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* The Illhar'dro Clan of ''Webcomic/{{Drowtales}}'' were originally seafarers back in the Moons Age, but after being driven underground have turned into a ProudMerchantRace that still use turquoise blue as their primary color.

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* ''Webcomic/{{Drowtales}}'': The Illhar'dro Clan of ''Webcomic/{{Drowtales}}'' were clan was originally composed of seafarers back in the Moons Age, but after being driven underground have has turned into a ProudMerchantRace that still use uses turquoise blue as their its primary color.color.
* ''Webcomic/{{Outsider}}'': The Belerid [[SpaceElves Loroi]] of Taben, living on a dwarf, icy continent in an [[SingleBiomePlanet ocean world]] where violent weather made farming difficult and most food was in the sea, developed a proudly maritime culture focused on fishing, whaling, exploration, trade and piracy. The modern Tenoin caste, which consists of the Loroi forces' spaceship crews and navigators, has its origins on Taben and still maintains training facilities in Beleri.
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* The Maarin people from ''Literature/DarkShores'' are a nation of seafaring people. Their home is an archipelago but most of them are born and spend their lives on their ships, travelling around the world. They are also the only ones who know how to navigate deadly doldrums and cross the Endless Seas.
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* ''Literature/TheFarthestShore'' has the Raft People, who live at sea and only come to shore to collect logs to build new rafts.

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* ''Literature/TheFarthestShore'' in the Earthsea Trilogy has the Raft People, who live at sea and only come to shore to collect logs to build new rafts.
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*''Literature/TheFarthestShore'' has the Raft People, who live at sea and only come to shore to collect logs to build new rafts.
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* As in real life, ''Literature/TheCrocodileGod'' slates the pre-colonial Tagalog tribe in the Philippines as skilled seafarers due to their Austronesian heritage, and [[BilingualBonus the name "Tagalog" literally means "people of the rivers."]] Their sea-god Haik is [[CharacterTitle the Crocodile God of the title,]] and the story's {{Mythopoeia}} deems him a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder and the page-quote from {{Disney/Moana}} notes, Polynesians were ''especially'' good navigators even among the Austronesians.)

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* As in real life, ''Literature/TheCrocodileGod'' slates the pre-colonial ancient Tagalog tribe in the Philippines as skilled seafarers due to their Austronesian heritage, and [[BilingualBonus the their own name "Tagalog" literally means "people of the rivers."]] Their The sea-god Haik is [[CharacterTitle the title's Crocodile God of the title,]] God,]] and the story's {{Mythopoeia}} deems him a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder and the page-quote from {{Disney/Moana}} notes, Polynesians were ''especially'' good navigators even among the Austronesians.)
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** The ''Holy Fury'' DLC throws a complicating factor into things by allowing ''any'' pagan faith to become master seafarers at reformation by taking the Sea-Bound doctrine (representing a major element of the reformed faith), which grants them the unreformed Germanic ship maintenance reduction and ability to sail up major rivers (if they take the Daring doctrine as well they even get pirate traits they can earn by raiding, although due to coding limits they still grant an opinion bonus with Germanics specifically). Germanics and Aztecs can instead take unique doctrines which combine the abilities of Sea-Bound with one or more doctrines. Coastal conquest is still unique to Germanics, however.

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** In ''Civilization V'', the Polynesians have an unique ability to embark on the ocean way earlier than any other civilization. In ''Civilization VI'', the Norwegians gain a similar ability.

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** In ''Civilization V'', the Polynesians have an Polynesians' unique ability to lets them embark on the ocean way earlier than any other civilization. tiles from the very start of the game, giving them a head start settling islands or distant continents. In ''Civilization VI'', the Norwegians gain a similar ability.ability.
** Other nations are less dramatic examples of this trope. England in ''Civ V'' has the "Sun Never Sets" ability that gives all their ships an extra movement point, while Carthage in the same game gets a free Harbor in newly-founded cities, encouraging them to settle on the coasts and letting them integrate their empire by sea much earlier than most civs. Indonesia doesn't get any concrete naval bonuses, but this playstyle is still encouraged by their "Spice Islanders" ability, which provides exclusive luxuries in the first three Indonesian cities founded on another continent.
** The Maori in ''Civ VI'' are the kings of this trope. They begin the game with their Settler and other starting units embarked in the ocean, but to compensate for their late start get free science and culture points while they look for the perfect place to make landfall and found their capital, and get increased population and production in their first city to help them catch up.
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* The Warao people of Venezuela are this by necessity, due to mostly living in river deltas. Comparisons to Venice are not unwarranted. One of the worst things you can say about a Warao man is that he has no canoe.
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** Later on it's revealed that Haik's sister is Hina, which also makes him an expy of Maui, the ultimate Polynesian seafarer.

