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Added Halo as an example.

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* Most vehicles in the ''{{Franchise/Halo}}'' series will catch fire in several places (with the [[ScaryDogmaticAliens Covenant]] vehicles having a bluer, plasma-ish fire) if heavily damaged, though it doesn't damage them further than they already are.
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[[caption-width-right:254:Who knew [[RammingAlwaysWorks ramming]] could set [[FridgeLogic stones]] [[IncendiaryExponent on fire]]?]]

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[[caption-width-right:254:Who knew [[RammingAlwaysWorks [[BatteringRam ramming]] could set [[FridgeLogic stones]] [[IncendiaryExponent on fire]]?]]
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** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age of Empires, it just looks like the stone ''itself'' is on fire. In some cases it can be [[JustifiedTrope justified]] as the fire sprites are positioned on top of things such as windows, the implication being that the fire is coming out of them. But one look at the page image reveals a lot of places where this doesn't work, enforcing the trope.

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** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age ''Age of Empires, Empires'', it just looks like the stone ''itself'' is on fire. In some cases it can be [[JustifiedTrope justified]] as the fire sprites are positioned on top of things such as windows, the implication being that the fire is coming out of them. But one look at the page image reveals a lot of places where this doesn't work, enforcing the trope.



%%* ''VideoGame/AztecWars''

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%%* ''VideoGame/AztecWars''* ''VideoGame/AztecWars'': Damaged buildings start burning. The fire gets increasingly bigger as the building approaches destruction.



* ''Constructor'' has tenants of houses politely inform you that their abode is filled with smoke and burning to the ground, complete with 40 foot flames shooting out of said domicile.

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* ''Constructor'' ''VideoGame/{{Constructor}}'' has tenants of houses politely inform you that their abode is filled with smoke and burning to the ground, complete with 40 foot flames shooting out of said domicile.
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See also ShowsDamage.

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See also ShowsDamage.
ShowsDamage. Compare FireMeansChaos, which is when fire is a shorthand for chaotic situations in general.
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* In ''VideoGame/RingOfRed,'' each of a mech's CognizantLimbs (legs and main gun) catch fire when damaged. The Repair battle skill involves spraying the damaged components with a fire extinguisher, and nothing else (they'd reallistically need a lot more to get them combat capable, what with being shot by cannons and all).
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** Justified for Terrans. Due to NoOSHACompliance, their buildings are haphazardly constructed and tanks or lines for volatile chemicals are easily damaged. Combat can easily cause said damage.

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** Justified for Terrans. Due to NoOSHACompliance, their buildings are haphazardly constructed and tanks or lines for volatile chemicals are easily damaged. Combat can easily cause said damage. In the sequel, one upgrade for buildings is a pair of fire-extinguisher helicopter drones that fly around the building and passively restore it to half-health when damaged.
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[[folder:PlatformGames]]
* This is one of ways (and ''only'' in the case of vehicles in Haven City) how the HP of vehicles in ''Videogame/JakIIRenegade'' and ''Videogame/Jak3Wastelander'' is indicated. The more the given vehicle is damaged, the more sparking the engines are, and if it has very little HP left, its engines start burning. While the exterior of vehicles reflects damage as well, as long as the engines are not sparking you're fine.
[[/folder]]

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Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[VideoGame/StarCraft usually]]) damage the building further. Many games also do not to show non-fire indication animations, damaged models or death types, on infantry or vehicles, resulting in CriticalExistenceFailure.

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Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[VideoGame/StarCraft usually]]) damage the building further. Many games also do not to show non-fire indication animations, damaged models or death types, on infantry or vehicles, resulting in CriticalExistenceFailure.
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* A non-video game example: ''Series/KamenRiderFaiz'' has the Orphnoch, who, when damaged, will burn blue flames. This is more telling when they are mortally wounded, as they are almost full of blue flames as they break down into dust.

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* A non-video game example: ''Series/KamenRiderFaiz'' ''Series/KamenRider555'' has the Orphnoch, who, when damaged, will burn blue flames. This is more telling when they are mortally wounded, as they are almost full of blue flames as they break down into dust.
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* In ''VideoGame/{{Starcraft|I}}'', Terran and Protoss buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white, [[ArtisticLicensePhysics even in a vacuum]]. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually burn down if not repaired. Zerg buildings bleed instead of burn because they are OrganicTechnology, and will slowly repair themselves over time.

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* In ''VideoGame/{{Starcraft|I}}'', Terran and Protoss buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white, [[ArtisticLicensePhysics even in a vacuum]]. Unusually, it's not just decorative for Terran buildings ''will'' buildings, as once a fire breaks out it will slowly take additional damage if their health bars are red, and will eventually burn down if not repaired.until or destroyed or repaired above a threshold. Zerg buildings bleed instead of burn because they are OrganicTechnology, and will slowly repair themselves over time.

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those examples don't belong to that game


* ''VideoGame/TotalAnnihilationKingdoms'' - however, a burning building will be further damaged by the fire.



** ''Warcraft III'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green). [[/folder]]

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** ''Warcraft III'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green).
* ''VideoGame/TotalAnnihilationKingdoms'' - however, a burning building will be further damaged by the fire.
[[/folder]]
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* A non-video game example: ''Series/KamenRiderFaiz'' has the Orphnoch, who, when damaged, will burn blue flames. This is more telling when they are mortally wounded, as they are almost full of blue flames as they break down into dust.
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* ''VideoGame/EmpireEarth'':
** The first game uses fire to represent damage to buildings, and one spell uses fire ''to'' damage buildings (the aptly-named Firestorm, which also spreads to nearby buildings). The expansion has space units which sprout bright blue plumes when damaged.
** The sequel causes an annoying case of DamnYouMuscleMemory - structures emit huge amounts of smoke and fire but it doesn't correlate to the amount of HP they have left.


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Sorting. A lot of RTS examples.


