xyston due to its raw killing power.
For Long-Range weapons, Attila's hunnic composite bow was put up against Alexander's gastraphetes belly-bow. Both were tested on two moving targets. The composite bow was used from horseback, and demonstrated both speed and accuracy. The gastraphetes was tested on foot and could not match the speed or the accuracy of the composite bow. After this test, the hosts gave the edge to the composite bow.
For Special Weapons, Alexander's ballista was tested against Attila's scythian axe. The ballista was fired at a silhouette target of a mounted Hun at 200 yards, and hit its target at 198 mph. The ballista was also tested against a formation of enemies, and caused instant kills by impaling them. The scythian axe was tested against an unprotected ballistic gel head, tearing the back of the skull completely open, decapitating the skull, and severing the spinal cord with multiple strikes. The velocity of the Scythian Axe was measured at 69 mph. However, the axe failed to penetrate Alexander's iron helmet, and could only strike the helmet with roughly 20 pounds of force per square inch; 89 pounds per square inch being the minimum amount of force required to inflict a lethal skull fracture. The edge went to the ballista because of its range, killing power, and the Scythian Axe's failure.
The Greek sport of Pankration was also tested by the Alexander team. Rashad Evans was able to easily crush the trachea and fracture the skull of a ballistic gel torso with only his elbow and knee, respectively.
This is the first episode to feature multiple warriors on each team in an ancient match, and the only one where a member of the losing team is not known to be killed (Attila and his men were not seen killing one of Alexander's soldiers, so either he escaped or was simply not seen dying).
Attila's hunnic composite bow scored the most kills of any pre-gunpowder projectile weapon of the first two seasons.
The sword of mars and the balllista are the seventh and eight weapons to be given the edge and score fewer kills than the opposing weapons.
Reenactment 11
The battle begins with two of Alexander's men (with the warrior-king himself behind on horseback) pushing a ballista towards a ruined city. Inside the city, Attila and two men sit, eating a meal. As the Macedonian soldiers crank the ballista, birds fly off, warning the Huns off something wrong. Given the order, the Macedonians load and fire the ballista. The bolt sails into a Hun who had just risen to investigate and ironically, walking directly into it. Attila and his men get up and watch as Alexander (holding a Xyston) and his two men (one with a belly-bow, the other a Kopis) run down the small hill toward them. Aided by his other man, Attila mounts his horse, takes up a bow, and rides back a few feet. The belly-bowman arrives first, quickly pulling the string up, but Attila's man fires his own composite bow, killing him. Alexander moves to the Hun, charging at him with his Xyston. Attila draws his bow and fires at Alexander, but the bronze cuirass shatters the arrow. Alexander rides by Attila's bowman, impaling him with the Xyston and giving a shout of satisfaction. Attila rides in with a lasso and tries to throw it around the neck of his foe, but Alexander catches it. He pulls Attila off his horse and after a struggle, Attila does the same to him. The Great runs over to his fallen bowman and grabs his shield. Attila, Scythian axe and shield in hand, bounds toward him. Clashing, Alexander knocks Attila's shield from his hands with a Kopis. Attila falls back, but when Alexander comes up and thrusts at The Hun, Attila sucks his stomach in, avoiding the sword. Turning to the pick side of the axe, Attila gives a mighty swing and punctures a hole through the bronze shield. Alexander discards the shield as Attila draws the Sword of Mars. They cross blades, with Attila cutting Alexander's right arm. Attila charges Alexander who has dropped his Kopis but catches the Hun, and throws him to the ground. The two start fighting with their bare hands, until Alexander throws Attila onto the floor. Attila spots his sword on the floor and scrambles to retrieve his sword. Alexander grabs Attila's leg and tries to pull him away from the sword, but Attila kicks Alexander in the face. He tries once again to grab his sword and succeeds. Alexander approaches Attila and is promptly stabbed through the neck. Attila thrusts his sword in the air and yells in victory.
Winner: Attila the Hun
Episode 12: Jesse James vs. Al Capone[edit]
Jesse James team: Joey Dillon (Champion Gunslinger), J.W. Wiseman (Sharpshooting Expert)
Jesse James weapons: Bowie Knife, Colt Revolvers, Winchester Rifle, Pistol Whip
Jesse James armor: None
Al Capone team: Meyer Lansky II (Mafioso Descendant), Johnny Lew Fratto (Capone Authority)
Al Capone weapons: Stiletto, Tommy Gun, Pineapple Bomb, Brass Knuckles
Al Capone armor: None
Results
Jesse James Kills Al Capone Kills
Short Range Bowie Knife 13 Stiletto 1
Mid Range Colt Revolvers 203 Tommy Gun 338
Long Range Winchester Rifle 326 Pineapple Bomb 116
Special Weapons Pistol Whip 2 Brass Knuckles 1
Totals 544 456
This was the first modern fight with individual warriors and their men.
For short-range weapons, Al Capone's stiletto knife was tested against Jesse James' bowie knife. The Stiletto was used to give a ballistics gel torso a "rat's smile", cut through the carotid artery and the windpipe, stab through the stomach and pierce the lower intestine, and stab between the ribs and into the heart. The stiletto's impact speed was measured at 16.5 feet per second. The bowie knife was capable of disemboweling a pig carcass; cutting through ribs and exposing the kidneys as well as being able to be thrown. While the impact speed of the bowie knife was also measured, the results were not revealed on the show. Even though the bowie knife caused more damage, the stiletto knife was given the edge because of its concealability and speed.
For mid-range weapons, Jesse James' Colt pistols were tested in a recreation of a 19th-century bank, where they expended 12 rounds and made three multiple-hit kills in under seven seconds, with a drawing time of one quarter second. Among the recorded kills was a bullet wound through the cheekbone and brain stem, and a bullet wound which severed the left ventricle. Al Capone's Thompson sub-machine gun was tested on three targets as well. It expended 50 rounds and shot all three targets in six seconds with two kill shots and a mortal liver wound. The Colt pistols were also tested on horseback and the Thompson in a 1929 Hudson Super 6 simulating the vehicles of the each warrior's time. The Colt pistols shot three of the five targets, two kill shots and a disarming arm wound. The Thompson was tested in the Hudson with identical results. The edge was given to the Thompson due to its ability to put more rounds into its targets.
For long-range weapons, Al Capone's Mk 2 "Pineapple" Grenade was tested against Jesse James' Winchester rifle. Both the pressure wave and fragmentation of the grenade were devastating, but the grenade only killed three of its four targets, and had the added disadvantage of a five-second fuse. The Winchester rifle was able to kill all four of its targets in less time than the grenade. The edge was given to the Winchester because of its greater speed, range, and accuracy.
For special weapons, Al Capone's brass knuckles were tested against Jesse James' pistol whip. The brass knuckles were shown to double the force of a punch from 41 psi to 75 psi. The brass knuckles also managed to fracture a naked skull with one hit and cause a depressed skull fracture in three hits. The pistol whip took only one strike to break through a naked skull with a force of 182 psi (more than double that of the brass knuckles). For this reason, the edge was given to the pistol whip.
This is the first match-up that features warriors of the same
This is the
* The late, great Music/JerryGoldsmith was
This is the
** The [[http://www.youtube.com/watch?v=bNJW113tbKk Universal Logo]]
This is
** The ''[[http://www.youtube.com/watch?v=Bho_zzm1ALE Fanfare for Oscar]]''
This is the first battle where a small beep accompanies the counter, indicating that a warrior is dead.
Al Capone is the third warrior to lose despite having the most effective weapon in the fight, which was
** ''Film/AirForceOne''
** ''Film/CapricornOne''
** ''Film/OmenIIITheFinalConflict''
** ''Film/FirstKnight''
** ''Literature/KingSolomonsMines''
** ''[[UsefulNotes/RichardTheLionHeart Lionheart]]''
** ''Film/{{The Mummy|Trilogy}}''
** ''Film/{{Supergirl}}''
** ''Film/TotalRecall1990''
** ''Film/TwilightZoneTheMovie''
** ''Film/TheWindAndTheLion''
*
The
This is the only episode with two survivors on the winning team in the fight scene, as well as the only episode where one
Reenactment 12
The battle begins in an American history museum in Chicago hosting an exhibit about Old West outlaws. Inside, Jesse James, his brother Frank James, and
Winner: Jesse James Gang
Episode 13: Aztec Jaguar vs. Zande Warrior[edit]
Aztec Jaguar team: David Lavera (Aztec Descendant/Martial Artist), Éder Saúl López (Aztec Combat Historian)
Aztec Jaguar weapons: Tecpatl, Maquahuitl, Tlacochtli & Atlatl, Tematlatl
Aztec Jaguar armor: Wooden helmet, Ichcahuipilli tunic, Jaguar skin, Chimalli shield
Zande Warrior team: Coley Mustafa Speaks (Zande Combat Specialist), Gordon Jock (Zande Weapons Expert)
Zande Warrior weapons: Makraka, Makrigga, Kpinga, Botto & Pima
Zande Warrior armor: Kube shield
Results
Aztec Jaguar Kills Zande Warrior Kills
Short Range Tecpatl 32 Makraka 91
Mid Range Maquahuitl 319 Makrigga 289
Long Range Tlacochtli & Atlatl 86 Kpinga 127
Special Weapons Tematlatl 11 Botto & Pima 45
Totals 448 552
For short-range weapons, the Zande Warrior's makraka took the edge over the Aztec Jaguar's tecpatl sacrificial knife. In the test, both weapons were demonstrated as execution weapons. First, the tecpatl demonstrated human sacrifice rituals when the victim's heart was removed; meanwhile, the makraka was used for beheading a bound prisoner. The makraka's precision while beheading the ballistics dummy gave it the edge.
For mid-range weapons, the Aztec Jaguar's maquahuitl took the edge over the Zande Warrior's makrigga. The maquahuitl was tested on a ballistic gel horse head, in which the head was sawed off using three strikes. It is pointed out that the maquahuitl inflicted tearing wounds as opposed to cutting wounds, with the former causing greater bleed-out. Shards of obsidian were embedded in the gel, indicating the weapon would cause more damage if it hit. For the makrigga, the weapon was tested on a 300-pound piece of beef filled with animal blood and entrails. The weapon went through the beef, and with the weapon's spiked barbs, pulled out entrails when it was pulled out. The maquahuitl, nicknamed "the obsidian chainsaw" by Geiger, was given the edge due to its greater destructive power.
For long-range weapons, the Zande Warrior's kpinga took the edge over the Aztec Jaguar's atlatl and tlacochtli. The test demonstrated the kpinga's ability to use angular velocity by doing vertical throws at a crowd of warriors, one armed with a shield. The Kpinga maneuvered and deflected off the enemy shield and struck another target. Later, the weapon was tested using a horizontal toss to cut through pork leg stand-ins. For the Aztecs, the atlatl and tlacochtli was tested. The weapon was capable of hitting targets at great distances, and capable of piercing the Zande shield to kill its target. However, the Kpinga proved to have more killing potential with multiple blades on the weapon, giving it the edge.
For special weapons, the Aztec Jaguar's tematlatl took the edge over the Zande Warrior's botto and pima. The tematlatl was tested on skulls, and only three of the five skulls were hit. Further analysis showed some of the hits were not fatal. The botto and pima did not fare well during its test either. Despite the arrows being poison-tipped, they could not penetrate the Jaguar's cotton armor, preventing the poison from taking effect. The edge was ultimately given to the tematlatl, due to the weapon having better odds of killing its target.
The tematlatl is the only sling to be given the edge, and is also the only one to score more than
* Paramount had
The tematlatl is the tenth weapon to be given the edge and
The Aztec Jaguar is the fourth warrior to lose despite having the most effective weapon in the fight, which was
* Music/JohnWilliams is fond of this.
** ''Franchise/StarWars''.
The
Reenactment 13
The battle starts with an Aztec Jaguar and Zande Warrior each making their way to the top of rocky hills. The Aztec Jaguar sets his maquahuitl by a rock, and then climbs to the top of the hill. The two warriors eye each other, waiting for the other to strike. The Zande Warrior yells out a battle cry which echoes throughout the area. This prompts the Aztec Jaguar to raise his Atlatl and Tlacochtli arrow. He hurls the tlacochtli, which sails across the air and barely misses the Zande Warrior. He tries again, and succeeds in hitting the Zande's shield. The Zande Warrior removes the arrow from the shield and puts his Makrigga spear on the floor. He pulls out his Botto and Pima and climbs down the hill to run towards the Aztec Jaguar. The Jaguar sets up another Tlacochtli and throws it, missing the Zande Warrior again. He fires an arrow in retaliation and hits the Aztec Jaguar. The Aztec Jaguar sees the Zande Warrior rush towards him and pulls out the arrow from his cotton armor. He gets down from his hill and prepares his tematlatl. He swings it around and hurls a rock at the Zande Warrior, but misses him yet again. The Zande Warrior pulls out a Kpinga and throws it at the Aztec Jaguar. It strikes his leg and forces him to the ground. He gets up and begins to flee from the Zande. He runs behind a rock and picks up his maquahuitl. As the Zande Warrior catches up to him, the Aztec Jaguar swings the maquahuitl, cutting through the Zande's shield like butter, which surprises the Zande. He swings again and knocks off the Zande Warrior's headdress. He swings a third time, and slashes the chest. The Zande Warrior pulls out his Makraka and knocks the maquahuitl out of the Aztec's hands. He swings the Makraka at him, but it gets lodged in the Aztec's helmet. He struggles to free his weapon, but the Aztec Jaguar quickly reacts by slashing across the Zande's hip with his Tecpatl knife. The Zande Warrior falls to the ground in pain and begins rolling down the hill. The Aztec Jaguar removes his helmet, picks up his Maquahuitl and begins chasing the Zande Warrior, who is now back on his feet. The Zande Warrior rushes back to the top of his hill and runs back to the makrigga spear he put down earlier with the Aztec in hot pursuit. The Aztec Warrior catches up and prepares to swing his maquahuitl, but the Zande Warrior quickly turns around and thrusts the makrigga into the Jaguar's stomach. The Aztec stops in his tracks and begins spitting blood from his mouth. The Zande then pulls out the makrigga, yanking out a chunk of the Aztec's innards. The Aztec falls back and off the hill, dropping into the field below. The Zande Warrior pumps his fists into the air, yelling in victory.
Winner: Zande Warrior
Episode 14: Nazi Waffen SS vs. Viet Cong[edit]
Nazi Waffen SS team: Silvio Wolf Busch (Former German Military), Robert Wilhelm-McCain (German Military Historian)
Nazi Waffen SS weapons: Mauser C-96 Pistol, MP 28, Bouncing Betty, Flammenwerfer 41
Nazi Waffen SS armor: M-35 Steel Helmet (cammoflaged)
Viet Cong team: Tuan Nguyen (Vietnam War Survivor), Danny Boyer (Viet Cong Weapons Expert)
Viet Cong weapons: Tokarev TT-33 Pistol, MAT-49, POMZ-2 & F-1 Grenade, Punji Stakes
Viet Cong armor: None
Results
Nazi Waffen SS Kills Viet Cong Kills
Short Range Mauser C-96 Pistol 50 Tokarev TT-33 Pistol 42
Long Range MP 28 310 MAT-49 177
Explosive Weapons Bouncing Betty 76 POMZ-2 & F-1 Grenade 81
Special Weapons Flammenwerfer 41 178 Punji Stakes 86
Totals 614 386
For short-range weapons, the Mauser C-96 was tested against the Tokarev TT-33 in eliminating five targets. The TT-33 managed to eliminate the targets in 24 seconds with eight shots, while the C-96 eliminated the targets with 10 shots in only 12 seconds. The Mauser C-96's automatic fire capability was then demonstrated, emptying a full magazine in less than a second. The edge was given to the Mauser C-96 for its 20-round capacity and secondary autofire option.
For long-range weapons, the MP 28 was tested against the MAT-49. It was determined that both SMGs performed almost equally in eliminating three targets in 30 seconds, resulting in a draw.
For explosive weapons, the Bouncing Betty (Schrapnellmine) was tested against the F-1 Grenade-POMZ-2 Combination. The Bouncing Betty destroyed 4 targets and had an effective fragmentation radius of 15 yards while the F-1 Grenade decimated a pig carcass after its POMZ-2 host mine had been disarmed and removed. The edge was given to the F-1 Grenade and POMZ-2 Combination due to its anti-handling nature.
For special weapons, the punji stakes were tested against the Flammenwerfer 41. The punji pit trap could still kill by infection if the victim did not fall in face first, while the punji spike ball trap could penetrate deep enough to hit vital organs. The Flammenwerfer 41 eliminated a group of targets and burned down a hut in the brief span of a few seconds. The edge was given to the Flammenwerfer 41, since it did not require its victims to fall in or activate a trip wire to be effective, and was capable of clearing out areas and neutralizing booby traps, thus preventing any form of surprise attacks.
This is the fifth episode to have a tie in weapons edges.
