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Adding example for work page which will be made soon.

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[[folder:Asian Animation]]
* ''Animation/{{Mechamato}}'': The alien robot Ninjamera has one large eye on a cuboid head shaped like a video camera, which he uses to record others' embarassing moments and [[InstantHumiliationJustAddYouTube upload them on the internet]], all the while trapping them in a back-and-forth TimeLoopTrap.
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* AIBO, a Japanese company that manufactures {{Robot Dog}}s with varying efficiency, have their first few generations of robotic canines built with a single blue visor as it's sole facial feature. Later models averts it, however, with their newer canines having two eyes resembling a real puppy.
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** Vadoryudo from ''Series/UltrasevenX'', another alien weapon not unlike King Joe, and once again it comes with a single red eye as it's sole facial organ.
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* ''Franchise/Ben10'': Upgrade and all [[MechanicalLifeforms Galvanic Mechamorphs]] are devoid of any facial features save for a singular eye that can shoot out EyeBeams.

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* ''Franchise/Ben10'': Upgrade and all [[MechanicalLifeforms Galvanic Mechamorphs]] are devoid of any facial features save for a singular eye that can shoot out EyeBeams. This eye transfers to whatever technology he possesses, along with TronLines.
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** The in-universe reason for the NonStandardCharacterDesign is never explained in any of the cartoons/

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** The in-universe reason for the NonStandardCharacterDesign is never explained in any of the cartoons/cartoons.

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Breakdown isn't a real Cyber Cyclops and is just the equivalent of a human with an eyepatch. Empurata is already covered in the comics section and doesn't belong in Western Animation. Moving non-cartoon TF examples to Toys folder and removing other redundant examples.


** There actually quite a few of these in the [[Film/{{Transformers}} movie]] toyline. None of them are in the movie itself, but some of them show up in the tie-in video games and/or comics.

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** There actually quite a few of these in the [[Film/{{Transformers}} movie]] toyline.toyline, for example, Dropkick. None of them are in the movie itself, but some of them show up in the tie-in video games and/or comics. Nearly all of the "extra" Decepticons or non-sentient drones have one eye for a face while the Autobots have regular humanoid faces and two eyes.



* A few ''Franchise/{{Transformers}}'', most notably Shockwave from Generation 1.
** For The Movie toyline, there were a number of extra characters such as Dropkick added to shore up the numbers. Nearly all of the "extra" Decepticons or non-sentient drones have one eye for a face while the Autobots have regular humanoid faces and two eyes.

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* A few ''Franchise/{{Transformers}}'', most notably Shockwave from Generation 1.
** For The Movie toyline, there were a number of extra characters such as Dropkick added to shore up the numbers. Nearly all of the "extra" Decepticons or non-sentient drones have one eye for a face while the Autobots have regular humanoid faces and two eyes.
''Franchise/{{Transformers}}'':



** The in-universe reason for the NonStandardCharacterDesign is never explained, with the later exception of ''ComicBook/TransformersMoreThanMeetsTheEye'', where it's a cruel and unusual punishment (or at the very least, a form of torture) to use surgery to [[BodyHorror replace the face with a featureless face and the hands with claws]] in a method called Empurata.
** Breakdown from''WesternAnimation/TransformersPrime'' used to have two eyes, but [[EyeScream lost one]] during an [[TheyWouldCutYouUp attempted vivisection]] by MECH.

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** The in-universe reason for the NonStandardCharacterDesign is never explained, with explained in any of the later exception of ''ComicBook/TransformersMoreThanMeetsTheEye'', where it's a cruel and unusual punishment (or at the very least, a form of torture) to use surgery to [[BodyHorror replace the face with a featureless face and the hands with claws]] in a method called Empurata.
** Breakdown from''WesternAnimation/TransformersPrime'' used to have two eyes, but [[EyeScream lost one]] during an [[TheyWouldCutYouUp attempted vivisection]] by MECH.
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* The second ''{{WesternAnimation/Teenage Mutant Ninja Turtles|2003}}'' has a couple, including killer robots created by Baxter Stockman and Viral, a rogue A.I. in the year 2105, whenever she's in "her" physical form.

