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* ''VideoGame/{{Cuphead}}'':
** Defied with Djimmi the Great. In the first phase, you ''could'' get into the small space behind Djimmi to avoid his projectiles... but another projectile will come from the top or bottom of the screen to hit you if you stay there.
** Played straight in [[spoiler:King Dice]]'s battle. If you get all the way to the left or right of the screen before he brings his hand down to do his card attack, you can just stay behind his hand without fear of the cards hitting you.

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* ''VideoGame/{{Cuphead}}'':
** Defied with Djimmi the Great. In the first phase, you ''could'' get into the small space behind Djimmi to avoid his projectiles... but another projectile will come from the top or bottom of the screen to hit you if you stay there.
** Played straight in
''VideoGame/{{Cuphead}}'': [[spoiler:King Dice]]'s battle. If you get all the way to the left or right of the screen before he brings his hand down to do his card attack, you can just stay behind his hand without fear of the cards hitting you.
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[[quoteright:350:[[VideoGame/{{Mugen}} https://static.tvtropes.org/pmwiki/pub/images/cheese_1.jpg]]]]
[[caption-width-right:350:Sometimes, it ''is'' easy being cheesy.]]

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[[quoteright:350:[[VideoGame/{{Mugen}} https://static.tvtropes.org/pmwiki/pub/images/cheese_1.jpg]]]]
[[caption-width-right:350:Sometimes, it ''is'' easy being cheesy.]]
%% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1595289886035827400
%% Please see thread to discuss a new image.
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!Examples of well-known cheese strategies:

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!Examples of well-known cheese strategies:----
!!Examples:






* TabletopGame/Warhammer40K:
** The "[[https://1d4chan.org/wiki/Fish_of_Fury Fish of Fury]]" exploit (which even Tau players didn't like), allowed Tau players to move their Devilfish hovertanks as mobile cover by hiding hard-hitting [[LongRangeFighter Fire Warriors]] behind the surprisingly hard-to-kill Devilfish to protect them from melee attacks.

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* TabletopGame/Warhammer40K:
**
''TabletopGame/Warhammer40000'': The "[[https://1d4chan.org/wiki/Fish_of_Fury Fish of Fury]]" exploit (which even Tau players didn't like), like) allowed Tau players to move their Devilfish hovertanks as mobile cover by hiding hard-hitting [[LongRangeFighter Fire Warriors]] behind the surprisingly hard-to-kill Devilfish to protect them from melee attacks.
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!Examples of references to cheese strategies in mediums other than gaming include:
* ''WebAnimation/ExtraCredits'' calls these "First-Order Optimal" (or [[FunWithAcronyms Foo]]) strategies in their [[https://www.youtube.com/watch?v=EitZRLt2G3w "Balancing for Skill"]] video, with [[Franchise/StreetFighter E. Honda's Hundred-Hand Slap]] as the main example. An experienced player ''can'' defeat them (which is the difference between this trope and an outright GameBreaker), but they're good enough to get you past most AI and unskilled human players.
* ''WebVideo/GameGrumps:'' Arin pulls one off playing through Ross's ''VideoGame/SuperMarioMaker2'' level "You Are A Monster?" The final boss stage is designed to last until a shell breaks through all the bricks and hits a switch, which allows Mario to pass through to the ending. However, Arin discovers that [[spoiler:by wall-jumping before he passes through the one-way wall, and continuing to wall-jump until the shell hits the switch, he can stay in the passageway without having to fight the boss at all]]. Arin is thrilled, Danny remarks, "Delicious cheese!" and Ross gets so furious that he ''blows out his microphone.''

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!Examples !!Examples of references to cheese strategies in mediums other than gaming include:
* ''WebAnimation/ExtraCredits'' calls these "First-Order Optimal" (or [[FunWithAcronyms Foo]]) strategies in their [[https://www.youtube.com/watch?v=EitZRLt2G3w "Balancing for Skill"]] video, with [[Franchise/StreetFighter E. Honda's Hundred-Hand Slap]] as the main example. An experienced player ''can'' defeat them (which is the difference between this trope
include:

[[folder:Anime
and an outright GameBreaker), but they're good enough to get you past most AI and unskilled human players.
* ''WebVideo/GameGrumps:'' Arin pulls one off playing through Ross's ''VideoGame/SuperMarioMaker2'' level "You Are A Monster?" The final boss stage is designed to last until a shell breaks through all the bricks and hits a switch, which allows Mario to pass through to the ending. However, Arin discovers that [[spoiler:by wall-jumping before he passes through the one-way wall, and continuing to wall-jump until the shell hits the switch, he can stay in the passageway without having to fight the boss at all]]. Arin is thrilled, Danny remarks, "Delicious cheese!" and Ross gets so furious that he ''blows out his microphone.''
Manga]]



* Webcomic/TheOrderOfTheStick: [[https://www.giantitp.com/comics/oots0216.html A half-ogre with a spiked chain]] presents a considerable challenge thanks to its unique tactic (consisting of attacking and retreating, using the chain to attack any melee fighters charging it, and retreating again). This fails in the end because the ogre hadn't noticed the cliff behind it. The combo happens to rely on a misunderstanding of the Attack of Opportunity rules, and he only gets away with it because his opponent doesn't understand them very well either.
* LightNovel/Overlord2012: The Baharut Empire has an arena that hosts battles between strong challengers. Magic was outlawed in fights ever since one team simply cast Fly on themselves, rendering the mundanely-armed opposing team utterly helpless to do anything but surrender. On hearing the story, Ainz agrees not to use magic when he participates, [[spoiler:and seeing him solo a ginormous troll without the use of his magic causes the Emperor to fully submit to Ainz and become his vassal.]]
* Webcomic/RareCandyTreatment has [[https://danbooru.donmai.us/posts/3064892 a battle between Green and Red]] where Green protests that Red is switching out Pokemon on seeing a new Pokemon brought out to get a type advantage (which the AI never does), and again on finding out that Red uses Revives (the AI only rarely uses healing items, but not Revives).

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* Webcomic/TheOrderOfTheStick: ''LightNovel/Overlord2012'': The Baharut Empire has an arena that hosts battles between strong challengers. Magic was outlawed in fights ever since one team simply cast Fly on themselves, rendering the mundanely-armed opposing team utterly helpless to do anything but surrender. On hearing the story, Ainz agrees not to use magic when he participates, [[spoiler:and seeing him solo a ginormous troll without the use of his magic causes the Emperor to fully submit to Ainz and become his vassal.]]
[[/folder]]

[[folder:Web Media]]
* ''WebAnimation/ExtraCredits'' calls these "First-Order Optimal" (or [[FunWithAcronyms Foo]]) strategies in their
[[https://www.youtube.com/watch?v=EitZRLt2G3w "Balancing for Skill"]] video, with [[Franchise/StreetFighter E. Honda's Hundred-Hand Slap]] as the main example. An experienced player ''can'' defeat them (which is the difference between this trope and an outright GameBreaker), but they're good enough to get you past most AI and unskilled human players.
* ''WebVideo/GameGrumps:'' Arin pulls one off playing through Ross's ''VideoGame/SuperMarioMaker2'' level "You Are A Monster?" The final boss stage is designed to last until a shell breaks through all the bricks and hits a switch, which allows Mario to pass through to the ending. However, Arin discovers that [[spoiler:by wall-jumping before he passes through the one-way wall, and continuing to wall-jump until the shell hits the switch, he can stay in the passageway without having to fight the boss at all]]. Arin is thrilled, Danny remarks, "Delicious cheese!" and Ross gets so furious that he ''blows out his microphone.''
* The ''WebVideo/TwoBestFriendsPlay'' Zaibatsu lampshade their own lack of skill and reliance on cheese strategies with the CatchPhrase, "Lame it out! Lame it out like it's ''[[Videogame/StreetFighterXTekken X Tekken]]!''" A notable example of "laming it out" is the [[https://www.youtube.com/watch?v=iuepMOTzeyY "Mortal Kombat: The Final Challenge"]] video, where Woolie beats the 300th floor of the ''VideoGame/MortalKombat9'' Challenge Tower by playing as Kung Lao and abusing his ability to teleport. Afterwards, someone on Twitter claimed Woolie's victory didn't count because he didn't "do combo" [sic], and [[https://www.youtube.com/watch?v=oelaWxTKIg8 that became a Best Friends meme as well]].
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/TheOrderOfTheStick'': [[https://www.
giantitp.com/comics/oots0216.html A half-ogre with a spiked chain]] presents a considerable challenge thanks to its unique tactic (consisting of attacking and retreating, using the chain to attack any melee fighters charging it, and retreating again). This fails in the end because the ogre hadn't noticed the cliff behind it. The combo happens to rely on a misunderstanding of the Attack of Opportunity rules, and he only gets away with it because his opponent doesn't understand them very well either.
* LightNovel/Overlord2012: The Baharut Empire has an arena that hosts battles between strong challengers. Magic was outlawed in fights ever since one team simply cast Fly on themselves, rendering the mundanely-armed opposing team utterly helpless to do anything but surrender. On hearing the story, Ainz agrees not to use magic when he participates, [[spoiler:and seeing him solo a ginormous troll without the use of his magic causes the Emperor to fully submit to Ainz and become his vassal.]]
* Webcomic/RareCandyTreatment
''Webcomic/RareCandyTreatment'' has [[https://danbooru.donmai.us/posts/3064892 a battle between Green and Red]] where Green protests that Red is switching out Pokemon on seeing a new Pokemon brought out to get a type advantage (which the AI never does), and again on finding out that Red uses Revives (the AI only rarely uses healing items, but not Revives).



