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[[quoteright:325:[[Film/JurassicPark https://static.tvtropes.org/pmwiki/pub/images/5408efb0f42d0103eaaa0b8b45253159.png]]]]
[[caption-width-right:325:[[LampshadeHanging "What are you keeping in there, King Kong?"]]]]
[[caption-width-right:325:[[LampshadeHanging "What are you keeping in there, King Kong?"]]]]
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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[[quoteright:325:[[Film/JurassicPark https://static.tvtropes.org/pmwiki/pub/images/5408efb0f42d0103eaaa0b8b45253159.png]]]]
[[caption-width-right:325:[[LampshadeHanging "What are you keeping in there, King Kong?"]]]]
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[[quoteright:325:[[Film/JurassicPark https://static.tvtropes.org/pmwiki/pub/images/5408efb0f42d0103eaaa0b8b45253159.png]]]]
[[caption-width-right:325:[[LampshadeHanging "What are you keeping in there, King Kong?"]]]]
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%% Caption selected per above IP thread. Please do not replace or remove without discussion in the Caption Repair thread:
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[[folder:Anime and Manga]]
to:
[[folder:Anime and & Manga]]
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* ''Franchise/WonderWoman'': Doom's Doorway is a large imposing door which is quite obviously an [[PortalDoor opening to someplace unpleasant and otherworldly]] which is protected by an armed and armored Amazon guard, which faces ''the door'' to defend against anything trying to escape, not anyone mad enough to want to go the other way.
* ''ComicBook/KnightsOfTheDinnerTable'' has the gang descend to a portal clearly marked "Portal of Death". Despite BA's pointing out every clue he can, Brian insists they go through on the premise that it might grant wishes or lead to fabulous wealth, and the evidence is planted to deter the "wuss-of-heart". One by one the Knights enter, followed by BA calling them into another room with a d20, and bringing them back with a paper bag over their head to restrict clues which could be conveyed to the other players by facial expressions. Eventually Sara gives up and goes back to town, convinced that her party are dead. [[spoiler:The D20 was, in fact, to determine how many hundreds of little bits the daemonic forces on the other side tore their mortal forms into. Dave rolled a nat-20.]]
* ''ComicBook/KnightsOfTheDinnerTable'' has the gang descend to a portal clearly marked "Portal of Death". Despite BA's pointing out every clue he can, Brian insists they go through on the premise that it might grant wishes or lead to fabulous wealth, and the evidence is planted to deter the "wuss-of-heart". One by one the Knights enter, followed by BA calling them into another room with a d20, and bringing them back with a paper bag over their head to restrict clues which could be conveyed to the other players by facial expressions. Eventually Sara gives up and goes back to town, convinced that her party are dead. [[spoiler:The D20 was, in fact, to determine how many hundreds of little bits the daemonic forces on the other side tore their mortal forms into. Dave rolled a nat-20.]]
to:
* ''Franchise/WonderWoman'': Doom's Doorway is a large imposing door which is quite obviously an [[PortalDoor opening to someplace unpleasant and otherworldly]] which is protected by an armed and armored Amazon guard, which faces ''the door'' to defend against anything trying to escape, not anyone mad enough to want to go the other way.
* ''ComicBook/KnightsOfTheDinnerTable''''ComicStrip/KnightsOfTheDinnerTable'' has the gang descend to a portal clearly marked "Portal of Death". Despite BA's pointing out every clue he can, Brian insists they go through on the premise that it might grant wishes or lead to fabulous wealth, and the evidence is planted to deter the "wuss-of-heart". One by one the Knights enter, followed by BA calling them into another room with a d20, and bringing them back with a paper bag over their head to restrict clues which could be conveyed to the other players by facial expressions. Eventually Sara gives up and goes back to town, convinced that her party are dead. [[spoiler:The D20 was, in fact, to determine how many hundreds of little bits the daemonic forces on the other side tore their mortal forms into. Dave rolled a nat-20.]]]]
* ''ComicBook/WonderWoman1987'': Doom's Doorway is a large imposing door which is quite obviously an [[PortalDoor opening to someplace unpleasant and otherworldly]] which is protected by an armed and armored Amazon guard, which faces ''the door'' to defend against anything trying to escape, not anyone mad enough to want to go the other way.
* ''ComicBook/KnightsOfTheDinnerTable''
* ''ComicBook/WonderWoman1987'': Doom's Doorway is a large imposing door which is quite obviously an [[PortalDoor opening to someplace unpleasant and otherworldly]] which is protected by an armed and armored Amazon guard, which faces ''the door'' to defend against anything trying to escape, not anyone mad enough to want to go the other way.
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[[folder:Film]]
* The door to the maze in ''Film/{{Labyrinth}}''.
