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The Midway page refers to the famous WWII battle, not the game company.


* After several years of one flop after another (''MortalKombat: Shaolin Monks'', ''LA Rush'', ''SpyHunter: Nowhere to Run'', ''Hour of Victory'', ''Blacksite Area 51'', etc.) {{Midway}} finally went into receivership in 2009. Their back catalog, except for the licensed sports titles (for obvious licensing reasons) and the ''Cruis'n'' trilogy ({{Nintendo}} owns the rights), was quickly picked up by Warner Bros. Interactive Entertainment in bankruptcy court for cheap (about $40 million).

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* After several years of one flop after another (''MortalKombat: Shaolin Monks'', ''LA Rush'', ''SpyHunter: Nowhere to Run'', ''Hour of Victory'', ''Blacksite Area 51'', etc.) {{Midway}} Midway finally went into receivership in 2009. Their back catalog, except for the licensed sports titles (for obvious licensing reasons) and the ''Cruis'n'' trilogy ({{Nintendo}} owns the rights), was quickly picked up by Warner Bros. Interactive Entertainment in bankruptcy court for cheap (about $40 million).
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* After several years of one flop after another (''MortalKombat: Shaolin Monks'', ''LA Rush'', ''SpyHunter: Nowhere to Run'', ''Hour of Victory'', ''Blacksite Area 51'', etc.) {{Midway}} finally went into receivership in 2009.

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* After several years of one flop after another (''MortalKombat: Shaolin Monks'', ''LA Rush'', ''SpyHunter: Nowhere to Run'', ''Hour of Victory'', ''Blacksite Area 51'', etc.) {{Midway}} finally went into receivership in 2009. Their back catalog, except for the licensed sports titles (for obvious licensing reasons) and the ''Cruis'n'' trilogy ({{Nintendo}} owns the rights), was quickly picked up by Warner Bros. Interactive Entertainment in bankruptcy court for cheap (about $40 million).
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*** That's because the studio ''didn't'' make a gross profit of nearly $200 million. Studios don't get back all of the ticket sales gross (about 40-45% of it stays with the theaters, with the percentage varying for foreign revenue), and then you have to add in horridly expensive marketing costs (and "Terminator: Salvation" was ''heavily'' marketed). The rule of thumb is that a movie like that (big budget action/sci-fi) has to make at least twice its production budget just to break even, and "Terminator: Salvation" failed to do so (although it likely made a profit on DVD sales).

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*** That's because the studio ''didn't'' didn't make a gross profit of nearly $200 million. Studios don't get back all of the ticket sales gross (about 40-45% of it stays with the theaters, with the percentage varying for foreign revenue), and then you have to add in horridly expensive marketing costs (and "Terminator: Salvation" was ''heavily'' marketed). The rule of thumb is that a movie like that (big budget action/sci-fi) has to make at least twice its production budget just to break even, and "Terminator: Salvation" failed to do so (although it likely made a profit on DVD sales).
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*** That's because the studio ''didn't'' make a gross profit of nearly $200 million. Studios don't get back all of the ticket sales gross (about 40-45% of it stays with the theaters, with the percentage varying for foreign revenue), and then you have to add in horridly expensive marketing costs (and "Terminator: Salvation" was ''heavily'' marketed). The rule of thumb is that a movie like that (big budget action/sci-fi) has to make at least twice its production budget just to break even, and "Terminator: Salvation" failed to do so (although it likely made a profit on DVD sales).
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** Which goes to show how bizarre the film industry can be; any industry in which a gross profit of almost $200 million is so catastrophic a loss it can cause bankruptcy is a strange one indeed.
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* After several years of one flop after another (''MortalKombat: Shaolin Monks'', ''LA Rush'', ''SpyHunter: Nowhere to Run'', ''Hour of Victory'', ''Blacksite Area 51'', etc.) {{Midway}} finally went into receivership in 2009.
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** Which may come as a surprise to British people who remember it as a huge hit in the summer of 1966, a vintage year for huge hits.
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* Losses from critically-panned ''{{APB}}'' seem to have killed ''{{Crackdown}}'' developer Realtime Worlds.