* In ''VideoGame/AgeOfEmpires'', the flames are bigger than the building.
** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age of Empires, it just looks like the stone ''itself'' is on fire. In some cases it can be [[JustifiedTrope justified]] as the fire sprites are positioned on top of things such as windows, the implication being that the fire is coming out of them. But one look at the page image reveals a lot of places where this doesn't work, enforcing the trope.
** Partly justified in ''Age of Empires III'', where melee units will use flaming projectiles against buildings. Still doesn't explain stone burning, though. Also, ranged units continue to use their normal attacks.
%%* ''VideoGame/AztecWars''
* Averted in ''VideoGame/BattleRealms''. Buildings just get more broken when damaged by normal attacks. It's possible to set buildings on fire with certain units to deal damage over time, with the size of the flames is proportional to how much damage its taking per second, not by how much it has already taken.
** Stone buildings can catch on fire, but they go out almost instantly.
* The ''VideoGame/BioShock'' turrets and security bots get a little fire and sparks, full out exploding when they die.

to:

* In ''VideoGame/AgeOfEmpires'', the flames are bigger than the building.
** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age of Empires, it just looks like the stone ''itself'' is on fire. In some cases it can be [[JustifiedTrope justified]] as the fire sprites are positioned on top of things such as windows, the implication being that the fire is coming out of them. But one look at the page image reveals a lot of places where this doesn't work, enforcing the trope.
** Partly justified in ''Age of Empires III'', where melee units will use flaming projectiles against buildings. Still doesn't explain stone burning, though. Also, ranged units continue to use their normal attacks.
%%* ''VideoGame/AztecWars''
* Averted in ''VideoGame/BattleRealms''. Buildings just get more broken when damaged by normal attacks. It's possible to set buildings on fire with certain units to deal damage over time, with the size of the flames is proportional to how much damage its taking per second, not by how much it has already taken.
** Stone buildings can catch on fire, but they go out almost instantly.
* The ''VideoGame/BioShock'' turrets and security bots get a little fire and sparks, full out exploding when they die.
[[foldercontrol]]
[[folder:ActionAdventure]]



* Appears in ''VideoGame/{{Civilization}} V'' whenever a city is besieged or a tile is pillaged. Arguably justified in most cases by the animations- melee units attacking a city appear to throw flaming projectiles, burning is a great way to destroy a farm, etc.
* ''VideoGame/CommandAndConquer''
** Slightly averted: Flames left behind as the result of a building or vehicle's ''destruction'' '''will''' damage anything placed on top of them until they burn out.
*** Also, the buildings usually have different graphics displayed, depending on how damaged the buildings are, in addition to the fires. So the damage is not only represented by the flames.
** Also averted with units, particularly infantry, and their many, ''many'' different ways to die: shot to death, squished, exploded, set ablaze, electrocuted, disintegrated, poisoned/gassed, irradiated... and in most games all of those do have unique animations, though this practice all but disappeared for ''VideoGame/CommandAndConquerTiberiumWars'' and after, where even infantry burned to death just fall over, which removed a lot of the cause-and-effect draw and drama of war that many earlier titles had.
* ''Constructor'' has tenants of houses politely inform you that their abode is filled with smoke and burning to the ground, complete with 40 foot flames shooting out of said domicile.
* Played with in ''VideoGame/CossacksEuropeanWars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is anyone's guess).
* In ''Crazy Cars III'', your Lamborghini will start emitting smoke when the damage meter goes high enough.
* In ''VideoGame/DragonQuestI'', both of your offensive spells, Hurt and Hurtmore, are fire spells. When ''VideoGame/DragonQuestII'' came out, the English translation turned one of the new offensive spells, [[BlowYouAway Woosh]], into another fire spell called "Infernos." Starting in ''VideoGame/DragonQuestIII'', more varied forms of magical attacks appeared.
* ''VideoGame/FireEmblem 10'' technically plays this straight, but usually it's directly stated that the bandits or other enemies ARE burning down the structures in question.
* ''VideoGame/GearsOfWar'' - Your vehicle, though since the health in the game is the [[RegeneratingHealth walk-it-off type]], your mechanic is repairing the thing.



* Taken to [[MadeOfExplodium its logical conclusion]] in ''VideoGame/GoldenEye1997''. If you shoot a box - or, really, anything - enough, it explodes and is partially deformed. Shoot it more and it'll explode again and look like it's falling apart. Shoot it even more and it will explode '''again''', finally being reduced to a few blackened remains.
* ''VideoGame/GrandTheftAutoIII'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.
* ''VideoGame/HogsOfWar'' has this, and it extends as far as to your flesh-and-blood characters, who explode upon losing all their hit points (even from ''drowning'') and leave a pair of SmolderingShoes‎ behind.
* In ''VideoGame/{{Homeworld}}'', when ships are damaged below about half health, they start shooting flames. Presumably this is due to the damage control teams desperately trying to keep the fire from spreading by venting the flaming compartments' atmospheres into space, so it's a [[JustifiedTrope justified example.]]
* ''VideoGame/JeffWaynesWarOfTheWorlds'' uses varying amounts of smoke and flame to indicate damage, not only to faction units and structures but to literally everything destructible, which includes civilian buildings, bridges, trees, ''lamp posts''...



* ''VideoGame/KnightsOfHonor'': When pillaging, laying a siege, or battling enemy forces, the units/structures/castles are replaced with burning flames.
%%* ''{{VideoGame/Majesty}}''



* Critically damaged components in some ''VideoGame/MechWarrior'' games will smoke and burn.
* ''{{VideoGame/Netstorm}}'' has buildings burning after some damage threshold. They don't get worse, but you can't repair anything either.
* In ''Videogame/PlanetSide 2'', damaged vehicles will spew out smoke which gets thicker the more damaged it becomes. At critical levels, the vehicle's engine begins to fail and begins to spew fire from the exhaust and nearby body panels, slowly burning the vehicle up and crippling its top speed, or in the case of heavy aircraft, all but killing its ability to stay airborne.