* The door to the maze in ''Film/{{Labyrinth}}''.
to:
* The door to the maze in ''Film/{{Labyrinth}}''.
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* The entrance to Toontown in ''Film/WhoFramedRogerRabbit''.
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* We get about [[LeaveTheCameraRunning five minutes worth]] of this in Creator/AndreiTarkovsky's ''Film/{{Stalker}}'', in which the main characters stare at an omnious door, contemplating whether or not they should go in.
to:
* We get about [[LeaveTheCameraRunning five minutes worth]] of this in Creator/AndreiTarkovsky's ''Film/{{Stalker}}'', in which The door to the main characters stare at an omnious door, contemplating whether or not they should go in.maze in ''Film/{{Labyrinth}}''.
* We get about [[LeaveTheCameraRunning five minutes worth]] of this in Creator/AndreiTarkovsky's ''Film/{{Stalker}}'', in which the main characters stare at an ominous door, contemplating whether or not they should go in.
* The entrance to Toontown in ''Film/WhoFramedRogerRabbit''.
* The entrance to Toontown in ''Film/WhoFramedRogerRabbit''.
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* The archway in the Ministry of Magic in the ''Literature/HarryPotterAndTheOrderOfThePhoenix''. [[spoiler:The result of going through is implied to be CessationOfExistence.]]
* [[Literature/TheChroniclesOfNarnia Narnia]] has a number of these, including one near the end of ''Literature/PrinceCaspian''. Played with in ''Literature/TheLastBattle'' - the 'door of doom' is just the door of a stable....
* [[Literature/TheChroniclesOfNarnia Narnia]] has a number of these, including one near the end of ''Literature/PrinceCaspian''. Played with in ''Literature/TheLastBattle'' - the 'door of doom' is just the door of a stable....
to:
* The archway in the Ministry of Magic in the ''Literature/HarryPotterAndTheOrderOfThePhoenix''. [[spoiler:The result of going through is implied to be CessationOfExistence.]]
* [[Literature/TheChroniclesOfNarnia Narnia]]In ''Literature/TheChroniclesOfNarnia'', Narnia has a number of these, including one near the end of ''Literature/PrinceCaspian''. Played with in ''Literature/TheLastBattle'' - the 'door of doom' is just the door of a stable....
* [[Literature/TheChroniclesOfNarnia Narnia]]
* In Creator/TherinKnite's ''Literature/{{Echoes}}'' (the first book), Adem is walking down a hallway full of closed doors he needs to open in order to find the antagonist [[spoiler:Brennian]]. He belatedly realizes that since he's in a dream, ''anything'' could be hiding behind the doors.
* When the miners of ''Literature/GalaxyOfFear: Spore'' DugTooDeep into an asteroid, they found a monstrously thick door with a terrified-looking statue outside of it. There had been more nuanced warnings there too, but those had been scraped away.
* The archway in the Ministry of Magic in the ''Literature/HarryPotterAndTheOrderOfThePhoenix''. [[spoiler:The result of going through is implied to be CessationOfExistence.]]
* When the miners of ''Literature/GalaxyOfFear: Spore'' DugTooDeep into an asteroid, they found a monstrously thick door with a terrified-looking statue outside of it. There had been more nuanced warnings there too, but those had been scraped away.
* The archway in the Ministry of Magic in the ''Literature/HarryPotterAndTheOrderOfThePhoenix''. [[spoiler:The result of going through is implied to be CessationOfExistence.]]
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* The door in Dante's ''Inferno'', with its famous [[StockShoutOuts (and much referenced and parodied)]] inscription "Abandon all hope, ye who enter here."
to:
* The door in Dante's ''Inferno'', ''[[Literature/TheDivineComedy Inferno]]'', with its famous [[StockShoutOuts (and much referenced and parodied)]] inscription "Abandon all hope, ye who enter here."
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* In Creator/TherinKnite's ''Literature/{{Echoes}}'' (the first book), Adem is walking down a hallway full of closed doors he needs to open in order to find the antagonist [[spoiler:Brennian]]. He belatedly realizes that since he's in a dream, ''anything'' could be hiding behind the doors.
* Creator/CarlSandburg ''Rootabaga Stories'' has a chapter "Four Stories about the [[AlliterativeTitle Deep Doom of Dark Doorways]]" but being a children book, no Doom whatsoever can be found. Probably just the DoomyDoomsOfDoom syndrome at work.
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* When the miners of ''Literature/GalaxyOfFear: Spore'' DugTooDeep into an asteroid, they found a monstrously thick door with a terrified-looking statue outside of it. There had been more nuanced warnings there too, but those had been scraped away.