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* Losses from critically-panned ''{{APB}}'' seem to have killed ''{{Crackdown}}'' developer Realtime Worlds. They sank a lot of money in the [[DevelopmentHell long development phase]] but in the end, they had to release the game in hope to recoup the losses. Unfortunately, [[ObviousBeta it was still in a messy state]] and rather accelerated their downfall - the servers were shut down ''less than ten weeks after the launch'', a sad new record for a MMOG.
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** Some would say it also brought down Ion Storm, but the RTS ''Dominion: Storm Over Gift 3'' is perhaps the bigger culprit. Not only was it an huge flop on its own, but the internal squabbling its development caused at Ion Storm was partially responsible for turning ''Daikatana'' into what it is, mostly thanks to how Ion Storm wanted to get the game out of the door as soon as possible so they could have some more cash for ''Daikatana''.

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** Some would say it also brought down Ion Storm, but the RTS ''Dominion: Storm Over Gift 3'' is perhaps the bigger culprit. Not only was it an huge flop on its own, but the [[TroubledProduction internal squabbling its development caused at Ion Storm Storm]] was partially responsible for turning ''Daikatana'' into what it is, mostly thanks to how Ion Storm wanted to get the game out of the door as soon as possible so they could have some more cash for ''Daikatana''.



** And just to twist the knife, the game was handed to Gearbox Software by 2K Games. Gearbox proceeded to do more towards actually completing the game in one year than Broussard and 3D Realms did in 12.

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** And just to twist the knife, the game was handed to Gearbox Software by 2K Games. Gearbox [[SavedFromDevelopmentHell proceeded to do more towards actually completing the game game]] in one year than Broussard and 3D Realms did in 12.



* The hugely expensive but [[UnexpectedGenreChange poorly received]] ''{{Shadowrun}}'' game took out FASA Interactive in a matter of months, dashing hopes for a much-anticipated ''Mechwarrior'' sequel. Supposedly Microsoft sold the rights back to one of the founders for a ridiculously low price just to wash their hands of the matter.

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* The hugely expensive but [[UnexpectedGenreChange poorly received]] ''{{Shadowrun}}'' {{Xbox 360}} game took out FASA Interactive in a matter of months, dashing hopes for a much-anticipated ''Mechwarrior'' sequel. Supposedly Microsoft sold the rights back to one of the founders for a ridiculously low price just to wash their hands of the matter.



* After the abysmal flop that was ''TombRaider: The Angel of Darkness'', [[YouHaveFailedMe Core Design couldn't do any more]] ''TombRaider'' games and sold out to Rebellion, then the even ''more'' [[SoBadItsHorrible horrible]] ''Rogue Warrior'' finally put them out of their misery in 2009.
* The piss poor EmpireEarth 3 led to not only the death of the franchise, but also Mad Doc studios.

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* After the abysmal flop that was ''TombRaider: The Angel of Darkness'', [[YouHaveFailedMe Core Design couldn't do any more]] ''TombRaider'' games and was sold out off to Rebellion, then the even ''more'' [[SoBadItsHorrible horrible]] ''Rogue Warrior'' finally put them out of their misery in 2009.
* The piss poor EmpireEarth 3 ''EmpireEarth 3'' led to not only [[FranchiseKiller the death of the franchise, franchise]], but also Mad Doc studios.



* After struggling for years, Atari brought out the Atari Jaguar. You may still see the Atari name today. That's just for marketing purposes - Atari as we knew it died with the Jaguar.

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* After struggling for years, Atari {{Atari}} brought out the Atari Jaguar. You may still see the Atari name today. That's today, but that's just for marketing purposes - Atari as we knew it was once known died with the Jaguar.
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** And just to twist the knife, the game was handed to Gearbox Software by 2K Games. Gearbox proceeded to do more in one year than Broussard and 3D Realms did in 12.

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** And just to twist the knife, the game was handed to Gearbox Software by 2K Games. Gearbox proceeded to do more towards actually completing the game in one year than Broussard and 3D Realms did in 12.

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cutting some squabbling natter


* ''{{North}}'' for Rob Reiner. That's Rob Reiner who made ''StandByMe'', ''ThePrincessBride'', ''AFewGoodMen'', ''WhenHarryMetSally'', ''{{Misery}}'' and ''ThisIsSpinalTap''! And all that was set to nought by ''{{North}}''.
** This is incorrect. He has made some good films after the movie: ''The American President'', "Ghosts of Mississippi", ''The Bucket List'', etc.