* In ''VideoGame/YuGiOhReshefOfDestruction'', all card battles end with destroyed cards bursting into flames, no matter what element destroyed it. Yes, even water will end in the card burning up.
[[/folder]]
[[folder:Arcade]]



%%* ''VideoGame/RiseOfNations''
%%* ''Robot Wars''

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%%* ''VideoGame/RiseOfNations''
%%* ''Robot Wars''
[[/folder]]
[[folder:CityBuilding]]



* Played amusingly straight in ''Singles 2: Triple Trouble'', a [[FollowTheLeader cheap knockoff]] of VideoGame/TheSims. It makes sense that a stove would belch smoke if it needed repairs... But can anyone explain why the ''bathroom sink'' does the same?
%%* ''VideoGame/{{Spore}}''
* In ''VideoGame/{{Starcraft|I}}'', Terran and Protoss buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white, [[ArtisticLicensePhysics even in a vacuum]]. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually burn down if not repaired. Zerg buildings bleed instead of burn because they are OrganicTechnology, and will slowly repair themselves over time.
** Justified for Terrans. Due to NoOSHACompliance, their buildings are haphazardly constructed and tanks or lines for volatile chemicals are easily damaged. Combat can easily cause said damage.
** {{Averted|Trope}} with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
%%* ''Star Wars: VideoGame/EmpireAtWar''
* ''VideoGame/StarWarsGalacticBattlegrounds'' did this, as to be expected from something on the ''Age of Empires'' engine. The Rebel Fortress structure in particular produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.
%%* ''VideoGame/SupremeCommander''

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[[/folder]]
[[folder:FirstPersonShooter]]
* Played amusingly straight in ''Singles 2: Triple Trouble'', a [[FollowTheLeader cheap knockoff]] of VideoGame/TheSims. It makes sense that a stove would belch smoke if it needed repairs... But can anyone explain why the ''bathroom sink'' does the same?
%%* ''VideoGame/{{Spore}}''
* In ''VideoGame/{{Starcraft|I}}'', Terran
The ''VideoGame/BioShock'' turrets and Protoss buildings display this, with Terran buildings burning orange security bots get a little fire and Protoss buildings burning blue-white, [[ArtisticLicensePhysics even in a vacuum]]. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually burn down if not repaired. Zerg buildings bleed instead of burn because sparks, full out exploding when they are OrganicTechnology, and will slowly repair themselves over time.
** Justified for Terrans. Due to NoOSHACompliance, their buildings are haphazardly constructed and tanks or lines for volatile chemicals are easily damaged. Combat can easily cause said damage.
** {{Averted|Trope}} with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
%%* ''Star Wars: VideoGame/EmpireAtWar''
* ''VideoGame/StarWarsGalacticBattlegrounds'' did this, as to be expected from something on the ''Age of Empires'' engine. The Rebel Fortress structure in particular produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.
%%* ''VideoGame/SupremeCommander''
die.



[[/folder]]
[[folder:RealTimeStrategy]]
* In ''VideoGame/AgeOfEmpires'', the flames are bigger than the building.
** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age of Empires, it just looks like the stone ''itself'' is on fire. In some cases it can be [[JustifiedTrope justified]] as the fire sprites are positioned on top of things such as windows, the implication being that the fire is coming out of them. But one look at the page image reveals a lot of places where this doesn't work, enforcing the trope.
** Partly justified in ''Age of Empires III'', where melee units will use flaming projectiles against buildings. Still doesn't explain stone burning, though. Also, ranged units continue to use their normal attacks.
%%* ''VideoGame/AztecWars''
* Averted in ''VideoGame/BattleRealms''. Buildings just get more broken when damaged by normal attacks. It's possible to set buildings on fire with certain units to deal damage over time, with the size of the flames is proportional to how much damage its taking per second, not by how much it has already taken.
** Stone buildings can catch on fire, but they go out almost instantly.
* ''VideoGame/CommandAndConquer''
** Slightly averted: Flames left behind as the result of a building or vehicle's ''destruction'' '''will''' damage anything placed on top of them until they burn out.
*** Also, the buildings usually have different graphics displayed, depending on how damaged the buildings are, in addition to the fires. So the damage is not only represented by the flames.
** Also averted with units, particularly infantry, and their many, ''many'' different ways to die: shot to death, squished, exploded, set ablaze, electrocuted, disintegrated, poisoned/gassed, irradiated... and in most games all of those do have unique animations, though this practice all but disappeared for ''VideoGame/CommandAndConquerTiberiumWars'' and after, where even infantry burned to death just fall over, which removed a lot of the cause-and-effect draw and drama of war that many earlier titles had.
* ''Constructor'' has tenants of houses politely inform you that their abode is filled with smoke and burning to the ground, complete with 40 foot flames shooting out of said domicile.
* Played with in ''VideoGame/CossacksEuropeanWars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is anyone's guess).
* In ''VideoGame/{{Homeworld}}'', when ships are damaged below about half health, they start shooting flames. Presumably this is due to the damage control teams desperately trying to keep the fire from spreading by venting the flaming compartments' atmospheres into space, so it's a [[JustifiedTrope justified example.]]
* ''VideoGame/JeffWaynesWarOfTheWorlds'' uses varying amounts of smoke and flame to indicate damage, not only to faction units and structures but to literally everything destructible, which includes civilian buildings, bridges, trees, ''lamp posts''...
* ''VideoGame/KnightsOfHonor'': When pillaging, laying a siege, or battling enemy forces, the units/structures/castles are replaced with burning flames.
%%* ''{{VideoGame/Majesty}}''
* ''{{VideoGame/Netstorm}}'' has buildings burning after some damage threshold. They don't get worse, but you can't repair anything either.
%%* ''VideoGame/RiseOfNations''
* In ''VideoGame/{{Starcraft|I}}'', Terran and Protoss buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white, [[ArtisticLicensePhysics even in a vacuum]]. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually burn down if not repaired. Zerg buildings bleed instead of burn because they are OrganicTechnology, and will slowly repair themselves over time.
** Justified for Terrans. Due to NoOSHACompliance, their buildings are haphazardly constructed and tanks or lines for volatile chemicals are easily damaged. Combat can easily cause said damage.
** {{Averted|Trope}} with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
%%* ''Star Wars: VideoGame/EmpireAtWar''
* ''VideoGame/StarWarsGalacticBattlegrounds'' did this, as to be expected from something on the ''Age of Empires'' engine. The Rebel Fortress structure in particular produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.
%%* ''VideoGame/SupremeCommander''