* Carl Sandburg "Rootabaga Stories" has a chapter "Four Stories about the [[AlliterativeTitle Deep Doom of Dark Doorways]]" but being a children book, no Doom whatsoever can be found. Probably just the DoomyDoomsOfDoom syndrome at work.
* Carl Sandburg "Rootabaga Stories" has a chapter "Four Stories about the [[AlliterativeTitle Deep Doom of Dark Doorways]]" but being a children book, no Doom whatsoever can be found. Probably just the DoomyDoomsOfDoom syndrome at work.
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* The final door leading to Tabuu in ''VideoGame/SuperSmashBrosBrawl'', being a gigantic glowing door leading to the final boss that requires you to defeat every opponent you've ever faced to pass through it.
to:
* The final door leading ''Videogame/{{Diablo}}'' has this in spades. Lets you go to Tabuu in ''VideoGame/SuperSmashBrosBrawl'', being a gigantic glowing door leading hell with horrors at the other end.
* ''VideoGame/TheElderScrollsIVOblivion'' has [[HellGate Oblivion Gates]] to thefinal eponymous realm. They are big burning arches that scorch the area around them, turn the sky above them red and ominous, and cause plants from Oblivion also grow around them too. Essentially, what is on the other side leaks over. Which is a [[FireAndBrimstoneHell barren wasteland of blackened islands]] in a [[LethalLavaLand sea of lava]].
* The door to Ultimecia's throne room at the end of ''VideoGame/FinalFantasyVIII'' is a red double-door with skull figurines above it and an all around creepy feel to it. Plus there's a Save Point in front of it. Touching this door gives you the chance to back off or open it, the latter of which starts the four-stage FinalBoss fight of the game.
* ''VideoGame/GodOfWar'' has three main flavours of door: large, very very large, and "yeah, definitely a bossthat requires you here" large. (Or, from a god's point of view, miniature, small, and medium).
* The map just before the FinalBoss of ''VideoGame/HalfLife'' has an unsettling alien teleporter in an area that's ''completely black''. The portal glows red instead of the usual green teleporters, and it somehow [[CallBack replays voices from the beginning of the game]]. ''Machinima/FreemansMind'' paints it as resembling the [[NightmareRetardant cover todefeat every opponent you've ever faced to pass through it.a metal album]].
* ''VideoGame/TheElderScrollsIVOblivion'' has [[HellGate Oblivion Gates]] to the
* The door to Ultimecia's throne room at the end of ''VideoGame/FinalFantasyVIII'' is a red double-door with skull figurines above it and an all around creepy feel to it. Plus there's a Save Point in front of it. Touching this door gives you the chance to back off or open it, the latter of which starts the four-stage FinalBoss fight of the game.
* ''VideoGame/GodOfWar'' has three main flavours of door: large, very very large, and "yeah, definitely a boss
* The map just before the FinalBoss of ''VideoGame/HalfLife'' has an unsettling alien teleporter in an area that's ''completely black''. The portal glows red instead of the usual green teleporters, and it somehow [[CallBack replays voices from the beginning of the game]]. ''Machinima/FreemansMind'' paints it as resembling the [[NightmareRetardant cover to
* ''Videogame/MassEffect2'' has the Omega-4 Relay, which is coloured red as opposed to the usual blue of the Mass Relays, almost like a warning, which is suitable, because ships that enter it never return.
* In ''VideoGame/{{Minecraft}}'' both the Nether and End Portals. They don't look great like many other things on the list, but considering how the rest of the game looks, they're pretty hellish. Some people have even made their portal rooms the definition of this trope. Just look [[http://thezserver.webs.com/photos/Server-Slideshow-Photos/MinecraftNetherPortal.png here.]]
* The door leading to the Fugue plane in ''VideoGame/NeverwinterNights2: Mask of the Betrayer''.
* In ''VideoGame/{{Minecraft}}'' both the Nether and End Portals. They don't look great like many other things on the list, but considering how the rest of the game looks, they're pretty hellish. Some people have even made their portal rooms the definition of this trope. Just look [[http://thezserver.webs.com/photos/Server-Slideshow-Photos/MinecraftNetherPortal.png here.]]
* The door leading to the Fugue plane in ''VideoGame/NeverwinterNights2: Mask of the Betrayer''.
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* The door leading to the Fugue plane in ''VideoGame/NeverwinterNights2: Mask of the Betrayer''.
* ''VideoGame/TheElderScrollsIVOblivion'' has [[HellGate Oblivion Gates]] to the eponymous realm. They are big burning arches that scorch the area around them, turn the sky above them red and ominous, and cause plants from Oblivion also grow around them too. Essentially, what is on the other side leaks over. Which is a [[FireAndBrimstoneHell barren wasteland of blackened islands]] in a [[LethalLavaLand sea of lava]].
