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* {{MAG ISA}} -- [[http://mag-isa.thecomicseries.com/comics/pl/119720 Eman vs Kyle]] Round 1... FIGHT! This trope is used to dodge bullets with blurred backflips and somersaults



* KickAss has Hit Girl uses this to cover ground between her and her opponents with complex flips and spins.

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* KickAss ''Film/KickAss'' has Hit Girl uses this to cover ground between her and her opponents with complex flips and spins.



* Nina from [[ElementalMasters Reserved For The Cat]]; she's a trained ballerina, and knows that jumps, spins, and kicks can be useful both in dancing and fighting.

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* Nina from [[ElementalMasters ''[[ElementalMasters Reserved For The Cat]]; Cat]]''; she's a trained ballerina, and knows that jumps, spins, and kicks can be useful both in dancing and fighting.



* ''Series/{{Atlantis}}'': Jason is an InstantExpert at LeParkour, but not at swordfighting. This leads to the logical conclusion.

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* ''Series/{{Atlantis}}'': Jason from ''Series/{{Atlantis}}'' is an InstantExpert at LeParkour, but not at swordfighting. This leads to the logical conclusion.



* ''Series/DoctorWho'': In "The Doctor's Daughter", Jenny can backflip her way though a corridor of deadly laser beams.

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* ''Series/DoctorWho'': In [[Recap/DoctorWhoNSS4E6TheDoctorsDaughter "The Doctor's Daughter", Daughter"]], Jenny can backflip her way though a corridor of deadly laser beams.



* CombatParkour: A vital combat mechanic in ''VideoGame/{{Darksiders}} II''. Instead of blocking like War could do in the first game, Death dodges instead, which is crucial in surviving all of his battles.

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* CombatParkour: A vital combat mechanic in ''VideoGame/{{Darksiders}} II''. Instead of blocking like War could do in the first game, Death dodges instead, which is crucial in surviving all of his battles.



[[folder: Web comics]]

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[[folder: Web comics]]Comics]]


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* {{MAG ISA}} -- [[http://mag-isa.thecomicseries.com/comics/pl/119720 Eman vs Kyle]] Round 1... FIGHT! This trope is used to dodge bullets with blurred backflips and somersaults.

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!Examples:

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!Examples:
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* Jesus from ''ComicBook/TheWalkingDead'' jumps and kicks a lot while engaging both zombies and humans in hand-to-hand combat, and he uses his quickness to dodge attacks and outflank opponents.


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* ''Series/{{Atlantis}}'': Jason is an InstantExpert at LeParkour, but not at swordfighting. This leads to the logical conclusion.


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* CombatParkour: A vital combat mechanic in ''VideoGame/{{Darksiders}} II''. Instead of blocking like War could do in the first game, Death dodges instead, which is crucial in surviving all of his battles.


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[[folder:Professional Wrestling]]
* Wrestling/JohnMorrison. Which has been played up by the commentators a lot, check [[http://www.youtube.com/watch?v=7PPUYRBKEPI&feature=related it]] out. It helps that the practice is actually [[http://www.youtube.com/watch?v=7PPUYRBKEPI part of his training]]. Said training does him a lot of favors at the Royal Rumble, where he proved to be about as hard to eliminate as Wrestling/KofiKingston, if not more so.
[[/folder]]
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* ''SuckerPunch'': The main character, nicknamed Babydoll, uses this technique mainly to dodge the knives and swords of her imaginary opponents.

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* ''SuckerPunch'': ''Film/SuckerPunch'': The main character, nicknamed Babydoll, uses this technique mainly to dodge the knives and swords of her imaginary opponents.

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* In ''Manga/AttackOnTitan'', the soldiers use 3-D Maneuver Gear to BuildingSwing and try to zip around and over the larger, deadlier, Titans. This trope with grappling hooks.

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* In ''Manga/AttackOnTitan'', the soldiers use 3-D Maneuver Gear to BuildingSwing and try to zip around and over the larger, deadlier, Titans.Titans whose only weak spot is a narrow area of the base of the neck. This trope with grappling hooks.


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[[folder: Web comics]]
* In ''Webcomic/SchlockMercenary'' Parkata Urbatsu is a descendant of Parkour that focuses on pursuit and escape in an urban environment while looking so impressive that bystanders stop and watch. But as Lieutenant Shodan demonstrates it's best used with more combat-oriented martial arts.
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* In ''{{Blade Runner}}'', the android [[DarylHannah Pris]] ambushes Deckard and does a rapid series of somersaults to move in close to him in the fight.

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* In ''{{Blade Runner}}'', ''Film/BladeRunner'', the android [[DarylHannah Pris]] ambushes Deckard and does a rapid series of somersaults to move in close to him in the fight.
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** VideoGame/KingdomHeartsII BigBad Xemnas fights this way, flipping and spinning like crazy in his boss battles. Taken UpToEleven in the final battle, where it'd be a FreeFallFight if you weren't able to DoubleJump and swerve around in mid-air as if there wassomethign to push off against.

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** VideoGame/KingdomHeartsII BigBad Xemnas fights this way, flipping and spinning like crazy in his boss battles. Taken UpToEleven in the final battle, where it'd be a FreeFallFight if you weren't able to DoubleJump and swerve around in mid-air as if there wassomethign was something to push off against.

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** VideoGame/KingdomHeartsII BigBad Xemnas fights this way, flipping and spinning like crazy in his boss battles.

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** VideoGame/KingdomHeartsII BigBad Xemnas fights this way, flipping and spinning like crazy in his boss battles. Taken UpToEleven in the final battle, where it'd be a FreeFallFight if you weren't able to DoubleJump and swerve around in mid-air as if there wassomethign to push off against.
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Minor edit.


* ''Film/{{Chocolate}}'' (2008). Zen, a small Thai autistic girl whose DisabilitySuperpower is to absorb martial arts from movies and TV shows. The entire movie is her beating up hundreds of people larger than her with Muay Thai. The actress supposedly spent 2 years learning enough Muay Thai to make it look realistic. The film handled her smaller size well ** often, she uses it to her advantage by taking the fight into narrow spaces where her opponents have trouble moving. She and her opponents also and Combat Parkour in places when evading kicks and bouncing around the scenes.

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* ''Film/{{Chocolate}}'' (2008). Zen, a small Thai autistic girl whose DisabilitySuperpower is to absorb martial arts from movies and TV shows. The entire movie is her beating up hundreds of people larger than her with Muay Thai. The actress supposedly spent 2 years learning enough Muay Thai to make it look realistic. The film handled her smaller size well ** often, - she uses it to her advantage by taking the fight into narrow spaces where her opponents have trouble moving. She and her opponents also and Combat Parkour in places when evading kicks and bouncing around the scenes.
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* ''VideoGame/TotalOverdose'', a RobertRodriguez homage, becomes progressively more GunFu oriented as [[BulletTime maximum adrenaline]] increases. The whole acrobat range of stunts are unlocked from the beginning, and the majority of sidequests are intended to introduce and exercise the skills.

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* ''VideoGame/TotalOverdose'', a RobertRodriguez Creator/RobertRodriguez homage, becomes progressively more GunFu oriented as [[BulletTime maximum adrenaline]] increases. The whole acrobat range of stunts are unlocked from the beginning, and the majority of sidequests are intended to introduce and exercise the skills.
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Fixed links


* Valmet and Karen Low of [[Manga/{{Jormungand}}]], they both use this style of striking and dodging with fancy spins and flips.

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* Valmet and Karen Low of [[Manga/{{Jormungand}}]], ''Manga/{{Jormungand}}'', they both use this style of striking and dodging with fancy spins and flips.



* ''WendyWuHomecomingWarrior'': this is used mainly to have cool fight scenes and has very little realistic value, but it is used a bit to dodge.

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* ''WendyWuHomecomingWarrior'': this This is used mainly to have cool fight scenes and has very little realistic value, but it is used a bit to dodge.



* ''VideoGame/MortalKombatDeadlyAlliance'', Frost prefers to perform backflips. Several of the male characters (such as Shang Tsung and Hsu Hao) also use backflips to escape.

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* ''VideoGame/MortalKombatDeadlyAlliance'', ''[[VideoGame/MortalKombatDeadlyAlliance Mortal Kombat: Deadly Alliance]]'': Frost prefers to perform backflips. Several of the male characters (such as Shang Tsung and Hsu Hao) also use backflips to escape.



* ''Machinima/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTimeEffects. Added mainly to create awesome fight scenes involving guns and hand to hand combat.

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* ''Machinima/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTimeEffects.BulletTime effects. Added mainly to create awesome fight scenes involving guns and hand to hand combat.



* In ''AvatarTheLastAirbender,'' Suki demonstrates great Parkour skill by running over people's heads, climbing up walls, swinging over railings and sliding under people, almost entirely avoiding direct confrontation until she reaches [[spoiler:the warden of Boiling Rock]]. Also, the main character, Aang, uses parkour to evade attacks. See the first and second episodes.