** In the ''Warcraft'' RealTimeStrategy series, hitting a building with cold or water elementals will ''still'' set it on fire.
** ''Warcraft III'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green).
* In ''VideoGame/YuGiOhReshefOfDestruction'', all card battles end with destroyed cards bursting into flames, no matter what element destroyed it. Yes, even water will end in the card burning up.

to:

** In the ''Warcraft'' RealTimeStrategy series, hitting a building with cold or water elementals will ''still'' set it on fire.
** ''Warcraft III'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green).
green). [[/folder]]
[[folder:RolePlayingGames]]
* In ''VideoGame/YuGiOhReshefOfDestruction'', all card battles end with destroyed cards bursting ''VideoGame/DragonQuestI'', both of your offensive spells, Hurt and Hurtmore, are fire spells. When ''VideoGame/DragonQuestII'' came out, the English translation turned one of the new offensive spells, [[BlowYouAway Woosh]], into flames, no matter what element destroyed it. Yes, even water will end another fire spell called "Infernos." Starting in ''VideoGame/DragonQuestIII'', more varied forms of magical attacks appeared.
* ''VideoGame/FireEmblem 10'' technically plays this straight, but usually it's directly stated that
the card bandits or other enemies ARE burning up.down the structures in question.
[[/folder]]
[[folder:SimulationGames]]
* Played amusingly straight in ''Singles 2: Triple Trouble'', a [[FollowTheLeader cheap knockoff]] of VideoGame/TheSims. It makes sense that a stove would belch smoke if it needed repairs... But can anyone explain why the ''bathroom sink'' does the same?
%%* ''VideoGame/{{Spore}}''
[[/folder]]
[[folder:SportsAndRacing]]
* In ''Crazy Cars III'', your Lamborghini will start emitting smoke when the damage meter goes high enough.
[[/folder]]
[[folder:ThirdPersonShooter]]
* ''VideoGame/GearsOfWar'' - Your vehicle, though since the health in the game is the [[RegeneratingHealth walk-it-off type]], your mechanic is repairing the thing.
* Taken to [[MadeOfExplodium its logical conclusion]] in ''VideoGame/GoldenEye1997''. If you shoot a box - or, really, anything - enough, it explodes and is partially deformed. Shoot it more and it'll explode again and look like it's falling apart. Shoot it even more and it will explode '''again''', finally being reduced to a few blackened remains.
* ''VideoGame/GrandTheftAutoIII'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.
* In ''Videogame/PlanetSide 2'', damaged vehicles will spew out smoke which gets thicker the more damaged it becomes. At critical levels, the vehicle's engine begins to fail and begins to spew fire from the exhaust and nearby body panels, slowly burning the vehicle up and crippling its top speed, or in the case of heavy aircraft, all but killing its ability to stay airborne.
[[/folder]]
[[folder:TurnBasedStrategy]]
* Appears in ''VideoGame/{{Civilization}} V'' whenever a city is besieged or a tile is pillaged. Arguably justified in most cases by the animations- melee units attacking a city appear to throw flaming projectiles, burning is a great way to destroy a farm, etc.
* ''VideoGame/HogsOfWar'' has this, and it extends as far as to your flesh-and-blood characters, who explode upon losing all their hit points (even from ''drowning'') and leave a pair of SmolderingShoes‎ behind.
[[/folder]]
[[folder:VehicularCombat]]
* Critically damaged components in some ''VideoGame/MechWarrior'' games will smoke and burn.
%%* ''Robot Wars''
[[/folder]]
[[folder:Other]]




to:

[[/folder]]
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* In ''Videogame/YuGiOhReshefOfDestruction'', all card battles end with destroyed cards bursting into flames, no matter what element destroyed it. Yes, even water will end in the card burning up.

to:

* In ''Videogame/YuGiOhReshefOfDestruction'', ''VideoGame/YuGiOhReshefOfDestruction'', all card battles end with destroyed cards bursting into flames, no matter what element destroyed it. Yes, even water will end in the card burning up.

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lack of context and alphabetized examples.


%%
%%The examples on this page are alphabetized. Please add new examples in alphabetical order.
%%
%%Zero-context examples are not allowed on wiki pages. Please add context before removing comments.
%%



* Critically damaged components in some ''VideoGame/MechWarrior'' games will smoke and burn.



* In ''VideoGame/{{Starcraft|I}}'', Terran and Protoss buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white, [[ArtisticLicensePhysics even in a vacuum]]. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually burn down if not repaired. Zerg buildings bleed instead of burn because they are OrganicTechnology, and will slowly repair themselves over time.
** Justified for Terrans. Due to NoOSHACompliance, their buildings are haphazardly constructed and tanks or lines for volatile chemicals are easily damaged. Combat can easily cause said damage.
** {{Averted|Trope}} with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
* ''VideoGame/RiseOfNations''
* ''VideoGame/{{Warcraft}}''. Particularly noticeable in ''Warcraft II'', as a growing flame in the middle is the ''only'' visible effect of damage to a building.
** This could get funny when you set a gold mine on fire by shooting arrows at it. ''VideoGame/WorldOfWarcraft'' comes around, and suddenly [[ReverseFunnyAneurysm it turns out]] that all of those rocks that weren't gold were actually MadeOfExplodium.
** In the ''Warcraft'' RealTimeStrategy series, hitting a building with cold or water elementals will ''still'' set it on fire.
** ''Warcraft III'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green)
* ''VideoGame/{{Spore}}''
* ''VideoGame/StarWarsGalacticBattlegrounds'' did this, as to be expected from something on the ''Age of Empires'' engine. The Rebel Fortress structure in particular produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.
** ''Star Wars: VideoGame/EmpireAtWar'' did this as well, though not as noticeably (and not for everything).

to:

%%* ''VideoGame/AztecWars''
* In ''VideoGame/{{Starcraft|I}}'', Terran and Protoss Averted in ''VideoGame/BattleRealms''. Buildings just get more broken when damaged by normal attacks. It's possible to set buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white, [[ArtisticLicensePhysics even in a vacuum]]. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually burn down if not repaired. Zerg buildings bleed instead of burn because they are OrganicTechnology, and will slowly repair themselves over time.
** Justified for Terrans. Due to NoOSHACompliance, their buildings are haphazardly constructed and tanks or lines for volatile chemicals are easily damaged. Combat can easily cause said damage.
** {{Averted|Trope}} with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
* ''VideoGame/RiseOfNations''
* ''VideoGame/{{Warcraft}}''. Particularly noticeable in ''Warcraft II'', as a growing flame in the middle is the ''only'' visible effect of damage to a building.
** This could get funny when you set a gold mine
on fire by shooting arrows at it. ''VideoGame/WorldOfWarcraft'' comes around, and suddenly [[ReverseFunnyAneurysm it turns out]] that all of those rocks that weren't gold were actually MadeOfExplodium.
** In the ''Warcraft'' RealTimeStrategy series, hitting a building
with cold or water elementals will ''still'' set it on fire.
** ''Warcraft III'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green)
* ''VideoGame/{{Spore}}''
* ''VideoGame/StarWarsGalacticBattlegrounds'' did this, as
certain units to be expected from something on the ''Age of Empires'' engine. The Rebel Fortress structure in particular produces a flame approximately deal damage over time, with the size of an Imperial AT-AT walker the flames is proportional to how much damage its taking per second, not by how much it has already taken.
** Stone buildings can catch on fire, but they go out almost instantly.
* The ''VideoGame/BioShock'' turrets and security bots get a little fire and sparks, full out exploding
when it's being torched.
** ''Star Wars: VideoGame/EmpireAtWar'' did this as well, though not as noticeably (and not for everything).
they die.
%%* ''VideoGame/BrutalLegend'' uses this.
* Appears in ''VideoGame/{{Civilization}} V'' whenever a city is besieged or a tile is pillaged. Arguably justified in most cases by the animations- melee units attacking a city appear to throw flaming projectiles, burning is a great way to destroy a farm, etc.



** Also averted with units, particularly infantry, and their many, ''many'' different ways to die: shot to death, squished, exploded, set ablaze, electrocuted, desintegrated, poisoned/gassed, irradiated... and in most games all of those do have unique animations, though this practice all but disappeared for ''VideoGame/CommandAndConquerTiberiumWars'' and after, where even infantry burned to death just fall over, which removed a lot of the cause-and-effect draw and drama of war that many earlier titles had.
* ''VideoGame/JustCause'' does this with vehicles, combining it with EveryCarIsAPinto. After taking enough damage from any source, a vehicle will start emitting flames; a few seconds later, it explodes, killing the driver and/or passengers (but only doing moderate damage to anyone standing right next to it).
* ''VideoGame/TeamFortress2'': Sentry guns smoke and spark if damaged; at higher damage levels, the smoke becomes fire.
* The ''VideoGame/BioShock'' turrets and security bots get a little fire and sparks, full out exploding when they die.
* The Mako from ''VideoGame/MassEffect1'' emits more smoke and fire the more damage it takes.
* ''VideoGame/SupremeCommander''
* ''Robot Wars''
* ''VideoGame/TotalAnnihilationKingdoms'' - however, a burning building will be further damaged by the fire.
* ''VideoGame/GrandTheftAutoIII'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.
* ''VideoGame/GearsOfWar'' - Your vehicle, though since the health in the game is the [[RegeneratingHealth walk-it-off type]], your mechanic is repairing the thing.
* In ''VideoGame/TheGodfather'' game, vehicles will catch fire once they have taken enough damage, while a bombed building will be on fire.

to:

** Also averted with units, particularly infantry, and their many, ''many'' different ways to die: shot to death, squished, exploded, set ablaze, electrocuted, desintegrated, disintegrated, poisoned/gassed, irradiated... and in most games all of those do have unique animations, though this practice all but disappeared for ''VideoGame/CommandAndConquerTiberiumWars'' and after, where even infantry burned to death just fall over, which removed a lot of the cause-and-effect draw and drama of war that many earlier titles had.
* ''VideoGame/JustCause'' does this with vehicles, combining it with EveryCarIsAPinto. After taking enough damage from any source, a vehicle will start emitting flames; a few seconds later, it explodes, killing the driver and/or passengers (but only doing moderate damage to anyone standing right next to it).
* ''VideoGame/TeamFortress2'': Sentry guns smoke and spark if damaged; at higher damage levels, the smoke becomes fire.
* The ''VideoGame/BioShock'' turrets and security bots get a little fire and sparks, full out exploding when they die.
* The Mako from ''VideoGame/MassEffect1'' emits more smoke and fire the more damage it takes.
* ''VideoGame/SupremeCommander''
* ''Robot Wars''
* ''VideoGame/TotalAnnihilationKingdoms'' - however, a burning building will be further damaged by the fire.
* ''VideoGame/GrandTheftAutoIII'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.
* ''VideoGame/GearsOfWar'' - Your vehicle, though since the health in the game is the [[RegeneratingHealth walk-it-off type]], your mechanic is repairing the thing.
* In ''VideoGame/TheGodfather'' game, vehicles will catch fire once they have taken enough damage, while a bombed building will be on fire.
had.



