Follow TV Tropes

Following

History Main / FakeDifficulty

Go To




to:

* VideoGameDelegationPenalty \\
By delegating a certain in-game task or mechanic to the AI or a NPC, you get a less desirable result than when you do it yourself.


->''"This is one of the hardest games I've ever played,'' but for all the wrong reasons!''"''

to:

->''"This is one of the hardest games I've ever played,'' but played, '''but for all the wrong reasons!''"''reasons!'''"''


->''"This is one of the hardest games I've ever played, but for '''all the wrong reasons!'''"''
-->-- '''The Angry Video Game Nerd''' (playing ''The Wizard of Oz''), ''WebVideo/TheAngryVideoGameNerd''

to:

->''"This is one of the hardest games I've ever played, played,'' but for '''all all the wrong reasons!'''"''
reasons!''"''
-->-- '''The Angry Video Game Nerd''' (playing ''The Wizard of Oz''), ''WebVideo/TheAngryVideoGameNerd''
'''WebVideo/TheAngryVideoGameNerd''' on ''Literature/TheWizardOfOz'' for UsefulNotes/{{Super Nintendo|EntertainmentSystem}}


You'd never figure this one out without consulting some form of walkthrough.

to:

You'd never figure this one out without consulting some form of walkthrough. This can be invoked deliberately to hide really powerful weapons, substantial rewards, etc, that are optional. However, if the cryptic action is required to advance the game, it is fake difficulty.



A hole in a platform game which, despite appearances, is ''not'' bottomless and/or ''does'' have a safe place to land, just way off to the side. The only way to find out is to jump!

to:

A hole in a platform game which, despite appearances, is ''not'' bottomless and/or ''does'' have a safe place to land, just way off to the side. The only way to find out is to jump!jump! This becomes fake difficulty when throwing yourself off a cliff and hoping you survive is required to advance the game. If the routes or rewards are completely optional, it is not fake difficulty.


[[Administrivia/ExampleSectionectomy No Examples, Please]].

to:

[[Administrivia/ExampleSectionectomy No Examples, Please]].
Please.]]


Note also that fake difficulty is [[Administrivia/TropesAreTools not inherently bad]]. If used subtly, it can provide a satisfying challenge in cases where [[ArtificialStupidity the AI might be lacking]]. However, it is obviously preferable for the AI to provide a challenge by playing well than by getting special advantages from the programmer. Moreover, some games (notably {{Platform Hell}}s and Retroclones) get the majority of their comedy/nostalgia from Fake Difficulty and is much of the appeal of them; ''Tabletopgame/DungeonsAndDragons''' [[TabletopGame/TombOfHorrors most popular module]] is packed to the brim with Fake Difficulty and attempts to reduce it have [[TheyChangedItNowItSucks caused complaining from the fanbase]]. In these cases, it's perceived fair game because these games do not lie to the player about being fair challenges (or rather, about the ''nature'' of the challenges they provide), so a prospective player knows what they're signing up for.

to:

Note also that fake difficulty is [[Administrivia/TropesAreTools not inherently bad]]. If used subtly, it can provide a satisfying challenge in cases where [[ArtificialStupidity the AI might be lacking]]. However, it is obviously preferable for the AI to provide a challenge by playing well than by getting special advantages from the programmer. Moreover, some games (notably {{Platform Hell}}s and Retroclones) get the majority of their comedy/nostalgia from Fake Difficulty and it is much of the appeal of them; them. ''Tabletopgame/DungeonsAndDragons''' [[TabletopGame/TombOfHorrors most popular module]] is packed to the brim with Fake Difficulty and attempts to reduce it have [[TheyChangedItNowItSucks caused complaining from the fanbase]]. fanbase.]] In these cases, it's perceived fair game because these games do not lie to the player about being fair challenges (or rather, about the ''nature'' of the challenges they provide), so a prospective player knows what they're signing up for.


* '''The game requires the player to use skills or knowledge that are either incorrect or [[UnexpectedGameplayChange have nothing to do with the genre.]]''' A football game that requires you to describe the position that Jerry Rice played for a power-up is real difficulty. A football game that requires you to describe the position that Jerry Rice played to get a powerup, and assumes the answer is "[[CriticalResearchFailure Quarterback]]", or one that forces you to do multi-variable calculus in order to train your starting lineup, is fake difficulty, not to mention just plain silly. (Even if that last one would arguably be kind of cool, at least to the mathematically-inclined.)

to:

* '''The game requires the player to use skills or knowledge that are either incorrect or [[UnexpectedGameplayChange have nothing to do with the genre.]]''' A football game that requires you to describe the position that Jerry Rice played for a power-up is real difficulty. A football game that requires you to describe the position that Jerry Rice played to get a powerup, and assumes the answer is "[[CriticalResearchFailure Quarterback]]", or one that forces you to do multi-variable calculus in order to train your starting lineup, is fake difficulty, not to mention just plain silly. (Even silly (even if that last one would arguably be kind of cool, at least to the mathematically-inclined.)mathematically-inclined).



It is important to note that just because a gameplay feature is annoying and frustrating does not make it fake difficulty. For example, placing a large number of {{invincible minor minion}}s between the player and the PlotCoupon is extremely annoying, but they can be avoided by skilled movement -- thus, the difficulty is real.

to:

It is important to note that just because a gameplay feature is annoying and frustrating does not make it fake difficulty. For example, placing a large number of {{invincible minor minion}}s between the player and the PlotCoupon is extremely annoying, but if they can be avoided by skilled movement -- thus, the difficulty is real.

Added DiffLines:

* ScreenCrunch \\
When you can't see your surroundings due to the screen resolution (or lack thereof).


