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* ''{{Clonk}}'' has it where when any building, ANY building takes enough damage, it will start to burn down. Before the damage limit is reached, there is no fire at all on the building, though.

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* ''{{Clonk}}'' ''Videogame/{{Clonk}}'' has it where when any building, ANY building takes enough damage, it will start to burn down. Before the damage limit is reached, there is no fire at all on the building, though.
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* Critically damaged components in some {{MechWarrior}} games will smoke and burn.

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* Critically damaged components in some {{MechWarrior}} ''{{MechWarrior}}'' games will smoke and burn.
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* Critically damaged components in some {{MechWarrior}} games will smoke and burn.
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* ''JustCause'' does this with vehicles. If it's on fire, you'd better jump out quick.

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* ''JustCause'' ''VideoGame/JustCause'' does this with vehicles. If it's on fire, you'd better jump out quick.
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* Taken to it's logical conclusion in {{Game/Goldeneye}} (64). If you shoot a box enough, it Explodes and is partially deformed. Shoot it more and It'll explode again and look like it's falling apart. Shoot it MORE and it will explode AGAIN! finally being reduced to a few blackened remains.

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* Taken to it's its logical conclusion in {{Game/Goldeneye}} (64). If you shoot a box enough, it Explodes and is partially deformed. Shoot it more and It'll explode again and look like it's falling apart. Shoot it MORE and it will explode AGAIN! finally being reduced to a few blackened remains.
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* ''Knights of Honor''. most buildings in town assault can be attacked by archers or siege Weapons, who light there respective ammo aflame, which lights the building on fire. the building then slowly burns down. (they can also do this to soilders but the Marshal needs to [[YouHaveResearchedBreathing train a skill]] for this.)

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* ''Knights of Honor''.''KnightsOfHonor''. most buildings in town assault can be attacked by archers or siege Weapons, who light there respective ammo aflame, which lights the building on fire. the building then slowly burns down. (they can also do this to soilders but the Marshal needs to [[YouHaveResearchedBreathing train a skill]] for this.)
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* Knights of Honor. most buildings in town assault can be attacked by archers or siege Weapons, who light there respective ammo aflame, which lights the building on fire. the building then slowly burns down. (they can also do this to soilders but the Marshal needs to [[YouHaveResearchedBreathing train a skill]] for this.)

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* Knights ''Knights of Honor.Honor''. most buildings in town assault can be attacked by archers or siege Weapons, who light there respective ammo aflame, which lights the building on fire. the building then slowly burns down. (they can also do this to soilders but the Marshal needs to [[YouHaveResearchedBreathing train a skill]] for this.)
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\n* Section8 has vehicles, structures and even people catch fire when hit with incendary munitions, regardless of how damaged they are. No incendaries = no fire.

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* Most shmups, such as ''{{Raiden}}'', use this for large enemies and bosses, as well as destroyable scenery.

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[[AgeOfEmpires http://static.tvtropes.org/pmwiki/pub/images/AOEonfire_535.JPG]]
[[caption-width:254:Who knew [[RammingAlwaysWorks ramming]] put stones [[IncendiaryExponent on fire]]?]]



* ''StarWars: Galactic Battlegrounds''

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* ''StarWars: Galactic Battlegrounds''Battlegrounds'' (then again, it runs on the AOE engine...)



** The Rebel Fortress structure in ''GalacticBattlegrounds'' produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.

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** The Rebel Fortress structure in ''GalacticBattlegrounds'' ''Galactic Battlegrounds'' produces a flame approximately the size of an Imperial AT-AT walker when it's being torched.
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* ''Aztec Wars'', an obscure RTS, also uses this. {{Subverted}} in that, IIRC, the fire actually does decrease the buildings' health a little.

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* ''Aztec Wars'', ''AztecWars'', an obscure RTS, also uses this. {{Subverted}} in that, IIRC, the fire actually does decrease the buildings' health a little.
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* ''Aztec Wars'', an obscure RTS, also uses this. {{Subverted}} in that, IIRC, the fire actually does decrease the buildings' health a little.



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* ''Aztec Wars'', an obscure RTS, also uses this. {{Subverted}} in that, IIRC, the fire actually does decrease the buildings' health a little.


little.
* Knights of Honor. most buildings in town assault can be attacked by archers or siege Weapons, who light there respective ammo aflame, which lights the building on fire. the building then slowly burns down. (they can also do this to soilders but the Marshal needs to [[YouHaveResearchedBreathing train a skill]] for this.)

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* ''DevilMayCry 3''
** Those crazy lock things/style test things that you get a combo on and flames ignite in a circle around them? I don't think Agni and Rudra count, since they ignite things as a consequence of damage, not to show it.



