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* ''Manga/NewGame'', Creator/ShotaroTokuno's previous manga, was published in Magazine/MangaTimeKirara (which is best known for its ''{{iyashikei}}'' works), yet it got some flack for having ''iyashikei''-unfriendly story arcs where ''{{moe}}'' girls are pitted against each other in competition and have to suffer emotional losses. His next series, ''Manga/IdolXIdolStory'', moves away from the ''Kirara'' brand and on to ''Comic Fuz'', another Hobunsha AnthologyComic, with a premise that is '''nothing but''' ''moe'' girls being pitted against each other and forced to suffer emotional losses.
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* ''VideoGame/{{Wreckless}}'' was developed by staff that worked on the first two installments of the ''VideoGame/{{Runabout}}'' series. Both are comedic driving games involving doing timed driving challenges in real world cities.

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* ''Music/AngusMcSix'' definitely continues the adventures of the lead singer's character Angus [=McFife=] from ''Music/{{Gloryhammer}}'', just without directly saying so using names that are probably copyrighted to ''Gloryhammer''. Thus, we have Prince Angus coming back as Angus [[PunnyName McSix]], without stating that he used to be Angus [=McFife=]. He doesn't mention having owned the Hammer of Glory but sings "Glory left my hammer." And the background story says that, before encountering the new BigBad, he was expecting to fight his old enemy (without saying it was Zargothrax). Secondly, the tone of the new band is basically the same as Gloryhammer's, ie. gleefully outrageous parody of PowerMetal.

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* ''Music/AngusMcSix'' definitely continues the adventures of the lead singer's character Angus [=McFife=] from ''Music/{{Gloryhammer}}'', just without directly saying so using names that are probably copyrighted to ''Gloryhammer''.names. Thus, we have Prince Angus coming back as Angus [[PunnyName McSix]], without stating that he used to be Angus [=McFife=]. He doesn't mention having owned the Hammer of Glory but sings "Glory left my hammer." And the background story says that, before encountering the new BigBad, he was expecting to fight his old enemy (without saying it was Zargothrax). Secondly, the tone of the new band is basically the same as Gloryhammer's, ie. gleefully outrageous parody of PowerMetal.
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[[folder:Music]]
* ''Music/AngusMcSix'' definitely continues the adventures of the lead singer's character Angus [=McFife=] from ''Music/{{Gloryhammer}}'', just without directly saying so using names that are probably copyrighted to ''Gloryhammer''. Thus, we have Prince Angus coming back as Angus [[PunnyName McSix]], without stating that he used to be Angus [=McFife=]. He doesn't mention having owned the Hammer of Glory but sings "Glory left my hammer." And the background story says that, before encountering the new BigBad, he was expecting to fight his old enemy (without saying it was Zargothrax). Secondly, the tone of the new band is basically the same as Gloryhammer's, ie. gleefully outrageous parody of PowerMetal.
[[/folder]]
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* [[https://fanfiction.net/s/14170131/1/Summoning-Two-Familiars Summoning Two Familiars]] to Fanfic/EnteringTheLoveHinaWorld. Both are written by [=JIL713=], and are SelfInsert {{FixFic}}s involving AuthorAvatar Anthony and NinjaMaid Faye attempting to help a [[AccidentalPervert harem protagonist]] (Manga/LoveHina's Keitaro and Literature/TheFamiliarOfZero's Saito respectively) and dish LaserGuidedKarma towards their main abusers (Naru and Motoko et al, and Louise respectively). Both fics open with Anthony watchig the source material and lamenting the state of things

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* [[https://fanfiction.net/s/14170131/1/Summoning-Two-Familiars Summoning Two Familiars]] to Fanfic/EnteringTheLoveHinaWorld. Both are written by [=JIL713=], and are SelfInsert {{FixFic}}s involving AuthorAvatar Anthony and NinjaMaid Faye attempting to help a [[AccidentalPervert harem protagonist]] (Manga/LoveHina's Keitaro and Literature/TheFamiliarOfZero's Saito respectively) and dish LaserGuidedKarma towards their main abusers (Naru and Motoko et al, al., and Louise respectively). Both fics open with Anthony watchig the source material and lamenting the state of things
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** From did this yet again with ''VideoGame/EldenRing'', which retains many mechanics and ideas from the ''Souls'' games despite being a distinct series. Like with ''Bloodborne'', this was not done out of necessity, since From fully owns the rights to ''Dark Souls'', but it was probably done deliberately since ''Elden Ring'', in spite of its similarities to the ''Souls'' games, puts its own spin on things with its WideOpenSandbox structure.