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* ''Franchise/Ben10'': Upgrade and all [[MechanicalLifeforms Galvanic Mechamorphs]] are devoid of any facial features save for a singular eye that can shoot out EyeBeams.
* The second ''{{WesternAnimation/Teenage Mutant Ninja Turtles|2003}}'' cartoon has a couple, including killer robots created by Baxter Stockman and Viral, a rogue A.I. in the year 2105, whenever she's in "her" physical form.
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** ''Series/UltramanTheUltimateHero'' brings back the iconic Ultraman foe, the one-eyed space monster Zetton, but because of AdaptationSpeciesChange, this time Zetton is instead a robot created by the Baltanians, while retaining the original Zetton's cyclopean features, making it fall under this trope.
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* The Franchise/UltraSeries have it's share of MechanicalMonster foes terrorizing the Ultras, some which inevitably fits in this design:
** The iconic ''Series/{{Ultraseven}}'' enemy, King Joe, has a single glowing visor on it's head which serves as a visual organ, giving off this vibe. Said visor can fire EyeBeams capable of sinking ships.
** ''Series/UltramanTiga'' has the monster, Ligatron, which used to be a spaceship called Jupiter 5 before being assimilated by cosmic energy and transforming into a rampaging monster - with the spaceship's cockpit as it's "eye".
** ''Series/UltramanGaia'' have more than one of these: Out of the trio of Nature Control Machines tasked with resetting earth, Tenkai and Shinryoku have their "eye" being their sole facial feature [[note]] the exception is the beetle-like Enzan, who has two eyes [[/note]]. There's also the one-eyed Sigma-Zuigul, where it's eye contain a TractorBeam capable of absorbing targets.
** One of the strongest monster from ''Series/UltramanNeos'' is Zamu Revenger, a giant robot with a single green eye that can generate an energy barrier around itself. Goes without saying that the moment Neos got around Zamu Revenger's defenses the first thing he did is to [[EyeScream smash it's eye]], it's just too tempting as a target.
** Hellzking from ''Series/UltramanCosmos'' is a TransformingMecha has a single yellow eye, which serves as a beacon when it's in ship form.
** ''Series/UltramanMax'' has the second Basark, Satellite, being the cyclops, although it's debatable how much the "cyclops" part applies since it's head is shrunken all the way into it's chest area.
** ''Series/UltramanMebius'' has a {{Cyborg}} monster, the FlyingSaucer beast Roberuga with a glowing V-shaped orange eye that's visible in both flying saucer and kaiju form. Said eye can fire energy blasts almost non-stop.
** The later spinoff / sub-franchise, ''Franchise/UltramanZero'', has a RobotMe of Ultraman Zero called Darkclops, whose name is pretty much ExactlyWhatItSaysOnTheTin - a dark robotic cyclops version of Zero.

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* The armor of the New German Republic in ''TabletopGame/{{Rifts}}''.
* In ''TabletopGame/Warhammer40000''

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* ''Tabletopgame/BattleTech'': The ''Cyclops'' assault [[HumongousMecha battlemech]] has a head which is totally dominated by a red/black eye, which is where the cockpit is housed. In ''Videogame/MechWarrior 4'', the eye is the mounting point for a [[EyeBeams laser cannon]], while the cockpit has been moved down into the torso.
* ''TabletopGame/{{Pathfinder}}'': Numerian robots typically have a single glowing red or blue eye.
%%* ''TabletopGame/{{Rifts}}'':
The armor of the New German Republic in ''TabletopGame/{{Rifts}}''.
Republic.
* In ''TabletopGame/Warhammer40000''''TabletopGame/RocketAge'': The [[RedRightHand dangerous kind]] of Ancient Martian robomen frequently have a single slit shaped eye, ala ''Series/BattlestarGalactica1978'' or ''TheDayTheEarthStoodStill1951''.
* ''TabletopGame/SentinelsOfTheMultiverse'': Omnitron and his drones are strongly associated with a single glowing red eye. Even his heroic version from the future, Omnitron-X, has one.
* ''TabletopGame/Warhammer40000'':



* The aptly-named ''Cyclops'' assault [[HumongousMecha battlemech]] from ''Tabletopgame/BattleTech'' has a head which is totally dominated by a red/black eye, which is where the cockpit is housed. In ''Videogame/MechWarrior 4'', the eye is the mounting point for a [[EyeBeams laser cannon]], while the cockpit has been moved down into the torso.
* Numerian robots in ''TabletopGame/{{Pathfinder}}'' typically have a single glowing red or blue eye.
* In ''TabletopGame/RocketAge'' the [[RedRightHand dangerous kind]] of Ancient Martian robomen frequently have a single slit shaped eye, ala ''Series/BattlestarGalactica1978'' or ''TheDayTheEarthStoodStill1951''.
* ''TabletopGame/SentinelsOfTheMultiverse'': Omnitron and his drones are strongly associated with a single glowing red eye. Even his heroic version from the future, Omnitron-X, has one.

