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* ''{{Nier}}'' can be guilty of this: Take your weapons to be upgraded and you get some backstories claiming that the weapon once caused an ancient tragedy.

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* ''{{Nier}}'' ''VideoGame/{{NieR}}'' can be guilty of this: Take your weapons to be upgraded and you get some backstories claiming that the weapon once caused an ancient tragedy.
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* Almost every weapon in ''VideoGame/DarkCloud'' will do this upon building it up. Doubled in that they often have different, completely unrelated backstories for every upgrade. Somewhat justified, because you can find some of these weapons in high-level dungeons.
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* Almost every weapon in ''VideoGame/DarkCloud'' will do this upon building it up. Doubled in that they often have different, completely unrelated backstories for every upgrade. Somewhat justified, because you can find some of these weapons in high-level dungeons.
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* Happens to entire ''countries'' in the {{Ravenloft}} setting, where new realms that coalesce out of the Mists upon a new darklord's arrival come complete with their own "ancient" legends and histories.
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Not entirely sure if this counts, since Bastian is a reality warper at this point

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* TheNeverEndingStory explores this idea in-depth, as Bastian can create whole worlds from scratch, and they come with their own history and mythology, even if Bastian did not think this up himself.
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There are some possibilities here. Perhaps the item was made, then became ExcaliburInTheRust; but Rusty Excalibur had its own name and legend. Maybe you've merely rediscovered an old formula. Maybe you're not actually crafting a new weapon, but using some sort of SummonMagic to call the item from wherever it's resting. Maybe it'll go back in time after you're done with it and have been used then. Maybe in [[LegacyCharacter this universe items]] can be [[{{Reincarnation}} reincarnated]]?

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There are some possibilities here. Perhaps the item was made, then became ExcaliburInTheRust; but Rusty Excalibur [[LegendaryWeapon had its own name and legend.legend]]. Maybe you've merely rediscovered an old formula. Maybe you're not actually crafting a new weapon, but using some sort of SummonMagic to call the item from wherever it's resting. Maybe it'll go back in time after you're done with it and have been used then. Maybe in [[LegacyCharacter this universe items]] can be [[{{Reincarnation}} reincarnated]]?

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* In ''DragonAgeII'', killing a nameless high dragon will let you loot her Fire Gland, which, in turn, can be crafted by a local enchanter into an amulet named Urzara's Tooth. This unlocks a Codex entry, which claims that Urzara's Tooth is a 200-year-old relic of a dragon-worshiping cult.

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* In ''DragonAgeII'', the ''Franchise/DragonAge'' series:
** PlayedWith in ''VideoGame/DragonAgeOriginsAwakening'', where you can have an InfinityPlusOneSword crafted by the UltimateBlacksmith from ancient dragonbone, which immediately gets a Codex entry and even a line in the epilogue--but not because of its ''past'' history, but because of its ''future'' history. In other words, you create a weapon so ridiculously overpowered that the game gives it its own legend as an advance payment.
** In ''VideoGame/DragonAgeII'',
killing a nameless high dragon will let you loot her Fire Gland, which, in turn, can be crafted by a local enchanter into an amulet named Urzara's Tooth. This unlocks a Codex entry, which claims that Urzara's Tooth is a 200-year-old relic of a dragon-worshiping cult.
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** In that case however "Legendary" is describing the quality of the weapon, not it's history.


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*** Not to mention that Nier and the blacksmith don't create any of the weapons. You find or buy them all, the blacksmith is just improving or restoring them.
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** The various daedric artifacts of the [[Franchise/TheElderScrolls Elder Scrolls]] series are a [[JustifiedTrope justified example]], as an associated deity chooses how the artifact manifests in the physical realm. The Savior's Hide in Skyrim, for example, is made from the skin of a werewolf you just slew.
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* A slight example in ''TheElderScrollsVSkyrim''. Items have several levels depending on the quality, the highest level being "Legendary". So with a high enough smithing skill, you can forge a weapon or piece of armour, then immediately take it to a grindstone or workbench and make it legendary, despite being literally seconds old.

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* A slight example in ''TheElderScrollsVSkyrim''.''VideoGame/TheElderScrollsVSkyrim''. Items have several levels depending on the quality, the highest level being "Legendary". So with a high enough smithing skill, you can forge a weapon or piece of armour, then immediately take it to a grindstone or workbench and make it legendary, despite being literally seconds old.
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* The ''MonsterHunter'' series abounds in this, possibly justified in that hunting is a business that has been going on for hundreds of years, and as long as you have [[TwentyBearAsses sufficient materials]] you can make endless duplicates, thus implying that all the backstoried weapons you use are simply replicas of the versions that made the legends.

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* The ''MonsterHunter'' ''VideoGame/MonsterHunter'' series abounds in this, possibly justified in that hunting is a business that has been going on for hundreds of years, and as long as you have [[TwentyBearAsses sufficient materials]] you can make endless duplicates, thus implying that all the backstoried weapons you use are simply replicas of the versions that made the legends.
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* The ''MonsterHunter'' series abounds in this, possibly justified in that hunting is a business that has been going on for hundreds of years, and as long as you have [[TwentyBearAsses sufficient materials]] you can make endless duplicates, thus implying that all the backstoried weapons you use are simply replicas of the versions that made the legends.
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A rhythm battle? Really!? Why, Cavia?

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**There's a reason for that. [[spoiler:Nier is a direct sequel to one of Drakengard's (most infuriating) endings. Most, if not all, of those weapons were Caim's.]]
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...Maybe we're overthinking it? Justified, somewhat, in that eBay users tend to do the same thing, fluffing their sold items with an InformedAbility or two. Perhaps this is just a way to "add value" to a newly made item.

