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* Ultimecia's castle in ''VideoGame/FinalFantasyVIII'', ''especially'' its ''DissidiaFinalFantasy'' iteration.
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* Ultimecia's castle in ''VideoGame/FinalFantasyVIII'', ''especially'' its ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' iteration.
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* ''VideoGame/GoldenSun: The Lost Age'' has the monster-infested Great Gabomba Statue, where you need to climb on or manipulate several gears (by switching the way they turn or stopping them) to progress.
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* There's also some clock themed levels in ''VideoGame/SuperMario3DLand''.
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* ''BanjoKazooie'' had an area in [[ThatOneLevel Rusty Bucket Bay]] that involved a switch puzzle to control rotating gears. Falling off results in death by boiling oil.
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* ''BanjoKazooie'' ''VideoGame/BanjoKazooie'' had an area in [[ThatOneLevel Rusty Bucket Bay]] that involved a switch puzzle to control rotating gears. Falling off results in death by boiling oil.
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* In ''RagnarokOnline'', there is a dungeon which is actually called and is a Clock Tower, which features such gears as a motif in the entire dungeon.
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* In ''RagnarokOnline'', ''VideoGame/RagnarokOnline'', there is a dungeon which is actually called and is a Clock Tower, which features such gears as a motif in the entire dungeon.
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* In ''[[NinjaGaiden Ninja Gaiden II]]'', near the end of Chapter 8, Ryu must climb a ClockTower to reach the Greater Fiend Zedonius.
%%* ''{{Okami}}'' had a dungeon and a boss fight based on this theme.
%%* ''{{Okami}}'' had a dungeon and a boss fight based on this theme.
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* In ''[[NinjaGaiden ''[[VideoGame/NinjaGaiden Ninja Gaiden II]]'', near the end of Chapter 8, Ryu must climb a ClockTower to reach the Greater Fiend Zedonius.
%%*''{{Okami}}'' ''VideoGame/{{Okami}}'' had a dungeon and a boss fight based on this theme.
%%*
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[[caption-width-right:350:Basil has to keep the gears turning.]]
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%%* The climax of ''Disney/TheGreatMouseDetective''.
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There IS ticking in the music, but the Tower itself isn\'t particularly clock-based.
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* Temporal Tower in ''[[VideoGame/PokemonMysteryDungeonExplorers Pokémon Mystery Dungeon: Explorers of Time and Darkness]]''.
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* ''Franchise/{{Castlevania}}'': Clock Tower levels have been a staple of the series, since the original. Some of the most notable ones being the level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant and "Stage A" from ''VideoGame/CastlevaniaSuperCastlevaniaIV'''. %%**''VideoGame/CastlevaniaSymphonyOfTheNight''.
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* ''Franchise/{{Castlevania}}'': Clock Tower levels have been a staple of the series, since the original. Some of the most notable ones being the level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant and "Stage A" from ''VideoGame/CastlevaniaSuperCastlevaniaIV'''.''VideoGame/SuperCastlevaniaIV'''. %%**''VideoGame/CastlevaniaSymphonyOfTheNight''.
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All [[{{ZCE zero context examples]] have been commented out.
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* The Creator/CharlieChaplin film ''Film/ModernTimes''
* The climax of ''Disney/TheGreatMouseDetective''.
* The climax of ''Disney/TheGreatMouseDetective''.
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* The fight between the AlmightyJanitor and the evil repairman in TheHudsuckerProxy.
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* The level in ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant. The music on this level is aptly named "Clockwork".
** Then again, ClockTower levels have been a staple in the Castlevania series ever since the original. Most notably ''VideoGame/CastlevaniaSuperCastlevaniaIV'''s stage "A" and ''VideoGame/CastlevaniaSymphonyOfTheNight''.
** Then again, ClockTower levels have been a staple in the Castlevania series ever since the original. Most notably ''VideoGame/CastlevaniaSuperCastlevaniaIV'''s stage "A" and ''VideoGame/CastlevaniaSymphonyOfTheNight''.
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** Then again, ClockTower levels have been a staple in the Castlevania series ever since the original. Most notably ''VideoGame/CastlevaniaSuperCastlevaniaIV'''s stage "A"
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* ''{{Okami}}'' had a dungeon and a boss fight based on this theme.
* Various levels in ''EpicMickey''.
* Various levels in ''EpicMickey''.
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* The final level of the PlatformGame ''Pizza Pop!''.
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* The Great Mouse Detective is the mixture shown above, and has its climax in Big Ben.
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* ''DungeonsAndDragons'' has the Clockwork Nirvana of Mechanus, where everything is on an orderly array of gears. Here the gears are representing the efficiency and rigidness of law.
