Follow TV Tropes

Following

History Main / EmptyRoomUntilTheTrap

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** It's interesting to note that if you walk backwards to the door, the boss will not appear. He will only appear if you turn the camera around so he can't be seen when he appears. When you turn around again, the boss will be standing by the tree, just waiting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Halfway through the water temple, you come into a large room filled with ankle deep water and a dead tree in the center. There's nothing particularly interesting about the room, and when you reach the other side, you find that the exit door is barred shut. Only then will you find that one of the most fun fights of the game has been waiting, watching you from that tree.
Is there an issue? Send a MessageReason:
None


* The catacomb pitfalls in ''KingsQuest VI''.

to:

* The catacomb pitfalls in ''KingsQuest VI''.''KingsQuestVI''.



** Take the dagger out of the fridge in ''SilentHill 1'' without first locking the door with the Ring of Contract, and an unknown monster comes out of the fridge and eats you.
* ''DungeonsAndDragons'' has a monster that pretends to be a ceiling, and a monster that pretends to be the floor, monsters that cover the walls ''and'' almost invisible jelly monsters in the size of a usual [[EmptyRoomUntilTheTrap Empty Room]]. Combine them all to create the infamous Room of Death, which appears empty until all of it tries to eat you.

to:

** Take the dagger out of the fridge in ''SilentHill 1'' ''SilentHill1'' without first locking the door with the Ring of Contract, and an unknown monster comes out of the fridge and eats you.
* ''DungeonsAndDragons'' has a monster that pretends to be a ceiling, and a monster that pretends to be the floor, monsters that cover the walls ''and'' almost invisible jelly monsters in the size of a usual [[EmptyRoomUntilTheTrap Empty Room]].Room. Combine them all to create the infamous Room of Death, which appears empty until all of it tries to eat you.



* The "Monster Houses" in the [[{{ptitlecm0ohq79}} Pokemon Mystery Dungeon]] series, which appear empty until 30 or so monsters drop from the sky the moment you set foot in them.

to:

* The "Monster Houses" in the [[{{ptitlecm0ohq79}} Pokemon Mystery Dungeon]] ''PokemonMysteryDungeon'' series, which appear empty until 30 or so monsters drop from the sky the moment you set foot in them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In "A Link to the Past," the dungeon beneath the Village of Outcasts has a room like this. The compass tells you that it is the boss's room, but there is no boss... until you bomb its ceiling and lead a certain prisoner into the light...
Is there an issue? Send a MessageReason:
None



to:

* ''FinalFantasyII'' has many empty rooms with very high encounter rates. It drops you off in the middle, and you'll probably have to fight a battle or two on your way out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Fire Temple, you can actually leave the boss room, provided you have not jumped out onto the battle platform yet.
Is there an issue? Send a MessageReason:
None


Compare HeWasRightThereAllAlong, EmptyRoomPsych (which this trope often leads to), SuddenlyHarmfulHarmlessObject, TeleportingKeycardSquad, DropInNemesis(where the trap results in instant death).

to:

Compare HeWasRightThereAllAlong, EmptyRoomPsych (which this trope often leads to), SuddenlyHarmfulHarmlessObject, TeleportingKeycardSquad, DropInNemesis(where DropInNemesis (where the trap results in instant death).



* Boss rooms in ''{{Quake}} II'' and ''IV'' tend to be empty of enemies until the boss suddenly teleports in. This is usually triggered by the completion of an objective, such as shutting down the security grid in ''II'', or the Tetranode in ''IV''.

to:

* Boss rooms in ''{{Quake}} II'' ''QuakeII'' and ''IV'' ''QuakeIV'' tend to be empty of enemies until the boss suddenly teleports in. This is usually triggered by the completion of an objective, such as shutting down the security grid in ''II'', or the Tetranode in ''IV''.
Is there an issue? Send a MessageReason:
None


This is when a room looks empty of anything significant, and it's not. There's a well hidden trap that will set off if the hero either tries to leave or sets off another trigger, usually by the standard look-see.

to:

This is when a room looks empty of anything significant, and it's not. There's a well hidden trap that will set off if the hero either tries to leave or sets off another trigger, usually by the standard look-see.
look-see or an EventFlag.
Is there an issue? Send a MessageReason:
None


* Many side rooms in the ''MedalOfHonor'' series only serve [[TeleportinKeycardSquad to trigger ambushes]].