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** Later on it's revealed that Haik's sister is Hina, which also makes him an expy {{Expy}} of Maui, the ultimate Polynesian seafarer.Maui.

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* As in real-life, ''Literature/TheCrocodileGod'' slates the pre-colonial Tagalog tribe in the Philippines as skilled seafarers due to their Austronesian heritage, to the point where [[BilingualBonus their name "Tagalog" literally means "people of the rivers"]]. Their sea-god Haik is [[CharacterTitle the Crocodile God of the title,]] and the story's {{Mythopoeia}} deems him a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder and the page-quote from {{Disney/Moana}} notes, Polynesians were ''especially'' good navigators even among the Austronesians.)

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* As in real-life, real life, ''Literature/TheCrocodileGod'' slates the pre-colonial Tagalog tribe in the Philippines as skilled seafarers due to their Austronesian heritage, to the point where and [[BilingualBonus their the name "Tagalog" literally means "people of the rivers"]]. rivers."]] Their sea-god Haik is [[CharacterTitle the Crocodile God of the title,]] and the story's {{Mythopoeia}} deems him a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder and the page-quote from {{Disney/Moana}} notes, Polynesians were ''especially'' good navigators even among the Austronesians.))
** Later on it's revealed that Haik's sister is Hina, which also makes him an expy of Maui, the ultimate Polynesian seafarer.

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* ''Literature/TheWheelOfTime'' has the ''Atha'an Miere'', commonly known as the Sea Folk, world-renowned merchants whose ships are central to their culture and who spend as little time on land as possible. Although they nominally govern several archipelagos, those lands are inhabited by a separate people and only visited by the Sea Folk for commerce.



* ''Literature/{{Stardoc}}'': The Jorenians are known for developing wanderlust and taking large portions of their [[TheClan HouseClan]] on deep space cruises for months or years at a time.



* The Jorenians in the ''Literature/{{Stardoc}}'' series are known for developing wanderlust and taking large portions of their [[TheClan HouseClan]] on deep space cruises for months or years at a time.

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* The Jorenians in ''Literature/TheWheelOfTime'' has the ''Literature/{{Stardoc}}'' series are ''Atha'an Miere'', commonly known for developing wanderlust and taking large portions of as the Sea Folk, world-renowned merchants whose ships are central to their [[TheClan HouseClan]] culture and who spend as little time on deep space cruises land as possible. Although they nominally govern several archipelagos, those lands are inhabited by a separate people and only visited by the Sea Folk for months or years at a time.commerce.

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* The Minotaurs in ''Literature/{{Dragonlance}}'' are known for being the most accomplished sailors and advanced shipbuilders on Ansalon, to the point that most minotaurs end up serving aboard a sailing vessel at some point in their lives.



* As in real-life, ''Literature/TheCrocodileGod'' slates the pre-colonial Tagalog tribe in the Philippines as skilled seafarers due to their Austronesian heritage, to the point where [[BilingualBonus their name "Tagalog" literally means "people of the rivers"]]. Their sea-god Haik is [[CharacterTitle the Crocodile God of the title,]] and the story's {{Mythopoeia}} deems him a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder and the page-quote from {{Disney/Moana}} notes, Polynesians were ''especially'' good navigators even among the Austronesians.)
* The Minotaurs in ''Literature/{{Dragonlance}}'' are known for being the most accomplished sailors and advanced shipbuilders on Ansalon, to the point that most minotaurs end up serving aboard a sailing vessel at some point in their lives.



* ''[[LIterature/TechnicHistory The Man Who Counts]]'' features a race of flying aliens, of which one major tribe spends most of their life on giant rafts, sailing across their world's seas.

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* ''[[LIterature/TechnicHistory The ''LIterature/TechnicHistory'': ''The Man Who Counts]]'' Counts'' features a race of flying aliens, of which one major tribe spends most of their life on giant rafts, sailing across their world's seas.