This is the only match up not to feature mid-range weapons, and the
Despite the
** Theme to ''Film/SupermanTheMovie''.
** ''Franchise/IndianaJones''
** ''Film/JurassicPark''
** ''Film/HarryPotter'' is an evolving piece
This is
Reenactment 14
The battle begins with members of a
* At this point we really should acknowledge Maurice Murphy, principal trumpeter
* Parts
* Music/MiklosRozsa
Winner: Nazi Waffen SS
Episode 15: Roman Centurion vs. Rajput Warrior[edit]
Roman Centurion team: Terence Rotolo (Ancient Combat Specialist), Matt Lasky (Roman Weapons Historian)
Roman Centurion weapons: Gladius, Pilum, Scorpion, Dolabra
Roman Centurion armor: Lorica Hamata, Galea, Scutum
Rajput Warrior team: Gugun Deep Singh (Rajput Descendant/Weapons Expert), Bhajneet Singh (Gatka Martial Artist), Sukhwinder Singh (Aara Expert)
Rajput Warrior weapons: Khanda, Aara, Chakram, Katar
Rajput Warrior armor: Coat of 10000 Nails, Steel Helmet, Steel Shield
Results
Roman Centurion Kills Rajput Warrior Kills
Short Range Gladius 223 Khanda 328
Mid Range Pilum 44 Aara 0
Long Range Scorpion 4 Chakram 53
Special Weapons Dolabra 114 Katar 234
Totals 385 615
For short-range weapons, the gladius was tested against the khanda. The gladius was capable of chopping off arms(cutting cleanly through the bone), stabbing through the liver and through a rib and into the lung, and through a clavicle, while the khanda cut through five ribs on one cattle carcass, through the spine and through both sides of the ribcage on the second, and through the femur on the third. During the gladius test a scutum was also used in the fighting techniques but it was revealed on the aftermath episode that this was a strictly sword vs. sword comparison in terms of killing power. The edge was given to the khanda for its tremendous cutting power and longer blade.
For mid-range weapons, the aara was tested against the pilum. The aara, when wielded against three targets, was only able to kill one and inflict minor injuries on the other two. The pilum, however, penetrated three blood bags and one Rajput shield. The edge was given to the pilum for its flexible killing potential as a spear and a throwing projectile.
For long-range weapons, the chakrams were tested against the scorpion. The chakram severed a simulated neck while the scorpion demonstrated its superior range by delivering four kills at 25 yards and one kill at 50 yards. The edge was given to the chakram for its portability and faster rate of fire.
For special weapons, the katars were tested against the dolabra. The katar was tested on a suspended pig carcass, impaling the carcass with multiple punches which were measured at over 200 pounds of force. The katar managed to both fracture and cut through the carcass's ribs, and a final blow (delivered with a version of the katar that spread out spring-loaded side blades) completely disembowled the carcass. On a second pig carcass which was clad in lorica hamata, the katars punctured the carcass with four punches, the lorica hamata offering only slightly more resistance than the naked flesh of the first pig carcass. Dr. Armand Dorian examined the first puncture wound, claiming that it stabbed through the heart and punctured the back, claiming that the lorica hamata was "like a T-shirt to this weapon". The dolabra was tested against a ballistics gel torso clad in a Rajput's coat of 10000 nails. The dolabra's axe-end chopped down vertically onto the torso's left arm, shattering the bone, ripping through the biceps and the triceps, and severing the brachial artery. The axe-end also severed the top half of the skull in one blow, and almost severed the right arm (it fell off a few seconds later). The pick end was used to puncture the coat of 10000 nails twice, breaking a rib and puncturing the heart. Although both weapons were capable of penetrating butted chainmail and delivering killing blows, the edge was given to the dolabra for its longer reach.
The aara is the sixth weapon to score no kills in the simulation.
The dolobra is the eleventh weapon to be given the edge and score fewer kills than the opposing weapon.
Reenactment 15
The battle starts with a Rajput Warrior walking through a forest, investigating a clicking noise being made in the distance. As it turns out, the clicking noise is coming from the Roman Centurion cranking the lever on his Scorpion Crossbow. As the Rajput warrior gets closer and closer, the Roman Centurion loads a bolt into the Scorpion. The Rajput pokes his head from behind a tree and spots the Centurion. The Centurion fires his Scorpion, but the bolt misses the Rajput completely. He then pulls out his Pilum Javelin and charges at the Rajput, causing him to flee. The Centurion makes his way to a more open area, only to be met with one of the Rajput's Chakram discs. The Centurion blocks the Chakram with his shield, and then throws his Pilum. The Rajput, however, pulls out his Khanda sword and slices the Javelin in two. The two warriors glare at each other, waiting for the other to make his move. The Rajput pulls out his Aara sword and whips it around. The Roman Centurion then takes his Dolabra and charges at the Rajput. The Rajput jumps back and tries to strike with his Aara, but the Centurion blocks with his shield. The Centurion lunges at the Rajput and swings his Dolabra, but the Rajput jumps out of the way. He then swings his Aara and coils it around the Centurion's leg. The Centurion completely falls over, but is able to save himself from the Rajput by kicking a log at the Rajput and tripping him. The Centurion gets up with his Dolabra at hand and sees that the Rajput has also gotten up and pulled out his Khanda sword again. The Centurion swings at the Rajput, who moves back to avoid it. However, in doing so, he backs up and falls onto a giant log. The Centurion tries to take advantage and swing at the Rajput, but the Rajput rolls out of the way and causes the Dolabra to get stuck in the log. The Rajput then swings his sword and cuts the head of the Dolabra off from the handle. He prepares to swing at the Centurion, but the loss of the Dolabra's head allows the Centurion to swing the broken handle fast enough to hit the Rajput and knock him over. The Centurion pulls out his Gladius and begins swinging wildly at the Rajput, eventually knocking the Khanda out of his hands. He slashes the Rajput's face and forces him to the ground. He raises his sword and prepares to finish him off, but the Rajput puts on his Katar and stabs the Centurion in the stomach. The Centurion falls in pain, then looks up. The image of the Rajput wielding his Khanda is the last thing the Centurion sees before the Khanda tears into his face and kills him. The Rajput then pumps his fists in the air and yells in victory.
Winner: Rajput Warrior
Episode 16: Somali Pirates vs. Medellin Cartel[edit]
Somali Pirate team: Abdi Ali (Somali Native/Army Veteran), Haji Ukajh (Somali Refugee/Weapons Expert)
Somali Pirate weapons: Grappling Hook, AK-47, PKM Machine Gun, RPG-7
Somali Pirate armor: None
Medellin Cartel team: Michael Corleone Blanco (Son of Medellin Cartel Boss), Kenny "Kenji" Gallo (Former Cocaine Smuggler)
Medellin Cartel weapons: Machete, Mini Uzi, M60 Machine Gun, Car Bomb
Medellin Cartel armor: None
Results
Somali Pirate Kills Medellin Cartel Kills
Short Range Grappling Hook 8 Machete 54
Mid Range AK-47 204 Mini Uzi 188
Long Range PKM Machine Gun 140 M60 Machine Gun 96
Explosive Weapons RPG-7 170 Car Bomb 140
Totals 522 478
For short-range weapons, the machete was tested against the grappling hook. The machete cleaved off the arms and severed the throat of a gel torso as well as demonstrated the Colombian necktie, while the grappling hook ripped into a pig carcass. The edge was given to the machete since the grappling hook was not designed to be a weapon and can cause damage to the user.
For mid-range weapons, the Mini Uzi was tested against the AK-47. The Mini Uzi emptied an entire magazine into two targets inside a car with most of the hits being in the head and neck areas while the AK-47 killed two targets at 50yds and two targets at 100yds while fired from a small skiff. The edge was given to the AK-47 for its longer range and firepower.
For long-range weapons, the M60 was tested against the PKM in eliminating four moving targets. The PKM completed the test in 1m and 43s but jammed once while the M60 completed the test in 1m and 54s but jammed twice. The edge was given to the PKM for its higher rate of fire and better mechanical reliability.
For explosive weapons, the car bomb was tested against the RPG-7. Although the RPG-7 was portable and could be fired repeatedly at a distance, the edge was given to the car bomb for its better chance at killing multiple targets with its larger explosive payload.
This is the third squad on squad battle that featured four on four instead of the traditional five on five.
This is the first battle where a combatant eliminates himself and an opponent in a suicide (Pablo Escobar, who is wounded, detonates a Car Bomb, killing himself and the leader of the Somali Pirates).
The Somali Pirates are the sixth of thirteen warriors to win after scoring more kills at mid range and long range.
The car-bomb is the twelfth weapon to be given the edge and score fewer kills than the opposing weapon.
Reenactment 16
The battle starts with a group of Somali Pirates approaching a warehouse near a pier via motor boat. Inside the warehouse, Pablo Escobar and one of the Medellín Drug Cartel thugs are preparing packages of cocaine while a third member practices swinging his machete and a fourth dances to salsa music while holding an M60 machine gun. Outside, the Somali Pirates dock their boat and swarm on shore towards the warehouse. The head Pirate, armed with an AK-47, and two of his men, armed with a PKM Machine Gun and grappling hook, enter the warehouse while a fourth stays behind, shouldering his RPG-7 rocket launcher. Inside, they see the Cartel men relaxing and Escobar giving one of them a package of cocaine. As the thug goes to put it away, the PKM pirate jumps out and kills him with the machine gun. Escobar, alerted to the gunfire, grabs an Uzi while the dancing thug holds out his M60 machine gun and fires back. In the shadows, the other Cartel thug with the machete tries to sneak up on one of the Somali Pirates while they are distracted by the gunfire. The hook Pirate spots him as he charges and tries to fight back with his Grappling Hook. He parries the oncoming swing and hits the Cartel thug in his stomach. The thug counters in response by amputating the Pirate's hand and then slashing his neck. The lead Somali Pirate hears the commotion and turns and kills the Cartel man with his AK-47 with a single shot to the face. The other Cartel henchman continues to fire his M60, but it gets jammed. He drops it and picks up an Uzi. Both he and Pablo Escobar try to make a run for it. The PKM Pirate tries to shoot Escobar, but misses. The head Pirate signals for him to run after the remaining Cartel members. Escobar runs down stairs, and turns around when he hears the Pirate leader chasing him. The Pirate takes cover behind a corner, and the two begin to exchange gunfire. The Somali Pirate eventually manages to shoot Escobar in the left shoulder, who falls to the floor and lies motionless. The Pirate steps on him as he comes down the stairs and takes his cigar and smokes it in satisfaction. Meanwhile, the other Cartel member climbs up stairs and enters a room. When the other Somali Pirate opens the door, the Cartel thug opens fire with his Uzi and kills him. He sneers at the dead body and spits on it. Meanwhile, the head Pirate sees a car with cocaine and a bag of money. He gets in the driver's seat and begins honking the horn to get the rocket Pirate who chose to stay outside. He hears the horn and makes his way toward the garage. However, the head Pirate is unaware that Pablo Escobar, who is behind the car, is still alive. Escobar struggles to get up, but his wounds are so bad that he cannot. He sees the Pirate in the car and pulls out a remote . He sets himself up with his remaining strength and looks under the car, where a bomb is situated. Realizing that he has no other options, he presses the button on the remote as the other Pirate approaches the garage. The bomb goes off, destroying the car and killing both Escobar and the head Pirate while sending the last Pirate to the asphalt. The last Cartel member hears the explosion and runs for an exit. The Somali Pirate sits up and starts to clean off the debris when he sees the last Cartel member exiting from a door. He stands up and prepares his RPG-7 Rocket Launcher. The Cartel member sees him and desperately tries to go back inside, only to find that the door is locked from the inside and cannot be opened. The Pirate fires the rocket, which flies at the Cartel thug and blows up, obliterating him. The remaining Pirate roars in victory and walks away.
Winner: Somali Pirates
Episode 17: Persian Immortal vs. Celt[edit]
Persian Immortal team: Ardeshir Radpour (Persian Historian/Equestrian), Cyrus Zahiri (Persian Sword Master)
Persian Immortal weapons: Sagaris, Spear, Bow & Arrow, Chariot Scythe
Persian Immortal armor: Bronze Scale & Wicker Shield
Celt team: Francis Brebner (Highland Games Champion), Spencer Dinnean (Celtic Warrior Descendant), Dave Baker (Blade Master)
Celt weapons: Long Sword, Lancea, Sling, Burda
Celt armor: Leather Belt & Wood Shield
Results
Persian Immortal Kills Celt Kills
Short Range Sagaris 127 Long Sword 170
Mid Range Spear 247 Lancea 126
Long Range Bow & Arrow 180 Sling 1
Special Weapons Chariot Scythe 135 Burda 14
Totals 689 311
This was the first episode where the warrior's performance was affected by chariot.
For short-range weapons, the Celtic long sword was tested against the sagaris. The long sword decapitated a gel torso in three hits at 74 mph, breaking through the spinal cord on the first swing and through the cheekbone on the second swing. Tested against the Persian Immortal's armor, the long sword struck off metal scales with a force of 280 psi, enough to break a rib behind the armor. It cut a gel head through the nose and to the brain from the back of a chariot. With the pick end of the sagaris, Cyrus Zahiri penetrated a ballistics gel torso multiple times, visually breaking through several ribs and puncturing the bottom portion of the heart, causing a very rapid death by bleedout. The sagaris also punctured a curve in the upper intestine, causing waste matter to openly spill into the interior of the abdomen, causing a septic death. Later, the sagaris was tested against a dummy wearing Celtic armor; an iron coolus helmet(with a pressure sensor attached to the head beneath), a large leather belt, and an iron-rimmed wooden shield. The Persian Immortal expert used the sagaris as a fulcrum to pull away the shield, punctured the coolus helmet with the pick end(penetrating the frontal lobe of the brain and generating a force of over 323 psi), stabbed the naked torso, and punctured the leather belt. However, the sagaris only managed to inflict a flesh wound beneath the leather belt, and took several seconds to be removed. The edge was given to the long sword for its faster recovery time.
For mid-range weapons, the lancea was tested against the Persian spear. The lancea went through a pig carcass when it was thrown as a javelin while the Persian spear killed two human-shaped targets from the back of a chariot. The first target was stabbed in the nape of the neck, piercing the carotid artery and the jugular vein and causing death by rapid bleedout. The second target was stabbed directly in the heart and drug behind the chariot for several feet. The edge was given to the Persian spear since it was not a disposable missile weapon, like the lancea, and had a thinner tip to facilitate deeper penetration.
For long-range weapons, the bow and arrow was tested against the sling. The bow and arrow's effective range was 50 yards while the sling delivered two kills and three wounds with five shots. The edge was given to the bow and arrow for it superior range, accuracy, rate of fire, and lethality.
For special weapons, the burda club was tested against the chariot scythe. The burda club exploded seven heads at roughly 273 psi while the chariot scythe failed to kill either of its two pig targets. The edge was given to the burda for its simplicity, portability, and the failure of the chariot scythe.
The Persian Immortal is one of three warriors to get at least 100 kills with each weapon.
This is the most lopsided episode of Season 2.
The Persian Immortal is the seventh warrior of fourteen who won after scoring more kills at mid range and long range.
The burdha is the thirteenth weapon to be given the edge and score fewer kills than the opposing weapon.
Reenactment 17
The battle begins in an open field with the Persian Immortal and Celt in their own chariots, each with its own charioteer. The Celt raises his Long Sword and points at the other chariot, signaling his charioteer to advance. The Immortal signals for his chariot to charge as well. As the two chariots race across the field, the Immortal fires an arrow from his bow and hits the Celt's charioteer in his chest. The Persian chariot closes in and breaks one of the Chariot's wheels with a Chariot Scythe. The collision throws the Celt off of his chariot and flips the chariot over. The Celt runs up to the fallen vehicle and grabs his Lancea, choosing to abandon his shield. With a loud battle cry, he charges at the Persian Immortal and his
* ''Film/IndependenceDay''
* Music/ElmerBernstein also made some memorable fanfares.
** ''Film/TheTenCommandments''
**
**
*
Winner: Persian Immortal
Episode 18: K.G.B. vs. C.I.A.[edit]
K.G.B. team: Pavel Ksendz (K.G.B. Operator Descendant), Stass Klassen (Former Russian Military)
K.G.B. weapons: Shoe Knife, Camera Gun, Skorpion SMG-61, Dead Drop Spike
K.G.B. armor: None
C.I.A. team: Mike Baker (Former C.I.A. Agent), Frank Dowse (Former Defense Intelligence)
C.I.A. weapons: Garrote, Briefcase Gun, MAC-10, Exploding Cigar
C.I.A. armor: None
Results
K.G.B. Kills C.I.A. Kills
Short Range Shoe Knife 5 Garrote 1
Mid Range Camera Gun 10 Briefcase Gun 95
Long Range Skorpion SMG-61 361 MAC-10 413
Explosive Weapons Dead Drop Spike 74 Exploding Cigar 41
Totals 450 550
For short-range weapons, the shoe knife was tested against the garrote. The shoe knife ripped through a pig carcass and could cause profuse bleeding if it hits an artery or vital organ. The force of a kick with the shoe knife was measured at 605 psi. It was implied that against a real person, the bloodletting would not have been as spectacular as it was on the pig carcass, as most of the bleeding would have been internal. The garrote decapitated a gel torso but was determined to be heavily dependent on a surprise attack from behind. The edge was given to the shoe knife since it was more flexible and less disadvantaged than the garrote.
For mid-range weapons, the briefcase gun was tested against the camera gun. The briefcase gun killed a target with a lethal shot to the liver while the camera gun achieved an instant kill by driving a .22 bullet through the left nostril of a gel head. The edge was given to the briefcase gun since it contained a 9mm PPK which was a heavier caliber and longer range weapon that could be fired multiple times.
For long-range weapons, the MAC-10 was tested against the Skorpion SMG-61 in eliminating five targets. The Skorpion delivered three kills but left one wounded and one alive in 12 seconds while the MAC-10 delivered five kills in 20 seconds. The edge was given to the MAC-10 for its heavier caliber, 30-round magazine, faster rate of fire, and better accuracy.
For explosive weapons, the exploding cigar was tested against the booby-trapped dead drop spike. The cigar completely destroyed the upper and lower jaw of a gel head but was determined to be very unreliable due to its timed fuse and small explosive payload while the explosive trap concealed in the dead drop spike decimated a mannequin. The edge was given to the dead drop spike for its higher success rate at killing a target with its SEMTEX payload and "fail-deadly tamper" trigger.
This is the first, and currently only, episode where every combatant in the final battle has an identity (albeit secret), as well as the first battle to have female combatants.