* The ''WebVideo/TwoBestFriendsPlay'' Zaibatsu lampshade their own lack of skill and reliance on cheese strategies with the CatchPhrase, "Lame it out! Lame it out like it's ''[[Videogame/StreetFighterXTekken X Tekken]]!''" A notable example of "laming it out" is the [[https://www.youtube.com/watch?v=iuepMOTzeyY "Mortal Kombat: The Final Challenge"]] video, where Woolie beats the 300th floor of the ''VideoGame/MortalKombat9'' Challenge Tower by playing as Kung Lao and abusing his ability to teleport. Afterwards, someone on Twitter claimed Woolie's victory didn't count because he didn't "do combo" [sic], and [[https://www.youtube.com/watch?v=oelaWxTKIg8 that became a Best Friends meme as well]].

to:

* The ''WebVideo/TwoBestFriendsPlay'' Zaibatsu lampshade their own lack of skill and reliance on cheese strategies with the CatchPhrase, "Lame it out! Lame it out like it's ''[[Videogame/StreetFighterXTekken X Tekken]]!''" A notable example of "laming it out" is the [[https://www.youtube.com/watch?v=iuepMOTzeyY "Mortal Kombat: The Final Challenge"]] video, where Woolie beats the 300th floor of the ''VideoGame/MortalKombat9'' Challenge Tower by playing as Kung Lao and abusing his ability to teleport. Afterwards, someone on Twitter claimed Woolie's victory didn't count because he didn't "do combo" [sic], and [[https://www.youtube.com/watch?v=oelaWxTKIg8 that became a Best Friends meme as well]].[[/folder]]

----
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*** The final Protoss Prophecy mission "In Utter darkness" can be made extra cheesy by either barricading the three access points into your fort with either buildings or tight lines of Dark Templar in "hold position mode" (the later is permanently cloaked and won't be detected for a good while). This can make establishing your army and defensive cannons much easier and can render enemy ground assaults helpless while your SplashDamage units mow them down with relative ease.

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*** The final Protoss Prophecy mission "In Utter darkness" can be made extra cheesy by either barricading the three access points into your fort with either buildings or tight lines of Dark Templar in "hold position mode" (the later is permanently cloaked and won't be detected for a good while). This can make establishing your army and defensive cannons much easier and can render enemy ground assaults helpless while your SplashDamage units mow them down with relative ease. ease due to ArtificialStupidity. Albeit, it's not considered too outlandish because walling off is considered a fundamental proficiency in the Star Craft MetaGame, especially in multiplayer.
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* ''VideoGame/TheBattleCats'':
** An enemy called Ms. Sign, which spawns infinitely on most stages [[spoiler:before the Uncanny Legends]], does nothing except attack for ScratchDamage at an extremely slow rate, while having lots of HP and knockbacks. As such, a common cheese strategy is to stall on stages where the boss comes out when the base is hit, and wait for Ms. Signs to come out and completely fill up the enemy's ArbitraryHeadcountLimit. However, because it takes 900 seconds for Ms. Sign to spawn (and respawn) whenever she appears, cheesing most stages like this [[MarathonLevel takes an obscenely long amount of time]].
** On stages where enemies spawn regardless of the base's HP, an inverse strategy is possible: using heavy-hitting Cats to destroy the enemy base before any [[DemonicSpiders really threatening enemies]] come out, or [[LongRangeFighter Long Distance]] Cats to destroy the base regardless of any enemies in front of it. One of the best Cats for this is Warlock & Pierre, as it has the normally enemy-exclusive [[AntiStructure Base Destroyer]] ability. A small group of them can potentially destroy the base before any tough enemies can spawn, or soften it up to the point where weak Long Distance Cats can finish the job.
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*** The final Protoss Prophecy mission "In Utter darkness" can be made extra cheesy by either barricading the three access points into your fort with either buildings or tight lines of Dark Templar in "hold position mode" (the later is permanently cloaked and won't be detected for a good while). This can make establishing your army and defensive cannons much easier and render enemy ground assaults helpless while your SplashDamage units mow them down with relative ease.

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*** The final Protoss Prophecy mission "In Utter darkness" can be made extra cheesy by either barricading the three access points into your fort with either buildings or tight lines of Dark Templar in "hold position mode" (the later is permanently cloaked and won't be detected for a good while). This can make establishing your army and defensive cannons much easier and can render enemy ground assaults helpless while your SplashDamage units mow them down with relative ease.
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*** The final Protoss Prophecy mission "In Utter darkness" can be made extra cheesy by either barricading the three access points into your fort with either buildings or tight lines of Dark Templar in "hold position mode" (the later is permanently cloaked and won't be detected for a good while). This can make establishing your army and defensive cannons much easier and render enemy ground assaults helpless while your SplashDamage units mow them down with relative ease.
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* ''Videogame/DoubleDragon'':
** In the original ''Double Dragon'' on NES, there was an infamous glitch on the second level that allowed a player to give a section of the background a hitbox as if an enemy were standing there. The player can then beat on that one section of the stage infinitely until they maxed out all of their character's abilities, thus making the rest of the game ''much'' easier than it was intended to be.
** In ''Double Dragon II'' on the NES, a method of doubling a player's lives for a single-player run was to start the game on Co-Op Version B, which allowed players to hit each other but compensated by giving a surviving player an extra life whenever their partner died. Thus, by killing the second player as soon as the game starts, the first player has double the lives stocked before challenging the game.
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* ''VideoGame/{{Borderlands}}'': Both Crawmerax from the first game and Terramorphous from the second game are brutal [[BonusBoss Bonus Bosses]] capable on one-shotting even a well-prepared team. But they both have a spot in their arenas where they cannot hit you with any of their attacks, while you can safely pump them full of lead.
* The Orphan of Kos from ''VideoGame/{{Bloodborne}}'' is considered one of the hardest in the game, yet there is a place in the arena where players can attack him from range and he will never become aggroed.
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These options do in fact require high game skill. They are named "cheese" by their fandoms but do not meet the trope definition here.


* TabletopGame/DungeonsAndDragons: 3rd edition had "[[https://1d4chan.org/wiki/CoDzilla CoDzilla]]" (Cleric or Druid + Godzilla), in reference to the fact that those two classes had extremely powerful physical and magical abilities that allowed them to dominate the game.
* TabletopGame/MagicTheGathering:
** A mono-Red "burn" deck consisting largely of direct damage spells is often called a "cheese deck".
** There is a mono-Blue equivalent containing mainly counterspells and bounce spells. Appropriately, it's called "Blue cheese".



** 5th edition's Grey Knights were widely reviled for the immense CharacterDerailment they received in the fluff and for being utterly overpowered in the crunch (notably, one of their special weapons made the Tau ''unable to shoot them'').



* In ''TabletopGame/BattleTech'', the use of massive numbers of small, fast units like the Savannah Master hovercraft (which weighs a mere five tons) is considered this. If the terrain favors them, they can zip around a force of fewer, heavier units and attack from all directions, or make 20 hex ramming attacks that will likely kill the Savannah Master but potentially cripple or destroy the leg of a mech, and if you've got 12 Savannah Masters vs 4 mechs, that's almost always a winning trade off.



** Until it was patched around, the "Olof Boost" on Overpass was considered a cheese strategy. A CT player would boost on top of an ally to be able to peek over a high wall on the map, allowing them to see everything in the middle and snipe freely. Enemy players would be forced to go long ways to points, or else put themselves at risk of getting sniped from a position that was hard to fight back against, and this pretty much forced the entire Terrorist side to commit to one direction and easily be detected and played around.



* A common strategy in {{Fighting Game}}s is "chipping out" an opponent; that is, forcing an opponent to block a series of special abilities that cause [[ScratchDamage "Chip Damage"]] and slowly whittle away their health until they die. This strategy is so derided that the ''Videogame/StreetFighterAlpha'' series literally had a small "cheese" icon appear on the screen instead of the normal victory icon if a player won this way. In later games, the icon was simply replaced with a "C", which can either mean "Cheese" or "Cheap" depending on the game. ''Videogame/MarvelVsCapcom3'' and ''Videogame/StreetFighterXTekken'' both included ways to avoid taking any chip damage completely, while ''Videogame/StreetFighterV'', ''Videogame/Tekken7'', and ''Videogame/SoulCaliburVI'' all made it impossible to lose by chip damage (unless certain conditions are met by the enemy).



