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* Lain gets a direct neural interface in ''SerialExperimentsLain'': she plugs herself to her Navi by sticking electrodes on her body and plugging them into the USB ports.



* In ''NeonGenesisEvangelion'', the Eva units are controlled with a direct neural interface with their pilots, via the LCL and the A10 nerve clips (those joysticks are just for fine manipulation and weapons control which are properly not even necessary with a high enough sync-rate). Side effects may include [[{{Synchronization}} sympathetic pain and injuries in direct proportion to the synchro-rate]], the Evas going into sudden [[UnstoppableRage unstoppable rampages]], being a helplessly immobile and vulnerable sitting duck at very low synchro-rates, or total [[MemeticMutation tangification]] due to a ''very high'' synchro-rate. Reasons #527, 528, and 529 why it sucks to be an Eva pilot.



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[[AC: Comic Books]]* In ''NeonGenesisEvangelion'', the Eva units are controlled with a direct neural interface with their pilots, via the LCL and the A10 nerve clips (those joysticks are just for fine manipulation and weapons control which are properly not even necessary with a high enough sync-rate). Side effects may include [[{{Synchronization}} sympathetic pain and injuries in direct proportion to the synchro-rate]], the Evas going into sudden [[UnstoppableRage unstoppable rampages]], being a helplessly immobile and vulnerable sitting duck at very low synchro-rates, or total [[MemeticMutation tangification]] due to a ''very high'' synchro-rate. Reasons #527, 528, and 529 why it sucks to be an Eva pilot.
* Lain gets a direct neural interface in ''SerialExperimentsLain'': she plugs herself to her Navi by sticking electrodes on her body and plugging them into the USB ports.

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* ''{{Literature/Animorphs}}'' has these on the bug fighters and other alien craft. Ax makes a comment about human computers being so primitive they don't have a decent psychic link.

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* ''{{Literature/Animorphs}}'' ''Literature/{{Animorphs}}'' has these on the bug fighters and other alien craft. Ax makes a comment about human computers being so primitive they don't have a decent psychic link.



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* In ''{{Andromeda}}'', Seamus Harper had a dataport in the side of his neck, which allowed him to plug into, and interface with computer systems.

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* In ''{{Andromeda}}'', ''Series/{{Andromeda}}'', Seamus Harper had a dataport in the side of his neck, which allowed him to plug into, and interface with computer systems.



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* In ''MegasXLR'', Coop meets a future version of himself, and their future Kiva is hooked up to a machine through her brain.

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[[AC: Western Animation]]
* In ''MegasXLR'', Coop meets a future version of himself, and their future Kiva is hooked up to a machine through her brain.
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* In ''MegasXLR'', Coop meets a future version of himself, and their future Kiva is hooked up to a machine through her brain.
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* In the ''{{Voyager}}'' finale, Janeway returns from decades in the future to change the present, and she is implanted with a standard issue neural computer interface from the future.

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* In the ''{{Voyager}}'' ''Series/StarTrekVoyager'' finale, Janeway returns from decades in the future to change the present, and she is implanted with a standard issue neural computer interface from the future.
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* Required for [[SapientCetaceans neo-fins]] to use tools in the ''{{Uplift}}'' series, usually linked to a harness with a robotic arm.

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* Required for [[SapientCetaceans neo-fins]] to use tools in the ''{{Uplift}}'' ''Literature/{{Uplift}}'' series, usually linked to a harness with a robotic arm.

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* In ''MassEffect2'', the ''Overlord'' system is a horrific example of this. [[spoiler: In desperation the lead scientist hooked up his autistic brother into the computer's mainframe, which drove him half insane in the process. Those repeated static burst you hear? It's him screaming, "'''Please! Make it stop!'''"]]
** In ''MassEffect3'', the Geth use similar technology to allow Shepard to enter the Geth concensus, in order to de-bug the Reaper code thats infected their systems.
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Changing the Namespace


* ''{{Shadowrun}}'' and nearly every work of CyberPunk has the datajack, a port or wire usually somewhere on the side of the head to hook up to a computer. A cyberpunk character who can't "jack in" with a port in their head is not trying hard enough.