* As in real-life, ''Literature/TheCrocodileGod'' slates the pre-colonial Tagalog tribe in the Philippines as skilled seafarers due to their Austronesian heritage, to the point where [[BilingualBonus their name "Tagalog" literally means "people of the rivers"]]. Their sea-god Haik is [[CharacterTitle the Crocodile God of the title,]] and the story's {{Mythopoeia}} deems him a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder and the page-quote from {{Disney/Moana}} notes, Polynesians were ''especially'' good navigators even among the Austronesians.)




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* ''TabletopGame/{{Numenera}}'': The Redfleets, an organization of traders, explorers and small-time pirates. They revere the ocean, and dedicate their lives to exploring it both by ship and submarine to discover its many treasures. They have no interest in man-made things, however, and focus exclusively on natural treasures -- oceanic formations, islands, sea creatures and so on.
* ''TabletopGame/RocketAge'': The thirty three Green-Yellow Chanari tribes are the preeminent [[AlienSea silt sailors]] of Mars. Most sea trade on Mars is done through them, along with most of the piracy, and they are the only people who dare to hunt Silt Dragons, the largest vertebrate in the solar system.



* In ''TabletopGame/RocketAge'' the thirty three Green-Yellow Chanari tribes are the preeminent [[AlienSea silt sailors]] of Mars. Most sea trade on Mars is done through them, along with most of the piracy, and they are the only people who dare to hunt Silt Dragons, the largest vertebrate in the solar system.
* ''TabletopGame/{{Numenera}}'': The Redfleets, an organization of traders, explorers and small-time pirates. They revere the ocean, and dedicate their lives to exploring it both by ship and submarine to discover its many treasures. They have no interest in man-made things, however, and focus exclusively on natural treasures -- oceanic formations, islands, sea creatures and so on.




* Prior to uniting in order to achieve spaceflight, the Kig-Yar or Jackals of the ''Franchise/{{Halo}}'' series were divided into pirate clans that raided one another on the seas of their homeworld of Eayn. Afterwards, they ended up forming numerous colonies on the asteroids surrounding Eayn and raided the ships of other species as SpacePirates before getting folded into the Covenant as mercenaries, though they still kept up pirating even after the Human-Covenant War.
* ''Franchise/TheElderScrolls'':

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\n* Prior to uniting in order to achieve spaceflight, ''VideoGame/{{Civilization}}'':
** In ''Civilization V'',
the Kig-Yar or Jackals Polynesians have an unique ability to embark on the ocean way earlier than any other civilization. In ''Civilization VI'', the Norwegians gain a similar ability.
** ''VideoGame/CivilizationBeyondEarth'' has the North Sea Alliance faction, a coalition formed from the British isles, the Dutch and Scandinavia. They are one of two factions able to settle their first city on the water, and their unique ability increases the combat strength of oceanic cities as well as reducing the cost of moving them to acquire territory.
* In ''VideoGame/CrusaderKingsII'', any nation with a lot of coastline can become a serious contender at amphibious warfare, and merchant republics require coastal access to build trade routes, but the true sea kings are the Norse. All counties of Norse culture get free shipyards when the "Dawn
of the ''Franchise/{{Halo}}'' series were divided into pirate clans that raided one another on Viking Age" event fires around 790 AD (and start with them in the seas of their homeworld of Eayn. Afterwards, they ended up forming numerous colonies on 867 AD start date), while [[Myth/NorseMythology Germanic pagans]] (also chiefly Norse, though the asteroids surrounding Eayn Saxons follow the same faith) can sail up major rivers to raid inland and raided the portage ships of other species as SpacePirates before getting folded overland between them (letting them raid in the Black Sea, up the Danube to southern Germany, and into the Covenant Mediterranean by sailing through otherwise landlocked western Russia and Ukraine), and may declare county conquest wars against any coastal province (instead of merely ones on their own borders as mercenaries, though other pagans, Hindus, Buddhists, and Muslims can). They also have a slew of traits they still kept up pirating even after the Human-Covenant War.
earn by raiding.
* ''Franchise/TheElderScrolls'': ''Franchise/TheElderScrolls'':



* ''VideoGame/WarCraft'': The island nation of Kul Tiras, whose contribution to the original Alliance was its powerful navy, which they had built up to protect their fleet of merchant vessels. Their national emblem is also an anchor.
* The Nautilus Pirates from ''VideoGame/SidMeiersAlphaCentauri'' are more or less a faction of old-school Earth {{Pirate}}s but RecycledInSpace. They start the game with a number of sea-related bonuses, including the technology to build aquatic bases. Their agenda is even listed as "Pillage and burn".