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* In ''AvatarTheLastAirbender,'' ''AvatarTheLastAirbender'', Suki demonstrates great Parkour skill by running over people's heads, climbing up walls, swinging over railings and sliding under people, almost entirely avoiding direct confrontation until she reaches [[spoiler:the warden of Boiling Rock]]. Also, the main character, Aang, uses parkour to evade attacks. See the first and second episodes.



* ''WesternAnimation/TRONUprising'': Beck fights a lot like Rinzler in ''TRONLegacy'' (he seems to be chary of using his disc in tight quarters because of this).

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* ''WesternAnimation/TRONUprising'': Beck fights a lot like Rinzler in ''TRONLegacy'' ''[[Film/TRONLegacy TRON: Legacy]]'' (he seems to be chary of using his disc in tight quarters because of this).
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Pothole + minor edits


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/3365917-acrobatics_on_side_of_building_2_1510.png]]

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[[quoteright:300:http://static.[[quoteright:300:[[Comicbook/{{Deathstroke}} http://static.tvtropes.org/pmwiki/pub/images/3365917-acrobatics_on_side_of_building_2_1510.png]]png]]]]



This is where someone in a battle begins to jump around and preform gymnastic heavy moves in order to dodge bullets or other physical attacks. They will do back handsprings, push off of walls, do twists in mid-air and find safety without getting a single scratch. This does not make them invincible, just very hard to hit.

Usually seen with characters that are smaller in size, more flexible, and, more often then not, they will also have either a martial arts or some type of military background.

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This is where someone in a battle begins to jump around and preform gymnastic heavy perform gymnastics-heavy moves in order to dodge bullets or other physical attacks. They will do back handsprings, push off of walls, do twists in mid-air and find safety without getting a single scratch. This does not make them invincible, just very hard to hit.

Usually seen with characters that are smaller in size, more flexible, and, more often then than not, they will also have either a martial arts or some type of military background.



{{Acrofatic}} characters and practitioners of SheFu and GunFu are naturals at this trope. However, the character needn't be a martial artist to exemplify the trope, as the GentlemanThief and ClassyCatburglar are also prime candidates, when action oriented.

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{{Acrofatic}} characters and practitioners of SheFu and GunFu are naturals at this trope. However, the character needn't be a martial artist to exemplify the trope, as the GentlemanThief and ClassyCatburglar are also prime candidates, when action oriented.
action-oriented.



* Valmet and Karen Low of Jormungand, they both use this style of striking and dodging with fancy spins and flips.
* In ''{{Naruto}}'', being ninjas, all the main characters relish in this trope when dodging or attacking. Every fight scene, is laced with stylistic flips and twists in addition to the consistent use of the environment and the people around them to fight.
* In the anime ''Anime/{{Noir}}'', Kirika is one of the two most lethal human beings on Earth. Her sheer ability to dodge bullets, and general use of acrobatics enter her into this category.
* Kodachi Kunō of ''Manga/RanmaOneHalf''. Ranma Saotome uses this sort of fighting stylein that he's prone to using a lot of flips, jumps, handstands, rolls and tumbles, all to either evade attack or beat on his opponent.
* Death The Kid of ''Manga/SoulEater'' is an expert at an ImprobableAge, though being the GrimReaper's son probably didn't hurt. He uses backflips to dodge attacks and create distance between him and his opponant.

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* Valmet and Karen Low of Jormungand, [[Manga/{{Jormungand}}]], they both use this style of striking and dodging with fancy spins and flips.
* In ''{{Naruto}}'', being ninjas, all the main characters relish in this trope when dodging or attacking. Every fight scene, scene is laced with stylistic flips and twists in addition to the consistent use of the environment and the people around them to fight.
* In the anime ''Anime/{{Noir}}'', Kirika is one of the two most lethal human beings on Earth. Her sheer ability to dodge bullets, and general use of acrobatics acrobatics, enter her into this category.
* Kodachi Kunō of ''Manga/RanmaOneHalf''. Ranma Saotome uses this sort of fighting stylein style in that he's prone to using a lot of flips, jumps, handstands, rolls and tumbles, all to either evade attack or beat on his opponent.
* Death The Kid of ''Manga/SoulEater'' is an expert at an ImprobableAge, though being the GrimReaper's son probably didn't hurt. He uses backflips to dodge attacks and create distance between him and his opponant.opponent.



* Franchise/{{Batman}} makes use of this. Especially in a confined space surrounded by thugs, at which time he is forced to twist, pounce, and preform somersaults and back handsprings to narrowly dodge attacks coming from multiple directions. Then once out of danger he makes a few attacks of his own to defeat them.
* {{MAG ISA}} -- [[http://mag-isa.thecomicseries.com/comics/pl/119720 Eman vs Kyle]] Round 1... FIGHT! This trope is used to dodge bullets with blurred backflips and summersalts

to:

* Franchise/{{Batman}} makes use of this. Especially in a confined space surrounded by thugs, at which time he is forced to twist, pounce, and preform perform somersaults and back handsprings to narrowly dodge attacks coming from multiple directions. Then once out of danger he makes a few attacks of his own to defeat them.
* {{MAG ISA}} -- [[http://mag-isa.thecomicseries.com/comics/pl/119720 Eman vs Kyle]] Round 1... FIGHT! This trope is used to dodge bullets with blurred backflips and summersaltssomersaults



* From ''Film/BallsOfFury'', Maggie (played by Maggie Q) uses combat parkour when she takes on a group of martial artists.
* In ''Batman Beyond: The Return Of The Joker'', the Dee-Dee twins often tag teamed Batman and used flips and high jumps to get away from his attacks or find a better position behind him from which they would attack.

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* From ''Film/BallsOfFury'', Maggie (played by Maggie Q) MaggieQ) uses combat parkour when she takes on a group of martial artists.
* In ''Batman Beyond: The Return Of The Joker'', ''WesternAnimation/BatmanBeyondReturnOfTheJoker'', the Dee-Dee twins often tag teamed Batman and used flips and high jumps to get away from his attacks or find a better position behind him from which they would attack.



* ''Film/{{Chocolate}}'' (2008). Zen, a small Thai autistic girl whose DisabilitySuperpower is to absorb martial arts from movies and TV shows. The entire movie is her beating up hundreds of people larger than her with muay Thai. The actress supposedly spent 2 years learning enough muay Thai to make it look realistic. The film handled her smaller size well ** often, she uses it to her advantage by taking the fight into narrow spaces where her opponents have trouble moving. She and her opponents also and Combat Parkour in places when evading kicks and bouncing around the scenes.

to:

* ''Film/{{Chocolate}}'' (2008). Zen, a small Thai autistic girl whose DisabilitySuperpower is to absorb martial arts from movies and TV shows. The entire movie is her beating up hundreds of people larger than her with muay Muay Thai. The actress supposedly spent 2 years learning enough muay Muay Thai to make it look realistic. The film handled her smaller size well ** often, she uses it to her advantage by taking the fight into narrow spaces where her opponents have trouble moving. She and her opponents also and Combat Parkour in places when evading kicks and bouncing around the scenes.



* KickAss has Hit Girl uses this to cover ground between her and her opponantns with complex flips and spins.

to:

* KickAss has Hit Girl uses this to cover ground between her and her opponantns opponents with complex flips and spins.



* Alice (MillaJovovich) in the ''Film/ResidentEvil'' movies takes this to ridiculous extremes, with even an unpowered Alice sending full-grown adults (and zombies) flying with moves straight out of ''Franchise/TheMatrix''. She enjoys making use of COmbat Parkour mainly to dodge and evade attacks (and even lasers in ''Film/ResidentEvil3''.
* ''SuckerPunch'' The main character, nicknamed Babydoll, uses this technique mainly to dodge knives and swords of her imaginary opponents.
* ''Film/ThreeNinjas''. The three main character used this in their fights and being ninjas they were master at using their environment to their andvantage in a parkour style.
* ''Wendy Wu, Homecoming Warrior'', this is used mainly to have cool fight scenes and has very little realistic value, but it is used a bit to dodge.

to:

* Alice (MillaJovovich) in the ''Film/ResidentEvil'' movies takes this to ridiculous extremes, with even an unpowered Alice sending full-grown adults (and zombies) flying with moves straight out of ''Franchise/TheMatrix''. She enjoys making use of COmbat Combat Parkour mainly to dodge and evade attacks (and even lasers lasers) in ''Film/ResidentEvil3''.
* ''SuckerPunch'' ''SuckerPunch'': The main character, nicknamed Babydoll, uses this technique mainly to dodge the knives and swords of her imaginary opponents.
* ''Film/ThreeNinjas''. ''Film/ThreeNinjas'': The three main character characters used this in their fights and and, being ninjas ninjas, they were master masters at using their environment to their andvantage advantage in a parkour style.
* ''Wendy Wu, Homecoming Warrior'', ''WendyWuHomecomingWarrior'': this is used mainly to have cool fight scenes and has very little realistic value, but it is used a bit to dodge.