The CIA is one of six warriors without a battle cry at the end.
The CIA is the eighth of fourteen warriors to win after scoring more kills at mid range and long range.
The female KGB agent (KGB 004) earned 2 kills, making her the first female on the show to kill in the simulation.
Reenactment 18
A CIA Agent (001) is walking up to an embassy of the USSR carrying a briefcase, while a nearby CIA Agent (002) keeps a lookout with binoculars in a nearby van. Behind CIA 001, a Russian KGB Agent (001) shadows him as they walk into the Embassy. Inside, CIA 001 is making a business transaction with KGB 002, a double agent who sells off a roll of camera film for the briefcase full of US currency. With their business done, CIA 001 offers KGB 002 a cigar to which he happily obliges. CIA 001 smirks as KGB 002 takes his last puff and the cigar explodes, blowing off KGB 002's face. CIA 001 slips the film into his vest pocket, grabs the briefcase and leaves the office. In the lobby of the embassy, two KGB Agents (003 and 004) are shooting a film with a camera, while a nearby CIA Agent (003) sits around listlessly with his briefcase. KGB 003 turns to face CIA 001 with the camera and shoots him at point-blank range. Seeing this, CIA 003 immediately stands up and shoots KGB 003 with his briefcase. As KGB 003 falls down dead, KGB 004 pulls out her silenced Skorpion sub-machine gun and fires at CIA 003, shooting him in the back and killing him as he dives behind cover. KGB 004 kneels down to the deceased CIA 001 and steals the camera film as CIA Agents 004 and 005 storm the lobby with silenced MAC 10 submachine guns. KGB 004 gets to an elevator and fires out from cover, impeding the CIA agents' pursuit as the elevator doors close. Inside the elevator, KGB 004 inspects the film and puts it into a Dead Drop Spike. The elevator doors open and KGB 004 comes face-to-face with KGB 001 with both their guns raised at each other. Recognizing each other, the agents lower their weapons and leave as KGB 004 gives 001 the Dead Drop Spike. Outside the embassy, KGB Agent 005 awaits his fellow agents, unaware that he is being watched by CIA 002 from across the street. Back inside the embassy, KGB 001 and 004 are making their way through a kitchen when CIA 004 and 005 catch up to them. The CIA agents open fire, wounding KGB 001 as KGB 004 fires back, shoving the wounded KGB 001 out of the crossfire. CIA 004 and 005 dive for cover behind the counter and move their way up with CIA 005 pushing a serving dolly in front of her. As CIA 005 nears the end of
Winner: C.I.A.
Episode 19: Vlad the Impaler vs. Sun Tzu[edit]
Vlad the Impaler team: Vaclav Havlik (Medieval Sword Master), Brahm Gallagher (Vlad Historian)
Vlad the Impaler weapons: Kilij, Halberd, Steel Crossbow, Hand Cannon
Vlad the Impaler armor: Plated mail, Steel Helmet, Steel Shield
Sun Tzu team: Johnny Yang (Chinese Martial Arts Champ), Tommy Leng (Ancient Chinese Weapons Expert)
Sun Tzu weapons: Jian, Zhua, Repeating Crossbow, Flaming Arrows
Sun Tzu armor: Leather Lamellar, Bronze Helmet
Results
Vlad the Impaler Kills Sun Tzu Kills
Short Range Kilij 337 Jian 234
Mid Range Halberd 214 Zhua 37
Long Range Steel Crossbow 30 Repeating Crossbow 46
Special Weapons Hand Cannon 71 Flaming Arrows 31
Totals 652 348
This match up is the most lopsided time-wise, with Sun Tzu traditionally believed to have been alive between 544-496 BC (during the Bronze Age), and Vlad III between 1431-1476 AD (during the Middle Ages), a difference of 1927 years between Sun Tzu's death and Vlad's birth.
For short-range weapons, the kilij was tested against the jian. The kilij cleanly sliced through a pig carcass with all of its four swings, leading the hosts to call it the only weapon they could compare to the katana. Meanwhile, the rapier-like jian could cleanly pierce through and cut up another pig carcass, piercing the aorta, and severing bone. The edge was given to the kilij for its devastating cutting power.
For mid-range weapons, the zhua (a solid iron pole with a claw) was tested against the halberd. The zhua tore apart a gel head in three strikes (causing a depressed fracture in every bone in the face), while the halberd pierced and ripped through the bones on a side of beef with the axe, hook, and pike portions of the blade, including severing 6 inches into the thickest part of the femur and piercing to the spinal cord. The edge was given to the halberd for its killing power and the flexibility of its hook, spike, and axe head.
For long-range weapons, the repeating crossbow was tested against the steel crossbow. The repeating crossbow fired 20 shots in the span of 30 seconds, and was shown capable of penetrating the chain part of Vlad's plated chainmail although it was a glancing wound. In all, the cross bow delivered seven hits. However the steel crossbow could only get off two shots and delivered only one kill with the second bolt bouncing off Sun Tzu's leather armor. The edge was given to the repeating crossbow for its superior rate of fire.
For special weapons, the hand cannon was tested against the flaming arrow. The hand cannon was described as the most accurate black powder weapon yet seen on the show. It delivered three kill shots and could be used as a spiked club if Vlad missed or ran out of ammunition. The flaming arrow could kill a group of enemies standing in a large sesame oil-soaked area of dry brush through severe fire burns or smoke inhalation but when it was tested directly against Vlad's plated chainmail armor, the first two shots bounced off the plates. A third shot only inflicted a shallow wound, with the flame actually aiding Vlad by stopping blood loss from the wound with the heat from the flame. The edge was given to the hand cannon for its firepower and secondary function as a melee weapon, as demonstrated by Gallagher.
Vlad's method of impalement was also demonstrated in this episode on a gel dummy. The stake was inserting through the posterior and, as gravity carried the body downward it pierced the lung and all major blood vessels in the torso before breaking the clavicle and exiting through the shoulder.
Vlad the Impaler was only the third warrior to receive the edge in 3 out of the 4 tests (the Māori Warrior and SWAT team being the others).
Vlad the Impaler is the first of two warriors who killed using non-factored methods in the simulation (coincidentally, the other warrior is the Vampire, which stems from Count Dracula, who was inspired by Vlad the Impaler).
This is the second of three episodes to have a warrior with at least one gunpowder-based weapon win over one who does not.
Reenactment 19
The battle starts out with Vlad sneaking up to Sun Tzu's campsite, where Sun Tzu has sat down to a cup of tea. Close by, Vlad sets his shield into the ground and readies his hand cannon, firing a shot which destroys the general's teapot. Vlad laughs as he has taken the general off guard, but Sun Tzu raises his repeating crossbow and gets off a few shots and runs away. Vlad ducks behind his shield but is struck in the shoulder. Relatively unharmed, Vlad pulls out the bolt and readies his hand cannon again, but Sun Tzu is nowhere to be seen. Collecting his effects (a steel helmet, his shield, and his halberd), Vlad runs off searching for Sun Tzu. But the general is not far away as he gets the drop on Vlad by shooting him from a tree with a flaming arrow. Vlad is thrown to the ground by the force of the shot, but still remains relatively unharmed as he scrambles to his feet while putting out the small fire. Sun Tzu jumps down from the tree, but is promptly stabbed in the thigh by Vlad's halberd. Sun Tzu yells in pain and strikes the halberd with the edge of his hand, breaking it at the head, astonishing Vlad. Sun Tzu kicks Vlad in the face while he is still distracted and pulls out the halberd, hobbling away as Vlad gets back up and collects his helmet and shield again. Not far away, Sun Tzu pulls out a spare set of his armor and a Zhua hidden underneath fallen foliage. Above him, the Impaler watches him, preparing his steel crossbow. Vlad walks a little ways and sees the general's armor nearby and takes his shot. The armor falls over and Vlad goes to investigate, only to find that he shot a decoy. The real general then jumps down, disarming Vlad from his shield using the Zhua. Vlad dodges another swing from the Zhua and draws his kilij, slashing Sun across the midsection as he recovers. The general falls back again, as Vlad pulls off his gauntlet, revealing that the Zhua managed to cut his forearm. The enraged Vlad picks up his kilij and charges Sun Tzu, who pulls out his Jian and clashes with the warrior king. Both warriors cross swords until when Sun Tzu thrusts, Vlad severs both of Tzu's hands at the wrist. The exhausted, crippled, and helpless general drops to his knees as Vlad raises his sword over his head, but stops in mid-swing from decapitating his victim. Grinning wildly with an evil laugh, Vlad has other ideas for the
* ''Film/{{Rocky}}''
* ''Franchise/StarTrek'':
**
Winner: Vlad the Impaler
Episode 20: Ming Warriors vs. French Musketeers[edit]
Ming Warrior team: Jonathan Weizhang Wang (Kung Fu World Champion), Phillip Dang (Combative Wushu Champion)
Ming Warrior weapons: Dao, 3-Barrel Pole Gun, Nest of Bees, Mechanical Landmine
Ming Warrior armor: Leather Lamellar
French Musketeer team: Xavier Declie (French Combat Historian), Luke Lafontaine (Sword Master)
French Musketeer weapons: Rapier & Main Gauche, Wheel Lock Pistol, Flintlock Musket, Grenade
French Musketeer armor: Steel Cuirass
Results
Ming Warriors Kills French Musketeers Kills
Short Range Dao 71 Rapier & Main Gauche 195
Mid Range 3-Barrel Pole Gun 41 Wheel Lock Pistol 178
Long Range Nest of Bees 15 Flintlock Musket 275
Special Weapons Mechanical Landmine 199 Grenade 26
Totals 326 674
For short-range weapons, the rapier and main gauche combination was tested against the dao. The
For mid-range weapons, the wheel lock pistol was tested against the 3-barrel pole gun against the other team's armor. The wheel lock pistol penetrated the Ming Warrior's studded leather armor and deliver three kill shots but misfired two times during its test while the 3-barrel pole gun was unable to penetrate the Musketeer's steel cuirass and could only inflict one kill and one wound. The edge was given to the wheel lock pistol due to the pole gun's failure.
For long-range weapons, the nest of
For special weapons, the mechanical landmine was tested against the grenade against four targets. The
**
The French Musketeers are the ninth warriors of thirteen to win after scoring more kills at mid range and long range.
The dao is the fourteenth weapon to be given the edge and score fewer kills than the opposing weapon.
Reenactment 20
The battle starts with a band of five Musketeers making their way through a forest. Up ahead, four Ming Warriors emerge from
Winner: French Musketeers
Episode 21: Comanche vs. Mongol[edit]
Comanche team: Joaquin Gonzalez (Comanche Horseman), Jay Redhawk (Master Horse Archer)
Comanche weapons: War Hawk, War Lance, Bow & Arrow, Scalping Knife
Comanche armor: Hair Pipe Breastplate, Buffalo Hide Shield
Mongol team: Munkhtur Luvsanjambaa (Native Mongol Historian), Jason Nguyen (Asian Combat Expert)
Mongol weapons: Flanged Mace, Glaive, Bow & Arrow, Ild
Mongol armor: Leather Lamellar, Leather Shield
Results
Comanche Kills Mongol Kills
Short Range War Hawk 152 Flanged Mace 111
Mid Range War Lance 168 Glaive 116
Long Range Bow & Arrow 205 Bow & Arrow 142
Special Weapons Scalping Knife 3 Ild 103
Totals 528 472
For short-range weapons, the war hawk was tested against the mace, the tests being performed on a ballistics gel skull flanked by two synthetic bone skulls, one of which had a pressure sensor attached to the crown. The war hawk delivered death blows to all three skulls in 32 seconds, piercing into the brainpans with a force of roughly 300 psi, while also stabbing upwards through the gel skull's cheekbone and into the lower portion of the brain, tearing off the top half of the skull. However, the war hawk was stuck for several seconds in the second bone skull and had to be shaken off before moving on to the ballistics skull. The iron flanged mace completely shattered all three skulls in 16 seconds, with a force of over 300 psi; Max Geiger claimed that the mace left a skull more unidentifiable than a shot from a 1-ounce slug, while Dr. Armand Dorian claimed that the torque of the strike meant that even a helmeted opponent would be killed due to a broken neck. The edge was given to the iron flanged mace for its tremendous killing power.
For mid-range weapons, the war lance was tested against the glaive. The war lance was tested from horseback against two stand-ins on foot and a ballistics gel torso mounted on a horse stand-in; striking at 40 mph at the point of impact, the war lance stabbed all three targets at the bottom of the heart, the tip reaching the spinal cord on the gel torso. Against a second gel torso that was clad in a Mongol's hardened leather cuirass, the war lance actually penetrated deeper than against naked ballistics gel, striking 10-12 inches beneath the ribcage. The glaive was tested on a horse-shaped slab of beef which was mounted on a zip-line to simulate motion, stabbing between the ribs at 32 mph and delivering a blow which would have struck the heart and/or the lungs on an actual horse. Although the glaive had a longer tip, the edge was given to the war lance since the glaive could not be used on horseback.
For long-range weapons, the Comanche bow was tested against the Mongol bow against seven targets. The Comanche bow delivered six hits and achieved four kills and one wound in 28s and was capable of firing three arrows at once. The Mongol bow delivered five hits and achieved four kills in 33s. Both archers had one missed shot. The edge was given to the Comanche bow for its speed and accuracy.
For special weapons, the ild short sword was tested against the scalping knife. The ild cut apart a pig carcass in 10 strikes, visually severing the ribcage and spinal cord. The ild's striking speed was clocked at 67 miles per hour. The scalping knife disemboweled another pig carcass with several strikes, inflicting wounds on the torso which would have inflicted a collapsed lung on a human target (but would not have been instant kills in and of themselves), stabbing into the neck and striking the jugular vein and/or carotid artery, and disembowelling the pig with a dragging vertical slice down the abdomen. The scalping knife's stabbing speed was clocked at roughly 30 miles per hour, with Geoff Desmoulins claiming that the hand speed of the Comanche expert was faster; however, the precise data was never divulged. Before the test, the Comanche expert also demonstrated a scalping on a synthetic skull that was dressed in synthetic skin and hair; however, only the visual was displayed, with no information on the potential deadliness of the scalping. The edge was given to the ild sword for its bigger size and cutting power.
The Mongol is one of three warriors to get at least 100 kills with each weapon, and is the only warrior to lose while doing so.
The Comanche is the tenth of thirteen warriors to win after scoring more kills at mid range and long range.
The flanged mace is the fifteenth weapon to be givent the edge and score fewer kills than the opposing weapon.
Reenactment 21
In a valley, the Mongol is sharpening his Ild sword. Nearby, the Comanche cautiously makes his way to the top of the ridge overlooking the valley. The Mongol, feeling as if he's being watched, looks to the top of the ridge. Seeing nothing, he goes back to sharpening his Ild. Back up on the ridge, the Comanche readies his bow and arrow and fires downward to the unsuspecting Mongol. The arrow lands a foot away from the Mongol, startling him. He stands up and looks to the source of the arrow, but is unable to make it out due to the Comanche standing against the sun. Using this opportunity, the Comanche fires two more arrows at the blinded Mongolian, one which flies past him and another which lands right in front of him. The Comanche raises his bow and gives off a loud war cry and falls back. Gathering his senses, the Mongol sheaths his Ild and mounts his horse, while the Comanche thrusts his War Lance into the ground and slings his War Hawk on his back. The Mongol reaches the top of the hill, but is confused when he only finds the Comanche's horse. Hanging off the side of the horse, the Comanche pulls himself up to reveal himself, takes aim with his bow and arrow, and shoots the Mongol in the chest. The Mongol is saved by his lamellar breastplate however, as he angrily thrusts his glaive into the ground and pulls out the arrow. The Comanche rides ahead to set up another attack while the Mongol pulls out his bow and arrow. The Comanche rides past as the Mongol fires another shot, which barely misses him. The Comanche rides up to his War Lance, which he pulls out of the ground and hides into the bushes. The Mongol rides up to his glaive and pulls it out, seeing the Comanche's horse up on the rocky outcropping. The Mongol starts to ride to the abandoned horse when the Comanche ambushes him by tackling him from a rock, throwing him from his horse. The Comanche assumes a battle stance while the Mongol gathers himself and his Glaive. The Mongol swings his glaive but is parried by the Comanche's War Lance. The Mongol counters by slashing at the Comanche's back. The Comanche rolls, dropping his lance as he also avoids a circular slash. The Mongol goes in for a thrust, but the Comanche grabs the glaive and avoids the attack and counters with an elbow strike to the Mongol's head. The Comanche stomps on the glaive, breaking it as the Mongol gets back up and unsheathes his Ild. The Comanche pulls out his War Hawk and the two warriors clash. The Mongol deflects a swing and counters, slashing the Comanche's forearm. The Mongol goes in for a follow-up swing while the Comanche is still stunned, but the Comanche counters by grabbing the arms of the Mongol and hitting the Ild out of his hands, then spinning around and digging the War Hawk into the back of the Mongol. The Mongol pushes the War Hawk away as the Comanche gets it out and front kicks the Comanche, knocking him to the ground. The Comanche recovers and runs off into a cave while the Mongol runs back to his horse to retrieve his Flanged Mace and follows the Comanche into the cave. Inside the cave, the Mongol slowly searches out the Comanche, who has his back to a wall and is holding his War Hawk as well as a Scalping Knife. The Mongol spots the Comanche and swings his mace, which impacts on the cave wall as the Comanche dodges. The Mongol takes aim and swings the heavy mace again, hitting the floor as the Comanche dodges and gets set up for a counter-attack. The Comanche goes in for a swing with the War Hawk, but the Mongol counters with a swing that hits the Native American in the back, sending him reeling. The Mongol swings again, but the Comanche ducks under and quickly stabs the Mongol in the side with his Scalping Knife. The Mongol goes in for another swing, but misses as the Comanche ducks and goes in for two more stabs. While the Mongol is stunned, the Comanche grabs his War Hawk and buries it into the neck of the Mongol. The Mongol slumps to the cave floor, dead as the Comanche removes his hat and cuts off the Mongol's scalp with his Scalping Knife. Victorious, the Comanche stumbles out of the cave mouth, shouting as he holds the bloody scalp on high.