* ''VideoGame/TheElderScrollsIVOblivion'' has [[HellGate Oblivion Gates]] to the eponymous realm. They are big burning arches that scorch the area around them, turn the sky above them red and ominous, and cause plants from Oblivion also grow around them too. Essentially, what is on the other side leaks over. Which is a [[FireAndBrimstoneHell barren wasteland of blackened islands]] in a [[LethalLavaLand sea of lava]].
to:
* The final door leading to Tabuu in ''VideoGame/SuperSmashBrosBrawl'', being a gigantic glowing door leading to the Fugue plane in ''VideoGame/NeverwinterNights2: Mask of the Betrayer''.
* ''VideoGame/TheElderScrollsIVOblivion'' has [[HellGate Oblivion Gates]] to the eponymous realm. They are big burning archesfinal boss that scorch the area around them, turn the sky above them red and ominous, and cause plants from Oblivion also grow around them too. Essentially, what is on the other side leaks over. Which is a [[FireAndBrimstoneHell barren wasteland of blackened islands]] in a [[LethalLavaLand sea of lava]].requires you to defeat every opponent you've ever faced to pass through it.
* ''VideoGame/TheElderScrollsIVOblivion'' has [[HellGate Oblivion Gates]] to the eponymous realm. They are big burning arches
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* ''VideoGame/GodOfWar'' has three main flavours of door: large, very very large, and "yeah, definitely a boss here" large. (Or, from a god's point of view, miniature, small, and medium).
* In ''VideoGame/{{Minecraft}}'' both the Nether and End Portals. They don't look great like many other things on the list, but considering how the rest of the game looks, they're pretty hellish. Some people have even made their portal rooms the definition of this trope. Just look [[http://thezserver.webs.com/photos/Server-Slideshow-Photos/MinecraftNetherPortal.png here.]]
* ''Videogame/MassEffect2'' has the Omega-4 Relay, which is coloured red as opposed to the usual blue of the Mass Relays, almost like a warning, which is suitable, because ships that enter it never return.
* The map just before the FinalBoss of ''VideoGame/HalfLife'' has an unsettling alien teleporter in an area that's ''completely black''. The portal glows red instead of the usual green teleporters, and it somehow [[CallBack replays voices from the beginning of the game]]. ''Machinima/FreemansMind'' paints it as resembling the [[NightmareRetardant cover to a metal album]].
* ''Videogame/{{Diablo}}'' has this in spades. Lets you go to hell with horrors at the other end.
* The door to Ultimecia's throne room at the end of ''VideoGame/FinalFantasyVIII'' is a red double-door with skull figurines above it and an all around creepy feel to it. Plus there's a Save Point in front of it. Touching this door gives you the chance to back off or open it, the latter of which starts the four-stage FinalBoss fight of the game.
* In ''VideoGame/{{Minecraft}}'' both the Nether and End Portals. They don't look great like many other things on the list, but considering how the rest of the game looks, they're pretty hellish. Some people have even made their portal rooms the definition of this trope. Just look [[http://thezserver.webs.com/photos/Server-Slideshow-Photos/MinecraftNetherPortal.png here.]]
* ''Videogame/MassEffect2'' has the Omega-4 Relay, which is coloured red as opposed to the usual blue of the Mass Relays, almost like a warning, which is suitable, because ships that enter it never return.
* The map just before the FinalBoss of ''VideoGame/HalfLife'' has an unsettling alien teleporter in an area that's ''completely black''. The portal glows red instead of the usual green teleporters, and it somehow [[CallBack replays voices from the beginning of the game]]. ''Machinima/FreemansMind'' paints it as resembling the [[NightmareRetardant cover to a metal album]].
* ''Videogame/{{Diablo}}'' has this in spades. Lets you go to hell with horrors at the other end.
* The door to Ultimecia's throne room at the end of ''VideoGame/FinalFantasyVIII'' is a red double-door with skull figurines above it and an all around creepy feel to it. Plus there's a Save Point in front of it. Touching this door gives you the chance to back off or open it, the latter of which starts the four-stage FinalBoss fight of the game.
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* ''WesternAnimation/{{Futurama}}'' has a ShowWithinAShow that uses this: The Scary Door.
* In ''WesternAnimation/TheRealGhostbusters'' episode "Knock, Knock", a literal Door of Doom is featured.
-->"''Do not open until doomsday!''"
* In ''WesternAnimation/TheRealGhostbusters'' episode "Knock, Knock", a literal Door of Doom is featured.
-->"''Do not open until doomsday!''"
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* ''WesternAnimation/{{Futurama}}'' has a ShowWithinAShow that uses this: The Scary Door.