* In ''Literature/EndersGame'' all the students playing in the games must bounce off walls and use the environment to beat the opposing team

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* In ''Literature/EndersGame'' all of the students playing in the games must bounce off walls and use the environment to beat the opposing team



* ''Series/XenaWarriorPrincess'' uses this occassionally, and yet she still takes ''plenty'' of punches. It is an established part of Xena canon, based on WordOfGod, that cartwheeling/backflipping across an area is ''faster'' than running the same distance, so this is largely justified in series.
* ''Series/DoctorWho''. In "The Doctor's Daughter", Jenny can backflip her way though a corridor of deadly laser beams.

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* ''Series/XenaWarriorPrincess'' uses this occassionally, and yet she still takes ''plenty'' of punches. It is an established part of Xena canon, based on WordOfGod, that cartwheeling/backflipping across an area is ''faster'' than running the same distance, so this is largely justified in series.
in-series.
* ''Series/DoctorWho''. ''Series/DoctorWho'': In "The Doctor's Daughter", Jenny can backflip her way though a corridor of deadly laser beams.



* ''TabletopGame/DungeonsAndDragons''. In 2nd Edition, use of the Tumbling non weapon proficiency improved the user's armor class by 4 (making them harder to hit) and gave them a plus 2 to their chance to hit in unarmed combat.

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* ''TabletopGame/DungeonsAndDragons''. In 2nd Edition, use of the Tumbling non weapon non-weapon proficiency improved the user's armor class by 4 (making them harder to hit) and gave them a plus 2 to their chance to hit in unarmed combat.



* Deadly Alliance, Frost prefers to perform backflips. Several of the male characters (such as Shang Tsung and Hsu Hao) also use backflips to escape.

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* Deadly Alliance, ''VideoGame/MortalKombatDeadlyAlliance'', Frost prefers to perform backflips. Several of the male characters (such as Shang Tsung and Hsu Hao) also use backflips to escape.



* Tidus from ''VideoGame/FinalFantasyX'' most notably with his 'Spiral Cut' Overdrive. So is Noel Kriess from ''VideoGame/FinalFantasyXIII-2'', who does a lot of backflips with his attacks.
* Lightning from ''VideoGame/FinalFantasyXIII'' in her fourth ATB attack is backflipping and firing a gun simultaneously.
* The ''VideoGame/HalfLife1'' mod "The Specialists" featured this type of evasion in which you can use to dodge; complete with BulletTime.

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* Tidus from ''VideoGame/FinalFantasyX'' ''VideoGame/FinalFantasyX'', most notably with his 'Spiral Cut' Overdrive. So is Noel Kriess from ''VideoGame/FinalFantasyXIII-2'', who does a lot of backflips with his attacks.
* Lightning from ''VideoGame/FinalFantasyXIII'' ''VideoGame/FinalFantasyXIII'', in that her fourth ATB attack is backflipping and firing a gun simultaneously.
* The ''VideoGame/HalfLife1'' mod "The Specialists" featured this type of evasion in which you can use to dodge; dodge, complete with BulletTime.



** Aqua in ''VideoGame/KingdomHeartsBirthBySleep''. Her male friend Terra gets a long-distance forward dash, and her 'little brother' Ven gets the series-standard "Dodge Roll" somersault. Not Aqua. She ''cartwheels'' away from enemies.

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** Aqua in ''VideoGame/KingdomHeartsBirthBySleep''. Her male friend Terra gets a long-distance forward dash, and her 'little brother' "little brother" Ven gets the series-standard "Dodge Roll" somersault. Not Aqua. She ''cartwheels'' away from enemies.



** VideoGame/KingdomHeartsII BigBad Xemnas fights this way flipping and spinning like crazy in his boss battles.
* [[VideoGame/LegendOfZelda Princess Zelda]] of the cartoon ''WesternAnimation/TheLegendOfZelda'' usually fights like this. Sometimes so does Link.

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** VideoGame/KingdomHeartsII BigBad Xemnas fights this way way, flipping and spinning like crazy in his boss battles.
* [[VideoGame/LegendOfZelda Princess Zelda]] of the cartoon ''WesternAnimation/TheLegendOfZelda'' usually fights like this. Sometimes Sometimes, so does Link.



* In ''{{Prototype2}}'' James Heller, a former Marine, is infected with a special strand of virus that gives him superhuman abilities. In the game he can run up walls and preforms backflips which is meant for evasion or just really cool combat scenes.

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* In ''{{Prototype2}}'' James Heller, a former Marine, is infected with a special strand of virus that gives him superhuman abilities. In the game he can run up walls and preforms performs backflips which is meant for evasion or just really cool combat scenes.



* Sakura Kasugano from ''VideoGame/StreetFighter''. uses a front flip to dodge or get behind oppenents.

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* Sakura Kasugano from ''VideoGame/StreetFighter''. ''VideoGame/StreetFighter'' uses a front flip to dodge or get behind oppenents.opponents.



* ''Franchise/TombRaider'' in which you can draw an M-16 while flipping backward in the air and successfully target some mook on the balcony below you.

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* ''Franchise/TombRaider'' ''Franchise/TombRaider'', in which you can draw an M-16 while flipping backward in the air and successfully target some mook on the balcony below you.



* ''Machinima/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTimeEffects. Added mainly to create awsome fight scenes involving guns and hand to hand combat.
* In WebAnimation/{{RWBY}} this is Team RWBY's (and [[WaifFu most other females]]) main shtick. they use their weapon's gun form's recoil to speed up their attacks and use their [[WeaponOfChoice blade form's]] edge to hold on to obstacles or terrain to maneuver mid flight to allow for high speed attacks and movement. this is best shown during ''Players and Pieces''. where they have to survive a fall to a forest using only their weapons.
* Chaka of the Literature/WhateleyUniverse specializes in this style of fighting. Justified in that her [[KiAttacks ki powers]] make it extraordinarily easy for her to do so. In her first superhero fight with a bunch of ninjas, she drives her opponent up the wall by dodging his attacks with a series of flips.

to:

* ''Machinima/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTimeEffects. Added mainly to create awsome awesome fight scenes involving guns and hand to hand combat.
* In WebAnimation/{{RWBY}} ''WebAnimation/{{RWBY}}'' this is Team RWBY's (and [[WaifFu most other females]]) main shtick. they They use their weapon's gun form's recoil to speed up their attacks and use their [[WeaponOfChoice blade form's]] edge to hold on to obstacles or terrain to maneuver mid flight mid-flight to allow for high speed attacks and movement. this This is best shown during ''Players and Pieces''. Pieces'', where they have to survive a fall to a forest using only their weapons.
* Chaka of the Literature/WhateleyUniverse ''Literature/WhateleyUniverse'' specializes in this style of fighting. Justified in that her [[KiAttacks ki powers]] make it extraordinarily easy for her to do so. In her first superhero fight with a bunch of ninjas, she drives her opponent up the wall by dodging his attacks with a series of flips.



* In AvatarTheLastAirbender, Suki demonstrates great Parkour skill by running over people's heads, climbing up walls, swinging over railings and sliding under people, almost entirely avoiding direct confrontation until she reaches [[spoiler:the warden of Boiling Rock]]. Also, the main character, Aang, uses parkour to evade attacks. See the first and second episodes.

to:

* In AvatarTheLastAirbender, ''AvatarTheLastAirbender,'' Suki demonstrates great Parkour skill by running over people's heads, climbing up walls, swinging over railings and sliding under people, almost entirely avoiding direct confrontation until she reaches [[spoiler:the warden of Boiling Rock]]. Also, the main character, Aang, uses parkour to evade attacks. See the first and second episodes.



* "WesternAnimation/BatmanTheAnimatedSeries: Robin" actually had a fighting style like this. He was a trapeze artist in a circus before becoming Robin.

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* "WesternAnimation/BatmanTheAnimatedSeries: Robin" ''WesternAnimation/BatmanTheAnimatedSeries'': Robin actually had a fighting style like this. He was a trapeze artist in a circus before becoming Robin.



* All the hero's in ''WesternAnimation/SuperRobotMonkeyTeamHyperforceGo'' use this technique in dodging and attacking in order to add visual appeal to the fight scenes.

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* All the hero's heroes in ''WesternAnimation/SuperRobotMonkeyTeamHyperforceGo'' use this technique in dodging and attacking in order to add visual appeal to the fight scenes.



* In ''WesternAnimation/TransformersAnimated'' This is used by quite a few characters:

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* In ''WesternAnimation/TransformersAnimated'' This this is used by quite a few characters:



* ''WesternAnimation/TRONUprising'': Beck fights a lot like Rinzler in TRON: Legacy (he seems to be chary of using his disc in tight quarters because of this).

to:

* ''WesternAnimation/TRONUprising'': Beck fights a lot like Rinzler in TRON: Legacy ''TRONLegacy'' (he seems to be chary of using his disc in tight quarters because of this).
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* This is Franchise/{{Spider-man}}'s specialty. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. His only real weapons are his hands and feet.

