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** Orcs are generally seen as evil counterparts of Elves as they're both loyal to the Valar and later the Maiar (in the Orcs cases only to one Vala, Mordor, and later to one Maia, Sauron, the Elves to a whole pantheon of them) and practically act in reverse to each other (Orcs despise sunlight while Elves like it, Orcs destroy the forest that many Elves guard, etc.). The exact origin of Orcs is still debated but a popular theory that went into the film adaptations is that Orcs are tortured and imprisoned Elves that were corrupted by Mordor, however other interpretations (of Orcs being made from Men, animals, etc) also exist.

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** Orcs are generally seen as evil counterparts of Elves as they're both loyal to the Valar and later the Maiar (in the Orcs cases only to one Vala, Mordor, Morgoth, and later to one Maia, Sauron, the Elves to a whole pantheon of them) and practically act in reverse to each other (Orcs despise sunlight while Elves like it, Orcs destroy the forest that many Elves guard, etc.). The exact origin of Orcs is still debated but a popular theory that went into the film adaptations is that Orcs are tortured and imprisoned Elves that were corrupted by Mordor, however other interpretations (of Orcs being made from Men, animals, etc) also exist.
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* Whether the Franchise/{{Transformers}}' heroic Autobots and evil Decepticons constitute different races of robot, or merely different factions of a single race, varies [[DependingOnTheWriter depending on the version.]]
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* ''VideoGame/BattleForWesnoth'': the two main water-bound factions, the Merfolk and the Naga: the former are legal and noble creatures that mostly form alliances with human kingdoms in exchange for metal and other resources unavaible to underwater dwellers, the latter are reptilian creatures who also prefers swamps and tend to live off pillage and raids, like other violent races such as Orcs and Goblins.
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* Subverted in the ''VideoGame/{{Splatoon}}'' series. The humanoid-squid Inklings and humanoid-octopus Octarians ''are'' counterparts, with the former being more self-indulgent and fun-loving and the latter being more hard-working and serious. But the latter's antagonist role in the main campaigns of the first two games is the result of desperation rather than evil; the Octarians lost a territory war with the Inklings a century prior, forcing them to live underground where all their infrastructure is implied to now be collapsing on top of them. When talking about [[VideoGame/Splatoon2 the second game]]'s "Octo Expansion" {{DLC}}, which features an Octoling protagonist and made them playable in multiplayer, the producer made a point to note that the Inklings aren't "defenders of justice" or "good guys" whatsoever.

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* Subverted in the ''VideoGame/{{Splatoon}}'' ''Franchise/{{Splatoon}}'' series. The humanoid-squid Inklings and humanoid-octopus Octarians ''are'' counterparts, with the former being more self-indulgent and fun-loving and the latter being more hard-working and serious. But the latter's antagonist role in the main campaigns of the first two games is the result of desperation rather than evil; the Octarians lost a territory war with the Inklings a century prior, forcing them to live underground where they're now struggling through an energy crisis and all their infrastructure is implied ''might'' be starting to now be collapsing collapse on top of them. When talking about [[VideoGame/Splatoon2 the second game]]'s "Octo Expansion" {{DLC}}, which features an Octoling protagonist and made them playable in multiplayer, the series' producer made a point to note that the Inklings aren't "defenders of justice" or "good guys" whatsoever.
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** Orcs are generally seen as evil counterparts of Elves as they're both loyal to a the Valar and later the Maiar (in the Orcs cases only to one Vala, Mordor, and later to one Maia, Sauron, the Elves to a whole pantheon of them) and practically act in reverse to each other (Orcs despise sunlight while Elves likes it, Orcs destroy the forest that many Elves guard, etc.). The exact origin of Orcs is still debated but a popular theory that went into the film adaptations is that Orcs are tortured and imprisoned Elves that were corrupted by Mordor, however other interpretations (of Orcs being made from Men, animals, etc) also exists.

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** Orcs are generally seen as evil counterparts of Elves as they're both loyal to a the Valar and later the Maiar (in the Orcs cases only to one Vala, Mordor, and later to one Maia, Sauron, the Elves to a whole pantheon of them) and practically act in reverse to each other (Orcs despise sunlight while Elves likes like it, Orcs destroy the forest that many Elves guard, etc.). The exact origin of Orcs is still debated but a popular theory that went into the film adaptations is that Orcs are tortured and imprisoned Elves that were corrupted by Mordor, however other interpretations (of Orcs being made from Men, animals, etc) also exists. exist.



