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-->'' Nothing is ever solved by diplomacy or politics in the world of [=RPGs=].''
--> - ''TheGrandListOfConsoleRPGCliches'', [[ConsoleRPGCliches97To120 #117]]

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-->'' ->'' Nothing is ever solved by diplomacy or politics in the world of [=RPGs=].''
--> - ''TheGrandListOfConsoleRPGCliches'', '''TheGrandListOfConsoleRPGCliches''', [[ConsoleRPGCliches97To120 #117]]
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And, yes, even if the villain has just lost in a game of ''table football'' he will just helplessly stand there, shaking his fist in frustration. Because, well, what can he do? He's been beaten in a game of table football. Game over for him, really. Maybe he'll beat the hero in a game of table football the next time they meet. Fighting the hero in any way that doesn't involve table football doesn't cross his mind. Guns? Swords? Subterfuge? Fiddlesticks.

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And, yes, even if the villain has just lost in a game of ''table football'' he will just helplessly stand there, shaking his fist in frustration. Because, well, what can he do? He's been beaten in a game of table football. Game over for him, really. Maybe he'll beat the hero in a game of table football the next time they meet. Fighting the hero in any way that doesn't involve table football doesn't cross his mind. Guns? Swords? Subterfuge? Fiddlesticks.
mind.
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And that will be it for the whole EvilPlan- [[NoOntologicalIneertia upon the villain's defeat the whole operation will fold up on itself and disappear]]. The EvilArmy will not rally. There is no plan B. The superweapon TheHero managed to destroy while StormingTheCastle will have [[NoPlanNoPrototypeNoBackup No Plans, No Prototype and No Backup]]. Whether the stakes are trivial or world-shatteringly huge, DuelsDecideEverything.

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And that will be it for the whole EvilPlan- [[NoOntologicalIneertia [[NoOntologicalInertia upon the villain's defeat the whole operation will fold up on itself and disappear]]. The EvilArmy will not rally. There is no plan B. The superweapon TheHero managed to destroy while StormingTheCastle will have [[NoPlanNoPrototypeNoBackup [[NoPlansNoPrototypeNoBackup No Plans, No Prototype and No Backup]]. Whether the stakes are trivial or world-shatteringly huge, DuelsDecideEverything.
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The "beat the snot out of them" should not be read literally. It means once the confrontation is on, TheHero will have to show the villain that [[MyKungFuIsStrongerThanYours Their X-fu Is Stronger Than Theirs]]. Sure, if you're watching ''Tales of the Knights of St. Bob'' you're probably looking at a swordfight waiting to happen, but it's equally possible that you're watching something like ''Super Table Football Superstar'' and after an interminable glare-off TheHero will dramatically [[WhatDoYouMeanItsNotAwesome challenge the villain to a game of table football]].

And everyone seems to have absolute respect for the authority of the ''fu-du-jour'' to decide who gets to walk away the winner. If X is arm wrestling, after TheHero has won and is walking away the villain will not even contemplate the possibility of [[WhyDontYouJustShootHim shooting him in the back]]. If X is psychic manipulation and TheHero has just won a tiring BattleInTheCenterOfTheMind, it will not occur to the villain to jump at them, pin them to the floor and start punching them in the face. After being bested the villain may raise a racket about how this isn't over, but they're defeated for all practical purposes. At worst, they may resort to calling up for backup that will inevitably consist of {{Mooks}} doomed by the law of the ConservationOfNinjutsu.

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The "beat the snot out of them" should not be read literally. It means once the confrontation is on, TheHero will have to show the villain that [[MyKungFuIsStrongerThanYours Their X-fu Foo Fu Is Stronger Than Theirs]]. Sure, if you're watching ''Tales of the Knights of St. Bob'' you're probably looking at a swordfight waiting to happen, but it's equally possible that you're watching something like ''Super Table Football Superstar'' and after an interminable glare-off TheHero will dramatically [[WhatDoYouMeanItsNotAwesome challenge the villain to a game of table football]].

And everyone seems to have absolute respect for the authority of the ''fu-du-jour'' to decide who gets to walk away the winner. If X Foo is arm wrestling, after TheHero has won and is walking away the villain will not even contemplate the possibility of [[WhyDontYouJustShootHim shooting him in the back]]. If X Foo is psychic manipulation and TheHero has just won a tiring BattleInTheCenterOfTheMind, it will not occur to the villain to jump at them, pin them to the floor and start punching them in the face. After being bested the villain may raise a racket about how this isn't over, but they're defeated for all practical purposes. At worst, they may resort to calling up for backup that will inevitably consist of {{Mooks}} doomed by the law of the ConservationOfNinjutsu.
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Every problem will inevitably lead to a climatic direct confrontation. Is TheHero facing the threat of war? A terrible plague? An economic recession? Inevitably, there's a someone responsible for it and the solution is to find them out and beat the snot out of them. Regardless of their motivations, both heroes and villains caught in the focal point of the conflict will not even bother with diplomacy, threats, subterfuge or otherwise tactics employed by people in similar RealLife situations. If they do, you can expect these strategies to backfire spectacularly, or at best delay the inevitable face-off.