* ''Franchise/{{Halo}}'': Prior to uniting in order to achieve spaceflight, the Kig-Yar or Jackals were divided into pirate clans that raided one another on the seas of their homeworld of Eayn. Afterwards, they ended up forming numerous colonies on the asteroids surrounding Eayn and raided the ships of other species as SpacePirates before getting folded into the Covenant as mercenaries, though they still kept up pirating even after the Human-Covenant War.



* ''VideoGame/MightAndMagic'': In the Enroth subsetting, the Regnan Isles are ''by far'' the dominant power on the seas in the first few games -- their "Empire of the Endless Ocean" moniker is mostly a boast, but it isn't a completely empty one (which is unfortunate for everyone else, Regna being proudly piratical). While Regna does suffer significant defeats at times, it's mostly when they get off the boats for coastal raiding -- ''Might & Magic VIII'' sank a good chunk of their navy[[note]]they gathered much of it in a bay by Regna proper as part of a blockade, and when the player characters get sent to find a way to break the blockade they end up smashing a super-cannon project, stealing the project notes, killing the lead researcher and hijacking the super-cannon prototype to sink every single ship in the bay[[/note]], but the next game in the franchise [[EarthShatteringKaboom blew up the planet]], so the consequences of that never really mattered.
* ''VideoGame/PokemonSunAndMoon'' has the Seafolk, who live in a flotilla of Pokémon-shaped houseboats and travel the seas nomadically in search of new wonders to bring back to Alola for trade. The Seafolk Village where they’re found isn’t even a true village so much as a system of docks, with the houses simply being the Seafolk boats that happen to be at anchor there when you visit.
* ''VideoGame/SidMeiersAlphaCentauri'': The Nautilus Pirates are more or less a faction of old-school Earth {{Pirate}}s that were RecycledInSpace. They start the game with a number of sea-related bonuses, including the technology to build aquatic bases. Their agenda is even listed as "pillage and burn".



* In ''VideoGame/CrusaderKingsII'', any nation with a lot of coastline can become a serious contender at amphibious warfare, and merchant republics require coastal access to build trade routes, but the true sea kings are the Norse. All counties of Norse culture get free shipyards when the "Dawn of the Viking Age" event fires around 790 AD (and start with them in the 867 AD start date), while [[Myth/NorseMythology Germanic pagans]] (also chiefly Norse, though the Saxons follow the same faith) can sail up major rivers to raid inland and portage ships overland between them (letting them raid in the Black Sea, up the Danube to southern Germany, and into the Mediterranean by sailing through otherwise landlocked western Russia and Ukraine), and may declare county conquest wars against any coastal province (instead of merely ones on their own borders as other pagans, Hindus, Buddhists, and Muslims can). They also have a slew of traits they earn by raiding.
* In ''VideoGame/{{Civilization}} V'', the Polynesians have an unique ability to embark on the ocean way earlier than any other civilization. In ''Civilization VI'', the Norwegians gain a similar ability.
* ''VideoGame/PokemonSunAndMoon'' has the Seafolk, who live in a flotilla of Pokémon-shaped houseboats and travel the seas nomadically in search of new wonders to bring back to Alola for trade. The Seafolk Village where they’re found isn’t even a true village so much as a system of docks, with the houses simply being the Seafolk boats that happen to be at anchor there when you visit.
* ''VideoGame/CivilizationBeyondEarth'' has the North Sea Alliance faction, a coalition formed from the British isles, the Dutch, and Scandinavia. They are one of two factions able to settle their first city on the water, and their unique ability increases the combat strength of oceanic cities as well as reducing the cost of moving them to acquire territory.
* In the Enroth subsetting of ''VideoGame/MightAndMagic'', (the) Regna(n Isles) were ''by far'' the dominant power on the seas -- their 'Empire of the Endless Ocean' moniker was mostly a boast, but it wasn't a completely empty boast (which was unfortunate for everyone else, Regna being proudly piratical). While Regna did suffer significant defeats at times, it was mostly when they got off the boats for coastal raiding -- ''Might & Magic VIII'' sank a good chunk of their navy[[note]]they gathered much of it in a bay by Regna proper as part of a blockade, and when the player characters get sent to find a way to break the blockade they end up smashing a super-cannon project, stealing the project notes, killing the lead researcher and hijacking the super-cannon prototype to sink every single ship in the bay[[/note]], but the next game in the franchise [[EarthShatteringKaboom blew up the planet]], so the consequences of that never really mattered.

