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** The original ''MOTHER1'' featured an enemy called Groucho. While it could attack you, if you let it live, it would say "Hello" and then leave, giving a random party member a fair experience bonus.
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** The original ''MOTHER1'' ''VideoGame/MOTHER1'' featured an enemy called Groucho. While it could attack you, if you let it live, it would say "Hello" and then leave, giving a random party member a fair experience bonus.
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** The original ''[[EarthboundZero Mother]]'' featured an enemy called Groucho. While it could attack you, if you let it live, it would say "Hello" and then leave, giving a random party member a fair experience bonus.
* In some dungeons in ''{{Xenogears}}'', you encounter repair bots that will simply heal your HP, and can't attack you. You can still kill them, though, and get some cash.
* In some dungeons in ''{{Xenogears}}'', you encounter repair bots that will simply heal your HP, and can't attack you. You can still kill them, though, and get some cash.
to:
** The original ''[[EarthboundZero Mother]]'' ''MOTHER1'' featured an enemy called Groucho. While it could attack you, if you let it live, it would say "Hello" and then leave, giving a random party member a fair experience bonus.
* In some dungeons in''{{Xenogears}}'', ''VideoGame/{{Xenogears}}'', you encounter repair bots that will simply heal your HP, and can't attack you. You can still kill them, though, and get some cash.
* In some dungeons in
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* In the third chapter of ''Dragon Quest IV'', you could occasionally encounter wandering merchants who would sell basic healing items.
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* {{Pokémon}} now has Audino and Alomaloma, pokémon that have attacks that can heal your pokémon and yield a crapton of experience points.
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* The boss fight with Mysterio in ''Spider-Man 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.
to:
* The boss fight with Mysterio in ''Spider-Man ''SpiderMan 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.
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See also PopQuiz, HelpfulMook. Not to be confused with a [[http://en.wikipedia.org/wiki/Fairey_Battle Fairey Battle]] or BottleFairy. Nor does this have anything to do with ''ShinMegamiTensei'', where the title can be taken literally.
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Not to be confused with a [[http://en.wikipedia.org/wiki/Fairey_Battle Fairey
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Changed line(s) 5 (click to see context) from:
See also PopQuiz, HelpfulMook. Not to be confused with a [[http://en.wikipedia.org/wiki/Fairey_Battle Fairey Battle]]. Nor does this have anything to do with ''ShinMegamiTensei'', where the title can be taken literally.
to:
See also PopQuiz, HelpfulMook. Not to be confused with a [[http://en.wikipedia.org/wiki/Fairey_Battle Fairey Battle]].Battle]] or BottleFairy. Nor does this have anything to do with ''ShinMegamiTensei'', where the title can be taken literally.
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* In ''{{Mother 3}}'', there's an enemy called the "Walking Bushie" that casts Lifeup on the main characters in battle and never attacks. After a few rounds of healing, the bush walks away, ending battle. If you attack the bush, it runs away without healing you.
to:
* In ''{{Mother ''VideoGame/{{Mother 3}}'', there's an enemy called the "Walking Bushie" that casts Lifeup on the main characters in battle and never attacks. After a few rounds of healing, the bush walks away, ending battle. If you attack the bush, it runs away without healing you.
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** ''FinalFantasyIV'' had something like this. If you walk around in the developers' room you'll run into random encounters with monsters named after developers. You can fight them, but they don't do much to you besides talk.
** "Magic Pots" first appeared in ''FinalFantasyV'', where they asked the player to GiveMeYourInventoryItem, and variations of them appear in most subsequent games. This entry also had a HiddenElfVillage that was randomly encountered in a certain patch of forest, with the usual FightWoosh.
** ''FinalFantasyVI'''s Magic Pots simply ask for Elixirs ... while using Elixirs on you.
** ''FinalFantasyVIII'' had the first PopQuiz encounter, plus later encounters with [=PuPu=].
** ''FinalFantasyIX'' is the TropeNamer, whose theme song for such encounters is aptly named "Fairy Battle". The monsters in question appear similar to ordinary monsters, but with slight differences, and they do not attack you. Some just ask for a specific type of gem, and there's even one that just gives you a {{pop quiz}}! The "Fairy Battles" were a requirement to be able to physically attack a side quest boss.