* ''Videogame/MarvelVsCapcom3'': In the ''Ultimate'' expansion, Morrigan became infamous for her Flight-cancel/Soul Fist/Astral Vision BulletHell combination strategy. Soul Fist is a projectile that Morrigan can fire in the air or on the ground, and the recovery can be canceled if Morrigan activates and deactivates flight immediately after firing one. On its own, this creates an annoying amount of projectile spam on the screen, but if she has her super move, Astral Vision, active, the problem becomes ''doubled'' because ''two Morrigans'' are doing the same thing. She can make things even more difficult on her opponent by having Doctor Doom as her assist partner, because he can fire missiles that fall from the sky, preventing the few characters that can fly away from the Soul Fists from doing so. This strategy is one of the major reasons that [[UsefulNotes/FightingGameCommunity FGC Pro]] Chris G. became a villain during his dominant run in ''[=UMvC3=]''. You can view it in action [[https://youtu.be/YQkaI0_f7ek?t=315 here]] (also, note the commentators' reactions to the tactic).



** Other "cheese" strats within ''Overwatch'' include the use of "Builder" characters like Symmetra and Torbjorn, who can leave turrets behind at locations they believe the enemy will attack from and make it difficult for said enemies to get close without taking automatic damage. The turrets do all of the work for the player, which can feel ''extremely'' cheap to an enemy.
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* ''WebVideo/GameGrumps:'' Arin pulls one off playing through Ross's ''VideoGame/SuperMarioMaker2'' level "You Are A Monster?" The final boss stage is designed to last until a shell breaks through all the bricks and hits a switch, which allows Mario to pass through to the ending. However, Arin discovers that [[spoiler:by wall-jumping before he passes through the one-way wall, and continuing to wall-jump until the shell hits the switch, he can stay in the passageway without having to fight the boss at all]]. Arin is thrilled, Danny remarks, "Delicious cheese!" and Ross gets so furious that he ''blows out his microphone.''
Is there an issue? Send a MessageReason:
None


* Webcomic/TheOrderOfTheStick: [[https://www.giantitp.com/comics/oots0216.html A half-ogre with a spiked chain]] presents a considerable challenge thanks to its unique tactic (consisting of attacking and retreating, using the chain to attack any melee fighters charging it, and retreating again). This fails in the end because the ogre hadn't noticed the cliff behind it.

to:

* Webcomic/TheOrderOfTheStick: [[https://www.giantitp.com/comics/oots0216.html A half-ogre with a spiked chain]] presents a considerable challenge thanks to its unique tactic (consisting of attacking and retreating, using the chain to attack any melee fighters charging it, and retreating again). This fails in the end because the ogre hadn't noticed the cliff behind it. The combo happens to rely on a misunderstanding of the Attack of Opportunity rules, and he only gets away with it because his opponent doesn't understand them very well either.
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*** A number of missions can be cheesed with the drop pod upgrade, which allows units built to be called in instantly anywhere on the map, allowing you to drop units directly on top of objectives (trivi, in many cases allowing you to beat missions in mere minutes by simply scanning for vision and mass dropping Marines or Reapers onto the target and totally bypassing all AI defenses.

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*** A number of missions can be cheesed with the drop pod upgrade, which allows units built to be called in instantly anywhere on the map, allowing you to drop units directly on top of objectives (trivi, objectives, in many cases allowing you to beat missions in mere minutes by simply scanning for vision and mass dropping Marines or Reapers onto the target and totally bypassing all AI defenses.

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Generic Zerg Rushes are not cheese, replaced with actual examples of cheese from SC 2


* The infamous ZergRush from ''VideoGame/StarCraft''. Starcraft matches generally follow a typical pattern of early-game build-up, poking and prodding to figure out your opponent's base and army comp, and then finally the lategame where the battles happen. The Zerg Rush utilizes the Zerg faction's ability to churn out cheap units quickly and simply bum-rushes them at the opponent, trying to overwhelm them with sheer numbers, possibly before they've even built up a base defense.
* VideoGame/StarcraftII's single-player campaign had hilariously overpowered upgrades (to the point where in [=WoL=] you couldn't get them all in a single playthrough and subsequent games gave these upgrades to the AI to counteract the new, utterly broken Zerg and Protoss units).

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* There are several widely reviled cheese rushes in VideoGame/StarcraftII:
**
The infamous ZergRush from ''VideoGame/StarCraft''. Starcraft matches generally follow a typical pattern most widely used cheese for the bulk of early-game build-up, poking the game has been the Protoss Cannon Rush. Protoss cannons are static defenses intended for base defense, but are relatively cheap and prodding to figure out your have very high HP and damage for their cost. Cannon Rushing has the Protoss build Cannons directly outside their opponent's base and army comp, (generally the first will be placed right outside vision), and then finally slowly creep forward building more. Pro player PartinG is infamous for cannon rushing even at the lategame where pro level.
** For a long time early on, quite a number of levels of play were dominated by
the battles happen. Protoss Void Ray Rush. A Void Ray is a mid-tier air unit that initially fired in a continuous stream of fire that did more damage the longer it maintained fire. The Void Ray Rush was a build designed to rush out a Void Ray as fast as possible, with the expectation that if an opponent didn't specifically prepare for it, if the Void Ray fired on a building it would charge to max damage and maintain that damage when it switched fire to any anti-air unit produced and quickly destroy it. The cheese was prevalent enough that Blizzard completely changed how Void Rays worked, changing it to a triggered ability that only lasted a handful of seconds.
**
Zerg Rush utilizes Drone Rushes uses what is known as the Extractor Supply Exploit and attacking the enemy base with all of its Drones almost immediately. Zerg buildings are constructing by having a Drone transform into the building, consuming the Drone in the process, but cancelling the building returns the drone. By building 2 Extractors, the cheapest buildings, and beginning production on 2 more Drones before cancelling the Extractors, the Zerg faction's ability to churn out cheap units quickly and simply bum-rushes them at goes past the opponent, trying normal Supply limit without building an Overlord. This allows the Zerg to overwhelm them reach the opponent's base with sheer numbers, possibly a generally equal or slightly lesser amount of workers as the opponent before they've even built up a base defense.
the opponent has gotten any actual combat units, and relies upon surprise and better micro to win the Worker vs Worker fight, but regardless of who wins the game is generally over in less than 5 minutes.
* VideoGame/StarcraftII's single-player campaign had hilariously overpowered upgrades (to the point where in [=WoL=] you couldn't get them all in a single playthrough and subsequent games gave these upgrades that could be exploited to the AI to counteract the new, utterly broken Zerg and Protoss units).cheese a number of missions.



*** One upgrade lets you choose the Hercules dropship, which has an extremely large HP pool, a single one can carry as much as several Medevacs, and it unloads its troops significantly faster. In many missions it allows you to simply ignore enemy anti-air, fly past it, and unload an army directly onto your objective while totally ignoring the AI defense.
*** A number of missions can be cheesed with the drop pod upgrade, which allows units built to be called in instantly anywhere on the map, allowing you to drop units directly on top of objectives, in many cases allowing you to beat missions in mere minutes by simply scanning for vision and mass dropping Marines or Reapers onto the target and totally bypassing all AI defenses.

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*** One upgrade lets you choose the Hercules dropship, which has an extremely large HP pool, a single one can carry as much as several Medevacs, and it unloads its troops significantly faster. In many missions it allows you to simply ignore enemy anti-air, anti-air defenses, and simply fly past it, and unload an army directly onto your objective while totally ignoring the AI defense.
*** A number of missions can be cheesed with the drop pod upgrade, which allows units built to be called in instantly anywhere on the map, allowing you to drop units directly on top of objectives, objectives (trivi, in many cases allowing you to beat missions in mere minutes by simply scanning for vision and mass dropping Marines or Reapers onto the target and totally bypassing all AI defenses.
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Not this trope, this is simply the upgrade functioning exactly as designers intended.


** Unlike previous games, you can finally gives commands to your entire army instead of one 8-unit group at a time, making Zerg Rushes much easier.
** Each game has an ability that lets you gather vespene automatically, freeing up workers for other purposes or getting more combat units.

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The deletions are not this trope. None of these are examples of cheese, this is simply the list of upgrades, which are designed to be powerful.