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* In ''VideoGame/CrusaderKingsII'', any ''VideoGame/WarCraft'': The island nation with a lot of coastline can become a serious contender at amphibious warfare, and Kul Tiras, whose contribution to the original Alliance was its powerful navy that they had built up to protect their fleet of merchant republics require coastal access to build trade routes, but the true sea kings are the Norse. All counties of Norse culture get free shipyards when the "Dawn of the Viking Age" event fires around 790 AD (and start with them in the 867 AD start date), while [[Myth/NorseMythology Germanic pagans]] (also chiefly Norse, though the Saxons follow the same faith) can sail up major rivers to raid inland and portage ships overland between them (letting them raid in the Black Sea, up the Danube to southern Germany, and into the Mediterranean by sailing through otherwise landlocked western Russia and Ukraine), and may declare county conquest wars against any coastal province (instead of merely ones on their own borders as other pagans, Hindus, Buddhists, and Muslims can). They vessels. Their national emblem is also have a slew of traits they earn by raiding.
* In ''VideoGame/{{Civilization}} V'', the Polynesians have
an unique ability to embark on the ocean way earlier than any other civilization. In ''Civilization VI'', the Norwegians gain a similar ability.
* ''VideoGame/PokemonSunAndMoon'' has the Seafolk, who live in a flotilla of Pokémon-shaped houseboats and travel the seas nomadically in search of new wonders to bring back to Alola for trade. The Seafolk Village where they’re found isn’t even a true village so much as a system of docks, with the houses simply being the Seafolk boats that happen to be at anchor there when you visit.
* ''VideoGame/CivilizationBeyondEarth'' has the North Sea Alliance faction, a coalition formed from the British isles, the Dutch, and Scandinavia. They are one of two factions able to settle their first city on the water, and their unique ability increases the combat strength of oceanic cities as well as reducing the cost of moving them to acquire territory.
* In the Enroth subsetting of ''VideoGame/MightAndMagic'', (the) Regna(n Isles) were ''by far'' the dominant power on the seas -- their 'Empire of the Endless Ocean' moniker was mostly a boast, but it wasn't a completely empty boast (which was unfortunate for everyone else, Regna being proudly piratical). While Regna did suffer significant defeats at times, it was mostly when they got off the boats for coastal raiding -- ''Might & Magic VIII'' sank a good chunk of their navy[[note]]they gathered much of it in a bay by Regna proper as part of a blockade, and when the player characters get sent to find a way to break the blockade they end up smashing a super-cannon project, stealing the project notes, killing the lead researcher and hijacking the super-cannon prototype to sink every single ship in the bay[[/note]], but the next game in the franchise [[EarthShatteringKaboom blew up the planet]], so the consequences of that never really mattered.
anchor.












** The Japanese
*** Subverted in that despite being an island nation, Japan actually was ''not'' very good at shipbuilding and naval warfare for most of their national history; they were simply too far away from everyone else in the world to make it worthwhile, most of their seafood was close to shore, and the islands weren't far enough away from one another to demand navigational skills. The one conspicuous time that they ''did'' invade mainland Asia, in the 1590's, they were crushed at sea by the Koreans...who ironically did fit this trope at the time. Double subverted in that after industrialization and modernization, the Japanese did rapidly become one of the top and most feared naval powers on Earth.

