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* The ''Literature/ElementalAssassin'' series has a slightly abnormal elemental system. Instead of Earth/Air/Water/Fire, they use Stone/Air/Ice/Fire. The protagonist, Gin, is a dual element user - Stone/Ice.
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* '''[[DishingOutDirt Earth]]:''' Stable and resilient, earth is the element of solidity and support. [[MightyGlacier It is the strongest element, but also the slowest.]] Earth characters are frequently dependable, strong, and, if female, motherly. However, they can also be stubborn and far too stuck in their ways. As such, it is aligned with the melancholic temperament. Generally represented as by either the color Green, Brown, Tan, or Yellow (the latter three more often used if this element is based purely on [[DishingOutDirt actual earth]] rather than [[GreenThumb plants]] or other stuff). Good at defensive magic, but not in offensive.

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* '''[[DishingOutDirt Earth]]:''' Stable and resilient, earth is the element of solidity and support. It is frequently [[MightyGlacier It is the strongest element, but also the slowest.]] slowest]] or it's good at defensive magic, but not in offensive depending on the writer. Earth characters are frequently dependable, strong, and, if female, motherly. However, they can also be stubborn and far too stuck in their ways. As such, it is aligned with the melancholic temperament. Generally represented as by either the color Green, Brown, Tan, or Yellow (the latter three more often used if this element is based purely on [[DishingOutDirt actual earth]] rather than [[GreenThumb plants]] or other stuff). Good at defensive magic, but not in offensive.
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* '''[[PlayingWithFire Fire]]:''' Has positive connotations like warmth, light, purification, and even rebirth. On the flipside, it's very, very easy to {{exaggerate|d}} it into [[EvilIsBurningHot an antagonistic element]] by emphasizing its wild, destructive, and unpredictable nature. Most series with an elemental motif will usually assign it to the hero or "Red Ranger". As it is aligned with the choleric temperament, fire characters have a habit of being impulsive, hotheaded, and brash. Most [=CRPGs=] featuring a young vigorous sword-wielding male teenage hero (which means, nearly all [=CRPGs=]) have him associated with fire, if the characters have elemental associations or attributes. [[FireIsRed Usually represented by the color Red]], even though it is naturally more Orange in color, if not outright Gold/Yellow (of course, [[TechnicolorFire they aren't the only possible fire colors]]). Very good--sometimes ''too'' good at offensive combat magic.

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* '''[[PlayingWithFire Fire]]:''' Has positive connotations like warmth, light, purification, and even rebirth. On the flipside, it's very, very easy to {{exaggerate|d}} it into [[EvilIsBurningHot an antagonistic element]] by emphasizing its wild, destructive, and unpredictable nature. Most series with an elemental motif will usually assign it to the hero or "Red Ranger". As it is aligned with the choleric temperament, fire characters have a habit of being impulsive, hotheaded, and brash. Most [=CRPGs=] featuring As such they make a young vigorous sword-wielding male teenage hero (which means, nearly all [=CRPGs=]) have him associated with fire, if great RedOni to any BlueOni and are typically TheHero, TheLancer or an [[TheDragon important]] [[BigBad bad guy.]] More rarely they can be TheSmartGuy as the characters have elemental associations or attributes. ability to make and manipulate fire in Real Life is often seen as the being first step towards "inventing" science. [[FireIsRed Usually represented by the color Red]], Red]] and [[ColorCodedCharacters Red Rangers]], even though it is naturally more Orange in color, if not outright Gold/Yellow (of course, [[TechnicolorFire they aren't the only possible fire colors]]). Very good--sometimes ''too'' good at offensive combat magic.



* '''[[MakingASplash Water]]:''' The element of change and adaptability; capable of taking any form. Water is pretty much always seen positively, symbolizing {{healing|Hands}}, adaptability, and [[TheStoic calm]]. While earth is strong and solid and air is weak but fluid, water is both strong and fluid, but not to the same extent as the other two. Aligned with the phlegmatic temperament, water characters are usually laid-back and "go with the flow". [[WaterIsBlue Usually depicted as Blue or Cyan.]] Although not thought of as much of a combat power, when roused a Water Mage can be unstoppable--especially combined with Wind (think ''Hurricanes.'')