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** From did this yet again with ''VideoGame/EldenRing'', which retains many mechanics and ideas from the ''Souls'' games despite being a distinct series. Like with ''Bloodborne'', this was not done out of necessity, since From fully owns the rights to ''Dark Souls'', but it Souls''. It was probably done deliberately since ''Elden Ring'', in spite of its similarities to the ''Souls'' games, puts its own spin on things with its WideOpenSandbox structure.structure, and [[https://gameranx.com/updates/id/285227/article/elden-ring-director-unveils-why-they-didnt-make-the-game-into-dark-souls-iv/ to give more creative freedom]] to guest writer Creator/GeorgeRRMartin.
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** ''From'' did this yet again with ''VideoGame/EldenRing'', which retains many mechanics and ideas from the ''Souls'' games despite being a distinct series. Like with ''Bloodborne'', this was not done out of necessity, since ''From'' fully owns the rights to ''Dark Souls'', but it was probably done deliberately since ''Elden Ring'', in spite of its similarities to the ''Souls'' games, puts its own spin on things with its WideOpenSandbox structure.

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** ''From'' From did this yet again with ''VideoGame/EldenRing'', which retains many mechanics and ideas from the ''Souls'' games despite being a distinct series. Like with ''Bloodborne'', this was not done out of necessity, since ''From'' From fully owns the rights to ''Dark Souls'', but it was probably done deliberately since ''Elden Ring'', in spite of its similarities to the ''Souls'' games, puts its own spin on things with its WideOpenSandbox structure.
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* The ''Bloodstained'' series was made as a successor to ''Franchise/{{Castlevania}}'', following director Koji Igarashi's departure from Creator/{{Konami}} in response to their lack of interest in continuing the latter franchise. ''VideoGame/BloodstainedCurseOfTheMoon'' harkens back to the early "Classicvania" games that feature level-to-level, linear platforming, while ''VideoGame/BloodstainedRitualOfTheNight'' takes after the {{Metroidvania}} games that focus on non-linear exploration.

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* The ''Bloodstained'' ''Bloodstained'': Koji Igarashi created the series was made as a successor to ''Franchise/{{Castlevania}}'', ''Franchise/{{Castlevania}}'' following director Koji Igarashi's his departure from Creator/{{Konami}} in response to their lack of interest in continuing the latter franchise. ''VideoGame/BloodstainedCurseOfTheMoon'' harkens back to the early "Classicvania" games that feature level-to-level, linear platforming, while ''VideoGame/BloodstainedRitualOfTheNight'' takes after the {{Metroidvania}} games that focus on non-linear exploration.
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* [[https://fanfiction.net/s/14170131/1/Summoning-Two-Familiars Summoning Two Familiars]] to Fanfic/EnteringTheLoveHinaWorld. Both are written by [=JIL713=], and are SelfInsert {{FixFic}}s involving AuthorAvatar Anthony and NinjaMaid Faye attempting to help a [[AccidentalPervert harem protagonist]] (Manga/LoveHina's Keitaro and Literature/TheFamiliarOfZero's Saito respectively) and dish LaserGuidedKarma towards their main abusers (Naru and Motoko et al, and Louise respectively). Both fics open with Anthony watchig the source material and lamenting the state of things

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* ''VideoGame/Bayonetta3'' takes many of the elements from ''VideoGame/AstralChain'' to the next level. Infernal Demons function similarly to the Legions but are at a much larger scale. Both function on a magic meter which causes them to disappear if it runs out or if they take too much damage. Pressing ZL at the end of a combo with perfect timing activates a powerful finisher similar to the Sync Attacks with Legions.