* ''VideoGame/HogsOfWar'' has this, and it extends as far as to your flesh-and-blood characters, who explode upon losing all their hitpoints (even from ''drowning'') and leave a pair of SmolderingShoes‎ behind.
* ''VideoGame/{{Prototype}}'' uses this trope for vehicular damage but averts it for buildings.
* ''VideoGame/BrutalLegend'' uses this.
* Taken to [[MadeOfExplodium its logical conclusion]] in ''VideoGame/GoldenEye1997''. If you shoot a box - or, really, anything - enough, it explodes and is partially deformed. Shoot it more and it'll explode again and look like it's falling apart. Shoot it even more and it will explode '''again''', finally being reduced to a few blackened remains.
* Most shmups, such as ''VideoGame/{{Raiden}}'', use this for large enemies and bosses, as well as destroyable scenery.
* Played amusingly straight in ''Singles 2: Triple Trouble'', a [[FollowTheLeader cheap knockoff]] of VideoGame/TheSims. It makes sense that a stove would belch smoke if it needed repairs... But can anyone explain why the ''bathroom sink'' does the same?

to:

* ''VideoGame/HogsOfWar'' has this, and it extends as far as to your flesh-and-blood characters, who explode upon losing all their hitpoints (even from ''drowning'') and leave a pair of SmolderingShoes‎ behind.
* ''VideoGame/{{Prototype}}'' uses this trope for vehicular damage but averts it for buildings.
* ''VideoGame/BrutalLegend'' uses this.
* Taken to [[MadeOfExplodium its logical conclusion]] in ''VideoGame/GoldenEye1997''. If you shoot a box - or, really, anything - enough, it explodes and is partially deformed. Shoot it more and it'll explode again and look like it's falling apart. Shoot it even more and it will explode '''again''', finally being reduced to a few blackened remains.
* Most shmups, such as ''VideoGame/{{Raiden}}'', use this for large enemies and bosses, as well as destroyable scenery.
* Played amusingly straight with in ''Singles 2: Triple Trouble'', ''VideoGame/CossacksEuropeanWars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a [[FollowTheLeader cheap knockoff]] of VideoGame/TheSims. It makes sense that a stove would belch certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is anyone's guess).
* In ''Crazy Cars III'', your Lamborghini will start emitting
smoke if it needed repairs... But can anyone explain why when the ''bathroom sink'' does the same?damage meter goes high enough.



* ''VideoGame/AztecWars''
* Averted in ''VideoGame/BattleRealms''. Buildings just get more broken when damaged by normal attacks. It's possible to set buildings on fire with certain units to deal damage over time, with the size of the flames is proportional to how much damage its taking per second, not by how much it has already taken.
** Stone buildings can catch on fire, but they go out almost instantly.
* ''VideoGame/SimCity''. This city simulation has no combat and thus no hitpoints. Fires in this game will destroy buildings if they are left burning too long.
* ''{{VideoGame/Netstorm}}'' has buildings burning after some damage threshold. They don't get worse, but you can't repair anything either.

to:

* ''VideoGame/AztecWars''
* Averted in ''VideoGame/BattleRealms''. Buildings just get more broken when damaged by normal attacks. It's possible to set buildings on fire with certain units to deal damage over time, with
''VideoGame/GearsOfWar'' - Your vehicle, though since the size of health in the flames game is proportional to how much damage its taking per second, not by how much it has already taken.
** Stone buildings can
the [[RegeneratingHealth walk-it-off type]], your mechanic is repairing the thing.
* In ''VideoGame/TheGodfather'' game, vehicles will
catch on fire, but fire once they go out almost instantly.
* ''VideoGame/SimCity''. This city simulation has no combat and thus no hitpoints. Fires in this game
have taken enough damage, while a bombed building will destroy buildings if they are left burning too long.
be on fire.
* ''{{VideoGame/Netstorm}}'' has buildings burning after some damage threshold. They don't get worse, but Taken to [[MadeOfExplodium its logical conclusion]] in ''VideoGame/GoldenEye1997''. If you can't repair shoot a box - or, really, anything either.- enough, it explodes and is partially deformed. Shoot it more and it'll explode again and look like it's falling apart. Shoot it even more and it will explode '''again''', finally being reduced to a few blackened remains.
* ''VideoGame/GrandTheftAutoIII'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.
* ''VideoGame/HogsOfWar'' has this, and it extends as far as to your flesh-and-blood characters, who explode upon losing all their hit points (even from ''drowning'') and leave a pair of SmolderingShoes‎ behind.



* Averted in ''VideoGame/TheSettlers II'', where buildings can't be damaged at all, but are destroyed or razed on occasion. This results in a fire and smoking ruins afterwards, indicating that razing actually happens ''through'' burning.
* ''VideoGame/KnightsOfHonor'': When pillaging, laying a siege, or battling enemy forces, the units/structures/castles are replaced with burning flames.
* ''{{VideoGame/Majesty}}''



* In ''Videogame/YuGiOhReshefOfDestruction'', all card battles end with destroyed cards bursting into flames, no matter what element destroyed it. Yes, even water will end in the card burning up.
* Appears in ''VideoGame/{{Civilization}} V'' whenever a city is besieged or a tile is pillaged. Arguably justified in most cases by the animations- melee units attacking a city appear to throw flaming projectiles, burning is a great way to destroy a farm, etc.

to:

* In ''Videogame/YuGiOhReshefOfDestruction'', all card battles end ''VideoGame/JustCause'' does this with destroyed cards bursting into flames, no matter what element destroyed it. Yes, even water vehicles, combining it with EveryCarIsAPinto. After taking enough damage from any source, a vehicle will end in start emitting flames; a few seconds later, it explodes, killing the card driver and/or passengers (but only doing moderate damage to anyone standing right next to it).
* ''VideoGame/KnightsOfHonor'': When pillaging, laying a siege, or battling enemy forces, the units/structures/castles are replaced with
burning up.
flames.
%%* ''{{VideoGame/Majesty}}''
* Appears in ''VideoGame/{{Civilization}} V'' whenever a city is besieged or a tile is pillaged. Arguably justified in most cases by The Mako from ''VideoGame/MassEffect1'' emits more smoke and fire the animations- melee units attacking a city appear to throw flaming projectiles, more damage it takes.
* Critically damaged components in some ''VideoGame/MechWarrior'' games will smoke and burn.
* ''{{VideoGame/Netstorm}}'' has buildings
burning is a great way to destroy a farm, etc.after some damage threshold. They don't get worse, but you can't repair anything either.