*** The Science Vessel allows you to heal mechanical units for free, and flies. This alone causes most players to take it instead of the Raven, a turret-placing robot.
*** One upgrade lets you choose the Hercules dropship or the Predator, a robot panther that deals area damage. However, the Hercules can carry huge armies and several Thors and deposit them behind enemy lines, making it a much better option.
*** One upgrade lets you choose between making units attack faster with every damage upgrade, or get more health with every armor upgrade. The former is much more powerful thanks to using CriticalExistenceFailure (most units function as Glass Cannons, so increasing their damage output is much more important than keeping them alive longer).

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*** The Science Vessel allows you to heal mechanical units for free, and flies. This alone causes most players to take it instead of the Raven, a turret-placing robot.
*** One upgrade lets you choose the Hercules dropship or the Predator, dropship, which has an extremely large HP pool, a robot panther that deals area damage. However, the Hercules single one can carry huge armies and as much as several Thors Medevacs, and deposit them behind it unloads its troops significantly faster. In many missions it allows you to simply ignore enemy lines, making it a much better option.
anti-air, fly past it, and unload an army directly onto your objective while totally ignoring the AI defense.
*** One upgrade lets you choose between making units attack faster A number of missions can be cheesed with every damage the drop pod upgrade, or get more health with every armor upgrade. The former is much more powerful thanks to using CriticalExistenceFailure (most which allows units function as Glass Cannons, so increasing their damage output is much more important than keeping them alive longer).built to be called in instantly anywhere on the map, allowing you to drop units directly on top of objectives, in many cases allowing you to beat missions in mere minutes by simply scanning for vision and mass dropping Marines or Reapers onto the target and totally bypassing all AI defenses.



*** Zerglings can now spawn in groups of three, Banelings (spawned from Banelings) now have an upgrade that lets them jump cliffs and over other units. Drowning the enemy in explosive death is immense fun.
*** Kerrigan's abilities let her (among others) summon banelings into enemy troops, drop a small Zerg army on the field or essentially use a psychic nuke.

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*** Zerglings can now spawn in groups of three, Banelings (spawned from Banelings) now have an upgrade that lets them jump cliffs As the game gives you a choice for which mission to take next, by choosing a single path and over other units. Drowning the enemy in explosive death is immense fun.
***
quickly accessing Kerrigan's abilities let her (among others) summon banelings into enemy troops, drop a small Zerg army on the field or essentially transformation power up and upgrades before returning to earlier missions, it is both possible and easy to use a psychic nuke.high level transformed Kerrigan to completely solo many earlier missions.



*** Almost every mission lets you call down orbital bombardments. This only increases with time as the ''Spear of Adun'' gets more powerful abilities like stopping time or sending down a superpowered robot.
*** Tempests are flyers with the range of artillery, letting them annihilate entire bases with near-impunity. And unlike other artillery flyers, they can actually defend themselves against other air units.

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*** Almost every mission lets you call down orbital bombardments. This only increases with time as the ''Spear of Adun'' gets more powerful abilities like stopping time or sending down a superpowered robot.
*** Tempests are flyers with extremely long range, and can be used to cheese a number of mission kill objectives by exploiting the range AI and flying on the outer edges of artillery, letting them annihilate entire bases with near-impunity. And unlike other artillery flyers, they can actually defend themselves against other air units.the map or enemy base, and often able to open fire on the objectives before the AI reacts.
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** The use of "Auto-snipers" and scoped automatic rifles will get a player called out in a competitive match. Oftentimes, the reasons for this being so are silly, such as the scoped rifles being "[[VideoGame/CallOfDuty COD]] rifles", but auto-snipers (sniper rifles that can fire several shots in quick succession rather than needing a bolt pull after every shot) are seen as a no-skill weapon. However, to counter-balance this, they also have the highest price tag of any rifle in the game, outpricing the much more acceptable [[OneHitKO AWP]] by $5,000 to $4,750, only outpriced by the Negev machine gun. Notably, the professional circuit does not use them almost at all, in favor of the AWP, preferring the one-hit kill potential to the idea of a semi-rapid-fire sniper.

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** The use of "Auto-snipers" and scoped automatic rifles will get a player called out in a competitive match. Oftentimes, the reasons for this being so are silly, such as the scoped rifles being "[[VideoGame/CallOfDuty COD]] rifles", but auto-snipers (sniper rifles that can fire several shots in quick succession rather than needing a bolt pull after every shot) are seen as a no-skill weapon. However, to counter-balance this, they also have the highest price tag of any rifle in the game, outpricing the much more acceptable [[OneHitKO AWP]] by $5,000 to $4,750, only outpriced by the Negev M-249 machine gun. Notably, the professional circuit does not use them almost at all, in favor of the AWP, preferring the one-hit kill potential to the idea of a semi-rapid-fire sniper.
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** The Ice Climbers were, at one point, considered a TierInducedScrappy of the worse variety, until the player Wobbles discovered the technique of Wobbling. By managing to de-sync Popo and Nana, he would grab an opponent and begin headbutting the opponent. Normally, when Popo and Nana headbutt a grabbed opponent, they do so back-to-back so that there is still some room for an opponent to escape the grab like with every other character, but because of the desync, the opponent would be stun-locked while the Ice Climbers could indefinitely build damage before throwing the opponent out with a guaranteed death. Following the discovery of the technique, [[ObviousRulePatch Ice Climbers had a number of character-specific tournament rules put in place]], legalizing the move but heavily regulating its use (such as a damage cap before an opponent must be [=KOed=]), and now they're a fairly-regularly-used character, but are routinely booed if a player starts using Wobbling with no other strategy.

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** The Ice Climbers were, at one point, considered a TierInducedScrappy of the worse worst variety, until the player Wobbles discovered the technique of Wobbling. By managing to de-sync Popo and Nana, he would grab an opponent and begin headbutting the opponent. Normally, when Popo and Nana headbutt a grabbed opponent, they do so back-to-back so that there is still some room for an opponent to escape the grab like with every other character, but because of the desync, the opponent would be stun-locked while the Ice Climbers could indefinitely build damage before throwing the opponent out with a guaranteed death. Following the discovery of the technique, [[ObviousRulePatch Ice Climbers had a number of character-specific tournament rules put in place]], legalizing the move but heavily regulating its use (such as a damage cap before an opponent must be [=KOed=]), and now they're a fairly-regularly-used character, but are routinely booed if a player starts using Wobbling with no other strategy.
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* In ''TabletopGame/BattleTech'', the use of massive numbers of small, fast units like the Savannah Master hovercraft (which weighs a mere five tons) is considered this. If the terrain favors them, they can zip around a force of fewer, heavier units and attack from all directions, or make 20 hex ramming attacks that will likely kill the Savannah Master but potentially cripple or destroy the leg of a mech, and if you've got 12 Savannah Masters vs 4 mechs, that's almost always a winning trade off.
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Add example - Magic the Gathering

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* TabletopGame/MagicTheGathering:
** A mono-Red "burn" deck consisting largely of direct damage spells is often called a "cheese deck".
** There is a mono-Blue equivalent containing mainly counterspells and bounce spells. Appropriately, it's called "Blue cheese".

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Moving the Zelda II entry with the other Zelda entries


** In ''VideoGame/ZeldaIITheAdventureOfLink'', Dark Link can be cheesed by crouching in the bottom-left corner and spamming the sword button. Dark Link is a notoriously difficult boss who seems able to react faster than humanly possible, and given the game's already-high difficulty, many opt to simply use this method to bring him down instead.



* In ''VideoGame/ZeldaIITheAdventureOfLink'', Dark Link can be cheesed by crouching in the bottom-left corner and spamming the sword button. Dark Link is a notoriously difficult boss who seems able to react faster than humanly possible, and given the game's already-high difficulty, many opt to simply use this method to bring him down instead.
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** A similar trick exists in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' in the 3rd stage of its endgame, none of the enemies, including the boss, [[spoiler: Dragon King Dheginsea]] will never attack Kurthnaga or Ena, barring the boss using his area of effect attack when another applicable target is in range and they get hit by the crossfire, [[spoiler: because Kurth is one of Dheginsea's sons and Ena is the fiance of his other, deceased son]]. The boss in question is absolutely a ThatOneBoss , and while Kurth in particular starts that chapter weak, a common cheese strategy is to let him solo the entire stage for massive experience at minimal risk.
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** In ''VideoGame/TheLegendOfZeldaMajorasMask'' it's possible to defeat Goht by simply standing in the alcove at the entrance to the Boss Room where none of his attacks can hit you and shooting him with Fire Arrows every time he runs by.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cheese_1.jpg]]
[[caption-width-right:350:Sometimes, it IS easy being cheesy.]]

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[[caption-width-right:350:Sometimes, it IS ''is'' easy being cheesy.]]
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* Manga/Overlord2012: The Baharut Empire has an arena that hosts battles between strong challengers. Magic was outlawed in fights ever since one team simply cast Fly on themselves, rendering the mundanely-armed opposing team utterly helpless to do anything but surrender. On hearing the story, Ainz agrees not to use magic when he participates, [[spoiler:and seeing him solo a ginormous troll without the use of his magic causes the Emperor to fully submit to Ainz and become his vassal.]]

