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* ''Ninja Spirit'' has a review of bosses at the end of the UsefulNotes/TurboGrafx16 version. However, the names are in kanji even in the US version.

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* ''Ninja Spirit'' ''VideoGames/NinjaSpirit'' has a review of bosses at the end of the UsefulNotes/TurboGrafx16 version. However, the names are in kanji even in the US version.
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* In an unusual variation, ''VideoGame/MegaManX'' displays the names of all the enemies from each level during the ending, but doesn't show their sprites during this sequence, leaving the player to guess which enemies correspond to which names.
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Mario 2 and Ghouls'n Ghosts aren't SNES games.


This was ''very'' prevalent in UsefulNotes/SuperNintendoEntertainmentSystem games, but games from other systems sometimes did this too.

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This was ''very'' prevalent in UsefulNotes/SuperNintendoEntertainmentSystem games, but many action games from other systems sometimes did this too.during the 8-bit and 16-bit generation.



* ''[[VideoGame/GhostsNGoblins Super Ghouls 'N Ghosts]]'' does this with a computer controlling Arthur, revealing the enemy in question, and then fading the background out and showing the enemy's name.

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* ''[[VideoGame/GhostsNGoblins Super Ghouls 'N Ghosts]]'' does this with a computer controlling Arthur, revealing the enemy in question, and then fading the background out and showing the enemy's name.name. ''Super Ghouls 'N Ghosts'' continued the tradition.
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Just because it "runs on the same engine", doesn't mean it has to be added without proper indentation


* The console ports of ''VideoGame/Wolfenstein3D'' havd a "Meet the Cast" scene after the final level, showing off every enemy and boss.
** As it uses the same engine, '' VideoGame/Super3DNoahsArk'' does the same. Though, it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.

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* The console ports of ''VideoGame/Wolfenstein3D'' havd have a "Meet the Cast" scene after the final level, showing off every enemy and boss.
** As it uses the same engine, * '' VideoGame/Super3DNoahsArk'' does the same. Though, this, though it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.
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* The console ports of ''VideoGame/Wolfenstein3D'' havd a "Meet the Cast" scene after the final level, showing off every enemy and boss.
** As it uses the same engine, '' VideoGame/Super3DNoahsArk'' does the same. Though, it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.
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None

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* ''VideoGame/{{Ticket}}'' gives you one of these after you finish the game, showing you every character and their respective name, including the many alternate versions of enemies in the levels that include an ArtShift.

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Full Metal Furies is anything BUT a roguelike.


[[folder:Beat 'Em Up]]
* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.
[[/folder]]



* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.

Added: 490

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* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.



* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.

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* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.

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%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.

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%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.Please keep it that way.



* ''Gomola Speed'' for the [[UsefulNotes/TurboGrafx16 PC Engine]] has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.

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* ''Gomola Speed'' for the [[UsefulNotes/TurboGrafx16 PC Engine]] UsefulNotes/TurboGrafx16 has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.



* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.



[[folder:Top-down Action]]
* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.
[[/folder]]

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[[folder:Top-down Action]]
* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.
[[/folder]]

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* The first time you clear Twin Seeds in ''VideoGame/NightsIntoDreams'', you’ll get a credits sequence with the names of all the characters and Nightmaren in the game. After you clear it with both characters, the game just settles for a regular credits sequence.



[[folder:Misc.]]
* The first time you clear Twin Seeds in ''VideoGame/NightsIntoDreams'', you’ll get a credits sequence with the names of all the characters and Nightmaren in the game. After you clear it with both characters, the game just settles for a regular credits sequence.
[[/folder]]
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None


* The first time you clear Twin Seeds in ''VideoGame/NiGHTSIntoDreams'', you’ll get a credits sequence with the names of all the characters and Nightmaren in the game. After you clear it with both characters, the game just settles for a regular credits sequence.

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* The first time you clear Twin Seeds in ''VideoGame/NiGHTSIntoDreams'', ''VideoGame/NightsIntoDreams'', you’ll get a credits sequence with the names of all the characters and Nightmaren in the game. After you clear it with both characters, the game just settles for a regular credits sequence.
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None

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[[folder:Misc.]]
* The first time you clear Twin Seeds in ''VideoGame/NiGHTSIntoDreams'', you’ll get a credits sequence with the names of all the characters and Nightmaren in the game. After you clear it with both characters, the game just settles for a regular credits sequence.
[[/folder]]
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On a second thought, since not all large monsters appear, I'm not sure if it really counts


* During the credits scene of ''VideoGame/MonsterHunter 4 Ultimate'', the Meownster Hunters are seen fighting and defeating many of the large monsters that appeared over the course of the game.

