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%%[[folder: Action-Adventure]]
%%* ''Franchise/TheLegendOfZelda'', in 2D versions at least. To a lesser extent, this is also true in the 3D games.
%%[[/folder]]
%%* ''Franchise/TheLegendOfZelda'', in 2D versions at least. To a lesser extent, this is also true in the 3D games.
%%[[/folder]]
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** In 2D
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The generic deciduous trees found over most of Hyrule, alongside the leafless, grinning trees of the Lost Woods, are usually around three times Link's height from the soil to the top of their trunks. As Link's depicted as being pretty short compared to other people in-game, this
%%[[/folder]]
[[/folder]]
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Minecraft Dungeons does not have a level like this in the DLC
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* ''VideoGame/MinecraftDungeons'': There is a level like this in the Jungle Awakens DLC.
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[[folder:Puzzle ]]
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* ''VideoGame/AgeOfEmpires'':
** ''VideoGame/AgeOfEmpiresI'' had trees so small they were dwarfed by elephants and weren't much bigger than Villagers.
** Invoked in ''[[VideoGame/AgeOfEmpiresII Age of Empires II: Definitive Edition]]'' after a post-release update, where you can scale the trees down to [=AoE=] I sizes in the options menu. This is because they have a tendency to obscure units and buildings.
** ''VideoGame/AgeOfEmpiresI'' had trees so small they were dwarfed by elephants and weren't much bigger than Villagers.
** Invoked in ''[[VideoGame/AgeOfEmpiresII Age of Empires II: Definitive Edition]]'' after a post-release update, where you can scale the trees down to [=AoE=] I sizes in the options menu. This is because they have a tendency to obscure units and buildings.
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Related to UnitsNotToScale.
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Related to UnitsNotToScale.
UnitsNotToScale. See also FirewoodResources, where wood for construction is collected in improbably small bundles.
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[[folder: Action Adventure ]]
* ''Franchise/TheLegendOfZelda'', in 2D versions at least. To a lesser extent, this is also true in the 3D games.
* ''Franchise/TheLegendOfZelda'', in 2D versions at least. To a lesser extent, this is also true in the 3D games.
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*
%%* ''Franchise/TheLegendOfZelda'', in 2D versions at least. To a lesser extent, this is also true in the 3D games.
%%[[/folder]]
[[folder:Action [=RPGs=]]]
* The vast majority of ''VideoGame/{{Quest 64}}''[='s=] trees don't reach up past about three times Brian's height, be they evergreen or deciduous. Even the taller ones are only about two stories tall. The various forests have more realistically-sized trees (but not in ''Quest RPG'').
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[[folder: Action RPG ]]
* The vast majority of ''VideoGame/{{Quest 64}}''[='s=] trees don't reach up past about three times Brian's height, be they evergreen or deciduous. Even the taller ones are only about two stories tall. The various forests have more realistically-sized trees (but not in ''Quest RPG'').
[[/folder]]
[[folder: Eastern RPG ]]
* The vast majority of ''VideoGame/{{Quest 64}}''[='s=] trees don't reach up past about three times Brian's height, be they evergreen or deciduous. Even the taller ones are only about two stories tall. The various forests have more realistically-sized trees (but not in ''Quest RPG'').
[[/folder]]
[[folder: Eastern RPG ]]
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* The vast majority of ''VideoGame/{{Quest 64}}''[='s=] trees don't reach up past about three times Brian's height, be they evergreen or deciduous. Even the taller ones are only about two stories tall. The various forests have more realistically-sized trees (but not in ''Quest RPG'').
[[/folder]]
[[folder: Eastern RPG ]]
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[[folder: First Person Shooter ]]
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* Trees in the ''VideoGame/{{Unreal}}'' series are rather small.
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* Trees in the ''VideoGame/{{Unreal}}'' series are rather small.
small relative to the player character.
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[[folder: Hack And Slash ]]
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[[folder: [=MMORPGs=]]]
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[[folder: Platformer ]]
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* All the trees in ''VideoGame/SuperMario64'' are like this.