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* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' has the Clockwork Nirvana of Mechanus, where everything is on an orderly array of gears. Here the gears are representing the efficiency and rigidness of law.
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* In ''Anime/TheCastleOfCagliostro'', The Count and his men pursue Lupin, up the castle's clock tower, as he attempts to escape with Clarisse.
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* In ''Anime/TheCastleOfCagliostro'', The during the ClimbingClimax when the Count and his men pursue Lupin, Lupin and Clarisse up the castle's clock tower, as he attempts tower. It leads to escape with Clarisse.
a fight amongst the clock-tower's gears which may be one of the most iconic in cinematic history.
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[[Disney/TheGreatMouseDetective http://static.tvtropes.org/pmwiki/pub/images/gears1_7651.jpg]]
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* Ultimecia's castle in ''FinalFantasyVIII'', ''especially'' its ''DissidiaFinalFantasy'' iteration.
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* Ultimecia's castle in ''FinalFantasyVIII'', ''VideoGame/FinalFantasyVIII'', ''especially'' its ''DissidiaFinalFantasy'' iteration.
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* In ''SandsOfDestruction'', Lacertus Rex hangs out in a clockwork mansion. You have to literally cross a giant clock to get to Lacertus Rex himself.
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* In ''SandsOfDestruction'', ''VideoGame/SandsOfDestruction'', Lacertus Rex hangs out in a clockwork mansion. You have to literally cross a giant clock to get to Lacertus Rex himself.
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it had to be done
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*The Great Mouse Detective is the mixture shown above, and has its climax in Big Ben.
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* The fight between the AlmightyJanitor and the evil repairman in TheHudsuckerProxy.
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* Sunsoft's ''Franchise/{{Batman}}'' game on NES has one of these as its final level. Players had to walljump between moving gears in order to ascend the bell tower of the Gotham City cathedral.
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* Sunsoft's ''Franchise/{{Batman}}'' ''VideoGame/BatmanSunsoft'' game on NES has one of these as its final level. Players had to walljump between moving gears in order to ascend the bell tower of the Gotham City cathedral.
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* The level in ''CastlevaniaIIIDraculasCurse'' where you meet Grant. The music on this level is aptly named "Clockwork".
** Then again, ClockTower levels have been a staple in the Castlevania series ever since the original. Most notably [[SuperCastlevaniaIV Super Castlevanis IV's]] stage "A" and ''SymphonyOfTheNight''.
** Then again, ClockTower levels have been a staple in the Castlevania series ever since the original. Most notably [[SuperCastlevaniaIV Super Castlevanis IV's]] stage "A" and ''SymphonyOfTheNight''.
to:
* The level in ''CastlevaniaIIIDraculasCurse'' ''VideoGame/CastlevaniaIIIDraculasCurse'' where you meet Grant. The music on this level is aptly named "Clockwork".
** Then again, ClockTower levels have been a staple in the Castlevania series ever since the original. Most notably[[SuperCastlevaniaIV Super Castlevanis IV's]] ''VideoGame/CastlevaniaSuperCastlevaniaIV'''s stage "A" and ''SymphonyOfTheNight''.''VideoGame/CastlevaniaSymphonyOfTheNight''.
** Then again, ClockTower levels have been a staple in the Castlevania series ever since the original. Most notably
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* Sunsoft's ''{{Batman}}'' game on NES has one of these as its final level. Players had to walljump between moving gears in order to ascend the bell tower of the Gotham City cathedral.
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* Sunsoft's ''{{Batman}}'' ''Franchise/{{Batman}}'' game on NES has one of these as its final level. Players had to walljump between moving gears in order to ascend the bell tower of the Gotham City cathedral.
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* Temporal Tower in ''[[PokemonMysteryDungeon Pokémon Mystery Dungeon: Explorers of Time and Darkness]]''.
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* Temporal Tower in ''[[PokemonMysteryDungeon ''[[VideoGame/PokemonMysteryDungeonExplorers Pokémon Mystery Dungeon: Explorers of Time and Darkness]]''.
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* The CharlieChaplin film ''Film/ModernTimes''
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* The CharlieChaplin Creator/CharlieChaplin film ''Film/ModernTimes''
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[[TheGreatMouseDetective http://static.tvtropes.org/pmwiki/pub/images/gears1_7651.jpg]]
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* The CharlieChaplin film ''ModernTimes''
* The climax of ''TheGreatMouseDetective''.
* Near the end of ''[[{{Cars}} Cars 2]]'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however.
* The climax of ''TheGreatMouseDetective''.
* Near the end of ''[[{{Cars}} Cars 2]]'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however.
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* The CharlieChaplin film ''ModernTimes''
''Film/ModernTimes''
* The climax of''TheGreatMouseDetective''.
