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* ''Series/GameOfThrones'': Three of the main Stark siblings, Jon, Sansa and Arya develop into this. Jon as a member of the Night's Watch is a master swordsman and battle commander; Sansa in the back-biting royal court becomes a shrewd politician; and Arya, living amongst commoners and later assassins, learns skills in observation, trickery and stealth. This is a more basic version compared to their book counterparts, where Jon, Arya and the fourth sibling Bran all have a wider range of diplomatic and spy skills.

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* ''Series/GameOfThrones'': Three of the main Stark siblings, siblings - Jon, Sansa and Arya - develop into this. (In a more basic version compared to their book counterparts, where Jon, Arya, and the fourth sibling Bran all have a wider range of diplomatic and spy skills).
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Jon as a member of the Night's Watch is a master swordsman and battle commander; commander.
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Sansa in the back-biting royal court becomes a shrewd politician; and politician.
**
Arya, living amongst commoners and later assassins, learns skills in observation, trickery and stealth. This is a more basic version compared to their book counterparts, where Jon, Arya and the fourth sibling Bran all have a wider range of diplomatic and spy skills.stealth.

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* ''Literature/ASongOfIceAndFire'': Played with regarding the main POV Stark siblings. Jon (skilled swordsman) is primarily a fighter, Sansa (a lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships, and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone. Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat, though he never takes part in a fight), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth).

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* ''Literature/ASongOfIceAndFire'': Played with regarding the main POV Stark siblings. siblings: Jon (skilled swordsman) is primarily a fighter, Sansa (a lady of the court) is a diplomat, and Arya (street urchin turned assassin-in-training) uses stealth. However, both Jon and Arya also develop skills in diplomacy, with Jon managing complex negotiations, relationships, and back-room deals as Lord Commander of the Night's Watch, and Arya getting up-close with Northern politics at Harrenhal, learning how to manipulate people as a Faceless Man and known for being able to make friends with anyone.
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Meanwhile, the fourth Stark sibling Bran starts out wanting to be a knight (combat, though he never takes part in a fight), goes on to serve as Lord of Winterfell (diplomacy), and is currently learning to operate an omniscient magical spy network (stealth).
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* ''WesternAnimation/TotalDrama'': The three main antagonists and strategists of the reboot are all on the same team and follow this dynamic:
** Julia is the Combat since having no allies or manipulation skills post-merge left her with only one choice: brute-force her way through challenges in the [[{{Determinator}} single-minded pursuit]] of immunity, which often works to her advantage, and isn't afraid to use her sharp tongue and fists to fight dirty.
** Bowie is the Diplomacy with the best social game and the most strategic-minded, compartmentalizing his schemes to eliminate the competition and his actual feelings towards them. He's also the only one out of the three to have genuine or even any connections with the other contestants at all.
** MK is the Stealth as evidenced by her ability to fly under the radar without coming off as either a threat or TheLoad. She usually operates behind the scenes with borderline cheating tactics such as hacking into the confessionals for blackmail material and [[StickyFingers stealing her teammates' belongings]] to auction off.
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* ''WebOriginal/{{Hyde}}'': Hyde usually attempts to stab his problems, Goole is rather skilled at talking people into doing what he wants, and the Invisible Man is, well, invisible.

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* ''WebOriginal/{{Hyde}}'': ''WebVideo/{{Hyde}}'': Hyde usually attempts to stab his problems, Goole is rather skilled at talking people into doing what he wants, and the Invisible Man is, well, invisible.
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* [[Franchise/TheDCU The DC Universe's]] [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman and Franchise/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambadassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three, and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of sorts for Kryptonians to Earth.

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* [[Franchise/TheDCU The DC Universe's]] Franchise/TheDCU's [[PowerTrio Trinity]] - Franchise/{{Superman}}, Franchise/WonderWoman -- ComicBook/{{Superman}}, ComicBook/WonderWoman and Franchise/{{Batman}}.ComicBook/{{Batman}}. Superman is the most powerful of the three, Wonder Woman while no stranger to combat is the {{Ambadassador}} of the Amazon people to the rest of the world and the most politically and socially active of the three, and Batman is a StealthExpert. Superman and Wonder Woman can interchangeably serve in the Diplomat and Combat role with Diana being the best combatant among her people while Superman has been known to be a diplomat of sorts for Kryptonians to Earth.



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* The ''VideoGame/{{Hitman}}'' series generally encourages Stealth (via {{blending in|StealthGameplay}} and using disguises to access restricted areas), and Diplomacy (by using the aforementioned disguises to talk to people you couldn't otherwise) in order to reach your target. Combat is possible, but discouraged -- non-target casualties are penalised, [[NeverHurtAnInnocent civilian casualties especially so]].