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* '''[[MakingASplash Water]]:''' The element of change and adaptability; capable of taking any form. Water is pretty much always seen positively, symbolizing {{healing|Hands}}, adaptability, and [[TheStoic calm]]. While earth is strong and solid and air is weak but fluid, water is both strong and fluid, but not to the same extent as the other two. Aligned with the phlegmatic temperament, water characters are usually laid-back and "go with the flow". [[WaterIsBlue Usually depicted as Blue or Cyan.]] Although not thought of as much of a combat power, when roused a Water Mage can be unstoppable--especially unstoppable and [[ConfusionFu unpredictable]]--especially combined with Wind (think ''Hurricanes.'')



* '''[[ShockAndAwe Lightning/Electricity]]''' is sometimes paired with air or fire, but more often is considered a separate form of power. In most games, it forms the [[FireIceLightning basic trio]] of available powers. Lightning usually carries the same connotations as fire, but may also include speed (i.e.: "moves like lightning") or [[PsychoElectro mild insanity (from having fried his brain too many times)]], [[LightningCanDoAnything or even more]]. Usually depicted as either [[YellowLightningBlueLightning very yellow or very blue]], although in real life it's actually more often white.
* '''[[AnIcePerson Ice/Snow]]:''' may or may not be combined with water. As a [[AnIcePerson separate element]], it carries connotations of [[EvilIsDeathlyCold coolness, detachment, harshness]], and even [[KillItWithIce death]]. However, snow is almost the same but carries connotations of fun, softness, cheerfulness, and even [[SnowMeansLove love]].

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* '''[[ShockAndAwe Lightning/Electricity]]''' is sometimes paired with air or fire, but more often is considered a separate form of power. In most games, it forms the [[FireIceLightning basic trio]] of available powers. Lightning usually carries the same connotations as fire, but may also include speed (i.e.: "moves like lightning") or [[PsychoElectro mild insanity (from having fried his brain too many times)]], [[LightningCanDoAnything or even more]]. Like fire it's sometimes an ability of TheSmartGuy as [[Technopath controlling and conducting electricity]] is integral to [[GadgeteerGenius modern day gadgets.]] Usually depicted as either [[YellowLightningBlueLightning very yellow or very blue]], although in real life it's actually more often white.
* '''[[AnIcePerson Ice/Snow]]:''' may or may not be combined with water. As a [[AnIcePerson separate element]], it carries connotations of [[EvilIsDeathlyCold coolness, detachment, harshness]], and even [[KillItWithIce death]]. However, snow As a foil to fire they tend to be TheLancer or villains, and play Blue Oni to anyone's Red. [[FireIceLightning Like the rest of its trio]] it can be TheSmartGuy, likely because [[GreatBigLibraryOfEverything old monasteries, libraries and places of learning]] are known for being cold inside. [[ProudScholarRaceGuy They'll be scholarly, by the book smart guys]] however instead of [[ShockAndAwe techies]] or [[PlayingWithFire curious types.]] Snow is almost the same as Ice generally but carries connotations of fun, softness, cheerfulness, and even [[SnowMeansLove love]].
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* '''[[MakingASplash Water]]:''' The element of change and adaptability; capable of taking any form. Water is pretty much always seen positively, symbolizing {{healing|Hands}}, adaptability, and [[TheStoic calm]]. While earth is strong and solid and air is weak but fluid, water is both strong and fluid, but not to the same extent as the other two. Aligned with the phlegmatic temperament, water characters are usually laid-back and "go with the flow". [[WaterIsBlue Usually depicted as Blue or Cyan.]] Although not thought of as much of a combat power, when roused a Water Mage can be unstoppable--especially combined with Water (think ''Hurricanes.'')

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* '''[[MakingASplash Water]]:''' The element of change and adaptability; capable of taking any form. Water is pretty much always seen positively, symbolizing {{healing|Hands}}, adaptability, and [[TheStoic calm]]. While earth is strong and solid and air is weak but fluid, water is both strong and fluid, but not to the same extent as the other two. Aligned with the phlegmatic temperament, water characters are usually laid-back and "go with the flow". [[WaterIsBlue Usually depicted as Blue or Cyan.]] Although not thought of as much of a combat power, when roused a Water Mage can be unstoppable--especially combined with Water Wind (think ''Hurricanes.'')
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* '''[[PlayingWithFire Fire]]:''' Has positive connotations like warmth, light, purification, and even rebirth. On the flipside, it's very, very easy to {{exaggerate|d}} it into [[EvilIsBurningHot an antagonistic element]] by emphasizing its wild, destructive, and unpredictable nature. Most series with an elemental motif will usually assign it to the hero or "Red Ranger". As it is aligned with the choleric temperament, fire characters have a habit of being impulsive, hotheaded, and brash. Most [=CRPGs=] featuring a young vigorous sword-wielding male teenage hero (which means, nearly all [=CRPGs=]) have him associated with fire, if the characters have elemental associations or attributes. [[FireIsRed Usually represented by the color Red]], even though it is naturally more Orange in color, if not outright Gold/Yellow (of course, [[TechnicolorFire they aren't the only possible fire colors]]). Very good--sometimes [I]too[/I] good at offensive combat magic.

