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* ''VideoGame/BoxxyQuestTheGatheringStorm':
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* ''VideoGame/BoxxyQuestTheGatheringStorm': ''VideoGame/BoxxyQuestTheGatheringStorm'':
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* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startlingly emotional, considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]]. A more sinister version is found in if you kill enough enemies in a particular zone: all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.
to:
* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays play the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startlingly emotional, considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]]. A more sinister version is found in if you kill enough enemies in a particular zone: all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.boot.
* ''VideoGame/BoxxyQuestTheGatheringStorm':
** There’s a big ring of flowers along the road between two sites in Chapter 6. If you walk around inside the ring for a few moments, you’ll enter a random encounter with a pile of enchanted gold, and defeating it will net you a rare [[CollectionSidequest Bitcoin]].
** The final dungeon has the eerie “Unheard Plea” enemy, who sometimes shows up alongside other enemies and casts healing spells on your party.
* ''VideoGame/BoxxyQuestTheGatheringStorm':
** There’s a big ring of flowers along the road between two sites in Chapter 6. If you walk around inside the ring for a few moments, you’ll enter a random encounter with a pile of enchanted gold, and defeating it will net you a rare [[CollectionSidequest Bitcoin]].
** The final dungeon has the eerie “Unheard Plea” enemy, who sometimes shows up alongside other enemies and casts healing spells on your party.
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* In ''VideoGame/AdventureQuest'', you can get treasure chests instead of random encounters. This is how you get [[InfinityPlusOneSword Blade]] [[SubvertedTrope of]] [[HypeBacklash Awe]] pieces.
to:
* In ''VideoGame/AdventureQuest'', you can get treasure chests instead of random encounters. This is how you get [[InfinityPlusOneSword Blade]] [[SubvertedTrope of]] [[HypeBacklash Awe]] Blade of Awe pieces.
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[[folder: MMORP Gs ]]
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[[folder: MMORP Gs [=MMORPGs=] ]]
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* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startlingly emotional, considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].
** A more sinister version is found in a Genocide Run (or, potentially, a very dusty Neutral run). If you kill enough enemies in a particular zone, all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.
** A more sinister version is found in a Genocide Run (or, potentially, a very dusty Neutral run). If you kill enough enemies in a particular zone, all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.
to:
* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startlingly emotional, considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].
**Flowey]]. A more sinister version is found in a Genocide Run (or, potentially, a very dusty Neutral run). If if you kill enough enemies in a particular zone, zone: all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.
**
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* The boss fight with Mysterio in ''VideoGame/SpiderMan2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.
to:
* The boss fight with Mysterio in ''VideoGame/SpiderMan2''. After the appearance of his abnormally large health bar filling up three times, he can doesn't actually do nothing anything but throw increasingly desperate threats until being one-hit KO'd.
he gets KO'd with a single punch.
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[[folder: Tabletop Game ]]
* Random encounter time! Declare marching order, roll initiative...and then there is no enemy, or an "enemy" that never attacks. Occasionally useful as a break from combat. Not to be confused with a PuzzleBoss that happens to be fought in initiative order.
[[/folder]]
* Random encounter time! Declare marching order, roll initiative...and then there is no enemy, or an "enemy" that never attacks. Occasionally useful as a break from combat. Not to be confused with a PuzzleBoss that happens to be fought in initiative order.
[[/folder]]
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** ''VideoGame/FinalFantasyXII'''s Magic Pots just want to be given Elixirs... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits so you don't accidentally attack them, because you will [[DemonicSpiders really]] [[TotalPartyKill regret it]] if you do.
to:
** ''VideoGame/FinalFantasyXII'''s Magic Pots just want to be given Elixirs... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits Gambits[[labelnote:+]]or have them tuned to only target enemies targeting the party[[/labelnote]] so you don't accidentally attack them, because you will [[DemonicSpiders really]] ''[[DemonicSpiders really]]'' [[TotalPartyKill regret it]] if you do.
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So, you're walking around on the world map, and there comes [[FightWoosh that flash that signifies that you're under attack]]. Get ready for another [[RandomEncounters random encounter]]! Except, what's this? Seems you're not in any danger after all. Congratulations, you've just run into a Fairy Battle.
Occasionally showing up in [[RolePlayingGame role playing games]], the fairy battle is something that makes itself look like a battle, but turns out to be, well, something else.
Occasionally showing up in [[RolePlayingGame role playing games]], the fairy battle is something that makes itself look like a battle, but turns out to be, well, something else.
to:
So, you're walking around on the world map, and there comes [[FightWoosh that flash that signifies that you're under attack]]. Get ready for another [[RandomEncounters random encounter]]! {{random encounter|s}}! Except, what's this? Seems you're not in any danger after all. Congratulations, you've just run into a Fairy Battle.