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* This is Franchise/{{Spider-man}}'s Franchise/SpiderMan's specialty. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. His only real weapons are his hands and feet.
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* In the ''{{Discworld}}'', the Guild of Assassins and the Guild of Thieves both teach ''edificeering'' to their students. This combines parkour with a sort of urban mountaineering and is used both for speedy stealthy movement, and to get the height advantage if it comes to a fight.

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* In the ''{{Discworld}}'', ''Literature/{{Discworld}}'', the Guild of Assassins and the Guild of Thieves both teach ''edificeering'' to their students. This combines parkour with a sort of urban mountaineering and is used both for speedy stealthy movement, and to get the height advantage if it comes to a fight.
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Created prematurely. Edit is to launch YKTTW final draft of this trope.


When a character in a battle begins to jump around and perform gymnastic heavy moves in order to dodge bullets or other physical attacks, they are using this trope. They can do back flips, push off of walls, do twists in mid-air and find safety without getting a single scratch. The most commonly seen move is the back handspring (dodging) or running along on top of an enemies appendage to get closer to him, a la Spiderman, usually ending with them kicking the opponent in the face.

Characters that partake in this style of dodging tend to be smaller in size and more flexible. The character type usually has either a martial arts or some type of military background, or is simply young and energetic.

This has been used:
* to get characters from a position where they are at a disadvantage (usually out in the open) to a place of safety (behind a wall or to higher ground)
* when a new character is introduced and they need to stand apart from the rest by having a unique skill set
* when used with a younger character (especially one that is hotheaded) to show off their physical capabilities.

When this type of fighting is reserved to female characters, it's SheFu. CombatParkour covers men as well as women. If you have a martial arts movie or TV show that is specifically about the Eastern fighting style and this trope is used, it tends toward ArtisticLicenseMartialArts. When a character is being tricky and trying to get the enemy to hurt themselves, it's called DeadlyDodging. Also see MartialArtsAndCrafts.

[[IThoughtItMeant Not to be confused with]] HighSpeedMissileDodge.

'''Examples:'''

* Spiderman in all his incarnations.
* Dick Grayson as Robin and later as Nightwing
* Ty Lee in AvatarTheLastAirbender
* Manga/AttackonTitan
* original concepts for Mirror's Edge

to:

When a character This is where someone in a battle begins to jump around and perform preform gymnastic heavy moves in order to dodge bullets or other physical attacks, they are using this trope. attacks. They can will do back flips, handsprings, push off of walls, do twists in mid-air and find safety without getting a single scratch. The most commonly This does not make them invincible, just very hard to hit.

Usually
seen move is the back handspring (dodging) or running along on top of an enemies appendage to get closer to him, a la Spiderman, usually ending with them kicking the opponent in the face.

Characters
characters that partake in this style of dodging tend to be are smaller in size and size, more flexible. The character type usually has flexible, and, more often then not, they will also have either a martial arts or some type of military background, or is simply young and energetic.

This has been used:
*
background.

In fight scenes, this can be used
to get characters from a position where they are at a disadvantage (usually out in the open) to a place of safety (behind a wall wall) or closer to higher ground)
*
their opponent for an attack. In addition, this style of movement is visually appealing and is used to add a bit of flair to combat scenes.

Sometimes this is used
when a new character is introduced and they need to stand apart from the rest by having a unique skill set
* when used with
set. If this happens, they may make an appearance as the SixthRanger, using this trope to show that they have considerable skill and coordination in comparison to other characters. Similarly, if this is a common tactic of a younger character (especially one that is hotheaded) hotheaded), the purpose is to show off demonstrate their physical capabilities.

When
capabilities and establish that this type is someone with potential.

As this trope thrives on RuleOfCool, it may also involve use of WireFu and BulletTime effects in live action shows and movies, to showcase every angle, and so the audience can keep up with all of the action.

{{Acrofatic}} characters and practitioners of SheFu and GunFu are naturals at this trope. However, the character needn't be a martial artist to exemplify the trope, as the GentlemanThief and ClassyCatburglar are also prime candidates, when action oriented.

!Examples:
[[foldercontrol]]
[[folder:Anime and Manga]]
* Maki of ''Manga/AirMaster''; in her past she was a world-class gymnast. Unlike most instances of this trope, however, at least once it definitely loses a fight for her -- after an astonishing spinning, flipping ''thing'' which basically whips her martial artist father, she sticks the landing by reflex. He takes advantage of that moment to get her in a lock and take the victory.
* In ''Manga/AttackOnTitan'', the soldiers use 3-D Maneuver Gear to BuildingSwing and try to zip around and over the larger, deadlier, Titans. This trope with grappling hooks.
* Casca from ''Manga/{{Berserk}}'' centers most of her offensive and defensive maneuvers around flipping about the enemy.
* Rushuna Tendo of ''{{Grenadier}}'' uses this to dodge attacks with cartwheels and back flips.
* Canaan in ''Anime/{{Canaan}}'' does this in addition to her gun fighting skills alongside her synesthesia powers, making her a formidable mercenary.
* ''Manga/GunslingerGirl''. Cyborg girl Rico backflips toward [[BigBad terrorist leader Dante]] while he shoots at her with an assault rifle during the Turin Nuclear Plant siege.
* Valmet and Karen Low of Jormungand, they both use this style of striking and dodging with fancy spins and flips.
* In ''{{Naruto}}'', being ninjas, all the main characters relish in this trope when dodging or attacking. Every fight scene, is laced with stylistic flips and twists in addition to the consistent use of the environment and the people around them to fight.
* In the anime ''Anime/{{Noir}}'', Kirika is one of the two most lethal human beings on Earth. Her sheer ability to dodge bullets, and general use of acrobatics enter her into this category.
* Kodachi Kunō of ''Manga/RanmaOneHalf''. Ranma Saotome uses this sort
of fighting stylein that he's prone to using a lot of flips, jumps, handstands, rolls and tumbles, all to either evade attack or beat on his opponent.
* Death The Kid of ''Manga/SoulEater''
is reserved an expert at an ImprobableAge, though being the GrimReaper's son probably didn't hurt. He uses backflips to female characters, it's SheFu. CombatParkour covers men as well as women. If you dodge attacks and create distance between him and his opponant.
* In the manga and film ''TekkonKinkreet''. The two boys, White and Black,
have some incredible jumping skills when combat oriented.
[[/folder]]

[[folder:Comics]]
* Franchise/{{Batman}} makes use of this. Especially in
a martial arts movie or TV show confined space surrounded by thugs, at which time he is forced to twist, pounce, and preform somersaults and back handsprings to narrowly dodge attacks coming from multiple directions. Then once out of danger he makes a few attacks of his own to defeat them.
* {{MAG ISA}} -- [[http://mag-isa.thecomicseries.com/comics/pl/119720 Eman vs Kyle]] Round 1... FIGHT! This trope is used to dodge bullets with blurred backflips and summersalts
* ComicBook/{{Nightwing}} is quite flexible and agile because of his circus background
* ''ComicBook/SinCity'' gunfighters tend to have very standard action movie/crime noir moves except for Wallace. He tends to do a lot more hopping around and is probably the most skilled protagonist of the series.
* This is Franchise/{{Spider-man}}'s specialty. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. His only real weapons are his hands and feet.
** It should be noted, however, that this doesn't really stop Spider-Man from taking severe blows. Indeed, almost every videogame starring him features a costume selection
that is specifically about torn up and ravaged from all the Eastern damage he takes during the game. Because of his Spider-Sense, he's never really blind-sided, but his enemies just tend to be that fast and powerful.
* Unlike her genetic father, {{Wolverine}}, {{X-23}}'s
fighting style is much more acrobatic and in many of her fight scenes she can be seen using flips and handstands to bring her foot claws into play.
[[/folder]]