to:

* Many side rooms in the ''MedalOfHonor'' series only serve [[TeleportinKeycardSquad [[TeleportingKeycardSquad to trigger ambushes]].
Is there an issue? Send a MessageReason:
None



to:

* Many side rooms in the ''MedalOfHonor'' series only serve [[TeleportinKeycardSquad to trigger ambushes]].
Is there an issue? Send a MessageReason:
None


* In the [[TutorialLevel first dungeon]] of TheLegendOfZeldaOcarinaOfTime, the boss room is empty until you think to look up and find the boss on the ceiling.

to:

* In the [[TutorialLevel first dungeon]] dungeon of TheLegendOfZeldaOcarinaOfTime, the boss room is empty until you think to look up and find the boss on the ceiling.
** In the fourth, the boss room is empty. Realizing this, you leave. This triggers the boss battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Put the monster that looks like a treasure chest in the middle and the monster that looks like a door on the far wall, and you've got the Room of Vile Death. Put a pool of the monster that looks like water in the corner, and you get stuck with the whole pizza bill for the night.

Added: 158

Changed: 301

Is there an issue? Send a MessageReason:
None



to:

* TalesOfSymphonia uses this to remove characters from your party just before the ([[DiscOneFinalBoss apparent]]) endgame; there are six rooms that the heroes pass through, and in each one is a trap of some sort that requires one party member to stay behind to hold open a door, hold off enemies, etc.
* In the [[TutorialLevel first dungeon]] of TheLegendOfZeldaOcarinaOfTime, the boss room is empty until you think to look up and find the boss on the ceiling.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Take the dagger out of the fridge in ''SilentHill 1'' without first locking the door with the Ring of Contract, and an unknown monster comes out of the fridge and eats you.


Added DiffLines:

Is there an issue? Send a MessageReason:
None


Compare HeWasRightThereAllAlong, EmptyRoomPsych (which this trope often leads to), SuddenlyHarmfulHarmlessObject, TeleportingKeycardSquad.

to:

Compare HeWasRightThereAllAlong, EmptyRoomPsych (which this trope often leads to), SuddenlyHarmfulHarmlessObject, TeleportingKeycardSquad.TeleportingKeycardSquad, DropInNemesis(where the trap results in instant death).
Is there an issue? Send a MessageReason:
None


Compare HeWasRightThereAllAlong, EmptyRoomPsych (which this trope often leads to), SuddenlyHarmfulHarmlessObject.

to:

Compare HeWasRightThereAllAlong, EmptyRoomPsych (which this trope often leads to), SuddenlyHarmfulHarmlessObject.SuddenlyHarmfulHarmlessObject, TeleportingKeycardSquad.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Boss rooms in ''{{Quake}} II'' and ''IV'' tend to be empty of enemies until the boss suddenly teleports in. This is usually triggered by the completion of an objective, such as shutting down the security grid in ''II'', or the Tetranode in ''IV''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Left4Dead'' has these in the form of crescendo events. In most levels, there will be a room that will have a few zombies, but won't spawn any more into the map until the survivors press a button or something that alerts a horde to their location.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Such "Monster Houses" are common in [[RogueLike Pokemon Mystery Dungeon's genre]], but they are usually filled beforehand.
Is there an issue? Send a MessageReason:
None


** Also at the beginning of secret episode 4 in Explorers Of Sky (Here Comes Team Charm), a Graveler walks into a room with a treasure chest and statues of Lopunny, Gardevoir and Medicham, long story short the statues come to life and take the treasure for themselves, (info can be found [[http://bulbapedia.bulbagarden.net/wiki/Here_Comes_Team_Charm! here]].

to:

** Also at the beginning of secret episode 4 in Explorers Of Sky (Here Comes Team Charm), a Graveler walks into a room with a treasure chest and statues of Lopunny, Gardevoir and Medicham, long story short the statues come to life and take the treasure for themselves, (info can be found [[http://bulbapedia.bulbagarden.net/wiki/Here_Comes_Team_Charm! here]].here]]).
Is there an issue? Send a MessageReason:
None


** Also at the beginning of secret episode 4 in Explorers Of Sky (Here Comes Team Charm), a Graveler walks into a room with a treasure chest and statues of the following three pokemon [[http://bulbapedia.bulbagarden.net/wiki/Lopunny_(Pok%C3%A9mon) Lopunny]], [[http://bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pok%C3%A9mon) Gardevoir]] and [[http://bulbapedia.bulbagarden.net/wiki/Medicham_(Pok%C3%A9mon) Medicham]], long story short the statues come to life and take the treasure for themselves.