** Trolls to Ents as both seem to be elemental-based, the Ents are tree-like and the Trolls turn into stone when exposed to sunlight. While Ents can be menacing if facing tree-destroyers as they were created specifically to protect the forest and be tree shepherds, the Troll are cannibalistic monsters.
** The Fellbeast to the Eagles; both big flying creatures but one clearly on the side of good and the other are ride by the evil Nazgul.

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** Trolls to Ents as both seem to be elemental-based, the Ents are tree-like and the Trolls turn into stone when exposed to sunlight. While Ents can be menacing if facing tree-destroyers as they were created specifically to protect the forest and be tree shepherds, the Troll Trolls are cannibalistic monsters.
monsters.
** The Fellbeast to the Eagles; both big flying creatures but one clearly on the side of good and the other are ride by the evil Nazgul.
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* Green Martians like the ComicBook/MartianManhunter J'onn J'onnz are wise, peaceful, and obscenely powerful (with one exception: OmnicidalManiac and EvilCripple Malefic). White Martians have all the powers of their green cousins, but are monstrously evil (also with, to date, a single exception). No, the respective exceptions are not in any meaningful way counterparts. However, this depends on the incarnation; [[WesternAnimation/YoungJustice in some versions]], the White Martians are simply subject to a prejudice.

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* Green Martians like the ComicBook/MartianManhunter J'onn J'onnz are wise, peaceful, and obscenely powerful (with one exception: OmnicidalManiac and EvilCripple Malefic). White Martians have all the powers of their green cousins, but are monstrously evil (also with, to date, a single exception). No, the respective exceptions are not in any meaningful way counterparts. However, this depends on the incarnation; [[WesternAnimation/YoungJustice [[WesternAnimation/YoungJustice2010 in some versions]], the White Martians are simply subject to a prejudice.
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* ''WesternAnimation/WinxClub'': For the most part, the [[MageSpecies Witches]] seem to be this to the [[OurFairiesAreDifferent fairies]].
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Is Saruman btw


** Balrogs are evil counterparts of the Wizards, as both are maiar, just that Balrogs are evil maiar corrupted and in servitude of Mordor and the Wizards still serve Iluvatar, though this is complicated when the wizard Sarumon is corrupted by Mordor's influence.

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** Balrogs are evil counterparts of the Wizards, as both are maiar, just that Balrogs are evil maiar corrupted and in servitude of Mordor and the Wizards still serve Iluvatar, though this is complicated when the wizard Sarumon Saruman is corrupted by Mordor's influence.

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"Bad counterfeits" is not this trope as being an evil counterpart does not requires to be related or deviated from the original or source race. Fixing this part. Besides Orcs been created from Elves although a popular theory was never fully confirmed.


* In ''Literature/TheLordOfTheRings'', because '[[EvilIsSterile the Enemy cannot make, he can only mock]]', some villainous races are literally bad counterfeits of good ones, such as Orcs of Elves and Trolls of Ents. There does not appear to be a set for Dwarves and Men, presumably because the Enemy was able to corrupt some of them directly, though some characters speculate that Saruman's 'goblin-men' Uruk-hai represent a blending of the races of Orcs and Men.