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* Manga/Overlord2012: LightNovel/Overlord2012: The Baharut Empire has an arena that hosts battles between strong challengers. Magic was outlawed in fights ever since one team simply cast Fly on themselves, rendering the mundanely-armed opposing team utterly helpless to do anything but surrender. On hearing the story, Ainz agrees not to use magic when he participates, [[spoiler:and seeing him solo a ginormous troll without the use of his magic causes the Emperor to fully submit to Ainz and become his vassal.]]
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* ''VideoGame/{{Pokemon}}'': ''VideoGame/PokemonRedBlueAndYellow'' has "Wrap-spam". In later generations, Wrap would deal damage per turn while allowing both the player and opponent to continue acting, but in generation I, Wrap would hit five times for little damage, but lock the enemy Pokémon from attacking, so it became a common tactic to stun-lock the opponent, especially if the opposing Mon was afflicted with paralysis to prevent it from ever attacking first.

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* ''VideoGame/{{Pokemon}}'': ''VideoGame/PokemonRedBlueAndYellow'' has "Wrap-spam". In later generations, Wrap would deal damage per turn while allowing both the player and opponent to continue acting, but in generation I, Wrap would hit five 2-5 times for little damage, but lock the enemy Pokémon from attacking, so it became a common tactic to stun-lock the opponent, especially if the opposing Mon was afflicted with paralysis to prevent it from ever attacking first.

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Took too long to type out my reply, see there for why this is not an example. Also, why did you not capitalize "Pokémon" but did capitalize "Mon"?


* ''VideoGame/{{Pokemon}}'':
** ''VideoGame/PokemonRedBlueAndYellow'' has "Wrap-spam". In later generations, Wrap would deal damage per turn while allowing both the player and opponent to continue acting, but in generation I, Wrap would hit five times for little damage, but lock the enemy pokemon from attacking, so it became a common tactic to stun-lock the opponent, especially if the opposing Mon was afflicted with paralysis to prevent it from ever attacking first.
** ''VideoGame/PokemonGoldSilverAndCrystal'' have the infamous Whitney fight. As Whitney is a Normal-type gym leader, and this is before the Physical/Special split in Generation IV, sending out a Ghost-type pokemon that can't be hit by any of Whitney's all-physical attacks makes the boss fight a breeze.

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* ''VideoGame/{{Pokemon}}'':
**
''VideoGame/{{Pokemon}}'': ''VideoGame/PokemonRedBlueAndYellow'' has "Wrap-spam". In later generations, Wrap would deal damage per turn while allowing both the player and opponent to continue acting, but in generation I, Wrap would hit five times for little damage, but lock the enemy pokemon Pokémon from attacking, so it became a common tactic to stun-lock the opponent, especially if the opposing Mon was afflicted with paralysis to prevent it from ever attacking first.
** ''VideoGame/PokemonGoldSilverAndCrystal'' have the infamous Whitney fight. As Whitney is a Normal-type gym leader, and this is before the Physical/Special split in Generation IV, sending out a Ghost-type pokemon that can't be hit by any of Whitney's all-physical attacks makes the boss fight a breeze.
first.
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Minor grammar edits.


What separates a cheese strategy from other more-acceptable strategies is that cheese strategies are considered "no-effort" or "low-skill" strategies by a large chunk of the fandom, be it in a single- or multi-player. Using such a strategy will net you a large about of hate from any {{Scrub}}s playing with you, yet at the same time, these are the kinds of strategies that {{whoring}} players will devote their energy toward.

to:

What separates a cheese strategy from other more-acceptable strategies is that cheese strategies are considered "no-effort" or "low-skill" strategies by a large chunk of the fandom, be it in a single- single or multi-player.multiplayer game. Using such a strategy will net you a large about of hate from any {{Scrub}}s playing with you, yet at the same time, these are the kinds of strategies that {{whoring}} players will devote their energy toward.



[[folder:Multi-player Video Games]]

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[[folder:Multi-player [[folder:Multiplayer Video Games]]



* In ''VideoGame/Left4Dead'', one of the best ways to survive a horde of Infected is to simply have the entire team huddle in a corner while spamming the shove key. With everyone on top of each other and shoving, it's virtually impossible for a Hunter or a Smoker to nab someone, as they're immediately shoved off by another teammate. Meanwhile, normal Infected are left stumbling into each other to be easily shot down, while the Boomer's main weapon (the Horde and the blinding effect of his bile) is rendered ineffective as a result of everyone being so close to each other. Nothing short of a Tank or the Survivors running of ammo will break this formation, making it incredibly unfun to play against in Versus. This is the reason why [[VideoGame/Left4Dead2 the sequel]] introduced Infected specifically designed to counter this strategy, namely the Spitter, which punishes players who sit in one place with ever-increasing amounts of damage, and the Charger, who can toss an entire team with one attack. A stamina gauge was also added to limit the number of times a Survivor can shove consecutively, further neutering this tactic.

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* In ''VideoGame/Left4Dead'', one of the best ways to survive a horde of Infected is to simply have the entire team huddle in a corner while spamming the shove key. With everyone on top of each other and shoving, it's virtually impossible for a Hunter or a Smoker to nab someone, as they're immediately shoved off by another teammate. Meanwhile, normal Infected are left stumbling into each other to be easily shot down, while the Boomer's main weapon (the Horde and the blinding effect of his bile) is rendered ineffective as a result of everyone being so close to each other. Nothing short of a Tank or the Survivors running of ammo will break this formation, making it incredibly unfun to play against in Versus. This is the reason why [[VideoGame/Left4Dead2 the sequel]] introduced Infected specifically designed to counter this strategy, namely the Spitter, which who punishes players who sit in one place with ever-increasing amounts of damage, and the Charger, who can toss an entire team with one attack. A stamina gauge was is also added to limit the number of times a Survivor can shove consecutively, further neutering this tactic.

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INDEXES: ScrappyIndex, UnexpectedReactionsToThisIndex (?), VideoGameCulture, OverpoweredTropes, NotTheWayItIsMeantToBePlayed, VideoGameDifficultyTropes, VideoGameRewards



(to be commented out when trope goes live) EDITING NOTE: This page is NOT the place to complain about strategies you do not like. It is merely here to offer a definition for the term and provide some ''well-known'' examples in relevant games. If you want to add an example, make sure it is a well-known example, and keep the Rule of Cautious Editing Judgement in mind.

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(to be commented out when trope goes live) EDITING %%EDITING NOTE: This page is NOT the place to complain about strategies you do not like. It is merely here to offer a definition for the term and provide some ''well-known'' WELL-KNOWN examples in relevant games. If you want to add an example, make sure it is a well-known example, and keep the Rule of Cautious Editing Judgement in mind.
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Created from YKTTW

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cheese_1.jpg]]
[[caption-width-right:350:Sometimes, it IS easy being cheesy.]]

INDEXES: ScrappyIndex, UnexpectedReactionsToThisIndex (?), VideoGameCulture, OverpoweredTropes, NotTheWayItIsMeantToBePlayed, VideoGameDifficultyTropes, VideoGameRewards

In many video games, player skill is a requirement to improve or to advance. After all, in order to prove that you are prepared to face higher-level enemies or higher-skill levels, you have to prove you are capable of dealing effectively with enemies at the current level.

Sometimes, however, these requirements will often be true tests of a player's skill or mettle, perhaps even more than the Final Boss itself. Be it [[ThatOneBoss a challenging boss fight]], [[ThatOneLevel a notoriously difficult level]], [[ThatOneSidequest a sidequest involving sheer luck or a ludicrous degree of skill]], there will occasionally be moments in the game where a player's patience is tested just as much as their ability.

Most of the time, there's an intended strategy, and no real other way to beat it. So all you can do is keep playing, keep trying, keep restarting, and getting better over time. Sometimes there are tactics that a player can exploit to make things easier for themselves, either intentionally-programmed [[GoodBadBugs or not]]. But at the end of the day, you can stand victorious and feel satisfied at having successfully defeated such a difficult test of skill.

And then there's ''these'' strategies.

What separates a cheese strategy from other more-acceptable strategies is that cheese strategies are considered "no-effort" or "low-skill" strategies by a large chunk of the fandom, be it in a single- or multi-player. Using such a strategy will net you a large about of hate from any {{Scrub}}s playing with you, yet at the same time, these are the kinds of strategies that {{whoring}} players will devote their energy toward.

In order for something to qualify as a cheese strategy, however, it must fulfill a number of criteria.