[[folder:Film]]
* From ''Film/BallsOfFury'', Maggie (played by Maggie Q) uses combat parkour when she takes on a group of martial artists.
* In ''Batman Beyond: The Return Of The Joker'', the Dee-Dee twins often tag teamed Batman and used flips and high jumps to get away from his attacks or find a better position behind him from which they would attack.
* In ''Film/BatmanReturns'', some of the circus acrobats use this ineffectively to come in close to Batman for an attack.
* In ''{{Blade Runner}}'', the android [[DarylHannah Pris]] ambushes Deckard and does a rapid series of somersaults to move in close to him in the fight.
* ''Film/{{Chocolate}}'' (2008). Zen, a small Thai autistic girl whose DisabilitySuperpower is to absorb martial arts from movies and TV shows. The entire movie is her beating up hundreds of people larger than her with muay Thai. The actress supposedly spent 2 years learning enough muay Thai to make it look realistic. The film handled her smaller size well ** often, she uses it to her advantage by taking the fight into narrow spaces where her opponents have trouble moving. She and her opponents also and Combat Parkour in places when evading kicks and bouncing around the scenes.
* Jen Yu from ''Film/CrouchingTigerHiddenDragon'', most memorably in the restaurant scene. She uses backflips and rebounds off pillars and walls to evade and strike her opponents.
* Though not technically combat, Agent 99 uses nimble backflips and other gymnastics moves to thread her way through a laser web in the 2008 ''Film/GetSmart'' movie.
* KickAss has Hit Girl uses this to cover ground between her and her opponantns with complex flips and spins.
* ''Film/{{Hanna}}'' uses LeParkour to confuse and separate her enemies, her agility to [[DeadlyDodging dodge their stronger blows]] and her TykeBomb TrainingFromHell to exploit any opening instinctively.
* ''Film/LiveFreeOrDieHard / Die Hard 4.0'' features an enemy agent girl whose super-agile backflips and kicks almost manage to defeat John [=McClane=].
* In ''Film/TheLostWorldJurassicPark'' (1997), Kelly uses her gymnastic skills to kill one of the Velociraptors
* ''Film/TheMatrix'', which used both this and BulletTime.
* In ''Franchise/StarWars'' this technique is used mainly by Jedi when they duel, each dueler trying to gain the upper hand by attacking from a different angle or trying to throw off their opponent by leading or chasing them into a new battleground.
* Alice (MillaJovovich) in the ''Film/ResidentEvil'' movies takes this to ridiculous extremes, with even an unpowered Alice sending full-grown adults (and zombies) flying with moves straight out of ''Franchise/TheMatrix''. She enjoys making use of COmbat Parkour mainly to dodge and evade attacks (and even lasers in ''Film/ResidentEvil3''.
* ''SuckerPunch'' The main character, nicknamed Babydoll, uses this technique mainly to dodge knives and swords of her imaginary opponents.
* ''Film/ThreeNinjas''. The three main character used this in their fights and being ninjas they were master at using their environment to their andvantage in a parkour style.
* ''Wendy Wu, Homecoming Warrior'', this is used mainly to have cool fight scenes and has very little realistic value, but it is used a bit to dodge.
[[/folder]]

[[folder:Literature]]
*In the ''{{Discworld}}'', the Guild of Assassins and the Guild of Thieves both teach ''edificeering'' to their students. This combines parkour with a sort of urban mountaineering and is used both for speedy stealthy movement, and to get the height advantage if it comes to a fight.
*In ''Literature/EndersGame'' all the students playing in the games must bounce off walls and use the environment to beat the opposing team
* Matty Roh of ''Literature/TheHeritageOfShannara'' has a strategy that relies on dancing around her opponents before going in for the kill. Makes things rather interesting when she teams up with the much more physically powerful Morgan Leah.
* Lisbeth Salander in ''Literature/TheMillenniumTrilogy'' happens to be very good at ''avoiding'' getting hit, sneaking up on people, and incapacitating her opponents, whether it's with [[ImprovisedWeapon stones, golf clubs or nail guns]].
* Nina from [[ElementalMasters Reserved For The Cat]]; she's a trained ballerina, and knows that jumps, spins, and kicks can be useful both in dancing and fighting.
[[/folder]]

[[folder:LiveActionTV]]
* Roy Harper in ''Series/{{Arrow}}'' uses this in addition to his street-based hand-to-hand combat to give him an advantage over his adversaries.
* One of ''LiveActionTV/{{Chuck}}'s'' adversaries was a former gymnast who used
this trope is used, it tends toward ArtisticLicenseMartialArts. When a character is being tricky to escape from the protagonists. His mistake: he stuck the landing, whereupon Sarah shot his kneecap out.
* ''Series/BirdsOfPrey'' used this to dodge
and trying to get create space between fighters.
* ''Series/XenaWarriorPrincess'' uses this occassionally, and yet she still takes ''plenty'' of punches. It is an established part of Xena canon, based on WordOfGod, that cartwheeling/backflipping across an area is ''faster'' than running
the same distance, so this is largely justified in series.
* ''Series/DoctorWho''. In "The Doctor's Daughter", Jenny can backflip her way though a corridor of deadly laser beams.
[[/folder]]

[[folder:TabletopGames]]
* ''TabletopGame/DungeonsAndDragons''. In 2nd Edition, use of the Tumbling non weapon proficiency improved the user's armor class by 4 (making them harder to hit) and gave them a plus 2 to their chance to hit in unarmed combat.
* ''TabletopGame/{{Champions}}''. Using Acrobatics skill gave the user a +1 to +3 on their Offensive Combat Value by surprising an opponent and making it easier to hit them.
* ''TabletopGame/DCHeroes''. The Acrobatics skill allows the user to add his [=AP=]s in the subskill Dodging to his OV when attempting to Dodge
enemy attacks.
* ''TabletopGame/{{GURPS}}'' 3rd Edition. The Acrobatics skill allows the user
to hurt themselves, it's called DeadlyDodging. Also see MartialArtsAndCrafts.

[[IThoughtItMeant Not
make an Acrobatic Dodge, a jump or roll that avoids an attack in a flashy way.
[[/folder]]

[[folder:Videogames]]
* ''VideoGame/{{Bayonetta}}''. Acrobatic backflips are her standard dodge, so expect
to be confused with]] HighSpeedMissileDodge.

'''Examples:'''

* Spiderman
doing this a lot since it triggers [[BulletTime Witch Time]]. She can even do this in mid-air!
* Jade from ''VideoGame/BeyondGoodAndEvil'' has a fairly impressive talent for backflips (and front-flips) in battle.
* Alora, a Dark Jedi and TheDragon in ''[[VideoGame/DarkForcesSaga Jedi Academy]]'', moves very acrobatically the second time she's fought, even compared to the other Force users in the game, who can
all or almost all do flips easily.
*Deadly Alliance, Frost prefers to perform backflips. Several of the male characters (such as Shang Tsung and Hsu Hao) also use backflips to escape.
* ''DevilMayCry III'' takes it to the next level. On a double jump, you can flip upside down, spin and shoot, flip back up, flip upside down AGAIN, spin and shoot, and flip back up in time to land on your feet.
* Tidus from ''VideoGame/FinalFantasyX'' most notably with
his incarnations.
'Spiral Cut' Overdrive. So is Noel Kriess from ''VideoGame/FinalFantasyXIII-2'', who does a lot of backflips with his attacks.
* Dick Grayson as Robin Lightning from ''VideoGame/FinalFantasyXIII'' in her fourth ATB attack is backflipping and later firing a gun simultaneously.
* The ''VideoGame/HalfLife1'' mod "The Specialists" featured this type of evasion in which you can use to dodge; complete with BulletTime.
* ''Franchise/KingdomHearts'':
** Aqua in ''VideoGame/KingdomHeartsBirthBySleep''. Her male friend Terra gets a long-distance forward dash, and her 'little brother' Ven gets the series-standard "Dodge Roll" somersault. Not Aqua. She ''cartwheels'' away from enemies.
** Larxene
as Nightwing
* Ty Lee
well. Her game play and battle style are ''full'' of this, especially in AvatarTheLastAirbender
''VideoGame/KingdomHearts358DaysOver2''. Flips, cartwheels, mid-air spins and mid-air ''drilling'', somersaults, etc.
** VideoGame/KingdomHeartsII BigBad Xemnas fights this way flipping and spinning like crazy in his boss battles.
* Manga/AttackonTitan
[[VideoGame/LegendOfZelda Princess Zelda]] of the cartoon ''WesternAnimation/TheLegendOfZelda'' usually fights like this. Sometimes so does Link.
* ComicBook/MsMarvel's fighting style in ''VideoGame/MarvelUltimateAlliance'' involves lots of flips.
* This was one of the
original concepts for Mirror's Edge
''VideoGame/MirrorsEdge'', as seen in [[http://mirrorsedge.wikia.com/wiki/File:Mirrors-edge-20080820034644550_640w.jpg this concept art]]. Even though, in the final game, it was replaced with more realistic [[LeParkour free running]] it is still possible to do with a lot of practice.
* In a very bizarre example from ''Videogame/MonsterHunter'', Rathian's special attack is a draconic air-backflip.
* ''Franchise/MortalKombat'': Sonya Blade does this, despite having Kenpo and Tae Kwon Do as her fighting styles in previous games. Her signature move is doing a backflip, grabbing the opponent between her legs, and throwing them. She also uses this move to break Kano's neck in one of the movie versions, and in ''Mortal Kombat 4'' she has a fatality where she does a handstand and ''tears the opponent in half with her legs''.
** There's also Li Mei.
** Nitara's Unicorn Kick special is the deadliest cartwheel you'll ever see.
** Unlike Sub-Zero, who slides around Iceman-style to escape from sticky situations
* In ''{{Prototype2}}'' James Heller, a former Marine, is infected with a special strand of virus that gives him superhuman abilities. In the game he can run up walls and preforms backflips which is meant for evasion or just really cool combat scenes.
* Also in ''VideoGame/ResidentEvil4''. PlayerCharacter Leon S. Kennedy performs multiple evasive backflips and wall-jumps. Then again, Ada and Krauser manage to top it off with even more backflips. Then, Leon learns LeParkour...
** Sheva and later [[spoiler: Jill]] perform lots of acrobatic somersaults and cartwheels for their physical attack follow-ups in ''VideoGame/ResidentEvil5''.
* All three characters in ''VideoGame/ResonanceOfFate'' practice this by running/jumping often in BulletTime presentation while shooting their opponents
* Sakura Kasugano from ''VideoGame/StreetFighter''. uses a front flip to dodge or get behind oppenents.
* Lili from ''VideoGame/{{Tekken}}'' has stylish balletic moves, with liberal use of flips. And a move where she does an aerial somersault; if she lands on the opponent's head, she does a double snap kick in the air.
* ''Franchise/TombRaider'' in which you can draw an M-16 while flipping backward in the air and successfully target some mook on the balcony below you.
* Rubi's primary dodging style in ''{{Wet}}'' is this trope, she uses flips and spins and cartwheels to dodge bullets and get from open positions to behind objects for protection.
* ''VideoGame/TotalOverdose'', a RobertRodriguez homage, becomes progressively more GunFu oriented as [[BulletTime maximum adrenaline]] increases. The whole acrobat range of stunts are unlocked from the beginning, and the majority of sidequests are intended to introduce and exercise the skills.
[[/folder]]