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* ''VideoGame/AstralChain'':
**
''VideoGame/Bayonetta3'' takes many of the elements from ''VideoGame/AstralChain'' to the next level. Infernal Demons function similarly to the Legions but are at a much larger scale. Both function on a magic meter which causes them to disappear if it runs out or if they take too much damage. Pressing ZL at the end of a combo with perfect timing activates a powerful finisher similar to the Sync Attacks with Legions.Legions.
** ''VideoGame/BayonettaOriginsCerezaAndTheLostDemon'' continues with the ''Astral Chain'' influence, specifically controlling two characters at once. Cereza is controlled with the left Joy-Con, while Cheshire is controlled with the right.
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* ''WesternAnimation/WorkItOutWombats'': Seven or so years before this show premiered, GBH created ''[[https://ahaisland.org Aha Island]]'', a miniseries about monkeys using computational thinking. ''Island'' and ''Wombats'' share many similarities; they both have a location called the Everything Emporium, they both have single-minded crab triplets, and they both have songs about seeing scary shadows at night.

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* ''WesternAnimation/WorkItOutWombats'': Seven or so years before this show premiered, the show's producer, GBH created ''[[https://ahaisland.org Aha Island]]'', a miniseries about monkeys using computational thinking. ''Island'' and ''Wombats'' share many similarities; they both have a location called the Everything Emporium, they both have single-minded crab triplets, and they both have songs about seeing scary shadows at night.
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* ''WesternAnimation/WorkItOutWombats'': Seven or so years before this show premiered, GBH created ''[[https://ahaisland.org Aha Island]]'', a miniseries about monkeys using computational thinking. ''Island'' and ''Wombats'' share many similarities; they both have a location called the Everything Emporium, they both have single-minded crab triplets, and they both have songs about seeing scary shadows at night.
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** For further irony, the "reboot", ''VideoGame/DMCDevilMayCry'', has combat and controls that owe more to developer Creator/{{Ninja Theory}}'s prior game ''VideoGame/HeavenlySword'' rather than earlier ''Devil May Cry'' titles, to the point that many fans jokingly called [=DmC=] ''Heavenly Sword 2''.

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** For further irony, the "reboot", ''VideoGame/DMCDevilMayCry'', has combat and controls that owe more to developer Creator/{{Ninja Theory}}'s prior game ''VideoGame/HeavenlySword'' rather game: ''VideoGame/HeavenlySword''. Rather than earlier ''Devil May Cry'' titles, to titles. To the point that many fans jokingly called [=DmC=] [=DmC=], ''Heavenly Sword 2''.
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* ''VideoGame/BlazBlue'' is one to ''VideoGame/GuiltyGear'', both developed by Creator/ArcSystemWorks. At the time, [=ArcSys=] lost the rights to ''Guilty Gear'' due to a merger between Sega and Sammy Corporation and they couldn't develop a new fighting game for the series (hence why ''VideoGame/GuiltyGear2Overture'' was such a different game from the series). ''[=BlazBlue=]'' was originally planned to be an RPG, but in light of this outcome, it was changed to a fighting game.

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* ''VideoGame/BlazBlue'' is one to ''VideoGame/GuiltyGear'', both developed by Creator/ArcSystemWorks. At the time, [=ArcSys=] lost the rights to ''Guilty Gear'' due to a merger between Sega and Sammy Corporation and they couldn't develop a new fighting game for the series (hence why ''VideoGame/GuiltyGear2Overture'' was such a different game from the series).series and only features a handful of characters from the previous games). ''[=BlazBlue=]'' was originally planned to be an RPG, but in light of this outcome, it was changed to a fighting game.

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* ''Series/{{Endurance}}'' was this to the short-lived Fox Kids reality competition show ''Moolah Beach'', also created by J. D. Roth and Todd Nelson. ''Endurance'' itself got one in the form of the 2020 Creator/HBOMax reality competition show ''Karma'', co-created by Roth with music producer Scooter Braun, which is effectively a seventh season of ''Endurance'' in all but name and certain concepts (for example, ''Karma'' features the "Cave of Karma" instead of ''Endurance'''s Temple of Fate).



* The producers of Series/WalkingWithDinosaurs wanted to continue making spin-offs once Creator/TheBBC, who apparently owns the brand itself, lost interest. However, the format is generic enough that the producers could simply produce them under a different name and use AdvertisingByAssociation.
** Series/PrehistoricPark is effectively an expanded version of the Series/ChasedByDinosaurs specials, this time directly incorporating time travel into the plot and adding a B-story set in the present day. That's because the two series share the same production company (Impossible Pictures), Producer (Jasper James), and presenter (Nigel Marven). However, Prehistoric Park aired on ITV, one of the BBC's rivals.
** WesternAnimation/MarchOfTheDinosaurs, also produced by Jasper James and aired on ITV, uses the ''Walking with Dinosaurs'' format.

