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* ''VideoGame/IntoSpace'': The third game has candies as collectible items which are also used as currency for upgrades.






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* Lampshaded in the video game movie ''Disney/WreckItRalph''; in the opening scenes, Ralph is shown smuggling a cherry out of ''Pac-Man''. He later splits it with some homeless ''VideoGame/QBert'' characters.

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* Lampshaded in the video game movie ''Disney/WreckItRalph''; ''WesternAnimation/WreckItRalph''; in the opening scenes, Ralph is shown smuggling a cherry out of ''Pac-Man''. He later splits it with some homeless ''VideoGame/QBert'' characters.
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* ''VideoGame/{{Shenmue}}'' has chocolate, caramel and potato chips you can buy that cost a little more than the drinks from vending machines, but each one lets you draw a raffle ticket for the chance to win a prize. Unlike the drinks, though, Ryo doesn't consume the snacks, so they just end up sitting in his inventory like every other collectible.

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* ''VideoGame/{{Shenmue}}'' has chocolate, caramel and potato chips you can buy that cost a little more than the drinks from vending machines, but each one lets you draw a raffle ticket for the chance to win a prize. Unlike the drinks, though, Ryo doesn't consume the snacks, so they just end up sitting in his inventory like every other collectible. The third game averts this, as the food you can buy is specifically intended to be eaten, given that Ryo now has a spiffy new HyperactiveMetabolism to deal with.
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* In the {{iOS Game|s}} ''[=ElectroMaster=]'', a giant fruit worth bonus points appears on the field every time the player scores an attack combo that's a multiple of 10.

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* In the {{iOS UsefulNotes/{{iOS Game|s}} ''[=ElectroMaster=]'', a giant fruit worth bonus points appears on the field every time the player scores an attack combo that's a multiple of 10.
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Often overlaps with GameGourmet, when there are well over a few different food items you can get your hands on.

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Often overlaps with GameGourmet, when there are well over a few different food items you can get your hands on. Not to be confused with EdibleTreasure, which is when buried treasure turns out to be food.
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%% Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions86
%% Please do not change or remove without starting a new thread.
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[[quoteright:256:[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble https://static.tvtropes.org/pmwiki/pub/images/dkc3_grab_bananas_bonus_game.png]]]]
[[caption-width-right:256:Just don't eat them green like that yet.]]
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%% Caption selected per IP thread above. Please do not remove or replace without discussion here: https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
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* ''VideoGame/Stinkoman20X6'' has a level in which the goal is to collect ten pieces of bread and avoid apples, soap, ears and the letter P. As there are no hazards, the only thing the bread can do is add one of ten points needed to clear the level.
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* In ''VideoGame/CookieRun'' all of the collectables aside from the coins are jellies.
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* ''VideoGame/Shenmue'' has chocolate, caramel and potato chips you can buy that cost a little more than the drinks from vending machines, but each one lets you draw a raffle ticket for the chance to win a prize. Unlike the drinks, though, Ryo doesn't consume the snacks, so they just end up sitting in his inventory like every other collectible.

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* ''VideoGame/Shenmue'' ''VideoGame/{{Shenmue}}'' has chocolate, caramel and potato chips you can buy that cost a little more than the drinks from vending machines, but each one lets you draw a raffle ticket for the chance to win a prize. Unlike the drinks, though, Ryo doesn't consume the snacks, so they just end up sitting in his inventory like every other collectible.
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[[folder:Adventure Game]]
* ''VideoGame/Shenmue'' has chocolate, caramel and potato chips you can buy that cost a little more than the drinks from vending machines, but each one lets you draw a raffle ticket for the chance to win a prize. Unlike the drinks, though, Ryo doesn't consume the snacks, so they just end up sitting in his inventory like every other collectible.
[[/folder]]
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Often overlaps with GameGourmet, when there are well over a few different food items you can get your hands on.
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* In the UsefulNotes/PC88 game ''Coron'', the objective of each stage is to eat all the fruit (apples in the first stage) that appears on the ground squares. In addition to this, a fish or octopus will occasionally appear on one of the bridges, and the AttractMode points out: "You can eat it!"
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* Every game in the ''VideoGame/DonkeyKongCountry'' series uses bananas as collectibles; similarly to the ''Franchise/SuperMarioBros'' series, collecting 100 of them grants the player an extra life (save for ''VideoGame/DonkeyKong64'', where they're mostly useless collectibles that are only really necessary for accessing the boss of each stage).