* In ''WesternAnimation/TheRealGhostbusters'' episode "Knock, Knock", a literal Door of Doom is featured.
-->"''Do not open until doomsday!''"
* In ''WesternAnimation/TheRealGhostbusters'' episode "Knock, Knock", a literal Door of Doom is featured.
-->"''Do not open until doomsday!''"
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Changed line(s) 72 (click to see context) from:
* ''VisualNovel/Danganronpa2GoodbyeDespair'': Hajime's [[LaserGuidedAmnesia muddled memories of coming to Hope's Peak Academy]] include a memory of a mysterious door floating in a green void. [[spoiler: It actually represents him entering the Neo World Program, a LotusEaterMachine designed to cure him of being brainwashed and erase his negative memories of being a member of a Ultimate Despair.]]
to:
* ''VisualNovel/Danganronpa2GoodbyeDespair'': Hajime's [[LaserGuidedAmnesia muddled memories of coming to Hope's Peak Academy]] include a memory of a mysterious door floating in a green void. [[spoiler: It actually represents him entering the Neo World Program, a LotusEaterMachine designed to cure him of being brainwashed and erase his negative memories of being a member of a Ultimate Despair.]]
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More accurate.
Changed line(s) 60 (click to see context) from:
* Carl Sandburg "Rootabaga Stories" has a chapter "Four Stories about the [[AddedAlliterativeAppeal Deep Doom of Dark Doorways]]" but being a children book, no Doom whatsoever can be found. Probably just the DoomyDoomsOfDoom syndrome at work.
to:
* Carl Sandburg "Rootabaga Stories" has a chapter "Four Stories about the [[AddedAlliterativeAppeal [[AlliterativeTitle Deep Doom of Dark Doorways]]" but being a children book, no Doom whatsoever can be found. Probably just the DoomyDoomsOfDoom syndrome at work.
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Added DiffLines:
* ''VisualNovel/Danganronpa2GoodbyeDespair'': Hajime's [[LaserGuidedAmnesia muddled memories of coming to Hope's Peak Academy]] include a memory of a mysterious door floating in a green void. [[spoiler: It actually represents him entering the Neo World Program, a LotusEaterMachine designed to cure him of being brainwashed and erase his negative memories of being a member of a Ultimate Despair.]]
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Changed line(s) 11 (click to see context) from:
->''"Abandon all hope, ye who enter here[[note]]{{Hell}}.[[/note]]."''
to:
->''"Abandon all hope, ye who enter here[[note]]{{Hell}}.[[/note]].[[{{Hell}} here]]."''
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Changed line(s) 11 (click to see context) from:
->''"Abandon all hope, ye who enter here."''
to:
->''"Abandon all hope, ye who enter here.here[[note]]{{Hell}}.[[/note]]."''
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->''"Abandon all hope, ye who enter [[{{Hell}} here]]."''
to:
->''"Abandon all hope, ye who enter [[{{Hell}} here]].here."''
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* In ''Film/{{Spiral}}'', a frequent recurring motif is a glowing door in the background of Mason's apartment that has something to do with his [[spoiler:imaginary]] murders.
to:
* In ''Film/{{Spiral}}'', ''Film/Spiral2007'', a frequent recurring motif is a glowing door in the background of Mason's apartment that has something to do with his [[spoiler:imaginary]] murders.
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Changed line(s) 52 (click to see context) from:
** Parodied in ''Discworld/{{Eric}}'', where the inscription has been crossed out in favor of "You Don't Have To Be Damned To Work Here, But It Helps!!!"
to:
** Parodied in ''Discworld/{{Eric}}'', ''Literature/{{Eric}}'', where the inscription has been crossed out in favor of "You Don't Have To Be Damned To Work Here, But It Helps!!!"
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Changed line(s) 72 (click to see context) from:
* Possibly the final door leading to Tabuu in ''VideoGame/SuperSmashBrosBrawl'', being a gigantic glowing door leading to the final boss that requires you to defeat every opponent you've ever faced to pass through it.
to:
* Possibly the The final door leading to Tabuu in ''VideoGame/SuperSmashBrosBrawl'', being a gigantic glowing door leading to the final boss that requires you to defeat every opponent you've ever faced to pass through it.
Changed line(s) 75,77 (click to see context) from:
* The red boss door in ''VideoGame/SuperMarioWorld2YoshisIsland''. Bonus for being twice the size for the FinalBoss.
** ''VideoGame/SuperMarioWorld'' did it first: Haunted Houses, Castles, and Boss Rooms all have some sort of doomy door.
** Not to mention the ''[[VideoGame/PaperMarioTheThousandYearDoor Thousand-Year Door]]''. The earth all around it cracks when it opens!