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* ''VideoGame/BanjoKazooie'' has a Character Parade, which shows the names of all the enemies and side characters.
** Its sequel, ''VideoGame/BanjoTooie'', on the other hand, only shows the side and main characters (and only after all Jiggies have been collected).

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* ''VideoGame/BanjoKazooie'' has a Character Parade, which shows the names of all the side characters (once the PopQuiz minigame near the end is won) and the enemies and side characters.
**
(after the defeat of the FinalBoss, Gruntilda). Its sequel, ''VideoGame/BanjoTooie'', on the other hand, ''Banjo Tooie'', only shows the side main, side, and main boss characters (and only after all Jiggies have been collected).


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* During the credits scene of ''VideoGame/MonsterHunter 4 Ultimate'', the Meownster Hunters are seen fighting and defeating many of the large monsters that appeared over the course of the game.
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None


* Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGames/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.

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* Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGames/MegaManIII'') ''VideoGame/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.



* ''VideoGame/NinjaSpirit'' has a review of bosses at the end of the UsefulNotes/TurboGrafx16 version. However, the names are in kanji even in the US version.

to:

* ''VideoGame/NinjaSpirit'' ''Ninja Spirit'' has a review of bosses at the end of the UsefulNotes/TurboGrafx16 version. However, the names are in kanji even in the US version.



* The closing credits of the UsefulNotes/SegaGenesis version of ''VideoGame/DrRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled. The same thing goes for ''VideoGame/KirbysAvalanche'', except that Kirby also appears at the beginning, and the enemies' voices introduce their names.

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* The closing credits of the UsefulNotes/SegaGenesis version of ''VideoGame/DrRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled.battled, with Dr. Robotnik at the end. The same thing goes for ''VideoGame/KirbysAvalanche'', except that Kirby also appears at the beginning, and the enemies' voices introduce their names.



* The original ''VideoGame/{{Pikmin}}'' has all its enemies mentioned by name in the credits.

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* The original ''VideoGame/{{Pikmin}}'' has all its enemies mentioned by name in alphabetical order (except the credits. Swooping Snitchbug, which is placed after the Firey Blowhog, possibly due to its name being changed in development) after the credits via an animated slide, should the player [[GoldenEnding collect all 30 Ship Parts]]. Interestingly, the footage used seems to be from an earlier version of the game due to a number of discrepancies, such as Bulborbs being located in the Distant Spring or Ship Parts being in much different locations than in the final release.



* The original ''VideoGame/TheBindingOfIsaac'' showed the enemies crudely drawn on paper during the credits. ''Rebirth'' removed these however.

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* The original ''VideoGame/TheBindingOfIsaac'' showed the enemies crudely drawn on paper during the credits. ''Rebirth'' removed these these, however.

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Undertale is a Western RPG, as it was developed in the states. Yes, it's heavily inspired by JRPGs, but that doesn't change anything.


* The "True Pacifist " ending of {{VideoGame/Undertale}} does this, and also shows [[WhereAreTheyNowEpilogue what happened to them after the events of the game]].


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[[/folder]]

[[folder:Western RPG]]
* The "True Pacifist " ending of {{VideoGame/Undertale}} does this, and also shows [[WhereAreTheyNowEpilogue what happened to them after the events of the game]].

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[[caption-width-right:350: A couple of enemies on the TickertapeParade, complete with {{PunnyName|s}}]]

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[[caption-width-right:350: A couple of enemies on the TickertapeParade, complete with {{PunnyName|s}}]][[PunnyName punny names.]]]]

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Added image, placed the list in alphabetical order. Also, Eastern RPG refers to the gameplay style embodied by (S)NES more than the country of origin.


%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
%%
[[quoteright:350:[[VideoGame/FullMetalFuries https://static.tvtropes.org/pmwiki/pub/images/enemy_roll_call_fmf.png]]]]
[[caption-width-right:350: A couple of enemies on the TickertapeParade, complete with {{PunnyName|s}}]]



[[folder:Action Platformer]]
* ''VideoGame/SuperMarioBros2'' does this, as opposed to its Japanese counterpart, ''VideoGame/DokiDokiPanic'', where it just showed the actual credits. Interestingly, the names "Birdo" and "Ostro" [[RougeAnglesOfSatin are switched around]] (this was fixed in later remakes though).
* ''VideoGame/SuperMarioWorld'' is the TropeCodifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses.
* Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGames/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.

