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Please, no politics.


** The Republican Guard never had morals to begin with. Now, if you want to talk about morale, that is another issue altogether.
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* Elites choices in ''{{Warhammer 40000}}'', which are ExactlyWhatItSaysOnTheTin. Elite choices vary between specialized units tailored for a specific purpose, to simply better armed and more expensive versions of the army's JackOfAllTrades core troops. Space Marines have Veterans and Chaos Space Marines have Chosen (elite marines), Orks have nobs (elite boyz), Eldar have Dire Avengers (elite guardians), Dark Eldar have Incubi (elite melee raiders), Necrons have Immortals (elite warriors), and so on and so on.

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* Elites choices in ''{{Warhammer 40000}}'', which are ExactlyWhatItSaysOnTheTin. Elite choices vary between specialized units tailored for a specific purpose, to simply better armed and more expensive versions of the army's JackOfAllTrades core troops. Space Marines have Veterans and Chaos Space Marines have Chosen (elite marines), Orks have nobs (elite boyz), Eldar have Dire Avengers (elite guardians), Dark Eldar have Incubi (elite melee raiders), Incubi, Necrons have Immortals (elite warriors), and so on and so on.

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* Elites choices in ''{{Warhammer 40000}}'', which are ExactlyWhatItSaysOnTheTin. Imperial {{Space Marine}}s are ''[[SuperSoldier all]]'' Elite Mooks when compared to the rest of the Imperium's fighting forces. Similarly for Chaos Marines on the Chaos side, except when some of the stronger daemons are involved.
** ALL the 40k factions have both regular and elite mooks:
*** Imperium - Imperial Gaurds, Space Marines
*** Chaos - Chaos Space Marines, Followers
*** Eldar - Gudians, Aspect Warriors
*** Tyranidas - Gaunts, geanstelers
*** Orks - Grotz, Boyz
*** Tau - Fire Warriors, Kroots
*** Necrons - Regular Necrons, Speeder thingys
*** Dark Eldar - ?
** In most places, the local police and Planetary Defence Forces are seen as less capable than common or garden ImperialGuard. Amongst the Guard, you have various elite regiments, which might be veterans or have come from a more militarised culture (such as Cadians) or who have had more extensive training (such as Storm Troopers, and the best of the Cadians, the Kasrkin). One step above are the Sisters of Battle, who are just as good as the best Guardsmen, but wear power armour. They have an elite corps called Celestians. Then comes Space Marine Scouts, who are basically Marine cadets. Then come regular Marines, Veterans and Terminators. Then you have the GreyKnights, who are elite ''psychic'' Space Marines, who also have more-elite Terminators. Then come the Dreadnoughts, but at this point we're arguably past the "mook" part. Nobody's quite sure where the Adeptus Custodes, the Deathwatch and the various Heavy Weapons/Jetpack teams fit in.
** Custodes are even more elite Space Marines than the Grey Knights and their Terminators more elite still, Deathwatch are Veterans with better equipment, and Assault/Devastator Marines are equivalent in skill to regular Marines but are trained for different roles.
** And we can't forget Ork Nobz, which are normal Orks [[AC: [[RecycledInSpace ONLY BIGGER AND WITH POWER CLAWS!]]]]
** To Imperial forces, Chaos Space Marines are obviously EliteMooks, with all the tiers mentioned above. The bulk of Chaos armies - [[GameplayAndStorySegregation not that you'll actually see many of them on the tabletop, mind]] - are made up of a rabble of cultists, mutants and the occasional unit of traitor Guard.