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* ''{{Shadowrun}}'' ''TabletopGame/{{Shadowrun}}'' and nearly every work of CyberPunk has the datajack, a port or wire usually somewhere on the side of the head to hook up to a computer. A cyberpunk character who can't "jack in" with a port in their head is not trying hard enough.



* Pretty much the entire point of the {{Half Life}} 2 mod Dystopia. The players can jack into a 3D interpretation of a computer by mentally connecting to the computer through the cyberdeck in their heads. Of course, since they are putting their own minds inside the machine, they leave their real bodies vulnerable to attack.
* In {{EVE Online}}, players fly their ships by being inside a pod full of goo with a neural interface which connects to the ship's systems and can easily be transferred between ships as well as ejected in the case of the ship's destruction (and if it is destroyed, a neural scan allows the player's mind to be transferred to a clone maintained at a station to cheat death). The interface allows a single person to control all of the ship's systems on any ship from a shuttle to a 20km long titan, with much faster reactions and better control than a human crew manually controlling it could have (NPC ships are controlled by crews, and with the exception of CONCORD, are relatively weak).

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* Pretty much the entire point of the {{Half Life}} HalfLife 2 mod Dystopia. The players can jack into a 3D interpretation of a computer by mentally connecting to the computer through the cyberdeck in their heads. Of course, since they are putting their own minds inside the machine, they leave their real bodies vulnerable to attack.
* In {{EVE Online}}, EVEOnline, players fly their ships by being inside a pod full of goo with a neural interface which connects to the ship's systems and can easily be transferred between ships as well as ejected in the case of the ship's destruction (and if it is destroyed, a neural scan allows the player's mind to be transferred to a clone maintained at a station to cheat death). The interface allows a single person to control all of the ship's systems on any ship from a shuttle to a 20km long titan, with much faster reactions and better control than a human crew manually controlling it could have (NPC ships are controlled by crews, and with the exception of CONCORD, are relatively weak).
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Fixed namespace


* In ''GhostInTheShell'', a number of characters, including the Major, have ports implanted onto their bodies, typically at the back of the lower neck / upper shoulders that allow a direct connection between the brain and virtual reality. In the ''Stand Alone Complex'' series, we get a glimpse of what the internet looks like from within.

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* In ''GhostInTheShell'', a number of characters, including the Major, have ports implanted onto their bodies, typically at the back of the lower neck / upper shoulders that allow a direct connection between the brain and virtual reality. In the ''Stand Alone Complex'' series, we get a glimpse of what the internet looks like from within.



* Dynamo Joe had Data Com One, a paraplegic whose brain was linked to a military computer, making him a brilliant strategist.

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* Dynamo Joe had Data Com One, a paraplegic whose brain was linked to a military computer, making him a brilliant strategist.



* In ''StrangeDays'' virtual reality is someone else's reality. Using computerized Walkmen that record and play back thoughts and sensations, voyeurs relive parts of other people's lives--sometimes with deadly results. The walkmen operate using a brain computer interface.

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* In ''StrangeDays'' virtual reality is someone else's reality. Using computerized Walkmen that record and play back thoughts and sensations, voyeurs relive parts of other people's lives--sometimes with deadly results. The walkmen operate using a brain computer interface.
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* There was a Dean Koontz novel were people were mutating in bizarre ways. A 'popular' mutation was growing a computer interface, and when one such person died the computer freaked out and started 'screaming' about missing the rest of it. Another person melded with his car in a similar way.
* In the later ''{{Foundation}}'' books by IsaacAsimov some ships are flown by neural interface.
* ''HitchhikersGuideToTheGalaxy''. Infinidum Enterprise's Computer Terminals in the Hitchhiker's Guide buildings. There is a quote explaining how they're not a 'clunky typewrighter in front of a television set', but in fact a brain-computer interface thing.