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** The Japanese
*** Subverted
Japan subverts this in that that, despite being an island nation, Japan it actually was ''not'' very good at shipbuilding and naval warfare for most of their its national history; they were it was simply too far away from everyone else in the world to make it worthwhile, most of their the seafood was close to shore, and the islands weren't far enough away from one another to demand significant navigational skills. skills to reach. The one conspicuous time that they the Japanese ''did'' invade mainland Asia, in the 1590's, they were crushed at sea by the Koreans...Koreans... who ironically did fit this trope at the time. Double subverted in that after industrialization and modernization, the Japanese did rapidly become one of the top and most feared naval powers on Earth.
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* As in real-life, ''Literature/TheCrocodileGod'' slates the pre-colonial Tagalog tribe in the Philippines as skilled seafarers due to their Austronesian heritage, to the point where [[BilingualBonus their name "Tagalog" literally means "people of the rivers."]] Their sea-god Haik is [[CharacterTitle the Crocodile God of the title,]] and the story's {{Mythopoeia}} deems him a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder and the page-quote from {{Disney/Moana}} notes, Polynesians were ''especially'' good navigators even among the Austronesians.)

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* As in real-life, ''Literature/TheCrocodileGod'' slates the pre-colonial Tagalog tribe in the Philippines as skilled seafarers due to their Austronesian heritage, to the point where [[BilingualBonus their name "Tagalog" literally means "people of the rivers."]] rivers"]]. Their sea-god Haik is [[CharacterTitle the Crocodile God of the title,]] and the story's {{Mythopoeia}} deems him a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder and the page-quote from {{Disney/Moana}} notes, Polynesians were ''especially'' good navigators even among the Austronesians.)
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[[folder:Music]]
* Music/LedZeppelin describes the HornyVikings thus in "Immigrant Song":
-->We come from the land of the ice and snow\\
From the midnight sun where the hot springs flow\\
Hammer of the gods\\
Will drive our ships to new lands\\
To fight the hordes and sing and cry\\
"Valhalla, I am coming!"\\
On we sweep with, with threshing oar\\
Our only goal will be the western shore!
[[/folder]]
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[[foldercontrol]]
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Already on the page.


* Polynesian's colonised Islands all across the South Pacific over the course of centuries.
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* Polynesian's colonised Islands all across the South Pacific over the course of centuries.
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* An empire based on dominance of the sea, seafaring and maritime commerce is called a ''thalassocracy'', the prime example being TheBritishEmpire.

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* An empire based on dominance of the sea, seafaring and maritime commerce is called a ''thalassocracy'', the prime example being TheBritishEmpire.UsefulNotes/TheBritishEmpire.
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* As in real-life, ''Literature/TheCrocodileGod'' slates the pre-colonial Tagalog tribe in the Philippines as "people of the seas and rivers," due to their Austronesian heritage. Their sea-god Haik is [[CharacterTitle the Crocodile God in question,]] and the story's {{Mythopoeia}} deems him to be a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder denotes, Polynesians were ''especially'' good navigators even among the Austronesian family.)

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* As in real-life, ''Literature/TheCrocodileGod'' slates the pre-colonial Tagalog tribe in the Philippines as "people of the seas and rivers," skilled seafarers due to their Austronesian heritage. heritage, to the point where [[BilingualBonus their name "Tagalog" literally means "people of the rivers."]] Their sea-god Haik is [[CharacterTitle the Crocodile God in question,]] of the title,]] and the story's {{Mythopoeia}} deems him to be a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder denotes, and the page-quote from {{Disney/Moana}} notes, Polynesians were ''especially'' good navigators even among the Austronesian family.Austronesians.)
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to:

* In the Enroth subsetting of ''VideoGame/MightAndMagic'', (the) Regna(n Isles) were ''by far'' the dominant power on the seas -- their 'Empire of the Endless Ocean' moniker was mostly a boast, but it wasn't a completely empty boast (which was unfortunate for everyone else, Regna being proudly piratical). While Regna did suffer significant defeats at times, it was mostly when they got off the boats for coastal raiding -- ''Might & Magic VIII'' sank a good chunk of their navy[[note]]they gathered much of it in a bay by Regna proper as part of a blockade, and when the player characters get sent to find a way to break the blockade they end up smashing a super-cannon project, stealing the project notes, killing the lead researcher and hijacking the super-cannon prototype to sink every single ship in the bay[[/note]], but the next game in the franchise [[EarthShatteringKaboom blew up the planet]], so the consequences of that never really mattered.
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* ''TabletopGame/MagicTheGathering'': On the plane of Ixalan, even before fleeing to the continent of the same name, the ancestors of the Brazen Coalition pirates made their living from the sea, inhabiting a series of coastal city-states and gaining wealth from maritime trade. By the setting's present, the pirates have led an almost entirely maritime existence for more than most of them have been alive: while a few crews have claimed permanent island forts, most live exclusively on their ships as they sail Ixalan's seas. They don't have any leadership beyond their captains and admirals, their ships and fleets serve as the basis of their society's organization, and their only permanent settlement, High and Dry, is a CityOnTheWater made of hundreds of ships lashed to one another.