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* The producers of Series/WalkingWithDinosaurs ''Series/WalkingWithDinosaurs'' wanted to continue making spin-offs once Creator/TheBBC, who apparently owns the brand itself, lost interest. However, the format is generic enough that the producers could simply produce them under a different name and use AdvertisingByAssociation.
** Series/PrehistoricPark ''Series/PrehistoricPark'' is effectively an expanded version of the Series/ChasedByDinosaurs ''Series/ChasedByDinosaurs'' specials, this time directly incorporating time travel into the plot and adding a B-story set in the present day. That's because the two series share the same production company (Impossible Pictures), Producer (Jasper James), and presenter (Nigel Marven). However, Prehistoric Park aired on ITV, one of the BBC's rivals.
** WesternAnimation/MarchOfTheDinosaurs, ''WesternAnimation/MarchOfTheDinosaurs'', also produced by Jasper James and aired on ITV, uses the ''Walking with Dinosaurs'' format.
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* ''VideoGame/EdensLastSunrise'' is this to Creator/SungazerSoftware's (when they were still known as Tilde-One Games) older game series: ''Videogame/TheReconstruction'', ''Videogame/IMissTheSunrise'', and ''Videogame/TheDrop'', as well as the unreleased, would-be final entry ''How Far'', from which [[WordOfGod remains of the plot were "scavenged"]] for ''Eden's Last Sunrise''. It uses many of the same ideas, locations and characters, placed in a new setting.
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Missed a de-italicization


* ''VideoGame/Shantae2002'': An side-scrolling adventure platformer starring a young teenaged heroine designed by Creator/WayForwardTechnologies is an unofficial follow up to their licensed [[VideoGame/SabrinaTheAnimatedSeriesZapped Sabrina]] [[VideoGame/SabrinaTheAnimatedSeriesSpooked games]] for the ''UsefulNotes/GameBoyColor''. The three games all share a game engine and similar art and spritework. Shantae even shares the same walk cycle animation as Sabrina.

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* ''VideoGame/Shantae2002'': An side-scrolling adventure platformer starring a young teenaged heroine designed by Creator/WayForwardTechnologies is an unofficial follow up to their licensed [[VideoGame/SabrinaTheAnimatedSeriesZapped Sabrina]] [[VideoGame/SabrinaTheAnimatedSeriesSpooked games]] for the ''UsefulNotes/GameBoyColor''.UsefulNotes/GameBoyColor. The three games all share a game engine and similar art and spritework. Shantae even shares the same walk cycle animation as Sabrina.
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* ''VideoGame/Shantae2002'': An side-scrolling adventure platformer starring a young teenaged heroine designed by ''Creator/WayforwardTechnologies'' is an unofficial follow up to their licensed [[VideoGame/SabrinaTheAnimatedSeriesZapped Sabrina]] [[VideoGame/SabrinaTheAnimatedSeriesSpooked Games]] for the ''UsefulNotes/GameBoyColor''. The three games all share a game engine and similar art and spritework. Shantae even shares the same walk cycle animation as Sabrina.

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* ''VideoGame/Shantae2002'': An side-scrolling adventure platformer starring a young teenaged heroine designed by ''Creator/WayforwardTechnologies'' Creator/WayForwardTechnologies is an unofficial follow up to their licensed [[VideoGame/SabrinaTheAnimatedSeriesZapped Sabrina]] [[VideoGame/SabrinaTheAnimatedSeriesSpooked Games]] games]] for the ''UsefulNotes/GameBoyColor''. The three games all share a game engine and similar art and spritework. Shantae even shares the same walk cycle animation as Sabrina.
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** ''VideoGame/DarkSouls''. Director Hidetaka Miyazaki and his team at Creator/FromSoftware wanted to create a follow up to their CultClassic ''VideoGame/DemonsSouls'', but publisher Creator/SonyInteractiveEntertainment felt that its sales were too low to greenlight a sequel. Thus, he went over to Creator/BandaiNamco, and created his successor under a slightly different name.