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* In ''Literature/TheLordOfTheRings'', because '[[EvilIsSterile the Enemy cannot make, he can only mock]]', some villainous races are literally bad counterfeits of good ones, such as ''Literature/TheLordOfTheRings'':
**
Orcs are generally seen as evil counterparts of Elves as they're both loyal to a the Valar and Trolls of Ents. There does not appear later the Maiar (in the Orcs cases only to be a set for Dwarves one Vala, Mordor, and later to one Maia, Sauron, the Elves to a whole pantheon of them) and practically act in reverse to each other (Orcs despise sunlight while Elves likes it, Orcs destroy the forest that many Elves guard, etc.). The exact origin of Orcs is still debated but a popular theory that went into the film adaptations is that Orcs are tortured and imprisoned Elves that were corrupted by Mordor, however other interpretations (of Orcs being made from Men, presumably because animals, etc) also exists.
** The Easterlings to
the Enemy was able Gondorians and other north-west kingdoms of Men. Despite the UnfortunateImplications the Easterlings who are loosely base in Oriental and Middle Eastern peoples are allies to corrupt some of Sauron and fight for him, whilst the Men from places like Gondor and Rohan are his enemies. Expanded material explained that they are often misguided by Sauron's propaganda who promoted trade relations and weird cults among them directly, though some characters speculate and have them convince that Saruman's 'goblin-men' Uruk-hai represent a blending he's the good guy.
*** Orcs can also work as counterparts of Hobbits. In the case
of the races of Hobbits both Orcs and Men.Hobbits are smaller in size than Men and live in isolated areas, but while Hobbits enjoy a simple life in rural areas Orcs tend to destroy everything turning it into industrial monstrosities. Also Hobbits might have internal fights and gossip but generally like each other and are otherwise peaceful folks while Orcs hate each other and are violent to everyone including among themselves.
** The Uruk-Hai to Men, as the Uruk-Hai are a mixture of Orc and Men they retain certain human characteristics like being taller and endure sunlight.
** The Goblins to the Dwarves. Both races enjoy living underground and have a love for treasures, but while the Dwarves can be prideful and greedy they’re also honorable, friendly and hospitable, the Goblins are outright sadistic and cruel.
** Trolls to Ents as both seem to be elemental-based, the Ents are tree-like and the Trolls turn into stone when exposed to sunlight. While Ents can be menacing if facing tree-destroyers as they were created specifically to protect the forest and be tree shepherds, the Troll are cannibalistic monsters.
** The Fellbeast to the Eagles; both big flying creatures but one clearly on the side of good and the other are ride by the evil Nazgul.


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** The Rohan-Gondor alliance is often compared to the Mordor-Isengard alliance as an evil counterpart.

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** As a whole, the Time Lords have the Daleks as their evil counterparts. Note that this wasn't always true, but as the series drew on, it became more and more this way, before being cemented as such in the New Series.
** In [[Recap/DoctorWhoS4E2TheTenthPlanet "The Tenth Planet"]], Mondas is the evil counterpart of Earth. Mondas looks exactly like Earth but flipped upside down, and the Mondasians are humans but forced to [[{{Cyborg}} replace their bodies with spare parts]], becoming the Cybermen, in order to survive as their planet drifted to the edge of the universe. They are now abominations with no emotions and the inability to comprehend human feelings, [[RomanticismVersusEnlightenment and get to win their ethical arguments anyway]]. However, the Cybermen lost this characterisation later to allow them to fill the Dalek-shaped hole left after the Daleks got ExiledFromContinuity in the Troughton era, becoming generic nasty robotic aliens\a Dalek SuspiciouslySimilarSubstitute race from [[Recap/DoctorWhoS5E1TheTombOfTheCybermen "The Tomb of the Cybermen"]] onwards.

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* ''TabletopGame/InNomine'': A great deal of symmetry exists between the natives of Heaven and Hell, and this trope is very common.
** Primarily, every Band of demons serves as a dark mirror of a Choir of angels, and archetypal most consist of the Fallen members of their matching angelic group:
*** Seraphim are beings of absolute truth and honesty, honed to perceive cases where others would twist the Truth of the Symphony to suit themselves. Balseraphs are liars without equals, who can impose their personal whims on the Symphony with such force that they can make others believe that their lies are the Truth.
*** Cherubim are protectors and wardens, who define themselves by their bonds with others. Djinn are miserable loners, who care for nothing and no one and go through life nursing the holes in their hearts.
*** Ofanim are creatures of motion and activity, filled with energy constantly in need of burning. Calabim turn that energy inwards, affecting lazy, complacent personalities while their pent-up energy destroys everything around them.
*** Elohim are calm and dispassionate, devoting themselves to pure objectivity in their study of the universe, and are particularly good at understanding the mindsets and motivations of other beings. Habbalah are entirely lost to their bitterness and passions, have let their biases twist their perceptions until they no longer understand what they truly are, and no longer see anything in others beyond every flaw in their hearts, real or imagined.
*** While Lilim and Malakim aren't each other's direct counterparts like the other Choirs and Bands, they still serve as mirrors of sorts -- Malakim bind themselves with oaths where Lilim bind others with geasa, and Malakim are the one Choir who never Fall where Lilim are the one Band that has no connection to Heaven. The fact that Lilim can, albeit very rarely, become angels is something that the Malakim prefer to not to dwell on.
*** Kyriotates live their lives from as many points of view as possible, both in their constant drifting from one host to another and by inhabiting many different mortal bodies at once, and experience dissonance if they don't leave their hosts' bodies better off than when they took them over. Shedim have become so absorbed in their selfishness that they can no longer muster up the self-abnegation to inhabit more than one body at once, forcefully impose their base desires on their victims instead of experiencing their own points of view, and experience dissonance if they don't leave their hosts' bodies worse off than when they took them over.
*** Mercurians love humanity, love the cultures it produces, and want to help it achieve its best spiritual and intellectual potential. Impudites love humanity, too, but only as food, and no longer view it as anything more than a resource to be exploited.
*** Menunim seek to inspire hope and optimism in humanity, and prefer to work very subtly, without directly interfering in the lives they touch. Pachadim seek to tear down mortals, and do so by inserting themselves as major figures in the lives of their targets and steadily wearing away at them with abuse and manipulation.
** Additionally, the Undead serve as a Hellish counterpart to the Saints of Heaven. Both are essentially "upgraded" mortals, given increased supernatural clout, potential immortality, and increased status in the eyes of their allied celestials. The primary difference is that Saints become what they are after their natural deaths, as a reward for leading righteous lives; Undead become such by striking dark bargains with demons, achieving immortality of the flesh while losing any hope of an afterlife.
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* In ''Franchise/DragonAge'', The Darkspawn are created when [[spoiler:a female of a race -Human, Elf, Qunari or Dwarf- is captured and turned into a [[FateWorseThanDeath Broodmother]] and spawns them.]] Each race has a Darkspawn equivalent that is [[spoiler:born of the Broodmother]] of that race- Human [[spoiler:Broodmothers]] produce Hurlocks, Dwarves produce Genlocks, Elves produce Shrieks, and Qunari produce Ogres. Dark''spawn'', indeed.