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* '''[[PlayingWithFire Fire]]:''' Has positive connotations like warmth, light, purification, and even rebirth. On the flipside, it's very, very easy to {{exaggerate|d}} it into [[EvilIsBurningHot an antagonistic element]] by emphasizing its wild, destructive, and unpredictable nature. Most series with an elemental motif will usually assign it to the hero or "Red Ranger". As it is aligned with the choleric temperament, fire characters have a habit of being impulsive, hotheaded, and brash. Most [=CRPGs=] featuring a young vigorous sword-wielding male teenage hero (which means, nearly all [=CRPGs=]) have him associated with fire, if the characters have elemental associations or attributes. [[FireIsRed Usually represented by the color Red]], even though it is naturally more Orange in color, if not outright Gold/Yellow (of course, [[TechnicolorFire they aren't the only possible fire colors]]). Very good--sometimes [I]too[/I] ''too'' good at offensive combat magic.



* '''[[MakingASplash Water]]:''' The element of change and adaptability; capable of taking any form. Water is pretty much always seen positively, symbolizing {{healing|Hands}}, adaptability, and [[TheStoic calm]]. While earth is strong and solid and air is weak but fluid, water is both strong and fluid, but not to the same extent as the other two. Aligned with the phlegmatic temperament, water characters are usually laid-back and "go with the flow". [[WaterIsBlue Usually depicted as Blue or Cyan.]] Although not thought of as much of a combat power, when roused a Water Mage can be unstoppable--especially combined with Water (think [I]Hurricanes.[/I])

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* '''[[MakingASplash Water]]:''' The element of change and adaptability; capable of taking any form. Water is pretty much always seen positively, symbolizing {{healing|Hands}}, adaptability, and [[TheStoic calm]]. While earth is strong and solid and air is weak but fluid, water is both strong and fluid, but not to the same extent as the other two. Aligned with the phlegmatic temperament, water characters are usually laid-back and "go with the flow". [[WaterIsBlue Usually depicted as Blue or Cyan.]] Although not thought of as much of a combat power, when roused a Water Mage can be unstoppable--especially combined with Water (think [I]Hurricanes.[/I])
''Hurricanes.'')
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* '''[[DishingOutDirt Earth]]:''' Stable and resilient, earth is the element of solidity and support. [[MightyGlacier It is the strongest element, but also the slowest.]] Earth characters are frequently dependable, strong, and, if female, motherly. However, they can also be stubborn and far too stuck in their ways. As such, it is aligned with the melancholic temperament. Generally represented as by either the color Green, Brown, Tan, or Yellow (the latter three more often used if this element is based purely on [[DishingOutDirt actual earth]] rather than [[GreenThumb plants]] or other stuff).
* '''[[PlayingWithFire Fire]]:''' Has positive connotations like warmth, light, purification, and even rebirth. On the flipside, it's very, very easy to {{exaggerate|d}} it into [[EvilIsBurningHot an antagonistic element]] by emphasizing its wild, destructive, and unpredictable nature. Most series with an elemental motif will usually assign it to the hero or "Red Ranger". As it is aligned with the choleric temperament, fire characters have a habit of being impulsive, hotheaded, and brash. Most [=CRPGs=] featuring a young vigorous sword-wielding male teenage hero (which means, nearly all [=CRPGs=]) have him associated with fire, if the characters have elemental associations or attributes. [[FireIsRed Usually represented by the color Red]], even though it is naturally more Orange in color, if not outright Gold/Yellow (of course, [[TechnicolorFire they aren't the only possible fire colors]]).
* '''[[BlowYouAway Air/Wind]]:''' The element of change and movement; unpredictably calm one moment and flying into a tempest the next. [[FragileSpeedster The quickest of the elements, but sometimes seen as the weakest (unless it is referred to as "sky" or "heaven")]], therefore, what it lacks in raw power it makes up for in offensive and defensive maneuvers. It can also include WeatherManipulation. Aligned with the sanguine temperament, air characters are often cheerful, energetic, free spirits. [[MakeMeWannaShout Noise]], when used as an elemental attack, is sometimes depicted and treated as an air-like attack. [[WindIsGreen Green is often used to represent it in eastern products]], but it's also fairly common to see Yellow, Light Blues, Purples, or White.
* '''[[MakingASplash Water]]:''' The element of change and adaptability; capable of taking any form. Water is pretty much always seen positively, symbolizing {{healing|Hands}}, adaptability, and [[TheStoic calm]]. While earth is strong and solid and air is weak but fluid, water is both strong and fluid, but not to the same extent as the other two. Aligned with the phlegmatic temperament, water characters are usually laid-back and "go with the flow". [[WaterIsBlue Usually depicted as Blue or Cyan.]]