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Folderized


[[AC:ActionGame]]

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This is primarily associated with {{Arcade Game}}s of the 1980s, where the food items typically took the form of fruit. "Fruits" was even used as a generic term for food that may not technically be fruit.

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This is primarily associated with {{Arcade UsefulNotes/{{Arcade Game}}s of the 1980s, where the food items typically took the form of fruit. "Fruits" was even used as a generic term for food that may not technically be fruit.
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namespace


* In ''Dimo's Quest'', the object of each level is to collect all the sweets. The original ExcusePlot justified this as an EngagementChallenge, but the PhilipsCDi port turned Dimo into a kid with a SweetTooth.

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* In ''Dimo's Quest'', the object of each level is to collect all the sweets. The original ExcusePlot justified this as an EngagementChallenge, but the PhilipsCDi UsefulNotes/PhilipsCDi port turned Dimo into a kid with a SweetTooth.
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* Lampshaded in the video game movie ''Disney/WreckItRalph''; in the opening scenes, Ralph is shown smuggling cherries out of ''Pac-Man''.

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* Lampshaded in the video game movie ''Disney/WreckItRalph''; in the opening scenes, Ralph is shown smuggling cherries a cherry out of ''Pac-Man''.''Pac-Man''. He later splits it with some homeless ''VideoGame/QBert'' characters.
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* In ''Chip-chan Kick'', enemies turn into either food or power-ups when defeated. What they can turn into depends on what stage you're on. For example, enemies in the city leave behind candy bars, chocolate cornets, donuts, and croissants among other things, while the zoo features things like pizzas, cheeseburgers, ice cream cones, and sticks of bubblegum. All food items give you points, good for extra lives, and while most people will find them useless, you can only proceed to the next round in each stage when there are no more pickups left to obtain, so you might as well eat whatever's available once you defeat everything onscreen.
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* In ''VideoGame/SaturnBomberman'', points are scored from picking up apples, meat or ice cream.
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Actually Hyperactive Metabolism is in play here


* ''VideoGame/RabioLepus'' has bonus showers of 1000-point carrots after each BossBattle.
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* ''VideoGame/RabioLepus'' has bonus showers of 1000-point carrots after each BossBattle.
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* In ''Ponpoko'' (the 1982 ArcadeGame), the player's goal is to have the {{tanuki}} eat all the "fruits" (which may include things like carrots and mushrooms) on each screen.

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* In ''Ponpoko'' (the 1982 ArcadeGame), ''VideoGame/{{Ponpoko}}'', the player's goal object of each level is to have eat the {{tanuki}} eat all the eight "fruits" (which may include things like carrots and mushrooms) on each screen.be vegetables or mushrooms).
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* ''Pepsiman'' for the PlayStation has Pepsiman collecting Pepsi cans he runs into along the way.

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* ''Pepsiman'' for the PlayStation has In ''VideoGame/{{Pepsiman}}'', Pepsiman collecting collects Pepsi cans he runs into along the way.
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* ''Pepsiman'' for the PlayStation has Pepsiman collecting Pepsi cans he runs into along the way.
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* In the {{iOS Game|s}} ''[=ElectroMaster=]'', a giant fruit worth bonus points appears on the field every time the player scores an attack combo that's a multiple of 10.
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None

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[[AC:PuzzleGame]]
* In ''Dimo's Quest'', the object of each level is to collect all the sweets. The original ExcusePlot justified this as an EngagementChallenge, but the PhilipsCDi port turned Dimo into a kid with a SweetTooth.
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* In ''VideoGame/PrehistorikMan'', collecting food on the way is the secondary objective of your quest (the primary one being reaching the treasure of the [[ElephantGraveyard dino graveyard]])
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Might as well redlink this


* In ''Skweek'', Skweek gets points from ice cream and hamburgers. (What flavors the four different colors of ice cream represent are not specified.)