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* The ''VideoGame/{{Hitman}}'' ''Franchise/{{Hitman}}'' series generally encourages Stealth (via {{blending in|StealthGameplay}} and using disguises to access restricted areas), and Diplomacy (by using the aforementioned disguises to talk to people you couldn't otherwise) in order to reach your target. Combat is possible, but discouraged -- non-target casualties are penalised, penalized, [[NeverHurtAnInnocent civilian casualties especially so]].



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* ''WebOriginal/Hyde'': Hyde usually attempts to stab his problems, Goole is rather skilled at talking people into doing what he wants, and the Invisible Man is, well, invisible.

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* ''WebOriginal/Hyde'': ''WebOriginal/{{Hyde}}'': Hyde usually attempts to stab his problems, Goole is rather skilled at talking people into doing what he wants, and the Invisible Man is, well, invisible.



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* The ''VideoGame/{{Hitman}}'' series generally encourages Stealth (via {{blending in|StealthGameplay}} and using disguises to access restricted areas), and Diplomacy (by using the aforementioned disguises to talk to people you couldn't otherwise). Combat is possible, but discouraged -- non-target casualties are penalised, [[NeverHurtAnInnocent civilian casualties especially so]].

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* The ''VideoGame/{{Hitman}}'' series generally encourages Stealth (via {{blending in|StealthGameplay}} and using disguises to access restricted areas), and Diplomacy (by using the aforementioned disguises to talk to people you couldn't otherwise).otherwise) in order to reach your target. Combat is possible, but discouraged -- non-target casualties are penalised, [[NeverHurtAnInnocent civilian casualties especially so]].
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* The FanConvention ''LARP/OtakonLARP'' allows any of the three styles, but due to the large shonen genre population, it is most commonly completed with Combat. The climax of the LARP has been ended with one or two players using Diplomacy on uncommon occasions.

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* The FanConvention ''LARP/OtakonLARP'' ''Roleplay/OtakonLARP'' allows any of the three styles, but due to the large shonen genre population, it is most commonly completed with Combat. The climax of the LARP has been ended with one or two players using Diplomacy on uncommon occasions.
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* The ''VideoGame/{{Hitman}}'' series generally encourages Stealth (via {{blending in|StealthGameplay}} and using disguises to access restricted areas), and Diplomacy (by using the aforementioned disguises to talk to people you couldn't otherwise). Combat is possible, but discouraged - non-target casualties are penalised, [[NeverHurtAnInnocent civilian casualties especially so]].

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* The ''VideoGame/{{Hitman}}'' series generally encourages Stealth (via {{blending in|StealthGameplay}} and using disguises to access restricted areas), and Diplomacy (by using the aforementioned disguises to talk to people you couldn't otherwise). Combat is possible, but discouraged - -- non-target casualties are penalised, [[NeverHurtAnInnocent civilian casualties especially so]].

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* In the ''VideoGame/{{Hitman}}'' series, most missions/conflicts give you the options of run-and-gunning (at the risk of killing civilians), disguises (which sometimes let you access areas or talk to people whom you couldn't otherwise), or avoiding or evading conflict in the first place via stealth. However, as you are a ProfessionalKiller, you will be expected to kill people at some point.


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* The ''VideoGame/{{Hitman}}'' series generally encourages Stealth (via {{blending in|StealthGameplay}} and using disguises to access restricted areas), and Diplomacy (by using the aforementioned disguises to talk to people you couldn't otherwise). Combat is possible, but discouraged - non-target casualties are penalised, [[NeverHurtAnInnocent civilian casualties especially so]].
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* ''VideoGame/MassEffect'': The 'Verse's three Citadel races (i.e. the primary decision-makers in intergalactic politics) follow this dynamic with their own approaches to solving problems. The turians have a militaristic culture and their powerful space fleet is usually called on if combat is required. The salarians primarily utilize intelligence and espionage and their Special Tasks Group is one of the best in the galaxy. The asari, in addition to their powerful biotics, are incredibly long-lived and use those centuries of experience in working out diplomatic solutions.

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* ''VideoGame/MassEffect'': ''Franchise/MassEffect'': The 'Verse's three Citadel races (i.e. the primary decision-makers in intergalactic politics) follow this dynamic with their own approaches to solving problems. The turians have a militaristic culture and their powerful space fleet is usually called on if combat is required. The salarians primarily utilize intelligence and espionage and their Special Tasks Group is one of the best in the galaxy. The asari, in addition to their powerful biotics, are incredibly long-lived and use those centuries of experience in working out diplomatic solutions.
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* ''VideoGame/MassEffect'': The 'Verse's three Citadel races (i.e. the primary decision-makers in intergalactic politics) follow this dynamic with their own approaches to solving problems. The turians have a militaristic culture and their powerful space fleet is usually called on if combat is required. The salarians primarily utilize intelligence and espionage and their Special Tasks Group is one of the best in the galaxy. The asari, in addition to their powerful biotics, are incredibly long-lived and use those centuries of experience in working out diplomatic solutions.
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* The Great Diamond Authority from ''WesternAnimation/Steven Universe''. Blue Diamond is responsible for enforcing the laws and rules of the Gem Empire promulgated by White (Diplomacy). In fact, most blue gems tend to have diplomacy roles assigned. Yellow Diamond is in charge of Homeworld's military and, thus, of colonizing planets and developing weapons (Combat). White Diamond, ironically, controls it all from the shadows, mind raping or shattering any rebellious gem, and well hidden in her Head -- not literally, is a gigantic spaceship (Stealth).