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* In ''Franchise/DragonAge'', The Darkspawn are created when [[spoiler:a female of a race -Human, Elf, Qunari or Dwarf- is captured and turned into a [[FateWorseThanDeath Broodmother]] and spawns them.]] Each race has a Darkspawn equivalent that is [[spoiler:born of the Broodmother]] of that race- Human [[spoiler:Broodmothers]] produce Hurlocks, Dwarves produce Genlocks, Elves produce Shrieks, Sharlocks (more commonly known as Shrieks), and Qunari produce Ogres. Dark''spawn'', indeed.
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** The original concept for the Cybermen made them [[EvilCounterpart Evil Counterparts]] to humans. Their home planet Mondas was literally [[CounterEarth Earth's twin planet]], and their gradual slide into becoming cyborg monsters was as a result of the most human instinct possible: survival at any cost. This aspect of them faded over time, but the Revival brought it back to the fore, with the Cybermen essentially being positioned as humanity's collective ArchEnemy, and almost every story depicting them as a result of people giving in to desperation or fear of death.

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** The original concept for the Cybermen made them [[EvilCounterpart Evil Counterparts]] {{Evil Counterpart}}s to humans. Their home planet Mondas was literally [[CounterEarth Earth's twin planet]], and their gradual slide into becoming cyborg monsters was as a result of the most human instinct possible: survival at any cost. This aspect of them faded over time, but the Revival brought it back to the fore, with the Cybermen essentially being positioned as humanity's collective ArchEnemy, and almost every story depicting them as a result of people giving in to desperation or fear of death.
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* ''ComicBook/WonderWoman'' [[ComicBook/WonderWoman2006 Vol 3]]: In an effort to keep Zeus from being quite as horrific as he has been acting Athena requests that he act as the Amazon's guardian for her on her deathbed. This backfires horribly as Zeus finds the Amazons too "rebellious" and independent so goes about creating the Gargareans to replace them with. The Gargareans are the zombie-like raised army of ancient male Heroes who cannot be killed by traditional means which Zeus has slaughter their way through any humans who have an army, weapons or any defensive capabilities whatsoever as Zeus sees this as men trying to become gods and spurning him. The very, ''very'' few Gargareans who manage to hold onto part of their former sentience do resist Zeus, which lets them go back to their rest in Hades.