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** This could get funny when you set a gold mine on fire by shooting arrows at it. WorldOfWarcraft comes around, and suddenly [[ReverseFunnyAneurysm it turns out]] that all of those rocks that weren't gold were actually MadeOfExplodium.
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* {{Brutal Legend}} uses this.
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* ''TeamFortress2'': Sentry guns smoke and spark if damaged.

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* ''TeamFortress2'': Sentry guns smoke and spark if damaged.damaged; at higher damage levels, the smoke becomes fire.

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* ''TeamFortress2'': Sentry guns smoke and spark if damaged.

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* ''TeamFortress2'': Sentry guns smoke and spark if damaged. damaged.
** Likewise the ''{{Bioshock}}'' turrets and security bots.
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** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age of Empires, it just looks like the stone ''itself'' is on fire. Also the buildings stands until they are rebuild or are destroyed by the enemy never being consumed by the flames which never extinguish.

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** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age of Empires, it just looks like the stone ''itself'' is on fire. Also the buildings stands until they are rebuild or are destroyed by the enemy never being consumed by the flames which never extinguish.
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** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age of Empires, it just looks like the stone ''itself'' is on fire.

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** Some of the buildings are obviously made out of ''stone''. The most likely scenario for fire destroying a stone building is that the fire would burn down wooden supports; the unsupported stone would then collapse. However, in Age of Empires, it just looks like the stone ''itself'' is on fire. Also the buildings stands until they are rebuild or are destroyed by the enemy never being consumed by the flames which never extinguish.
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* ''Clonk'' has it where when any building, ANY building takes enough damage, it will start to burn down.

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* ''Clonk'' ''{{Clonk}}'' has it where when any building, ANY building takes enough damage, it will start to burn down.down. Before the damage limit is reached, there is no fire at all on the building, though.
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* {{Prototype}} uses this trope for vehicular damage but averts it for buildings.
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*Taken to it's logical conclusion in {{Game/Goldeneye}} (64). If you shoot a box enough, it Explodes and is partially deformed. Shoot it more and It'll explode again and look like it's falling apart. Shoot it MORE and it will explode AGAIN! finally being reduced to a few blackened remains.
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** ''Praetorians'' had a similar system, where building damage is represented by a decaying appearance until it collapses. Fire, when started, rapidly eats away at the building's HP until it collapses.


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* ''Clonk'' has it where when any building, ANY building takes enough damage, it will start to burn down.

Changed: 45

Removed: 360

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Natter.


* In ''{{Starcraft}}'', Terran and Protoss buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually burn down if not repaired. Zerg buildings bleed instead of burn because they are {{organic technology}}, and will slowly repair themselves over time.
** Blue=advanced? Or, more scientifically, hydrogen flames are blue and the Protoss might use hydrogen-based fuel cells.
*** Oh, the [[IncrediblyLamePun Protossity]]!
** Or maybe it's [[AWizardDidIt psi]].
*** Burning minds?
** Some battlefields take place [[YouFailPhysicsForever in a vacuum]], so it even makes less sense then.
*** Unless they are leaking oxygen.

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* In ''{{Starcraft}}'', Terran and Protoss buildings display this, with Terran buildings burning orange and Protoss buildings burning blue-white. blue-white, [[YouFailPhysicsForever even in a vacuum]]. Unusually, Terran buildings ''will'' take additional damage if their health bars are red, and will eventually burn down if not repaired. Zerg buildings bleed instead of burn because they are {{organic technology}}, and will slowly repair themselves over time.
** Blue=advanced? Or, more scientifically, hydrogen flames are blue and the Protoss might use hydrogen-based fuel cells.
*** Oh, the [[IncrediblyLamePun Protossity]]!
** Or maybe it's [[AWizardDidIt psi]].
*** Burning minds?
** Some battlefields take place [[YouFailPhysicsForever in a vacuum]], so it even makes less sense then.
*** Unless they are leaking oxygen.
time.
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* In ''TheGodfather'' game, vehicles will catch fire once they have taken enough damage, while a bombed building will be on fire.

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* In ''TheGodfather'' ''Game/TheGodfather'' game, vehicles will catch fire once they have taken enough damage, while a bombed building will be on fire.
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See also ShowsDamage.
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* ''HogsOfWar'' has this, and it extends as far as to your flesh-and-blood characters, who explode upon losing all their hitpoints (even from ''drowning'') and leave a pair of smoking boots behind.
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* ''GrandTheftAuto 3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it's time to get out.

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* ''GrandTheftAuto 3'' and up implement the vehicular version, where the car begins to smoke as it is damaged. However, once it catches on fire it's it becomes a time to get out.bomb with a very short fuse.
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* ''{{Populous}}'' - buildings light up when hit by certain spells and lose the equivalent of a hit point. Then the fire stops until lit again by another spell.

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* ''{{Populous}}'' ''{{PopulousTheBeginning}}'' - buildings light up when hit by certain spells and lose the equivalent of a hit point. Then the fire stops until lit again by another spell.

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