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EvilIsNotWellLit. We all know this. It's human nature to believe that DarknessEqualsDeath. Therefore, it's been a commonly held trope for [[OlderThanDirt centuries]] that scary things have to happen in the dark. This is why there are so many horror movies where it's AlwaysNight, or why TheLostWoods never see daylight, or why whoever owns the HauntedHouse never pays the elecricity bill. Conversely, well lit, sunny areas with 100% visibility must be safe. We know that no monsters will harm us once [[CueTheSun the sun comes up.]] Hey, the [[ThingsThatGoBumpInTheNight Things That Go Bump]] only do it at night after all, [[TemptingFate right]]? If spooky things always lurk in the darkness, then LightIsGood.

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EvilIsNotWellLit. We all know this. It's human nature to believe that DarknessEqualsDeath. Therefore, it's been a commonly held trope for [[OlderThanDirt centuries]] that scary things have to happen in the dark. This is why there are so many horror movies where it's AlwaysNight, or why TheLostWoods never see daylight, or why whoever owns the HauntedHouse never pays the elecricity electricity bill. Conversely, well lit, sunny areas with 100% visibility must be safe. We know that no monsters will harm us once [[CueTheSun the sun comes up.]] Hey, the [[ThingsThatGoBumpInTheNight Things That Go Bump]] only do it at night after all, [[TemptingFate right]]? If spooky things always lurk in the darkness, then LightIsGood.
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* The sixth season of ''BuffyTheVampireSlayer'' subverted the show's usual "Night-time horror" by having most of the scary stuff happen during daytime, culminating in the death of Tara, and Willow's attempt to destroy the world.

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* The sixth season of ''BuffyTheVampireSlayer'' subverted the show's usual "Night-time horror" by having most of the scary stuff happen during daytime, culminating in the death of Tara, [[spoiler:Tara]], and Willow's [[spoiler:Willow's]] attempt to destroy the world.

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* Lampshaded in an issue of ''TheWalkingDead''. Rick, the main character, complains that it's getting cloudy. His friend welcomes the darkness since it had previously been very sunny and the sunlight was "too much of a contradiction."

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* Lampshaded in an issue of ''TheWalkingDead''.''Comicbook/TheWalkingDead''. Rick, the main character, complains that it's getting cloudy. His friend welcomes the darkness since it had previously been very sunny and the sunlight was "too much of a contradiction."



* Used frequently and effectively in TheWalkingDead, as the zombies are active in the daytime.

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* Used frequently and effectively in TheWalkingDead, ''Series/TheWalkingDead'', as the zombies are active in the daytime.



[[AC: Myth, Folklore, and Fairy Tales]]

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[[AC: Myth, Folklore, {{Myth}}, {{Folklore}}, and Fairy Tales]]FairyTales]]



[[AC:Tabletop Games]]

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[[AC:Tabletop Games]][[AC:TabletopGames]]

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* Used frequently and effectively in TheWalkingDead, particularly during the second season premiere when the survivors encounter a horde of zombies on the highway.

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* Used frequently and effectively in TheWalkingDead, particularly as the zombies are active in the daytime.
** The main character, Rick Grimes, first emerges from his coma to find himself in the middle of a ZombieApocalypse
during the second season premiere when the survivors daytime.
** Later, Rick barely survives an
encounter with a horde of zombies on the streets of Atlanta.
** In the second season premiere, Rick's group are forced to hide from zombies marching along the
highway.
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\n* Used frequently and effectively in TheWalkingDead, particularly during the second season premiere when the survivors encounter a horde of zombies on the highway.

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EvilIsNotWellLit. We all know this. It's human nature to believe that DarknessEqualsDeath. Therefore, it's been a commonly held trope for centuries that scary things have to happen in the dark. This is why there are so many horror movies where it's AlwaysNight, or why TheLostWoods never see daylight, or why whoever owns the HauntedHouse never pays the elecricity bill. Conversely, well lit, sunny areas with 100% visibility must be safe. We know that no monsters will harm us once [[CueTheSun the sun comes up.]] Hey, the [[ThingsThatGoBumpInTheNight Things That Go Bump]] only do it at night after all, [[TemptingFate right]]? If spooky things always lurk in the darkness, then LightIsGood.