[[folder:WebAnimation]]
* ''Machinima/RedVsBlue'' in the later seasons. This trope was used mainly to dodge and evade using back handsprings and other gymnastic styles along with bouncing off walls with BulletTimeEffects. Added mainly to create awsome fight scenes involving guns and hand to hand combat.
* In WebAnimation/{{RWBY}} this is Team RWBY's (and [[WaifFu most other females]]) main shtick. they use their weapon's gun form's recoil to speed up their attacks and use their [[WeaponOfChoice blade form's]] edge to hold on to obstacles or terrain to maneuver mid flight to allow for high speed attacks and movement. this is best shown during ''Players and Pieces''. where they have to survive a fall to a forest using only their weapons.
* Chaka of the Literature/WhateleyUniverse specializes in this style of fighting. Justified in that her [[KiAttacks ki powers]] make it extraordinarily easy for her to do so. In her first superhero fight with a bunch of ninjas, she drives her opponent up the wall by dodging his attacks with a series of flips.
[[/folder]]

[[folder:WesternAnimation]]
* In AvatarTheLastAirbender, Suki demonstrates great Parkour skill by running over people's heads, climbing up walls, swinging over railings and sliding under people, almost entirely avoiding direct confrontation until she reaches [[spoiler:the warden of Boiling Rock]]. Also, the main character, Aang, uses parkour to evade attacks. See the first and second episodes.
** Ty Lee has no Bending ability, she carries no weapons, she's a skinny perky cutie ... and she can totally incapacitate you by hitting you in the pressure points while remaining impossible to hit because of her acrobatic and gymnastic skills.
* "WesternAnimation/BatmanTheAnimatedSeries: Robin" actually had a fighting style like this. He was a trapeze artist in a circus before becoming Robin.
* Yumi from ''WesternAnimation/CodeLyoko'' frequently uses such moves when fighting in the virtual world, thanks to her increased agility and the low gravity of Lyoko. This allows her to use backflips frequently in combat.
* The heroine of ''WesternAnimation/CyberSix'' uses flips and wall pushes to evade and come in for attacks. It also makes for very cool movement in the scenes.
* ''WesternAnimation/KimPossible'' lives by it. Got her on the cheerleading team, too. She uses this trope mainly to dodge when in combat, using a series of flips and twists to get out of the way.
* ''DragonsFireAndIce'' has Kyra using loads of flips and kicks during her duel with Dev, who just uses archaic and brutish forms of "swing the sword in that general direction until something dies".
* Ace Bunny of the ''WesternAnimation/LoonaticsUnleashed'' rarely remains a stationary target in combat situations. This was best demonstrated when he was trapped in a railway car with a dozen military-grade MechaMooks armed with FrickinLaserBeams, and survived unscathed. Ace's partner Lexi Bunny has the SheFu variant developed from cheerleading routines.
* In ''WesternAnimation/SamuraiJack'' Jack uses this to dodge, evade, and attack his opponents. He utilizes the surrounding environment to change his direction or slow down his opponents.
* All the hero's in ''WesternAnimation/SuperRobotMonkeyTeamHyperforceGo'' use this technique in dodging and attacking in order to add visual appeal to the fight scenes.
* Robin in ''WesternAnimation/TeenTitans'' uses this combat style to attack and dodge. His archenemy, Slade, is also quite deft at this, utilizing the technique mainly in dodging. Another enemy, Jinx, uses this to dodge and get more space between her and her opponent. Most commonly, she uses the back handspring to do this.
* All four turtles in ''WesternAnimation/TeenageMutantNinjaTurtles'' use this to attack and dodge, utilizing their weapons and parts of their environment to block attacks and change their direction.
* In ''WesternAnimation/TransformersAnimated'' This is used by quite a few characters:
**Hotshot (For the 50 seconds he is seen) does a back handspring to avoid getting hit by incoming laser fire
**Prowl and Jazz both use this in dodging attacks and they both have similar martial arts backgrounds
**Jetfire and Jetstorm are younger characters that use this mainly to dodge attacks, and in the first episode they are seen they continually bounce off of walls and sofas to avoid getting hit.
* In ''WesternAnimation/TransformersPrime'' a large variety of characters use this:
**RC and Smokescreen use this to dodge and attack, even in coordination with using their guns. The best example for Smokescreen is when we first see him and he does plenty of gymnastic moves to avoid getting hit by the Decepticon lasers.
**Blackarachnia, being part spider, is consistently using the walls and ceiling around her to gain an advantage over her opponents, especially when they are larger than her.
** Wheeljack uses this mainly in attacking
* ''WesternAnimation/TRONUprising'': Beck fights a lot like Rinzler in TRON: Legacy (he seems to be chary of using his disc in tight quarters because of this).
[[/folder]]

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This is where the character in a battle begins to jump around and preform gymnastic heavy moves in order to dodge bullets or other physical attacks. They will do back flips, push off of walls, do twists in mid-air and find safety without getting a single scratch. The most commonly seen move is the back handspring (dodging) or (What's it called when a character runs on top of an enemies appendage to get closer to him, usually a tentacle of some sort? I feel like I have seen Spiderman do it to Doctor Octopus at least once. Usually a smaller character is doing it to the larger one, I think it usually ends with them kicking the opponent in the face).

to:

This is where the When a character in a battle begins to jump around and preform perform gymnastic heavy moves in order to dodge bullets or other physical attacks. attacks, they are using this trope. They will can do back flips, push off of walls, do twists in mid-air and find safety without getting a single scratch. The most commonly seen move is the back handspring (dodging) or (What's it called when a character runs running along on top of an enemies appendage to get closer to him, a la Spiderman, usually a tentacle of some sort? I feel like I have seen Spiderman do it to Doctor Octopus at least once. Usually a smaller character is doing it to the larger one, I think it usually ends ending with them kicking the opponent in the face).
face.



(ADD INSTANCES- THINK ABOUT) 1) This has been used to get characters from a position where they are at a disadvantage (usually out in the open) to a place of safety (behind a wall or to higher ground) 2) when a new character is introduced and they need to stand apart from the rest by having a unique skill set (i.e. different from the rushing attack, perhaps showing that the character is more experienced in battle or thinks more strategically than the fighter who rushes in without thinking) 3) when used with a younger character (especially one that is hotheaded) to show off their physical capabilities.

When this type of fighting is reserved to female characters it is called SheFu. CombatParkour includes men as well as women. If you have a martial arts movie or TV show that is specifically about the Eastern fighting style and is overdone, this is ArtisticLicenseMartialArts. CombatParkour occurs in all action genres. When a character is being tricky and trying to get the enemy to hurt themselves, this is called DeadlyDodging.
This is not the same as a High-Speed Missile Dodge. (Note: add in MartialArtsandCrafts).

Examples:

to:

(ADD INSTANCES- THINK ABOUT) 1) This has been used used:
*
to get characters from a position where they are at a disadvantage (usually out in the open) to a place of safety (behind a wall or to higher ground) 2) ground)
*
when a new character is introduced and they need to stand apart from the rest by having a unique skill set (i.e. different from the rushing attack, perhaps showing that the character is more experienced in battle or thinks more strategically than the fighter who rushes in without thinking) 3) set
*
when used with a younger character (especially one that is hotheaded) to show off their physical capabilities.

capabilities.

When this type of fighting is reserved to female characters it is called characters, it's SheFu. CombatParkour includes covers men as well as women. If you have a martial arts movie or TV show that is specifically about the Eastern fighting style and is overdone, this trope is used, it tends toward ArtisticLicenseMartialArts. CombatParkour occurs in all action genres. When a character is being tricky and trying to get the enemy to hurt themselves, this is it's called DeadlyDodging.
This is not the same
DeadlyDodging. Also see MartialArtsAndCrafts.

[[IThoughtItMeant Not to be confused with]] HighSpeedMissileDodge.

'''Examples:'''

* Spiderman in all his incarnations.
* Dick Grayson
as a High-Speed Missile Dodge. (Note: add Robin and later as Nightwing
* Ty Lee
in MartialArtsandCrafts).