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** ''VideoGame/DarkSouls''. Director Hidetaka Miyazaki and his team at Creator/FromSoftware wanted to create a follow up to their CultClassic ''VideoGame/DemonsSouls'', but publisher Creator/SonyInteractiveEntertainment felt that its sales were too low to greenlight a sequel. Thus, he went over to Creator/BandaiNamco, Creator/BandaiNamco and created his successor under a slightly different name.



** ''From'' did this yet again with ''VideoGame/EldenRing'', which retains many mechanics and ideas from the ''Souls'' games despite being a distinct series. Like with ''Bloodborne'' this was not done out of necessity, since ''From'' fully owns the rights to ''Dark Souls'' but it was probably done deliberately since ''Elden Ring'', in spite of its similarities to the ''Souls'' games, puts its own spin on things with its WideOpenSandbox structure.

to:

** ''From'' did this yet again with ''VideoGame/EldenRing'', which retains many mechanics and ideas from the ''Souls'' games despite being a distinct series. Like with ''Bloodborne'' ''Bloodborne'', this was not done out of necessity, since ''From'' fully owns the rights to ''Dark Souls'' Souls'', but it was probably done deliberately since ''Elden Ring'', in spite of its similarities to the ''Souls'' games, puts its own spin on things with its WideOpenSandbox structure.
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** For further irony, the "reboot", ''VideoGame/DMCDevilMayCry'', has combat and controls that owe more to developer Creator/{{Ninja Theory}}'s prior game ''VideoGame/HeavenlySword'' rather than earlier ''Devil May Cry'' titles. Many fans joking called [=DmC=] ''Heavenly Sword 2''.

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** For further irony, the "reboot", ''VideoGame/DMCDevilMayCry'', has combat and controls that owe more to developer Creator/{{Ninja Theory}}'s prior game ''VideoGame/HeavenlySword'' rather than earlier ''Devil May Cry'' titles. Many titles, to the point that many fans joking jokingly called [=DmC=] ''Heavenly Sword 2''.
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** The Kamiya-era ''Devil May Cry'' received another spiritual successor in the form of ''VideoGame/MetalGearRisingRevengeance'', just replace Demons with Cyborgs and Giant Robots.[[labelnote:Note]]Which becomes HilariousInHindsight when it came into direct competition with a post-Kamiya ''DmC'' Devil May Cry[[/labelnote]]

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** The Kamiya-era ''Devil May Cry'' received another spiritual successor in the form of ''VideoGame/MetalGearRisingRevengeance'', ''VideoGame/MetalGearRisingRevengeance''; just replace Demons with Cyborgs and Giant Robots.[[labelnote:Note]]Which becomes HilariousInHindsight when it came into direct competition with a post-Kamiya ''DmC'' Devil May Cry[[/labelnote]]
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* ''WesternAnimation/CloseEnough'' to ''Regular Show''. The shows share the same creator, J.G. Quintel, as well as much of the same creative staff. Quintel himself notes that ''Close Enough'' makes use of the same comedic style and rough format of "mundane situations escalate to ridiculous, often life-threatening events", but with the plots now geared to reflect the lives of people in their 30s, as opposed to ''Regular Show'''s plots reflecting people in their 20s.
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** For further irony, the "reboot", ''VideoGame/DMCDevilMayCry'', has combat and controls that owe more to prior Creator/NinjaTheory game ''VideoGame/HeavenlySword'' rather than earlier ''Devil May Cry'' titles. Many fans joking called [=DmC=] ''Heavenly Sword 2''.

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** For further irony, the "reboot", ''VideoGame/DMCDevilMayCry'', has combat and controls that owe more to developer Creator/{{Ninja Theory}}'s prior Creator/NinjaTheory game ''VideoGame/HeavenlySword'' rather than earlier ''Devil May Cry'' titles. Many fans joking called [=DmC=] ''Heavenly Sword 2''.

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* ''VideoGame/PerfectDark'', in terms of game mechanics, is a successor/sequel to ''VideoGame/Goldeneye1997'', but without the James Bond license, which developer Creator/{{Rare}} didn't renew due to being outbid by Creator/ElectronicArts, and because they wanted to pursue different creative ideas such as a female protagonist and a science-fiction setting.
* Many of the developers who worked on both ''[=GoldenEye=]'' and ''Perfect Dark'' left Rare to form a new company, Free Radical Design, and developed the ''VideoGame/TimeSplitters'' series, which further iterates on the gameplay from the former two games.