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* There was a Dean Koontz novel were people were mutating in bizarre ways. A 'popular' mutation was growing a computer interface, and when one such person died the computer freaked out and started 'screaming' about missing the rest of it. Another person melded with his car in a similar way.
way.
* In the later ''{{Foundation}}'' books by IsaacAsimov Creator/IsaacAsimov some ships are flown by neural interface.
* ''HitchhikersGuideToTheGalaxy''. Infinidum Enterprise's Computer Terminals in the Hitchhiker's Guide buildings. There is a quote explaining how they're not a 'clunky typewrighter in front of a television set', but in fact a brain-computer interface thing.



* LookAroundYou (series 1) parodies this with EBEs, Electronic Brain Enhancements, chips that students can plug into their heads to help with their revision but which they can become addicted to.

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* LookAroundYou (series 1) parodies this with EBEs, Electronic Brain Enhancements, chips that students can plug into their heads to help with their revision but which they can become addicted to.
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* R. Talsorian Games' Cyberpunk. Interface Plugs allow the person implanted with them to connect to and control cyberdecks.

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* R. Talsorian Games' Cyberpunk. Interface Plugs allow the person implanted with them to connect to and control cyberdecks.



* In ''MegasXLR'', Coop meets a future version of himself, and their future Kiva is hooked up to a machine through her brain.

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* In ''MegasXLR'', Coop meets a future version of himself, and their future Kiva is hooked up to a machine through her brain.
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HUD, switches controlled by his brain and HUD


* ''SystemShock''. It actually makes sense from the player's perspective, but that's where it falls apart: ''you'' have a mouse. Your hacker ''character'' doesn't. How does all that information get transmitted to the character? How does he turn on and turn off his various upgrades? And most important of all, how does the multi-view tactical display work? Does he just get all schizophrenic or what?

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* ''SystemShock''. It actually makes sense from the player's perspective, but that's where it falls apart: ''you'' have a mouse. Your hacker ''character'' doesn't. How does all that information get transmitted to the character? How does he turn on and turn off his various upgrades? And most important of all, how does the multi-view tactical display work? Does he just get all schizophrenic or what?perspective.
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* In ''RedDwarf'', in a TV episode and expanded for the novelisation, the computer game "Better Than Life" works on this principle - terminally addictive total virtual reality

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* In ''RedDwarf'', ''Series/RedDwarf'', in a TV episode and expanded for the novelisation, the computer game "Better Than Life" works on this principle - terminally addictive total virtual reality
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* In ''OrionsArm'' most bionts have Direct Neural Interfaces or [=DNIs=].
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** Unfortunately, no matter how much you think at it, a Puddle Jumper won't make you a sandwich.
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** Later on, he plugs a tesseract into the same port, which allows him to pass through solid objects.
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** A more direct approach involves plugging a cable into a port in one's temple, which people get at the same time as the implant. The port is normally covered by false skin.

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* Most humans are fitted with a neural implant at birth in ''TheHistoryOfTheGalaxy'', which is used to translate thoughts into wireless signals. Mainly used for identification and appliance control. Some people voluntarily (and some not so voluntarily) undergo implantation of additional implants that, effectively, turn them into [[TheCracker hackers]] that don't need a computer. They can even access a person's neural implant and fry his or her brain. Want to use a gun on them? Better use an ancient one that shoot bullets and has no electronics. Regular EM guns with computer chips inexplicably stop working when faced with a "cybreaker". Also used to enter virtual reality.
** There is also a colony of humans founded by those who have been subjects of genetic experimentation and have additional glands that emit and receive infrared signals that interface with any device that has an IR port (in this 'verse, nearly all computers have one). This is the biological version of a neural implant.
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* A key plot point in Brain Jack, by Brian Falkner. Comes in the form of "Neuro Headsets".
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* In ''{{Exosquad}}'', the [[MiniMecha E-frame]] steering is twofold: the ground movement (walking) is synchronized with the pilot's leg movement, but aiming and flying are controlled via "cyberjacks" connecting directly to the pilot's brain via a socket at the back of his neck.