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[[folder:Action [[folder: Action Platformer]]
* ''VideoGame/SuperMarioBros2'' does this, ''VideoGame/AtomicRunnerChelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself as opposed to its Japanese counterpart, ''VideoGame/DokiDokiPanic'', where it just showed well as all the actual credits. Interestingly, enemies. This was not included in the names "Birdo" and "Ostro" [[RougeAnglesOfSatin are switched around]] (this was fixed in later remakes though).UsefulNotes/SegaGenesis version.
* ''VideoGame/SuperMarioWorld'' is the TropeCodifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses.
* Almost every ''VideoGame/MegaManClassic'' game since 2
''VideoGame/BanjoKazooie'' has a Character Parade, which shows the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGames/MegaManIII'') are the only games that include all the enemies in addition to and side characters.
** Its sequel, ''VideoGame/BanjoTooie'', on
the Robot Masters. other hand, only shows the side and main characters (and only after all Jiggies have been collected).
* ''VideoGame/CastlevaniaBloodlines'' shows each boss animated with their name.
* The credits in ''VideoGame/CaveStory'' list all the characters, then all the bosses, then all the regular stage enemies. Since it was entirely developed by [[Creator/StudioPixel one person]], there's nobody else to credit except some testers.



* The credits in ''VideoGame/CaveStory'' list all the characters, then all the bosses, then all the regular stage enemies. Since it was entirely developed by [[Creator/StudioPixel one person]], there's nobody else to credit except some testers.

to:

* The credits in ''VideoGame/CaveStory'' list all ''VideoGame/KendoRage'' lists the characters, then all enemies and bosses in the bosses, then all ending credits. Even though in-game dialogue often plays off the regular stage enemies. Since it was entirely developed by [[Creator/StudioPixel one person]], there's nobody else to credit except bosses' names, some testers.of them are only clearly named here.



* ''VideoGame/KendoRage'' lists the enemies and bosses in the ending credits. Even though in-game dialogue often plays off the bosses' names, some of them are only clearly named here.
* ''VideoGame/BanjoKazooie'' has a Character Parade, which shows the names of all the enemies and side characters. Its sequel, ''Banjo-Tooie'', on the other hand, only shows the side and main characters (and only after all Jiggies have been collected).
* At the end of ''VideoGame/{{Vectorman}}'', all the enemies are listed in the closing credits [[NoFairCheating if you beat the game without cheating]].
* ''VideoGame/AtomicRunnerChelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself as well as all the enemies. This was not included in the UsefulNotes/SegaGenesis version.
* ''VideoGame/CastlevaniaBloodlines'' shows each boss animated with their name.

to:

* ''VideoGame/KendoRage'' lists the enemies and bosses in the ending credits. Even though in-game dialogue often plays off the bosses' names, some of them are only clearly named here.
* ''VideoGame/BanjoKazooie''
Almost every ''VideoGame/MegaManClassic'' game since 2 has a Character Parade, which shows the names of all the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGames/MegaManIII'') are the only games that include the enemies and side characters. Its sequel, ''Banjo-Tooie'', on in addition to the other hand, only shows the side and main characters (and only after all Jiggies have been collected).
* At the end of ''VideoGame/{{Vectorman}}'', all the enemies are listed in the closing credits [[NoFairCheating if you beat the game without cheating]].
* ''VideoGame/AtomicRunnerChelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself as well as all the enemies. This was not included in the UsefulNotes/SegaGenesis version.
* ''VideoGame/CastlevaniaBloodlines'' shows each boss animated with their name.
Robot Masters.



* ''VideoGame/NoituLove 2: Devolution'' does this after the credits via a yearbook.
* ''VideoGame/PharaohRebirth'' does this. But since in the Steam version, the bonus level is unlocked when you finish the game (and even then only when you have found a certain item), the enemies appearing in that level are listed but with their pictures replaced by a "'''?'''".



* ''VideoGame/SuperMarioBros2'' does this, as opposed to its Japanese counterpart, ''VideoGame/DokiDokiPanic'', where it just showed the actual credits. Interestingly, the names "Birdo" and "Ostro" [[RougeAnglesOfSatin are switched around]] (this was fixed in later remakes though).
* ''VideoGame/SuperMarioWorld'' is the TropeCodifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses.