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Every problem will inevitably lead to a climatic direct confrontation. Is TheHero facing the threat of war? A terrible plague? An economic recession? Inevitably, there's a someone tangible villain responsible for it and the solution is to find them out and beat the snot out of them. Regardless of their motivations, both heroes and villains caught in the focal point of the conflict will not even bother with diplomacy, threats, subterfuge or otherwise tactics employed by people in similar RealLife situations. If they do, you can expect these strategies to backfire spectacularly, or at best delay the inevitable face-off.
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-->'' Nothing is ever solved by diplomacy or politics in the world of [=RPGs=]....''

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-->'' Nothing is ever solved by diplomacy or politics in the world of [=RPGs=]....[=RPGs=].''
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InAWorld where FooFu is SeriousBusiness, {{conflict}} resolution often boils down to an Foo-off.

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InAWorld where FooFu is SeriousBusiness, {{conflict}} resolution often boils down to an a Foo-off.
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InAWorld where X-fu is SeriousBusiness, {{conflict}} resolution often boils down to an X-off.

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InAWorld where X-fu FooFu is SeriousBusiness, {{conflict}} resolution often boils down to an X-off.Foo-off.
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Conflicts will inevitably boil down to a direct confrontation. Is TheHero facing the threat of war? A terrible plague? An economic recession? Inevitably, there's a someone responsible for it and the solution is to find them out and beat the snot out of them. Regardless of their motivations, both heroes and villains caught in the focal point of the conflict will not even bother with diplomacy, threats, subterfuge or otherwise tactics employed by people in similar RealLife situations. If they do, you can expect these strategies to backfire spectacularly, or at best delay the inevitable face-off.

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Conflicts Every problem will inevitably boil down lead to a climatic direct confrontation. Is TheHero facing the threat of war? A terrible plague? An economic recession? Inevitably, there's a someone responsible for it and the solution is to find them out and beat the snot out of them. Regardless of their motivations, both heroes and villains caught in the focal point of the conflict will not even bother with diplomacy, threats, subterfuge or otherwise tactics employed by people in similar RealLife situations. If they do, you can expect these strategies to backfire spectacularly, or at best delay the inevitable face-off.

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We have {{Conflict}}. Our hero is glaring at a foe, who's glaring right back. The foe will not let the hero have his way, no matter what, and vice versa. Means of conflict resolution the audience would consider normal are obviously out of the question.

Now, if the show you were watching was ''Tales of the Knights of St. Bob'', there would be a swordfight about to happen. If you were watching ''Bullets From Guns'', a firefight would soon ensue, while in ''Furious Fists 3: Fiery Fist Fight'', they'd be punching each other to a bloody pulp. But you just happened to be watching ''Super Table Football Superstar'', so the hero [[GoKartingWithBowser challenges the foe to a game of table football]]. And the foe accepts, and loses, and decides to just leave and let the hero do whatever it was that the hero wanted to do.

The foe's boss (if he isn't the BigBad himself) will inevitably be furious with him, but what can he do? He's been beaten in a game of table football. Game over for him, really. Maybe he'll beat the hero in a game of table football the next time they meet. Fighting the hero in any way that doesn't involve table football doesn't cross his mind. Guns? Swords? Subterfuge? Fiddlesticks. Whether the stakes are trivial or world-shatteringly huge, DuelsDecideEverything.

to:

We have {{Conflict}}. Our hero InAWorld where X-fu is glaring at a foe, who's glaring right back. The foe will not let the hero have his way, no matter what, and vice versa. Means of conflict SeriousBusiness, {{conflict}} resolution often boils down to an X-off.

Conflicts will inevitably boil down to a direct confrontation. Is TheHero facing
the audience would consider normal are obviously threat of war? A terrible plague? An economic recession? Inevitably, there's a someone responsible for it and the solution is to find them out and beat the snot out of them. Regardless of their motivations, both heroes and villains caught in the question.

Now, if
focal point of the conflict will not even bother with diplomacy, threats, subterfuge or otherwise tactics employed by people in similar RealLife situations. If they do, you can expect these strategies to backfire spectacularly, or at best delay the inevitable face-off.