# '''It must not require high skill or knowledge of the game.''' What makes a cheese strat so reviled and yet so prevalent is that ''anyone'' can do it, from the low levels to the high levels, and it can still produce. Which naturally leads into...
# '''It must succeed relatively often.''' Strategies wouldn't be quite so widespread if they didn't work. Cheese strategies do, and thus that makes it an attractive option for everyone to try and advance their in-game rank.
%%# '''It must be reviled by a large section of the fanbase.''' In any game with {{Self Imposed Challenge}}s or a CasualCompetitiveConflict, there will inevitably be a set of "acceptable" strategies or tactics, and this would not be one of them, leading to a lot of players with negative feelings about it.

Obviously, bringing up such strategies can be a huge BerserkButton for some players, especially if counter-playing such a strategy isn't terribly easy to do or if it is seen as an invalid way to complete a challenge. Use such a strategy in a multi-player environment at your own risk.

May overlap with EasyLevelTrick, especially in single-player games, and TierInducedScrappy, particularly the first variety, or a GameBreaker mechanic, where a character, object, strategy, etc., is so fundamentally broken that merely using them elicits anger.

(to be commented out when trope goes live) EDITING NOTE: This page is NOT the place to complain about strategies you do not like. It is merely here to offer a definition for the term and provide some ''well-known'' examples in relevant games. If you want to add an example, make sure it is a well-known example, and keep the Rule of Cautious Editing Judgement in mind.

!Examples of well-known cheese strategies:
[[foldercontrol]]
[[folder:Tabletop Games]]
* TabletopGame/DungeonsAndDragons: 3rd edition had "[[https://1d4chan.org/wiki/CoDzilla CoDzilla]]" (Cleric or Druid + Godzilla), in reference to the fact that those two classes had extremely powerful physical and magical abilities that allowed them to dominate the game.
* TabletopGame/Warhammer40K:
** 5th edition's Grey Knights were widely reviled for the immense CharacterDerailment they received in the fluff and for being utterly overpowered in the crunch (notably, one of their special weapons made the Tau ''unable to shoot them'').
** The "[[https://1d4chan.org/wiki/Fish_of_Fury Fish of Fury]]" exploit (which even Tau players didn't like), allowed Tau players to move their Devilfish hovertanks as mobile cover by hiding hard-hitting [[LongRangeFighter Fire Warriors]] behind the surprisingly hard-to-kill Devilfish to protect them from melee attacks.
[[/folder]]

[[folder:Multi-player Video Games]]
* ''VideoGame/CounterStrike: Global Offensive''
** Until it was patched around, the "Olof Boost" on Overpass was considered a cheese strategy. A CT player would boost on top of an ally to be able to peek over a high wall on the map, allowing them to see everything in the middle and snipe freely. Enemy players would be forced to go long ways to points, or else put themselves at risk of getting sniped from a position that was hard to fight back against, and this pretty much forced the entire Terrorist side to commit to one direction and easily be detected and played around.
** The use of "Auto-snipers" and scoped automatic rifles will get a player called out in a competitive match. Oftentimes, the reasons for this being so are silly, such as the scoped rifles being "[[VideoGame/CallOfDuty COD]] rifles", but auto-snipers (sniper rifles that can fire several shots in quick succession rather than needing a bolt pull after every shot) are seen as a no-skill weapon. However, to counter-balance this, they also have the highest price tag of any rifle in the game, outpricing the much more acceptable [[OneHitKO AWP]] by $5,000 to $4,750, only outpriced by the Negev machine gun. Notably, the professional circuit does not use them almost at all, in favor of the AWP, preferring the one-hit kill potential to the idea of a semi-rapid-fire sniper.
* A common strategy in {{Fighting Game}}s is "chipping out" an opponent; that is, forcing an opponent to block a series of special abilities that cause [[ScratchDamage "Chip Damage"]] and slowly whittle away their health until they die. This strategy is so derided that the ''Videogame/StreetFighterAlpha'' series literally had a small "cheese" icon appear on the screen instead of the normal victory icon if a player won this way. In later games, the icon was simply replaced with a "C", which can either mean "Cheese" or "Cheap" depending on the game. ''Videogame/MarvelVsCapcom3'' and ''Videogame/StreetFighterXTekken'' both included ways to avoid taking any chip damage completely, while ''Videogame/StreetFighterV'', ''Videogame/Tekken7'', and ''Videogame/SoulCaliburVI'' all made it impossible to lose by chip damage (unless certain conditions are met by the enemy).
* The "Noob Combo" from ''{{Franchise/Halo}}'' is a common tactic where a player uses the Plasma Pistol overcharge to immediately drop an enemy's shields then switches to a headshot weapon for a OneHitKill. While most games have included nerfs to make the combo less effective, its ease of use and lack of effective counterattack make it a reliable strategy across the series.
* In ''VideoGame/Left4Dead'', one of the best ways to survive a horde of Infected is to simply have the entire team huddle in a corner while spamming the shove key. With everyone on top of each other and shoving, it's virtually impossible for a Hunter or a Smoker to nab someone, as they're immediately shoved off by another teammate. Meanwhile, normal Infected are left stumbling into each other to be easily shot down, while the Boomer's main weapon (the Horde and the blinding effect of his bile) is rendered ineffective as a result of everyone being so close to each other. Nothing short of a Tank or the Survivors running of ammo will break this formation, making it incredibly unfun to play against in Versus. This is the reason why [[VideoGame/Left4Dead2 the sequel]] introduced Infected specifically designed to counter this strategy, namely the Spitter, which punishes players who sit in one place with ever-increasing amounts of damage, and the Charger, who can toss an entire team with one attack. A stamina gauge was also added to limit the number of times a Survivor can shove consecutively, further neutering this tactic.
* ''Videogame/MarvelVsCapcom3'': In the ''Ultimate'' expansion, Morrigan became infamous for her Flight-cancel/Soul Fist/Astral Vision BulletHell combination strategy. Soul Fist is a projectile that Morrigan can fire in the air or on the ground, and the recovery can be canceled if Morrigan activates and deactivates flight immediately after firing one. On its own, this creates an annoying amount of projectile spam on the screen, but if she has her super move, Astral Vision, active, the problem becomes ''doubled'' because ''two Morrigans'' are doing the same thing. She can make things even more difficult on her opponent by having Doctor Doom as her assist partner, because he can fire missiles that fall from the sky, preventing the few characters that can fly away from the Soul Fists from doing so. This strategy is one of the major reasons that [[UsefulNotes/FightingGameCommunity FGC Pro]] Chris G. became a villain during his dominant run in ''[=UMvC3=]''. You can view it in action [[https://youtu.be/YQkaI0_f7ek?t=315 here]] (also, note the commentators' reactions to the tactic).
* ''Videogame/{{Overwatch}}'':
** The most prominent "Cheese Strategy" involves a player using the character Bastion -- a robot that transforms into an extremely powerful (but immobile) turret that can dish out more damage-per-second than an entire ''team'' combined. The rest of the Bastion's team simply picks characters designed to protect, heal, resurrect or move the Bastion. It's considered the most annoying strategy to use in ''Overwatch'', but it takes a surprising amount of team coordination and planning to pull it off. It rarely works well at a high level or when the enemy is expecting it, because if the Bastion dies ''once'', then the element of surprise is gone and it will be difficult to set up the formation again.
** Other "cheese" strats within ''Overwatch'' include the use of "Builder" characters like Symmetra and Torbjorn, who can leave turrets behind at locations they believe the enemy will attack from and make it difficult for said enemies to get close without taking automatic damage. The turrets do all of the work for the player, which can feel ''extremely'' cheap to an enemy.
** Yet another strategy considered "cheesy" for being easy, simple, and old is for one player to pick [[FlyingFirepower Pharah]] while the other picks [[ShootTheMedicFirst Mercy]]. Known as "Pharmercy", this results in a fast, mobile airborne threat that can spam missiles at enemies from a safe distance in the air. Pharah's normal weakness (that she has no protection in the sky) is countered by having Mercy accompany her, as Mercy can heal her from most forms of damage while also boosting Pharah's damage, making it much easier to kill low-health targets.
* The infamous ZergRush from ''VideoGame/StarCraft''. Starcraft matches generally follow a typical pattern of early-game build-up, poking and prodding to figure out your opponent's base and army comp, and then finally the lategame where the battles happen. The Zerg Rush utilizes the Zerg faction's ability to churn out cheap units quickly and simply bum-rushes them at the opponent, trying to overwhelm them with sheer numbers, possibly before they've even built up a base defense.
* VideoGame/StarcraftII's single-player campaign had hilariously overpowered upgrades (to the point where in [=WoL=] you couldn't get them all in a single playthrough and subsequent games gave these upgrades to the AI to counteract the new, utterly broken Zerg and Protoss units).
** Unlike previous games, you can finally gives commands to your entire army instead of one 8-unit group at a time, making Zerg Rushes much easier.
** Each game has an ability that lets you gather vespene automatically, freeing up workers for other purposes or getting more combat units.
** VideoGame/WingsOfLiberty:
*** Most Zerg missions become a cakewalk once the Reapers are unlocked, as they combine high speed, the ability to jump up and down ledges, high anti-Light damage (that is, most Zerg ground units) and devastating anti-building damage. Building up a large force of Reapers and a few medics becomes a near-unstoppable deathball that ravages infantry swarms and bases alike. It's helpless against air units, but with enough Reapers this isn't much of a problem (especially when combined with an upgrade that lets you train them two at a time per building).
*** The Science Vessel allows you to heal mechanical units for free, and flies. This alone causes most players to take it instead of the Raven, a turret-placing robot.
*** One upgrade lets you choose the Hercules dropship or the Predator, a robot panther that deals area damage. However, the Hercules can carry huge armies and several Thors and deposit them behind enemy lines, making it a much better option.
*** One upgrade lets you choose between making units attack faster with every damage upgrade, or get more health with every armor upgrade. The former is much more powerful thanks to using CriticalExistenceFailure (most units function as Glass Cannons, so increasing their damage output is much more important than keeping them alive longer).
** VideoGame/HeartOfTheSwarm:
*** Zerglings can now spawn in groups of three, Banelings (spawned from Banelings) now have an upgrade that lets them jump cliffs and over other units. Drowning the enemy in explosive death is immense fun.
*** Kerrigan's abilities let her (among others) summon banelings into enemy troops, drop a small Zerg army on the field or essentially use a psychic nuke.
** VideoGame/LegacyOfTheVoid:
*** Almost every mission lets you call down orbital bombardments. This only increases with time as the ''Spear of Adun'' gets more powerful abilities like stopping time or sending down a superpowered robot.
*** Tempests are flyers with the range of artillery, letting them annihilate entire bases with near-impunity. And unlike other artillery flyers, they can actually defend themselves against other air units.
* The first versions of ''VideoGame/StreetFighter'' featured "Hadouken-spam", due to a lack of viable ways to deal with projectiles. Players could just pick their favorite Hadouken user and simply spam the attack, and their opponent would either die from chip damage or have to risk finding a way past the constant barrage.
* ''Videogame/StreetFighterXTekken'' has a faster timer than most fighting games, leading to a lot of rounds ending in a time out. As a result, some players will switch to playing all defense as soon as they get even a small lead, aiming to win by running out the clock.
* Often referred to just as "cheese" in ''VideoGame/SuperMarioMaker'' and its [[VideoGame/SuperMarioMaker2 sequel]], it references a design oversight that allows players to skip parts or the entirety of levels. This design oversight can be a wall being too low (thus allowing players to jump over it), the player being able to use their frames of MercyInvincibility to skip obstacles, or the ability to bring an item or PowerUp into an area where it shouldn't be. Notably, cheese can also be done on the part of the developer, who create a ridiculously hard level that is clearable in theory, but next to impossible for any but the best players in practice, but clear the level with a "Dev star", a hidden invincibility star that lets them skip difficult sections.
* ''VideoGame/SuperSmashBrosMelee''
** The Ice Climbers were, at one point, considered a TierInducedScrappy of the worse variety, until the player Wobbles discovered the technique of Wobbling. By managing to de-sync Popo and Nana, he would grab an opponent and begin headbutting the opponent. Normally, when Popo and Nana headbutt a grabbed opponent, they do so back-to-back so that there is still some room for an opponent to escape the grab like with every other character, but because of the desync, the opponent would be stun-locked while the Ice Climbers could indefinitely build damage before throwing the opponent out with a guaranteed death. Following the discovery of the technique, [[ObviousRulePatch Ice Climbers had a number of character-specific tournament rules put in place]], legalizing the move but heavily regulating its use (such as a damage cap before an opponent must be [=KOed=]), and now they're a fairly-regularly-used character, but are routinely booed if a player starts using Wobbling with no other strategy.
** Much like the Ice Climbers, Jigglypuff was once considered one of the worst characters in the game, until a player named Hungrybox figured out that it was possible to play the small, fast and floaty puffball with extremely defensive hit-and-run tactics that [[GradualGrinder slowly wore down]] an opponent until either the opponent grew frustrated or desperate and made a mistake that could lead to a KO, or the clock ran out while Jigglypuff had a stock lead. Hungrybox eventually rose to become the top ''Melee'' player in the world, dominating several tournaments, and the tactic became so reviled by the ''Smash'' community that debates have raged to ban Jigglypuff simply because its slow, campy style supposedly "doesn't belong in ''Melee''". Hungrybox has also become one of the most hated players in the ''Smash'' community, often receiving boos, verbal abuse and other harassment both online and at live events (including once getting a crab thrown at him after taking an event).
[[/folder]]

