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[[caption-width-right:256:Mario goes on a''head''.]]
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Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as {{Goomba Springboard}}s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard. Not to be confused with [[http://www.mariowiki.com/Lava_Lift vehicles made out of craniums.]]

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Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as {{Goomba Springboard}}s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard. Not to be confused with [[http://www.mariowiki.com/Lava_Lift vehicles made out of craniums.]]craniums]].





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[[quoteright:256:[[VideoGame/SuperMarioWorld https://static.tvtropes.org/pmwiki/pub/images/megamole.png]]]]


Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as {{Goomba Springboard}}s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard. Not to be confused with [[http://www.mariowiki.com/Skull_Raft vehicles made out of craniums.]]

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Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as {{Goomba Springboard}}s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard. Not to be confused with [[http://www.mariowiki.com/Skull_Raft com/Lava_Lift vehicles made out of craniums.]]


** Required in a few places with the giant mole enemies of ''VideoGame/SuperMarioWorld''. And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.

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** Required in a few places with the giant mole Mega Mole enemies of ''VideoGame/SuperMarioWorld''.''VideoGame/SuperMarioWorld'', notably the first two areas in the Valley of Bowser. And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.


* In the ''WesternAnimation/TazMania'' game for the UsefulNotes/SegaGenesis, there are ambulatory rocks with angry faces that serve as enemies. Taz can (and must for one level) ride these monsters across hazards such as [[QuicksandSucks quicksand]]. Unlike other examples of this Trope, however, they ''do'' mind, and will try to swat Taz off them if he stays up there for too long.

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* In the ''WesternAnimation/TazMania'' ''[[VideoGame/TazManiaSega Taz-Mania]]'' game for the UsefulNotes/SegaGenesis, there are ambulatory rocks with angry faces that serve as enemies. Taz can (and must for one level) ride these monsters across hazards such as [[QuicksandSucks quicksand]]. Unlike other examples of this Trope, however, they ''do'' mind, and will try to swat Taz off them if he stays up there for too long.


** Required in a few places with the giant mole enemies of ''VideoGame/SuperMarioWorld''. And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.



** Required in a few places with the giant mole enemies of ''VideoGame/SuperMarioWorld''. And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.
** ''Super Mario World 2: VideoGame/YoshisIsland'' has birds that you had to ride across large gaps. The same game also featured Poochy and Muddy Buddy, who could be ridden across spikes or lava. They were good guys instead of enemies. There's also the ever-helpful Support Ghost from Sluggy the Unshaven's fort, who makes an appearance in the Yoshi's Island stage of ''Super Smash Bros. Brawl.''

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** Required in a few places with the giant mole enemies of ''VideoGame/SuperMarioWorld''. And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.
** ''Super Mario World 2: VideoGame/YoshisIsland''
''VideoGame/SuperMarioWorld2YoshisIsland'' has birds that you had to ride across large gaps. The same game also featured Poochy and Muddy Buddy, who could be ridden across spikes or lava. They were good guys instead of enemies. There's also the ever-helpful Support Ghost from Sluggy the Unshaven's fort, who makes an appearance in the Yoshi's Island stage of ''Super Smash Bros. Brawl.''''VideoGame/SuperSmashBrosBrawl''.



* ''AlienHominid'' does kind of allow this, in that jumping on an MIB's head causes him to run around screaming, right past barriers that stop you but not the enemy. To make things even better, when you're done with the guy, you get to bite off his head.

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* ''AlienHominid'' ''VideoGame/AlienHominid'' does kind of allow this, in that jumping on an MIB's head causes him to run around screaming, right past barriers that stop you but not the enemy. To make things even better, when you're done with the guy, you get to bite off his head.


The act of jumping on an enemy's head and riding one, allowing safe passage across [[MalevolentArchitecture environmental hazards]], usually [[SpikesOfDoom floor spikes]]. It works because the enemy's wearing a pair of [[VideoGame/SuperMarioBros3 Kuribo's Shoes]], and you aren't.

The enemy won't even care that you're hitching a ride on its head. It will continue to wander back and forth mindlessly.

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The act of jumping on an enemy's head and riding one, allowing safe passage across In VideoGames, enemies often have immunity to [[MalevolentArchitecture environmental hazards]], usually [[SpikesOfDoom floor spikes]]. It works because spikes]] or {{Lava Pit}}s; the player, on the other hand, is not so fortunate. So what can you do? Why, hop on the enemy's wearing a pair of [[VideoGame/SuperMarioBros3 Kuribo's Shoes]], head and you aren't.

The
ride it across, of course. Most of the time the enemy won't even care that you're hitching a ride on its head. It head, and will continue to wander back and forth mindlessly.



