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[[folder: Western Animation]]
* The most recurring minor antagonists of ''WesternAnimation/SheRaAndThePrincessesOfPower'' are this. Scorpia is a BigGal who later obtains [[ShockAndAwe lightning powers]] (Combat). Double Trouble is a conniving shapeshifter (Stealth). Entrapta is a Diplomat but not in the usual sense of the term. She's a rare example of a Diplomat overlapping with the WildCard. This means she can be persuaded to join any side of the war as long as they provide her with technology to tinker with, therefore making her much more approachable. It helps she's usually pants at both combat and stealth.
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*** Alternatively, the Nara are the Diplomats stalling for time with their shadows while the Yamanaka Stealthily sneak upon the enemies to knock them out with their mind jutsu. The Akimichi remained as diversions and the front line Fighters, though.

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*** Alternatively, the Nara are the Diplomats stalling for time with their shadows while the Yamanaka Stealthily sneak upon the enemies to knock them out with their mind jutsu. The Akimichi remained remain as diversions and the front line Fighters, Combatants, though.
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** In a sense, despite all of them being proficient in combat, Konoha's Hokage fit either of these in terms of their preferred methods when in war. The Fourth is well-known for teleporting around to stab unsuspecting enemies along with his nearly unmatched speed -- he is Stealth. The Third is an accomplished politician able to manipulate situations (and people) to his favor -- he is Diplomacy. This role he shares with the Fifth, who managed to [[TheAlliance ally]] the great five Hidden Villages under the same banner during the Fourth Shinobi War. The First and the Second are both much more combat-oriented, something well backed by their abilities -- they are Combat, though the Second's forte is his [[GuileHero wits]]. The Sixth didn't see a full-out war nor any major conflict during his tenure, therefore complicating his classification besides the mandatory combat progress. Finally, the Seventh is undoubtedly a Combat type Hokage.
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* ''Manga/{{Naruto}}'': The InoShikaCho formations.
** The Yamanaka Clan (Ino) with their mind-reading techniques and ample knowledge of human psychology are the Diplomats. The Nara Clan (Shika) employ mid-ranged, shadow-possession jutsu and are remarkable strategists. Therefore, they fill the Stealth role. The Akimichi Clan (Cho) are the heavy-hitters of the team seeing they enlarge their body parts to fight. They are the Combatants.
** Alternatively, the Nara are the Diplomats stalling for time with their shadows while the Yamanaka Stealthily sneak upon the enemies to knock them out with their mind jutsu. The Akimichi remained as diversions and the front line Fighters, though.

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* ''Manga/{{Naruto}}'': ''Manga/{{Naruto}}'':
**
The InoShikaCho formations.
**
[=InoShikaCho=] formations. The Yamanaka Clan (Ino) with their mind-reading techniques and ample knowledge of human psychology are the Diplomats. The Nara Clan (Shika) employ mid-ranged, shadow-possession jutsu and are remarkable strategists. Therefore, they fill the Stealth role. The Akimichi Clan (Cho) are the heavy-hitters of the team seeing they enlarge their body parts to fight. They are the Combatants.
** *** Alternatively, the Nara are the Diplomats stalling for time with their shadows while the Yamanaka Stealthily sneak upon the enemies to knock them out with their mind jutsu. The Akimichi remained as diversions and the front line Fighters, though.

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* ''Manga/{{Naruto}}'': The InoShikaCho formations.
** The Yamanaka Clan (Ino) with their mind-reading techniques and ample knowledge of human psychology are the Diplomats. The Nara Clan (Shika) employ mid-ranged, shadow-possession jutsu and are remarkable strategists. Therefore, they fill the Stealth role. The Akimichi Clan (Cho) are the heavy-hitters of the team seeing they enlarge their body parts to fight. They are the Combatants.
** Alternatively, the Nara are the Diplomats stalling for time with their shadows while the Yamanaka Stealthily sneak upon the enemies to knock them out with their mind jutsu. The Akimichi remained as diversions and the front line Fighters, though.



* [[Franchise/TheDCU The DC Universe's]] [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambadassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of sorts for Kryptonians to Earth.

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* [[Franchise/TheDCU The DC Universe's]] [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambadassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three three, and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of sorts for Kryptonians to Earth.