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* In ''{{Exosquad}}'', ''WesternAnimation/ExoSquad'', the [[MiniMecha E-frame]] steering is twofold: the ground movement (walking) is synchronized with the pilot's leg movement, movements, but aiming and flying are controlled via "cyberjacks" connecting directly to the pilot's brain via a socket at the back of his his/her neck.
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* Such interfaces are noted in passing in ''AFireUponTheDeep''. They don't work very well below the High Beyond, but their users still don't like taking them off.

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* Such interfaces are noted in passing in ''AFireUponTheDeep''.''Literature/AFireUponTheDeep''. They don't work very well below the High Beyond, but their users still don't like taking them off.
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* {{Halo}}, it turns out, has a bunch of military personel (including Captain Keyes and any Spartan rated for Mark V armor or later) have an interface to their wetware. This becomes a major plot point in the first game, [[spoiler: because this is how the Flood tried to lift the location of Earth from Keyes]]. Through this link, apparently Cortana increased MC's compatibility with his suit.
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* Such interfaces are noted in passing in ''AFireUponTheDeep''. They don't work very well below the High Beyond, but their users still don't like taking them off.
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* Present in ''BattleTech''. Enhanced Imaging, a Clan invention, is an implant which basically allows the pilot to directly control the [[HumongousMecha BattleMech]] with their mind, rather than with the standard joysticks and neuro-helmet. Protomechs all use this, as they're too small to fit a cockpit. The device has a number of drawbacks, like crippling withdraw, and causing the pilot to go slowly insane.

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* Present in ''BattleTech''. Enhanced Imaging, a Clan invention, is an implant Imaging and the Direct Neural Interface are implants which basically allows the pilot to directly control the [[HumongousMecha BattleMech]] with their mind, rather than with the standard joysticks and neuro-helmet. Protomechs all use this, as they're too small to fit a cockpit. The device has devices have a number of drawbacks, like such as crippling withdraw, withdraw and causing the pilot to go slowly insane.
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* Present in ''BattleTech''. Enhanced Imaging, a Clan invention, is an implant which basically allows the pilot to directly control the [[HumongousMecha BattleMech]] with their mind, rather than with the standard joysticks and neuro-helmet. Protomechs all use this, as they're too small to fit a cockpit. The device has a number of drawbacks, like crippling withdraw, and causing the pilot to go slowly insane.
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* Kimiko Ross from [[{{DresdenCodak}} Dresden Codak]] has a jack in her upper back.
* {{xkcd}} shows us that [[http://www.xkcd.com/644/ some people]] are not going to wait for these interfaces to go mainstream.

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* Kimiko Ross from [[{{DresdenCodak}} Dresden Codak]] ''DresdenCodak'' has a jack in her upper back.
* {{xkcd}} ''Webcomic/{{xkcd}}'' shows us that [[http://www.xkcd.com/644/ some people]] are not going to wait for these interfaces to go mainstream.
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* Required for [[SapientCetaceans neo-fins]] to use tools in the ''{{Uplift}}'' series, usually linked to a harness with a robotic arm.
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None



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* In ''{{Exosquad}}'', the [[MiniMecha E-frame]] steering is twofold: the ground movement (walking) is synchronized with the pilot's leg movement, but aiming and flying are controlled via "cyberjacks" connecting directly to the pilot's brain via a socket at the back of his neck.
Is there an issue? Send a MessageReason:
None


* ''{{Literature//Animorphs}}'' has these on the bug fighters and other alien craft. Ax makes a comment about human computers being so primitive they don't have a decent psychic link.

to:

* ''{{Literature//Animorphs}}'' ''{{Literature/Animorphs}}'' has these on the bug fighters and other alien craft. Ax makes a comment about human computers being so primitive they don't have a decent psychic link.
Is there an issue? Send a MessageReason:
None


* ''{{Series/Animorphs}}'' has these on the bug fighters and other alien craft. Ax makes a comment about human computers being so primitive they don't have a decent psychic link.

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* ''{{Series/Animorphs}}'' ''{{Literature//Animorphs}}'' has these on the bug fighters and other alien craft. Ax makes a comment about human computers being so primitive they don't have a decent psychic link.