** ''VideoGame/SuperMarioWorld'' did it first: Haunted Houses, Castles, and Boss Rooms all have some sort of doomy door.
** Not to mention the ''[[VideoGame/PaperMarioTheThousandYearDoor Thousand-Year Door]]''. The earth all around it cracks when it opens!
to:
* The red boss door in ''VideoGame/SuperMarioWorld2YoshisIsland''. Bonus for being twice the size for the FinalBoss.
''Franchise/SuperMarioBros'':
**''VideoGame/SuperMarioWorld'' did it first: In ''VideoGame/SuperMarioWorld'', Haunted Houses, Castles, and Boss Rooms all have some sort of doomy door.
** Not to mentiondoor. The Boss Rooms are colored red (except the ''[[VideoGame/PaperMarioTheThousandYearDoor Thousand-Year Door]]''. one in Chocolate Foretress, which is colored brown). The earth all around it cracks when it opens!red boss door returns in the Fortress and Castle levels of ''VideoGame/SuperMarioWorld2YoshisIsland'' (the one in the final level is even bigger, namely twice the size for the FinalBoss).
**
** Not to mention
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** The ''[[VideoGame/PaperMarioTheThousandYearDoor Thousand-Year Door]]''. The earth all around it cracks when it opens!
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Changed line(s) 83 (click to see context) from:
* In ''Videogame/{{Minecraft}}'' both the Nether and End Portals. They don't look great like many other things on the list, but considering how the rest of the game looks, they're pretty hellish. Some people have even made their portal rooms the definition of this trope. Just look [[http://thezserver.webs.com/photos/Server-Slideshow-Photos/MinecraftNetherPortal.png here.]]
to:
* In ''Videogame/{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' both the Nether and End Portals. They don't look great like many other things on the list, but considering how the rest of the game looks, they're pretty hellish. Some people have even made their portal rooms the definition of this trope. Just look [[http://thezserver.webs.com/photos/Server-Slideshow-Photos/MinecraftNetherPortal.png here.]]
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Changed line(s) 109 (click to see context) from:
-->Danger Mouse: [[LamePunReaction Penfold, this is no time to develop a sense of humor!]]
to:
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-->'''Penfold''': (giggling)
to:
-->'''Penfold''': (giggling)(''giggling'')
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-->''''Penfold''': (giggling) I was just thinking, chief...
to:
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-->Penfold: (giggling)
-->Danger Mouse: "Penfold, the Door of Doom has just fallen on us."
-->Penfold: "I know, chief!" (giggling)
-->Danger Mouse: "Then why are you giggling?"
-->Penfold: "Because Chief... [[IncrediblyLamePun You've just become a dormouse!]]"
-->Danger Mouse: "[[CatchPhrase Penfold. Shush.]]"
-->Danger Mouse: "Penfold, the Door of Doom has just fallen on us."
-->Penfold: "I know, chief!" (giggling)
-->Danger Mouse: "Then why are you giggling?"
-->Penfold: "Because Chief... [[IncrediblyLamePun You've just become a dormouse!]]"
-->Danger Mouse: "[[CatchPhrase Penfold. Shush.]]"
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-->Penfold: "I know, chief!" (giggling)
-->Danger Mouse: "Then why
-->Penfold: "Because Chief...
-->''''Penfold''': (giggling) I was just thinking, chief...
-->'''Danger Mouse:''' Yes?
-->'''Penfold:''' [[IncrediblyLamePun You've just become a
-->Danger Mouse:
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* Both played straight and subverted in the ''Videogame/KingdomHearts'' series.
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* Both played straight and subverted in the ''Videogame/KingdomHearts'' ''Franchise/KingdomHearts'' series.
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* ''ComicBook/KnightsOfTheDinnerTable'' has the gang descend to a portal clearly marked "Portal of Death". Despite BA's pointing out every clue he can, Brian insists they go through on the premise that it might grant wishes or lead to fabulous wealth, and the evidence is planted to deter the "wuss-of-heart". One by one the Knights enter, followed by BA calling them into another room with a d20, and bringing them back with a paper bag over their head to restrict clues which could be conveyed to the other players by facial expressions. Eventually Sara gives up and goes back to town, convinced that her party are dead. [[spoiler:The D20 was, in fact, to determine how many hundreds of little bits the daemonic forces on the other side tore their mortal forms into. Dave rolled a nat-20.]]
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[[folder:Live Action TV]]
* ''Series/TheITCrowd'' treated a rather unimpressive door this way. It led into a chamber where a Goth nobody could stand monitored the data communications arrays with not a single clue what they even did, so Jen was told never to open it. When the character is driven back into his chamber by allowing too much natural sunlight into the IT office, the problem is solved - so long as no-one opens the other forbidden door, with an appearance which fits this trope more effectively.