Examples:
AvatarTheLastAirbender
* Manga/AttackonTitan



* Spiderman
* Batman
* (look at: TheLegendofKorra)
* (Look at: Manga/AttackonTitan)

to:

* Spiderman
* Batman
* (look at: TheLegendofKorra)
* (Look at: Manga/AttackonTitan)
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DRAFT 1:
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DRAFT 2:
This is where the character in a battle begins to jump around and preform gymnastic heavy moves in order to dodge bullets or other physical attacks. They will do back flips, push off of walls, do twists in mid-air and find safety without getting a single scratch. This character is by no means invincible, but they are very hard to hit.

Characters that partake in this style of dodging tend to be smaller in size and more flexible. They usually have either a martial arts or some type of military background, or are simply young and energetic.

This has been used to get characters from a position where they are at a disadvantage (usually out in the open) to a place of safety (behind a wall or to higher ground). In addition, this type of fighting style is visually appealing and is used to add a bit of flair to fight scenes. Sometimes this is used when a new character is introduced and they need to stand apart from the rest by having a unique skill set (e.g. different from the rushing attack, perhaps showing that the character is more experienced in battle or thinks more strategically than the fighter who rushes in without thinking). If this happens, a lot of the time this character will make their first appearance in the middle of a fight and beat the opponent into the dust, in front of the other characters that are staring on in awe, to show that they have considerable skill and coordination. This character is the SixthRanger. Similarly, if this is a common tactic of younger character (especially one that is hotheaded), the purpose is to show off their physical capabilities and establish that this is someone with potential.

(REVISE- This is a stylistic choice not a character type)
1) These characters can also be present as the IneffectualLoner. These lone-wolf types can vary from people like Batman, who are more vigilante, I-only-come-out-at-night, tough guy types; to Spiderman, who leans more towards the hotheaded kid with potential and a lot of physical prowess or talent; to Catwoman, who plays the bad-girl, seductive role. Compare with SheFu and KickChick.
2)At times, when this character appears, it is to have a wide variety of fighting techniques present in one group of fighters. In these A-team-like groups (See also FiveManBand and ForceandFinesse), where everyone has a different skill and style, their abilities tends to denote their personality. Someone who engages in CombatParkour tends to be wiser, weaker, and more to themselves than the rest, representing (if stereo-typically) the fighting style of the East (these characters tend to be male, but can also be female)(See also WeakbutSkilled). This is not always the case, but writers have used this fighting-style-denotes-personality to cut out as much character development as possible in order to get back to the plot.



When this type of fighting is reserved to female characters it is called SheFu (REVISE, {{Fanservice}}?). If you have a martial arts movie or TV show that is specifically about the Eastern fighting style and is overdone, this is ArtisticLicenseMartialArts. CombatParkour occurs in all action genres. When a character is being tricky and trying to get the enemy to hurt themselves, this is called DeadlyDodging.
This is not the same as a HighSpeedMissileDodge. (Note: add in MartialArtsandCrafts).

Examples:

[[AC: Anime and Manga]]
* In ''Manga/AttackOnTitan'', the soldiers use 3-D Maneuver Gear to BuildingSwing and try to zip around and over the larger, deadlier, Titans. CombatParkour with grappling hooks.

[[AC: Comic Books]]
* This is Franchise/{{Spider-man}}'s specialty. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. His only real weapons are his hands and feet.
** It should be noted, however, that this doesn't really stop Spider-Man from taking severe blows. Indeed, almost every videogame starring him features a costume selection that is torn up and ravaged from all the damage he takes during the game. Because of his Spider-Sense, he's never really blind-sided, but his enemies just tend to be that fast and powerful.
* Franchise/{{Batman}} makes use of this, especially in a room full of armed thugs.
* ComicBook/{{Nightwing}} is quite flexible and agile because of his circus background

[[AC: Film]]
* In ''{{Blade Runner}}'', the android [[DarylHannah Pris]] ambushes Deckard and does a rapid series of somersaults to move in close to him in the fight.
* In ''Film/TheLostWorldJurassicPark'' (1997), Kelly uses her gymnastic skills to kill one of the Velociraptors
* In ''Franchise/StarWars'' this technique is used mainly by Jedi when they duel. Sometimes the sith (Anakin uses it in his battle against Obi'one in the third movie), but not always.

[[AC: Literature]]
* In the ''{{Discworld}}'', the Guild of Assassins and the Guild of Thieves both teach ''edificeering'' to their students. This combines parkour with a sort of urban mountaineering and is used both for speedy stealthy movement, and to get the height advantage if it comes to a fight.
* In ''Literature/EndersGame'' all the students playing in the games must bounce off walls and use the environment to beat the opposing team

[[AC: LiveActionTV]]
* One of ''LiveActionTV/{{Chuck}}'s'' adversaries was a former gymnast who used CombatParkour to escape from the protagonists. His mistake: he stuck the landing, whereupon Sarah shot his kneecap out.

[[AC: Videogames]]
* This was one of the original concepts for ''VideoGame/MirrorsEdge'', as seen in [[http://mirrorsedge.wikia.com/wiki/File:Mirrors-edge-20080820034644550_640w.jpg this concept art]]; however, in the final game, it was replaced with more realistic [[LeParkour free running]].
* [[VideoGame/LegendOfZelda Princess Zelda]] of the cartoon ''WesternAnimation/TheLegendOfZelda'' usually fights like this. Sometimes so does Link.

[[AC: WesternAnimation]]
* All the hero's in ''WesternAnimation/SuperRobotMonkeyTeamHyperforceGo'' use this technique in dodging and attacking.
* First avatar Wan in TheLegendOfKorra
* Ace Bunny of the ''WesternAnimation/LoonaticsUnleashed'' rarely remains a stationary target in combat situations. This was best demonstrated when he was trapped in a railway car with a dozen military-grade MechaMooks armed with FrickinLaserBeams, and survived unscathed. Ace's partner Lexi Bunny has the SheFu variant developed from cheerleading routines.
* In ''WesternAnimation/TransformersAnimated'' This is used by quite a few characters:
** Hotshot (For the 50 seconds he is seen) does a back handspring to avoid getting hit by incoming laser fire
** Prowl and Jazz both use this in dodging attacks and they both have similar martial arts backgrounds
** Jetfire and Jetstorm are younger characters that use this mainly to dodge attacks
* "WesternAnimation/BatmanTheAnimatedSeries: Robin" actually had a fighting style like this. He was a trapeze artist in a circus before becoming Robin.
* ''WesternAnimation/TRONUprising'': Beck fights a lot like Rinzler in TRON: Legacy (he seems to be chary of using his disc in tight quarters because of this).
* In ''WesternAnimation/TransformersPrime'' a large variety of characters use this:
** RC and Smokescreen use this to dodge and attack, even in coordination with using their guns
** Blackarachnia being part spider is consistently using the walls and ceiling around her to gain an advantage over her opponents
** Wheeljack uses this primarily in attacking

RollingUpdates

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DRAFT 1:



* (Look at: Manga/AttackonTitan)

to:

* (Look at: Manga/AttackonTitan)Manga/AttackonTitan)

DRAFT 2:
This is where the character in a battle begins to jump around and preform gymnastic heavy moves in order to dodge bullets or other physical attacks. They will do back flips, push off of walls, do twists in mid-air and find safety without getting a single scratch. This character is by no means invincible, but they are very hard to hit.

Characters that partake in this style of dodging tend to be smaller in size and more flexible. They usually have either a martial arts or some type of military background, or are simply young and energetic.

This has been used to get characters from a position where they are at a disadvantage (usually out in the open) to a place of safety (behind a wall or to higher ground). In addition, this type of fighting style is visually appealing and is used to add a bit of flair to fight scenes. Sometimes this is used when a new character is introduced and they need to stand apart from the rest by having a unique skill set (e.g. different from the rushing attack, perhaps showing that the character is more experienced in battle or thinks more strategically than the fighter who rushes in without thinking). If this happens, a lot of the time this character will make their first appearance in the middle of a fight and beat the opponent into the dust, in front of the other characters that are staring on in awe, to show that they have considerable skill and coordination. This character is the SixthRanger. Similarly, if this is a common tactic of younger character (especially one that is hotheaded), the purpose is to show off their physical capabilities and establish that this is someone with potential.

(REVISE- This is a stylistic choice not a character type)
1) These characters can also be present as the IneffectualLoner. These lone-wolf types can vary from people like Batman, who are more vigilante, I-only-come-out-at-night, tough guy types; to Spiderman, who leans more towards the hotheaded kid with potential and a lot of physical prowess or talent; to Catwoman, who plays the bad-girl, seductive role. Compare with SheFu and KickChick.
2)At times, when this character appears, it is to have a wide variety of fighting techniques present in one group of fighters. In these A-team-like groups (See also FiveManBand and ForceandFinesse), where everyone has a different skill and style, their abilities tends to denote their personality. Someone who engages in CombatParkour tends to be wiser, weaker, and more to themselves than the rest, representing (if stereo-typically) the fighting style of the East (these characters tend to be male, but can also be female)(See also WeakbutSkilled). This is not always the case, but writers have used this fighting-style-denotes-personality to cut out as much character development as possible in order to get back to the plot.