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* '''[[DishingOutDirt Earth]]:''' Stable and resilient, earth is the element of solidity and support. [[MightyGlacier It is the strongest element, but also the slowest.]] Earth characters are frequently dependable, strong, and, if female, motherly. However, they can also be stubborn and far too stuck in their ways. As such, it is aligned with the melancholic temperament. Generally represented as by either the color Green, Brown, Tan, or Yellow (the latter three more often used if this element is based purely on [[DishingOutDirt actual earth]] rather than [[GreenThumb plants]] or other stuff).
stuff). Good at defensive magic, but not in offensive.
* '''[[PlayingWithFire Fire]]:''' Has positive connotations like warmth, light, purification, and even rebirth. On the flipside, it's very, very easy to {{exaggerate|d}} it into [[EvilIsBurningHot an antagonistic element]] by emphasizing its wild, destructive, and unpredictable nature. Most series with an elemental motif will usually assign it to the hero or "Red Ranger". As it is aligned with the choleric temperament, fire characters have a habit of being impulsive, hotheaded, and brash. Most [=CRPGs=] featuring a young vigorous sword-wielding male teenage hero (which means, nearly all [=CRPGs=]) have him associated with fire, if the characters have elemental associations or attributes. [[FireIsRed Usually represented by the color Red]], even though it is naturally more Orange in color, if not outright Gold/Yellow (of course, [[TechnicolorFire they aren't the only possible fire colors]]).
colors]]). Very good--sometimes [I]too[/I] good at offensive combat magic.
* '''[[BlowYouAway Air/Wind]]:''' The element of change and movement; unpredictably calm one moment and flying into a tempest the next. [[FragileSpeedster The quickest of the elements, but sometimes seen as the weakest (unless it is referred to as "sky" or "heaven")]], therefore, what it lacks in raw power it makes up for in offensive and defensive maneuvers. It can also include WeatherManipulation. Aligned with the sanguine temperament, air characters are often cheerful, energetic, free spirits. [[MakeMeWannaShout Noise]], when used as an elemental attack, is sometimes depicted and treated as an air-like attack. It can also sometimes feed energy to Fire, so an Air Mage working with a Fire Mage is not a team to tangle with. [[WindIsGreen Green is often used to represent it in eastern products]], but it's also fairly common to see Yellow, Light Blues, Purples, or White.
White.
* '''[[MakingASplash Water]]:''' The element of change and adaptability; capable of taking any form. Water is pretty much always seen positively, symbolizing {{healing|Hands}}, adaptability, and [[TheStoic calm]]. While earth is strong and solid and air is weak but fluid, water is both strong and fluid, but not to the same extent as the other two. Aligned with the phlegmatic temperament, water characters are usually laid-back and "go with the flow". [[WaterIsBlue Usually depicted as Blue or Cyan.]]]] Although not thought of as much of a combat power, when roused a Water Mage can be unstoppable--especially combined with Water (think [I]Hurricanes.[/I])
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* ''Literature/YoungWizards'' by Diane Duane has the wizards assemble the Four Treasures of Ireland, which were identified with the four elements: Lia Fail—Earth; Spear Luin—Fire; the sword Fragrach—Air; Ardagh Chalice—Water. Together they could help defeat the Lone One.
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* ''VideoGame/BraveFrontier'' has six: Fire, Water Earth, Thunder, Light and Dark. Each summons can be of one element and has a simple advantage and disadvantage to one or two others.
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* '''[[SpaceMaster Space/Gravity]]:''' The ability to control the fabric of space. Teleportation, causing objects to phase in and out, or the ability to control gravity is usually included.

