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** The rare battles in the ''VideoGame/DigitalDevilSaga'' subseries involve the battles against Omoikame in the first game and Jack Frost's quiz questions in the second.

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** The rare battles in the ''VideoGame/DigitalDevilSaga'' subseries involve the battles against Omoikame Omoikane in the first game both games and Jack Frost's quiz questions in the second.second.
*** The second game also has several forced encounters against singular Karma Soldiers at the end of the Karma Society Tower. Unlike the others, these ones only tell you to move along and then run away.
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* ''VideoGame/{{Fairyside}}'': Sometimes, rooms can generate with no enemies.
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** The original ''VideoGame/MOTHER1'' featured an enemy called Groucho. While it could attack you, if you let it live, it would say "Hello" and then leave, giving a random party member a fair experience bonus.

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** The original ''VideoGame/MOTHER1'' ''VideoGame/EarthBoundBeginnings'' featured an enemy called Groucho. While it could attack you, if you let it live, it would say "Hello" and then leave, giving a random party member a fair experience bonus.
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** You'd be forgiven for thinking this trope was named for ''VideoGame/ZeldaIITheAdventureOfLink'', where fairies would occasionally pop up on the World Map alongside normal Wandering Monsters, and touching one sent Link to a "battle" screen with nothing but a healing fairy hovering in midair. An easy way to avoid random encounters when low on health in the same game would be to move onto a road tile after the RandomEncounters popped up. Being touched by an enemy while standing on a road would take you to a one-screen wide sideview area with no enemies that could be left by simply walking off-screen.

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** You'd be forgiven for thinking this trope was named for ''VideoGame/ZeldaIITheAdventureOfLink'', where fairies would occasionally pop up on the World Map alongside normal Wandering Monsters, and touching one sent sends Link to a "battle" screen with nothing but a healing fairy hovering in midair. An easy way to avoid random encounters when low on health in the same game would be is to move onto a road tile after the RandomEncounters popped pops up. Being touched by an enemy while standing on a road would take takes you to a one-screen wide sideview area with no enemies that could can be left by simply walking off-screen.
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** Also, the roaming legendaries in the earlier gens. You're wandering along, get the encounter preface, and expect a normal mon, and it turns out to be Entei, Raikou (''VideoGame/PokemonGoldAndSilver'' and remakes) or one of the Legendary Birds, the Lake Trio or Cresselia (''VideoGame/PokemonDiamondAndPearl'') and Platinum. The Gen IV games do have a radar-type device that will tell you when they're near, but you can still get surprised if you aren't paying attention to said radar. Gen V's roamers, however, are always preceded by giant storms, so you aren't too surprised.

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Bad idea. This violates indentation rules


** You'd be forgiven for thinking this trope was named for ''VideoGame/ZeldaIITheAdventureOfLink'', where fairies would occasionally pop up on the World Map alongside normal Wandering Monsters, and touching one sent Link to a "battle" screen with nothing but a healing fairy hovering in midair.
*** An easy way to avoid random encounters when low on health in the same game would be to move onto a road tile after the RandomEncounters popped up. Being touched by an enemy while standing on a road would take you to a one-screen wide sideview area with no enemies that could be left by simply walking off-screen.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has Jellyfish that occasionally pop out of the water, but do not attack, and can be shot for free Rupees.
** They return in the Ocean sector map of ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''.

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** You'd be forgiven for thinking this trope was named for ''VideoGame/ZeldaIITheAdventureOfLink'', where fairies would occasionally pop up on the World Map alongside normal Wandering Monsters, and touching one sent Link to a "battle" screen with nothing but a healing fairy hovering in midair.
***
midair. An easy way to avoid random encounters when low on health in the same game would be to move onto a road tile after the RandomEncounters popped up. Being touched by an enemy while standing on a road would take you to a one-screen wide sideview area with no enemies that could be left by simply walking off-screen.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has Jellyfish that occasionally pop out of the water, but do not attack, and can be shot for free Rupees.
**
Rupees. They return in the Ocean sector map of ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''.

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Disambiguated


* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does play the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startlingly emotional, considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]]. A more sinister version is found in if you kill enough enemies in a particular zone: all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.