Winner: Comanche
Episode 22: Navy SEALs vs. Israeli Commandos[edit]
Navy SEAL team: Rob Roy (22 Year SEAL Veteran), Colin Palmer (Former SEAL Explosives Expert)
Navy SEAL weapons: Recon 1 Knife, SIG Sauer P226, M4 Colt Commando, C4
Navy SEAL armor: Combat helmet
Israeli Commando team: Moti Horenstein (Israeli Special Forces Instructor), Mike Kanarek (Israeli Special Forces Veteran)
Israeli Commando weapons: KA-BAR Knife, Glock 19, Micro Galil, Semtex
Israeli Commando armor: KASDA helmet
Results
Navy SEALs Kills Israeli Commandos Kills
Short Range Recon 1 Knife 15 KA-BAR Knife 42
Mid Range SIG Sauer P226 101 Glock 19 98
Long Range M4 Colt Commando 355 Micro Galil 288
Explosive Weapons C4 47 Semtex 54
Totals 518 482
This is the first match-up where the competitors are allies who train with each other in real life.
For short-range weapons, the KA-BAR was tested against the Recon 1 in cutting up a gel torso. Mike, wielding the KA-BAR, ripped apart the gel torso with a stabbing speed of 29fps(severing the windpipe, the spinal cord, and every major blood vessel in the neck, starting with an initial kill shot to an artery) while Rob, wielding the Recon 1, decapitated, amputated, and disemboweled the gel torso with a stabbing speed of 32fps. Both men's stabbing speed was determined to be slightly less than the punching speed of the average Olympic boxer. The panel was indecisive as to which knife was better and considered both weapons to be equally effective, resulting in a draw.
For mid-range weapons, the Glock 19 was tested against the SIG Sauer P226 in breaking five lights and eliminating two targets inside a mock-up bistro. The SEALS completed the challenge in 13.84s while the Commandos completed the challenge in 20.03s due to missing with a few shots against the lights. The edge was given to the SIG P226 for the better shooting of the SEALS.
For long-range weapons, the Micro Galil was tested against the M4 Colt Commando in hitting a moving pig target surrounded by four bystanders. The M4 hit the pig target with all 30 rounds in 34s while the Micro Galil fired only 23 rounds in 48s, achieving 21 hits and two grazes. The edge was given to the M4 for its accuracy, faster rate of fire, and tighter grouping.
For explosive weapons, the C4 was tested against the Semtex. In the first round of testing, the C4 destroyed a boat along with the two targets that were on it while a Semtex-laced cellphone killed its target without harming four nearby bystanders. In the second round of testing, 1 lb of each explosive was detonated in two separate wooden outhouses with the C4 generating ~270 psi and the Semtex generating ~324psi. The edge was given to the Semtex for its greater explosive force.
There was one final test comparing the hand-to-hand techniques of the two; the Commando's Krav Maga and the SEALs' Close Quarters Defense (CQD). Despite this, the results were neither shown nor factored into the simulation.
This is the sixth episode to have a tie in weapons edges.
Both warriors did not use one of their weapons in the final battle (the SEALs did not use their knives and the Israelis did not use their pistols).
This episode also marks the first time in a simulated squad battle that one combatant was able to take out two enemies at once, and is the only instance of doing so to win.
This is the closest match in season two.
The Navy Seals are the eleventh warrior of thirteenth to win after scoring more kills at mid range and long range.
Reenactment 22
The battle begins with the Navy SEALs coming up to a power plant occupied by the Israeli Commandos. One of the Navy SEALs spots an Israeli Commando patrolling on a walkway above him and shoots him with his M4 Colt Commando. The single SEAL regroups with his squad and infiltrates the facility through the a tower into the basement while the rest of the Commandos fire at them from the balcony. Inside the basement, the SEALs break off into a 2-man unit and a 3-man unit, while a 3-man unit of Commandos heads into the basement. As the two Navy SEALs make their way through the underbelly of the building, two Israeli Commandos set up an explosive trap with a glob of Semtex stuck to it and attach it to a string, which is attached to a doorknob. The two Navy SEALs come up to the door from the other side. One jiggles the door knob to ensure that it is unlocked, and the two open the door to charge in. The door pulls on the string and sets off the Semtex, instantly killing one of the Navy SEALs and throwing the other to the floor. He struggles to get up, but the other Israeli Commando seizes the opportunity and finishes him with his Micro Galil before he can get back up. Up above, the 3-man SEAL group emerges from a doorway. An Israeli Commando makes his way down a flight of stairs trying to aim his Micro Galil from the sights, but a SEAL who already has a bead on him shoots and kills him with his M4 Colt Commando. The Commando tumbles down the stairs as he is shot. The three other Commandos burst from a doorway and engage the Navy SEALs, burst-firing their Micro Galils and hitting the SEAL who falls over. The other two grab him and pull him away to safety while trying to ward off the Israeli Commandos off with gunfire. Under cover, the other two SEALs check their friend for signs of life, but the SEAL is already gone. The two remaining Navy SEALs enter another building, while the Israeli Commandos regroup and follow them through the door. Both squads emerge in different locations as the SEALs come up a flight of stairs near a turbine, while the Commandos weave their way through various machines. The Israeli Commando leader stops and signals both of his men to move forward, while on the other side, the Navy SEALs come to an open area. The SEAL leader signals for his friend to stop. He kneels down behind the turbine as the leader runs into the open area. The Commando leader comes up on the SEAL leader and tries to shoot him, but his Micro Galils jams and is rendered useless. The Navy SEAL leader runs across the open area, drawing and exchanging fire with the other two Commandos. The SEAL behind the turbine pops out and shoots a Commando in the head with his Colt Commando. The Israeli Commando next to him sees him die, but shrugs it off. The leader runs down a flight of stairs, drawing the attention of the Commando. The Navy SEAL races towards him, but is surprise-attacked by the lead Israeli Commando. The Commando throws him against the turbine, and blocks the SEAL's attempt to fight back and then pulls out his Ka-Bar Knife. He slashes the SEAL's throat and stabs it into his chest. The SEAL hangs on to the Commando leader as he slumps to the floor, and the Commando pats him on the head. The two Israeli Commandos regroup then proceed to run after the last Navy SEAL, who has retreated back into the basement. Downstairs, the Navy SEAL pulls out a C4 charge and slaps it behind a set of pipes. He quickly sets up the detonator and then hides in the back and waits for the Israeli Commandos. They soon arrive and slowly move about, searching for the Navy SEAL. The Navy SEAL then gets an idea and pulls out his Sig Sauer P226. The two Israeli Commandos hear a gunshot and try to find its source, unaware that the Navy SEAL is trying to lure them towards the C4. The Israeli Commandos pass through the pipes, and the Navy SEAL activates the C4, blowing it up and sending both the Israeli Commandos and the SEAL to the floor. The Navy SEAL quickly gets up and points his Sig Sauer P226 at the two Israeli Commandos, waiting for one of them to make their move. However, it is soon apparent that both soldiers were killed by the C4 blast. He raises his gun up and gives a quick shout in victory.
Winner: Navy SEALs
Season 3[edit]
Shortly after the season 2 finale, season 3 was announced on Spike.com, followed shortly after by a live Aftermath featuring new host Richard "Mack" Machowicz answering fan questions.[5] On October 13 the show announced the start of production for the season.[6] Over the course of several weeks, Spike revealed the Season 3 match ups. The battle simulator (created by host Robert Daly, who replaced Max Geiger) now simulates 5,000 battles as opposed to the previous 1,000. The new format (except for Vampires vs. Zombies) is a squad on squad battle of 5 vs. 5 (reserved only for modern matches in past seasons). An average of 100 different X-factors are now factored into each simulation, each being rated on a scale from 1 to 100 (though only a few are mentioned). Season 3 premiered on July 20, 2011 at 10 pm ET. This is the only season with no spear, punching weapon, sling, non-lethal weapon, submachine gun, flamethrower, AK-47, RPG-7, landmine, and shotgun.[7]
Episode 23: George Washington vs. Napoleon Bonaparte[edit]
George Washington team: Paul Suda (18th Century Weapons Expert), Wayne Lee, PhD (Professor of Military History)
George Washington weapons: Colichemarde Sword, Brown Bess Flintlock Musket & Pennsylvania Long Rifle, 6 Pound Cannon
George Washington tactics: Hybrid Warfare
Napoleon Bonaparte team: Mathew Cape (19th Century Weapons Expert), Phillipe Simon (Napoleonic Historian)
Napoleon Bonaparte weapons: Cavalry Saber, 1777 Charleville Musket, 8 Pound Cannon
Napoleon Bonaparte tactics: "Bait and Bash"
Results
George Washington Percentage Napoleon Bonaparte Percentage
Short Range Colichemarde Sword 53% Cavalry Saber 47%
Mid Range Brown Bess Flintlock Musket & Pennsylvania Long Rifle 73% 1777 Charleville Musket 27%
Long Range 6 Pound Cannon 31% 8 Pound Cannon 69%
Totals 2,530 50.6% 2,470 49.4%
X-Factors
George Washington Napoleon Bonaparte
Logistics 73 79
Tactics 84 88
Fatigue 74 67
Generalship 88 82
This is the first episode to test cannons.
For short-range weapons, the French cavalry saber was tested against the Colichemarde sword in eliminating three targets from horseback and on foot. Although both blades were evenly match with three kills and the cavalry saber had flexibility, the edge was given to the Colichemarde sword since it was optimized for dismounted and anti-saber combat.
For mid-range weapons, two four-man squads, one armed with four 1777 Charleville Muskets and one armed with two Brown Bess Muskets and two Pennsylvania Long Rifles, were tested against each other in eliminating four infantry and one mounted officer with five bullets each. The French squad eliminated only four infantry in 1m and 43s while the American squad eliminated all five targets and the simulated horse in 3m and 31s. Although it was very slow to reload, the edge was given to the Pennsylvania Long Rifle for its greater range and accuracy.
For long-range weapons, the French 8-Pound Cannon was tested against the American 6-Pound Cannon in eliminating 6 targets and 1 cannon at 200 yards. The French 8-Pounder achieved three kills and destroyed one cannon while the American 6-Pounder achieved only two kills and destroyed one cannon. In the Anti-Personnel Munition test, the French 8-Pounder achieved an 8/15 kill ratio with its Grapeshot while the American 6-Pounder achieved only a 4/15 kill ratio with its scattershot. The edge was given to the French 8-Pounder for its firepower and the better quality of its munitions and crew.
For military tactics, Washington's "Hybrid Warfare" strategy was compared to Napoleon's "Bait and Bash" strategy. Washington's Hybrid Warfare involved the use of hit-and-run guerrilla warfare to weaken the British army and then use the Continental Army to fight the conventional battles and sieges which successfully led to his greatest victory at the Battle of Yorktown. Napoleon's Bait and Bash involved luring an enemy into position and attacking when the conditions were perfect which was accomplished during his greatest victory at the Battle of Austerlitz where he deceived the Russo-Austrian army into thinking that he was planning to surrender by withdrawing from the Pratzen Heights and then used the cover of fog to mount a surprise attack on the weakened center of their lines. Napoleon's Bait and Bash was given the edge due to the magnitude of the French victory at Austerlitz.
George Washington is one of six warriors with no battle cry at the end.
Reenactment 23
The battle starts off with the Grande Armée climbing a hilltop, where Napoleon observes Washington's Continental Army relaxing near their cannon. Washington rides up and greets his troops and then notices Napoleon's troops watching them. Napoleon orders a charge as Washington's men take defensive positions and start firing. However, none of them hit their targets. One of Napoleon's men kills a Continental Soldier with his first shot, but one of Washington's men shortly follows with a hit of his own. Washington orders his sharpshooter to take out Napoleon's mounted lieutenant, which he does. Both sides then scramble for their cannons. Napoleon's army fires their cannon first and takes out another one of Washington's men, but a man of their own is decapitated as Washington's army fires their cannon. Another shot from Napoleon's cannon disables Washington's artillery. As Washington's men commence a charge, Napoleon hastily reloads and is able to fire Grapeshot from his cannon, which kills one of the chargers and knocks the other one down. Washington gets on his horse and charges towards Napoleon as his opponent does the same. Washington kills Napoleon's last man as he struggles to unsheathe his sword while Napoleon kills Washington's last man as he stumbles to his feet. Then the leaders charge at each other. The first blow knocks Washington off his horse. As he retrieves his hat, Napoleon dismounts and engages him. A brief clash of swords gives Washington an opening and he punches Bonaparte in the face, stunning him. They engage again and after a while, Washington gets the upper hand and with a thrust, pierces his sword into Napoleon's neck. As his opponent falls, Washington casually cleans his sword and stares towards the horizon.
Winner: George Washington
Episode 24: Joan of Arc vs. William the Conqueror[edit]
Joan of Arc team: Claire Dodin (15th Century Weapons Expert), Timothy Pickles (Military Historian)
Joan of Arc weapons: French Arming Sword, Steel Crossbow, Siege Cannon
Joan of Arc armor: Plate Armor
Joan of Arc tactics: "Audacious Attack"
William the Conqueror team: Jason McNeil (Medieval Combat Specialist), Stephen Morillo, PhD (Chair, Wabash College)
William the Conqueror weapons: Norman Broadsword, Composite Crossbow, Torsion Catapult
William the Conqueror armor: Chain Mail Hauberk
William the Conqueror tactics: Feigned Retreat
Results
Joan of Arc Percentage William the Conqueror Percentage
Short Range French Arming Sword 49% Norman Broadsword 51%
Mid Range Steel Crossbow 55% Composite Crossbow 45%
Long Range Siege Cannon 51% Torsion Catapult 49%
Armor Effectiveness Plate Armor 56% Chain Mail Hauberk 44%
Totals 2,587 51.74% 2,413 48.26%
X-Factors
Joan of Arc William the Conqueror
Physicality 64 78
Experience 58 81
Tactics 72 78
Intuition 84 80
Logistics 74 72
Killer Instinct 83 86
This is the first co-ed episode, as well as the first episode to test siege engines.
For short-range weapons, the arming sword was tested against the Norman broadsword in eliminating four targets and damaging one special target wearing the opposing warrior's armor. The Arming sword achieved four kills and penetrated William's armor in 35s while the Norman Broadsword achieved five kills in 21s but did not penetrate Joan's armor. The edge was given to the Norman Broadsword for its better performance at thrusting and slashing.
For mid-range weapons, the Composite Crossbow was tested against the Steel Crossbow in eliminating three defenders. The Composite Crossbow scored a 3/9 hit ratio, a 1/6 kill ratio, and an Average Reload time of 20s while the Steel Crossbow scored a 6/9 hit ratio, a 4/6 kill ratio, and an Average Reload time of 57s. The edge was given to the Steel Crossbow for its better accuracy.
For long-range weapons, the 12-Pound Siege Cannon was tested against the Torsion catapult in a simulated castle siege. The Siege Cannon inflicted heavy damage on a wall with its first three shots and bored a large hole into a gel dummy with the fifth shot, despite missing it with the fourth. The average reload time was 1m and 24s. The Torsion Catapult fired rocks over a castle wall and scored a 3/5 kill ratio with an average reload time of 1m and 1s. The edge was given to the Siege Cannon for its intimidation factor and ability to actually breach a castle wall.
For armour, Joan's Full Plate was tested against William's Chainmail Hauberk in encumbrance and protection capability. Joan's Full Plate only reduced her mobility by 14% and deflected a blow from the Norman Broadsword while William's Chainmail Hauberk reduced his Mobility by 27% and was pierced three times by the Arming Sword. The edge was given to Joan's Full Plate due to its greater maneuverability and the failure of William's Chainmail Hauberk.
For military tactics, Joan's "Audacity" was compared to William's "Feigned Retreat". At the Siege of Orléans, Joan snuck some of her forces into Orléans and then ordered them to regroup for a bold, frontal attack on the English Siege Post which succeeded in lifting the siege and saving Orléans from capitulation. At the Battle of Hastings, William's initial uphill attack was foiled by the Saxons forming a Shield Wall formation on top of a hill. By feigning retreats, he deceived them into breaking their shield wall formation and coming off the high ground which allowed his forces to inflict significant casualties on the pursuing Saxon forces. With their ranks thinned out and their shield wall reduced in effectiveness, William ordered his archers to fire on the rear of the Saxon army which succeeded in inflicting further casualties and mortally wounding king Harold Godwinson, clinching the victory for the Normans. The edge was given to William's "Feigned Retreat" for the greater tactical significance of his victory at Hastings.
This is the first ancient match-up that features warriors of the
* Humperdinck's entrance in ''Film/ThePrincessBride'' gets a sinister fanfare.
* The background trumpets
Joan of
This is the first ancient match to
Joan of Arc is the second female to take part in the fight, the only female to lead a team, and the only female to survive the final
This is the third of
A
Joan of Arc killed 3 combatants in the simulation, earning her the most kills out of any female warrior (the female KGB agent earned 2 kills).
Joan of Arc is the twelfth warrior to win after scoring more kills at mid range and long range.