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* '''[[SpaceMaster Space/Gravity]]:''' Space]]/[[GravityMaster Gravity]]:''' The ability to control the fabric of space. Teleportation, causing objects to phase in and out, or the ability to control gravity is usually included.
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* '''[[DishingOutDirt Earth]]:''' Stable and resilient, earth is the element of solidity and support. [[MightyGlacier It is the strongest element, but also the slowest.]] Earth characters are frequently dependable, strong, and, if female, motherly. However, they can also be stubborn and far too stuck in their ways. As such, it is aligned with the melancholic temperament. Generally represented as by either the color Green, Brown, or Yellow (the latter two more often used if this element is based purely on [[DishingOutDirt actual earth]] rather than [[GreenThumb plants]] or other stuff).

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* '''[[DishingOutDirt Earth]]:''' Stable and resilient, earth is the element of solidity and support. [[MightyGlacier It is the strongest element, but also the slowest.]] Earth characters are frequently dependable, strong, and, if female, motherly. However, they can also be stubborn and far too stuck in their ways. As such, it is aligned with the melancholic temperament. Generally represented as by either the color Green, Brown, Tan, or Yellow (the latter two three more often used if this element is based purely on [[DishingOutDirt actual earth]] rather than [[GreenThumb plants]] or other stuff).
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* ''{{Disgaea}}'' has three elements: Fire, Ice, and Wind. All units resist one element and is weak to another. There's a fourth element called Star, which is the neutral element. Nothing is weak against it, and nothing resists it.

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* ''{{Disgaea}}'' ''Franchise/{{Disgaea}}'' has three elements: Fire, Ice, and Wind. All units resist one element and is weak to another. There's a fourth element called Star, which is the neutral element. Nothing is weak against it, and nothing resists it.
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minor edit - typo


* Creator/MercedesLackey's ''Literature/ElementalMasters'' series obviously uses this trope. Each book is a re-writing of a traditional FaLiry Tale with the involvement of Elemental Powers.

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* Creator/MercedesLackey's ''Literature/ElementalMasters'' series obviously uses this trope. Each book is a re-writing of a traditional FaLiry Fairy Tale with the involvement of Elemental Powers.
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* ''DinosaurKing'' divides certain types of dinosaurs along elemental lines. In order of opposition, carnosaurs are fire, smaller theropods are wind, large ornithopods are grass, stegosaurs, nodosaurs, and ankylosaurs are earth, ceratopsians are lightning, and sauropods and spinosaurs are water. There is also Secret, which has no definite dinosaur type and no elemental weakness. Dinosaurs and other Mesozoic reptiles obtained through move cards are usually neutral, though there are exceptions.

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* ''DinosaurKing'' ''VideoGame/DinosaurKing'' divides certain types of dinosaurs along elemental lines. In order of opposition, carnosaurs are fire, smaller theropods are wind, large ornithopods are grass, stegosaurs, nodosaurs, and ankylosaurs are earth, ceratopsians are lightning, and sauropods and spinosaurs are water. There is also Secret, which has no definite dinosaur type and no elemental weakness. Dinosaurs and other Mesozoic reptiles obtained through move cards are usually neutral, though there are exceptions.
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* Magic in ''Literature/TheSovereignStone'' is divided into elemental disciplines, each of which is associated with (and can usually only be used by) a particular race- humans have Earth, elves have Air, dwarves have Fire, and orks have Water. There is also [[PowerOfTheVoid Void]] magic, which anyone can learn to use, but is forbidden in most of the world; eventually it's revealed that Void is associated with a fifth race, the [[LizardFolk taan]].
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** [[AnIcePerson Ice Magic]] also exists, its not really part of the eight winds of magic and is only practiced in Kislev by its Ice Mages.
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namespace


* The elemental heroes and villains of TheDCU include:

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* The elemental heroes and villains of TheDCU Franchise/TheDCU include:



** Fire: Fire (''{{Checkmate}}'')

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** Fire: Fire (''{{Checkmate}}'')(''ComicBook/{{Checkmate}}'')



** TheDCU is also really fond of making up elements. Comicbook/SwampThing is a plant/earth elemental? Okay, fine. Brother Power the Geek is a ''doll'' elemental? Now you're pushing it.