* ''VideoGame/PharaohRebirth'' does this. But since in the Steam version, the bonus level is unlocked when you finish the game (and even then only when you have found a certain item), the enemies appearing in that level are listed but with their pictures replaced by a "'''?'''".
* ''VideoGame/NoituLove 2: Devolution'' does this after the credits via a yearbook.

to:

* ''VideoGame/PharaohRebirth'' does this. But since in At the Steam version, the bonus level is unlocked when you finish the game (and even then only when you have found a certain item), end of ''VideoGame/{{Vectorman}}'', all the enemies appearing in that level are listed but with their pictures replaced by a "'''?'''".
* ''VideoGame/NoituLove 2: Devolution'' does this after
in the closing credits via a yearbook.[[NoFairCheating if you beat the game without cheating]].



* The "True Pacifist " ending of {{VideoGame/Undertale}} does this, and also shows [[WhereAreTheyNowEpilogue what happened to them after the events of the game]].



* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits. The first two entries in the series also give one last line to each of them.



* In ''{{Videogame/Tekken}} 4'', the credits for Tekken Force mode would show the names of each enemy in the order the player defeated them in, and the attack they were finished off by.
* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits. The first two entries in the series also give one last line to each of them.

to:

* In ''{{Videogame/Tekken}} 4'', the credits for Tekken Force mode would show the names of each enemy in the order the player defeated them in, and the attack they were finished off by.
* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits. The first two entries in the series also give one last line to each of them.



* In ''VideoGame/RogueLegacy'', after defeating the FinalBoss and leaving the room, you're treated to a scene featuring each and every boss, miniboss, and enemy in paintings, along with their names and how many times you've killed them. Humorously, if your character has Vertigo, this entire scene will be upside down.



* In ''VideoGame/RogueLegacy'', after defeating the FinalBoss and leaving the room, you're treated to a scene featuring each and every boss, miniboss, and enemy in paintings, along with their names and how many times you've killed them. Humorously, if your character has Vertigo, this entire scene will be upside down.



[[folder: Western RPG]]
* The "True Pacifist " ending of {{VideoGame/Undertale}} does this, and also shows [[WhereAreTheyNowEpilogue what happened to them after the events of the game]].

to:

[[folder: Western RPG]]
[[folder:Top-down Action]]
* The "True Pacifist " ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending of {{VideoGame/Undertale}} does this, and with the Titan bosses. Some enemies also shows [[WhereAreTheyNowEpilogue what happened to them after re-demonstrate their special abilities during the events of the game]].parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.
Is there an issue? Send a MessageReason:


** The Japanese version of ''VideoGame/KirbyMassAttack'' has [[https://tcrf.net/Kirby_Mass_Attack#Removed_Enemy_Credits an enemy credits sequence]] with Kirby having a picnic, but it was DummiedOut in other versions for some reason.

to:

** The Japanese version of ''VideoGame/KirbyMassAttack'' has [[https://tcrf.net/Kirby_Mass_Attack#Removed_Enemy_Credits an enemy credits sequence]] this with Kirby having a picnic, but it this was DummiedOut removed in other versions for some reason.

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* The credits in ''Videogame/CaveStory'' list all the characters, then all the bosses, then all the regular stage enemies.
* ''VideoGame/KirbysDreamLand'' does this after the credits of Extra Game. Its remake in ''VideoGame/KirbySuperStar'', Spring Breeze, doesn't do this however.
* ''VideoGame/KirbysDreamLand2'' has one, but only if you don't reach the TrueFinalBoss after getting all the PlotCoupons. If you get the normal ending, you get to see Kirby and his friends taking a stroll in the rain while all the enemies appear below them... but then a mysterious, shadowy blob appears with the name "[[MyNameIsQuestionMarks !?]]" followed by "[[TheEndOrIsIt The End ?]]"
* ''VideoGame/KirbysDreamLand3'' shows the names of Kirby's friends and a few bosses during the credits through drawings, presumably done by Adaline.

to:

* The credits in ''Videogame/CaveStory'' ''VideoGame/CaveStory'' list all the characters, then all the bosses, then all the regular stage enemies.
enemies. Since it was entirely developed by [[Creator/StudioPixel one person]], there's nobody else to credit except some testers.
* ''Franchise/{{Kirby}}'' does this often.
**
''VideoGame/KirbysDreamLand'' does this after the credits of Extra Game. Its remake in ''VideoGame/KirbySuperStar'', Spring Breeze, doesn't do this however.
* ** ''VideoGame/KirbysDreamLand2'' has one, but only if you don't reach the TrueFinalBoss after getting all the PlotCoupons. If you get the normal ending, you get to see Kirby and his friends taking a stroll in the rain while all the enemies appear below them... but then a mysterious, shadowy blob appears with the name "[[MyNameIsQuestionMarks !?]]" followed by "[[TheEndOrIsIt The End ?]]"
* ** ''VideoGame/KirbysDreamLand3'' shows the names of Kirby's friends and a few bosses during the credits through drawings, presumably done by Adaline. Adaline.
** The Japanese version of ''VideoGame/KirbyMassAttack'' has [[https://tcrf.net/Kirby_Mass_Attack#Removed_Enemy_Credits an enemy credits sequence]] with Kirby having a picnic, but it was DummiedOut in other versions for some reason.
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[[/folder]]
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Added DiffLines:

[[folder:Eastern RPG]]
* ''VideoGame/EarthBound'' ends on a list of every main character and side character before the credits roll.
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The games have since been split into their own pages


* ''VideoGame/SuperSmashBros Brawl'' has MiniGameCredits at the end of Classic Mode where the player shoots mugshots of all the characters currently unlocked, as well as items, assist trophies, Pokéball Pokémon, and trophies currently owned.

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* ''VideoGame/SuperSmashBros Brawl'' ''VideoGame/SuperSmashBrosBrawl'' has MiniGameCredits at the end of Classic Mode where the player shoots mugshots of all the characters currently unlocked, as well as items, assist trophies, Pokéball Pokémon, and trophies currently owned.
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Added DiffLines:

* ''VideoGame/KirbysDreamLand2'' has one, but only if you don't reach the TrueFinalBoss after getting all the PlotCoupons. If you get the normal ending, you get to see Kirby and his friends taking a stroll in the rain while all the enemies appear below them... but then a mysterious, shadowy blob appears with the name "[[MyNameIsQuestionMarks !?]]" followed by "[[TheEndOrIsIt The End ?]]"
Is there an issue? Send a MessageReason:
None


* ''VideoGame/RhythmHeaven'' and its sequel, ''Rhythm Heaven Fever'' has a little section in thier credits called "Rhythm Heaven Cast", which shows the names of every character from every stage. In ''Fever'', as you might expect, most of them move to the beat of the music in some way.

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* ''VideoGame/RhythmHeaven'' and its sequel, ''Rhythm Heaven Fever'' has have a little section in thier credits called "Rhythm Heaven Cast", which shows the names of every character from every stage. In ''Fever'', as you might expect, most of them move to the beat of the music in some way.
Is there an issue? Send a MessageReason:
None


* The closing credits of the UsefulNotes/SegaGenesis version of ''VideoGame/DrRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled. The same thing goes for ''VideoGame/KirbysAvalanche'' for the UsefulNotes/SuperNintendoEntertainmentSystem, except that Kirby also appears at the beginning, and the enemies' voices introduce their names.

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* The closing credits of the UsefulNotes/SegaGenesis version of ''VideoGame/DrRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled. The same thing goes for ''VideoGame/KirbysAvalanche'' for the UsefulNotes/SuperNintendoEntertainmentSystem, ''VideoGame/KirbysAvalanche'', except that Kirby also appears at the beginning, and the enemies' voices introduce their names.
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* ''VideoGame/KirbysDreamLand3'' shows the names of Kirby's friends and a few bosses during the credits through drawings, presumably by Adaline.

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* ''VideoGame/KirbysDreamLand3'' shows the names of Kirby's friends and a few bosses during the credits through drawings, presumably done by Adaline.
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* ''VideoGame/KirbysDreamLand3'' shows the names of Kirby's friends and a few bosses during the credits via drawings on paper.

to:

* ''VideoGame/KirbysDreamLand3'' shows the names of Kirby's friends and a few bosses during the credits via drawings on paper.through drawings, presumably by Adaline.
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* The closing credits of the UsefulNotes/SegaGenesis version of ''VideoGame/DrRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled.
* ''Gomola Speed'' for the UsefulNotes/PCEngine has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.

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* The closing credits of the UsefulNotes/SegaGenesis version of ''VideoGame/DrRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled.
battled. The same thing goes for ''VideoGame/KirbysAvalanche'' for the UsefulNotes/SuperNintendoEntertainmentSystem, except that Kirby also appears at the beginning, and the enemies' voices introduce their names.
* ''Gomola Speed'' for the UsefulNotes/PCEngine [[UsefulNotes/TurboGrafx16 PC Engine]] has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.
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* ''Atomic Runner Chelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself as well as all the enemies. This was not included in the UsefulNotes/SegaGenesis version.

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* ''Atomic Runner Chelnov'' ''VideoGame/AtomicRunnerChelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself as well as all the enemies. This was not included in the UsefulNotes/SegaGenesis version.

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