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* ''TabletopGame/MagicTheGathering'': On the plane of Ixalan, even before fleeing to the continent of the same name, the ancestors of the Brazen Coalition pirates made their living from the sea, inhabiting a series of coastal city-states and gaining wealth from maritime trade. By the setting's present, after having been forced into the ocean by the Legion of Dusk conquering their homes, the pirates have led an almost entirely maritime existence for more than most of them have been alive: while a few crews have claimed permanent island forts, most live exclusively on their ships as they sail Ixalan's seas. They don't have any leadership beyond their captains and admirals, their ships and fleets serve as the basis of their society's organization, and their only permanent settlement, High and Dry, is a CityOnTheWater made of hundreds of ships lashed to one another.
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* ''TabletopGame/MagicTheGathering'': On the plane of Ixalan, even before fleeing to the continent of the same name, the ancestors of the Brazen Coalition pirates made their living from the sea, inhabiting a series of coastal city-states and gaining wealth from maritime trade. By the setting's present, the pirates have led an almost entirely maritime existence for more than most of them have been alive: while a few crews have claimed permanent island forts, most live exclusively on their ships as they sail Ixalan's seas. They don't have any leadership beyond their captains and admirals, their ships and fleets serve as the basis of their society's organization, and their only permanent settlement, High and Dry, is a CityOnTheWater made of hundreds of ships lashed to one another.

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* As in real-life, ''Literature/TheCrocodileGod'' slates the pre-colonial Tagalog tribe in the Philippines as "people of the seas and rivers," due to their Austronesian heritage. Their sea-god Haik is [[CharacterTitle the Crocodile God in question,]] and the story's {{Mythopoeia}} deems him to be a folk-memory of Paikea the Whale-Rider from New Zealand, bringing this UpToEleven since the Maori are Polynesian. (As the RealLife folder denotes, Polynesians were ''especially'' good navigators even among the Austronesian family.)
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* ''VideoGame/CivilizationBeyondEarth'' has the North Sea Alliance faction, a coalition formed from the British isles, the Dutch, and Scandinavia. They are one of two factions able to settle their first city on the water, and their unique ability increases the combat strength of oceanic cities as well as reducing the cost of moving them to acquire territory.
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*** Subverted in that despite being an island nation, Japan actually was ''not'' very good at shipbuilding and naval warfare for most of their national history; they were simply too far away from everyone else in the world to make it worthwhile, most of their seafood was close to shore, and the islands weren't far enough away from one another to demand navigational skills. The one conspicuous time that they ''did'' invade mainland Asia, in the 1590's, they were crushed at sea by the Koreans...who ironically did fit this trope at the time. Double subverted in that after industrialization and modernization, the Japanese did rapidly become one of the top and most feared naval powers on Earth.


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** Pre-modern Korea
** The Portuguese
** The medieval Catalans
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* Colonial New England
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* ''TabletopGame/{{Numenera}}'': The Redfleets, an organization of traders, explorers and small-time pirates. They revere the ocean, and dedicate their lives to exploring it both by ship and submarine to discover its many treasures. They have no interest in man-made things, however, and focus exclusively on natural treasures -- oceanic formations, islands, sea creatures and so on.
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** The Kothringi were a tribal race of Men native to the Black Marsh. Despite their relatively primitive culture, they, like the Atmorans, were skilled sailors. They are now presumed extinct, having been wiped out by the 2nd Era [[MysticalPlague Knahaten Flu]].
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** While Redguards are primarily known for being warriors, they are secondarily famous for being masters of sail, to the point that Hammerfell itself is referred to as "the Land of Sword and Sail".

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** While Redguards are primarily known for being warriors, great [[ProudWarriorRace warriors]] and [[MasterSwordsman swordsmen]], they are secondarily famous for being masters of sail, to the point that Hammerfell itself is referred to as "the Land of Sword and Sail".

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