[[folder:Single-player Video Games]]
* ''VideoGame/CrashBandicoot3Warped'': There is a bug that can make the Tiny Tiger boss fight easy. When he sends out lions that charge at you in a linear line, Crash running to the topright corner will cause the lion to not contact Crash. This bug is [[AscendedGlitch still]] in the [[VideoGame/CrashBandicootNSaneTrilogy N-Sane Trilogy]] because performing this glitch causes the audience to throw cheese at you.
* ''VideoGame/{{Cuphead}}'':
** Defied with Djimmi the Great. In the first phase, you ''could'' get into the small space behind Djimmi to avoid his projectiles... but another projectile will come from the top or bottom of the screen to hit you if you stay there.
**Played straight in [[spoiler:King Dice]]'s battle. If you get all the way to the left or right of the screen before he brings his hand down to do his card attack, you can just stay behind his hand without fear of the cards hitting you.
* ''Videogame/DevilMayCry'':
** In general, a common tactic for DMC players is to replay the first few levels of the game over and over again and slowly {{Level Grind|ing}} and farm Red Orbs until they can buy all of Dante's health and mana upgrades, and max out all of the weapons and abilities they've acquired up to that point, then repeat the process whenever new abilities, weapons or skills are unlocked. This is considered an acceptable, but boring way to play the game by even the developers, which is why it's available in each game.
** In ''Videogame/DevilMayCry3DantesAwakening'', it's possible to defeat the game's second boss, Cerberus, by standing all the way to the left of the screen, hugged against the hitbox of the boss arena's wall. Most of his attacks can't hit Dante there, meaning all Dante has to do is spam attacks with his guns to slowly whittle the boss's health while dodging the few attacks that ''can'' reach him and punishing those with more damaging combos.
* Invoked in ''VideoGame/EryisAction'' against Croco. After landing two hits on him, Croco will jump to the right of the screen and throw a barrage of spike balls so big that it is near impossible to survive. The player has to go all the way to the right of the screen where the end up behind Croco making it where his barrage of spike balls won't hit them. Beating Croco without doing this and dodging the barrage instead awards an achievement.
* ''VideoGame/FinalFantasy'':
** Generally, [[OnceAnEpisode one boss per game]] is undead and thus vulnerable to [[ReviveKillsZombie being one-shotted with a healing item]]. Occasionally, bosses are vulnerable to another status that is so debilitating it effectively gives the player immediate victory, such as Taharka in ''VideoGame/FinalFantasyIX'' (vulnerable to Heat).
** VideoGame/FinalFantasyX: The [[spoiler:final boss Yu Yevon]] is something of an AlmightyIdiot who doesn't use particularly powerful attacks or defenses (other than one flunky healing him for 9999 damage, but the party can easily outdo that kind of damage). One particularly well-known strategy involves exploiting his lack of ContractualBossImmunity by inflicting the Zombie status on him, causing his own ally to damage him for quite a bit of damage. This is more or less the point, coming after very difficult battles: [[spoiler:Yu Yevon was the driving entity behind Sin's constant regeneration and destructive impulses, but over millennia became entirely helpless without an Aeon to possess and turn into Sin anew.]]
* ''VideoGame/FireEmblem'':
** The game has its fair share of bosses that require some strategic thought, but in a case of GameplayAndStoryIntegration, in ''[[VideoGame/FireEmblemGaiden Echoes -- Shadows of Valentia]]'', Emperor Rudolph will not attack Alm, even if he is attacked first, [[spoiler:because Alm is his son]]. Given Rudolph is considered ThatOneBoss, a common strategy is to simply keep everyone out of the line of fire and have only Alm attack him.
** Furthermore, whenever an immobile boss carries a melee weapon and a bow, attacking from whichever range they cannot counter and then moving/rescuing out of range is a viable tactic. This is practically mandatory when fighting [[ThatOneBoss Gomez]] in ''VideoGame/FireEmblemThracia776'' due to him having endgame-level stats and sitting on a throne that gives 10 defense in CHAPTER 8X. Given that it's practically impossible to survive a single round of combat against him, the best and likely only route is to hit him with one of [[SquishyWizard Asvel's]] spells from the range he cannot counterattack from (initially 2, since Gomez has an ax and a bow, and starts with the ax equipped), rescuing out to prevent Gomez from equipping his bow and repeating. Good luck, because obtaining Asvel in the first place is a major GuideDangIt.
** In the spin-off game ''VideoGame/FireEmblemWarriors'', [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Minerva]] and [[VideoGame/FireEmblemFates Camilla]] have a dash that puts them out of attack range for anyone but archers, and a dash attack that has a massive area of effect and trivializes Kill Count objectives, so a common strategy is to simply spam that attack on crowds of enemies or enemy generals. The technique is sometimes referred to as "Slamspam" because it involves Minerva's and Camilla's (massive) dragons body-slamming the ground, hitting everything around them.
* ''VideoGame/HollowKnight'': The so-called "minion build", combining all the charms that send out minions to deal damage (Grimmchild, Weaversong and Glowing Womb) and then staying out of the way of the boss until it goes down, provides a slow but safe victory against some of the game's toughest foes, most notably Failed Champion.
* Both ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyPlanetRobobot'' have copy abilities that make Kirby invincible. They are useable in the arenas, which make them far easier then they would be otherwise.
* ''VideoGame/TheLegendOfZelda'' is no stranger to cheese.
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Morpha can be defeated without taking any damage simply by standing in any of the room's corners, where his tentacles cannot reach you.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The final boss fight can be easily won just by pulling out the Fishing Rod and casting the line. Said boss will stare at it, allowing you to get free shots in. Notably, this was intentionally programmed in, as part of Nintendo's continuing reference to defeating bosses with unintended objects dating back to ''A Link to the Past'' and the butterfly net vs. Agahnim.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' often presents the player with obstacles that can be overcome in a variety of ways. While many players address them in the way suggested by the game, and some go by {{Self Imposed Challenge}}s, often a very basic tool will allow one to bypass many difficulties, usually at the cost of time. For instance, Link's climbing ability makes it possible to simply go around many enemies, and he can produce unlimited bombs that can be spammed to eventually kill almost anything. Alternatively, simply blowing enemies into water with the Deku Leaf or blasting opponents from great heights with bombs and/or Stasis are popular ways of dealing with [[ThatOneSidequest Eventide Island]]. If skips or cheese to get past the intended puzzle solution are used inside of Shrines, ''the game can tell'', and the Shrine Monk will often praise you for your resourcefulness.
* In ''VideoGame/{{LISA}}: The Painful RPG'', the combination of Birdie Hall and Terry Hintz has been shown to easily trivialize even the toughest boss fights. Birdie's Gasoline Spit attack inflicts a status that makes the enemy weak to Fire attacks, while Terry's The Hottest Dance is the most powerful Fire Attack in the game. Paired together, the two can easily kill everything from Joy Mutants to the brutal BonusBoss in a couple of hits. Fly Minetti is often combined with the two to ensure that the frail Terry doesn't get hit by stun-locking enemies with his Puke skills. As a result, many fans will look down on those who use such a party.
* ''VideoGame/MetroidFusion'':
** In the room where Serris is fought, there is a spot underwater closest to the door you entered in. Crouch there, and Serris will never be able to hit you while you can blast away at him.
** Similarly, for the second B.O.X. fight, if Samus hangs from the ladder above the raised underwater section, she cannot be hit by the security robot's jumping, and the missiles it fires are easy to take out with her plasma beam, and she is able to hit the robot's vulnerable section with a diagonal downward aim, making the boss trivially easy.
* ''Videogame/MortalKombatII'':
** Shao Kahn, being a massively unfair {{SNK Boss|Syndrome}}, has a number of cheese strats dedicated to defeating him. Of note, spamming fast or low projectiles from Liu Kang and Reptile can allow either of those characters to simply wear Shao Kahn down in a battle of attrition rather than outplay him.
** A lesser-known cheese strategy is the Raiden Teleport > Roundhouse Kick loop. After being knocked down once, Raiden can Teleport behind a CPU enemy and then deliver a Roundhouse Kick that knocks them down again, then loop the strategy ad infinitum. The computer AI has a hard time countering the strategy as the teleport usually forces it to stay in one spot until the animation finishes, and there only a few select options (besides blocking) that can stop Raiden from knocking it down with another Roundhouse Kick and repeating the process.
* ''VideoGame/NewSuperMarioBros'': Utilizing a Mega Mushroom against bosses will one-shot them without Mario or Luigi taking any damage in the process.
* ''VideoGame/{{Pokemon}}'':
** ''VideoGame/PokemonRedBlueAndYellow'' has "Wrap-spam". In later generations, Wrap would deal damage per turn while allowing both the player and opponent to continue acting, but in generation I, Wrap would hit five times for little damage, but lock the enemy pokemon from attacking, so it became a common tactic to stun-lock the opponent, especially if the opposing Mon was afflicted with paralysis to prevent it from ever attacking first.
** ''VideoGame/PokemonGoldSilverAndCrystal'' have the infamous Whitney fight. As Whitney is a Normal-type gym leader, and this is before the Physical/Special split in Generation IV, sending out a Ghost-type pokemon that can't be hit by any of Whitney's all-physical attacks makes the boss fight a breeze.
* In ''VideoGame/ZeldaIITheAdventureOfLink'', Dark Link can be cheesed by crouching in the bottom-left corner and spamming the sword button. Dark Link is a notoriously difficult boss who seems able to react faster than humanly possible, and given the game's already-high difficulty, many opt to simply use this method to bring him down instead.
[[/folder]]