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* Elites choices in ''{{Warhammer 40000}}'', which are ExactlyWhatItSaysOnTheTin. Elite choices vary between specialized units tailored for a specific purpose, to simply better armed and more expensive versions of the army's JackOfAllTrades core troops. Space Marines have Veterans and Chaos Space Marines have Chosen (elite marines), Orks have nobs (elite boyz), Eldar have Dire Avengers (elite guardians), Dark Eldar have Incubi (elite melee raiders), Necrons have Immortals (elite warriors), and so on and so on.
** In-universe,
Imperial {{Space Marine}}s are ''[[SuperSoldier all]]'' Elite Mooks when compared to the rest of the Imperium's fighting forces. Similarly for Chaos Marines on the Chaos side, except when some of the stronger daemons are involved.
** ALL the 40k factions have both regular and elite mooks:
*** Imperium - Imperial Gaurds, Space Marines
*** Chaos - Chaos Space Marines, Followers
*** Eldar - Gudians, Aspect Warriors
*** Tyranidas - Gaunts, geanstelers
*** Orks - Grotz, Boyz
*** Tau - Fire Warriors, Kroots
*** Necrons - Regular Necrons, Speeder thingys
*** Dark Eldar - ?
** In most places, the local police and Planetary Defence Forces are seen as less capable than common or garden ImperialGuard. Amongst the Guard, you have various elite regiments, which might be veterans or have come from a more militarised culture (such as Cadians) or who have had more extensive training (such as Storm Troopers, and the best of the Cadians, the Kasrkin). One step above are the Sisters of Battle, who are just as good as the best Guardsmen, but wear power armour. They have an elite corps called Celestians. Then comes Space Marine Scouts, who are basically Marine cadets. Then come regular Marines, Veterans and Terminators. Then you have the GreyKnights, who are elite ''psychic'' Space Marines, who also have more-elite Terminators. Then come the Dreadnoughts, but at this point we're arguably past the "mook" part. Nobody's quite sure where the Adeptus Custodes, the Deathwatch and the various Heavy Weapons/Jetpack teams fit in.
** Custodes are even more elite Space Marines than the Grey Knights and their Terminators more elite still, Deathwatch are Veterans with better equipment, and Assault/Devastator Marines are equivalent in skill to regular Marines but are trained for different roles.
** And we can't forget Ork Nobz, which are normal Orks [[AC: [[RecycledInSpace ONLY BIGGER AND WITH POWER CLAWS!]]]]
** To Imperial forces, Chaos Space Marines are obviously EliteMooks, with all the tiers mentioned above. The bulk of Chaos armies - [[GameplayAndStorySegregation not that you'll actually see many of them on the tabletop, mind]] - are made up of a rabble of cultists, mutants and the occasional unit of traitor Guard.
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* The Type IV [[{{Mecha-Mooks}} Gadget Drones]] in ''MagicalGirlLyricalNanoha [=StrikerS=]'', which guarded the path towards the engine of the [[TheVeryDefinitelyFinalDungeon Saint's Cradle]] and managed to critically injure two main characters over the course of the season.
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*Blackwatch soldiers are this compared to Marines in ''{{Prototype}}'', though functionally there's no differernce. However, Blackwatch later introduce ''their own'' elite mooks, literally called SuperSoldiers.
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* Essentially [[LampshadeHanging lampshaded]] inside {{Borderlands}}, with the EliteMooks being labelled "BadAss" in front of their enemy type. Your first NewGamePlus with a character has these enemies labelled BadMutha, a second time labels them as "Superbad".
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* While most of the enemy pilots faced by the USAF during the KoreanWar were very poor pilots originating from North Korea and China, Russia secretly sent some of its veteran pilots to fight for the North Korean side. These were much, much better pilots than the others and gave the USAF hell--the Americans called them "honchos" and didn't realize who they were until near the end of the war.

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* While most of the enemy pilots faced by the USAF during the KoreanWar were very poor pilots originating from North Korea and China, Russia secretly sent some of its veteran pilots to fight for the North Korean side. These were much, much better pilots than the others and gave the USAF hell--the Americans called them "honchos" ("honcho" is "big shot" or "elite" in [[GratuitousJapanese Japanese]]) and didn't realize who they were until near the end of the war.
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* While most of the enemy pilots faced by the USAF during the KoreanWar were very poor pilots originating from North Korea and China, Russia secretly sent some of its veteran pilots to fight for the North Korean side. These were much, much better pilots than the others and gave the USAF hell--the Americans called them "honchos" and didn't realize who they were until near the end of the war.
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* ''[=~Assassin's Creed~=]'' has the generic Templars. ''2'' diversifies it into the FragileSpeedster Agiles who can catch up in LeParkour (normal guards can freerun but can't keep up when Ezio's going full speed), the BladeOnAStick-wielding Seekers and the {{Heavily Armored| Mook}} MightyGlacier Brutes who can smash through Ezio's defence. ''Brotherhood'' will have even more varieties, such as cavalry.
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* In ''DoctorWho''The Daleks have an elite mook called the Special Weapons Dalek,which appeared in ''Remembrance of the Daleks'', ExpandedUniverse not included.

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* In ''DoctorWho''The ''DoctorWho'' The Daleks have an elite mook called the Special Weapons Dalek,which appeared in ''Remembrance of the Daleks'', ExpandedUniverse not included.

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Correcting.


* Supreme Daleks in ''DoctorWho''.
** Supreme Daleks are leaders. The Elite Mooks of the Daleks are the Special Weapons Dalek for ''Remembrance of the Daleks'', ExpandedUniverse not included.

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* Supreme * In ''DoctorWho''The Daleks in ''DoctorWho''.
** Supreme Daleks are leaders. The Elite Mooks of the Daleks are
have an elite mook called the Special Weapons Dalek for Dalek,which appeared in ''Remembrance of the Daleks'', ExpandedUniverse not included.