** ''FinalFantasyXI: Wings of the Goddess'' has Sprites appearing in the past. They spawn like normal mobs, but actually use spells helpful to players. Even Raise!
** ''FinalFantasyXII'''s Magic Pots just want to be given Elixirs ... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits so you don't accidentally attack them, because you will [[DemonicSpiders really]] [[TotalPartyKill regret it]] if you do.
** ''{{Final Fantasy Tactics A2}}'' has some encounters that don't involve any fighting at all, especially the Bonga Bungle reports that task you with digging for treasure or making interviews. The repeatable airship cleaning missions may or may not have enemies.
** "Magic Pots" first appeared in ''FinalFantasyV'', where they asked the player to GiveMeYourInventoryItem, and variations of them appear in most subsequent games. This entry also had a HiddenElfVillage that was randomly encountered in a certain patch of forest, with the usual FightWoosh.
** ''FinalFantasyVI'''s Magic Pots simply ask for Elixirs ... while using Elixirs on you.
** ''FinalFantasyVIII'' had the first PopQuiz encounter, plus later encounters with [=PuPu=].
** ''FinalFantasyIX'' is the TropeNamer, whose theme song for such encounters is aptly named "Fairy Battle". The monsters in question appear similar to ordinary monsters, but with slight differences, and they do not attack you. Some just ask for a specific type of gem, and there's even one that just gives you a {{pop quiz}}! The "Fairy Battles" were a requirement to be able to physically attack a side quest boss.
** ''FinalFantasyXI: Wings of the Goddess'' has Sprites appearing in the past. They spawn like normal mobs, but actually use spells helpful to players. Even Raise!
** ''FinalFantasyXII'''s Magic Pots just want to be given Elixirs ... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits so you don't accidentally attack them, because you will [[DemonicSpiders really]] [[TotalPartyKill regret it]] if you do.
** ''{{Final Fantasy Tactics A2}}'' has some encounters that don't involve any fighting at all, especially the Bonga Bungle reports that task you with digging for treasure or making interviews. The repeatable airship cleaning missions may or may not have enemies.
to:
** ''FinalFantasyIV'' ''VideoGame/FinalFantasyIV'' had something like this. If you walk around in the developers' room you'll run into random encounters with monsters named after developers. You can fight them, but they don't do much to you besides talk.
** "Magic Pots" first appeared in''FinalFantasyV'', ''VideoGame/FinalFantasyV'', where they asked the player to GiveMeYourInventoryItem, and variations of them appear in most subsequent games. This entry also had a HiddenElfVillage that was randomly encountered in a certain patch of forest, with the usual FightWoosh.
**''FinalFantasyVI'''s ''VideoGame/FinalFantasyVI'''s Magic Pots simply ask for Elixirs ... while using Elixirs on you.
**''FinalFantasyVIII'' ''VideoGame/FinalFantasyVIII'' had the first PopQuiz encounter, plus later encounters with [=PuPu=].
**''FinalFantasyIX'' ''VideoGame/FinalFantasyIX'' is the TropeNamer, whose theme song for such encounters is aptly named "Fairy Battle". The monsters in question appear similar to ordinary monsters, but with slight differences, and they do not attack you. Some just ask for a specific type of gem, and there's even one that just gives you a {{pop quiz}}! The "Fairy Battles" were a requirement to be able to physically attack a side quest boss.
**''FinalFantasyXI: ''VideoGame/FinalFantasyXI: Wings of the Goddess'' has Sprites appearing in the past. They spawn like normal mobs, but actually use spells helpful to players. Even Raise!
**''FinalFantasyXII'''s ''VideoGame/FinalFantasyXII'''s Magic Pots just want to be given Elixirs ... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits so you don't accidentally attack them, because you will [[DemonicSpiders really]] [[TotalPartyKill regret it]] if you do.