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* ''ComicBook/WonderWoman'' [[ComicBook/WonderWoman2006 Vol 3]]: In an effort to keep Zeus from being quite as horrific as he has been acting acting, Athena requests that he act as the Amazon's guardian for her on her deathbed. This backfires horribly horribly, as Zeus finds the Amazons too "rebellious" and independent so goes about creating he creates the Gargareans to replace them with. them. The Gargareans are the a zombie-like raised army of resurrected ancient male Heroes who cannot be killed by traditional means which means. Zeus has them slaughter their way through any humans who have an army, weapons or any defensive capabilities whatsoever whatsoever, as Zeus he sees this as men trying to become gods and spurning him. The very, ''very'' few Gargareans who manage to hold onto part of their former sentience do resist Zeus, which lets them go back to their rest in Hades.
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* Daxamites are descended from [[Franchise/{{Superman}} Kryptonian]] colonists, and gain the same powers at the same levels when exposed to the light of a yellow sun (though they're vulnerable to lead instead of [[KryptoniteFactor kryptonite]]). Unlike Superman, Supergirl, Power Girl and other Kryptonian heroes, though, Daxamites are rabidly xenophobic, to the point of murdering an alien who accidentally crashed on their planet. When a Korugarian Green Lantern helped liberate them from an alien conqueror, they merely demanded she leave the planet rather than killing her, as a show of gratitude. While there have been individual Daxamites who bucked this trend ([[ComicBook/{{Valor}} Lar-Gand]], [[ComicBook/WonderWoman1987 "Julia"]] & [[Franchise/GreenLantern Sodam Yat]]) they end up disowned for it. This really bit them in their collective asses when the Sinestro Corps invaded.

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* Daxamites are descended from [[Franchise/{{Superman}} Kryptonian]] colonists, and gain the same powers at the same levels when exposed to the light of a yellow sun (though they're vulnerable to lead instead of [[KryptoniteFactor kryptonite]]). Unlike Superman, Supergirl, Power Girl and other Kryptonian heroes, though, Daxamites are rabidly xenophobic, to the point of murdering an alien who accidentally crashed on their planet. When a Korugarian Green Lantern helped liberate them from an alien conqueror, they merely demanded she leave the planet rather than killing her, as a show of gratitude.gratitude (while making it clear that they'd rescind this gratitude and murder her if she didn't get lost). While there have been individual Daxamites who bucked this trend ([[ComicBook/{{Valor}} Lar-Gand]], [[ComicBook/WonderWoman1987 "Julia"]] & [[Franchise/GreenLantern Sodam Yat]]) they end up disowned for it. This really bit them in their collective asses when the Sinestro Corps invaded.

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Removed a few lines written in chatroom speak


** Some non-canonical fan interpretations do consider the Goblins to be the evil counterpart of Dwarves and the Uruk-hai of Men. The only ones without a truly notable "counterpart" are the Hobbits tho.
** Presumibly Gollum is what evil hobbits would look like, if there were more than one.
** Balrogs are evil counterparts of the Wizards, as both are maiar, just that Balrogs are evil maiar corrupted and in servitude of Mordor and the Wizards still serve Iluvatar (and yes Saruman is a wizard however at least in the books he's not as much evil as he's missguided).

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** Some non-canonical fan interpretations do consider the Goblins to be the evil counterpart of Dwarves and the Uruk-hai of Men. The only ones without a truly notable "counterpart" are the Hobbits tho.
** Presumibly Gollum is what evil hobbits would look like, if there were more than one.
** Balrogs are evil counterparts of the Wizards, as both are maiar, just that Balrogs are evil maiar corrupted and in servitude of Mordor and the Wizards still serve Iluvatar (and yes Saruman Iluvatar, though this is a complicated when the wizard however at least in the books he's not as much evil as he's missguided). Sarumon is corrupted by Mordor's influence.
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*** Although the Cerrito's security chief Shax does referred to the Cardassians as "fascist" in at least one episode of WesternAnimation/StarTrekLowerDecks.
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** Presumibly Gollum is what evil hobbits would look like, if there were more than one.
** Balrogs are evil counterparts of the Wizards, as both are maiar, just that Balrogs are evil maiar corrupted and in servitude of Mordor and the Wizards still serve Iluvatar (and yes Saruman is a wizard however at least in the books he's not as much evil as he's missguided).
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[[caption-width-right:293:Pictured: The general drow (dark elf) greeting reserved for surface elves.]]