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** You are confusing the [[http://en.wikipedia.org/wiki/Iraqi_Republican_Guard Iraqi ''Republican'' Guard]] with the ''Iranian'' [[http://en.wikipedia.org/wiki/Army_of_the_Guardians_of_the_Islamic_Revolution Islamic Revolutionary Guard Corps.]]



* In keeping with the idea of Mooks as bad guys, the Waffen SS compared to the rest of the German army.

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** The Republican Guard never had morals to begin with. Now, if you want to talk about morale, that is another issue altogether.
* In keeping with the idea of Mooks as bad guys, the Waffen SS compared to the rest of the German army.
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** Hazekillers, warriors specially trained to kill [[FunctionalMagic allomancers]] and [[OurOrcsAreDifferent koloss]] are EliteMooks who are more powerful than regular {{Mooks}}, but less powerful than Inquisitors.
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** Seeing how most generic heretics armies are TooDumbTooLive (tring to attack you with a knife when they have a gun) to the Blood Pact near IG level training I would say they are.

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** Seeing how most generic heretics armies are TooDumbTooLive TooDumbToLive (tring to attack you with a knife when they have a gun) to the Blood Pact near IG level training I would say they are.
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* The French Imperial Guard during TheNapoleonicWars, especially the Old Guard. To enter the Old Guard, one had to be taller than average (though there were exceptions), cited for bravery several times and had to have served in the army for a number of years (in a time of constant warfare, consistently surviving multiple campaigns unscathed was a feat unto itself). Effectively, they were either really lucky, or really BadAss.

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* The French Imperial Guard during TheNapoleonicWars, the NapoleonicWars, especially the Old Guard. To enter the Old Guard, one had to be taller than average (though there were exceptions), cited for bravery several times and had to have served in the army for a number of years (in a time of constant warfare, consistently surviving multiple campaigns unscathed was a feat unto itself). Effectively, they were either really lucky, or really BadAss.
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* The French Imperial Guard during TheNapoleonicWars, especially the Old Guard. To enter the Old Guard, one had to be taller than average (though there were exceptions), cited for bravery several times and had to have served in the army for a number of years (in a time of constant warfare, consistently surviving multiple campaigns unscathed was a feat unto itself). Effectively, they were either really lucky, or really BadAss.

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** Well for the Germans, there were the Fallschirmjäger units. And while many of the SS divisions were half-trained brainwashed rabble, others were ''well-trained, well-equipped,'' brainwashed rabble.

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** Well for the Germans, there were the Fallschirmjäger units. And while many of the SS divisions were half-trained brainwashed rabble, others were ''well-trained, well-equipped,'' brainwashed rabble. rabble.
*** Depends on when in the war you were talking about, and which units. SS-Panzergrenadier units tended to give the Allies a ''lot'' of trouble throughout the war and basically wrote the first book on Mechanized/Motorized Infantry warfare. Also, most front line SS units started as elite formations. As the war dragged on, the need to replace them started to cause them to be no better than the Wehrmacht, and they had a ''very'' low opinion of a lot of the other formations in the SS, such as the Totenkonpfverbande and Einsatzgruppen, who also reported to Himmler. The problem comes from the fact that most make the, admittedly understandable, mistake of grouping all of the SS units into the Waffen-SS
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* The ''{{Fable}}'' games have these. The first has the "Minion" monster, large armored monstrosities that can give even an experienced fighter a run for his money, and the second game has the Commandants, who can cast really damaging spells and are ''very'' hard to kill.
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* ''TimeCrisis'''s red-uniformed enemies have near 100% accuracy, making them DemonicSpiders. At least you get a warning when they're about to fire in ''2'' and beyond. In the first game, Sherudo and Wild Dog have white-uniformed [[PraetorianGuard bodyguards]]. There are also the heavy weapons soldiers(with machine guns, rocket launchers, and flamethrowers) and gray commandos in the later games.

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* ''TimeCrisis'''s red-uniformed enemies have near 100% accuracy, making them DemonicSpiders. At least you get a warning when they're about to fire in ''2'' and beyond. In the first game, Sherudo and Wild Dog have white-uniformed [[PraetorianGuard bodyguards]]. There are also the heavy weapons soldiers(with machine guns, rocket launchers, and flamethrowers) flamethrowers), and the gray commandos (second to the reds) in the later games.
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* ''TimeCrisis'''s red-uniformed enemies have near 100% accuracy, making them DemonicSpiders. At least you get a warning when they're about to fire in ''2'' and beyond. Also, in the first game, Sherudo and Wild Dog have white-uniformed [[PraetorianGuard bodyguards]].