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[[folder: Puzzle ]]
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[[folder: Real Time Strategy ]]
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[[folder: Roguelike ]]
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* Averted in ''VideoGame/TheSims'' games; trees are an appropriate tree height in comparison to Sims.
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[[folder: Western RPG ]]
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* Both used and averted in ''VideoGame/NeverwinterNights''. In the Rural tileset, the trees are both [[InsurmountableWaistHeightFence ludicrously thick]] and not exceptionally tall (being about one terrain-height variation tall, or about 5m). On the other hand, the Forest tileset has much more reasonably-spaced trees, all of which grow far past the point where the engine stops rendering (about 20m up).
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* Both used and averted in ''VideoGame/NeverwinterNights''. ''VideoGame/NeverwinterNights'': In the Rural tileset, the trees are both [[InsurmountableWaistHeightFence ludicrously thick]] and not exceptionally tall (being about one terrain-height variation tall, or about 5m). On the other hand, the Forest tileset has much more reasonably-spaced trees, all of which grow far past the point where the engine stops rendering (about 20m up).
5m).
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[[folder: Wide Open Sandbox ]]
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!!Non-VideoGame Examples
[[folder: Tabletop Games And Related Hobbies]]
[[folder: Tabletop Games And Related Hobbies]]
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[[folder: Toys ]]
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[[folder: Web Original ]]
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[[folder: Real Life ]]
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[[folder: Tabletop Games And Related Hobbies]]
* In the {{Wargaming}} hobby, scale model figures and accessories are used to simulate actual battles, often over the most accurate possible landscape modelling, with accurately scaled buildings and terrain features. however, in real life, a mature tree might grow to between eighty and a hundred feet depending on species. In the widely accepted 1:72/25mm scale where a human figure stands an inch tall, a tree in perfect scale would be at least 14 inches tall. (35cm). Imagine a scaled-down forest in this scale, or even a small wood, and the problems of miving your inch-tall figures around them become apparent. Therefore all wargamers compromise with what might be thought of as bonsai trees - giving the general impression whilst being way out of scale.
** The same constraints apply to model railway hobbyists, who accept perfectly scaled trees would paradoxically look grotesquely oversize and detract from the trains. model trains also tend to move among "bonsai trees".
[[/folder]]
* In the {{Wargaming}} hobby, scale model figures and accessories are used to simulate actual battles, often over the most accurate possible landscape modelling, with accurately scaled buildings and terrain features. however, in real life, a mature tree might grow to between eighty and a hundred feet depending on species. In the widely accepted 1:72/25mm scale where a human figure stands an inch tall, a tree in perfect scale would be at least 14 inches tall. (35cm). Imagine a scaled-down forest in this scale, or even a small wood, and the problems of miving your inch-tall figures around them become apparent. Therefore all wargamers compromise with what might be thought of as bonsai trees - giving the general impression whilst being way out of scale.
** The same constraints apply to model railway hobbyists, who accept perfectly scaled trees would paradoxically look grotesquely oversize and detract from the trains. model trains also tend to move among "bonsai trees".
[[/folder]]
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* Both used and averted in ''VideoGame/NeverwinterNights''. In the Rural tileset, the trees are both [[InsurmountableWaistHighFence ludicrously thick]] and not exceptionally tall (being about one terrain-height variation tall, or about 5m). On the other hand, the Forest tileset has much more reasonably-spaced trees, all of which grow far past the point where the engine stops rendering (about 20m up).
to:
* Both used and averted in ''VideoGame/NeverwinterNights''. In the Rural tileset, the trees are both [[InsurmountableWaistHighFence [[InsurmountableWaistHeightFence ludicrously thick]] and not exceptionally tall (being about one terrain-height variation tall, or about 5m). On the other hand, the Forest tileset has much more reasonably-spaced trees, all of which grow far past the point where the engine stops rendering (about 20m up).
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[[folder: MMORPGs]]
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[[folder: MMORPGs]][=MMORPGs=]]]
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* ''VideoGame/GoldenSun2001'': When moving around on the overworld, trees come up to your sprite's waist. Background screens during a battle and forested locations such as Kolima and Mogall show more realistic trees.