Occasionally showing up in[[RolePlayingGame role {{role playing games]], game}}s, the fairy battle is something that makes itself look like a battle, but turns out to be, well, something else.
Occasionally showing up in
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[[AC:ActionGame]]
* The boss fight with Mysterio in ''SpiderMan 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.
[[AC:ActionAdventure]]
* The boss fight with Mysterio in ''SpiderMan 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.
[[AC:ActionAdventure]]
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[[folder: Action Game ]]
* The boss fight with Mysterio in
[[folder: Action Adventure ]]
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[[AC:AdventureGame]]
* If you are wandering out in the grasslands in ''QuestForGloryIII'' and are [[WizardNeedsFoodBadly hungry enough]], you will encounter the Awful Waffle Walker, which is basically a giant [[AnachronismStew waffle]] covered in butter and syrup. It has its own theme music, and will follow you relentlessly until you eat it.
[[AC:CardGame]]
* If you are wandering out in the grasslands in ''QuestForGloryIII'' and are [[WizardNeedsFoodBadly hungry enough]], you will encounter the Awful Waffle Walker, which is basically a giant [[AnachronismStew waffle]] covered in butter and syrup. It has its own theme music, and will follow you relentlessly until you eat it.
[[AC:CardGame]]
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[[folder: Adventure Game ]]
* If you are wandering out in the grasslands in
[[folder: Card Game ]]
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[[AC:{{MMORPG}}s]]
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[[folder: MMORP Gs ]]
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[[AC:RolePlayingGame]]
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[[folder: Role Playing Game ]]
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* ''KingdomHearts'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground. Subverted with Black Fungi, which ''do'' attack you and behave more like [[MetalSlime Metal Slimes]].
** There's also the Bulky Vendor in [[VideoGame/KingdomHeartsII the sequel]], whose HP goes down ''all by itself'' after it appears. By using a [[ActionCommand Reaction Command]] on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, and an item or two that can be used for synthesis.
** There's also the Bulky Vendor in [[VideoGame/KingdomHeartsII the sequel]], whose HP goes down ''all by itself'' after it appears. By using a [[ActionCommand Reaction Command]] on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, and an item or two that can be used for synthesis.
to:
* ''KingdomHearts'' ''VideoGame/TheHauntedRuins'': There's a few.
** There's the mice, which, when encountered, are just spoken to.
** The wizards give a spell when encountered, then disappear. Once you get all the spells, they're encountered in a floor filled with them, where they're used to give backstory.
* ''VideoGame/KingdomHeartsI'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground. Subverted with Black Fungi, which ''do'' attack you and behave more like[[MetalSlime Metal Slimes]].
{{Metal Slime}}s.
** There's also the Bulky Vendor in [[VideoGame/KingdomHeartsII the sequel]], whose HP goes down ''all by itself'' after it appears. By using a[[ActionCommand Reaction Command]] Re{{action Command}} on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, and an item or two that can be used for synthesis.
** There's the mice, which, when encountered, are just spoken to.
** The wizards give a spell when encountered, then disappear. Once you get all the spells, they're encountered in a floor filled with them, where they're used to give backstory.
* ''VideoGame/KingdomHeartsI'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground. Subverted with Black Fungi, which ''do'' attack you and behave more like
** There's also the Bulky Vendor in [[VideoGame/KingdomHeartsII the sequel]], whose HP goes down ''all by itself'' after it appears. By using a
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* ''Franchise/{{Pokemon}}'' now has Audino and Alomomola, Pokémon that have attacks that can heal your Pokémon and yield a crapton of experience points.
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* ''Franchise/{{Pokemon}}'' now has Audino and Alomomola, Pokémon that have attacks that can heal your Pokémon and yield a crapton of experience points.
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** The rare battles in the ''VideoGame/DigitalDevilSaga'' subseries involve the battles against Omoikame in the first game and JAck Frost's quiz questions in the second.
* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startingly emotional considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].
* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startingly emotional considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].
to:
** The rare battles in the ''VideoGame/DigitalDevilSaga'' subseries involve the battles against Omoikame in the first game and JAck Jack Frost's quiz questions in the second.
* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence isstartingly emotional startlingly emotional, considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].
* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is
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[[/folder]]
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* The first ''AtelierIris'' game has the "[[BlindIdiotTranslation Ware Cat]]", I mean, "Were Cat",[[labelnote:note]]Actually a {{pun}} on "wares"[[/labelnote]] who befriends [[CatGirl Norn]] and will often appear to offer her items or healing in the first battle upon entering Poto's Forest.
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* The first ''AtelierIris'' game ''VideoGame/AtelierIrisEternalMana'' has the "[[BlindIdiotTranslation Ware Cat]]", I mean, "Were Cat",[[labelnote:note]]Actually a {{pun}} on "wares"[[/labelnote]] who befriends [[CatGirl Norn]] and will often appear to offer her items or healing in the first battle upon entering Poto's Forest.