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** TheDCU Franchise/TheDCU is also really fond of making up elements. Comicbook/SwampThing is a plant/earth elemental? Okay, fine. Brother Power the Geek is a ''doll'' elemental? Now you're pushing it.



** It was hinted at, but never confirmed, that CaptainAtom might be the [[ElementNumberFive quintessential, or fifth elemental]].
* The elemental heroes and villains of the MarvelUniverse include:

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** It was hinted at, but never confirmed, that CaptainAtom ComicBook/CaptainAtom might be the [[ElementNumberFive quintessential, or fifth elemental]].
* The elemental heroes and villains of the MarvelUniverse Franchise/MarvelUniverse include:



** Water: Hydroman (''SpiderMan'')

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** Water: Hydroman (''SpiderMan'')(''Franchise/SpiderMan'')
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* ''Webcomic/{{Homestuck}}'' has the 12 Aspects that form half of a Hero's role (along with Class): [[BlowYouAway Breath]][[note]]traditional Air powers with light emphasis on freedom and movement as well [[/note]], [[LightEmUp Light]][[note]]includes knowledge and luck, which all adds up to powers over definition, existence and truth; actual light may be involved as well [[/note]], [[TimeMaster Time]][[note]]seemingly also related to death and destruction[[/note]], [[SpaceMaster Space]][[note]]seemingly also related to creation[[/note]], [[GreenThumb Life]][[note]] shown to be healing; may include powers over life other than healing, and has light emphasis on energy and power[[/note]], [[ThePowerOfTheVoid Void]][[note]] invisibility, elusiveness and AntiMagic; it all adds up to lies, non-existence and obfuscation[[/note]], [[HeartBeatDown Heart]][[note]]SoulPower[[/note]], [[LightEmUp Hope]][[note]]nature unknown but possibly related to belief[[/note]], [[PsychicPowers Mind]][[note]]telepathy, mind reading, prediction[[/note]], [[BloodMagic Blood]][[note]]possibly related to unity, DishingOutDirt, and bonds[[/note]], [[CastingAShadow Doom]][[note]]related to death, sacrifice, and destruction, with light emphasis on law and fate[[/note]], and Rage[[note]] related to negative emotions like anger and fear, with a heavy emphasis on restriction[[/note]]

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* ''Webcomic/{{Homestuck}}'' has the 12 Aspects that form half of a Hero's role (along with Class): [[BlowYouAway Breath]][[note]]traditional Air powers with light emphasis on freedom and movement as well [[/note]], [[LightEmUp Light]][[note]]includes knowledge and luck, which all adds up to powers over definition, existence and truth; actual light may be involved as well [[/note]], [[TimeMaster Time]][[note]]seemingly also related to death and destruction[[/note]], destruction, or [[EntropyAndChaosMagic entropy]][[/note]], [[SpaceMaster Space]][[note]]seemingly also related to creation[[/note]], [[GreenThumb Life]][[note]] shown to be healing; may include powers over life other than healing, and has light emphasis on energy and power[[/note]], [[ThePowerOfTheVoid Void]][[note]] invisibility, elusiveness and AntiMagic; it all adds up to lies, non-existence and obfuscation[[/note]], [[HeartBeatDown Heart]][[note]]SoulPower[[/note]], Heart]][[note]]emotions and SoulPower[[/note]], [[LightEmUp Hope]][[note]]nature unknown but possibly related to belief[[/note]], [[PsychicPowers Mind]][[note]]telepathy, mind reading, prediction[[/note]], [[BloodMagic Blood]][[note]]possibly related to unity, DishingOutDirt, and bonds[[/note]], [[CastingAShadow Doom]][[note]]related to death, sacrifice, and destruction, with light emphasis on law and fate[[/note]], and Rage[[note]] [[ThePowerOfHate Rage]][[note]] related to negative emotions like anger and fear, with a heavy emphasis on restriction[[/note]]restriction[[/note]].
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* In ''WreckItRalph'', being made of electricity grants the [[GeniusLoci Surge Protector]] the ability to teleport.
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* ''Webcomic/{{Homestuck}}'' has the 12 Aspects that form half of a Hero's role (along with Class): [[BlowYouAway Breath]][[note]]traditional Air powers[[/note]], [[LightEmUp Light]][[note]]includes knowledge and luck, and possibly also water powers[[/note]], [[TimeMaster Time]][[note]]seemingly also related to fire and machines[[/note]], [[SpaceMaster Space]][[note]]seemingly also related to earth[[/note]], [[GreenThumb Life]][[note]] mostly healing[[/note]], [[ThePowerOfTheVoid Void]][[note]] invisibility, obfuscation and AntiMagic[[/note]], [[HeartBeatDown Heart]][[note]]SoulPower[[/note]], [[LightEmUp Hope]][[note]]nature unknown[[/note]], [[PsychicPowers Mind]][[note]]telepathy, mind reading, prediction[[/note]], [[BloodMagic Blood]][[note]]nature unknown[[/note]], [[CastingAShadow Doom]][[note]]related to death and destruction[[/note]], and Rage[[note]] related to negative emotions like anger and fear[[/note]]