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* In ''Skweek'', ''VideoGame/{{Skweek}}'', Skweek gets points from ice cream and hamburgers. (What flavors the four different colors of ice cream represent are not specified.)
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Hyphen can be safely removed now


* ''VideoGame/{{Pac-Man}}'' is the TropeMaker with its bonus fruits, though after the eighth board the bonuses turn into non-food items, such as the ''VideoGame/{{Galaxian}}'' ship. Of course, Pac-Man's goal in each stage is to eat all the dots, and the energizers let him chomp on the ghosts for more bonus points.

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* ''VideoGame/{{Pac-Man}}'' ''VideoGame/PacMan'' is the TropeMaker with its bonus fruits, though after the eighth board the bonuses turn into non-food items, such as the ''VideoGame/{{Galaxian}}'' ship. Of course, Pac-Man's goal in each stage is to eat all the dots, and the energizers let him chomp on the ghosts for more bonus points.
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->''"Well there's a great message to sent to the kids, eat as many sweets as you can find, wherever you find them. Eat them off the dirty jungle floor and eat them off the branches. Just make sure to shovel as many as you can into your face or you'll earn a pathetically low score and be a failure in the eyes of your peers."''
-->-- '''Ray Hardgrit''', ''Super Adventures in Gaming'', [[http://superadventuresingaming.blogspot.com/2013/10/top-banana-amiga.html review of]] ''Top Banana''

Sometimes the food in video games doesn't give you {{h|yperactiveMetabolism}}ealth or [[PowerUpFood special powers]], nor do you need it to [[WizardNeedsFoodBadly keep from going hungry]]. Sometimes those shiny-looking fruits or appetizing pastries are just there for ScoringPoints, or otherwise as arbitrary objects to collect.

This is primarily associated with {{Arcade Game}}s of the 1980s, where the food items typically took the form of fruit. "Fruits" was even used as a generic term for food that may not technically be fruit.

The game may not even make clear whether you're actually eating the food as you go. The question is not necessarily resolved when objects such as gemstones provide the same kind of bonus as food; some games preposterously imply that you can eat those things as well.
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!!Examples from video games:

[[AC:ActionGame]]
* Creator/{{Capcom}}'s 1984 arcade title ''[=SonSon=]'' includes food as point bonuses. One of the few actual power-ups is the word "POW" which turns all on-screen enemies into more bonus food.

[[AC:DiggingGame]]
* ''VideoGame/MrDo'' has cherries that can be eaten for points. They are laid out in batches of eight because 500 points are awarded for every eight cherries eaten. You can also eat diamonds, strangely enough, but not apples (which are used to squash enemies instead).

[[AC:DrivingGame]]
* In ''[[http://www.hardcoregaming101.net/upndown/upndown.htm Up'n Down]]'', ice cream cones and cherries are worth 600 points each, though balloons provide the same bonus.

[[AC:MazeGame]]
* In ''VideoGame/DevilWorld'', Tamagon gets bonus points from eating fried eggs or [[TrademarkFavoriteFood ice cream cones]].
* ''VideoGame/{{Pac-Man}}'' is the TropeMaker with its bonus fruits, though after the eighth board the bonuses turn into non-food items, such as the ''VideoGame/{{Galaxian}}'' ship. Of course, Pac-Man's goal in each stage is to eat all the dots, and the energizers let him chomp on the ghosts for more bonus points.
* In ''Skweek'', Skweek gets points from ice cream and hamburgers. (What flavors the four different colors of ice cream represent are not specified.)