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* 'Franchise/ShinMegamiTensei'':
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* 'Franchise/ShinMegamiTensei'':''Franchise/ShinMegamiTensei'':
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* In many early ''Franchise/ShinMegamiTensei'' games, your first encounter with demons will just be a tutorial for how to talk to them.
to:
* 'Franchise/ShinMegamiTensei'':
** In many early ''Franchise/ShinMegamiTensei'' games, your first encounter with demons will just be a tutorial for how to talk to them.
** In many early ''Franchise/ShinMegamiTensei'' games, your first encounter with demons will just be a tutorial for how to talk to them.
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** The rare battles in the ''VideoGame/DigitalDevilSaga'' subseries involve the battles against Omoikame in the first game and JAck Frost's quiz questions in the second.
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* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startingly emotional considering the unorthodox presentation. In a GenocideRun, this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].
to:
* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startingly emotional considering the unorthodox presentation. In a GenocideRun, [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].Flowey]].
** A more sinister version is found in a Genocide Run (or, potentially, a very dusty Neutral run). If you kill enough enemies in a particular zone, all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.
** A more sinister version is found in a Genocide Run (or, potentially, a very dusty Neutral run). If you kill enough enemies in a particular zone, all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.
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* The battles of {{VideoGame/Undertale}} are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a dating simulator interface with a friendly character instead. The game however plays the trope completely straight when [[spoiler:you are travelling through New Home to meet with Asgore. Various monsters along the way take it in turns to reveal an important backstory to you, with each chunk of the story being presented in the format of a random encounter fight screen, and the entire sequence is startingly emotional considering the unorthodox presentation.]]
to:
* The battles of {{VideoGame/Undertale}} ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a dating simulator mock DatingSim interface with a friendly character instead. The game however does plays the trope completely straight when as [[spoiler:you are travelling traveling through New Home to meet with Asgore. Various Asgore]] and various monsters along the way take it in turns to reveal an important the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen, and the screen. The entire sequence is startingly emotional considering the unorthodox presentation.]]presentation. In a GenocideRun, this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].
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So, you're walking around on the world map, and there comes [[FightWoosh that flash you've come to know and loathe]]. Get ready for another [[RandomEncounters random encounter]]! Except, what's this? Seems you're not in any danger after all. Congratulations, you've just run into a Fairy Battle.
to:
So, you're walking around on the world map, and there comes [[FightWoosh that flash you've come to know and loathe]].that signifies that you're under attack]]. Get ready for another [[RandomEncounters random encounter]]! Except, what's this? Seems you're not in any danger after all. Congratulations, you've just run into a Fairy Battle.
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* The Pig Noise in ''VideoGame/TheWorldEndsWithYou'' have distinctive green scan symbols and don't attack, instead trying to simply escape by running offscreen. You are guaranteed an item drop if you defeat them before they get away, although the means of defeating them vary from pig to pig.
to:
* The Pig Noise in ''VideoGame/TheWorldEndsWithYou'' have distinctive green scan symbols and don't attack, instead trying to simply escape by running offscreen. You are guaranteed an a usually rare or high-value, occasionally unique item drop if you defeat them before they get away, although the means of defeating them vary from pig to pig.
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* ''LostOdyssey'' features [=NPCs=] that challenge you to play music by hitting cubes in the battle interface.
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* ''LostOdyssey'' ''VideoGame/LostOdyssey'' features [=NPCs=] that challenge you to play music by hitting cubes in the battle interface.
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** ''VideoGame/ShinMegamiTenseiIV'' has the first encounter with Mastema. He threatens you, the boss theme starts playing... nah, he's just trolling you. He lets you pass without incident.
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* ''KingdomHearts'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground.
to:
* ''KingdomHearts'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground. Subverted with Black Fungi, which ''do'' attack you and behave more like [[MetalSlime Metal Slimes]].
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Undertale article link fix
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* The battles of ''VideoGame/Undertale'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a dating simulator interface with a friendly character instead. The game however plays the trope completely straight when [[spoiler:you are travelling through New Home to meet with Asgore. Various monsters along the way take it in turns to reveal an important backstory to you, with each chunk of the story being presented in the format of a random encounter fight screen, and the entire sequence is startingly emotional considering the unorthodox presentation.]]
to:
* The battles of ''VideoGame/Undertale'' {{VideoGame/Undertale}} are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a dating simulator interface with a friendly character instead. The game however plays the trope completely straight when [[spoiler:you are travelling through New Home to meet with Asgore. Various monsters along the way take it in turns to reveal an important backstory to you, with each chunk of the story being presented in the format of a random encounter fight screen, and the entire sequence is startingly emotional considering the unorthodox presentation.]]