* In ''Crazy Cars III'', your Lamborghini will start emitting smoke when the damage meter goes high enough.
* Played with in ''VideoGame/CossacksEuropeanWars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is anyone's guess).

to:

* In ''Crazy Cars III'', your Lamborghini will start emitting smoke when the ''VideoGame/{{Prototype}}'' uses this trope for vehicular damage meter goes high enough.
but averts it for buildings.
* Most shmups, such as ''VideoGame/{{Raiden}}'', use this for large enemies and bosses, as well as destroyable scenery.
%%* ''VideoGame/RiseOfNations''
%%* ''Robot Wars''
* Averted in ''VideoGame/TheSettlers II'', where buildings can't be damaged at all, but are destroyed or razed on occasion. This results in a fire and smoking ruins afterwards, indicating that razing actually happens ''through'' burning.
* ''VideoGame/SimCity''. This city simulation has no combat and thus no hitpoints. Fires in this game will destroy buildings if they are left burning too long.
* Played with amusingly straight in ''VideoGame/CossacksEuropeanWars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond ''Singles 2: Triple Trouble'', a certain point, [[FollowTheLeader cheap knockoff]] of VideoGame/TheSims. It makes sense that a stove would belch smoke if it also causes needed repairs... But can anyone explain why the building's remaining health to deteriorate similar to ''bathroom sink'' does the same?
%%* ''VideoGame/{{Spore}}''
* In
''VideoGame/{{Starcraft|I}}'', Terran and Protoss buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white, [[ArtisticLicensePhysics even in a vacuum]]. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually destroying it completely unless workers burn down if not repaired. Zerg buildings bleed instead of burn because they are assigned to OrganicTechnology, and will slowly repair themselves over time.
** Justified for Terrans. Due to NoOSHACompliance, their buildings are haphazardly constructed and tanks or lines for volatile chemicals are easily damaged. Combat can easily cause said damage.
** {{Averted|Trope}} with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
%%* ''Star Wars: VideoGame/EmpireAtWar''
* ''VideoGame/StarWarsGalacticBattlegrounds'' did this, as to be expected from something on the ''Age of Empires'' engine. The Rebel Fortress structure in particular produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.
%%* ''VideoGame/SupremeCommander''
* ''VideoGame/TeamFortress2'': Sentry guns smoke and spark if damaged; at higher damage levels, the smoke becomes fire.
* ''VideoGame/{{Warcraft}}''. Particularly noticeable in ''Warcraft II'', as a growing flame in the middle is the ''only'' visible effect of damage to a building.
** This could get funny when you set a gold mine on fire by shooting arrows at it. ''VideoGame/WorldOfWarcraft'' comes around, and suddenly [[ReverseFunnyAneurysm
it (how turns out]] that all of those rocks that weren't gold were actually MadeOfExplodium.
* ''VideoGame/TotalAnnihilationKingdoms'' - however, a
burning can be stopped by hammering away at the building is anyone's guess).will be further damaged by the fire.
** In the ''Warcraft'' RealTimeStrategy series, hitting a building with cold or water elementals will ''still'' set it on fire.
** ''Warcraft III'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green).
* In ''Videogame/YuGiOhReshefOfDestruction'', all card battles end with destroyed cards bursting into flames, no matter what element destroyed it. Yes, even water will end in the card burning up.


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Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further. Many games also do not to show non-fire indication animations, damaged models or death types, on infantry or vehicles, resulting in CriticalExistenceFailure.

to:

Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} ([[VideoGame/StarCraft usually]]) damage the building further. Many games also do not to show non-fire indication animations, damaged models or death types, on infantry or vehicles, resulting in CriticalExistenceFailure.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/JustCause'' does this with vehicles. If it's on fire, you'd better jump out quick.

to:

* ''VideoGame/JustCause'' does this with vehicles. If it's on fire, you'd better jump out quick.vehicles, combining it with EveryCarIsAPinto. After taking enough damage from any source, a vehicle will start emitting flames; a few seconds later, it explodes, killing the driver and/or passengers (but only doing moderate damage to anyone standing right next to it).

Changed: 414

Removed: 154

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[[caption-width-right:254:Who knew [[RammingAlwaysWorks ramming]] put [[FridgeLogic stones]] [[IncendiaryExponent on fire]]?]]

to:

[[caption-width-right:254:Who knew [[RammingAlwaysWorks ramming]] put could set [[FridgeLogic stones]] [[IncendiaryExponent on fire]]?]]



* ''VideoGame/{{Warcraft}}''. Particularly noticeable in ''VideoGame/WarcraftII'', as a growing flame in the middle is the ''only'' visible effect of damage to a building.

to:

* ''VideoGame/{{Warcraft}}''. Particularly noticeable in ''VideoGame/WarcraftII'', ''Warcraft II'', as a growing flame in the middle is the ''only'' visible effect of damage to a building.



** ''VideoGame/WarcraftIII'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green)

to:

** ''VideoGame/WarcraftIII'' ''Warcraft III'' has buildings that will explode and leave a pile of cinders...from being whacked by steel axes. Bonus points for structures made entirely of carved stone and steel. All buildings will also catch fire as they are damaged (Human and Orc buildings burn orange, Night Elf buildings and Ancients burn purple and Undead buildings burn green)



* ''VideoGame/StarWarsGalacticBattlegrounds'' (then again, it runs on the AOE engine...)
** and ''Star Wars: Empire at War'', though not that noticeable (or for everything).
** The Rebel Fortress structure in ''Galactic Battlegrounds'' produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.

to:

* ''VideoGame/StarWarsGalacticBattlegrounds'' (then again, it runs did this, as to be expected from something on the AOE engine...)
** and ''Star Wars: Empire at War'', though not that noticeable (or for everything).
**
''Age of Empires'' engine. The Rebel Fortress structure in ''Galactic Battlegrounds'' particular produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.torched.
** ''Star Wars: VideoGame/EmpireAtWar'' did this as well, though not as noticeably (and not for everything).



* ''TotalAnnihilationKingdoms'' - however, a burning building will be further damaged by the fire.

to:

* ''TotalAnnihilationKingdoms'' ''VideoGame/TotalAnnihilationKingdoms'' - however, a burning building will be further damaged by the fire.