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EvilIsNotWellLit. We all know this. It's human nature to believe that DarknessEqualsDeath. Therefore, it's been a commonly held trope for centuries [[OlderThanDirt centuries]] that scary things have to happen in the dark. This is why there are so many horror movies where it's AlwaysNight, or why TheLostWoods never see daylight, or why whoever owns the HauntedHouse never pays the elecricity bill. Conversely, well lit, sunny areas with 100% visibility must be safe. We know that no monsters will harm us once [[CueTheSun the sun comes up.]] Hey, the [[ThingsThatGoBumpInTheNight Things That Go Bump]] only do it at night after all, [[TemptingFate right]]? If spooky things always lurk in the darkness, then LightIsGood.
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Older Than Dirt means > 2500 years old, not centuries old.


EvilIsNotWellLit. We all know this. It's human nature to believe that DarknessEqualsDeath. Therefore, it's been a commonly held trope for [[OlderThanDirt centuries]] that scary things have to happen in the dark. This is why there are so many horror movies where it's AlwaysNight, or why TheLostWoods never see daylight, or why whoever owns the HauntedHouse never pays the elecricity bill. Conversely, well lit, sunny areas with 100% visibility must be safe. We know that no monsters will harm us once [[CueTheSun the sun comes up.]] Hey, the [[ThingsThatGoBumpInTheNight Things That Go Bump]] only do it at night after all, [[TemptingFate right]]? If spooky things always lurk in the darkness, then LightIsGood.

to:

EvilIsNotWellLit. We all know this. It's human nature to believe that DarknessEqualsDeath. Therefore, it's been a commonly held trope for [[OlderThanDirt centuries]] centuries that scary things have to happen in the dark. This is why there are so many horror movies where it's AlwaysNight, or why TheLostWoods never see daylight, or why whoever owns the HauntedHouse never pays the elecricity bill. Conversely, well lit, sunny areas with 100% visibility must be safe. We know that no monsters will harm us once [[CueTheSun the sun comes up.]] Hey, the [[ThingsThatGoBumpInTheNight Things That Go Bump]] only do it at night after all, [[TemptingFate right]]? If spooky things always lurk in the darkness, then LightIsGood.

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* ''{{Torchwood}}'' in the last episode of the first season, where [[spoiler:Abbadon terrorizes the city and kills loads of people]] in broad daylight.

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** Part of "Amy's Choice" is set in a sleepy village during the day.
** All of "Father's Day" occurs on the day of a wedding.
* In the ''{{Torchwood}}'' in the last episode "End of the first season, where Days", [[spoiler:Abbadon terrorizes the city and kills loads of people]] in broad daylight.



* The sixth season of ''{{Buffy|TheVampireSlayer}}'' subverted the show's usual "Night-time horror" by having most of the scary stuff happen during daytime, culminating in the death of Tara, and Willow's attempt to destroy the world.


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* The sixth season of ''{{Buffy|TheVampireSlayer}}'' ''BuffyTheVampireSlayer'' subverted the show's usual "Night-time horror" by having most of the scary stuff happen during daytime, culminating in the death of Tara, and Willow's attempt to destroy the world.

Changed: 19

Removed: 47

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Not true. Not even close.


* ''[[Series/DoctorWho The Greatest Show in the Galaxy]]'' takes place during local daytime, as does ''Fury from the Deep''.

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* ''[[Series/DoctorWho The ''Series/DoctorWho'' serial ''The Greatest Show in the Galaxy]]'' Galaxy'' takes place during local daytime, as does ''Fury from the Deep''.



** In fact, just about all of the new episodes.
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** Another from JohnCarpenter's films, ''Film/TheThing'', while still using night time for it's scares manages to have a few intense moments in the light of day. Then again the're in the stormy antarctic so it's mostly an overcast day but still.

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** Another from JohnCarpenter's films, ''Film/TheThing'', while still using night time for it's scares some of its scares, manages to have a few intense moments in the light of day. Then again the're again, they're in the stormy antarctic antarctic, so it's mostly an overcast day but still.''overcast'' daylight.
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* One of the murder scenes in ''{{Zodiac}}'' takes place on a bright and sunny day.
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** Another from JohnCarpenter's films, TheThing, while still using night time for it's scares manages to have a few intense moments in the light of day. Then again the're in the stormy antarctic so it's mostly an overcast day but still.

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** Another from JohnCarpenter's films, TheThing, ''Film/TheThing'', while still using night time for it's scares manages to have a few intense moments in the light of day. Then again the're in the stormy antarctic so it's mostly an overcast day but still.
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* ''Film/TheMist'', though it's so foggy you really couldn't tell.