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!!General examples:

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!!General !! General examples:



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[[folder:Literature]][[folder: Literature]]



* ''Literature/ASongOfIceAndFire'': Played with regarding the main POV Stark siblings. Jon (skilled swordsman) is primarily a fighter, Sansa (lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone. Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat, though he never takes part in a fight), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth).

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* ''Literature/ASongOfIceAndFire'': Played with regarding the main POV Stark siblings. Jon (skilled swordsman) is primarily a fighter, Sansa (lady (a lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships relationships, and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone. Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat, though he never takes part in a fight), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth).


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[[folder: Weboriginal]]
* ''WebVideo/FalloutNukaBreak'': The protagonists form the trifecta. When faced with a problem, Scar is shown to favor [[TalkToTheFist Combat]], Twig prefers Diplomacy, while Ben tends to use Stealth.
* ''WebOriginal/Hyde'': Hyde usually attempts to stab his problems, Goole is rather skilled at talking people into doing what he wants, and the Invisible Man is, well, invisible.
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[[folder: Tabletop Games]]
* Especially when discussing 5th Edition, Creator/WizardsOfTheCoast defines the "three pillars" of ''TabletopGame/DungeonsAndDragons'' as Combat, Exploration and Interaction.
* ''TabletopGame/BladesInTheDark'' explicitly supports all three types of play, in both its crew types and its playbooks. The Bravos crew, the Cutter, and the Hound represent the combat-heavy play; the Hawkers and, to a lesser extent, the Cult crews, the Slide, and the Spider cover the diplomacy side; while the Assassins, the Shadows, the Smugglers, and the Lurk playbook are largely about stealth. It also avoids UselessUsefulNonCombatAbilities because, mechanically, all action checks work the same way, so the usefulness of each rating depends mainly on the type of the campaign a group is playing, rather than on the system itself.
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** Agatha and her love interests are this in a more political and social sense: Gil is very agressive and strong and usually resorts to threats or violence in a pinch, Agatha is friendly and personable, and Tavrek is sly and resorts to underhanded methods to get what he wants.

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** Agatha and her love interests are this in a more political and social sense: Gil is very agressive aggressive and strong and usually resorts to threats or violence in a pinch, Agatha is friendly and personable, and Tavrek is sly and resorts to underhanded methods to get what he wants.



!!Video game examples:

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* ''Videogame/EYEDivineCybermancy'' most storyline mission involving human characters can solved with either speech (often by bribing or accepting another sidequest), combat, or stealth/combat.

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[[folder:Action [[folder: Action Game]]
* ''Videogame/EYEDivineCybermancy'' In ''Videogame/EYEDivineCybermancy'', most storyline mission missions involving human characters can be solved with either speech (often by bribing or accepting another sidequest), combat, or stealth/combat.



* The ''VideoGame/NoOneLivesForever'' series generally encourages you to stay stealthy but the penalties for breaking stealth with guns blazing are not as high as in other stealth games, and at some points you are outright forced into open combat. All diplomacy is, however, delegated to cutscenes.

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* The ''VideoGame/NoOneLivesForever'' series generally encourages you to stay stealthy but the penalties for breaking stealth with guns blazing are not as high as in other stealth games, and at some points points, you are outright forced into open combat. All diplomacy is, however, delegated to cutscenes.



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[[folder:RPG -- Western]]

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[[folder:RPG [[folder: Tabletop Games]]
* Especially when discussing 5th Edition, Creator/WizardsOfTheCoast defines the "three pillars" of ''TabletopGame/DungeonsAndDragons'' as Combat, Exploration, and Interaction.
* ''TabletopGame/BladesInTheDark'' explicitly supports all three types of play, in both its crew types and its playbooks. The Bravos crew, the Cutter, and the Hound represent the combat-heavy play; the Hawkers and, to a lesser extent, the Cult crews, the Slide, and the Spider cover the diplomacy side; while the Assassins, the Shadows, the Smugglers, and the Lurk playbook are largely about stealth. It also avoids UselessUsefulNonCombatAbilities because, mechanically, all action checks work the same way, so the usefulness of each rating depends mainly on the type of campaign a group is playing, rather than on the system itself.
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[[folder: RPG
-- Western]]



* In ''VideoGame/PlanescapeTorment'', Diplomacy is king, but Combat and Stealth are also available, because your starting class is always the Fighter but you can switch to Thief later on to bypass most of the fights. Notable for the possibility of finishing the entire game with only a handful of unavoidable combat scenarios.