* ''GearsOfWar'' - Your vehicle, though since the health in the game is the WalkItOff type your mechanic is repairing the thing.

to:

* ''GearsOfWar'' ''VideoGame/GearsOfWar'' - Your vehicle, though since the health in the game is the WalkItOff type [[RegeneratingHealth walk-it-off type]], your mechanic is repairing the thing.



* Taken to its logical conclusion in ''VideoGame/GoldenEye1997''. If you shoot a box enough, it Explodes and is partially deformed. Shoot it more and It'll explode again and look like it's falling apart. Shoot it MORE and it will explode AGAIN! finally being reduced to a few blackened remains.

to:

* Taken to [[MadeOfExplodium its logical conclusion conclusion]] in ''VideoGame/GoldenEye1997''. If you shoot a box - or, really, anything - enough, it Explodes explodes and is partially deformed. Shoot it more and It'll it'll explode again and look like it's falling apart. Shoot it MORE even more and it will explode AGAIN! '''again''', finally being reduced to a few blackened remains.
Is there an issue? Send a MessageReason:
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* Critically damaged components in some ''MechWarrior'' games will smoke and burn.

to:

* Critically damaged components in some ''MechWarrior'' ''VideoGame/MechWarrior'' games will smoke and burn.

Added: 511

Changed: 166

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Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further.

to:

Whenever structures in RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further.
further. Many games also do not to show non-fire indication animations, damaged models or death types, on infantry or vehicles, resulting in CriticalExistenceFailure.



** Also slightly averted: Flames left behind as the result of a building or vehicle's ''destruction'' '''will''' damage anything placed on top of them until they burn out.
*** Also, the buildings usually have different graphics displayed depending on how damaged the buildings are, in addition to the fires. So the damage is not only represented by the flames.

to:

** Also slightly Slightly averted: Flames left behind as the result of a building or vehicle's ''destruction'' '''will''' damage anything placed on top of them until they burn out.
*** Also, the buildings usually have different graphics displayed displayed, depending on how damaged the buildings are, in addition to the fires. So the damage is not only represented by the flames.flames.
** Also averted with units, particularly infantry, and their many, ''many'' different ways to die: shot to death, squished, exploded, set ablaze, electrocuted, desintegrated, poisoned/gassed, irradiated... and in most games all of those do have unique animations, though this practice all but disappeared for ''VideoGame/CommandAndConquerTiberiumWars'' and after, where even infantry burned to death just fall over, which removed a lot of the cause-and-effect draw and drama of war that many earlier titles had.
Is there an issue? Send a MessageReason:
None

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* In ''VideoGame/{{Zombidle}}'' the structures (essentially mooks) that Bob the Necromancer and his minions attack will catch fire when damaged enough, and then burst into even more flames as its health depletes even more. When the structure is down, villagers might run out of it- [[ManOnFire on fire, of course]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/GrandTheftAuto3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.

to:

* ''VideoGame/GrandTheftAuto3'' ''VideoGame/GrandTheftAutoIII'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.
Is there an issue? Send a MessageReason:
None


* Played with in ''VideoGame/{{Cossacks}}: European Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is anyone's guess).

to:

* Played with in ''VideoGame/{{Cossacks}}: European Wars'' ''VideoGame/CossacksEuropeanWars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is anyone's guess).
Is there an issue? Send a MessageReason:
None


* Played with in ''VideoGame/{{Cossacks}}: European Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).

to:

* Played with in ''VideoGame/{{Cossacks}}: European Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).anyone's guess).
Is there an issue? Send a MessageReason:
None


* Played with in Cossacks: European Wars and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).

to:

* Played with in Cossacks: ''VideoGame/{{Cossacks}}: European Wars Wars'' and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).
Is there an issue? Send a MessageReason:
Added Cossacks

Added DiffLines:

* Played with in Cossacks: European Wars and its' expansions. Building damage is displayed as fire like in ''VideoGame/AgeOfEmpires'', but beyond a certain point, it also causes the building's remaining health to deteriorate similar to ''VideoGame/{{Starcraft|I}}'', eventually destroying it completely unless workers are assigned to repair it (how burning can be stopped by hammering away at the building is beyond this troper).
Is there an issue? Send a MessageReason:
None

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* In ''Crazy Cars III'', your Lamborghini will start emitting smoke when the damage meter goes high enough.

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Whenever structures in RTS games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further. Sometimes this trope will also apply to vehicles, which start smoking and sparking when damaged.

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Whenever structures in RTS RealTimeStrategy games are damaged, the damage is usually represented by a tiny flame that burns perpetually in the corner of the building, which grows as the damage increases. The fire represents the damage, but does not ([[Franchise/{{Starcraft}} usually]]) damage the building further. Sometimes this further.

This
trope is also common in VehicularCombat games, where vehicles will also apply to vehicles, which start smoking and sparking when damaged.
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** [[AvertedTrope Averted]] with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
* ''RiseOfNations''

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** [[AvertedTrope Averted]] {{Averted|Trope}} with ''VideoGame/StarcraftII'' units. Killing a biological unit with a Roach or Baneling (which have an [[HollywoodAcid Acid attack]]) will cause that unit to literally melt away. [[KillItWithFire Killing a unit with fire]] (Hellion, Firebat, and Battlecruiser) will cause them to burn to death.
* ''RiseOfNations''''VideoGame/RiseOfNations''



* ''Franchise/MassEffect'' does this with your vehicle.

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* ''Franchise/MassEffect'' does this with your vehicle.The Mako from ''VideoGame/MassEffect1'' emits more smoke and fire the more damage it takes.



* ''VideoGame/GrandTheftAuto 3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.

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* ''VideoGame/GrandTheftAuto 3'' ''VideoGame/GrandTheftAuto3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it becomes a time bomb with a very short fuse. The same was true of many other GTA style games, like ''Franchise/SaintsRow'' and ''VideoGame/{{Mercenaries}}''.



* ''FireEmblem 10'' technically plays this straight, but usually it's directly stated that the bandits or other enemies ARE burning down the structures in question.

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* ''FireEmblem ''VideoGame/FireEmblem 10'' technically plays this straight, but usually it's directly stated that the bandits or other enemies ARE burning down the structures in question.

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