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* ''{{North}}'' for Rob Reiner. That's Rob Reiner who made ''StandByMe'', ''ThePrincessBride'', ''AFewGoodMen'', ''WhenHarryMetSally'', ''{{Misery}}'' and ''ThisIsSpinalTap''! And all that was set to nought by ''{{North}}''.
** This is incorrect.
''{{North}}''. He has made some good films after the movie: ''The American President'', "Ghosts of Mississippi", ''The Bucket List'', etc., but his reputation is too far soiled.
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spelling correction only


* ''BattlefieldEarth'' was such a terrible film that Franchise Pictures lost huge amounts of money. However, the final nail in the coffin was when Franchise was hit by a lawsuit from investors who accused the company of deliberately inflating the film's budget to pad their coffers. Franchise Pictures lost the lawsuit and declared bankruptcy. Also, on a related note, Travolta fired his manager at the time, allegedly for getting him invovled with the film in the first place. ''Battlefield Earth'' also killed moviegoers' chances of taking any Hubbard or Scientology film seriously.

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* ''BattlefieldEarth'' was such a terrible film that Franchise Pictures lost huge amounts of money. However, the final nail in the coffin was when Franchise was hit by a lawsuit from investors who accused the company of deliberately inflating the film's budget to pad their coffers. Franchise Pictures lost the lawsuit and declared bankruptcy. Also, on a related note, Travolta fired his manager at the time, allegedly for getting him invovled involved with the film in the first place. ''Battlefield Earth'' also killed moviegoers' chances of taking any Hubbard or Scientology film seriously.
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* ''BattlefieldEarth'' was such a terrible film that Franchise Pictures lost huge amounts of money. However, the final nail in the coffin was when Franchise was hit by a lawsuit from investors who accused the company of deliberately inflating the film's budget to pad their coffers. Franchise Pictures lost the lawsuit and declared bankruptcy. Also, on a related note, Travolta fired his manager at the time, allegedly for getting him invovled with the film in the first place. ''Battlefield Earth'' also killed moviegoers' chances of taking any Hubbard or Scientology film seriously.
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** This is incorrect. He has made good films after the movie: "The American President", "Ghosts of Mississippi", ''The Bucket List'', etc.

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** This is incorrect. He has made some good films after the movie: "The ''The American President", President'', "Ghosts of Mississippi", ''The Bucket List'', etc.
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** This is incorrect. He has made good films after the movie: "TheAmericanPresident", "GhostsofMississippi", "RumorHasIt", etc.

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** This is incorrect. He has made good films after the movie: "TheAmericanPresident", "GhostsofMississippi", "RumorHasIt", "The American President", "Ghosts of Mississippi", ''The Bucket List'', etc.



* Allan Carr, the producer and party-giver whose biggest hit was the movie adaptation of ''{{Grease}}'', was tapped to produce the 1989 {{Academy Award}}s telecast. He promised "the most beautiful Academy Awards of all time"; he delivered a show that opened with a [[http://www.youtube.com/watch?v=BrLzdjKL4l4 garish ten-minute production number]] "highlighted" by Snow White and Rob Lowe performing a duet of "Proud Mary". Reviews were horrible, he was accused of disgracing Hollywood's good name, and he never lived this down.

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* Allan Carr, the producer and party-giver whose biggest hit was the movie adaptation of ''{{Grease}}'', was tapped to produce the 1989 {{Academy Award}}s telecast. He promised "the most beautiful Academy Awards of all time"; he delivered a show that opened with a [[http://www.youtube.com/watch?v=BrLzdjKL4l4 garish ten-minute production number]] "highlighted" by Snow White and Rob Lowe performing a duet of "Proud Mary". Reviews were horrible, he was accused of disgracing Hollywood's good name, and he [[NeverLiveItDown never lived this down.
down]].
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* Whoopee Camp made ''{{Tomba}}''. It did okay. Then they made ''[[PolygonCeiling Tomba 2]]''. There is no more Whoopee Camp.
* After struggling for years, Atari brought out the Atari Jaguar. You may still see the Atari name today. That's just for marketing purposes - Atari as we knew it died with the Jaguar.
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Figure is for gross, not NET, which would indeed have indicated a hit.