**''{{Final Fantasy Tactics A2}}'' ''VideoGame/FinalFantasyTacticsA2'' has some encounters that don't involve any fighting at all, especially the Bonga Bungle reports that task you with digging for treasure or making interviews. The repeatable airship cleaning missions may or may not have enemies.
** "Magic Pots" first appeared in
**
**
**
**
**
**
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** There's also the Bulky Vendor in the sequel, whose HP goes down ''all by itself'' after it appears. By using a [[ActionCommand Reaction Command]] on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, and an item or two that can be used for synthesis.
** And BirthBySleep has a special rare encounter where sometimes, in certain preset locations, you might encounter an enemy variant that does nothing but drop ice cream components for you. These can be traded in for ice cream, which only have tangental use.
** And BirthBySleep has a special rare encounter where sometimes, in certain preset locations, you might encounter an enemy variant that does nothing but drop ice cream components for you. These can be traded in for ice cream, which only have tangental use.
to:
** There's also the Bulky Vendor in [[KingdomHeartsII the sequel, sequel]], whose HP goes down ''all by itself'' after it appears. By using a [[ActionCommand Reaction Command]] on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, and an item or two that can be used for synthesis.
** AndBirthBySleep ''BirthBySleep'' has a special rare encounter where sometimes, in certain preset locations, you might encounter an enemy variant that does nothing but drop ice cream components for you. These can be traded in for ice cream, which only have tangental use.
** And
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* If you are wandering out in the grasslands in ''QuestForGloryIII'' and are [[WizardNeedsFoodBadly hungry enough]] you will encounter the Awful Waffle Walker, which is basically a giant [[AnachronismStew waffle]] covered in butter and syrup. It has its own theme music, and will follow you relentlessly until you eat it.
to:
* If you are wandering out in the grasslands in ''QuestForGloryIII'' and are [[WizardNeedsFoodBadly hungry enough]] enough]], you will encounter the Awful Waffle Walker, which is basically a giant [[AnachronismStew waffle]] covered in butter and syrup. It has its own theme music, and will follow you relentlessly until you eat it.
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* ''VideoGame/KingdomOfLoathing'': The "Rampaging Adding Machine" [[DownplayedTrope borders on this]]. It's also an enemy, but it mainly exists to combine scrolls.
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* In the ''{{Fallout}}'' series, it's quite common for random encounters to set you up against...a travelling merchant? A rave party in the wilderness? Series/DoctorWho? How dangerous random encounters are depends on your "Luck" stat'.
to:
* In the ''{{Fallout}}'' series, it's quite common for random encounters to set you up against...a travelling merchant? A rave party in the wilderness? Series/DoctorWho? How dangerous random encounters are depends on your "Luck" stat'.stat and, to a lesser degree, the Survival skill[[hottip:*:The Luck stat affects probabilities for which encounter is encountered, while Survival affects which random encounters you get the option to avoid or enter at your discretion]].
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* In the game ''{{Yu-Gi-Oh GX}} Spirit Caller'', selecting a person (all represented by a triangle with a circle on top) talks to them. Usually this challenges whom to a duel... unless it is the Dark Magician Girl, who will instead give you a rare card.
to:
* In the game ''{{Yu-Gi-Oh GX}} Spirit Caller'', selecting a person (all represented by a triangle with a circle on top) talks to them. Usually this challenges whom that person to a duel... unless it is the Dark Magician Girl, who will instead give you a rare card.
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** ''FinalFantasyIV'' had something like this. If you walk around in the developers' room you'll run into random encounters with monsters named after developers. You can fight them, but they don't do much to you besides talk.
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* In the ''{{Fallout}}'' series, it's quite common for random encounters to set you up against...a travelling merchant? A rave party in the wilderness? DoctorWho? How dangerous random encounters are depends on your "Luck" stat'.
to:
* In the ''{{Fallout}}'' series, it's quite common for random encounters to set you up against...a travelling merchant? A rave party in the wilderness? DoctorWho? Series/DoctorWho? How dangerous random encounters are depends on your "Luck" stat'.