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* ** The aptly-named ''Cyclops'' assault [[HumongousMecha battlemech]] from ''Tabletopgame/BattleTech'' has a head which is totally dominated by a red/black eye, which is where drones that guard the cockpit is housed. In ''Videogame/MechWarrior 4'', the eye is the mounting point for a [[EyeBeams laser cannon]], while the cockpit has been moved down into the torso.
* Numerian robots
Blackstone Fortress in ''TabletopGame/{{Pathfinder}}'' typically ''Warhammer Quest: Blackstone Fortress'' have a single glowing red or blue eye.
* In ''TabletopGame/RocketAge''
eye in the [[RedRightHand dangerous kind]] center of Ancient Martian robomen frequently have a single slit shaped eye, ala ''Series/BattlestarGalactica1978'' or ''TheDayTheEarthStoodStill1951''.
* ''TabletopGame/SentinelsOfTheMultiverse'': Omnitron and his drones are strongly associated with a single glowing red eye. Even his heroic version from the future, Omnitron-X, has one.
their bodies, which is also one of their few weak spots.



* Keetongu from ''Toys/{{Bionicle}}''. Subverted in-story, where it's explained he has his real eyes hidden behind the visible one.

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* Keetongu from ''Toys/{{Bionicle}}''.''Toys/{{Bionicle}}'': Keetongu. Subverted in-story, where it's explained he has his real eyes hidden behind the visible one.

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* ''Videogame/MetroidDread'' has E.M.M.I., whose head has a single red glowing eye. That can also be turned into a drill for an instant kill move if they incapacitate Samus.
* Nearly every robot in ''VideoGame/NuclearThrone'' has this design, from the huge {{Spider Tank}}s to the small playable [[ADogNamedDog Robot]] character.
* The monster in ''VideoGame/SimCity'' ''2000'' is a large, flying mecha/UFO with four mechanical legs and a blinking red eyeball.



* Nearly every robot in ''VideoGame/NuclearThrone'' has this design, from the huge {{Spider Tank}}s to the small playable [[ADogNamedDog Robot]] character.
* The monster in ''VideoGame/SimCity'' ''2000'' is a large, flying mecha/UFO with four mechanical legs and a blinking red eyeball.
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* Baramanda's personal guards from ''WesternAnimation/{{Ark}}'' are hulking, robotic brutes towering over the main characters, whose sole facial feature is their red central eye. It's also their only weak spot, where shooting it directly will put them out of commission.

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Incorrect.


* The Cylons from ''Series/{{Battlestar Galactica|1978}}''. Notable in that their "eye" is a horizontal red LED light that swoops from side to side. Humanoid cylons in [[Series/BattlestarGalactica2003 the new series]] aren't one eyed, though their spines do light up during, err, more intimate moments. ({{Retcon}}'d as it being a "metaphysical" lighting up rather than a literal one).
** Speaking of Cylons: [[spoiler:Saul Tigh]].

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* The Cylons Cylon Centurions from ''Series/{{Battlestar Galactica|1978}}''. Notable in that their "eye" is a horizontal red LED light that swoops from side to side. Humanoid cylons Centurions and Raiders in [[Series/BattlestarGalactica2003 the new series]] continue this. Humanoid Cylons aren't one eyed, one-eyed, though their spines do light up during, err, more intimate moments. ({{Retcon}}'d as it being a "metaphysical" Though it's an internal lighting up only the audience can see, rather than one visible to their partners. [[spoiler:Sam Anders's eye also glows red in response when a literal one).
Raider identifies him as a humanoid Cylon]].
** Speaking of secret humanoid Cylons: [[spoiler:Saul Tigh]].Tigh is technically a cyber cyclops after he loses an eye on New Caprica]].
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* The Artisan Class droid in ''ComicBook/TheKillLock'', whose overall design, combining the monoeye with a mouthful of razor-sharp teeth and a spindly, sinister appearance, really helps sell his role as the TokenEvilTeammate of the group.
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Can easily be justified (though rarely is) by the mention of a rangefinder of some kind, removing the need for stereoscopic optics.