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[[caption-width-right:293:Pictured: The general drow (dark elf) greeting reserved for surface elves.[[FantasticSlurs darthiir]] (surface elves).]]
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Compare and contrast MirroringFactions.
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* In ''Literature/TheCrewOfTheCopperColoredCupids'', the Cupids themselves have the Discordias, who are their exact inverse, a RobotRace designed to spread discord instead of peace and love, also with a mythological theme.
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Not So Different has been renamed, and it needs to be dewicked/moved


** Humans and batarians. The batarians are arguably [[NotSoDifferent the most human-like]] [[RubberForeheadAliens aliens in the setting]], and both species overall are ambitious middle powers trying to play at the level of the big boys. But while the humans are (mostly) devoted to doing this via diplomacy and integration, with their galactic representative being [[TheAlliance the Systems Alliance]], the batarians are a slavocratic statist society who attempt to leverage themselves through sabotage, terrorism, subversion, and military aggression ([[BullyingADragon when they can get away with it]]). The two species have had a lot of conflicts.

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** Humans and batarians. The batarians are arguably [[NotSoDifferent the most human-like]] human-like [[RubberForeheadAliens aliens in the setting]], and both species overall are ambitious middle powers trying to play at the level of the big boys. But while the humans are (mostly) devoted to doing this via diplomacy and integration, with their galactic representative being [[TheAlliance the Systems Alliance]], the batarians are a slavocratic statist society who attempt to leverage themselves through sabotage, terrorism, subversion, and military aggression ([[BullyingADragon when they can get away with it]]). The two species have had a lot of conflicts.
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** The Kett Empire to Citadel Space, in a similar manner as the Dominion and Federation mentioned above. Citadel Space is TheFederation of integrated species in liberal, free market, borderline post-scarcity utopia, united for economic cooperation and defense. It values its diversity and all species and races can participate in it while maintaining their own independence. The Kett Empire is a feudalistic theocracy that conquers other races, including pre-FTL ones that can't possibly pose a threat. A few other parallels exist between them. For example, the Kett forcefully genetically modify conquered races to better serve as soldiers, while the Citadel has voluntary and near-universal genetic and cybernetic augments. The Citadel's first reaction to a pre-FTL species was to offer economic and tech aid, while the Kett decided to just slaughter the angara while faking friendship. The Citadel is a mostly rational society with a high-tech aesthetic, while the Kett are religious fanatics with an OrganicTechbology aestheric. So on and so forth.

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** The Kett Empire to Citadel Space, in a similar manner as the Dominion and Federation mentioned above. Citadel Space is TheFederation of integrated species in liberal, free market, borderline post-scarcity utopia, united for economic cooperation and defense. It values its diversity and all species and races can participate in it while maintaining their own independence. The Kett Empire is a feudalistic theocracy that conquers other races, including pre-FTL ones that can't possibly pose a threat. A few other parallels exist between them. For example, the Kett forcefully genetically modify conquered races to better serve as soldiers, while the Citadel has voluntary and near-universal genetic and cybernetic augments. The Citadel's first reaction to a pre-FTL species was to offer economic and tech aid, while the Kett decided to just slaughter the angara while faking friendship. The Citadel is a mostly rational society with a high-tech aesthetic, while the Kett are religious fanatics with an OrganicTechbology OrganicTechnology aestheric. So on and so forth.
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*** Back when the Ferengi were bad guys they were often seen as the Tellarites evil counterpart as the Tellarites were also highly competitive and profit-driven traders but more honorable.

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Moving from Evil Counterpart


** Within TheFederation's EvilCounterpart, [[TheEmpire The Dominion]].

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** Within TheFederation's EvilCounterpart, The Pah-Wraiths themselves are the same race as the Prophets (the Federation refers to them as "wormhole aliens"). They were expelled from the wormhole and imprisoned in the Fire Caves on Bajor for committing "evil acts". Exactly what they did, and exactly how they were expelled and imprisoned is unknown. The Prophets exist outside of linear time (and in fact don't even understand the concept until Sisko explains it to them, and even then it's implied that they still don't quite understand).
**
[[TheEmpire The Dominion]].Dominion]] was designed to be an anti-[[TheFederation Federation]], rather than a single hostile alien race like other antagonist factions. Like the Federation, the Dominion was made up of hundreds of races and thousands of worlds, but bound together by fear and enforced obedience rather than idealism.



** Not forgetting [[OurDemonsAreDifferent the Pah-wraiths]] to [[OurAngelsAreDifferent the Prophets]].

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** Not forgetting [[OurDemonsAreDifferent The Borg were also designed to be an anti-Federation: both of them are ever-expanding interstellar communities which believe themselves to be bringing enormous improvement to the Pah-wraiths]] to [[OurAngelsAreDifferent species they absorb. However, while the Prophets]].Federation seeks voluntary membership and celebrates diversity, the Borg forcibly assimilate other species and erase every individual's identity by merging them into their hive mind.