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Deleted line(s) 42 (click to see context) :
** Then there's Monstar from the first game, an impressive-looking enemy with a flashy attack which deals one damage. The battle is not intended to be taken seriously; it's simply the Star Kids trying to scare off intruders.
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* In ''PaperMario: The Thousand Year Door'', in the ruins near Petalburg, there is a Thwomp who, despite appearing to be a mini-boss, actually just gives you a pop quiz. If you lose, however, he does make you fight a handful of enemies.
to:
* In ''PaperMario: The Thousand Year Door'', ''VideoGame/PaperMarioTheThousandYearDoor'', in the ruins near Petalburg, there is a Thwomp who, despite appearing to be a mini-boss, actually just gives you a pop quiz. If you lose, however, he does make you fight a handful of enemies.
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** And BirthBySleep has a special rare encounter where sometimes, in certain preset locations, you might encounter an enemy variant that does nothing but drop ice cream components for you. These can be traded in for ice cream, which only have tangental use.
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[[AC:MMORPGs]]
to:
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** To be specific, they want your pants...
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This seems unfitting.
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** ''TheLegendOfZelda: [[TheLegendOfZeldaMajorasMask Majora's Mask]]'' has Sharp, the ghost of a composer. He can kill you, and you can't attack him, but if you play a certain song on the Ocarina...
*** Though entering Sharp's cave can be NightmareFuel at first....
*** Though entering Sharp's cave can be NightmareFuel at first....
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....
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* In Torneko's chapter of ''DragonQuestIV', he occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
to:
* In Torneko's chapter of ''DragonQuestIV', ''DragonQuestIV'', he occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
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woops
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* In Torneko's chapter of ''DragonQuest4'', Taloon occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
to:
* In Torneko's chapter of ''DragonQuest4'', Taloon ''DragonQuestIV', he occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
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* In Taloon's chapter of ''DragonWarrior 4'', Taloon occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
to:
* In Taloon's Torneko's chapter of ''DragonWarrior 4'', ''DragonQuest4'', Taloon occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
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** Since all the RandomEncounters are actually scripted, as you finish sidequests he effectively becomes the ''only'' "random battle" near the end of the game. Which wouldn't be so bad if he wasn't accompanied by AudibleSharpness and the crossed-swords icon appearing.
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'''Examples:'''
* The ''FinalFantasy'' series has this trope in spades:
** "Magic Pots" first appeared in ''FinalFantasyV'', where they asked the player to GiveMeYourInventoryItem, and variations of them appear in most subsequent games. This entry also had a HiddenElfVillage that was randomly encountered in a certain patch of forest, with the usual FightWoosh.
** ''FinalFantasyVI'''s Magic Pots simply ask for Elixirs ... while using Elixirs on you.
** ''FinalFantasyVIII'' had the first PopQuiz encounter, plus later encounters with [=PuPu=].
** ''FinalFantasyIX'' is the TropeNamer, whose theme song for such encounters is aptly named "Fairy Battle". The monsters in question appear similar to ordinary monsters, but with slight differences, and they do not attack you. Some just ask for a specific type of gem, and there's even one that just gives you a {{pop quiz}}! The "Fairy Battles" were a requirement to be able to physically attack a side quest boss.
** ''FinalFantasyXI: Wings of the Goddess'' has Sprites appearing in the past. They spawn like normal mobs, but actually use spells helpful to players. Even Raise!
** ''FinalFantasyXII'''s Magic Pots just want to be given Elixirs ... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits so you don't accidentally attack them, because you will [[DemonicSpiders really]] [[TotalPartyKill regret it]] if you do.
** ''{{Final Fantasy Tactics A2}}'' has some encounters that don't involve any fighting at all, especially the Bonga Bungle reports that task you with digging for treasure or making interviews. The repeatable airship cleaning missions may or may not have enemies.