* Cylons in the new ''BattlestarGalactica'' have two for the price of one. They can plug in fiberoptic cable into their forearm to interface with computers (but they have to [[{{Squick}} make an incision first)]] and they can interface with their own ships by putting their hands in a stream of water called the "datastream". The latter might be either electrical or biochemical transmitters, it's unclear but it [[RuleOfCool sure looks cool!]] It helps that they're {{Artificial Human}}s.

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* Cylons in the new ''BattlestarGalactica'' ''Series/{{Battlestar Galactica|Reimagined}}'' have two for the price of one. They can plug in fiberoptic cable into their forearm to interface with computers (but they have to [[{{Squick}} make an incision first)]] and they can interface with their own ships by putting their hands in a stream of water called the "datastream". The latter might be either electrical or biochemical transmitters, it's unclear but it [[RuleOfCool sure looks cool!]] It helps that they're {{Artificial Human}}s.



* In ''Stargate SG-1,'' human-form replicators can interface with technology (particularly Earth computers) by sticking a body part, usually a hand, directly into the machine. Apparently this also works on humans, as the human-form replicators can literally get inside their victim's heads (though it is [[MindRape not exactly painless for the victim]]).

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* In ''Stargate SG-1,'' ''{{Stargate SG-1}},'' human-form replicators can interface with technology (particularly Earth computers) by sticking a body part, usually a hand, directly into the machine. Apparently this also works on humans, as the human-form replicators can literally get inside their victim's heads (though it is [[MindRape not exactly painless for the victim]]).



* In the {{Voyager}} finale, Janeway returns from decades in the future to change the present, and she is implanted with a standard issue neural computer interface from the future.

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* In the {{Voyager}} ''{{Voyager}}'' finale, Janeway returns from decades in the future to change the present, and she is implanted with a standard issue neural computer interface from the future.
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* ''{{Series/Animorphs}}'' has these on the bug fighters and other alien craft. Ax makes a comment about human computers being so primitive they don't have a decent psychic link.
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** ''Eclipse Phase'' also features the Access Jacks implant, which allows users to hook their brain to machines via fiberoptic cable, if you prefer your connection faster and impossible to intercept.
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The implanted version can often be used for ElectronicTelepathy if it has wireless capability.
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!!Examples

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\n!!Examples\n----
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* The Dreamer consoles in ''TheLongestJourney''.

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* The Dreamer consoles in ''TheLongestJourney''.
''{{Dreamfall}}''.

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In many CyberPunk and occasionally other Sci-fi computers can be easily used without something like a keyboard or a mouse, rather characters simply think and the machine responds. Typically it requires an implant of some kind but sometimes it is possible with a headband or helmet.

Sub-trope of UnusualUserInterface

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In many CyberPunk works and occasionally other Sci-fi sci-fi, computers can be easily used without something like a keyboard or a mouse, rather mouse. Rather, characters simply think and the machine responds. Typically Typically, it requires an implant of some kind but sometimes it is possible with a headband or helmet.

Sub-trope of UnusualUserInterface
UnusualUserInterface.



* In ''GhostInTheShell'', a number of characters, including the Major, have ports implanted onto their bodies, typically at the back of the lower neck / upper shoulders that allow a direct connection between the brain and virtual reality. In the Stand Alone Complex series, we get a glimpse of what the internet looks like from within.

to:

* In ''GhostInTheShell'', a number of characters, including the Major, have ports implanted onto their bodies, typically at the back of the lower neck / upper shoulders that allow a direct connection between the brain and virtual reality. In the Stand ''Stand Alone Complex Complex'' series, we get a glimpse of what the internet looks like from within.



* In ''MegasXLR'' coop meets a future version of himself and their future Kiva is hooked up to a machine through her brain.

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* In ''MegasXLR'' coop ''MegasXLR'', Coop meets a future version of himself himself, and their future Kiva is hooked up to a machine through her brain.



* [[http://www.youtube.com/watch?NR=1&feature=endscreen&v=7kctOHnrvuM A monkey controls a robotic arm using a chip in his head]]

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* [[http://www.youtube.com/watch?NR=1&feature=endscreen&v=7kctOHnrvuM A monkey controls a robotic arm using a chip in his head]]head.]]
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