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* In ''VideoGame/PlanescapeTorment'', Diplomacy is king, but Combat and Stealth are also available, available because your starting class is always the Fighter but you can switch to Thief later on to bypass most of the fights. Notable for the possibility of finishing the entire game with only a handful of unavoidable combat scenarios.



* Most quests in ''VideoGame/VampireTheMasqueradeBloodlines'' offer just stealth and combat paths, but diplomatic skills (including seduction, subterfuge, intimidation and supernatural powers of Domination) earn you a lot of other nifty bonuses, as do hacking and security skills. [[DisappointingLastLevel Right up until the last levels]] where all your fancy skills become useless in endless dungeon crawls filled to the brim with enemies.
* Present but downplayed in ''Franchise/TheElderScrolls'' series. Mechanically, the series offers these options, with "Diplomacy" skills (the Speechcraft and Mercantile) rolled into Stealth. In practice, resolving most quests requires someone dying with the option of sometimes sneaking past. As such, pure Diplomacy isn't really a viable option. Stealth is more useful, but still tends toward Combat (using sneak attacks to get {{Critical Hit}}s and {{Backstab}}s for bonus damage). Diplomacy is also present in Mage builds via the [[MasterOfIllusion Illusion school of magic]], such as using spells to turn you into a temporary CharmPerson. However, these spells are generally ineffective against targets which lack a mind (constructs, many forms of undead), so tend to be less useful than pure offensive spells.

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* Most quests in ''VideoGame/VampireTheMasqueradeBloodlines'' offer just stealth and combat paths, but diplomatic skills (including seduction, subterfuge, intimidation intimidation, and supernatural powers of Domination) earn you a lot of other nifty bonuses, as do hacking and security skills. [[DisappointingLastLevel Right up until the last levels]] where all your fancy skills become useless in endless dungeon crawls filled to the brim with enemies.
* Present but downplayed in ''Franchise/TheElderScrolls'' series. Mechanically, the series offers these options, with "Diplomacy" skills (the Speechcraft and Mercantile) rolled into Stealth. In practice, resolving most quests requires someone dying with the option of sometimes sneaking past. As such, pure Diplomacy isn't really a viable option. Stealth is more useful, but still tends toward Combat (using sneak attacks to get {{Critical Hit}}s and {{Backstab}}s for bonus damage). Diplomacy is also present in Mage builds via the [[MasterOfIllusion Illusion school of magic]], such as using spells to turn you into a temporary CharmPerson. However, these spells are generally ineffective against targets which that lack a mind (constructs, many forms of undead), so tend to be less useful than pure offensive spells.



* ''VideoGame/DragonAgeInquisition'' literally applies this trope in the form of the Inquisitor's War Table Advisers. The ex-Templar Commander Cullen Rutherford serves as Commander of the Inquisition, Lady Josephine Montilyet serves as Ambassador of the Inquisition, and the Left Hand of the Divine, Leliana, serves as the Inquisition's Spymaster. You can complete missions on the War Table by choosing an adviser to handle each one. Each one takes a different amount of time to complete a particular mission, and potentially can have different outcomes.

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* ''VideoGame/DragonAgeInquisition'' literally applies this trope in the form of the Inquisitor's War Table Advisers. The ex-Templar Commander Cullen Rutherford serves as Commander of the Inquisition, Lady Josephine Montilyet serves as Ambassador of the Inquisition, and the Left Hand of the Divine, Leliana, serves as the Inquisition's Spymaster. You can complete missions on the War Table by choosing an adviser to handle each one. Each one takes a different amount of time to complete a particular mission, mission and potentially can have different outcomes.