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* ''VideoGame/GoldenSun2001'': ''VideoGame/GoldenSun1'': When moving around on the overworld, trees come up to your sprite's waist. Background screens during a battle and forested locations such as Kolima and Mogall show more realistic trees.
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* ''VideoGame/MinecraftDungeons'': There is a level like this in the Jungle Awakens DLC.
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[[folder: Toys ]]
* {{Toys/LEGO}} tree pieces are like this, about a head taller than a minifig. More "serious" builders defy this by making more realistic looking brick-built trees.
[[/folder]]
* {{Toys/LEGO}} tree pieces are like this, about a head taller than a minifig. More "serious" builders defy this by making more realistic looking brick-built trees.
[[/folder]]
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dewicking our elves are better per trs
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* In ''Franchise/TheElderScrolls'' series' backstory, St. Veloth was the legendary [[OurElvesAreBetter Chimer]] mystic who led his people [[DefectorFromDecadence away from the decadence]] of the Summerset Isles to their new homeland in Morrowind. He was said to have brought the seeds of trees with him from the Summerset Isle and planted them in Vvardenfell. With ashy, volcanic soil not being the best supporter of vegetation, the trees that took were sparse and remained quite small. This can be seen in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', where trees are sparse, limited only to the greener areas of the island, and generally remain small across Vvardenfell. Justified since it is mostly an ashy, volcanic island which doesn't support much in the way of vegetation.
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* In Justified in ''Franchise/TheElderScrolls'' series' backstory, St. Veloth was the legendary [[OurElvesAreBetter [[OurElvesAreDifferent Chimer]] mystic who led his people [[DefectorFromDecadence away from the decadence]] of the Summerset Isles to their new homeland in Morrowind. He was said to have brought the seeds of trees with him from the Summerset Isle and planted them in Vvardenfell. With ashy, volcanic soil not being the best supporter of vegetation, the trees that took were sparse and remained quite small. This can be seen in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', where trees are sparse, limited only to the greener areas of the island, and generally remain small across Vvardenfell. Justified since it is mostly an ashy, volcanic island which doesn't support much in the way of vegetation.
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* Trees in ''VideoGame/SeriousSam'' had a poor tree growth. ''Serious Sam II'' somewhat improves it (Magnor doesn't count since it's a MacroZone).
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* Trees in ''VideoGame/SeriousSam'' had a poor tree growth. ''Serious Sam II'' ''VideoGame/SeriousSamII'' somewhat improves it (Magnor doesn't count since it's a MacroZone).
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* ''VideoGame/GoldenSunTheBrokenSeal'': When moving around on the overworld, trees come up to your sprite's waist. Background screens during a battle and forested locations such as Kolima and Mogall show more realistic trees.
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* ''VideoGame/GoldenSunTheBrokenSeal'': ''VideoGame/GoldenSun2001'': When moving around on the overworld, trees come up to your sprite's waist. Background screens during a battle and forested locations such as Kolima and Mogall show more realistic trees.
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* ''VideoGame/GoldenSun'': When moving around on the overworld, trees come up to your sprite's waist. Background screens during a battle and forested locations such as Kolima and Mogall show more realistic trees.
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* ''VideoGame/GoldenSun'': ''VideoGame/GoldenSunTheBrokenSeal'': When moving around on the overworld, trees come up to your sprite's waist. Background screens during a battle and forested locations such as Kolima and Mogall show more realistic trees.
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* In ''VideoGame/{{Don't Starve}}'', even the tallest trees - both evergreen and deciduous - are only around three times the height of the SuperDeformed player characters, and around the same height as the more realistically proportioned NPC Maxwell. [[WhenTreesAttack Treeguards]] are somewhat taller, since they have arms and legs attached to the tree.
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* In ''VideoGame/{{Don't Starve}}'', ''VideoGame/DontStarve'', even the tallest trees - both evergreen and deciduous - are only around three times the height of the SuperDeformed player characters, and around the same height as the more realistically proportioned NPC Maxwell. [[WhenTreesAttack Treeguards]] are somewhat taller, since they have arms and legs attached to the tree.