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* ''Webcomic/{{Homestuck}}'' has the 12 Aspects that form half of a Hero's role (along with Class): [[BlowYouAway Breath]][[note]]traditional Air powers[[/note]], powers with light emphasis on freedom and movement as well [[/note]], [[LightEmUp Light]][[note]]includes knowledge and luck, which all adds up to powers over definition, existence and possibly also water powers[[/note]], truth; actual light may be involved as well [[/note]], [[TimeMaster Time]][[note]]seemingly also related to fire death and machines[[/note]], destruction[[/note]], [[SpaceMaster Space]][[note]]seemingly also related to earth[[/note]], creation[[/note]], [[GreenThumb Life]][[note]] mostly healing[[/note]], shown to be healing; may include powers over life other than healing, and has light emphasis on energy and power[[/note]], [[ThePowerOfTheVoid Void]][[note]] invisibility, obfuscation elusiveness and AntiMagic[[/note]], AntiMagic; it all adds up to lies, non-existence and obfuscation[[/note]], [[HeartBeatDown Heart]][[note]]SoulPower[[/note]], [[LightEmUp Hope]][[note]]nature unknown[[/note]], unknown but possibly related to belief[[/note]], [[PsychicPowers Mind]][[note]]telepathy, mind reading, prediction[[/note]], [[BloodMagic Blood]][[note]]nature unknown[[/note]], Blood]][[note]]possibly related to unity, DishingOutDirt, and bonds[[/note]], [[CastingAShadow Doom]][[note]]related to death death, sacrifice, and destruction[[/note]], destruction, with light emphasis on law and fate[[/note]], and Rage[[note]] related to negative emotions like anger and fear[[/note]]fear, with a heavy emphasis on restriction[[/note]]
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* Creator/MercedesLackey's ''Literature/ElementalMasters'' series obviously uses this trope. Each book is a re-writing of a traditional Fairy Tale with the involvement of Elemental Powers.

to:

* Creator/MercedesLackey's ''Literature/ElementalMasters'' series obviously uses this trope. Each book is a re-writing of a traditional Fairy FaLiry Tale with the involvement of Elemental Powers.



** Japan has a classical four elemental system, with [[ThePowerOfTheVoid Void]] being at the center. However, it switches the Earth and Air correspondences, as Earth is bizarrely attributed to Wood and Air to Metal.

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** Japan has a classical four elemental system, with [[ThePowerOfTheVoid Void]] being at the center. However, it switches the Earth and Air correspondences, as Earth is bizarrely understandably attributed to Wood and Air to Metal.
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* ''WesternAnimation/{{WITCH}}'' has the heroic FiveManBand control the four western elements, plus [[WhatKindOfLamePowerIsHeartAnyway "heart"]]at first. And then the four western elements plus [[InfinityPlusOne Element Quintessence]] in the second. Some of the elemental character tropes are played straight (laid-back Irma controls water, CloudCuckoolander Hay Lin controls air), while others are averted (quiet, sensible Taranee controls fire, girly, LovableLibby Cornelia controls earth).

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* ''WesternAnimation/{{WITCH}}'' has the heroic FiveManBand control the four western elements, plus [[WhatKindOfLamePowerIsHeartAnyway "heart"]]at first. And then the four western elements plus [[InfinityPlusOne Element [[InfinityPlusOneElement Quintessence]] in the second. Some of the elemental character tropes are played straight (laid-back Irma controls water, CloudCuckoolander Hay Lin controls air), while others are averted (quiet, sensible Taranee controls fire, girly, LovableLibby Cornelia controls earth).
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* ''WesternAnimation/{{WITCH}}'' has the heroic FiveManBand control the four western elements, plus [[WhatKindOfLamePowerIsHeartAnyway "heart"]]at first. And then the four western elements plus [[Infinity+1 Element Quintessence]] in the second. Some of the elemental character tropes are played straight (laid-back Irma controls water, CloudCuckoolander Hay Lin controls air), while others are averted (quiet, sensible Taranee controls fire, girly, LovableLibby Cornelia controls earth).