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* ''Series/BabylonFive'';
** When first introduce the Shadows seem like an Evil Counterpart of the Vorlon. Both were part of the very old ancient races known as the First Ones but whilst the Vorlon were luminous beings seen as angels or its cultural equivalents for whoever sees them without their suits and with an ideology based on order and discipline, the Shadows were dark and based their philosophy on chaos and war. However as the show advances the difference is not as clear cut and is learnt that both sides are ethically questionable.
** Played more straight with the "heirs" of the Vorlon and the Shadows. The Interstellar Alliance is made of mostly Vorlon-influenced civilizations like the Mimbari, Earth and Narn, whilst their main enemies are the Servants of the Shadows like the Drakh and Zenet. Whilst both are network of inter-species cooperation working together, and both have the influence of the philosophy of their respective First One "mentors", one is clearly heroic and the other antagonistic.

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Parallel universe examples are a case of Mirror Universe not Evil Counterpart


** Also in the Original Series, the [[TheEmpire Terran Empire]] to the [[TheFederation Federation]]. Which technically ''is'' the Federation, [[MirrorUniverse in a way]].
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** Some non-canonical fan interpretations do consider the Goblins to be the evil counterpart of Dwarves and the Uruk-hai of Men. The only ones without a truly notable "counterpart" are the Hobbits tho.

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** In the original novel this was depicted as necessary symbiosis, since the Eloi can't live without the Morlocks running the machinery that keeps their home so idyllic. It's a major TakeThat at the late Victorian society where few aristocrats could enjoy luxuries of "natural" lifestyle at the cost of thousands of workers living in squalid, artifical conditions for all their lives. Today, similar comparisons could be drawn between the developed countries and TheThirdWorld.

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** In the original novel this was depicted as necessary symbiosis, since the Eloi can't live without the Morlocks running the machinery that keeps their home so idyllic. It's a major TakeThat at the late Victorian society where few aristocrats could enjoy luxuries of "natural" lifestyle at the cost of thousands of workers living in squalid, artifical conditions for all their lives. Today, similar comparisons could be drawn between the developed countries and TheThirdWorld.the UsefulNotes/ThirdWorld.
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** In the original novel this was depicted as necessary symbiosis, since the Eloi can't live without the Morlocks running the machinery that keeps their home so idyllic. It's a major TakeThat at the late Victorian society where few aristocrats could enjoy luxuries of "natural" lifestyle at the cost of thousands of workers living in squalid, artifical conditions for all their lives. Today, similar comparisons could be drawn between the developed countries and the Third World.

to:

** In the original novel this was depicted as necessary symbiosis, since the Eloi can't live without the Morlocks running the machinery that keeps their home so idyllic. It's a major TakeThat at the late Victorian society where few aristocrats could enjoy luxuries of "natural" lifestyle at the cost of thousands of workers living in squalid, artifical conditions for all their lives. Today, similar comparisons could be drawn between the developed countries and the Third World.TheThirdWorld.
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* Subverted in the ''VideoGame/{{Splatoon}}'' series. The humanoid-squid Inklings and humanoid-octopus Octarians ''are'' counterparts, with the former being more self-indulgent and fun-loving and the latter being more hard-working and serious. But the latter's antagonist role in the main campaigns of the first two games is the result of desperation rather than evil; the Octarians lost a territory war with the Inklings a century prior, forcing them to live underground where all their infrastructure is implied to now be collapsing on top of them. When talking about [[VideoGame/Splatoon2 the second game]]'s "Octo Expansion" {{DLC}}, which features an Octoling protagonist, the producer made a point to note that the Inklings aren't "defenders of justice" or "good guys" whatsoever.

to:

* Subverted in the ''VideoGame/{{Splatoon}}'' series. The humanoid-squid Inklings and humanoid-octopus Octarians ''are'' counterparts, with the former being more self-indulgent and fun-loving and the latter being more hard-working and serious. But the latter's antagonist role in the main campaigns of the first two games is the result of desperation rather than evil; the Octarians lost a territory war with the Inklings a century prior, forcing them to live underground where all their infrastructure is implied to now be collapsing on top of them. When talking about [[VideoGame/Splatoon2 the second game]]'s "Octo Expansion" {{DLC}}, which features an Octoling protagonist, protagonist and made them playable in multiplayer, the producer made a point to note that the Inklings aren't "defenders of justice" or "good guys" whatsoever.

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