** ''{{Waterworld}}'', Costner's previous film, was expected to be this, but wound up being an aversion. It was the most expensive movie made to date, got mostly bad reviews, and was seen as a vanity project for Costner, but in the end, it didn't do ''that'' bad -- it wasn't a huge financial success, but neither was it the box office bomb that everyone was predicting. According to {{IMDb}}, its worlwide net profit was $264 million, whereas its estimated budget was $175 million. Even if marketing costs weren't included in the budget, which is often the case with Hollywood movies, ''Waterworld'' was hardly a complete failure. However, the media narrative at the time was "''Waterworld'' is a spectacular flop", and that's probably the main thing people remember about the movie now.

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** ''{{Waterworld}}'', Costner's previous film, was expected to be this, but wound up being an aversion. It was the most expensive movie made to date, got mostly bad reviews, and was seen as a vanity project for Costner, but in the end, it didn't do ''that'' bad -- it wasn't a huge financial success, but neither was it the box office bomb that everyone was predicting. According to {{IMDb}}, its worlwide net profit worldwide gross was $264 million, whereas its estimated budget was $175 million. Even if Depending on its marketing costs weren't included in costs, the budget, which is often the case with Hollywood movies, ''Waterworld'' was hardly movie probably broke even or made a complete failure.small profit. However, the media narrative at the time was "''Waterworld'' is a spectacular flop", and that's probably the main thing people remember about the movie now.
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**This is incorrect. He has made good films after the movie: "TheAmericanPresident", "GhostsofMississippi", "RumorHasIt", etc.
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* ''TerminatorSalvation'' bankrupted the company that financed it, leading the sequel rights to be sold in a bankruptcy auction (this seems to happen often with Terminator rights holders but this was the first time that a Terminator movie actually led directly to the company's downfall).

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* ''TerminatorSalvation'' ''{{Terminator}} Salvation'' bankrupted the company that financed it, leading the sequel rights to be sold in a bankruptcy auction (this seems to happen often with Terminator rights holders but this was the first time that a Terminator movie actually led directly to the company's downfall).
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** And just to twist the knife, the game was handed to Gearbox Software by 2K Games. Gearbox proceeded to do more in one year than Broussard and 3D Realms did in 12.

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The two deleted were opinions rather than examples


* Although there are a few candidates for JephLoeb, ''TheUltimates 3'' truly cemented him as a FallenCreator.
* ''TheDarkKnightStrikesAgain'' thoroughly damaged FrankMiller's credibility.
** His bizarre ''TheSpirit'' movie probably did more damage to his career than anything else. If in fact he somehow manages to make a comic again, this movie has at least ensured that Miller will ''never'' be a director of a major motion picture ever again.

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* Although there are a few candidates for JephLoeb, ''TheUltimates 3'' truly cemented him as a FallenCreator.
* ''TheDarkKnightStrikesAgain'' thoroughly damaged
* FrankMiller's credibility.
** His
bizarre ''TheSpirit'' movie probably did more damage to his career than anything else. If in fact he somehow manages to make a comic again, else, this movie has at least ensured that Miller will ''never'' be a director of a major motion picture ever again.
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* ''TerminatorSalvation'' bankrupted the company that financed it, leading the sequel rights to be sold in a bankruptcy auction (this seems to happen often with Terminator rights holders but this was the first time that a Terminator movie actually led directly to the company's downfall).
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A rather unpredictable phenomenon, this is when one or more works flop badly enough to take down or badly damage the publishers, the reputation of creative talents behind it, or both. Though there are usually many factors needed to cause the death of a publisher or a creator, some high-profile flops are linked (rightfully or not) to the death of the organization working on it.

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A rather unpredictable phenomenon, this is when one or more works flop badly enough to take down or badly damage the publishers, the reputation of creative talents behind it, or both. Though there are usually many factors needed to cause the death of a publisher or a creator, some high-profile flops are linked (rightfully or not) to the death of the organization working on it. They will NeverLiveItDown.



Compare with GenreKiller and FranchiseKiller. [[IThoughtItMeant Not to be confused]] with AuthorExistenceFailure, RageAgainstTheAuthor or TheFourthWallWillNotProtectYou, where the creator can be ''literally'' killed by his or her work. See StarDerailingRole when it happens to the performers.

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Compare with GenreKiller and FranchiseKiller. [[IThoughtItMeant Not to be confused]] with AuthorExistenceFailure, RageAgainstTheAuthor or TheFourthWallWillNotProtectYou, where the creator can be ''literally'' killed by his or her work. See StarDerailingRole when it happens to the performers. And OldShame is an old work which a creator refuses to let see the light of day, but which by itself probably won't destroy their credibility.