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* ''WesternAnimation/{{WITCH}}'' has the heroic FiveManBand control the four western elements, plus [[WhatKindOfLamePowerIsHeartAnyway "heart"]]at first. And then the four western elements plus [[Infinity+1 [[InfinityPlusOne Element Quintessence]] in the second. Some of the elemental character tropes are played straight (laid-back Irma controls water, CloudCuckoolander Hay Lin controls air), while others are averted (quiet, sensible Taranee controls fire, girly, LovableLibby Cornelia controls earth).
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Your understanding is irrelavant


* ''WesternAnimation/{{WITCH}}'' has the heroic FiveManBand control the four western elements, plus [[WhatKindOfLamePowerIsHeartAnyway "heart"]]at first. And then the four western elements plus [[Infinity+1Element Quintessence]] in the second. Some of the elemental character tropes are played straight (laid-back Irma controls water, CloudCuckoolander Hay Lin controls air), while others are averted (quiet, sensible Taranee controls fire, girly, LovableLibby Cornelia controls earth).

to:

* ''WesternAnimation/{{WITCH}}'' has the heroic FiveManBand control the four western elements, plus [[WhatKindOfLamePowerIsHeartAnyway "heart"]]at first. And then the four western elements plus [[Infinity+1Element [[Infinity+1 Element Quintessence]] in the second. Some of the elemental character tropes are played straight (laid-back Irma controls water, CloudCuckoolander Hay Lin controls air), while others are averted (quiet, sensible Taranee controls fire, girly, LovableLibby Cornelia controls earth).



** [[spoiler:By my understanding, the fifth element was LIFE. Perfect being and all, y'know?]]
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This does not occur in Real Life, so NoRealLifeExamplesPlease Water, wind, etc. do have energy, but it's the same type of energy and therefore not an example of this trope.

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This does not occur in Real Life, so NoRealLifeExamplesPlease Administrivia/NoRealLifeExamplesPlease Water, wind, etc. do have energy, but it's the same type of energy and therefore not an example of this trope.
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* FallFromHeaven includes most of the above elements in its mana types.

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* FallFromHeaven VideoGame/FallFromHeaven includes most of the above elements in its mana types.
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Just adding more details on Summoner.


* ''{{Summoner}}'' has two sets for the two sets of rings you collect, the first are the four demons: Machival (Dark), Luminar (Light), Titus (Earth) and Pyrul (Fire), the second set are the four dragons, who also have elements.

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* ''{{Summoner}}'' has two sets for the two sets of rings you collect, the first are the four demons: Machival (Dark), Luminar (Light), Titus (Earth) and Pyrul (Fire), the second set are the four dragons, who also have elements.dragons of Water, Forest, Four Winds, and Jade. Each ring (eventually) unlocks two different summons related to its element.
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** Also, the characters' temperments often follow the traditional associations with those elements, but with exceptions. Uncle Iroh is one of the most skilled firebenders in the world, and is a fat, philosophical, laid back (many would say "lazy", and many do) DirtyOldMan. Of course, push him too far, and you will learn why he is known as the [[BewareTheNiceOnes Dragon of the West]]. Meanwhile, King Bumi, one of the most skilled Earthbenders, is ''probably'' entirely insane, in contrast to the calm ImplacableMan association you'd expect. In both cases, the benders studied other types of bending (Water and Fire, respectively), incorporating aspects of them to their own bending styles and personalities.

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** Also, the characters' temperments often follow the traditional associations with those elements, but with exceptions. [[FourStarBadass Uncle Iroh Iroh]] is one of the most skilled firebenders in the world, and is a fat, philosophical, laid back (many would say "lazy", and many do) DirtyOldMan. Of course, push him too far, and you will learn why he is known as the [[BewareTheNiceOnes Dragon of the West]]. Meanwhile, [[TheJuggernaut King Bumi, Bumi]], one of the most skilled Earthbenders, is ''probably'' entirely insane, in contrast to the calm ImplacableMan association you'd expect. In both cases, the benders studied other types of bending (Water and Fire, respectively), incorporating aspects of them to their own bending styles and personalities.

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