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Can easily be justified (though rarely is) by the mention inclusion of a rangefinder of some kind, removing the need for stereoscopic optics.
optics. After all, the stereoscopic bit is just one componant of human depth perception.
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* ''TabletopGame/SentinelsOfTheMultiverse'': Omnitron and his drones are strongly associated with a single glowing red eye. Even his heroic version from the future, Omnitron-X, has one.
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That information is inaccurate


* Monban in ''WesternAnimation/LittlestPetShop2012'' sports a visor-like area with one glowing red light. Despite his [[DoAnythingRobot extreme versatility]] and destructive firepower, he's used mainly [[SuperPoweredRobotMeterMaids as a security guard for the Largest Ever Pet Shop]].

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* Monban in ''WesternAnimation/LittlestPetShop2012'' sports a visor-like area with one glowing red light. Despite his [[DoAnythingRobot extreme versatility]] light, and destructive firepower, he's is used mainly [[SuperPoweredRobotMeterMaids as a security guard for the Largest Ever Pet Shop]].Shop.
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Flounders do have two eyes, although one of them migrate to the "upper" side it is hardly asymmetrical.


Similar to the UncannyValley, by deliberately giving androids a characteristic that is not human, you're making the audience realize how creepily ''in''-human they actually are. For more standard robots or HumongousMecha, a single eye denotes a sinister asymmetry not found anywhere in nature (except the flounder). It doesn't help these eyes are lidless and usually [[GlowingMechanicalEyes glow]] a [[RedEyesTakeWarning relentless red]], creating the illusion of a singular and evil focus.

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Similar to the UncannyValley, by deliberately giving androids a characteristic that is not human, you're making the audience realize how creepily ''in''-human they actually are. For more standard robots or HumongousMecha, a single eye denotes a sinister asymmetry not found anywhere in nature (except the flounder).nature. It doesn't help these eyes are lidless and usually [[GlowingMechanicalEyes glow]] a [[RedEyesTakeWarning relentless red]], creating the illusion of a singular and evil focus.
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** Also the [[https://i.pinimg.com/originals/e9/05/30/e90530f2fdea9860febf493601d81498.jpg "Rosie" style Big Daddies]] from the first game.

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** Also the [[https://i.pinimg.com/originals/e9/05/30/e90530f2fdea9860febf493601d81498.jpg "Rosie" style Big Daddies]] from [[VideoGame/BioShock the first game.game]].
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** WesternAnimation/TransformersPrime has Shockwave again, largely based on his ''Fall of Cybertron'' appearance.

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** WesternAnimation/TransformersPrime ''WesternAnimation/TransformersPrime'' has Shockwave again, largely based on his ''Fall of Cybertron'' appearance.
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** Also the [[https://static.wikia.nocookie.net/bioshock/images/1/1b/BS1RosieNeptunesBounty.png/revision/latest/scale-to-width-down/543?cb=20100414022305 "Rosie" style Big Daddies]] from the first game.

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** Also the [[https://static.wikia.nocookie.net/bioshock/images/1/1b/BS1RosieNeptunesBounty.png/revision/latest/scale-to-width-down/543?cb=20100414022305 [[https://i.pinimg.com/originals/e9/05/30/e90530f2fdea9860febf493601d81498.jpg "Rosie" style Big Daddies]] from the first game.
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** Also the "Rosie" style Big Daddies from the first game.

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** Also the [[https://static.wikia.nocookie.net/bioshock/images/1/1b/BS1RosieNeptunesBounty.png/revision/latest/scale-to-width-down/543?cb=20100414022305 "Rosie" style Big Daddies Daddies]] from the first game.
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* The "Big Sister" of ''VideoGame/BioShock2'' [[http://www.gamespot.com/xbox360/action/bioshock2/images/0/14/?tag=imagenav;next certainly evokes this trope.]]

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* The "Big Sister" of ''VideoGame/BioShock2'' [[http://www.gamespot.com/xbox360/action/bioshock2/images/0/14/?tag=imagenav;next [[https://www.giantbomb.com/a/uploads/scale_medium/0/26/1263549-bigsister.jpg certainly evokes this trope.]]
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* The "Big Sister" of ''VideoGame/BioShock2'' [[http://www.gamespot.com/xbox360/action/bioshock2/images/0/14/?tag=imagenav;next certainly evokes this trope]].