There are five kinds of fake difficulty, in addition to TheComputerIsACheatingBastard, a sub-category of this:

to:

There are five main kinds of fake difficulty, in addition to TheComputerIsACheatingBastard, a sub-category of this:


* TheComputerIsALyingBastard \\

to:

* TheComputerIsACheatingBastard and TheComputerIsALyingBastard \\


Fake Difficulty was prevalent in many older games, when developers were still learning about how to make fair challenges. It took people to realize that sometimes, a game was hard for all the wrong reasons, before they could see how to make it hard for better reasons.[[UnpleasableFanbase The unfortunate side effect is that newer games seem easier in comparison merely because they're a fairer challenge.]] There are plenty of other reasons for this (such as players being aware of some persistent forms of Fake Difficulty and making sure to avoid them) but that's another article entirely. It still ''does'' exist today, mind you.

to:

Fake Difficulty was prevalent in many older games, when developers were still learning about how to make fair challenges. It took people to realize that sometimes, a game was hard for all the wrong reasons, before they could see how to make it hard for better reasons. [[UnpleasableFanbase The unfortunate side effect is that newer games seem easier in comparison merely because they're a fairer challenge.]] There are plenty of other reasons for this (such as players being aware of some persistent forms of Fake Difficulty and making sure to avoid them) but that's another article entirely. It still ''does'' exist today, mind you.


* '''The game requires the player to use skills or knowledge that are either incorrect or [[UnexpectedGameplayChange have nothing to do with the genre.]]''' A football game that requires you to describe the position that Jerry Rice played for a power-up is real difficulty. A football game that requires you to describe the position that Jerry Rice played to get a powerup, and assumes the answer is "[[CriticalResearchFailure Quarterback]]", or one that forces you to do multi-variable calculus in order to train your starting lineup is fake difficulty, not to mention just plain silly. (Even if that last one would arguably be kind of cool.)

to:

* '''The game requires the player to use skills or knowledge that are either incorrect or [[UnexpectedGameplayChange have nothing to do with the genre.]]''' A football game that requires you to describe the position that Jerry Rice played for a power-up is real difficulty. A football game that requires you to describe the position that Jerry Rice played to get a powerup, and assumes the answer is "[[CriticalResearchFailure Quarterback]]", or one that forces you to do multi-variable calculus in order to train your starting lineup lineup, is fake difficulty, not to mention just plain silly. (Even if that last one would arguably be kind of cool.cool, at least to the mathematically-inclined.)


Note also that fake difficulty is [[TropesAreNotBad not inherently bad]]. If used subtly, it can provide a satisfying challenge in cases where [[ArtificialStupidity the AI might be lacking]]. However, it is obviously preferable for the AI to provide a challenge by playing well than by getting special advantages from the programmer. Moreover, some games (notably {{Platform Hell}}s and Retroclones) get the majority of their comedy/nostalgia from Fake Difficulty and is much of the appeal of them; ''Tabletopgame/DungeonsAndDragons''' [[TabletopGame/TombOfHorrors most popular module]] is packed to the brim with Fake Difficulty and attempts to reduce it have [[TheyChangedItNowItSucks caused complaining from the fanbase]]. In these cases, it's perceived fair game because these games do not lie to the player about being fair challenges (or rather, about the ''nature'' of the challenges they provide), so a prospective player knows what they're signing up for.

to:

Note also that fake difficulty is [[TropesAreNotBad [[Administrivia/TropesAreTools not inherently bad]]. If used subtly, it can provide a satisfying challenge in cases where [[ArtificialStupidity the AI might be lacking]]. However, it is obviously preferable for the AI to provide a challenge by playing well than by getting special advantages from the programmer. Moreover, some games (notably {{Platform Hell}}s and Retroclones) get the majority of their comedy/nostalgia from Fake Difficulty and is much of the appeal of them; ''Tabletopgame/DungeonsAndDragons''' [[TabletopGame/TombOfHorrors most popular module]] is packed to the brim with Fake Difficulty and attempts to reduce it have [[TheyChangedItNowItSucks caused complaining from the fanbase]]. In these cases, it's perceived fair game because these games do not lie to the player about being fair challenges (or rather, about the ''nature'' of the challenges they provide), so a prospective player knows what they're signing up for.


* [[TropesAreNotGood Badly implemented examples]] of RubberBandAI or DynamicDifficulty\\

to:

* [[TropesAreNotGood [[Administrivia/TropesAreTools Badly implemented examples]] of RubberBandAI or DynamicDifficulty\\


* '''The game requires the player to use skills or knowledge that are either incorrect or [[UnexpectedlyRealisticGameplay have nothing to do with the genre.]]''' A football game that requires you to describe the position that Jerry Rice played for a power-up is real difficulty. A football game that requires you to describe the position that Jerry Rice played to get a powerup, and assumes the answer is "[[CriticalResearchFailure Quarterback]]", or one that forces you to do multi-variable calculus in order to train your starting lineup is fake difficulty, not to mention just plain silly. (Even if that last one would arguably be kind of cool.)

to:

* '''The game requires the player to use skills or knowledge that are either incorrect or [[UnexpectedlyRealisticGameplay [[UnexpectedGameplayChange have nothing to do with the genre.]]''' A football game that requires you to describe the position that Jerry Rice played for a power-up is real difficulty. A football game that requires you to describe the position that Jerry Rice played to get a powerup, and assumes the answer is "[[CriticalResearchFailure Quarterback]]", or one that forces you to do multi-variable calculus in order to train your starting lineup is fake difficulty, not to mention just plain silly. (Even if that last one would arguably be kind of cool.)

Showing 15 edit(s) of 57

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report