* The ''FinalFantasy'' series has this trope in spades:
** "Magic Pots" first appeared in ''FinalFantasyV'', where they asked the player to GiveMeYourInventoryItem, and variations of them appear in most subsequent games. This entry also had a HiddenElfVillage that was randomly encountered in a certain patch of forest, with the usual FightWoosh.
** ''FinalFantasyVI'''s Magic Pots simply ask for Elixirs ... while using Elixirs on you.
** ''FinalFantasyVIII'' had the first PopQuiz encounter, plus later encounters with [=PuPu=].
** ''FinalFantasyIX'' is the TropeNamer, whose theme song for such encounters is aptly named "Fairy Battle". The monsters in question appear similar to ordinary monsters, but with slight differences, and they do not attack you. Some just ask for a specific type of gem, and there's even one that just gives you a {{pop quiz}}! The "Fairy Battles" were a requirement to be able to physically attack a side quest boss.
** ''FinalFantasyXI: Wings of the Goddess'' has Sprites appearing in the past. They spawn like normal mobs, but actually use spells helpful to players. Even Raise!
** ''FinalFantasyXII'''s Magic Pots just want to be given Elixirs ... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits so you don't accidentally attack them, because you will [[DemonicSpiders really]] [[TotalPartyKill regret it]] if you do.
** ''{{Final Fantasy Tactics A2}}'' has some encounters that don't involve any fighting at all, especially the Bonga Bungle reports that task you with digging for treasure or making interviews. The repeatable airship cleaning missions may or may not have enemies.
to:
[[AC:ActionGame]]
* The
** "Magic Pots" first appeared in ''FinalFantasyV'', where they asked the player to GiveMeYourInventoryItem, and variations of them appear in most subsequent games. This entry also had a HiddenElfVillage that was randomly encountered in a certain patch of forest,
** ''FinalFantasyVI'''s Magic Pots simply ask for Elixirs ... while using Elixirs on you.
** ''FinalFantasyVIII'' had the first PopQuiz encounter, plus later encounters with [=PuPu=].
** ''FinalFantasyIX'' is the TropeNamer, whose theme song for such encounters is aptly named "Fairy Battle". The monsters in question appear similar to ordinary monsters,
** ''FinalFantasyXI: Wings of the Goddess'' has Sprites appearing in the past. They spawn like normal mobs, but actually use spells helpful to players. Even Raise!
** ''FinalFantasyXII'''s Magic Pots just want to be given Elixirs ... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits so you don't accidentally attack them, because you will [[DemonicSpiders really]] [[TotalPartyKill regret it]] if you do.
** ''{{Final Fantasy Tactics A2}}'' has some encounters that don't involve any fighting at all, especially the Bonga Bungle reports that task you with digging for treasure or making interviews. The repeatable airship cleaning missions may or may not have enemies.
[[AC:ActionAdventure]]
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* ''KingdomHearts'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground.
** There's also the Bulky Vendor in the sequel, whose HP goes down ''all by itself'' after it appears. By using a [[ActionCommand Reaction Command]] on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, and an item or two that can be used for synthesis.
* The Pig Noise in TheWorldEndsWithYou have distinctive green scan symbols and don't attack, instead trying to simply escape by running offscreen. You are guaranteed an item drop if you defeat them before they get away, although the means of defeating them vary from pig to pig.
* In Taloon's chapter of ''DragonWarrior 4'', Taloon occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
* In ''PaperMario: The Thousand Year Door'', in the ruins near Petalburg, there is a Thwomp who, despite appearing to be a mini-boss, actually just gives you a pop quiz. If you lose, however, he does make you fight a handful of enemies.
** Then there's Monstar from the first game, an impressive-looking enemy with a flashy attack which deals one damage. The battle is not intended to be taken seriously; it's simply the Star Kids trying to scare off intruders.
* In the ''{{Fallout}}'' series, it's quite common for random encounters to set you up against...a travelling merchant? A rave party in the wilderness? DoctorWho? How dangerous random encounters are depends on your "Luck" stat'.