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* Creator/{{Rare}} has spawned a few of these:
**
''VideoGame/PerfectDark'', in terms of game mechanics, is a successor/sequel to ''VideoGame/Goldeneye1997'', but without the James Bond license, which developer Creator/{{Rare}} didn't renew due to being outbid by Creator/ElectronicArts, and because they wanted to pursue different creative ideas such as a female protagonist and a science-fiction setting.
* ** Many of the developers who worked on both ''[=GoldenEye=]'' and ''Perfect Dark'' left Rare to form a new company, Free Radical Design, and developed the ''VideoGame/TimeSplitters'' series, which further iterates on the gameplay from the former two games.games.
** ''VideoGame/YookaLaylee'' was made by many former Creator/{{Rare}} developers who left following their parent company Creator/XboxGameStudios' decision to shift the company towards Kinect games and neglect their existing [=IPs=], such as ''VideoGame/BanjoKazooie'', which ''Yooka-Laylee'' is patterned after. Its sequel, ''VideoGame/YookaLayleeAndTheImpossibleLair'', takes after ''VideoGame/DonkeyKongCountry'', another Rare series.



* ''VideoGame/YookaLaylee'' was made by many former Creator/{{Rare}} developers who left following their parent company Creator/XboxGameStudios' decision to shift the company towards Kinect games and neglect their existing [=IPs=], such as ''VideoGame/BanjoKazooie'', which ''Yooka-Laylee'' is patterned after. Its sequel, ''VideoGame/YookaLayleeAndTheImpossibleLair'', takes after ''VideoGame/DonkeyKongCountry'', another Rare series.
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Nope, this is bad indentation


** Many of the developers who worked on both ''[=GoldenEye=]'' and ''Perfect Dark'' left Rare to form a new company, Free Radical Design, and developed the ''VideoGame/TimeSplitters'' series, which further iterates on the gameplay from the former two games.

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** * Many of the developers who worked on both ''[=GoldenEye=]'' and ''Perfect Dark'' left Rare to form a new company, Free Radical Design, and developed the ''VideoGame/TimeSplitters'' series, which further iterates on the gameplay from the former two games.
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** Many of the developers who worked on both ''[=GoldenEye=]'' and ''Perfect Dark'' left Rare to form a new company, Free Radical Design, and developed the ''VideoGame/TimeSplitters'' series, which further iterates on the gameplay from the former two games.
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* ''Shadowverse'' was primarily designed by Creator/{{Cygames}} as a response to the failure of ''VideoGame/RageOfBahamut'' in the west, by reusing the card game format in a package that would receive a better response globally (that is to say, one that was a bit closer in rules and play style to ''TabletopGame/MagicTheGathering''-style card games, and most specifically ''VideoGame/{{Hearthstone}}'').

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* ''Shadowverse'' ''VideoGame/{{Shadowverse}}'' was primarily designed by Creator/{{Cygames}} as a response to the failure of ''VideoGame/RageOfBahamut'' in the west, by reusing the card game format in a package that would receive a better response globally (that is to say, one that was a bit closer in rules and play style to ''TabletopGame/MagicTheGathering''-style card games, and most specifically ''VideoGame/{{Hearthstone}}'').
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* ''Shadowverse'' was primarily designed by Creator/{{Cygames}} as a response to the failure of ''VideoGame/RageOfBahamut'' in the west, by reusing the card game format in a package that would receive a better response globally (that is to say, one that was a bit closer in rules and play style to ''TabletopGame/MagicTheGathering''-style card games, and most specifically ''VideoGame/{{Hearthstone}}'').
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* ''VideoGame/Shantae2002'': An side-scrolling adventure platformer starring a young teenaged heroine designed by ''Creator/WayforwardTechnologies'' is an unofficial follow up to their licensed [[VideoGame/SabrinaTheAnimatedSeriesZapped Sabrina]] [[VideoGame/SabrinaTheAnimatedSeriesSpooked Games]] for the ''UsefulNotes/GameBoyColor''. The three games all share a game engine and similar art and spritework. Shantae even shares the same walk cycle animation as Sabrina.

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[[folder:Film - Animated]]

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[[folder:Film - -- Animated]]

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