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* The "Big Sister" of ''VideoGame/BioShock2'' [[http://www.gamespot.com/xbox360/action/bioshock2/images/0/14/?tag=imagenav;next certainly evokes this trope]].trope.]]
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* Lots of Titans from the ''VideoGame/{{Titanfall}}'' games feature this design (or something similar). Ion from ''VideoGame/TitanFall2'' is able to [[EyeBeams fire a giant laser out of her singular eye]] as her core ability.

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fix, don't comment (Metal Gear), partial A-Z


* ''VideoGame/AdvanceWars Dual Strike'' has Jugger, a robotic officer for Black Hole. Although it's questionable whether he's actually a robot in the first place...



* Metal Gear RAY of ''VideoGame/MetalGearSolid2SonsOfLiberty'' had a monoeye.
** To be more accurate the unmanned mass production [=RAYs=] had monoeyes.
** Although Cyborg Ninja Gray Fox in the first game does have two eyeholes in his mask, the single glowing red sensor in the middle is far more conspicuous.

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* Metal Gear RAY of ''VideoGame/MetalGearSolid2SonsOfLiberty'' had a monoeye.
** To be more accurate the unmanned mass production [=RAYs=] had monoeyes.
''VideoGame/MetalGear'' series:
** Although Cyborg Ninja Gray Fox in the [[VideoGame/MetalGear1 first game game]] does have two eyeholes in his mask, the single glowing red sensor in the middle is far more conspicuous.conspicuous.
** The unmanned mass production Metal Gear [=RAYs=] of ''VideoGame/MetalGearSolid2SonsOfLiberty'' have monoeyes.



* Nearly every robot in ''VideoGame/NuclearThrone'' has this design, from the huge {{Spider Tank}}s to the small playable [[ADogNamedDog Robot]] character.



* ''VideoGame/AdvanceWars Dual Strike'' has Jugger, a robotic officer for Black Hole. Although it's questionable whether he's actually a robot in the first place...
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* The WesternAnimation/DonaldDuck cartoon "Modern Inventions" had a one-eyed robot footman. Not evil, really, but rather imposing... and insists on taking one's hat, much to Donald's chagrin.

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* The WesternAnimation/DonaldDuck cartoon "Modern Inventions" "WesternAnimation/ModernInventions" had a one-eyed robot footman. Not evil, really, but rather imposing... and insists on taking one's hat, much to Donald's chagrin.
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* The ''WesternAnimation/ChallengeOfTheGobots'' episode "Sentinel" was about UNECOM creating a giant robot with one eye and the Renegades using him in a scheme to wipe out all organic life.
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* In ''VideoGame/AlienHominid'', a one-eyed robot is the boss at the end of the first level. Near the end of the game that robot's now-disembodied eye comes back in a much larger body for a much tougher fight.
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* ''VideoGame/{{Fallout 4}}'''s Assaultrons are FemBot cyclopses with WaveMotionGun EyeBeams.

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* ''VideoGame/{{Fallout 4}}'''s Assaultrons are FemBot cyclopses with WaveMotionGun EyeBeams. Subverted, though, as the robot looks cyclopean, but their laser weapon's prominent emitter isn't what they use to see. The Assaultron's "eyes" are actually the two smaller black sensors directly above the emitter.
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* Lot of actual robots, usually running on simple primitive sensors have this design. This is because visual imputes is surprisingly not useful in terms of how machines perceive their surroundings. Robots in general struggle to make sense of visual data as we know it. While a bunch of new programs and experiments are trying to correct that, there is still a long way to go and most robots builders don't have access to such programs. Instead robots tend to use other imputes like touch or even sonar and radar to help build a useful map for the world around them. Without the need for 3d binocular vision, a single camera will service any of the visual needs they do have.

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* Lot of actual robots, usually running on simple primitive sensors have this design. This is because visual imputes inputs is surprisingly not useful in terms of how machines perceive their surroundings. Robots in general struggle to make sense of visual data as we know it. While a bunch of new programs and experiments are trying to correct that, there is still a long way to go and most robots builders don't have access to such programs. Instead robots tend to use other imputes inputs like touch or even sonar and radar to help build a useful map for the world around them. Without the need for 3d binocular vision, a single camera will service any of the visual needs they do have.

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