The "beat the snot out of them" should not be read literally. It means once the confrontation is on, TheHero will have to
show you were the villain that [[MyKungFuIsStrongerThanYours Their X-fu Is Stronger Than Theirs]]. Sure, if you're watching was ''Tales of the Knights of St. Bob'', there would be Bob'' you're probably looking at a swordfight about waiting to happen. If you were happen, but it's equally possible that you're watching ''Bullets From Guns'', a firefight would soon ensue, while in ''Furious Fists 3: Fiery Fist Fight'', they'd be punching each other to a bloody pulp. But you just happened to be watching something like ''Super Table Football Superstar'', so Superstar'' and after an interminable glare-off TheHero will dramatically [[WhatDoYouMeanItsNotAwesome challenge the hero [[GoKartingWithBowser challenges the foe villain to a game of table football]]. football]].

And everyone seems to have absolute respect for the foe accepts, authority of the ''fu-du-jour'' to decide who gets to walk away the winner. If X is arm wrestling, after TheHero has won and loses, is walking away the villain will not even contemplate the possibility of [[WhyDontYouJustShootHim shooting him in the back]]. If X is psychic manipulation and decides to TheHero has just leave won a tiring BattleInTheCenterOfTheMind, it will not occur to the villain to jump at them, pin them to the floor and let start punching them in the hero do whatever it was that face. After being bested the hero wanted to do.

The foe's boss (if he
villain may raise a racket about how this isn't the BigBad himself) over, but they're defeated for all practical purposes. At worst, they may resort to calling up for backup that will inevitably be furious with him, but consist of {{Mooks}} doomed by the law of the ConservationOfNinjutsu.

And, yes, even if the villain has just lost in a game of ''table football'' he will just helplessly stand there, shaking his fist in frustration. Because, well,
what can he do? He's been beaten in a game of table football. Game over for him, really. Maybe he'll beat the hero in a game of table football the next time they meet. Fighting the hero in any way that doesn't involve table football doesn't cross his mind. Guns? Swords? Subterfuge? Fiddlesticks.

And that will be it for the whole EvilPlan- [[NoOntologicalIneertia upon the villain's defeat the whole operation will fold up on itself and disappear]]. The EvilArmy will not rally. There is no plan B. The superweapon TheHero managed to destroy while StormingTheCastle will have [[NoPlanNoPrototypeNoBackup No Plans, No Prototype and No Backup]].
Whether the stakes are trivial or world-shatteringly huge, DuelsDecideEverything.
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** Though it's subverted slightly in that the toy-sized robots use real weapons with live ammunition, implied to actually be capable of killing people -- using them for a robbery makes sense. Dueling with them, not so much, and this still doesn't explain how you end up always fighting them in the game's toy arena...

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Salvaged text from an old YKTTW


When DuelsDecideEverything, characters are almost universally incapable of resolving their disputes by any means the audience would consider normal. Instead, disputes are settled by the outcome of a "duel." This is not a ''real'' duel with pistols or swords, but some other contest — [[GoKartingWithBowser usually a game or sport]]. Of course, the specific form of contest is considered SeriousBusiness by the characters, even when it is a ludicrous CookingDuel.

Sometimes the consequences hanging on the outcome of the contest are trivial, but they can just as easily be life-alteringly huge.

Compare CombatByChampion.

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When DuelsDecideEverything, characters are almost universally incapable We have {{Conflict}}. Our hero is glaring at a foe, who's glaring right back. The foe will not let the hero have his way, no matter what, and vice versa. Means of resolving their disputes by any means conflict resolution the audience would consider normal. Instead, disputes normal are settled by obviously out of the outcome question.

Now, if the show you were watching was ''Tales
of the Knights of St. Bob'', there would be a "duel." This is not swordfight about to happen. If you were watching ''Bullets From Guns'', a ''real'' duel with pistols or swords, but some firefight would soon ensue, while in ''Furious Fists 3: Fiery Fist Fight'', they'd be punching each other contest — to a bloody pulp. But you just happened to be watching ''Super Table Football Superstar'', so the hero [[GoKartingWithBowser usually challenges the foe to a game or sport]]. Of course, of table football]]. And the specific form of contest is considered SeriousBusiness by foe accepts, and loses, and decides to just leave and let the characters, even when hero do whatever it is a ludicrous CookingDuel.

Sometimes
was that the consequences hanging on hero wanted to do.

