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Compare SafetyInIndifference, HopeIsScary (the reason nobody ever crosses the horizon back again), HopeCrusher (someone who delights in seeing characters crossing this horizon, or even worse, pushing other people to cross the horizon).
to:
Compare SafetyInIndifference, HopeIsScary (the reason nobody ever crosses the horizon it can be so hard to get back again), over the horizon), HopeCrusher (someone who delights in enjoys seeing characters crossing this horizon, give up their will to fight, or even worse, pushing other people to cross pushes them over the horizon).
horizon personally).
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!!Examples
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* DespairEventHorizon/WebComics
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* DespairEventHorizon/WebComicsDespairEventHorizon/{{Webcomics}}
Changed line(s) 24,25 (click to see context) from:
Compare SafetyInIndifference, HopeIsScary (the reason nobody ever crosses the horizon back again), HopeCrusher (someone who delights seeing characters crossing this horizon, or even worse, pushing other people to cross the horizon).
to:
Compare SafetyInIndifference, HopeIsScary (the reason nobody ever crosses the horizon back again), HopeCrusher (someone who delights in seeing characters crossing this horizon, or even worse, pushing other people to cross the horizon).
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Related to HeroicBSOD and HeroicSafeMode, except the hero usually comes back from those. A WoobieDestroyerOfWorlds is often a character who crossed this line long ago. It can result in the character entering an AngstComa, being DumbStruck or suffering DeathByDespair (and subsequently crossing the MoralEventHorizon or JumpingOffTheSlipperySlope). Often a result of WeUsedToBeFriends. This is often the final stage of the BreakTheCutie process. In a video game, often happens during a BleakLevel, and it may be relevant if the game has a MoraleMechanic.
to:
Related to HeroicBSOD and HeroicSafeMode, except the hero usually comes back from those. A WoobieDestroyerOfWorlds is often a character who crossed this line long ago. It can result in the character entering an AngstComa, being DumbStruck or suffering DeathByDespair (and subsequently crossing the MoralEventHorizon or JumpingOffTheSlipperySlope). Often a result of WeUsedToBeFriends.WeUsedToBeFriends or some variants of PersonalHorror. This is often the final stage of the BreakTheCutie process. In a video game, often happens during a BleakLevel, and it may be relevant if the game has a MoraleMechanic.
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Often a factor in PaterFamilicide.
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Often a factor in PaterFamilicide.
PaterFamilicide. May be feigned by critics engaged in a CriticBreakdown.
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Contrast HeroicSpirit. May be feigned by critics engaged in a CriticBreakdown.
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Contrast HeroicSpirit. May be feigned by critics engaged in a CriticBreakdown.
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Contrast HeroicSpirit.
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Contrast HeroicSpirit. May be feigned by critics engaged in a CriticBreakdown.
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%% Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1352493197006420100
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%% Image removed selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1352493197006420100php?discussion=1503584738052443000
Added DiffLines:
[[quoteright:178:[[Webcomic/{{Sinfest}} http://static.tvtropes.org/pmwiki/pub/images/despair_7.jpg]]]]
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This is often a goal of some wars. You break the enemy's morale, and you can achieve victory even without military success.
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This is often a goal of some wars. You break Break the enemy's morale, and you can achieve victory even without military success.
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* DespairEventHorizon/{{Fanfiction}}
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* DespairEventHorizon/{{Fanfiction}}DespairEventHorizon/FanWorks
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* DespairEventHorizon/{{Webcomics}}
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* DespairEventHorizon/{{Webcomics}}DespairEventHorizon/WebComics
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->''"It wasn't just the baby that died that day; something inside [[CloudCuckoolander Sick Boy]] was lost and never returned."''
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->''"It wasn't just the baby that died that day; something inside [[CloudCuckoolander Sick Boy]] Boy was lost and never returned."''