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* The failure of ''[[TitanAE Titan: AE]]'' brought down both DonBluth's career and Fox Animation Studio.

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* The failure of ''[[TitanAE Titan: AE]]'' brought down both DonBluth's career and Fox Animation Studio. Studio.
** Considering [[RockADoodle all]] [[{{Thumbelina}} the]] [[ATrollInCentralPark other]] [[ThePebbleAndThePenguin films]] that Bluth somehow waltzed through unharmed, that's quite an accomplishment.



* ''DukeNukemForever'' killed 3D Realms and destroyed George Broussard's reputation. The sad part about this is that the game spent twelve years in and out of development and had '''nothing''' to show for it except concept art and a convoy's worth of hype. Partially subverted in that 3D Realms' parent company, Apogee Games, survived and is still alive thanks to the distribution of its other ''DukeNukem'' properties. [[VaporWare DNF still isn't]], though.

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* ''DukeNukemForever'' killed 3D Realms and destroyed George Broussard's reputation. The sad part about this is that the game spent twelve years in and out of development and had '''nothing''' to show for it except concept art and a convoy's worth of hype. Partially subverted in that 3D Realms' parent company, Apogee Games, survived and is still alive thanks to the distribution of its other ''DukeNukem'' properties. reputation without even being made. Or more accurately, ''by'' [[VaporWare DNF still isn't]], though.not being made]].
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* After the abysmal flop that was ''TombRaider: The Angel of Darkness'', Core Design couldn't do any more ''TombRaider'' games and then sold out to Rebellion, then the even ''more'' [[SoBadItsHorrible horrible]] ''Rogue Warrior'' finally put them out of their misery in 2009.

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* After the abysmal flop that was ''TombRaider: The Angel of Darkness'', [[YouHaveFailedMe Core Design couldn't do any more more]] ''TombRaider'' games and then sold out to Rebellion, then the even ''more'' [[SoBadItsHorrible horrible]] ''Rogue Warrior'' finally put them out of their misery in 2009.
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* ''TheDarkKnightStrikesAgain'' thoroughly damaged FrankMiller's credibility.

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* ''TheDarkKnightStrikesAgain'' thoroughly damaged FrankMiller's credibility.
credibility.
** His bizarre ''TheSpirit'' movie probably did more damage to his career than anything else. If in fact he somehow manages to make a comic again, this movie has at least ensured that Miller will ''never'' be a director of a major motion picture ever again.
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* Losses from critically-panned ''{{APB}}'' seem to have killed ''{{Crackdown}}'' developer Realtime Worlds.

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* Poor sales of both the ''{{Terminator}} Salvation'' [[TheProblemWithLicensedGames tie-in]] game and ''BionicCommando 2009'' killed [=GRIN=].

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* Poor sales of both the ''{{Terminator}} Salvation'' [[TheProblemWithLicensedGames tie-in]] game and ''BionicCommando 2009'' killed [=GRIN=]. [[WhatCouldHaveBeen And that means no]] ''FinalFantasyXII'' ''-3'' for you!
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* His films have been steadily declining in critical acclaim, but ''TheLastAirbender'' appears to be the point where MNightShyamalan's name became permanently soiled.

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This really got to be more specific, and I suspect this was added just because of Factor 5 and Free Radical. Stuidios dying at the beggining of a console generation is nothing new: See Acclaim and Interplay last gen.


* With the increasing development length and budget requirements for modern high-end video games, CreatorKiller games are becoming a remarkably common phenomenon in video games today, more so than in previous gaming generations and even more so than in other entertainment industries. It's very possible that entire studios are killed off when a game that was meant to be a high-end seller gets "only" mediocre sales (even if said studios were well known with high-selling titles in the past). In previous console generations, games that didn't sell well when they were meant to only killed off developers in more extreme cases.



* After the [[SoBadItsHorrible abysmal flop]] that was ''TombRaider: The Angel of Darkness'', Core Design sold out to Rebellion, then the even ''more'' [[SoBadItsHorrible horrible]] ''Rogue Warrior'' finally put them out of their misery in 2009.

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* After the [[SoBadItsHorrible abysmal flop]] flop that was ''TombRaider: The Angel of Darkness'', Core Design couldn't do any more ''TombRaider'' games and then sold out to Rebellion, then the even ''more'' [[SoBadItsHorrible horrible]] ''Rogue Warrior'' finally put them out of their misery in 2009.

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