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...Maybe we're [[MST3KMantra overthinking it? it]]? Justified, somewhat, in that eBay users tend to do the same thing, fluffing their sold items with an InformedAbility or two. Perhaps this is just a way to "add value" to a newly made item.
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* A slight example in ''TheElderScrollsVSkyrim''. Items have several levels depending on the quality, the highest level being "Legendary". So with a high enough smithing skill, you can forge a weapon or piece of armour, then immediately take it to a grindstone or workbench and make it legendary, despite being literally seconds old.
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Video Game/Iji isn\'t an example.


* ''VideoGame/{{Iji}}''. Many of the weapons you fuse have descriptions that do ''not'' match what you just did.
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* Averted in ''{{Drakengard}}'' (where, in both games, weapons reveal their histories as they increase in level) in two ways: one, you don't craft weapons, but instead unlock them, so you're not just making ancient weapons from scratch; and two, the starting weapons of your characters in the second game... have the backstories of their wielders as their histories.
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** And [[{{Deconstruction}} smashed apart]] with the description of the Avatar of Boris weapon, Trusty, a remarkably well-written treatise which posits that most weapons of legend started out being grabbed from some nameless enemy's hand in a moment of desperation, and eventually become legendary ''because people '''think''' they're legendary''.
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There are some possibilities here. Perhaps the item was made, then became ExcaliburInTheRust; but Rusty Excalibur had its own name and legend. Maybe you've merely rediscovered an old formula. Maybe you're not actually crafting a new weapon, but using some sort of SummonMagic to call the item from wherever it's resting. Maybe in [[LegacyCharacter this universe items]] can be [[{{Reincarnation}} reincarnated]]?

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There are some possibilities here. Perhaps the item was made, then became ExcaliburInTheRust; but Rusty Excalibur had its own name and legend. Maybe you've merely rediscovered an old formula. Maybe you're not actually crafting a new weapon, but using some sort of SummonMagic to call the item from wherever it's resting. Maybe it'll go back in time after you're done with it and have been used then. Maybe in [[LegacyCharacter this universe items]] can be [[{{Reincarnation}} reincarnated]]?
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* Averted in {{Neverwinter Nights}}, where a weapon or piece of armor made by in-game will have the flavor text describe it being made by the specific blacksmith, in the current year and for the current campaign [[http://www.gamebanshee.com/neverwinternights/equipment/images/runehammerplus1.jpg but in the same style as the "ancient" equipment]] so it feels like the player is crafting their legend for future adventurers as they play the game.

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* Averted in {{Neverwinter Nights}}, ''{{Neverwinter Nights}}'', where a weapon or piece of armor made by in-game will have the flavor text describe it being made by the specific blacksmith, in the current year and for the current campaign [[http://www.gamebanshee.com/neverwinternights/equipment/images/runehammerplus1.jpg but in the same style as the "ancient" equipment]] so it feels like the player is crafting their legend for future adventurers as they play the game.
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* A recurring feature of the MightAndMagic games is the presence of ores of various qualities which can be brought to craftsmen and used to make equipment. With the best ores, you have a chance of making equipment which is not merely ancient, but unique and legendary. In the sixth game, one of the enchantments which can appear on equipment is the "antique" modifier which multiplies the item's value by ten. By using the Enchant Item on unenchanted items, you may randomly turn them into antiques.
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* Averted in {{Neverwinter Nights}}, where a weapon or piece of armor made by in-game will have the flavor text describe it being made by the specific blacksmith, in the current year and for the current campaign [[http://www.gamebanshee.com/neverwinternights/equipment/images/runehammerplus1.jpg but in the same style as the "ancient" equipment]] so it feels like the player is crafting their legend for future adventurers as they play the game.
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...Maybe we're overthinking it? Justified, somewhat, in that eBay users tend to do the same thing, fluffing their sold items with an ImpliedAttribute or two. Perhaps this is just a way to "add value" to a newly made item.

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...Maybe we're overthinking it? Justified, somewhat, in that eBay users tend to do the same thing, fluffing their sold items with an ImpliedAttribute InformedAbility or two. Perhaps this is just a way to "add value" to a newly made item.
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...Maybe we're overthinking it?

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...Maybe we're overthinking it?it? Justified, somewhat, in that eBay users tend to do the same thing, fluffing their sold items with an ImpliedAttribute or two. Perhaps this is just a way to "add value" to a newly made item.
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** As far as the customer is concerned, [[HonestJohnsDealership yes]].
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* ''{{Iji}}''. Many of the weapons you fuse have descriptions that do ''not'' match what you just did.

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* ''{{Iji}}''.''VideoGame/{{Iji}}''. Many of the weapons you fuse have descriptions that do ''not'' match what you just did.

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...maybe we're overthinking it?

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...maybe Maybe we're overthinking it?


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** The pixel whip subverts it: "[[{{Castlevania}} This legendary vampire-slaying whip has been in your family for generations.]] No, wait, I'm thinking of a different whip. This one was made out of brown pixels by a crazy guy in a shed in the woods."
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There are some possibilities here. Perhaps the item was made, then became ExcaliburInTheRust; but Rusty Excalibur had its own name and legend. Maybe you've merely rediscovered an old formula. Maybe in [[LegacyCharacter this universe items]] can be [[{{Reincarnation}} reincarnated]]?

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There are some possibilities here. Perhaps the item was made, then became ExcaliburInTheRust; but Rusty Excalibur had its own name and legend. Maybe you've merely rediscovered an old formula. Maybe you're not actually crafting a new weapon, but using some sort of SummonMagic to call the item from wherever it's resting. Maybe in [[LegacyCharacter this universe items]] can be [[{{Reincarnation}} reincarnated]]?

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