* One random encounter in ''NeverwinterNights2'' is a literal FairyBattle. With fairies. You can still kill them if you want to, but they are just pranksters and will reward you if you play along.
* ''ChronoTrigger'' had SavePoint {{Chest Monster}}s in Magus's Castle... which fluttered around doing nothing in particular until you killed them. They're evidently there just for the free experience and tech points...
* The boss fight with Mysterio in ''Spider-Man 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.
** There's also the Bulky Vendor in the sequel, whose HP goes down ''all by itself'' after it appears. By using a [[ActionCommand Reaction Command]] on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, and an item or two that can be used for synthesis.
* The Pig Noise in TheWorldEndsWithYou have distinctive green scan symbols and don't attack, instead trying to simply escape by running offscreen. You are guaranteed an item drop if you defeat them before they get away, although the means of defeating them vary from pig to pig.
* In Taloon's chapter of ''DragonWarrior 4'', Taloon occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
* In ''PaperMario: The Thousand Year Door'', in the ruins near Petalburg, there is a Thwomp who, despite appearing to be a mini-boss, actually just gives you a pop quiz. If you lose, however, he does make you fight a handful of enemies.
** Then there's Monstar from the first game, an impressive-looking enemy with a flashy attack which deals one damage. The battle is not intended to be taken seriously; it's simply the Star Kids trying to scare off intruders.
* In the ''{{Fallout}}'' series, it's quite common for random encounters to set you up against...a travelling merchant? A rave party in the wilderness? DoctorWho? How dangerous random encounters are depends on your "Luck" stat'.
* One random encounter in ''NeverwinterNights2'' is a literal FairyBattle. With fairies. You can still kill them if you want to, but they are just pranksters and will reward you if you play along.
* ''ChronoTrigger'' had SavePoint {{Chest Monster}}s in Magus's Castle... which fluttered around doing nothing in particular until you killed them. They're evidently there just for the free experience and tech points...
* The boss fight with Mysterio in ''Spider-Man 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.
to:
[[AC:AdventureGame]]
*''KingdomHearts'' has [[FriendlyEnemy White Mushrooms]], which reward If you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground.
** There's also the Bulky Vendorare wandering out in the sequel, whose HP goes down ''all by itself'' after it appears. By using a [[ActionCommand Reaction Command]] on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, grasslands in ''QuestForGloryIII'' and an item or two that can be used for synthesis.
* The Pig Noise in TheWorldEndsWithYou have distinctive green scan symbols and don't attack, instead trying to simply escape by running offscreen. Youare guaranteed an item drop if [[WizardNeedsFoodBadly hungry enough]] you defeat them before they get away, although the means of defeating them vary from pig to pig.
* In Taloon's chapter of ''DragonWarrior 4'', Taloon occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
* In ''PaperMario: The Thousand Year Door'', in the ruins near Petalburg, there is a Thwomp who, despite appearing to be a mini-boss, actually just gives you a pop quiz. If you lose, however, he does make you fight a handful of enemies.
** Then there's Monstar from the first game, an impressive-looking enemy with a flashy attack which deals one damage. The battle is not intended to be taken seriously; it's simply the Star Kids trying to scare off intruders.
* In the ''{{Fallout}}'' series, it's quite common for random encounters to set you up against...a travelling merchant? A rave party in the wilderness? DoctorWho? How dangerous random encounters are depends on your "Luck" stat'.
* One randomwill encounter the Awful Waffle Walker, which is basically a giant [[AnachronismStew waffle]] covered in ''NeverwinterNights2'' is a literal FairyBattle. With fairies. You can still kill them if you want to, but they are just pranksters butter and syrup. It has its own theme music, and will reward follow you if you play along.
* ''ChronoTrigger'' had SavePoint {{Chest Monster}}s in Magus's Castle... which fluttered around doing nothing in particularrelentlessly until you killed them. They're evidently there just for the free experience and tech points...
* The boss fight with Mysterio in ''Spider-Man 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.eat it.