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* ''Film/TheMist'', ''TheMist'', though it's so foggy you really couldn't tell.
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* ''Film/TheMist'', though it's so foggy you really couldn't tell.
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** A few scenes did have one of the creatures trap the protagonist trio overnight on top a cluster of boulders (which also protects them as they can't tunnel through rock). Also, one of their earlier victims were a doctor and his wife (who died when they pulled the car she was hiding in for safety into the sand) all during the nighttime. The point is that like moles, the eponymous worms do not need light to navigate their surroundings and will attack regardless if it's day or night.
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[[AC: RealLife]]
* Arguably, being in certain countries in Africa where anarchy is common, oppression is nothing new, and vigilante justice is everyone's cup of tea, a targeted man walking during the night would be much safer than being seen in broad daylight.
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* ''{{Diablo2}}'' mostly takes place under the sunlight (when it's not BeneathTheEarth), including a desert territory brimming with undead buzzards and demonic locusts. {{Diablo}} I is always night (and the action is entirely BeneathTheEarth).
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* ''DeadIsland''. Full stop.
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* In ''{{Serenity}}'', Miranda is one of the most brightly lit planets we see in the 'Verse, but it's still where our BigDamnHeroes discover [[spoiler: how the Pax killed almost everyone on the planet and created the Reavers]]. And it's ''terrifying''.

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* In ''{{Serenity}}'', ''Film/{{Serenity}}'', Miranda is one of the most brightly lit planets we see in the 'Verse, but it's still where our BigDamnHeroes discover [[spoiler: how the Pax killed almost everyone on the planet and created the Reavers]]. And it's ''terrifying''.

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[[AC:Tabletop Games]]
* In MagicTheGathering, the Rise of the Eldrazi set started a three-block series of horror sets. To set the EldritchAbomination Eldrazi apart from the Phyrexians, or the HammerHorror inspired Innistrad, they were always drawn in bright daylight. This served to show their bright, coral-inspired colors and to make it clear even daylight could not protect you.

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* ''{{Uzumaki}}'' almost entirely takes place during the day. There are only a very few scenes that take place at night. Daylight doesn't help the protagonists anyway, since there are no ways out of the valley.
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* Invoked in-universe for ''TheZombieSurvivalGuide''. Which recommends finding safe places to sleep during the night, and only 'get moving" when there's Daylight. Implicitly putting you on even terms with the undead, who don't need to see you to find and eat you.


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* Invoked in-universe for ''TheZombieSurvivalGuide''. Which recommends finding safe places to sleep during the night, and only 'get moving" when there's Daylight. Implicitly putting you on even terms with the undead, who don't need to see you to find and eat you.

you.
* Consciously invoked by HPLovecraft in his short story, ''Cool Air'':
--> It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude. I found it in the glare of mid-afternoon, in the clangour of a metropolis, and in the teeming midst of a shabby and commonplace rooming-house with a prosaic landlady and two stalwart men by my side.

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* The upcoming ''{{X-COM}}'' FPS will be set mostly during daytime. Earlier games in the series also had missions that would take place in daylight, depending on when your soldiers arrived at a terror site.

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* The upcoming ''{{X-COM}}'' ''{{XCOM}}'' FPS will be set mostly during daytime. Earlier games in the series also had missions that would take place in daylight, depending on when your soldiers arrived at a terror site.
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* In ''HighschoolOfTheDead'' one of "[[NotUsingTheZWord them]]" attacks the school in the morning.
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* Most of the scenes in TheWickerMan take place in broad daylight, including the terrifying climax. This lets the audience take in the [[SceneryPorn beautiful Celtic landscape,]] but also helps sink in the deranged surreality of Summer Isle. The things the villagers do in full view of one another wouldn't be nearly as off-putting if it happened at night.
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* ''BioshockInfinite'' looks to be heading in this direction.

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* ''BioshockInfinite'' ''VideoGame/BioshockInfinite'' looks to be heading in this direction.

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* The Creeper's first on-screen kill in ''JeepersCreepers'' ''2'' is in broad daylight. And it's absolutely terrifying.

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* The ''{{Cube}}'' is very bright in some chambers.

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* The ''{{Cube}}'' is very bright in some chambers. chambers.
** In the sequel EVERY chamber is practically a WhiteVoidRoom.
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** A specific example is Horizon, a colony in the process of being abducted by the Collectors. It's a beautiful, summery day and the colony looks like any prefabricated community, a place where people live, farm, work and sleep. And then you come across humans frozen in place in the process of fleeing, falling, screaming, hiding, trying to help each other...and then you ''stop'' coming across them, and it's like they were never there at all.
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* ''[[DoctorWho The Greatest Show in the Galaxy]]'' takes place during local daytime, as does ''Fury from the Deep''.

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* ''[[DoctorWho ''[[Series/DoctorWho The Greatest Show in the Galaxy]]'' takes place during local daytime, as does ''Fury from the Deep''.

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