[[/folder]]
* ''Series/TheITCrowd'' treated a rather unimpressive door this way. It led into a chamber where a Goth nobody could stand monitored the data communications arrays with not a single clue what they even did, so Jen was told never to open it. When the character is driven back into his chamber by allowing too much natural sunlight into the IT office, the problem is solved - so long as no-one opens the other forbidden door, with an appearance which fits this trope more effectively.
[[/folder]]
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* ''Franchise/WonderWoman'': Not only is Doom's Doorway named as such it is also a large imposing door which is quite obviously an [[PortalDoor opening to someplace unpleasant and otherworldly]] with battlements around it facing it which are almost always manned by the Amazons' best warriors.
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* ''Franchise/WonderWoman'': Not only is Doom's Doorway named as such it is also a large imposing door which is quite obviously an [[PortalDoor opening to someplace unpleasant and otherworldly]] with battlements around it facing it which are almost always manned is protected by an armed and armored Amazon guard, which faces ''the door'' to defend against anything trying to escape, not anyone mad enough to want to go the Amazons' best warriors.other way.
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[[folder:Comic Books]]
* ''Franchise/WonderWoman'': Not only is Doom's Doorway named as such it is also a large imposing door which is quite obviously an [[PortalDoor opening to someplace unpleasant and otherworldly]] with battlements around it facing it which are almost always manned by the Amazons' best warriors.
[[/folder]]
* ''Franchise/WonderWoman'': Not only is Doom's Doorway named as such it is also a large imposing door which is quite obviously an [[PortalDoor opening to someplace unpleasant and otherworldly]] with battlements around it facing it which are almost always manned by the Amazons' best warriors.
[[/folder]]
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[[caption-width-right:325:[[LampshadeHanging "What are you keeping in there, King Kong?"]]]]
%%
%% Caption selected per above IP thread. Please do not replace or remove without discussion in the Caption Repair thread:
%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
%%
%%
%% Caption selected per above IP thread. Please do not replace or remove without discussion in the Caption Repair thread:
%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
%%
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[[quoteright:343:[[VideoGame/TheElderScrollsIVOblivion https://static.tvtropes.org/pmwiki/pub/images/OblivionGate_7154.jpg]]]]
[[caption-width-right:343:A portent of doom for the people of Cyrodill. For the [[PlayerCharacter Hero of Kvatch]], LOOT!]]
[[caption-width-right:343:A portent of doom for the people of Cyrodill. For the [[PlayerCharacter Hero of Kvatch]], LOOT!]]
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%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:325:[[Film/JurassicPark https://static.tvtropes.
[[caption-width-right:343:A portent of doom for the people of Cyrodill. For the [[PlayerCharacter Hero of Kvatch]], LOOT!]]
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[[folder: Anime and Manga]]
* The Gate of Truth in ''Manga/FullmetalAlchemist''.
* The Gate of Truth in ''Manga/FullmetalAlchemist''.
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* The
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[[folder: Video Games]]
* Possibly the final door leading to Tabuu in ''VideoGame/SuperSmashBros Brawl'', being a gigantic glowing door leading to the final boss that requires you to defeat every opponent you've ever faced to pass through it.
* Possibly the final door leading to Tabuu in ''VideoGame/SuperSmashBros Brawl'', being a gigantic glowing door leading to the final boss that requires you to defeat every opponent you've ever faced to pass through it.
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* Possibly the final door leading to Tabuu in
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* The red boss door in ''VideoGame/YoshisIsland''. Bonus for being twice the size for the FinalBoss.
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* The red boss door in ''VideoGame/YoshisIsland''.''VideoGame/SuperMarioWorld2YoshisIsland''. Bonus for being twice the size for the FinalBoss.
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* ''Videogame/TheElderScrollsIVOblivion'' has [[HellGate Oblivion Gates]] to the eponymous realm. They are big burning arches that scorch the area around them, turn the sky above them red and ominous, and cause plants from Oblivion also grow around them too. Essentially, what is on the other side leaks over. Which is a [[FireAndBrimstoneHell barren wasteland of blackened islands]] in a [[LethalLavaLand sea of lava]].
* The Dimensional Gateways in the VideoGame/{{Warcraft}} setting are these. The prime example is the Dark Portal that leads to Outland, a world that had so many of these gates opened that they tore the world apart and sent what was left into the Twisting Nether.
* The Dimensional Gateways in the VideoGame/{{Warcraft}} setting are these. The prime example is the Dark Portal that leads to Outland, a world that had so many of these gates opened that they tore the world apart and sent what was left into the Twisting Nether.