[[AC:CardGame]]
*
** There's also the Bulky Vendor
* The Pig Noise in TheWorldEndsWithYou have distinctive green scan symbols and don't attack, instead trying to simply escape by running offscreen. You
* In Taloon's chapter of ''DragonWarrior 4'', Taloon occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
* In ''PaperMario: The Thousand Year Door'', in the ruins near Petalburg, there is a Thwomp who, despite appearing to be a mini-boss, actually just gives you a pop quiz. If you lose, however, he does make you fight a handful of enemies.
** Then there's Monstar from the first game, an impressive-looking enemy with a flashy attack which deals one damage. The battle is not intended to be taken seriously; it's simply the Star Kids trying to scare off intruders.
* In the ''{{Fallout}}'' series, it's quite common for random encounters to set you up against...a travelling merchant? A rave party in the wilderness? DoctorWho? How dangerous random encounters are depends on your "Luck" stat'.
* One random
* ''ChronoTrigger'' had SavePoint {{Chest Monster}}s in Magus's Castle... which fluttered around doing nothing in particular
* The boss fight with Mysterio in ''Spider-Man 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.
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* In ''{{Mother 3}}'', there's an enemy called the "Walking Bushie" that casts Lifeup on the main characters in battle and never attacks. After a few rounds of healing, the bush walks away, ending battle. If you attack the bush, it runs away without healing you.
** The original ''[[EarthboundZero Mother]]'' featured an enemy called Groucho. While it could attack you, if you let it live, it would say "Hello" and then leave, giving a random party member a fair experience bonus.
** The original ''[[EarthboundZero Mother]]'' featured an enemy called Groucho. While it could attack you, if you let it live, it would say "Hello" and then leave, giving a random party member a fair experience bonus.
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** The original ''[[EarthboundZero Mother]]'' featured an enemy called Groucho. While it could attack you, if you let it live, it would say "Hello" and then leave, giving a random party member a fair experience bonus.
[[AC:MMORPGs]]
[[AC:RolePlayingGame]]
* The ''FinalFantasy'' series has this trope in spades:
** "Magic Pots" first appeared in ''FinalFantasyV'', where they asked the player to GiveMeYourInventoryItem, and variations of them appear in most subsequent games. This entry also had a HiddenElfVillage that was randomly encountered in a certain patch of forest, with the usual FightWoosh.
** ''FinalFantasyVI'''s Magic Pots simply ask for Elixirs ... while using Elixirs on you.
** ''FinalFantasyVIII'' had the first PopQuiz encounter, plus later encounters with [=PuPu=].
** ''FinalFantasyIX'' is the TropeNamer, whose theme song for such encounters is aptly named "Fairy Battle". The monsters in question appear similar to ordinary monsters, but with slight differences, and they do not attack you. Some just ask for a specific type of gem, and there's even one that just gives you a {{pop quiz}}! The "Fairy Battles" were a requirement to be able to physically attack a side quest boss.
** ''FinalFantasyXI: Wings of the Goddess'' has Sprites appearing in the past. They spawn like normal mobs, but actually use spells helpful to players. Even Raise!
** ''FinalFantasyXII'''s Magic Pots just want to be given Elixirs ... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits so you don't accidentally attack them, because you will [[DemonicSpiders really]] [[TotalPartyKill regret it]] if you do.
** ''{{Final Fantasy Tactics A2}}'' has some encounters that don't involve any fighting at all, especially the Bonga Bungle reports that task you with digging for treasure or making interviews. The repeatable airship cleaning missions may or may not have enemies.
* ''KingdomHearts'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground.
** There's also the Bulky Vendor in the sequel, whose HP goes down ''all by itself'' after it appears. By using a [[ActionCommand Reaction Command]] on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, and an item or two that can be used for synthesis.
* The Pig Noise in ''TheWorldEndsWithYou'' have distinctive green scan symbols and don't attack, instead trying to simply escape by running offscreen. You are guaranteed an item drop if you defeat them before they get away, although the means of defeating them vary from pig to pig.
* In Taloon's chapter of ''DragonWarrior 4'', Taloon occasionally runs into traveling merchants on the world map, or even a traveling innkeeper.