Reenactment 24
Joan of Arc finishes a prayer to God and resumes her siege on William's castle, assisted by four French knights while William the Conqueror defends with four Norman soldiers. Two of the
* In ''Film/TheGoldenVoyageOfSinbad'', a fanfare is played for
* In ''Film/{{The Three Musketeers|1973}}'' (1973), a fanfare is to be played for
Winner: Joan of Arc
Episode 25: U.S. Army Rangers vs. North Korean Special Ops[edit]
U.S. Army Ranger team: Staff Sgt. Tim Kennedy (U.S. Army Ranger), Lt. Col. John Lock [ret] (U.S. Army Ranger/Historian)
U.S. Army Ranger weapons: M4 Assault Rifle, SR-25 Sniper Rifle, Claymore Mine
U.S. Army Ranger hand-to-hand combat: Special Operations Combatives Program
North Korean Special Ops team: Charles Joh (SWAT CDR/Tactics Specialist), Ji Jay Kim (Fmr South Korean Marine), Thomas Rix (Fmr U.S. Intelligence Officer), Grand Master Ho Jin Song (9th Degree Black Belt)
North Korean Special Ops weapons: Type 68 AKM, PSL, Anti-Personnel Box Mine
North Korean Special Ops hand-to-hand combat: Hapkido and Tae-kwon-do hybrid
Results
U.S. Army Rangers Percentage North Korean Special Ops Percentage
Mid Range M4 Assault Rifle 45% Type 68 AKM 55%
Long Range SR-25 Sniper Rifle 55% PSL 45%
Special Weapons Claymore Mine 72% Anti-Personnel Box Mine 28%
Totals 2,504 50.08% 2,496 49.92%
X-Factors
U.S. Army Rangers North Korean Special Ops
Discipline 83 88
Terrain Familiarity 78 88
Extremism 83 90
Psych Warfare 74 86
Operational Experience 85 78
Hand-To-Hand Combat 89 81
This is the first match-up which could potentially take place in real life due to the current relations between the two warriors' countries.
For mid-range weapons, the Type 68 was tested against the M4 Carbine in eliminating six targets inside a command post. Although both rifles completed the test in 30s, the Type 68 used only 13 shots while the M4 used all 30 shots. The edge was given to the Type 68 for its greater stopping power.
For long-range weapons, the SR-25 was tested against the PSL in eliminating six targets (3 static, 1 moving, 1 hidden, and 1 counter-sniper) during a simulated assault on a communications post. The SR-25 completed the test in 1m and 48s while the PSL completed the test in 2m and 7s. The edge was given to the SR-25 for its lighter recoil and 20-round clip capacity.
For explosive weapons, the Box Mine was tested against the M18 Claymore in eliminating a group of three targets. The box mine failed to trigger the pointman's 100G shock patch but still killed it with a potentially fatal leg amputation while the M18 Claymore killed all three targets through its shrapnel spray. The edge was given to the M18 Claymore for its higher lethality.
For close combat, the NKSOF's hapkido+taekwondo combination was compared to the Army Ranger's SOCP. The combination of hapkido and taekwondo relies on using the attacker's energy against him and attacking his pressure points as well as using circular motions and quick strikes followed by a lethal finishing blow while SOCP relies on simple, quick blunt force to do damage and make space. Both styles of fighting were deemed to be equally effective but were factored into the simulation as X-factors, not weapons.
This is the only match-up without short range weapons, the third without any melee weapons, and the third to feature hand-to-hand combat (although this was the first time it was factored into the simulation).
This episode used footage from the film Black Hawk Down, which is based on the real-life story of Rangers risking their lives to recover fallen comrades.
This is the second battle where a combatant eliminates himself and an opponent in a suicide (the third Ranger, mortally wounded by the fourth NKSOF soldier, detonates a Claymore which kills both of them).
The PSL is one of two weapons to not score any kills in the Season 3-formatted simulation.
This battle is the closest match in Deadliest Warrior history with a difference of 8 kills.
A bonus scene not shown in the original broadcast available at Spike.com showed the battlefield tactics of each warrior in the scenario of North Korea invading South Korea and the response by the US, which Mack deemed too close to call for him to give either side the edge.[9]
The US Army rangers are the second warrior to get the edge in explosive weapons and win (The other is the IRA).
Reenactment 25
Somewhere along the Korean Peninsula, a group of 5 U.S. Army Rangers are getting set to raid a Korean occupied facility, largely resembling a factory. The lead Ranger gestures with his arm, and the other Rangers copy as they march up to the facility. The Ranger sniper separates himself from the group and sets up his SR-25 rifle, surveying the area. He soon finds the enemy sniper and his spotter on a ledge, and a patrolling soldier further down. The Ranger takes aim and takes out the sniper. He quickly changes targets to the half-aware patrolling soldier and quickly downs him. The sniper quickly vacates the area, hauling away the sniper rifle while the spotter crawls to avoid any further engagement and takes his AKM assault rifle. Meanwhile, the Ranger group marches slowly up a drainage ditch when one ranger trips a box landmine, sending him flying. Hearing the commotion, two Korean Special Ops emerge from a doorway and start firing full-auto volleys at the Rangers. The injured Ranger calls for help while another Ranger braves the shots and attempts to pull the downed man to safety. Soon, the Korean from the roof fires his PSL, cutting down the Ranger. The downed Ranger is also shot through with the North Korean's Type 68. Both sides continue to fire on each other until all three Koreans fall back into the facility. Seeing their chance, the Rangers begin their advance after the Koreans. Back inside, the Korean leader gestures to his friend to ambush them from the stairs while he goes on ahead. Two Rangers follow them into the building and are met with assault rifle fire. The Rangers waste no time and quickly kill the attacker, sending him over the railing. Meanwhile, the Ranger sniper comes to another part of the facility and whips off his backpack. A nearby NKSOF hears the commotion and goes to investigate. The sniper finishes rigging up a Claymore landmine, but is stopped dead in his tracks by the SOF's rifle fire. The intruding soldier walks up to confirm his kill, but the sniper, barely showing signs of life, presses the detonator. He is killed by the mine's explosion while the Korean is flung into the air and killed by the deadly shrapnel. Back inside the facility, both of the remaining Rangers are searching for the Korean leader. While cleverly hidden in the shadows, the Korean leader kills one of the Rangers when he comes too close. The Korean leader fires off one last round at the Ranger leader before emptying his gun. The Korean leader runs for the stairs as the Ranger leader spots him and takes a shot at him. The Korean leader sets his rifle down under cover from the stairs and continues his escape, while the cautious Ranger leader makes his way after him. The Korean leader sets himself hidden behind a wall and waits for the Ranger leader. The Ranger leader soon gets within range of the Korean leader as he tries to
Winner: U.S. Army Rangers
Episode 26: Genghis Khan vs. Hannibal[edit]
Genghis Khan team: Khosbayar (U.S. Marine & Mongol Weapons Expert), Timothy May, PhD (Author, "The Mongol Art of War")
Genghis Khan weapons: Turko-Mongol Saber, Jida Lance, Recurve Bow
Genghis Khan armor: Lamellar Armor
Genghis Khan tactics: Feigned Retreat
Hannibal team: Bryan Forrest (Classical Weapons Specialist), Patrick Hunt, PhD (Professor of Archaeology, Stanford)
Hannibal weapons: Falcata, Soliferrum, War Elephant
Hannibal armor: Musculata Armor
Hannibal tactics: Double Envelopment
Results
Genghis Khan Percentage Hannibal Percentage
Short Range Turko-Mongol Saber 57% Falcata 43%
Mid Range Jida Lance 14% Soliferrum 86%
Special Weapons Recurve Bow 62% War Elephant 38%
Totals 2,739 54.78% 2,261 45.22%
Armor Failure Rates
Genghis Khan Percentage Hannibal Percentage
Body Steel Lamellar 1.32% Brass Musculata 4.22%
Head Steel Helmet .78% Brass Helmet 7.48%
Shield Steel 7.48% Bronze-rimmed Wooden 2.80%
X-Factors
Genghis Khan Hannibal
Intimidation 89 86
Battlefield Strategy 89 76
Physicality 76 81
Armor Metallurgy 85 74
This is the first time in which a weapon that was alive was tested.
For short-range weapons, the Turko-Mongol Saber was tested against the Falcata in eliminating four targets on foot and
* Music/ErichWolfgangKorngold's composed
For mid-range weapons, the Jida Lance was tested against the Soliferrum in eliminating a moving target from horseback. Although the Jida was longer and more likely to achieve a kill, the edge was given to the Soliferrum since it could be used as a missile-weapon and that Hannibal would be carrying several of them.
For special weapons, the War Elephant was tested against the Recurve Bow. Suzie, not being a trained war elephant, was egged on by her trainer, Hayden Rosenaur, throughout the testing. The stomping power of an Elephant was measured at 2,045 lbs while the Recurve Bow could achieve painful, but non-lethal, penetrations into elephant hide with armor-piercing Arrows. Mac did point out that these arrows would cause pain to the elephant and likely cause it to panic and go out of control. The edge was given to the War Elephant for
*
For Armor, Hannibal's Musculata was tested against Genghis Khan's Steel Lamellar in protecting against the opposing warrior's sword. Both Hannibal and Genghis Khan's shields held well, with the arm behind it not encountering enough force to break bone. Both the Musculata and Lamellar sustained harmless penetration, not enough to even touch the wearer. But Hannibal's Brass helmet dented and failed at 435 psi, which meant a depressed skull fracture, while Genghis Khan's helmet was not only unscathed, but there was not enough force to damage the skull. The
* Hilariously {{parodied|Trope}} in ''Film/RobinHoodMenInTights'':
** First, there's
For military tactics, Hannibal's "Double Envelopment" was compared to Genghis Khan's "Feigned Retreat". At the
This is the only reality based episode in season 3 that did not feature any black powder weapons.
This is the second episode not to feature a long-range category (although the Soliferrum and the
Percentage wise, Hannibal's Soliferrum is the
** Later when an actual trumpet fanfare
Genghis Khan is
*
The
* The ''Film/JamesBond'' scores of Music/JohnBarry are practically ''made'' of fanfare.
** Heck, there's a track on
** ''Film/{{Goldfinger}}''
** ''Film/YouOnlyLiveTwice''
** ''Film/AViewToAKill''
** ''Film/TheLivingDaylights''
* Several {{leitmotif}}s in ''Film/TheLordOfTheRings'' get
* ''Film/HowTheWestWasWon''
*
Despite being
A bonus clip not in the
* ''Film/SkyCaptainAndTheWorldOfTomorrow''
[[/folder]]
[[folder:Literature]]
* Creator/RobertEHoward's ''Literature/{{Kull}}'' story ''The Shadow Kingdom'' opens
Reenactment 26
The battle starts with Genghis Khan, who is mounted on horseback, and 4 of his Mongol soldiers out walking on a hillside. They soon hear a strange noise and see Hannibal, who is mounted up on a war elephant and being accompanied by 4 Carthaginians: 3 foot soldiers and a single horseman. Hannibal soon makes visual contact with Genghis, and Genghis orders his men to load their bow and arrows. They aim upwards and fire, one which comes down in Hannibal's shield, and another which sticks in an unlucky Carthaginian. In retaliation, Hannibal orders his horseman to ride on and attack with Soliferrums. As he charges, one Mongol breaks from the group and charges into battle with his Jida Lance, only to be struck down by one of the
Winner: Genghis Khan
Episode 27: Saddam Hussein vs. Pol Pot[edit]
Saddam Hussein team: Sabah Khodada (Former Iraqi Army General), Calvin Bondley (Saddam Weapons Specialist), Lt. Col. Rick Francona [ret] (Former U.S.A.F. & C.I.A. Agent)
Saddam Hussein weapons: Combat Knife, Browning Semi-Automatic Pistol, RPK Light Machine Gun, RGD-5 Grenade
Pol Pot team: Jonathan Khan (Pol Pot Weapons Expert), Kilong Ung (Cambodian Genocide Survivor)
Pol Pot weapons: Cane Knife, Tokarev TT-33, RPD Light Machine Gun, Chinese Stick Grenade
Results
Saddam Hussein Percentage Pol Pot Percentage
Short Range Combat Knife 54% Cane Knife 46%
Mid Range Browning Semi-Automatic Pistol 62% Tokarev TT-33 38%
Long Range RPK Light Machine Gun 53% RPD Light Machine Gun 47%
Special Weapons RGD-5 Grenade 41% Chinese Stick Grenade 59%
Totals 2,828 56.56% 2,172 43.44%
X-Factors
Saddam Hussein Pol Pot
Dominance 78 75
Training 70 53
Psychological Health 46 27
Initiative 74 83
Killer Instinct 86 89
This is the first episode to use multiple weapons in a single test.
For short-range weapons, the combat knife was tested against the cane knife in eliminating two targets. The combat knife killed both targets with a stabbing speed of 40 mph while the cane knife had a slashing speed of 45 mph but failed to kill the second target. The edge was given to the combat knife for its flexibility and portability.
For mid-range weapons, the Browning Hi-Power was tested against the TT-33 in eliminating two targets at phase 3 of the first test. Although the TT-33 finished the test at 2:02, the edge was given to the Browning Hi-Power for its 13-round capacity and heavier caliber.
For long-range weapons, the RPK was tested against the RPD in eliminating a missed target in phase 1 of the first test, five targets in phase 2 of the same test, and eliminating two targets in a motorcade ambush with 80 rounds. During the first test, the RPK completed Phase 1 at 0:09 and Phase 2 at 1:20, but had to be reloaded, while the RPD completed Phase 1 at 0:12 and Phase 2 at 1:49. During the Motorcade Ambush test, the RPK completed with 59s while the RPD completed with 46s. The edge was given to the RPD for its 100-round Drum Magazine.
For explosive weapons, the RGD-5 grenade was tested against the Chinese Stick Grenade in eliminating four targets at phase 1 of the first test. Although both Grenades only killed three targets, the edge was given to the Chinese Stick Grenade for its higher explosive payload and lower risk of rolling off-target.
Sabah Khodada, who served under Saddam Hussein until he was imprisoned for insubordination, is the first expert of the series unable to speak English, necessitating fellow expert Rick Francona to translate for him. He is also the only expert to have personally known one of the named warriors.
This is the only episode in season 3 where both warriors use more than 3 weapons.
This is the second episode in which a warrior was able to take out two opponents in the simulation at once with an explosion, the first being Navy Seal vs Israeli Commando.
The RPD Light Machine Gun is one of two weapons to not score any kills in the Season 3-formatted simulation.
Despite the results being close, this is the most lopsided match-up of season 3.
Saddam Hussein is the thirteenth warrior of thirteen to win after scoring more kills at mid range and long range.
The RPD Light Machine Gun is the seventeenth weapon to get the edge and score fewer kills than the opposing weapon.
A bonus clip showcases each dictator's preferred method of torture: Pol Pot's electric shock and Saddam Hussein's chemical bath.[12]
Reenactment 27
Inside a war-torn Iraqi city, Saddam Hussein sits in his office looking over paperwork while 3 of his Republican Guard soldiers stand watch outside his building and 1 is inside protecting him. Outside, 4 armed Khmer Rouge guerrillas run in, hiding behind building and pillar cover. One Khmer Rouge takes out his stick grenade and lobs it at the checkpoint's guardhouse. The grenade explodes, killing two soldiers. Both Hussein and his bodyguard are alerted to explosion as they both exit the office to see the commotion. Back outside, a firefight starts between the only Republican Guard soldier unscathed by the grenade and the Khmer Rouge rebels. The Iraqi soldier takes his RGD-5 grenade and lobs it to the pillars, killing one Cambodian insurgent and stunning another to his knees. Both Hussein and his bodyguard burst from a second-story balcony and join the fray, shooting and killing the guerrilla before he can get back to his feet. The bodyguard stops for a minute to reload a fresh magazine into his RPK machine gun as Pol Pot enters the scene and takes the dead rebel's RPD machine gun and fires at the balcony. Under heavy fire and outgunned, Saddam calls for a retreat as he, his bodyguard, and the last checkpoint guard fall back inside the building. Pol Pot and his remaining soldiers cross the street and are about to raid the building when Saddam's motorcade comes veering around the corner, with a worried Saddam telling the driver to hurry. Pol Pot and two of his men quickly head him off and fire on the automobile, with Pol Pot's Tokarev shooting the driver in the face and killing him, making Saddam very angry. The Khmer Rouge forces dive out of the way as the motorcade speeds ahead uncontrollably and crashes into the side of a house. Saddam and his bodyguard quickly exit the vehicle as one Khmer Rouge rebel fires at the car with his RPD, shooting the gas tank and causing the motorcade to explode. The Khmer Rouge guerrilla moves in with his gun raised, inspecting the flaming wreckage to see the driver dead. The last Republican Guard pops out of the doorway of the building he entered and fires at the rebel, forcing him to regroup behind cover with Pol Pot and the other rebel, who return fire. The RPD guerrilla stands up to fire at the guard, but is shot down by Saddam who emerges from the second-story window, firing his Browning pistol. Saddam's bodyguard finishes the last of his RPK ammo and quickly draws his Browning while withdrawing into the safety of the building. Pol Pot and his remaining soldier then move on to the building, Tokarevs at the ready with Pol Pot quickly pointing his upward and shooting. In the alley behind the building, the bodyguard waits for the Khmer Rouge forces to show themselves. The Khmer Rouge rebel soon enters the alley and engages the bodyguard, but Pol Pot quickly puts him down from behind with a strike from his cane knife. Pot then motions for the rebel to move into the house while Pot frees his knife from the dead guard's back. The rebel moves into the house, but sees nothing. He motions for Pol Pot to come in, but is soon attacked by Saddam, who stabs his combat knife through the front of his chest. Pol Pot empties the rest of his Tokarev ammo as Saddam drags the dead rebel inside. He drops his Tokarev on the ground and cautiously enters the building. Through a window, he sees Saddam standing behind a wall with only his left arm visible. Pol Pot makes his move and rounds the corner, swinging his cane knife into the dictator's neck. However, he realizes too late he has cut into his dead comrade, wearing Saddam's jacket. The real Hussein comes to his side, wearing an undershirt, raises his Browning to Pol Pot's head, saying "This is a weapon" in Arabic, and pulls the trigger. After Pol Pot drops out of view, Saddam raises his gun in the air and shouts "Allāhu Akbar!" (God is great) in victory.