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[[folder:LiveActionTV]]

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[[folder:LiveActionTV]][[folder: Live-Action TV]]



[[folder:Tabletop Games]]
* Especially when discussing 5th Edition, Creator/WizardsOfTheCoast defines the "three pillars" of ''TabletopGame/DungeonsAndDragons'' as Combat, Exploration and Interaction.
* ''TabletopGame/BladesInTheDark'' explicitly supports all three types of play, in both its crew types and its playbooks. The Bravos crew, the Cutter, and the Hound represent the combat-heavy play; the Hawkers and, to a lesser extent, the Cult crews, the Slide, and the Spider cover the diplomacy side; while the Assassins, the Shadows, the Smugglers, and the Lurk playbook are largely about stealth. It also avoids UselessUsefulNonCombatAbilities because, mechanically, all action checks work the same way, so the usefulness of each rating depends mainly on the type of the campaign a group is playing, rather than on the system itself.

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[[folder:Tabletop Games]]
[[folder: Podcast]]
* Especially when discussing 5th Edition, Creator/WizardsOfTheCoast defines ''Podcast/PretendFriends'': Tindy smashes the "three pillars" of ''TabletopGame/DungeonsAndDragons'' as Combat, Exploration and Interaction.
* ''TabletopGame/BladesInTheDark'' explicitly supports all three types of play, in
proverbial door, both its crew types Ken and its playbooks. The Bravos crew, Snorkul knock, and Deadward picks the Cutter, lock.
* ''Podcast/TheAdventureZoneBalance'': Magnus (Combat), Merle (Diplomacy),
and the Hound represent the combat-heavy play; the Hawkers and, to a lesser extent, the Cult crews, the Slide, and the Spider cover the diplomacy side; while the Assassins, the Shadows, the Smugglers, and the Lurk playbook are largely about stealth. It also avoids UselessUsefulNonCombatAbilities because, mechanically, all action checks work the same way, so the usefulness of each rating depends mainly on the type of the campaign a group is playing, rather than on the system itself.Taako (Stealth).



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder: Tabletop Games]]
* Especially when discussing 5th Edition, Creator/WizardsOfTheCoast defines the "three pillars" of ''TabletopGame/DungeonsAndDragons'' as Combat, Exploration and Interaction.
* ''TabletopGame/BladesInTheDark'' explicitly supports all three types of play, in both its crew types and its playbooks. The Bravos crew, the Cutter, and the Hound represent the combat-heavy play; the Hawkers and, to a lesser extent, the Cult crews, the Slide, and the Spider cover the diplomacy side; while the Assassins, the Shadows, the Smugglers, and the Lurk playbook are largely about stealth. It also avoids UselessUsefulNonCombatAbilities because, mechanically, all action checks work the same way, so the usefulness of each rating depends mainly on the type of the campaign a group is playing, rather than on the system itself.
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[[folder: Film]]

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[[folder: Film]]Films]]



* Shallan's three [[AlternateSelf Alternate Selves]] in ''Literature/TheStormlightArchive'': "Veil" specializes in stealth and spywork, "Radiant" in swordplay and combat, and "Shallan" in social interaction.
* ''Literature/ASongOfIceAndFire'': Played with regarding the main POV Stark siblings. Jon (skilled swordsman) is primarily a fighter, Sansa (lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone. Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat, though he never takes part in a fight), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth).

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* Shallan's three [[AlternateSelf Alternate Selves]] in ''Literature/TheStormlightArchive'': "Veil" specializes in stealth ''Literature/MasksOfAygrima'' has Hayram, the aggressive fighter, Chell the {{Ambadassador}} who was willing to talk to The Autarch directly, and spywork, "Radiant" in swordplay Keltan, who has experience sneaking around Tamita and combat, and "Shallan" in social interaction.
is young enough to walk around unmasked.
* ''Literature/ASongOfIceAndFire'': Played with regarding the main POV Stark siblings. Jon (skilled swordsman) is primarily a fighter, Sansa (lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone. Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat, though he never takes part in a fight), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth). (stealth).
* ''Literature/TheSundering'' portrays the {{dark mirror}}s of Haomane's Counselers, composed of Tanaros (the General), Ushahin (the spymaster), and Vorax (in charge of logistics).
* Shallan's three [[AlternateSelf Alternate Selves]] in ''Literature/TheStormlightArchive'': "Veil" specializes in stealth and spy work, "Radiant" in swordplay and combat, and "Shallan" in social interaction.