The foe's boss (if he isn't
the outcome BigBad himself) will inevitably be furious with him, but what can he do? He's been beaten in a game of table football. Game over for him, really. Maybe he'll beat the contest are trivial, but hero in a game of table football the next time they can just as easily be life-alteringly huge.

meet. Fighting the hero in any way that doesn't involve table football doesn't cross his mind. Guns? Swords? Subterfuge? Fiddlesticks. Whether the stakes are trivial or world-shatteringly huge, DuelsDecideEverything.

A subtrope of SeriousBusiness.
Compare CombatByChampion.
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* Lance from GCC whenever he [[http://www.goldcoincomics.com/?id=62 fights Blake]], his rival.
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* ''CustomRobo'' - Duels with toy-sized robots are shown right at the beginning to be the perfect way to attempt a robbery. [[SeriousBusiness It gets more ridiculous from there]].
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* In ''{{Bionicle}}'', the residents of Bara Magna decide who owns resources by having [[strikethrough: gladiator]] Glatorian battles (which are more like tournaments, rather than a fight to the death.) Justified, since it prevents the villages from going to war with one another.

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* In ''{{Bionicle}}'', the residents of Bara Magna decide who owns resources by having [[strikethrough: gladiator]] Glatorian gladiator battles (which are more like tournaments, rather than a fight to the death.) Justified, since it prevents the villages from going to war with one another.

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* ''ChangelingTheLost'': The true fae are {{Reality Warper}}s so any duel actually does decide everything, Changelings on the other hand are stuck with less powerful versions.

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* ''ChangelingTheLost'': The true fae are {{Reality Warper}}s so any duel actually does decide everything, Changelings on the other hand are stuck with less powerful versions.
versions.

[[AC:Toys]]
*In ''{{Bionicle}}'', the residents of Bara Magna decide who owns resources by having [[strikethrough: gladiator]] Glatorian battles (which are more like tournaments, rather than a fight to the death.) Justified, since it prevents the villages from going to war with one another.
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to:

* Similarly, an issue of ''Transformers'' has an ancient Autobot overlord attempt to get two warring city-states to settle their differences through gladiatorial games. As you might expect, [[WhatAnIdiot it didn't work out as much as he hoped it would.]]
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* The basic plot behind most of the {{''Touhou''}} games: something bad happens, and the protagonists set out to find the ones responsible and BulletHell them into submission. The Hakurei Shrine Spellcard Rule System ensures that even in disputes between people with wildly different power levels, non-lethal spellcard battles decide everything.

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* The basic plot behind most of the {{''Touhou''}} ''{{Touhou}}'' games: something bad happens, and the protagonists set out to find the ones responsible and BulletHell them into submission. The Hakurei Shrine Spellcard Rule System ensures that even in disputes between people with wildly different power levels, non-lethal spellcard battles decide everything.
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* The basic plot behind most of the ''Touhou'' games: something bad happens, and the protagonists set out to find the ones responsible and BulletHell them into submission. The Hakurei Shrine Spellcard Rule System ensures that even in disputes between people with wildly different power levels, non-lethal spellcard battles decide everything.

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* The basic plot behind most of the ''Touhou'' {{''Touhou''}} games: something bad happens, and the protagonists set out to find the ones responsible and BulletHell them into submission. The Hakurei Shrine Spellcard Rule System ensures that even in disputes between people with wildly different power levels, non-lethal spellcard battles decide everything.
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to:

* The basic plot behind most of the ''Touhou'' games: something bad happens, and the protagonists set out to find the ones responsible and BulletHell them into submission. The Hakurei Shrine Spellcard Rule System ensures that even in disputes between people with wildly different power levels, non-lethal spellcard battles decide everything.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/duel_2556.jpg]]

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[[quoteright:250:http://static.[[quoteright:250:[[BrawlInTheFamily http://static.tvtropes.org/pmwiki/pub/images/duel_2556.jpg]]
jpg]]]]
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* In ''TheLuckOfTheIrish'', Kyle tries to trick an evil leprechaun named Seamus [=McTiernan=] by betting that he can beat the guy at sports. Seamus agrees (being unable to resist a bet) but chooses "traditional Irish sports" like hurling, step-dancing, wrestling, and javelin-throwing. Surprisingly, Kyle manages to tie the leprechaun, but Seamus insists that a tie is not "beating" him, so Kyle bets his freedom on a game of basketball. Of course, he realizes that he doesn't need the titular luck after all and beats the bad guy.

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http://static.tvtropes.org/pmwiki/pub/images/duel_2556.jpg

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http://static.[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/duel_2556.jpg
jpg]]
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http://static.tvtropes.org/pmwiki/pub/images/duel_2556.jpg
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-->'' Nothing is ever solved by diplomacy or politics in the world of RPGs....''