Winner: Saddam Hussein
Episode 28: Theodore Roosevelt vs. Lawrence of Arabia[edit]
Theodore Roosevelt Team: Gsgt. Quay Terry [ret] (United States Marine Corps), Gary Harper (Military Historian/Armorer)
Theodore Roosevelt Weapons: Bowie Hunter, 1896 Krag Carbine, Gatling Gun
Theodore Roosevelt Tactics: "Suppress & Slaughter"
Lawrence of Arabia Team: Richard Reid (British Firearms Specialist), Gavin Scott (T. E. Lawrence Historian)
Lawrence of Arabia Weapons: Jambiya Dagger, Short Magazine Lee–Enfield Rifle, Vickers Machine Gun
Lawrence of Arabia Tactics: "Phantom Army"
Results
Theodore Roosevelt Percentage Lawrence of Arabia Percentage
Short Range Bowie Hunter 33% Jambiya Dagger 67%
Mid Range 1896 Krag Carbine 46% Short Magazine Lee–Enfield Rifle 54%
Long Range Gatling Gun 58% Vickers Machine Gun 42%
Totals 2,582 51.64% 2,418 48.36%
X-Factors
Theodore Roosevelt Lawrence of Arabia
Endurance 71 88
Tactics 75 81
Battlefield Experience 67 76
Calm Under Fire 86 81
This is the first episode to test rapid fire crew-served weapons.
For short-range weapons, the bowie hunter was tested against the jambiya in eliminating two targets. The bowie hunter only killed one target and had an impact force of 42 mph while the jambiya killed both targets and had an impact force of 51 mph. The edge was given to the jambiya for its larger blade.
For mid-range weapons, the SMLE was tested against the Springfield 1896 Krag in velocity, damage, recoil performance, and in eliminating 8 targets (3 static, 3 moving, and 2 pop-up) with 20 rounds during a simulated assault. In the performance test, the Springfield Krag had a muzzle velocity of 1958 fps, created a damage cavity of 5-in, and imparted a recoil force of 9 lbs while the SMLE had a muzzle velocity of 2592 fps, created a damage cavity of 5.5-in, and imparted a recoil force of 37 lbs. During the assault test, the Springfield Krag scored an 8/8 kill ratio and a 16/20 hit ratio of 80% in 2:26 while the SMLE scored a 7/8 kill ratio and a 14/20 hit ratio of 70% in 2:15. Although the Springfield Krag was lighter and more accurate and the SMLE was stronger, faster to reload, and could hold twice as many rounds, both weapons were deemed to be even, resulting in a draw.
For long-range weapons, the Gatling gun was tested against the Vickers machine gun in eliminating 18 targets with 250 rounds. The Gatling gun scored a 13/18 kill ratio in 1:11 while the Vickers scored a 14/18 kill ratio in 1:41 but jammed once. The edge was given to the Gatling gun for its faster rate of fire and resistance to jamming.
For military tactics, Roosevelt's Charge, aka "Suppress and Slaughter" was compared to Lawrence's Hit Hard and Vanish, aka "Phantom Army". At the battle of San Juan Hill, the Rough Riders came under artillery and infantry fire and Roosevelt responded by ordering his Gatling gun detachment to provide suppressing fire which allowed his troops to charge up and take the San Juan and Kettle hill positions. At the Battle of Aqaba, Lawrence used several raids on the train routes north of the position to trick the Turkish army into thinking he was going to attack Damascus. The Turks took the bait by launching a pursuit against the Bedouin raiders which left only a battalion to defend Aqaba and allowed Lawrence to take the strategic port city after a successful attack. The edge was given to Lawrence for his tactical ability in deceiving and outmaneuvering the enemy.
Lawrence of Arabia is the first warrior whose team members are not of the same nationality (Lawrence was a Leftenant Colonel in the British Army who fought with Hashemite Arabs)
This is the eighth episode to have a tie in weapons edges.
Theodore Roosevelt is only the second warrior to win with only one edge between all categories (the other was the Shaolin Monk).
This is the only episode in season 3 to reveal the amount of kills for a weapon (10,316 kills for the Gatling gun and 7,544 kills for the Vickers machine gun).
A bonus scene featuring the Battlefield Experience X-Factor which was only mentioned in the original broadcast is available at Spike.com.[13]
Reenactment 28
The battle begins on a hillside, where Roosevelt and 4 of his Rough Riders are congregating with each other. Roosevelt looks up the hill to suddenly see Lawrence in full desert garb coming over the hill. Roosevelt distances himself slightly to measure up the stranger when Lawrence suddenly motions with his hand, summoning his Bedouin tribesmen carrying weapons and machine gun parts. Roosevelt calls for his men to prepare the Gatling Gun as Lawrence and his men prepare the Vickers machine gun and fire their SMLE rifles. Roosevelt takes aim and fires with his Krag rifle as the Rough Riders cart out their Gatling gun and aim it up the hill. The Vickers gunner opens fire on the Rough Riders, killing one of the gunners as he tries to run behind the Gatling for cover. The Gatling crew begins to crank out fire as Roosevelt and the other Rough Riders fire their Krag rifles. Eventually, one of Lawrence's men is taken by the gunfire as the Vickers gun suddenly jams. Outgunned by the Gatling, Lawrence orders his men to retreat back down the hill. Seeing their opponents flee back down the hill, Roosevelt orders the Gatling gunner to cease fire as the two riflemen run up the hill, inspecting the machine gun site. One of the riflemen waves his hand, signaling "All Clear". Meanwhile, Lawrence of Arabia and his men make their way up the other side of Colonel Roosevelt's position, unbeknownst to him and the gunner. Lawrence takes out a bundle of dynamite and lights the fuse. The blast rocks the hillside as Roosevelt and the gunner quickly turn the Gatling towards the area of the blast. While their backs are turned, a Bedouin rebel shoots out the gunner. Roosevelt turns around and aims his Krag as the other two riflemen regroup with him, taking aim at the Bedouin. Behind them, another Bedouin charges over the hill, but is shot down as one of the riflemen mounts the Gatling, shooting him before he even comes within range. The other Bedouin aims his SMLE and fires, hitting Roosevelt in the left arm and forcing him to kneel. One of the Rough Riders takes aim and kills the Bedouin while he is still exposed. The other Rough Rider helps Roosevelt to his feet, with Roosevelt assuring him that he's okay. Before they come to their senses, Lawrence fires his SMLE, shooting a Rough Rider in the back of the head. Roosevelt then regains his senses and shoots the Bedouin across the hill. Both men now give chase after Lawrence of Arabia, attempting to reload their rifles. Lawrence jumps down into a trench as the pursuing rifleman reloads his Krag. The rifleman slowly makes his way down the trench, aiming his rifle in front of him when Lawrence comes around the corner, jambiya knife in hand. The rifleman tries to hit Lawrence with the stock of the rifle, but Lawrence ducks and counters with a slash to the Rider's shoulder, knocking off his hat. Angered, the Rough Rider attempts to draw his knife, but Lawrence follows up with two slashes to the chest, killing him. Behind him, Roosevelt inhales deeply and draws his Bowie Hunter knife, preparing to show down with Lawrence. Lawrence takes a step forward and swings, causing Roosevelt to shout and lunge forward. Lawrence jumps back and counters with two slashes. Roosevelt jumps back and feints a slash, following up with a punch to Lawrence's face. While he is still stunned, Roosevelt grabs Lawrence's keffiyeh and wraps it around his knife-arm and stabs Lawrence in the stomach. Roosevelt pulls out the knife and Lawrence falls down dead. He then raises his blood-covered Bowie knife in the air and yells in victory.
Winner: Theodore Roosevelt
Episode 29: Ivan the Terrible vs. Hernán Cortés[edit]
Ivan the Terrible Team: Vladimir Orlov (Russian Special Forces Trainer), Andrew Jenks, PhD (Professor of Russian Studies)
Ivan the Terrible Weapons: Sablia, Bardiche, Pishcal
Ivan the Terrible Armor: Plated mail, Fluted helmet
Hernán Cortés Team: Jason Heck (16th Century Weapons Expert), Kyle Lopez (Spanish Colonial Expert)
Hernán Cortés Weapons: Espada ropera, Alabarda, Arquebus
Hernán Cortés Armor: Steel Breastplate, Tassets, Morion helmet
Results
Ivan the Terrible Percentage Hernán Cortés Percentage
Short Range Sablia 54% Espada Ropera 46%
Mid Range Bardiche 38% Alabarda 62%
Long Range Pishcal 59% Arquebus 41%
Totals 2,253 45.06% 2,747 54.94%
X-Factors
Ivan the Terrible Hernán Cortés
Intimidation 90 82
Physicality 84 69
Generalship 54 76
Psychological Health 37 72
Domination 78 85
This is the first episode to feature matchlock rifles, disproving the myth of their inaccuracy.
For short-range weapons, the sablia was tested against the espada ropera in slashing, thrusting, and horseback performance. The sablia passed both tests while the espada ropera cut a pig in half but failed on horseback. The edge was given for the sablia for its performance on horseback.
For mid-range weapons, the bardiche was tested against the alabarda in eliminating a gel torso and an opponent on horseback. The bardiche completely destroyed the gel torso but failed to take out the rider while the alabarda eliminated both the gel torso and the rider. The edge was given the alabarda for its lighter weight, flexibility, and reach.
For long-range weapons, the arquebus was tested against the pishcal in eliminating 3 targets and piercing the opposing warrior's armor. Although both weapons killed all three targets with only two shots and pierced the opposing warrior's armor, the edge was given to the pishcal for its faster reload, better accuracy and its stabilizing mount (the arquebus used a stave to stabilize the gun's barrel as the pischal used the bardiche; one of Mack's notes on this was that you had a weapon already prepared for use once the opponent was within a range that made the gun useless.)
For armor, Cortés' steel cuirass was compared to Ivan's plated mail in protection capability. Although both suits could be pierced by the opponent's long-range weapon, the edge was given to Cortés' steel cuirass for better resistance against thrusting and slashing blows.
This is the second episode to have a neutral nonparticipant both be in and die in the simulation, the first simulation to use slow motion, and the first time a warrior forcibly sacrifices one of his men (Ivan the Terrible uses him as a human shield).
Hernán Cortés is tied with the Spetsnaz leader and Crazy Horse for most humans killed in the final battle with 4 kills.
A bonus clip showcases each conqueror's preferred method of torture: Ivan's quartering and Cortés' garrotte.[14]
Reenactment 29
The battle begins in a field with Ivan the Terrible knelt in a silent prayer, surrounded by 2 Oprichniki horsemen and 2 streltsy. He looks toward the sky, and then looks down to a bloodied prisoner tied to two horses, who is about to be pulled apart. Ivan smirks at the condemned as he rises from his kneeling position. Elsewhere, Hernan Cortés and 4 of his Conquistadors are out for a ride when Cortés suddenly spots the group of men. Ivan nods to one of the hooded Oprichniki and the horsemen begin to pull. Ivan laughs at the prisoner's pain as Cortés, who has dismounted from horseback, shows concern and signals for his men to take position with their Arquebuses. Ivan immediately stops laughing when he notices the group of men aiming their firearms at his death squad. Cortés gives the signal with his sword and the conquistadors open fire. Before the gunmen fire, Ivan quickly grabs one of his soldiers and pulls him in front of him. The soldier is killed by the assault of bullets but the Tsar is only knocked to the ground. As the Spanish Soldiers hurry to reload their Arquebuses, Ivan gets back to his feet and runs over to one of the horses, pulling the Oprichnik down. Meanwhile, the last Russian soldier sets up his Bardiche as a mount for his Pischal, shooting and killing one of the Spaniards who shot the other soldier. Ivan draws his Sablia and rides on, pulling the prisoner in half and dragging the torso behind him. The remaining soldier and the dismounted Oprichnik charge the Spaniards. The conquistadors calmly hold their ground as one of the Spaniards takes an Alabarda from his horse and hands it to Cortés. As the Conquistadors continue to reload, Ivan rides up and slashes one of them in the face, killing him instantly. He then changes course and rides to a retreating conquistador who has his Espada Ropera drawn and slashes him in the back of the neck, also killing him. Elsewhere, the mounted Oprichnik draws his Sablia and rides towards Cortés, who is still armed with his Alabarda. Cortés holds his ground and reaches with the poleaxe, pulling the hooded man down from horseback. Cortés then raises the pike end and brings it down into the Oprichnik's face. The last Oprichnik charges at Cortés with his saber drawn. Cortés lifts the halberd from the dead man's hood, parrying the sword and countering with a thrust attack, which impales the Oprichnik through the chest. Cortés then calls for his horse, which the last mounted conquistador brings to him. The last conquistador then rides on with his sword drawn. However, he is shot off his horse by the last Russian soldier, who then finishes him off with a strike to the midsection with his Bardiche while he is still down. Cortés then charges forth on his horse, slashing the soldier in the face with his Espada Ropera as he lifts the heavy Bardiche for a strike. Ivan then spots Cortés and charges at him, sword raised. Ivan slashes Cortés as he rides by, but Cortés is unfazed as the saber bounces off his steel breastplate. After the charge is finished, Ivan notices that Cortés managed to cut him on his right cheek. Ivan gleefully licks the blood from his finger, then gives a shout as he and Cortés charge each other, both men shouting. As the warriors ride past each other, Cortés ducks under Ivan's wild swing and thrusts his sword forward, puncturing Ivan's neck. Ivan slumps down in his saddle as he quickly bleeds out, then falls face down from his horse to the ground. Hernan Cortés then walks up to the fallen Tsar, holding his right breast where the sword struck him and kicks Ivan to make sure that he's dead. Seeing no movement, Cortés holds his sword up and kneels down, taking his money pouch and finding gold coins, smiling at his spoils. Cortés stands up and raises his sword, shouting "¡Gloria!" (Glory!) in victory.
Winner: Hernán Cortés
Episode 30: Crazy Horse vs. Pancho Villa[edit]
Crazy Horse Team: Moses Brings Plenty (Lakota Tribesman/Firearms Expert), Delano "Blu" Eagle (Fmr U.S. Marine/Lakota Tribesman)
Crazy Horse Weapons: Inyankapemni Club, 1873 Colt, 1860 Henry Repeating Rifle
Crazy Horse Tactics: Hit and Run
Pancho Villa Team: Fernando Vazquez (Expert Marksman/Horseman), Santiago Villalobos (Villa Folklore Historian)
Pancho Villa Weapons: Bolo Knife, Colt Bisley, 1894 Winchester Repeating Rifle
Pancho Villa Tactics: El Golpe Terrifico (The Terrific Blow)
Results
Crazy Horse Percentage Pancho Villa Percentage
Short Range Inyankapemni Club 42% Bolo Knife 58%
Mid Range 1873 Colt 54% Colt Bisley 46%
Long Range 1860 Henry Repeating Rifle 46% 1894 Winchester Repeating Rifle 54%
Totals 2,316 46.32% 2,684 53.68%
X-Factors
Crazy Horse Pancho Villa
Logistics 54 87
Disease 73 44
Tactics 85 81
Audacity 84 91
For short-range weapons, the Inyankapemni club was tested against the bolo knife in damaging a gel torso in 15 secs. The Inyankapemni caused a depressed skull fracture and had a swing force of 104 mph but broke during the test while the bolo knife achieved a decapitation. The edge was given to the bolo knife for its durability and flexibility.
For mid-range weapons, the Colt Bisley was tested against the 1873 Colt in ballistics performance and eliminating five targets with six rounds without hitting a horse. The Colt Bisley had a muzzle velocity of 1168 fps while the Colt 1873 had a muzzle velocity of 997 fps but caused more internal damage. In the second test, both guns had a 5/6 hit ratio with the 1873 Colt scoring a 3/5 kill ratio in 21s to the Colt Bisley's 2/5 kill ratio in 17s. The edge was given to the 1873 Colt for its longer barrel and higher damage.
For long-range weapons, the 1860 Henry was tested against the 1894 Winchester in eliminating four targets at 50 yards and five targets on horseback. In the first test, the 1860 Henry scored a 40% hit ratio and 2 kills in 1:15 but jammed once while the 1894 Winchester scored a 40% hit ratio and 1 kill in 48s. In the second test, both weapons scored a 3/5 hit ratio with 2 kills to the 1860 Henry and 1 kill to the 1894 Winchester. The edge was given to the 1894 Winchester since it was a newer and more reliable rifle.
For military tactics, Pancho Villa's "Ferocious Blow" was compared to Crazy Horse's "Hit and Run". At the 2nd Battle of Torreón, Pancho began his attack with an infantry advance which was a failure that resulted in them being counter-attacked and bombarded by a numerically superior force of 10,000 federale soldiers. Pancho's villistas soon redoubled their efforts by moving in at night and besieging the position that the artillery fire came from. At the Battle of Rosebud Creek, General Crook attempted to array his cavalry in a single line on the high ground which Crazy Horse anticipated and responded to with hit and run raids. Due to a communications breakdown and inability to hit the attacking Sioux/Cheyenne raiders, Crazy Horse launched a frontal attack while Crook's forces were reloading and managed to outflank and overrun them, forcing General Crook to withdraw and resulting in the annihilation of Custer's 7th Cavalry at the Little Bighorn. The edge was given to Crazy Horse for his tactical abilities in using the terrain to his advantage, outmaneuvering the enemy, and using their numbers and inability to coordinate and resupply against them.
This is the first episode of season 3 to show a weapon that did not go into the simulation (Crazy Horse's self bow.) Although, while Crazy Horse had the bow in the simulation, he never used it.