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* The Great Diamond Authority from ''WesternAnimation/Steven Universe''.''WesternAnimation/StevenUniverse''. Blue Diamond is responsible for enforcing the laws and rules of the Gem Empire promulgated by White (Diplomacy). In fact, most blue gems tend to have diplomacy roles assigned. Yellow Diamond is in charge of Homeworld's military and, thus, of colonizing planets and developing weapons (Combat). White Diamond, ironically, controls it all from the shadows, mind raping or shattering any rebellious gem, and well hidden in her Head -- not literally, is a gigantic spaceship (Stealth).

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** In a sense, despite all of them being proficient in combat, Konoha's Hokage fit either of these in terms of their preferred methods when in war. The Fourth is well-known for teleporting around to stab unsuspecting enemies along with his nearly unmatched speed -- he is Stealth. The Third is an accomplished politician able to manipulate situations (and people) to his favor -- he is Diplomacy. This role he shares with the Fifth, who managed to [[TheAlliance ally]] the great five Hidden Villages under the same banner during the Fourth Shinobi War. The First and the Second are both much more combat-oriented, something well backed by their abilities -- they are Combat, though the Second's forte is his [[GuileHero wits]]. The Sixth didn't see a full-out war nor any major conflict during his tenure, therefore complicating his classification besides the mandatory combat progress. Finally, the Seventh is undoubtedly a Combat type Hokage.

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** In a sense, despite [[DownplayedTrope all of them being proficient in combat, combat]], Konoha's Hokage fit either of these in terms of their preferred methods when in war. The Fourth is well-known for teleporting around to stab unsuspecting enemies along with his nearly unmatched speed -- he is Stealth. The Third is an accomplished politician able to manipulate situations (and people) to his favor -- he is Diplomacy. This role he shares with the Fifth, who managed to [[TheAlliance ally]] the great five Hidden Villages under the same banner during the Fourth Shinobi War. The First and the Second are both much more combat-oriented, something well backed by their abilities -- they are Combat, though the Second's forte is his [[GuileHero wits]]. The Sixth didn't see a full-out war nor any major conflict during his tenure, therefore complicating his classification besides the mandatory combat progress. Finally, the Seventh is undoubtedly a Combat type Hokage.


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* The Great Diamond Authority from ''WesternAnimation/Steven Universe''. Blue Diamond is responsible for enforcing the laws and rules of the Gem Empire promulgated by White (Diplomacy). In fact, most blue gems tend to have diplomacy roles assigned. Yellow Diamond is in charge of Homeworld's military and, thus, of colonizing planets and developing weapons (Combat). White Diamond, ironically, controls it all from the shadows, mind raping or shattering any rebellious gem, and well hidden in her Head -- not literally, is a gigantic spaceship (Stealth).
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Subtrope to ThreeApproachSystem. Compare FighterMageThief. Contrast RPGsEqualCombat, where no (meaningful) non-combat options are provided, and UselessUsefulNonCombatAbilities, where non-combat paths are available in theory but rendered useless by the game design.

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Subtrope to ThreeApproachSystem. Compare FighterMageThief.FighterMageThief where all three are combat-oriented, just with different approaches at it. Contrast RPGsEqualCombat, where no (meaningful) non-combat options are provided, and UselessUsefulNonCombatAbilities, where non-combat paths are available in theory but rendered useless by the game design.
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* The most recurring minor antagonists of ''WesternAnimation/SheRaAndThePrincessesOfPower'' are this. Scorpia is a BigGal who later obtains [[ShockAndAwe lightning powers]] (Combat). Double Trouble is a conniving shapeshifter (Stealth). Entrapta is a Diplomat but not in the usual sense of the term. She's a rare example of a Diplomat overlapping with the WildCard. This means she can be persuaded to join any side of the war as long as they provide her with technology to tinker with, therefore making her much more approachable. It helps she's usually pants at both combat and stealth.

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* The most recurring minor antagonists of ''WesternAnimation/SheRaAndThePrincessesOfPower'' are this. Scorpia is a BigGal who later obtains [[ShockAndAwe lightning powers]] (Combat). Double Trouble is a conniving shapeshifter (Stealth). Entrapta is a Diplomat but not in the usual sense of the term. She's a rare example of a Diplomat overlapping with the WildCard. This means she can be persuaded to join any side of the war as long as they provide her with technology to tinker with, therefore making her much more approachable. It helps she's usually pants at both combat and stealth. Catra, their leader and the main antagonist, makes use of all three methods as she sees fit but doesn't [[JackOfAllStats excel at any]].

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