''Disney/TheGreatMouseDetective''.
* Near the end of''[[{{Cars}} Cars 2]]'', ''WesternAnimation/{{Cars}} 2'', the Lemons all trap Mater, Finn [=McMissile=], and Holly Shiftwell inside Big Bentley as an attempt to kill them all while they succeed in their evil plans. They eventually escape, however.
* The climax of
* Near the end of
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* The final level of the PlatformGame ''Pizza Pop!''.
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* ''TalesOfVesperia'' has Ghasfrast: the Tower of Gears as one of its dungeons. The party must use the sorceror's ring to restore power to the non-moving gears in order to reach the top of the tower, where Barbros awaits.
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* ''TalesOfVesperia'' ''VideoGame/TalesOfVesperia'' has Ghasfrast: the Tower of Gears as one of its dungeons. The party must use the sorceror's ring to restore power to the non-moving gears in order to reach the top of the tower, where Barbros awaits.
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* The Scrap Brain Zone from the original ''SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
** ''SonicUnleashed'' features Rooftop Run, which has a clock tower, but only the night stage has a major clockworks area, as the daytime stage is outside. This level returned in ''SonicGenerations'', and both Sonics go up the outside of the tower this time.
** ''SonicUnleashed'' features Rooftop Run, which has a clock tower, but only the night stage has a major clockworks area, as the daytime stage is outside. This level returned in ''SonicGenerations'', and both Sonics go up the outside of the tower this time.
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* The [[EternalEngine Scrap Brain Zone Zone]] from the original ''SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
**''SonicUnleashed'' ''VideoGame/SonicUnleashed'' features Rooftop Run, which has a clock tower, but only the night stage has a major clockworks area, as the daytime stage is outside. This level returned in ''SonicGenerations'', ''VideoGame/SonicGenerations'', and both Sonics go up the outside of the tower this time.
**
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* Metal Man's stage in ''[[Game/MegaMan Mega Man II]]''.
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* Metal Man's stage in ''[[Game/MegaMan Mega Man II]]''.''VideoGame/MegaMan2''.
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* In ''Anime/TheCastleOfCagliostro'', The Count and his men pursue Lupin, up the castle's clock tower, as he attempts to escape with Clarice.
to:
* In ''Anime/TheCastleOfCagliostro'', The Count and his men pursue Lupin, up the castle's clock tower, as he attempts to escape with Clarice.
Clarisse.
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** ClockTower levels are now traditional in Castlevania games, especially since ''SymphonyOfTheNight''.
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* One episode of ''TheBatman'' had Batman fighting Catwoman and Ragdoll in the gears of a giant clocktower.
** An episode of ''BatmanTheAnimatedSeries'' had Batman fighting the Clock King like this, in a clock tower.
** An episode of ''BatmanTheAnimatedSeries'' had Batman fighting the Clock King like this, in a clock tower.
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* One episode of ''TheBatman'' ''WesternAnimation/TheBatman'' had Batman fighting Catwoman and Ragdoll in the gears of a giant clocktower.
** An episode of''BatmanTheAnimatedSeries'' ''WesternAnimation/BatmanTheAnimatedSeries'' had Batman fighting the Clock King like this, in a clock tower.
** An episode of
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* The Scrap Brain Zone from the original ''SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone".
* The final level of ''[[VideoGame/ClockTower}} Clock Tower 3]]'' is a climb up the titular ClockTower, including the gears.
* The final level of ''[[VideoGame/ClockTower}} Clock Tower 3]]'' is a climb up the titular ClockTower, including the gears.
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* The Scrap Brain Zone from the original ''SonicTheHedgehog'' game. Its WorkingTitle was even "The Clockwork Zone".
Zone" (or "Clock Ork" as the W wasn't programmed into the title card).
** ''SonicUnleashed'' features Rooftop Run, which has a clock tower, but only the night stage has a major clockworks area, as the daytime stage is outside. This level returned in ''SonicGenerations'', and both Sonics go up the outside of the tower this time.
* The final level of''[[VideoGame/ClockTower}} ''[[{{VideoGame/ClockTower}} Clock Tower 3]]'' is a climb up the titular ClockTower, including the gears.
** ''SonicUnleashed'' features Rooftop Run, which has a clock tower, but only the night stage has a major clockworks area, as the daytime stage is outside. This level returned in ''SonicGenerations'', and both Sonics go up the outside of the tower this time.
* The final level of
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* The final level of ''[[{{Game/ClockTower}} Clock Tower 3]]'' is a climb up the titular ClockTower, including the gears.
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* The final level of ''[[{{Game/ClockTower}} ''[[VideoGame/ClockTower}} Clock Tower 3]]'' is a climb up the titular ClockTower, including the gears.