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* ''TimeCrisis'''s red-uniformed enemies have near 100% accuracy, making them DemonicSpiders. At least you get a warning when they're about to fire in ''2'' and beyond. Also, in In the first game, Sherudo and Wild Dog have white-uniformed [[PraetorianGuard bodyguards]].bodyguards]]. There are also the heavy weapons soldiers(with machine guns, rocket launchers, and flamethrowers) and gray commandos in the later games.
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* ''TimeCrisis'''s red-uniformed enemies have near 100% accuracy, making them DemonicSpiders. At least you get a warning when they're about to fire in ''2'' and beyond. Also, in the first game, Sherudo and Wild Dog have white-uniformed PraetorianGuards.

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* ''TimeCrisis'''s red-uniformed enemies have near 100% accuracy, making them DemonicSpiders. At least you get a warning when they're about to fire in ''2'' and beyond. Also, in the first game, Sherudo and Wild Dog have white-uniformed PraetorianGuards.[[PraetorianGuard bodyguards]].
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* ''TimeCrisis'''s red-uniformed enemies have near 100% accuracy, making them DemonicSpiders. At least you get a warning when they're about to fire in ''2'' and beyond. Also, in the first game, Sherudo and Wild Dog have white-uniformed PraetorianGuards.
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Not to be confused with the generally solitary {{Giant Mook}}, sold separately.

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Not to be confused with the generally solitary {{Giant Mook}}, GiantMook or HeavilyArmoredMook, each sold separately.
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** ALL the 40k factions have both regular and elite mooks:
*** Imperium - Imperial Gaurds, Space Marines
*** Chaos - Chaos Space Marines, Followers
*** Eldar - Gudians, Aspect Warriors
*** Tyranidas - Gaunts, geanstelers
*** Orks - Grotz, Boyz
*** Tau - Fire Warriors, Kroots
*** Necrons - Regular Necrons, Speeder thingys
*** Dark Eldar - ?
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*In ''{{Inception}}'', this is the difference between an untrained mind's projections and a trained one. Normally, a mind's subconscious projections take on the form of waves of mindless civilains that swarm intruders in the dreamworlds, while if a mind has been trained to resist intrusion, the projections are armed with heavy weaponry and attack in coordinated groups.
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more co-dragons than elite mooks


* Frieza's henchman Zarbon and Dodoria, and Babadi's henchman Spopovich and Yamu, debatably Pui Pui and Yakon.
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* ''PowerRangers'' sometimes has a multiple tier grunt system, such as Kelzak Furies and Styxoids. Blueheads started out as {{Giant Mook}}s who led regular Mooks, but started being sent in small groups themselves on occasion.
** The original Mighty Morphin' series did this regularly. When Lord Zedd took over as the new {{big bad}} from Rita Repulsa, he upgraded some of her mooks, the Putties, into "super putties" with big Z's on their chests. These new putties gave the rangers a lot more trouble...for about one minute, until Jason discovered they could be killed instantly by hitting the Z. After that, they actually became ''easier'' to kill than the original Putties.

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* ''PowerRangers'' sometimes has a multiple tier grunt system, such as [[PowerRangersNinjaStorm Kelzak Furies Furies]] and Styxoids. Blueheads [[PowerRangersMysticForce Styxoids]]. [[PowerRangersSPD Blueheads]] started out as {{Giant Mook}}s who led regular Mooks, but started being sent in small groups themselves on occasion.
** The original [[MightyMorphinPowerRangers Mighty Morphin' Morphin']] series did this regularly. When Lord Zedd took over as the new {{big bad}} from Rita Repulsa, he upgraded some of her mooks, the Putties, into "super putties" with big Z's on their chests. These new putties gave the rangers a lot more trouble...for about one minute, until Jason discovered they could be killed instantly by hitting the Z. After that, they actually became ''easier'' to kill than the original Putties.
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* An unusual variation--while hero units aren't intended to be killed, the larger unit limits of Starcraft are intended to create mass battles where units ''will'' die. However, there are elite versions of normal units available in some missions for opponents and even you to control. The sequel takes this further, with mercenaries who not only have better damage and health to start with, and benefit from upgrades researched in-game, but in the single-player campaign armory and lab upgrades apply to units of the appropriate type as well, so Hammer Securities troops you pick up benefit from your Ultra-Capacitors, Vanadium Plating, Concussive Shells, and Kinetic Foam, as well as any of your bunkers' Neosteel Frames and Projectile Accelerators.
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* Frieza's henchman Zarbon and Dodoria, and Babadi's henchman Spopovich and Yamu, debatably Pui Pui and Yakon.
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* ''StarWarsTheCloneWars'' introduced pretty dangerous to the clones BX-series Commando Droids. Still no match for the Jedi though.

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