* In ''PaperMario: The Thousand Year Door'', in the ruins near Petalburg, there is a Thwomp who, despite appearing to be a mini-boss, actually just gives you a pop quiz. If you lose, however, he does make you fight a handful of enemies.
** Then there's Monstar from the first game, an impressive-looking enemy with a flashy attack which deals one damage. The battle is not intended to be taken seriously; it's simply the Star Kids trying to scare off intruders.
* In the ''{{Fallout}}'' series, it's quite common for random encounters to set you up against...a travelling merchant? A rave party in the wilderness? DoctorWho? How dangerous random encounters are depends on your "Luck" stat'.
* One random encounter in ''NeverwinterNights2'' is a literal FairyBattle. With fairies. You can still kill them if you want to, but they are just pranksters and will reward you if you play along.
* ''ChronoTrigger'' had SavePoint {{Chest Monster}}s in Magus's Castle... which fluttered around doing nothing in particular until you killed them. They're evidently there just for the free experience and tech points...
* In ''{{Mother 3}}'', there's an enemy called the "Walking Bushie" that casts Lifeup on the main characters in battle and never attacks. After a few rounds of healing, the bush walks away, ending battle. If you attack the bush, it runs away without healing you.
** The original ''[[EarthboundZero Mother]]'' featured an enemy called Groucho. While it could attack you, if you let it live, it would say "Hello" and then leave, giving a random party member a fair experience bonus.
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* If you are wandering out in the grasslands in ''QuestForGlory III'' and are [[WizardNeedsFoodBadly hungry enough]] you will encounter the Awful Waffle Walker, which is basically a giant [[AnachronismStew waffle]] covered in butter and syrup. It has its own theme music, and will follow you relentlessly until you eat it.
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* In ''PhantasyStarZero'', you may occasionally come across a group of Rappies, who are much less aggressive than most monsters. They also come with their own, more upbeat battle theme.
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** Then there's Monstar from the first game, an impressive-looking enemy with a flashy attack?which deals one damage. The battle is not intended to be taken seriously; it's simply the Star Kids trying to scare off intruders.
** ThisTroper freaked the fuck out when facing that guy. He, based on previous experiences with the "want to fight" battles, had run back to town to heal and save, and stocked up on items. I get to the fight and open with a big hit: Star Storm for 7 damage, a good opener...and it does nothing. Cue panic until his return attack.
** ThisTroper freaked the fuck out when facing that guy. He, based on previous experiences with the "want to fight" battles, had run back to town to heal and save, and stocked up on items. I get to the fight and open with a big hit: Star Storm for 7 damage, a good opener...and it does nothing. Cue panic until his return attack.
to:
** Then there's Monstar from the first game, an impressive-looking enemy with a flashy attack?which attack which deals one damage. The battle is not intended to be taken seriously; it's simply the Star Kids trying to scare off intruders.
** ThisTroper freaked the fuck out when facing that guy. He, based on previous experiences with the "want to fight" battles, had run back to town to heal and save, and stocked up on items. I get to the fight and open with a big hit: Star Storm for 7 damage, a good opener...and it does nothing. Cue panic until his return attack.intruders.
** ThisTroper freaked the fuck out when facing that guy. He, based on previous experiences with the "want to fight" battles, had run back to town to heal and save, and stocked up on items. I get to the fight and open with a big hit: Star Storm for 7 damage, a good opener...and it does nothing. Cue panic until his return attack.
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None
Added DiffLines:
* The first ''AtelierIris'' game has the "[[BlindIdiotTranslation Ware Cat]]", I mean, "Were Cat", who befriends [[CatGirl Norn]] and will often appear to offer her items or healing in the first battle upon entering Poto's Forest.
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* In Taloon's chapter of ''DragonWarrior 4'', Taloon occasionally runs into traveling merchants on the world map.
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* In Taloon's chapter of ''DragonWarrior 4'', Taloon occasionally runs into traveling merchants on the world map.map, or even a traveling innkeeper.