When this type of fighting is reserved to female characters it is called SheFu (REVISE, {{Fanservice}}?). If you have a martial arts movie or TV show that is specifically about the Eastern fighting style and is overdone, this is ArtisticLicenseMartialArts. CombatParkour occurs in all action genres. When a character is being tricky and trying to get the enemy to hurt themselves, this is called DeadlyDodging.
This is not the same as a HighSpeedMissileDodge. (Note: add in MartialArtsandCrafts).

Examples:

[[AC: Anime and Manga]]
* In ''Manga/AttackOnTitan'', the soldiers use 3-D Maneuver Gear to BuildingSwing and try to zip around and over the larger, deadlier, Titans. CombatParkour with grappling hooks.

[[AC: Comic Books]]
* This is Franchise/{{Spider-man}}'s specialty. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. His only real weapons are his hands and feet.
** It should be noted, however, that this doesn't really stop Spider-Man from taking severe blows. Indeed, almost every videogame starring him features a costume selection that is torn up and ravaged from all the damage he takes during the game. Because of his Spider-Sense, he's never really blind-sided, but his enemies just tend to be that fast and powerful.
* Franchise/{{Batman}} makes use of this, especially in a room full of armed thugs.
* ComicBook/{{Nightwing}} is quite flexible and agile because of his circus background

[[AC: Film]]
* In ''{{Blade Runner}}'', the android [[DarylHannah Pris]] ambushes Deckard and does a rapid series of somersaults to move in close to him in the fight.
* In ''Film/TheLostWorldJurassicPark'' (1997), Kelly uses her gymnastic skills to kill one of the Velociraptors
* In ''Franchise/StarWars'' this technique is used mainly by Jedi when they duel. Sometimes the sith (Anakin uses it in his battle against Obi'one in the third movie), but not always.

[[AC: Literature]]
*In the ''{{Discworld}}'', the Guild of Assassins and the Guild of Thieves both teach ''edificeering'' to their students. This combines parkour with a sort of urban mountaineering and is used both for speedy stealthy movement, and to get the height advantage if it comes to a fight.
*In ''Literature/EndersGame'' all the students playing in the games must bounce off walls and use the environment to beat the opposing team

[[AC: LiveActionTV]]
* One of ''LiveActionTV/{{Chuck}}'s'' adversaries was a former gymnast who used CombatParkour to escape from the protagonists. His mistake: he stuck the landing, whereupon Sarah shot his kneecap out.

[[AC: Videogames]]
* This was one of the original concepts for ''VideoGame/MirrorsEdge'', as seen in [[http://mirrorsedge.wikia.com/wiki/File:Mirrors-edge-20080820034644550_640w.jpg this concept art]]; however, in the final game, it was replaced with more realistic [[LeParkour free running]].
* [[VideoGame/LegendOfZelda Princess Zelda]] of the cartoon ''WesternAnimation/TheLegendOfZelda'' usually fights like this. Sometimes so does Link.

[[AC: WesternAnimation]]
* All the hero's in ''WesternAnimation/SuperRobotMonkeyTeamHyperforceGo'' use this technique in dodging and attacking.
* First avatar Wan in TheLegendOfKorra
* Ace Bunny of the ''WesternAnimation/LoonaticsUnleashed'' rarely remains a stationary target in combat situations. This was best demonstrated when he was trapped in a railway car with a dozen military-grade MechaMooks armed with FrickinLaserBeams, and survived unscathed. Ace's partner Lexi Bunny has the SheFu variant developed from cheerleading routines.
* In ''WesternAnimation/TransformersAnimated'' This is used by quite a few characters:
**Hotshot (For the 50 seconds he is seen) does a back handspring to avoid getting hit by incoming laser fire
**Prowl and Jazz both use this in dodging attacks and they both have similar martial arts backgrounds
**Jetfire and Jetstorm are younger characters that use this mainly to dodge attacks
* "WesternAnimation/BatmanTheAnimatedSeries: Robin" actually had a fighting style like this. He was a trapeze artist in a circus before becoming Robin.
* ''WesternAnimation/TRONUprising'': Beck fights a lot like Rinzler in TRON: Legacy (he seems to be chary of using his disc in tight quarters because of this).
* In ''WesternAnimation/TransformersPrime'' a large variety of characters use this:
**RC and Smokescreen use this to dodge and attack, even in coordination with using their guns
**Blackarachnia being part spider is consistently using the walls and ceiling around her to gain an advantage over her opponents
**Wheeljack uses this primarily in attacking

RollingUpdates

Is there an issue? Send a MessageReason:
None


* (Look at: AttackonTitan)

to:

* (Look at: AttackonTitan)Manga/AttackonTitan)
Is there an issue? Send a MessageReason:
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Added DiffLines:

This is where the character in a battle begins to jump around and preform gymnastic heavy moves in order to dodge bullets or other physical attacks. They will do back flips, push off of walls, do twists in mid-air and find safety without getting a single scratch. The most commonly seen move is the back handspring (dodging) or (What's it called when a character runs on top of an enemies appendage to get closer to him, usually a tentacle of some sort? I feel like I have seen Spiderman do it to Doctor Octopus at least once. Usually a smaller character is doing it to the larger one, I think it usually ends with them kicking the opponent in the face).

Characters that partake in this style of dodging tend to be smaller in size and more flexible. The character type usually has either a martial arts or some type of military background, or is simply young and energetic.

(ADD INSTANCES- THINK ABOUT) 1) This has been used to get characters from a position where they are at a disadvantage (usually out in the open) to a place of safety (behind a wall or to higher ground) 2) when a new character is introduced and they need to stand apart from the rest by having a unique skill set (i.e. different from the rushing attack, perhaps showing that the character is more experienced in battle or thinks more strategically than the fighter who rushes in without thinking) 3) when used with a younger character (especially one that is hotheaded) to show off their physical capabilities.

When this type of fighting is reserved to female characters it is called SheFu. CombatParkour includes men as well as women. If you have a martial arts movie or TV show that is specifically about the Eastern fighting style and is overdone, this is ArtisticLicenseMartialArts. CombatParkour occurs in all action genres. When a character is being tricky and trying to get the enemy to hurt themselves, this is called DeadlyDodging.
This is not the same as a High-Speed Missile Dodge. (Note: add in MartialArtsandCrafts).

Examples:
* original concepts for Mirror's Edge
* Spiderman
* Batman
* (look at: TheLegendofKorra)
* (Look at: AttackonTitan)
Is there an issue? Send a MessageReason:
None


This is where the character in a battle begins to jump around and preform gymnastic heavy moves in order to dodge bullets or other physical attacks. They will do back flips, push off of walls, do twists in mid-air and find safety without getting a single scratch.

This is not the same as a HighSpeedMissileDodge.
Is there an issue? Send a MessageReason:
None


Characters that partake in this style of dodging tend to be smaller in size and more flexible. The character type usually has either a martial arts or some type of military background, or is simply young and energetic.
Is there an issue? Send a MessageReason:
None


Characters that partake in this style of dodging tend to be smaller in size and more flexible. The character type usually has either a martial arts background or is simply young and energetic.

to:

Characters that partake in this style of dodging tend to be smaller in size and more flexible. The character type usually has either a martial arts background or some type of military background, or is simply young and energetic.
Is there an issue? Send a MessageReason:
None


Characters that partake in this style of dodging tend to be smaller in size and more flexible.

This is not the same as a high speed missile dodge.

to:

Characters that partake in this style of dodging tend to be smaller in size and more flexible.

flexible. The character type usually has either a martial arts background or is simply young and energetic.

This is not the same as a high speed missile dodge.HighSpeedMissileDodge.
Is there an issue? Send a MessageReason:
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This is not the same as a highspeedmissiledodge.

to:

This is not the same as a highspeedmissiledodge.high speed missile dodge.
Is there an issue? Send a MessageReason:
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Characters that partake in this style of dodging tend to be smaller in size and more flexible.

to:

Characters that partake in this style of dodging tend to be smaller in size and more flexible.flexible.

This is not the same as a highspeedmissiledodge.
Is there an issue? Send a MessageReason:
None


This is where the character in a battle begins to jump around and preform gymnastic heavy moves in order to dodge bullets or other physical attacks. They will do back flips, push off of walls, do twists in mid-air and find safety without getting a single scratch.

to:

This is where the character in a battle begins to jump around and preform gymnastic heavy moves in order to dodge bullets or other physical attacks. They will do back flips, push off of walls, do twists in mid-air and find safety without getting a single scratch.scratch.

Characters that partake in this style of dodging tend to be smaller in size and more flexible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This is where the character in a battle begins to jump around and preform gymnastic heavy moves in order to dodge bullets or other physical attacks. They will do back flips, push off of walls, do twists in mid-air and find safety without getting a single scratch.

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