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* ''Videogame/TheElderScrollsIVOblivion'' ''VideoGame/TheElderScrollsIVOblivion'' has [[HellGate Oblivion Gates]] to the eponymous realm. They are big burning arches that scorch the area around them, turn the sky above them red and ominous, and cause plants from Oblivion also grow around them too. Essentially, what is on the other side leaks over. Which is a [[FireAndBrimstoneHell barren wasteland of blackened islands]] in a [[LethalLavaLand sea of lava]].
* The Dimensional Gateways in theVideoGame/{{Warcraft}} ''VideoGame/{{WarCraft}}'' setting are these. The prime example is the Dark Portal that leads to Outland, a world that had so many of these gates opened that they tore the world apart and sent what was left into the Twisting Nether.
* The Dimensional Gateways in the
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[[folder: Web Animation]]
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[[folder: Web Original]]
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[[folder: Western Animation]]
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[[quoteright:343:[[Videogame/TheElderScrollsIVOblivion https://static.tvtropes.org/pmwiki/pub/images/OblivionGate_7154.jpg]]]]
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[[caption-width-right:343:This must be where they keep the kitchenware.]]
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* The map just before the FinalBoss of ''VideoGame/HalfLife'' has an unsettling alien teleporter that glows red, and somehow [[CallBack replays voices from the beginning of the game]]. ''Machinima/FreemansMind'' paints it as resembling the [[NightmareRetardant cover to a metal album]].
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* The map just before the FinalBoss of ''VideoGame/HalfLife'' has an unsettling alien teleporter that in an area that's ''completely black''. The portal glows red, red instead of the usual green teleporters, and it somehow [[CallBack replays voices from the beginning of the game]]. ''Machinima/FreemansMind'' paints it as resembling the [[NightmareRetardant cover to a metal album]].
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* In ''Fanfic/RobbReturns'', the Hightowers have a giant dark gate hidden beneath the Hightower that they have been guarding ever since the age of the First Men, that afflicts anyone who gets near with [[SupernaturalFearInducer immense fear]], and has started pounding ever since magic returned. It is theorized that there is some EldritchAbomination behind it that must be locked away - and later interactions theorize it to be the Drowned God.
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* The map just before the FinalBoss of ''VideoGame/HalfLife'' has an unsettling alien teleporter that glows red, and somehow [[CallBack replays voices from the beginning of the game]]. ''Machinima/FreemansMind'' paints it as resembling the [[NightmareRetardant cover to a metal album]].
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* The Oblivion Gates in ''[[Videogame/TheElderScrollsIVOblivion The Elder Scrolls 4]]'' are big burning arches that scorch the area around them, turn the sky above it red and ominous, and the plants from Oblivion also grow around it too.
** Specifically, what is on the other side leaks over. Which is a barren wasteland of blackened islands in a sea of lava.
** Specifically, what is on the other side leaks over. Which is a barren wasteland of blackened islands in a sea of lava.
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* The ''Videogame/TheElderScrollsIVOblivion'' has [[HellGate Oblivion Gates in ''[[Videogame/TheElderScrollsIVOblivion The Elder Scrolls 4]]'' Gates]] to the eponymous realm. They are big burning arches that scorch the area around them, turn the sky above it them red and ominous, and the cause plants from Oblivion also grow around it too.
** Specifically,them too. Essentially, what is on the other side leaks over. Which is a [[FireAndBrimstoneHell barren wasteland of blackened islands islands]] in a [[LethalLavaLand sea of lava.lava]].
** Specifically,
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** The ''VideoGame/NewSuperMarioBros'' series usually have these to signal boss fights. [[FinalBoss Bowser's]] fights are usually preceded by an ''even more'' menacing door.
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* {{Narnia}} has a number of these, including one near the end of ''Prince Caspian''. Played with in ''The Last Battle'' - the 'door of doom' is just the door of a stable....
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* {{Narnia}} [[Literature/TheChroniclesOfNarnia Narnia]] has a number of these, including one near the end of ''Prince Caspian''. ''Literature/PrinceCaspian''. Played with in ''The Last Battle'' ''Literature/TheLastBattle'' - the 'door of doom' is just the door of a stable....
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* The door that leads to the Dead God's Pad in ''VideoGame/TheWorldEndsWIthYou''. Shiki [[LampshadeHanging lampshades this trope]] by saying "This door just screams 'endgame.'"
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* The door that leads to the Dead God's Pad in ''VideoGame/TheWorldEndsWIthYou''.''VideoGame/TheWorldEndsWithYou''. Shiki [[LampshadeHanging lampshades this trope]] by saying "This door just screams 'endgame.'"