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Added entry for Undertale
Added DiffLines:
* The battles of ''VideoGame/Undertale'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a dating simulator interface with a friendly character instead. The game however plays the trope completely straight when [[spoiler:you are travelling through New Home to meet with Asgore. Various monsters along the way take it in turns to reveal an important backstory to you, with each chunk of the story being presented in the format of a random encounter fight screen, and the entire sequence is startingly emotional considering the unorthodox presentation.]]
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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has Jellyfish that ocassionaly pop out of the water, but do not attack, and can be shot for free Rupees.
** They return in the Ocean sector map of ''SpiritTracks''.
** They return in the Ocean sector map of ''SpiritTracks''.
to:
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has Jellyfish that ocassionaly occasionally pop out of the water, but do not attack, and can be shot for free Rupees.
** They return in the Ocean sector map of''SpiritTracks''.
''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''.
** They return in the Ocean sector map of
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Corrected \"Persona\" reference to \"Shin Megami Tensei\". The Persona sub-games don\'t allow you to talk to enemies like most of the other games.
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* In many early ''{{Persona}}'' games, your first encounter with demons will just be a tutorial for how to talk to them.
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* In many early ''{{Persona}}'' ''Franchise/ShinMegamiTensei'' games, your first encounter with demons will just be a tutorial for how to talk to them.
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* One encounter in ''NeverwinterNights2'' is a literal Fairy Battle. With fairies. You can still kill them if you want to, but they are just pranksters and will reward you if you play along.
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* One encounter in ''NeverwinterNights2'' ''VideoGame/NeverwinterNights2'' is a literal Fairy Battle. With fairies. You can still kill them if you want to, but they are just pranksters and will reward you if you play along.
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* In many early ''{{Persona}}'' games, your first encounter with demons will just be a tutorial for how to talk to them.
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** And ''BirthBySleep'' has a special rare encounter where sometimes, in certain preset locations, you might encounter an enemy variant that does nothing but drop ice cream components for you. These can be traded in for ice cream, which only have tangental use. Though, it eventually rewards you with a LethalJokeWeapon of a Keyblade.
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** And ''BirthBySleep'' ''VideoGame/KingdomHeartsBirthBySleep'' has a special rare encounter where sometimes, in certain preset locations, you might encounter an enemy variant that does nothing but drop ice cream components for you. These can be traded in for ice cream, which only have tangental use. Though, it eventually rewards you with a LethalJokeWeapon of a Keyblade.
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** ''VideoGame/FinalFantasyII'' has Soul enemies, DemonicSpiders that absorb all elemental magic and bombard your entire party with elemental attacks. Rarely you can encounter Green Souls, which instead ''cast Cure on your party members''.
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* The first ''AtelierIris'' game has the "[[BlindIdiotTranslation Ware Cat]]", I mean, "Were Cat", who befriends [[CatGirl Norn]] and will often appear to offer her items or healing in the first battle upon entering Poto's Forest.
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* The first ''AtelierIris'' game has the "[[BlindIdiotTranslation Ware Cat]]", I mean, "Were Cat", Cat",[[labelnote:note]]Actually a {{pun}} on "wares"[[/labelnote]] who befriends [[CatGirl Norn]] and will often appear to offer her items or healing in the first battle upon entering Poto's Forest.
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So, you're walking around on the world map, and there comes [[FightWoosh that flash you've come to know and loathe]]. Get ready for another [[RandomEncounters random encounter]]! Except, what's this? Seems you're not in any danger after all. Congratulations, you've just run into a FairyBattle.
Occasionally showing up in [[RolePlayingGame role playing games]], the FairyBattle is something that makes itself look like a battle, but turns out to be, well, something else.
Occasionally showing up in [[RolePlayingGame role playing games]], the FairyBattle is something that makes itself look like a battle, but turns out to be, well, something else.
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So, you're walking around on the world map, and there comes [[FightWoosh that flash you've come to know and loathe]]. Get ready for another [[RandomEncounters random encounter]]! Except, what's this? Seems you're not in any danger after all. Congratulations, you've just run into a FairyBattle.
Fairy Battle.
Occasionally showing up in [[RolePlayingGame role playing games]], theFairyBattle fairy battle is something that makes itself look like a battle, but turns out to be, well, something else.
Occasionally showing up in [[RolePlayingGame role playing games]], the
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* One encounter in ''NeverwinterNights2'' is a literal FairyBattle. With fairies. You can still kill them if you want to, but they are just pranksters and will reward you if you play along.
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* One encounter in ''NeverwinterNights2'' is a literal FairyBattle.Fairy Battle. With fairies. You can still kill them if you want to, but they are just pranksters and will reward you if you play along.