[[AC:Miscellaneous Games]]
* In ''VideoGame/AntarcticAdventure'', the penguin can eat the [[StockAnimalDiet fish]] that jump out of holes for 300 points each. Averted in the sequel ''Penguin Adventure'', where fish are used as ''currency'' instead.
* ''VideoGame/GirlsGarden'' has grapes, apples and cherries as bonus point items. (There's also honey, but it's [[StockAnimalDiet for the bears]].)
* In ''VideoGame/{{Pang}}'', the points items are all fruit, cakes or sushi.
* ''Sushi Cat'' features a cat dropped into a pachinko game filled with sushi -- which the cat eats, getting fatter as he goes.

[[AC:PlatformGame]]
* ''VideoGame/BubbleBobble'' has [[http://tjasink.com/games/bb/items1.html about three dozen types of food]]. All bonus items worth 4000 points or less are food, while higher-value items are generally jewelry and other inedible objects. There are also giant bonus items worth tens of thousands of points; once again, the lower-value ones are food and the higher-value ones are jewels.
* In the ''VideoGame/CommanderKeen'' series, Keen had a range of 100- to 5000-point bonus items, which would usually be made of things like lollipops, soda, pizza, candy bars, gum, etc.
* ''Door Door'' awards points for collecting confectionery on the same scale for shutting up multiple enemies. The highest point item, however, is a Chun tile.
* In ''VideoGame/IceClimber'', four stolen vegetables are dropped in the BonusStage top part of each level, and can be recovered for points.
* In ''VideoGame/KirbySuperStar'', the Gourmet Race is as much about eating lots of food as getting to the finish line quickly. This is in contrast to the rest of the game (and the series in general) where food grants health and occasionally power-ups.
* ''VideoGame/MathRescue'' does this with items called "Goodies". Goodies are sprites of ice cream, watermelon, crayons and toy boats. On space levels, this changes to ice cream, watermelon, wrenches and smiley faces. Goodies are worth 5 points each and a 500 point bonus is awarded for collecting all of them in a level.
* In ''VideoGame/MontyPythonsFlyingCircus'', the plot of the game involves pieces of Mr. Gumby's brain being rationed for 16 tins of Spam each. Besides Spam, Gumby can also collect sausages, eggs and beans.
* In ''VideoGame/NutsAndMilk'', all the fruits (apples and bananas, plus cherries and strawberries in the original MazeGame) have to be collected on each level. Collecting them also entails ScoringPoints, of course.
* In ''Ponpoko'' (the 1982 ArcadeGame), the player's goal is to have the {{tanuki}} eat all the "fruits" (which may include things like carrots and mushrooms) on each screen.
* ''VideoGame/{{Purple}}'' features food (and also money bags) as collectibles for ScoringPoints and HundredPercentCompletion. The role of healing items is taken by {{hearts|AreHealth}}.
* ''VideoGame/{{Qwak}}'' has six different types of fruit. Under some conditions, they rain down continuously from the top of the screen (with some SpikeballsOfDoom mixed in). Not only does collecting them score points, they can be redeemed for eggs as an end-of-round bonus.
* In ''VideoGame/SnowBros'', the bonus items are various kinds of sushi rolls.

[[AC:ShootEmUp]]
* ''VideoGame/{{Tyrian}}'' is a VerticalScrollingShooter with spacecraft, yet the point/money pickups include coins and gems as well as fruit and '''mugs of ale'''. {{Lampshade|Hanging}}d and {{Hand Wave}}d in one of the data cubes: ship captains came to regard food stores recovered from destroyed enemy vessels as war trophies.

!!References in other media:
* Lampshaded in the video game movie ''Disney/WreckItRalph''; in the opening scenes, Ralph is shown smuggling cherries out of ''Pac-Man''.
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