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* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does play the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startlingly emotional, considering the unorthodox presentation. In a [[KillEmAll [[LeaveNoSurvivors Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]]. A more sinister version is found in if you kill enough enemies in a particular zone: all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.
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** Specifically, Steal, Mug, Doublecast, Wakka's Attack Reels Overdrive, and Kimahri's Self-Destruct Overdrive all trigger the significantly stronger explosion.
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** ''VideoGame/FinalFantasyX'': You can encounter fiends called Magic Pots in the Cavern of the Stolen Fayth; instead of attacking you, they tell you to select an eye on their pot to hit; if you hit the correct eyes, you get increasingly rare and useful items. Hit the wrong one and... [[TotalPartyKill well...]]

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** ''VideoGame/FinalFantasyX'': You can encounter fiends called Magic Pots in the Cavern of the Stolen Fayth; instead of attacking you, they tell you to select an eye on their pot to hit; if you hit the correct eyes, you get increasingly rare and useful items. Hit Hitting the wrong one will lead to it exploding for large damage, but try to steal from it and... [[TotalPartyKill well...]]
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* In ''VideoGame/PathfinderKingmaker'', you'll sometimes encounter a skeleton merchant on the road. Several quests also have scripted "random" encounters.
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** "Magic Pots" first appeared in ''VideoGame/FinalFantasyV'', where they asked the player to GiveMeYourInventoryItem, and variations of them appear in most subsequent games. This entry also had a HiddenElfVillage that was randomly encountered in a certain patch of forest, with the usual FightWoosh.

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** "Magic Pots" first appeared in ''VideoGame/FinalFantasyV'', where they asked the player to GiveMeYourInventoryItem, and variations of them appear in most subsequent games. This entry also had a HiddenElfVillage that was randomly encountered in a certain patch of forest, with the usual FightWoosh.FightWoosh (though this effect was somewhat spoiled in the remakes, which altered the FightWoosh for actual battles, but not the one for the village, making it obvious that something was fishy).

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* ''VideoGame/KingdomHeartsI'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground. Subverted with Black Fungi, which ''do'' attack you and behave more like {{Metal Slime}}s.

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* ''Franchise/KingdomHearts'':
**
''VideoGame/KingdomHeartsI'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground. Subverted with Black Fungi, which ''do'' attack you and behave more like {{Metal Slime}}s.
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*** There is another monster called the Gimme Cat that pretends to be friendly and demands a rare gemstone from you. However, instead of the Fairy Battle theme playing, it's the standard random encounter battle theme, which should tip you off. [[SchmuckBait If you actually give the monster your diamond, it'll run away and you gain nothing from it.]] If you attack it, it will fight back.

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*** There is another monster called the Gimme Cat that pretends to be friendly and demands a rare gemstone from you. However, instead of the Fairy Battle theme playing, it's the standard random encounter battle theme, which should tip you off. [[SchmuckBait If you actually give the monster your diamond, diamond,]] [[UngratefulBastard it'll run away after mocking you and you gain nothing from it.]] If you attack it, it will fight back.

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* You'd be forgiven for thinking this trope was named for ''VideoGame/ZeldaIITheAdventureOfLink'', where fairies would occasionally pop up on the World Map alongside normal Wandering Monsters, and touching one sent Link to a "battle" screen with nothing but a healing fairy hovering in midair.
** An easy way to avoid random encounters when low on health in the same game would be to move onto a road tile after the RandomEncounters popped up. Being touched by an enemy while standing on a road would take you to a one-screen wide sideview area with no enemies that could be left by simply walking off-screen.

to:

* ''Franchise/TheLegendOfZelda'':
**
You'd be forgiven for thinking this trope was named for ''VideoGame/ZeldaIITheAdventureOfLink'', where fairies would occasionally pop up on the World Map alongside normal Wandering Monsters, and touching one sent Link to a "battle" screen with nothing but a healing fairy hovering in midair.
** *** An easy way to avoid random encounters when low on health in the same game would be to move onto a road tile after the RandomEncounters popped up. Being touched by an enemy while standing on a road would take you to a one-screen wide sideview area with no enemies that could be left by simply walking off-screen.

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