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* ''Fanfic/TheWarderCycle'':
** Respectively Arbert, Dagbert, and Slyte.
** Alfyn, Thordan and Egil as well.



[[folder:LARP]]
* The FanConvention ''LARP/OtakonLARP'' allows any of the three styles, but due to the large shonen genre population, it is most commonly completed with Combat. The climax of the LARP has been ended with one or two players using Diplomacy on uncommon occasions.

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[[folder:LARP]]
[[folder: Film]]
* ''Film/TheAdventuresOfBuckarooBanzaiAcrossThe8thDimension'': The FanConvention ''LARP/OtakonLARP'' allows any Black vs. Red Lectroid conflict on Earth calls for Banzai and his team to draw on all of the three styles, but due to the large shonen genre population, it these at their discretion. Therefore [[InvokedTrope invoking]] this trope. However, it's actually {{subverted}} since Team Banzai is most commonly completed with Combat. The climax of the LARP has been ended with one or two players using Diplomacy on uncommon occasions.skilled at all three.


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[[folder: LARP]]
* The FanConvention ''LARP/OtakonLARP'' allows any of the three styles, but due to the large shonen genre population, it is most commonly completed with Combat. The climax of the LARP has been ended with one or two players using Diplomacy on uncommon occasions.
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[[folder: Fanworks]]
* ''Fanfic/ContractLabor'':
** The Urashima at the Hinata Inn -- Keitaro (Combat), Haruka (Diplomacy), and Kanako (Stealth).
** Three of the younger residents at the Hinata Inn. Nyamo and Su interchange between Combat and Stealth, while Sarah handles Diplomacy and Combat as needed.
* ''Fanfic/SecondChanceCodeGeassCrossAnge'': The PowerTrio fits this trope to a T. Ange is the Combatant, Lelouch is the Diplomat, and Sylvia is Stealthy.
* ''Fanfic/TheApprenticeTheStudentAndTheCharlatan'':
** Nova Shine is the Stealth. He prefers subterfuge and sneaking around. The only time this changes is when someone pushes his Berserk Button, and he completely discards subterfuge in favor of kicking that stallion's teeth in.
** Twilight Sparkle is the Diplomacy. She has an eye for the logical solution that doesn't involve being needlessly confrontational or needlessly subtle.
** Aegis, Sharp Eye, and Trixie serve as the Combat option, with Aegis and Sharp Eye being experienced fighters, and Trixie being an experienced, ruthless Magic Duelist.
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[[folder:Comic Books]]
* [[Franchise/TheDCU The DC Universe's]] [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambadassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of sorts for Kryptonians to Earth.

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[[folder:Comic Books]]
[[folder: Anime and Manga]]
* [[Franchise/TheDCU ''Anime/FutureCardBuddyfight'': The DC Universe's]] [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambadassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three and Batman is protagonists form a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of sorts for Kryptonians to Earth. team following this approach.
** Gao: Combat.
** Tasuku: Diplomacy.
** Gaito: Stealth.


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[[folder: Comic Books]]
* [[Franchise/TheDCU The DC Universe's]] [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambadassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of sorts for Kryptonians to Earth.
[[/folder]]
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Bran never takes part in a fight, due to the plot starting with him being rendered paraplegic


* ''Literature/ASongOfIceAndFire'': Played with regarding the main POV Stark siblings. Jon (skilled swordsman) is primarily a fighter, Sansa (lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone. Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth).

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* ''Literature/ASongOfIceAndFire'': Played with regarding the main POV Stark siblings. Jon (skilled swordsman) is primarily a fighter, Sansa (lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone. Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat), (combat, though he never takes part in a fight), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth).

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* ''Literature/ASongOfIceAndFire'': Played with regarding the main pov Stark siblings. Jon (skilled swordsman) is primarily a fighter, Sansa (lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone. Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth).

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* ''Literature/ASongOfIceAndFire'': Played with regarding the main pov POV Stark siblings. Jon (skilled swordsman) is primarily a fighter, Sansa (lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone. Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth).



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* ''Series/GameOfThrones'': Three of the Stark siblings, Jon, Sansa and Arya develop into this. Jon as a member of the Night's Watch is a master swordsman and battle commander; Sansa in the back-biting royal court becomes a [[{{ SilkHidingSteel shrewd politician]]; and Arya, living amongst commoners and later assassins, learns skills in observation, trickery and stealth.