to:

** Also at the beginning of secret episode 4 in Explorers Of Sky (Here Comes Team Charm), a Graveler walks into a room with a treasure chest and statues of Lopunny, Gardevoir and Medicham, long story short the following three pokemon statues come to life and take the treasure for themselves, (info can be found [[http://bulbapedia.bulbagarden.net/wiki/Lopunny_(Pok%C3%A9mon) Lopunny]], [[http://bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pok%C3%A9mon) Gardevoir]] and [[http://bulbapedia.bulbagarden.net/wiki/Medicham_(Pok%C3%A9mon) Medicham]], long story short the statues come to life and take the treasure for themselves.net/wiki/Here_Comes_Team_Charm! here]].
Is there an issue? Send a MessageReason:
None


** Also at the beginning of secret episode 4 in Explorers Of Sky (Here Comes Team Charm), a Graveler walks into a room with a treasure chest and statues of [[http://bulbapedia.bulbagarden.net/wiki/Lopunny_(Pok%C3%A9mon) these]] [[http://bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pok%C3%A9mon) three]] [[http://bulbapedia.bulbagarden.net/wiki/Medicham_(Pok%C3%A9mon) pokemon]], long story short the statues come to life and take the treasure for themselves.

to:

** Also at the beginning of secret episode 4 in Explorers Of Sky (Here Comes Team Charm), a Graveler walks into a room with a treasure chest and statues of the following three pokemon [[http://bulbapedia.bulbagarden.net/wiki/Lopunny_(Pok%C3%A9mon) these]] Lopunny]], [[http://bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pok%C3%A9mon) three]] Gardevoir]] and [[http://bulbapedia.bulbagarden.net/wiki/Medicham_(Pok%C3%A9mon) pokemon]], Medicham]], long story short the statues come to life and take the treasure for themselves.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also at the beginning of secret episode 4 in Explorers Of Sky (Here Comes Team Charm), a Graveler walks into a room with a treasure chest and statues of [[http://bulbapedia.bulbagarden.net/wiki/Lopunny_(Pok%C3%A9mon) these]] [[http://bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pok%C3%A9mon) three]] [[http://bulbapedia.bulbagarden.net/wiki/Medicham_(Pok%C3%A9mon) pokemon]], long story short the statues come to life and take the treasure for themselves.
Is there an issue? Send a MessageReason:
None


* ''DungeonsAndDragons'' has a monster that pretends to be a ceiling, and a monster that pretends to be the floor, ''and'' monsters that cover the walls. Combine them all to create the infamous Room of Death, which appears empty until all of it tries to eat you.

to:

* ''DungeonsAndDragons'' has a monster that pretends to be a ceiling, and a monster that pretends to be the floor, monsters that cover the walls ''and'' almost invisible jelly monsters that cover in the walls.size of a usual [[EmptyRoomUntilTheTrap Empty Room]]. Combine them all to create the infamous Room of Death, which appears empty until all of it tries to eat you.
Is there an issue? Send a MessageReason:
Kiya

Added DiffLines:

**Unless you scan for items, since such trap rooms tend to have abundance of loot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Later on, the "bloody mirror room" in the alternate hospital.
Is there an issue? Send a MessageReason:
None


* The "Monster Houses" in the MysteriousDungeon series, which appear empty until 30 or so monsters drop from the sky the moment you set foot in them.

to:

* The "Monster Houses" in the MysteriousDungeon [[{{ptitlecm0ohq79}} Pokemon Mystery Dungeon]] series, which appear empty until 30 or so monsters drop from the sky the moment you set foot in them.
Is there an issue? Send a MessageReason:
None


** 10x10x10 empty rooms. Oh, and a [[BlobMonster Gelatinous Cube]].
Is there an issue? Send a MessageReason:
None


** 10x10x10 empty rooms. Oh, and a [[SlimeMonster Gelatenous Cube]].

to:

** 10x10x10 empty rooms. Oh, and a [[SlimeMonster Gelatenous [[BlobMonster Gelatinous Cube]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** 10x10x10 empty rooms. Oh, and a [[SlimeMonster Gelatenous Cube]].

Top