Crazy Horse is tied with the Spetznaz leader and Hernan Cortes for most human kills in a simulation (four), and is the only warrior to lose the match while doing this.
Reenactment 30
The battle starts under a tree at Pancho Villa's campsite, where 4 Villistas are inspecting their weapons and Pancho slicing and eating a pomegranate with his bolo knife. Not far away, Crazy Horse and 4 Lakota come over the hill, himself and two other Lakota mounted on horseback. Villa and his Villistas look over to the hill just as Crazy Horse and his men give loud war whoops. Sensing a fight, Pancho orders his men to arm up as he sheaths his bolo. As the Lakotas charge forth firing their repeating Henry rifles, the Villistas take defensive positions and return fire with their repeating Winchester rifles. As one Villistas rides into the middle of the field, another takes aim with his Colt Bisley and fires, killing one of the other mounted Lakota who slumps down in his saddle. As the Villista rides towards the Lakota, he is fatally shot by Crazy Horse using his Henry rifle, and falls down from his horse. The Villa Revolutionaries continue to fire until the Lakota come too close for comfort. The Mexicans retreat from their campsite for better cover, with Villa mounting a horse and escaping. Crazy Horse regroups with his fellow men and give celebratory war whoops to each other. The remaining 4 Native Americans then decide to split up into two groups: Crazy horse and the other mounted Lakota on horseback, and the other two Lakota on foot. An unknown amount of time passes as seen by clouds moving overhead. In a nearby field, Crazy Horse and his fellow brave have dismounted and are navigating the tall grass with rifles in hand. The other Lakota suddenly steps on a large twig, giving their position to the other 2 Villistas. Behind tree cover, one of the Villistas fires his Winchester and shoots the other Lakota in the head. Crazy Horse ducks down and disappears into the grass. The Villistas cautiously wait for Crazy Horse to make his move, with one of them shooting into the grass with his Bisley. The Lakota chief, moving and camouflaged, reappears and aims his Colt, shooting the Villista with the Winchester in the eye. The other Villista fires his Bisley at the Lakota chief as he makes a run for his life. Crazy Horse quickly holsters his revolver and gives chase. Meanwhile, in the forest, the natives follow Pancho and the last Villista, cornering them behind trees. Both revolutionaries pull out their Colt Bisleys and fire, shooting one of the natives as he rises from cover and draws his revolver. While Pancho has a shootout with the other native, the other revolutionary attempts to reload his gun, only to be shot in the neck by Crazy Horse who appears right behind the two Mexicans. Crazy Horse draws a bead on Pancho but discovers he has depleted the last of his Colt ammo and readies his war club, preparing to get the drop on the Mexican general. Pancho stops firing at the last Lakota brave as he sees his last Villista run up behind him and run him through with his bolo knife. The Villista then runs past Villa, and noticing Crazy horse, charges at him. He is quickly put down by a blow to the head from Crazy Horse's war club. As the Lakota chief advances at the Mexican general, Pancho attempts to fire his revolver which has run out of ammo. Crazy Horse brings the club down on his left shoulder, causing him to shout in pain. Pancho Villa then drops his guns and draws his bolo knife. After each swings and misses, Pancho closes and cuts Crazy Horse across the chest. The Lakota brave goes down and Villa goes in for an overhead cut, which is blocked by Crazy Horse holding the club out in front of him. The club breaks, and Crazy Horse forces Pancho off with his leg. He distracts Pancho Villa by throwing the stone end of the club at Pancho's face and with Pancho stunned, Crazy Horse gets to his feet and tries to stab him with the splintered handle. Pancho grabs Crazy Horse by the hand and stops him, just before stabbing the chief in the chest. As Crazy horse slumps down, Pancho removes his knife in a slashing motion and adds a cut to the neck of his opponent. Pancho then stands up and raises his arms, shouting triumphantly "¡Victoria!" (Victory!).
Winner: Pancho Villa
Episode 31: French Foreign Legion vs. Gurkhas[edit]
French Foreign Legion Team: Cpl. Nick Hughes [ret] (FFL Recon Diver/Commando), Geoff Wawro, PhD (French Foreign Legion Historian)
French Foreign Legion Weapons: Camillus, MAS-36 Rifle, Browning Automatic Rifle
French Foreign Legion Tactics: Active Defense
Gurkha Team: Sgt. Rastra Rai [ret] (20-Year Gurkha Soldier), Lt. John Conlin [ret] (Former Gurkha Commander)
Gurkha Weapons: Kukri, Enfield No. 4 Rifle, Bren Light Machine Gun
Gurkha Tactics: Improvised Ambush
Results
French Foreign Legion Percentage Gurkhas Percentage
Short Range Camillus 44% Kukri 56%
Mid Range MAS-36 Rifle 42% Enfield No. 4 Rifle 58%
Long Range Browning Automatic Rifle 65% Bren Light Machine Gun 35%
Totals 2,381 47.62% 2,619 52.38%
X-Factors
French Foreign Legion Gurkhas
Psychological Warfare 87 85
Discipline 76 88
Training 90 87
Physicality 84 91
Audacity 88 81
Tenacity 79 83
This is the first episode to feature warriors fighting under a country other than their native one (the Gurkhas fight for the United Kingdom and the Legion is open to foreigners who want to serve France).
For short-range weapons, the kukri was tested against the camillus in eliminating 3 targets (2 guards, 1 pop-up). Although both weapons scored 3 kills with the camillus having a higher strike force of 81 mph to the kukri's 59 mph, the edge was given to the kukri for its larger blade.
For mid-range weapons, the MAS-36 was tested against the Lee–Enfield No.4 in terminal ballistics and in eliminating 5 targets (3 moving, 2 static) with 20 rounds. In the first test, the MAS-36 had a muzzle velocity of 2647fps compared to 2417fps for the Lee–Enfield No.4. In the second test, both rifles had a 5/5 kill ratio with the Lee–Enfield No.4 scoring a 13/20 hit ratio in 2:07 and the MAS-36 scoring a 14/20 hit ratio in 2:54. The edge was given to the Lee–Enfield No.4 for its faster reload and longer range.
For long-range weapons, the BAR was tested against the Bren in eliminating 3 targets at 100, 50, and 25 yards. The BAR completed the test in 58s while the Bren completed the test in 53s but jammed once. The edge was given to the BAR for its mechanical reliability, lighter weight, smaller recoil, and longer range.
The rate of fatigue for the French Foreign Legion was 10.9%, and 5.02% for the Gurkhas. This was factored in due to the legendary regimens of each warrior. The Legionaries brutally train in the desert, complete with severe corporal punishment and the world's highest training mortality rate. The Gurkhas are physiologically less susceptible to fatigue due to the high altitude mountainous environment in which they live, strengthening their legs from incessant high incline traversal and lessening their dependence on oxygen after generations of exposure to the thin mountain air.
Even though both fighting forces still exist today, this match puts them both in World War II due to their reputation during that period.
This is the second match-up where the opponents are contemporaneous allies (they both fought for the Allies during World War II).
The French Foreign Legion is the second warrior group composed of different nationalities.
A bonus clip available on Spike.com showcases additional X-Factors that went into the simulator.[15]
Reenactment 31
The battle begins with 5 relaxed French Foreign Legionnaires milling about at their campsite. Not far away, a squad of 5 Gurkhas are preparing an ambush. A legionnaire sentry relieves his fellow guardsman as the lead Gurkha cuts a hole in the legion's barbed wire fence using wire snips. The sentry watches along the perimeter of the camp site, unaware of the Gurkhas' position. A Gurkha takes aim with his Lee–Enfield No. 4 and fires, alerting the rest of the legion. The legion immediately scramble for defensive positions, firing their MAS-36 rifles and BAR machine guns while the Gurkhas fire back with their Lee–Enfields and Bren machine guns. As his position begins to crumble, the sentry attempts to leave his sandbag cover, but is shot down in the crossfire. An African legionnaire quickly re-cocks his bolt action MAS and fires, killing a Gurkha. He quickly fires off one more shot before running back for cover behind sandbags. As the rest of the small legion falls back, the Gurkhas start to advance, taking position in front of the sandbags and continuing to lay down covering fire as two Gurkhas run up through the camp, dodging small artillery fire and jumping over the barbed wire barricade. A Gurkha jumps out of cover and briefly stops to clear a jam in his Bren machine gun, but is shot by a legionnaire who gets up from his position and fires his BAR at the Gurkha. As soon as he's visible, a Gurkha behind a nearby tree shoots him in the head with his Lee–Enfield rifle. While the other Gurkhas inspect the tents for any other legionnaires, the African legionnaire pops out of cover behind sandbags and shoots one of the wandering Gurkhas in the head. The other Gurkha sniper quickly retaliates by shooting him in the head while he's still standing. As the Gurkhas draw closer to the 2 remaining legionnaires, the lead legionnaire jumps out of cover and fires his MAS at the lead Gurkha. The Gurkha takes cover behind a tent as the 2 legionnaires unload the rest of their ammo at the retreating Gurkhas. As they retreat, the lead Gurkha gestures to his partner to split up as the 2 legionnaires come charging at them. Nearby, the other legionnaire cautiously searches for his prey, aiming his rifle. The lead Gurkha sneaks up behind him and brings his kukri blade down, cutting through the legionnaire's kepi and into his skull. The other Gurkha, armed with his kukri, is also brought down from behind as the lead legionnaire grabs him from behind and stabs him in the neck with his Callimus knife. The two leaders soon confront each other near a hillside, knives in hand as a knife fight showdown ensues. Both leaders step to each other, daring the other to attack. As soon as they come closer to each other, they begin to swing at each other, with the Gurkha scoring the first strike with a backhanded cut across the left cheek. The Gurkha goes in for a follow-up strike, but the legionnaire counters with a strike across the right cheek that causes the Gurkha to stumble down the hillside. As soon as he regains his balance, the legionnaire goes in for a strike and follows up with a thrust. The Gurkha recovers and moves out of the way, causing the legionnaire's Callimus to get stuck in a log that was behind the Gurkha. As the legionnaire tries to free his knife, the Gurkha takes the opportunity to slash his opponent diagonally across the back and kick him. The legionnaire frees his knife and swings his knife 180 degrees, causing the Gurkha to jump back. The Gurkha slashes the legionnaire twice across the face. The legionnaire goes in for a thrust attack in desperation, but the Gurkha grabs him arm and stops him. He then swings his knife, slashing through the legionnaire's throat. As the legionnaire lies on the ground drawing his last breath, the Gurkha raises his arms and bloodied kukri into the air, shouting "Ayo Gurkhali!" (The Gurkhas are here!) in victory.
Winner: Gurkhas
Episode 32: Vampire vs. Zombie[edit]
Vampire Team: Steve Niles (Screenwriter, 30 Days of Night), Scott Bowen (Author, The Vampire Survival Guide)
Vampire Weapons": Vampire Bite, Claws
Zombie Team: Max Brooks (Author, World War Z), Matt Mogk (Founder, Zombie Research Society)
Zombie "Weapons": Zombie Bite, Hands
Results
Vampire Percentage Zombie Percentage
Short Range Vampire Fangs 5.62% Zombie Bite 2.35%
Mid Range Vampire Claws 49.48% Zombie Hands 42.55%
Totals 2,541 50.82% 2,459 49.18%
X-Factors
Vampire Zombie
Intelligence 93 9
Feeding Instinct 82 88
Endurance 87 100
Brutality 88 96
This is the first episode to feature fictional entities, as well as the first episode to not use weapons (the warriors themselves are the weapons).
Featured are the 30 Days of Night apex predator vampires and the Night of the Living Dead slow moving zombies; clips of both films were seen multiple times throughout the episode.
The established rules used in this episode are that the zombie virus has the potential to spread to a vampire, sunlight will affect the vampires, the vampires can only be killed by removing/destroying its head or heart or by bleeding out, and the zombies can only be killed by destroying the brain.
To determine how many zombies a vampire could kill before getting overrun, Leif Becker, expert martial artist and world champion speed board breaker, tested metal claw gauntlets designed by Dave Baker to simulate a vampire's razor-sharp claws. He was surrounded by 12 zombie dummies on pulleys, and ripped apart 9 out of the 12 zombies targets. Multiplied by 6 (to simulate the Vampire's superior strength and speed), that would be 54 zombies killed out of 72, with an average of 63, resulting in the ratio of zombies to vampires (63 to 1).
For close range, in order to get a baseline pressure reading, the zombie bite was simulated by a 100 lb rottweiler, named "Joey", that bit down on a load cell hidden in an attack sleeve which resulted in 255 lbs of pressure. For the vampire bite, an alligator, named "Ripper", was brought in to chomp down on a 10 lb load cell between two blocks, which resulted in 1,723 lbs of bite force. Then the forces were fed into an automated chomper designed by Geoff, changing the bite force and teeth for each creature. The zombie teeth killed a simulated vampire through bleed-out in 2:22, and the vampire teeth destroyed a zombie brain in 5 seconds.
For mid range, the Vampire claw was matched against a horde of Zombie hands. For the Zombie hands, three world-class strongmen were blindfolded (to simulate the Zombies' random attack pattern) and instructed to rip at a ballistic gel torso until they removed the heart, killing the vampire in 58 seconds. To test the Vampire claw, one of the aforementioned strongmen slammed down on a pressure mat, the force generated was multiplied by 6 (to simulate the Vampire's super strength), generating a slash force with 8,820 lbs behind it, enough to penetrate a zombie gel head, destroying its brain and killing it in 1.07 seconds.
This is the third episode with no long range weapons.
This is the first and only episode of season 3 where the least effective weapon was not in the same class as the most effective weapon.
For X-Factors, the Zombies had both the lowest and highest known scores of season 3, having a 9 in Intelligence and a perfect 100 in Endurance.
This is the only episode to have no edges given, and also has the fewest "weapons" tested, a total of 4 (compared to season 3's average of 6 weapons, season 2's average of 8 weapons, and season 1's range of 8 to 12 weapons.)
This is the first simulated battle where one team has a numerical advantage (3 Vampires vs. 189 Zombies), the first to have a granular appearance (so as to create the classic horror film look), the second to have kills with unlisted techniques (the vampires throw and stomp zombies to death), the second to use slow motion, and the third to have a female play a role. It is also the longest running battle of the show, clocking at 3:36.
The male vampire who dies first has the highest body count of the show, killing 78 zombies by himself.
The vampires are the only warriors to outperform their opponents in every weapon category, but the Zombies outperformed the Vampires in X-Factors.
This is the only episode to end in a cliffhanger. Although the vampires won in the simulation, the head vampire was shown succumbing to the effects of the zombie virus at the end of the show (stemming from his earlier exposure to zombie fluids), ending in the words "to be continued."
[[folder:Live-Action TV]]
* [[http://www.youtube.com/watch?v=uQ9xfNn09eQ
Reenactment 32
The
Winner: Vampires
References[edit]
Jump up ^ Sale, Andrew. "BOOB TUBE SCOOP: 'Deadliest Warrior' attacks". Archived from the original
* The original ''Series/{{Battlestar Galactica|1978}}'' InstrumentalThemeTune. Reused in the [[Series/BattlestarGalactica2003 2003 revival]] as the [[MythologyGag Colonial Anthem]].
* The first season opening credits of ''Series/{{Space 1999}}'' start with a grand fanfare, heralding the arrival of... Martin Landau
Jump up ^ "Spike TV Green Lights Original Series 'Surviving Disaster' and
* "Song of the High Seas", the InstrumentalThemeTune
* ''Series/{{Airwolf}}'' has a massive fanfare as part of its opening theme.
* As does the opening theme of that other Creator/DonaldPBellisario creation named ''Series/{{JAG}}''.
* One of ''Series/MysteryScienceTheater3000'''s {{Running Gag}}s involves someone (usually Tom Servo) announcing "The King approaches!" in a pompous tone of voice whenever the movie plays a fanfare.
* Popular with British TV companies for their opening logos, particularly in the 1960s-80s. Anglia Television, [=ATV=], Creator/Channel4, [=LWT=], Rediffusion, Thames, TVS and Yorkshire Television all used fanfares at one time or another. Hilarious in the US, where many viewers exposure to British programming was limited to ''Series/MontyPythonsFlyingCircus'' and ''Series/TheBennyHillShow''. The stirring fanfare of Thames Television was followed by a half-hour of watching a pudgy guy chase half-naked women around.
* ''Series/EntertainmentTonight'', composed by [[http://en.wikipedia.org/wiki/Michael_Mark_%28musician%29 Michael Mark.]]
* The Theme Tune for ''Series/LoisAndClark'', clearly inspired by the Music/JohnWilliams score from the ''Film/{{Superman}}'' movie.
[[/folder]]
[[folder:Music]]
* Several {{Leitmotif}}s in Creator/RichardWagner's ''Theatre/RingCycle'' have a fanfare-like character, such as the Sword motif and the Valkyries' theme (exploited in the famous "Music/RideOfTheValkyries"). Of Siegfried's two themes, one is only slightly fanfare-like; the other (the famous horn call) is much more so.
** In ''Parsifal'', Parsifal's theme is very much a {{Fanfare}}, indicating that while he may be a fool, he's TheHero nonetheless.
** In ''Lohengrin'', there is a simple fanfare that plays whenever [[HistoricalDomainCharacter Henry the Fowler, King of Germany]], enters the scene.
* The theme to ''Masterpiece Theatre'' is actually an old piece titled "Fanfare for trumpets, timpani, violins and oboes". It's on the more relaxing and graceful end, but it is a fanfare.
* The Triumphal Chorus from Verdi's ''Aida''.
* ''Fanfare for the Common Man'' by Aaron Copland. Composed in WWII, it even got a rock version by Emerson, Lake and Palmer.
* Rimsky-Korsakov's ''Mlada'' has the "Procession of the Nobles".