* ''Franchise/{{Metroid}}'' games sometimes feature this trope. ''VideoGame/SuperMetroid'' has creatures called Rippers which function as moving platforms. Some (usually the ones that fly over lava pits) will slowly sink when stood on. There's also a large turtle-like creature that will start to bounce around when you stand on it, and can be used to reach an item expansion. ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes'' have enemies that have to be stunned by shooting so that you can use them as platforms. And then there's the Ice Beam, which allows enemies to be frozen temporarily and used as makeshift platforms.

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* ''Franchise/{{Metroid}}'' games sometimes feature this trope. trope.
** Samus's ice-based weaponry can make any enemy a stepping stone, be them on the ground, on a wall or even airborne. They can also be used to perform {{Wall Jump}}s.
** Rippers in most of the 2D games function as moving platforms; usually they have to be frozen with the Ice Beam to be used as stepping stones, though a select few tote actual platforms on their backs and can carry Samus around without slowing down (though some, usually the ones flying right over lava or acid, will lose height when stood on). There's also a large turtle-like creature in
''VideoGame/SuperMetroid'' has creatures called Rippers which function as moving platforms. Some (usually the ones that fly over lava pits) will slowly sink when stood on. There's also a large turtle-like creature that will start to bounce around when you stand on it, and which can be used to reach an item expansion. expansion.
**
''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes'' have enemies that have to be stunned by shooting so that you can use them as platforms. And then there's the Ice Beam, which allows enemies to be frozen temporarily and used as makeshift platforms.



[[folder:Platform]]

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[[folder:Platform]][[folder:Platform Game]]


Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as [[GoombaSpringboard Goomba Springboard]]s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard. Not to be confused with [[http://www.mariowiki.com/Skull_Raft vehicles made out of craniums.]]

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Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as [[GoombaSpringboard Goomba Springboard]]s).{{Goomba Springboard}}s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard. Not to be confused with [[http://www.mariowiki.com/Skull_Raft vehicles made out of craniums.]]


* In ''ABoyAndHisBlob,'' [[AnvilOnHead dropping the Banana Anvil on the head]] of both the giant, pacing enemies and the smaller, cannonball-shaped enemies with make the anvil stick. You can then hop on top and use their anvil-adorned heads for safe passage across spikes. But watch out—while the cannonballs can't attack you with the anvil on, the big blobs ''can...''

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* In ''ABoyAndHisBlob,'' ''VideoGame/ABoyAndHisBlob,'' [[AnvilOnHead dropping the Banana Anvil on the head]] of both the giant, pacing enemies and the smaller, cannonball-shaped enemies with make the anvil stick. You can then hop on top and use their anvil-adorned heads for safe passage across spikes. But watch out—while the cannonballs can't attack you with the anvil on, the big blobs ''can...''


* You can [[https://www.youtube.com/watch?v=0czGDbvwUko actually ride a boss in this manner]] in DT3.

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* You can [[https://www.youtube.com/watch?v=0czGDbvwUko actually ride a boss in this manner]] in DT3.''Distorted Travesty 3.''


Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as [[GoombaSpringboard Goomba Springboard]]s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard. Not to be confused with [[http://www.mariowiki.com/Skull_Raft vehicles made out of craniums]].

to:

Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as [[GoombaSpringboard Goomba Springboard]]s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard. Not to be confused with [[http://www.mariowiki.com/Skull_Raft vehicles made out of craniums]].craniums.]]


* ''[[{{Nitrome}} Parasite]]'' both justifies this and turns it horrific. When the titular alien abomination jumps on another creature, it pokes its tentacles through that creature's skull and steers it like a vehicle. Jumping off the now mindless, drooling creature makes it explode into LudicrousGibs.

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* ''[[{{Nitrome}} ''[[{{Creator/Nitrome}} Parasite]]'' both justifies this and turns it horrific. When the titular alien abomination jumps on another creature, it pokes its tentacles through that creature's skull and steers it like a vehicle. Jumping off the now mindless, drooling creature makes it explode into LudicrousGibs.


** ''VideoGame/SuperMarioBros2'' is one of the first instances, allowing the characters to hop onto any enemy that isn't hot or spiky without killing it; this concept becomes an important mechanic in World 4: In the second tower of World 4-3 you have to jump on a Shy Guy's head and ride them across some spikes to safety. There's also a spiky area in 4-2 where you have to do the same thing with an enemy vehicle (Autobomb).

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** ''VideoGame/SuperMarioBros2'' is one of the first instances, allowing the characters to hop onto any enemy that isn't hot or spiky without killing it; this from there, you can either ride it across an obstacle, or lift it up overhead to hurl at an enemy. This concept becomes an important mechanic in World 4: In the second tower of World 4-3 you have to jump on a Shy Guy's head and ride them across some spikes to safety. There's also a spiky area in 4-2 where you have to do the same thing with an enemy vehicle (Autobomb).

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