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Related to HeroicBSOD and HeroicSafeMode, except the hero usually comes back from those. A WoobieDestroyerOfWorlds is often a character who crossed this line long ago. It can result in the character entering an AngstComa, being DumbStruck or suffering DeathByDespair (and subsequently crossing the ''MoralEventHorizon'' or ''JumpingOffTheSlipperySlope''). Often a result of WeUsedToBeFriends. This is often the final stage of the BreakTheCutie process. In a video game, often happens during a BleakLevel, and it may be relevant if the game has a MoraleMechanic.
to:
Related to HeroicBSOD and HeroicSafeMode, except the hero usually comes back from those. A WoobieDestroyerOfWorlds is often a character who crossed this line long ago. It can result in the character entering an AngstComa, being DumbStruck or suffering DeathByDespair (and subsequently crossing the ''MoralEventHorizon'' MoralEventHorizon or ''JumpingOffTheSlipperySlope'').JumpingOffTheSlipperySlope). Often a result of WeUsedToBeFriends. This is often the final stage of the BreakTheCutie process. In a video game, often happens during a BleakLevel, and it may be relevant if the game has a MoraleMechanic.
Changed line(s) 16,17 (click to see context) from:
Related to HeroicBSOD and HeroicSafeMode, except the hero usually comes back from those. A WoobieDestroyerOfWorlds is often a character who crossed this line long ago. It can result in the character entering an AngstComa, being DumbStruck, suffering DeathByDespair, or becoming a WoobieDestroyerOfWorlds (and subsequently crossing the ''MoralEventHorizon'' or ''JumpingOffTheSlipperySlope''). Often a result of WeUsedToBeFriends. This is often the final stage of the BreakTheCutie process. In a video game, often happens during a BleakLevel, and it may be relevant if the game has a MoraleMechanic.
to:
Related to HeroicBSOD and HeroicSafeMode, except the hero usually comes back from those. A WoobieDestroyerOfWorlds is often a character who crossed this line long ago. It can result in the character entering an AngstComa, being DumbStruck, DumbStruck or suffering DeathByDespair, or becoming a WoobieDestroyerOfWorlds DeathByDespair (and subsequently crossing the ''MoralEventHorizon'' or ''JumpingOffTheSlipperySlope''). Often a result of WeUsedToBeFriends. This is often the final stage of the BreakTheCutie process. In a video game, often happens during a BleakLevel, and it may be relevant if the game has a MoraleMechanic.
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Compare SafetyInIndifference, HopeIsScary (the reason nobody ever crosses the horizon back again), HopeCrusher (someone who delights seeing characters crossing this horizon).
to:
Compare SafetyInIndifference, HopeIsScary (the reason nobody ever crosses the horizon back again), HopeCrusher (someone who delights seeing characters crossing this horizon, or even worse, pushing other people to cross the horizon).
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Compare SafetyInIndifference, HopeIsScary (a character is afraid to cross the event horizon back again), HopeCrusher (someone who delights seeing characters crossing this horizon).
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Compare SafetyInIndifference, HopeIsScary (a character is afraid to cross (the reason nobody ever crosses the event horizon back again), HopeCrusher (someone who delights seeing characters crossing this horizon).
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The line that, once crossed, destroys any last remaining sense of hope. It could be for a cause, a person, a situation, or simple survival. A character has given up on it, and there is no going back (barring some miracle, which isn't that unlikely in fiction). It can lead soldiers to despair -- or even [[DrivenToSuicide suicide]], if they don't simply [[DeathByDespair lose the will to live]]. It can turn an IdealHero into an AntiHero or [[FaceHeelTurn an outright villain]], or even, in some cases, ''[[HeelFaceTurn vice versa]].'' It is a vital element of {{Tragedy}}.
to:
The line that, once crossed, destroys any last remaining sense of hope. It could be for a cause, a person, a situation, or simple survival. A character has given up on it, and there is no going back (barring some miracle, which isn't that unlikely in fiction).back. It can lead soldiers to despair -- or even [[DrivenToSuicide suicide]], if they don't simply [[DeathByDespair lose the will to live]]. It can turn an IdealHero into an AntiHero or [[FaceHeelTurn an outright villain]], or even, in some cases, ''[[HeelFaceTurn vice versa]].'' It is a vital element of {{Tragedy}}.
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