* Music/TheMoodyBlues' ''Days of Future Past''.
* ''Mirdautas Vras'' by Music/{{Summoning}}. Perhaps the only example of a fanfare for a '''villain'''. Listen [[http://www.youtube.com/watch?v=P5IMCH7INcE here]].
* Rimsky-Korsakov's arrangement of ''Night On Bald Mountain'' by Mussorgsky features a fanfare that announces the entrance of Chernobog/Devil.
* Music/FelixMendelssohn's "Wedding March" opens with a fanfare that is repeated at intervals, though the main body of the piece relies rather more heavily on strings than the other examples here.
* In settings of the Requiem Mass, "Tuba mirum" is a good place to look for fanfares combined with OminousLatinChanting. Mozart's only has a relatively tame trombone solo, but the Berlioz and Verdi Requiems pile on the brass magnificently.
* Tchaikovsky's ''Capriccio Italien'' opens with the reveille call that he heard while on vacation in Spain.
* Gustav Mahler's music is filled with fanfares and marches, thanks to growing up in a town with a barracks.
* "Fanfare" from Music/{{Kiss}}' ''Music/MusicFromTheElder''.
* Music/JohnWilliams again, for his [[https://www.youtube.com/watch?v=YWdOFgDQIn0 Olympic Fanfare and Theme]]. He has made other contributions to the Olympics in years to come; this one was his first.
* The classic ''Series/DoctorWho'' theme gets [[https://www.youtube.com/watch?v=f6DdbgaGf_4 revamped as a fanfare]] for the intro to ''[[Recap/DoctorWhoTVMTheTVMovie Doctor Who: The TV Movie]]''.
[[/folder]]
[[folder:Theater]]
* ''Theatre/{{Camelot}}'' has a recurring fanfare derived from the title song ("Ca-me-lot!").
* ''Theatre/OfTheeISing'' has a trumpet fanfare derived from its title song, which plays before various important entrances and announcements. This is subverted in the final scene by RuleOfThree.
* Da-da-da-DAH! Arguably the best overture of a musical ever written, Jule Styne and Stephen Sondheim's ''Gypsy'' revolves around four notes and four central words: "I had a dream!"
* ''Literature/{{Candide}}'':
** Similarly, the overture of Leonard Berstein's version is so epic and widely regarded it is performed by symphonies as a modern classical piece completely separate from the musical. Its opening fanfare is [[EpicRiff instantly recognizable]].
** There's also the Governor's fanfare, derived from his song "My Love", and a shofar-like Inquisition fanfare which sounds quite scary.
* In Rodgers & Hammerstein's ''Theatre/{{Cinderella}}'', "The Prince Is Giving a Ball" opens with a trumpet fanfare based on the first line of the song; a variation on this fanfare is repeated throughout.
[[/folder]]
[[folder:Video Games]]
* The aptly-named [[http://www.youtube.com/watch?v=dP-G87M-RzQ Victory Fanfare]], which has appeared in almost every game of the ''Franchise/FinalFantasy'' series.
** In ''VideoGame/FinalFantasyVII'', the victory fanfare also plays when the player wins a chocobo race. If the player loses a chocobo race, a minor key version of the fanfare is played.
** In ''VideoGame/DissidiaFinalFantasy'', a heavy-rock version is played when you win a match playing as an evil character.
** ''VideoGame/FinalFantasyX2'', ''VideoGame/FinalFantasyXIII'', and ''VideoGame/FinalFantasyXIII2'' have fanfares that sound completely unlike previous mixes of it. [[FanDumb Oh, how the fandom raged.]]
* The ''VideoGame/DragonQuest'' overture ([[http://www.youtube.com/watch?v=fcDniHIc3Bc especially obvious]] in ''[[VideoGame/DragonQuestVIII VIII]]''). It also has several triumphant themes [[http://www.youtube.com/watch?v=5Va2XO3f0NA mostly heard when scoring in the casino.]] Finally, the series consistently uses the same fanfare for when a character gains a level.
* "The Musashi Legend" from ''VideoGame/BraveFencerMusashi''.
* The theme to ''VideoGame/GoldenSun''. Which was rearranged for ''VideoGame/GoldenSunDarkDawn''. [[MemeticMutation Yo dawg, I heard you like fanfares]], [[http://www.youtube.com/watch?v=WRgg5a63n2A so I put a fanfare in your fanfare...]]
* Part of the ''VideoGame/BaldursGateII'' main theme, [[http://www.youtube.com/watch?v=U88zyFLzIXQ&list=QL&playnext=2 from about 0:15 to 0:50 here]].
* In ''VideoGame/{{Luftrausers}}'', the normal wubs in the soundtrack will eventually change to a synthetic fanfare sounds while you hear an army marching in the background. It does really give you the Main/WarIsGlorious feel of the game, while you mow down enemies as an ace dogfighter.
* The victory music in the first ''VideoGame/StarFox'' game. The reprise during the [[http://uk.youtube.com/watch?v=O7wkh1oHqqY Credits]] also qualify, as well as the ''[[VideoGame/SuperSmashBros Brawl]]'' [[http://uk.youtube.com/watch?v=hZzbjtzeDXA remix.]]
* The victory tune in Capcom's ''VideoGame/KnightsOfTheRound''. Oddly, it's just the SNES port, not the arcade version, which sounds more like chimes than trumpets.
* ''VideoGame/ChronoTrigger'':
** "Lucca's Theme." In fact, one of the things that annoyed some gamers about ''Cross'' was that even though that tune was upgraded to a full victory tune, and given two remixes, both of them ''slowed the tempo down''.
** A different sort of fanfare is "Courage and Pride", the castle theme -- there is a remix of it that plays it as it would be in "real life", outdoors with chattering voices.
* The theme to ''Franchise/TheLegendOfZelda'' series may have been intended as a fanfare at first, but the audio limitations of the Famicom/[=NES=] made it difficult to make clear. The ''WesternAnimation/TheLegendOfZelda'' series made it clear that the theme is a fanfare, and was also played as one in ''VideoGame/TheLegendOfZeldaALinkToThePast''. There is also the major [[ItemGet item-finding]] cues in the games.
* From 1:40 onward, "[[http://www.youtube.com/watch?v=JIJFXt_erac The Greatest Journey]]" from ''VideoGame/{{Halo 3}}'' is a Fanfare version of
* ''VideoGame/RiseOfNations'' plays victorious fanfares whenever you're winning a battle, as well as during the victory debriefing screen.
* ''Kessen'' is absolutely overloaded with sweeping fanfares, both
Jump up ^ "Deadliest Warrior: Season 1: Geoffrey Desmoulin, Armand Dorian, Max Geiger: Movies & TV". Amazon.com. Retrieved 2015-11-24.
Jump up ^ Lang, Derrik J. (2010-03-30). "'Deadliest Warrior' preps for
* ''VideoGame/CaveStory'' has "item acquired" and "boss defeated" fanfares.
* The victory music (especially the "defended town" one) in ''VideoGame/HeroesOfMightAndMagic III''.
* Numerous games released by Apogee Software in the early-to-mid 90s opened with a screen displaying the company's logo accompanied by the "Apogee Fanfare."
* The [[http://www.youtube.com/watch?v=E_Xa6XECzSg title screen music]] for
Jump up ^ https://web.archive.org/web/20110921165701/http://www.spike.com/full-episodes/i6593b/deadliest-warrior-mack-reveals-dw3-details-season-33-ep-300m. Archived from the original
Jump up ^ "Deadliest Warrior: Season 3 Production Begins! | Photo Galleries and
Jump up ^ "Spike TV's Groundbreaking Hit Series, "Deadliest Warrior" Kicks Off A Third Season Of New Matchups On July 20 « Spike Press". Spike.com. 2011-06-14. Retrieved 2015-11-24.
Jump up ^ "An Additional X-Factor Evaluation - Deadliest Warrior - Video Clip". SPIKE.com. 2011-07-28. Retrieved 2015-11-24.
Jump up ^ "Mack's Chalk Talk – WWIII Scenario - Deadliest Warrior - Video Clip". SPIKE.com. 2011-08-04. Retrieved 2015-11-24.
Jump up ^ "Elephant Stampede Test - Deadliest Warrior - Video Clip". SPIKE.com. 2011-08-11. Retrieved 2015-11-24.
Jump up ^ "Recurve Bow vs. War Elephant - Deadliest Warrior - Video Clip". SPIKE.com. 2011-08-11. Retrieved 2015-11-24.
Jump up ^ "Saddam's Acid Bath Torture And Pol Pot's Electrocution Torture - Deadliest Warrior - Video Clip". SPIKE.com. 2011-08-18. Retrieved 2015-11-24.
Jump up ^ "X-Factor: Battlefield Experience - Deadliest Warrior - Video Clip". SPIKE.com. 2011-08-25. Retrieved 2015-11-24.
Jump up ^ "Quartering by Horse And Garrote Torture Demos - Deadliest Warrior - Video Clip". SPIKE.com. 2011-09-01. Retrieved 2015-11-24.
Jump up ^ "Deadliest Warrior - Video Clip". SPIKE.com. 2011-09-15. Retrieved 2015-11-24.
External links[edit]
Official website
List of Deadliest Warrior episodes on IMDb
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Deadliest Warrior
Seasons
1 2 3
Video games
Deadliest Warrior: The Game Deadliest Warrior: Legends Deadliest Warrior: Ancient Combat
Categories: Lists of reality television series episodes
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Text is
* ''VideoGame/SuperMarioBros'' has the music played whenever Mario/Luigi touches a flagpole at the end
* The [[VideoGame/MegaManClassic Classic]] ''VideoGame/{{Mega Man|Classic}}'' games feature jingles used when introducing the Robot Master bosses and after defeating them. The pieces frequently used for this originate respectively from [[VideoGame/MegaMan1 the original game]] and [[VideoGame/MegaMan2 its sequel]]. The individual iterations also feature their own fanfare, such as the weapon obtained, password/load/save, and fortress map screens.
* ''VideoGame/{{Mother 3}}'' has [[http://www.youtube.com/watch?v=8fJV0l-UGbY "LOG-O-TYPE,"]] which plays at the conclusion of the prologue. It later becomes the {{Leitmotif}} of the Pigmask Army rearranged as "His Highness' Theme."
* ''VideoGame/{{Fallout}}'' has always had a subdued ambient soundtrack, so the short drumroll and [[http://www.youtube.com/watch?v=T7frZL4xM8Q fanfare]] that plays when you level up might not seem very amazing, but in context of the game, it is nothing short of triumphant.
* [[http://www.youtube.com/watch?v=WQtiSjGb74U Listen to the theme]] that first plays when a character is promoted in ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance]]'', and swell with pride. It doesn't matter who you are or even if you've ever played this game... You'll find a reason to be proud.
* ''VideoGame/WingCommander'' has an [[http://www.youtube.com/watch?v=EJkJbUbvYJA#t=0m25s especially]] [[http://www.youtube.com/watch?v=YsWcy2M_EgI memorable]] [[http://www.youtube.com/watch?v=ZRfEdcy-buw one]] as its main theme. In the second game, the Kilrathi get [[http://www.youtube.com/watch?v=fyV-6_-sij4 an evil minor-key fanfare]] of their own.
* ''VideoGame/FrozenFreeFall Icy Shot'' uses the chorus of "Let It Go" when you win a level, as an instrumental with triumphant brass horns.
[[/folder]]
[[folder:Visual Novels]]
* And [[http://www.youtube.com/watch?v=xk3t180w8j8 Great Revival]] from the ''Franchise/AceAttorney'' series also qualifies. Even if you weren't a fan of Edgeworth, this song got your attention.
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[[folder:Webcomics]]
* ''Webcomic/GrimTrigger'': the second arc's title sequence shows the Grey Prince and plays a short fanfare
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[[folder:Western Animation]]
* The openings to ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' and ''WesternAnimation/SheRaPrincessOfPower''.
* ''WesternAnimation/JusticeLeague''
** The show has one, enhanced by the fact that there is a few seconds of darkness as the fanfare begins, before the outlines of the heroes slowly come into view.
** The old ''Superman'' and ''Batman: TAS'' themes also come in whenever Superman or Batman do something incredible; like Batman taking on Kalibak.
* ''WesternAnimation/BeastWars'' introduced the character of [[MeaningfulName Silverbolt]] in its second season. His statements concerning his honor code, and [[KnightInShiningArmor knightly]] actions were often accompanied by a medieval-style fanfare. Even his [[EstablishingCharacterMoment first appearance]] has him silhouetted in the moon as his fanfare played.
* From Season 2 on (when they started Flash animation), ''WesternAnimation/JohnnyTest'' overused fanfares.
* ''WesternAnimation/TaleSpin'' has one that plays during the heroic and triumphant moments.
[[/folder]]
[[folder:Real Life]]
* The [[http://youtu.be/IizWc4cJwbw Bugler's Dream]] by Leo Arnaud is the most famous of the various songs used as themes for the UsefulNotes/OlympicGames. The version linked was arranged by John Williams and added to the beginning of his Olympic Fanfare Medley, which as indicated by the title follows it up with a fanfare of Williams' own.
* Williams' [[http://youtu.be/ckGB_mLrheM "Summon the Heroes"]], the 1996 Atlanta Olympic theme, also draws heavily on the fanfare.
[[/folder]]
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->''"And as "Superman" came on the screen, I swear to God, if you listen carefully, it literally, the music speaks the word."''
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->''"And as "Superman" 'Superman' came on the screen, I swear to God, if you listen carefully, it literally, the music speaks the word."''
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->''And as "Superman" came on the screen, I swear to God, if you listen carefully, it literally, the music speaks the word.''
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* Music/ErichWolfgangKorngold's composed several for ''Film/TheAdventuresOfRobinHood'' (the ErrolFlynn version).
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* Music/ErichWolfgangKorngold's composed several for ''Film/TheAdventuresOfRobinHood'' (the ErrolFlynn Creator/ErrolFlynn version).
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* ''VideoGame/FrozenFreeFall Icy Shot'' uses the chorus of "Let It Go" when you win a level, as an instrumental with triumphant brass horns.
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* The ''VideoGame/DragonQuest'' overture ([[http://www.youtube.com/watch?v=fcDniHIc3Bc especially obvious]] in ''[[VideoGame/DragonQuestVIII VIII]]''). It also has several triumphant themes [[http://www.youtube.com/watch?v=5Va2XO3f0NA mostly heard when scoring in the casino.]]
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* The ''VideoGame/DragonQuest'' overture ([[http://www.youtube.com/watch?v=fcDniHIc3Bc especially obvious]] in ''[[VideoGame/DragonQuestVIII VIII]]''). It also has several triumphant themes [[http://www.youtube.com/watch?v=5Va2XO3f0NA mostly heard when scoring in the casino.]]]] Finally, the series consistently uses the same fanfare for when a character gains a level.
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* Several {{leitmotif}}s in ''Film/TheLordOfTheRings'' get the fanfare treatment, most notably the Fellowship Theme and the themes for Gondor and Rohan.
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* Several {{leitmotif}}s in ''Film/TheLordOfTheRings'' get the fanfare treatment, most notably the Fellowship Theme theme and the themes for Gondor and Rohan.
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* The Fellowship theme in ''Film/TheLordOfTheRings''; as well as the themes for Rohan and Gondor, appropriately.
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* The Several {{leitmotif}}s in ''Film/TheLordOfTheRings'' get the fanfare treatment, most notably the Fellowship theme in ''Film/TheLordOfTheRings''; as well as Theme and the themes for Rohan Gondor and Gondor, appropriately.Rohan.
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[[folder:Webcomics]]
*''Webcomic/GrimTrigger'': the second arc's title sequence shows the Grey Prince and plays a short fanfare
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*''Webcomic/GrimTrigger'': the second arc's title sequence shows the Grey Prince and plays a short fanfare
[[/folder]]
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* The classic ''Series/DoctorWho'' theme gets [[https://www.youtube.com/watch?v=f6DdbgaGf_4 revamped as a fanfare]] for the intro to ''[[Recap/DoctorWhoTVMTheTVMovie Doctor Who: The TV Movie]]''.
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* The classic ''Series/DoctorWho'' theme gets [[https://www.youtube.com/watch?v=f6DdbgaGf_4 revamped as a fanfare]] for the intro to ''[[Recap/DoctorWhoTVMTheTVMovie Doctor Who: The TV Movie]]''.
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* The theme to ''Franchise/TheLegendOfZelda'' series may have been intended as a fanfare at first, but the audio limitations of the Famicom/[=NES=] made it difficult to make clear. The ''WesternAnimation/TheLegendOfZelda'' series made it clear that the theme is a fanfare, and was also played as one in ''VideoGame/TheLegendOfZeldaALinkToThePast''. The is also the major [[ItemGet item-finding]] cues in the games.
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* The theme to ''Franchise/TheLegendOfZelda'' series may have been intended as a fanfare at first, but the audio limitations of the Famicom/[=NES=] made it difficult to make clear. The ''WesternAnimation/TheLegendOfZelda'' series made it clear that the theme is a fanfare, and was also played as one in ''VideoGame/TheLegendOfZeldaALinkToThePast''. The There is also the major [[ItemGet item-finding]] cues in the games.
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** The Klingon theme from ''The Motion Picture'' was not a fanfare at first, but after the Klingons became the {{Badass}}es of the franchise (even when they were not good guys), the theme was remixed into a fanfare.
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** The Klingon theme from ''The Motion Picture'' was not a fanfare at first, but after the Klingons became the {{Badass}}es greatest warriors of the franchise (even when they were not good guys), the theme was remixed into a fanfare.
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* Rimsky-Korsakov's arrangement of ''Night On Bald Mountain'' by Mussorgsky features a fanfare that announces the entrance of Chernobog/Devil.