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* ''Series/GameOfThrones'': Three of the main Stark siblings, Jon, Sansa and Arya develop into this. Jon as a member of the Night's Watch is a master swordsman and battle commander; Sansa in the back-biting royal court becomes a [[{{ SilkHidingSteel shrewd politician]]; politician; and Arya, living amongst commoners and later assassins, learns skills in observation, trickery and stealth.stealth. This is a more basic version compared to their book counterparts, where Jon, Arya and the fourth sibling Bran all have a wider range of diplomatic and spy skills.
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* ''Literature/ASongOfIceAndFire'': Played with regarding the main pov Stark siblings. Jon (skilled swordsman) is primarily a fighter, Sansa (lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone. Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth).


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* ''Series/GameOfThrones'': Three of the Stark siblings, Jon, Sansa and Arya develop into this. Jon as a member of the Night's Watch is a master swordsman and battle commander; Sansa in the back-biting royal court becomes a [[{{ SilkHidingSteel shrewd politician]]; and Arya, living amongst commoners and later assassins, learns skills in observation, trickery and stealth.

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* Present but Downplayed in ''Franchise/TheElderScrolls'' series. Mechanically, the series offers these options, with "Diplomacy" skills (the Speechcraft and Mercantile) rolled into Stealth. In practice, resolving most quests requires someone dying with the option of sometimes sneaking past. As such, pure Diplomacy isn't really a viable option. Stealth is more useful, but still tends toward Combat (using sneak attacks to get {{Critical Hit}}s and {{Backstab}}s for bonus damage). Diplomacy is also present in Mage builds via the [[MasterOfIllusion Illusion school of magic]], such as using spells to turn you into a temporary CharmPerson. However, these spells are generally ineffective against targets which lack a mind (constructs, many forms of undead), so tend to be less useful than pure offensive spells.

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* Present but Downplayed downplayed in ''Franchise/TheElderScrolls'' series. Mechanically, the series offers these options, with "Diplomacy" skills (the Speechcraft and Mercantile) rolled into Stealth. In practice, resolving most quests requires someone dying with the option of sometimes sneaking past. As such, pure Diplomacy isn't really a viable option. Stealth is more useful, but still tends toward Combat (using sneak attacks to get {{Critical Hit}}s and {{Backstab}}s for bonus damage). Diplomacy is also present in Mage builds via the [[MasterOfIllusion Illusion school of magic]], such as using spells to turn you into a temporary CharmPerson. However, these spells are generally ineffective against targets which lack a mind (constructs, many forms of undead), so tend to be less useful than pure offensive spells.



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* ''VideoGame/DragonAgeInquisition'' literally applies this trope in the form of the Inquisitor's War Table Advisers. The ex-Templar Commander Cullen Rutherford serves as Commander of the Inquisition, Lady Josephine Montilyet serves as Ambassador of the Inquisition, and the Left Hand of the Divine, Leliana, serves as the Inquisition's Spymaster. You can complete missions on the War Table by choosing an adviser to handle each one.

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* ''VideoGame/DragonAgeInquisition'' literally applies this trope in the form of the Inquisitor's War Table Advisers. The ex-Templar Commander Cullen Rutherford serves as Commander of the Inquisition, Lady Josephine Montilyet serves as Ambassador of the Inquisition, and the Left Hand of the Divine, Leliana, serves as the Inquisition's Spymaster. You can complete missions on the War Table by choosing an adviser to handle each one. Each one takes a different amount of time to complete a particular mission, and potentially can have different outcomes.
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[[folder:Literature]]
* Shallan's three [[AlternateSelf Alternate Selves]] in ''Literature/TheStormlightArchive'': "Veil" specializes in stealth and spywork, "Radiant" in swordplay and combat, and "Shallan" in social interaction.
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A form of gameplay non-linearity, found mostly in RolePlayingGames, especially {{Western RPG}}s, wherein the player can beat individual levels or subquests, or even the entire game by sticking to one of the three playing styles:

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A form of gameplay non-linearity, found mostly in RolePlayingGames, especially {{Western RPG}}s, wherein the player can beat individual levels or subquests, or subquests (or sometimes even the entire game game) by sticking largely to one of the three playing styles:
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* [[Franchise/TheDCU The DC Universe's]] [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambadassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of

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* [[Franchise/TheDCU The DC Universe's]] [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambadassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of sorts for Kryptonians to Earth.
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* [[Franchise/TheDCU The DC Universe's]] [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of

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* [[Franchise/TheDCU The DC Universe's]] [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambassador}} {{Ambadassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of
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This trope is about having to ''choose'' between these three approaches, not about having a specialist for each in the PlayerParty (though they usually do -- for that, see CastSpeciation).

Subtrope to ThreeApproachSystem. Compare FighterMageThief. Contrast RPGsEqualCombat and UselessUsefulNonCombatAbilities, where non-combat paths are available in theory but rendered useless by the game design.

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This trope is about having to ''choose'' between these three approaches, not about having a specialist for each in the PlayerParty (though they usually do -- for that, see CastSpeciation).

Subtrope to ThreeApproachSystem. Compare FighterMageThief. Contrast RPGsEqualCombat RPGsEqualCombat, where no (meaningful) non-combat options are provided, and UselessUsefulNonCombatAbilities, where non-combat paths are available in theory but rendered useless by the game design.
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* [[Franchise/TheDCU The DC Universe's]] three most notable heroes - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the ambassador of the Amazon people to the rest of the world and the most politically and socially active of the three and Batman is a StealthExpert.

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* [[Franchise/TheDCU The DC Universe's]] three most notable heroes [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the ambassador {{Ambassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of
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* In page quote provider ''VideoGame/StarWarsKnightsOfTheOldRepublic'', this option shows up throughout the game, most noticeably during a mission where the player has to infiltrate the Sith base on Manaan; the player can either raid a Sith landing bay and steal a shuttle to get in (Combat), interrogate a Sith prisoner to obtain a passcode (Diplomacy), or forge a key card in order to sneak into the base (Stealth).

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* In page quote provider ''VideoGame/StarWarsKnightsOfTheOldRepublic'', ''VideoGame/KnightsOfTheOldRepublic'', this option shows up throughout the game, most noticeably during a mission where the player has to infiltrate the Sith base on Manaan; the player can either raid a Sith landing bay and steal a shuttle to get in (Combat), interrogate a Sith prisoner to obtain a passcode (Diplomacy), or forge a key card in order to sneak into the base (Stealth).
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* In page quote provider ''VideoGame/StarWarsKnightsOfTheOldRepublic'', this option shows up throughout the game, most noticeably during a mission where the player has to infiltrate the Sith base on Manaan; the player can either raid a Sith landing bay and steal a shuttle to get in (Combat), interrogate a Sith prisoner to obtain a passcode (Diplomacy), or forge a key card in order to sneak into the base (Stealth).
Is there an issue? Send a MessageReason:
None


A form of gameplay non-linearity, found mostly in RolePlayingGames, especially WesternRPGs, wherein the player can beat individual levels or subquests, or even the entire game by sticking to one of the three playing styles:

to:

A form of gameplay non-linearity, found mostly in RolePlayingGames, especially WesternRPGs, {{Western RPG}}s, wherein the player can beat individual levels or subquests, or even the entire game by sticking to one of the three playing styles:
Is there an issue? Send a MessageReason:
None


A form of gameplay non-linearity, found mostly in RolePlayingGames, especially WesternRPG, wherein the player can beat individual levels or subquests, or even the entire game by sticking to one of the three playing styles:

to:

A form of gameplay non-linearity, found mostly in RolePlayingGames, especially WesternRPG, WesternRPGs, wherein the player can beat individual levels or subquests, or even the entire game by sticking to one of the three playing styles:
Is there an issue? Send a MessageReason:
None


A form of gameplay non-linearity, found mostly in RolePlayingGames, wherein the player can beat individual levels or subquests, or even the entire game by sticking to one of the three playing styles:

to:

A form of gameplay non-linearity, found mostly in RolePlayingGames, especially WesternRPG, wherein the player can beat individual levels or subquests, or even the entire game by sticking to one of the three playing styles:

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