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-->'' Nothing is ever solved by diplomacy or politics in the world of RPGs....[=RPGs=]....''



----

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----

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* The 1998 MadeForTVMovie ''[=FutureSport=]'', where the title game was invented as a substitution for gang violence, and ends up being used to avoid a war.
* One ''JudgeDredd'' comic included a heavily satirical televised battle between the Soviet and American cities. Each battle is five-on-five, no holds barred, and the winner is awarded a piece of territory. This form of warfare works for a while, but does not prevent a nuclear war later on.
* ''TheKarateKid'': Battle with karate.

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* The 1998 MadeForTVMovie ''[=FutureSport=]'', where the title game was invented as a substitution for gang violence, [[AC:{{Anime}} and ends up being used to avoid a war.
* One ''JudgeDredd'' comic included a heavily satirical televised battle between the Soviet and American cities. Each battle is five-on-five, no holds barred, and the winner is awarded a piece of territory. This form of warfare works for a while, but does not prevent a nuclear war later on.
* ''TheKarateKid'': Battle with karate.
{{Manga}}]]




[[AC:{{Comic Books}}]]
* One ''JudgeDredd'' comic included a heavily satirical televised battle between the Soviet and American cities. Each battle is five-on-five, no holds barred, and the winner is awarded a piece of territory. This form of warfare works for a while, but does not prevent a nuclear war later on.

[[AC:{{Film}}]]
* The 1998 MadeForTVMovie ''[=FutureSport=]'', where the title game was invented as a substitution for gang violence, and ends up being used to avoid a war.
* ''TheKarateKid'': Battle with karate.

[[AC:{{Tabletop Games}}]]
* ''ChangelingTheLost'': The true fae are {{Reality Warper}}s so any duel actually does decide everything, Changelings on the other hand are stuck with less powerful versions.

[[AC:{{Video Games}}]]




[[AC:{{Web Comics}}]]



* ''ChangelingTheLost'': The true fae are {{Reality Warper}}s so any duel actually does decide everything, Changelings on the other hand are stuck with less powerful versions.
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* ''ChangelingTheLost'': The true fae are {{Reality Warper}}s so any duel actually does decide everything, Changelings on the other hand are stuck with less powerful versions.
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-->'' Nothing is ever solved by diplomacy or politics in the world of RPGs.... Every problem in the universe can be solved by finding the right long-haired prettyboy and beating the crap out of him.''
--> - ''TheGrandListOfConsoleRPGCliches'', [[ConsoleRPGCliches97To120 #117]] and [[ConsoleRPGCliches169To192 #189]]

When DuelsDecideEverything, characters are almost universally incapable of resolving their disputes by any means the audience would consider normal. Instead, disputes are settled by the outcome of a "duel." This is not a ''real'' duel with pistols or swords, but some other contest — usually a game or sport. Of course, the specific form of contest is considered SeriousBusiness by the characters, even when it is a ludicrous CookingDuel.

to:

-->'' Nothing is ever solved by diplomacy or politics in the world of RPGs.... Every problem in the universe can be solved by finding the right long-haired prettyboy and beating the crap out of him.''
--> - ''TheGrandListOfConsoleRPGCliches'', [[ConsoleRPGCliches97To120 #117]] and [[ConsoleRPGCliches169To192 #189]]

#117]]

When DuelsDecideEverything, characters are almost universally incapable of resolving their disputes by any means the audience would consider normal. Instead, disputes are settled by the outcome of a "duel." This is not a ''real'' duel with pistols or swords, but some other contest — [[GoKartingWithBowser usually a game or sport.sport]]. Of course, the specific form of contest is considered SeriousBusiness by the characters, even when it is a ludicrous CookingDuel.
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Added DiffLines:

-->'' Nothing is ever solved by diplomacy or politics in the world of RPGs.... Every problem in the universe can be solved by finding the right long-haired prettyboy and beating the crap out of him.''
--> - ''TheGrandListOfConsoleRPGCliches'', [[ConsoleRPGCliches97To120 #117]] and [[ConsoleRPGCliches169To192 #189]]
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* ''The Karate Kid''

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* ''The Karate Kid''''TheKarateKid'': Battle with karate.



* ''[=~Pokémon~=]''

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* ''[=~Pokémon~=]''''[=~Pokémon~=]'': Get monsters to fight each other.
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Added DiffLines:

* One ''JudgeDredd'' comic included a heavily satirical televised battle between the Soviet and American cities. Each battle is five-on-five, no holds barred, and the winner is awarded a piece of territory. This form of warfare works for a while, but does not prevent a nuclear war later on.

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