!Examples of references to cheese strategies in mediums other than gaming include:
* ''WebAnimation/ExtraCredits'' calls these "First-Order Optimal" (or [[FunWithAcronyms Foo]]) strategies in their [[https://www.youtube.com/watch?v=EitZRLt2G3w "Balancing for Skill"]] video, with [[Franchise/StreetFighter E. Honda's Hundred-Hand Slap]] as the main example. An experienced player ''can'' defeat them (which is the difference between this trope and an outright GameBreaker), but they're good enough to get you past most AI and unskilled human players.
* ''LightNovel/InAnotherWorldWithMySmartphone'': Protagonist Touya Mochizuki can use [[MasterOfAll any form of magic]] he has seen or heard about secondhand. This includes "Null Magic", which is supposed to be innate to a person and thus unlearnable to others. Through this, he learns spells that other people could [[OutsideContextMagic never use in as many situations as he does]] such as using "Slip" to cause enemies to repeatedly fall over and thus be unable to fight (which the King of Mismede ''immediately'' bans after losing their first duel in a matter of seconds), or destroying a NighInvulnerable monster by riding on his flying base directly above it and later using a teleport spell that can only take him places he's already been to drop the monster thousands of feet and destroying it easily.
* Webcomic/TheOrderOfTheStick: [[https://www.giantitp.com/comics/oots0216.html A half-ogre with a spiked chain]] presents a considerable challenge thanks to its unique tactic (consisting of attacking and retreating, using the chain to attack any melee fighters charging it, and retreating again). This fails in the end because the ogre hadn't noticed the cliff behind it.
* Manga/Overlord2012: The Baharut Empire has an arena that hosts battles between strong challengers. Magic was outlawed in fights ever since one team simply cast Fly on themselves, rendering the mundanely-armed opposing team utterly helpless to do anything but surrender. On hearing the story, Ainz agrees not to use magic when he participates, [[spoiler:and seeing him solo a ginormous troll without the use of his magic causes the Emperor to fully submit to Ainz and become his vassal.]]
* Webcomic/RareCandyTreatment has [[https://danbooru.donmai.us/posts/3064892 a battle between Green and Red]] where Green protests that Red is switching out Pokemon on seeing a new Pokemon brought out to get a type advantage (which the AI never does), and again on finding out that Red uses Revives (the AI only rarely uses healing items, but not Revives).
* Referenced InUniverse in ''Webcomic/TurnSignalsOnALandRaider'', where a Necron Monolith takes a hit that removes some of its armor, revealing it to be... made of cheese.
* The ''WebVideo/TwoBestFriendsPlay'' Zaibatsu lampshade their own lack of skill and reliance on cheese strategies with the CatchPhrase, "Lame it out! Lame it out like it's ''[[Videogame/StreetFighterXTekken X Tekken]]!''" A notable example of "laming it out" is the [[https://www.youtube.com/watch?v=iuepMOTzeyY "Mortal Kombat: The Final Challenge"]] video, where Woolie beats the 300th floor of the ''VideoGame/MortalKombat9'' Challenge Tower by playing as Kung Lao and abusing his ability to teleport. Afterwards, someone on Twitter claimed Woolie's victory didn't count because he didn't "do combo" [sic], and [[https://www.youtube.com/watch?v=oelaWxTKIg8 that became a Best Friends meme as well]].

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