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* ''VideoGame/FinalFantasyXIV'' provides the canonical examples with the Thaumaturge/Black Mage and Conjurer/White Mage. Black Mage is purely offensively oriented, with Fire, Ice, Thunder and Shadow spells making up their main repertoire. White Mage focuses almost exclusively on healing, buffing and cleansing negative effects, with wind and earth elemental spells to provide some minor offensive capability.

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* ''VideoGame/FinalFantasyXIV'' provides the canonical examples with has the Thaumaturge/Black Mage and Conjurer/White Mage. Black Mage is purely offensively oriented, with Fire, Ice, Thunder and Shadow spells making up their main repertoire. White Mage focuses almost exclusively on healing, buffing and cleansing negative effects, with wind and earth elemental spells to provide some minor offensive capability.



* ''Franchise/FinalFantasy'' is the TropeNamer. Since the first game (and intermittently thereafter), it has divided its magic into "Black" and "White" categories, with black mages getting elemental attacks, white mages getting healing spells, and red mages got both at weaker levels. Later games have added other varieties of magic, such as SummonMagic and time magic, but every game with a class system (and many without) has had its Black Mage and White Mage.

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* ''Franchise/FinalFantasy'' is the TropeNamer.uses this a lot. Since the first game (and intermittently thereafter), it has divided its magic into "Black" and "White" categories, with black mages getting elemental attacks, white mages getting healing spells, and red mages got both at weaker levels. Later games have added other varieties of magic, such as SummonMagic and time magic, but every game with a class system (and many without) has had its Black Mage and White Mage.



** The early editions are most likely the TropeMaker and definitely the inspiration for ''Franchise/FinalFantasy'', above. It has always had the Wizard class, which specializes in blasting spells, and the Cleric class, which specializes in healing spells. The third edition furthered this split, dividing all spellcasting classes into Arcane and Divine casters.

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** The early editions are most likely the TropeMaker used this a lot and were definitely the inspiration for ''Franchise/FinalFantasy'', above. It has always had the Wizard class, which specializes in blasting spells, and the Cleric class, which specializes in healing spells. The third edition furthered this split, dividing all spellcasting classes into Arcane and Divine casters.


* ''VideoGame/FinalFantasy'' is the TropeNamer. Since the first game (and intermittently thereafter), it has divided its magic into "Black" and "White" categories, with black mages getting elemental attacks, white mages getting healing spells, and red mages got both at weaker levels. Later games have added other varieties of magic, such as SummonMagic and time magic, but every game with a class system (and many without) has had its Black Mage and White Mage.

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* ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' is the TropeNamer. Since the first game (and intermittently thereafter), it has divided its magic into "Black" and "White" categories, with black mages getting elemental attacks, white mages getting healing spells, and red mages got both at weaker levels. Later games have added other varieties of magic, such as SummonMagic and time magic, but every game with a class system (and many without) has had its Black Mage and White Mage.


[[caption-width-right:345:[[BlackMage To harm]] or [[WhiteMage to heal]]? [[JobSystem Take your pick.]]]]

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[[caption-width-right:345:[[BlackMage To harm]] or [[WhiteMage to heal]]? [[JobSystem Take your pick.]]]]
]] [[note]]But who says you can't [[RedMage do both]]?[[/note]]]]

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* In ''TabletopGame/{{Pathfinder}}'', this is how you can spot the Church of Razmir as a ScamReligion: where every other priest in the setting uses White Magic, priests of Razmir use Black Magic since they aren't actually ''priests'', because Razmir is lying about being a god.


* ''VideoGame/FinalFantasyXIV'' provides the canonical examples with the Thaumaturge/Black Mage and Cleric/White Mage. Black Mage is purely offensively oriented, with Fire, Ice, Thunder and Shadow spells making up their main repertoire. White Mage focuses almost exclusively on healing, buffing and cleansing negative effects, with wind and earth elemental spells to provide some minor offensive capability.

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* ''VideoGame/FinalFantasyXIV'' provides the canonical examples with the Thaumaturge/Black Mage and Cleric/White Conjurer/White Mage. Black Mage is purely offensively oriented, with Fire, Ice, Thunder and Shadow spells making up their main repertoire. White Mage focuses almost exclusively on healing, buffing and cleansing negative effects, with wind and earth elemental spells to provide some minor offensive capability.

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** ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' does away with the Tome and Staff system in favor of learning spells (similar to the system in ''[[VideoGame/FireEmblemGaiden Gaiden/Echoes: Shadows of Valentia]]'') as they increase their skill ranks in Reason and Faith, and characters can use both [[JobSystem as long as they are in a magic-using class]], but being in the class associated with specific magic-types increases the spells' bonuses and number of uses. Reason is tied to Black Magic, which is mostly offensive elemental magic. Also tied to Reason is Dark Magic, which is offensive magic that is technically separate from Black Magic and few characters naturally learn these spells outside of the Dark Mage class line. Faith is tied to White Magic, which is mostly healing and support magic, but comes with a few offensive spells depending on the character (the most basic one being [[LifeDrain Nosferatu]], which was a Dark Magic tome spell in previous games).


Black And White Magic is a common way of having more than one magician character or class while having them remain distinct. One of the mages specializes in offensive magic which causes damage, negative status, or otherwise harms the enemy, while the other specializes in defensive magic to cure their allies, remove negative status, or increase their own stats. They are often referred to as "wizard" and "cleric" (or some variation) respectively.

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Black And and White Magic is a common way of having more than one magician character or class while having them remain distinct. One of the mages specializes in offensive magic which causes damage, negative status, or otherwise harms the enemy, while the other specializes in defensive magic to cure their allies, remove negative status, or increase their own stats. They are often referred to as "wizard" and "cleric" (or some variation) respectively.





* In the sequel, ''VideoGame/SeikenDensetsu3'', [[SpellMyNameWithAnS Carlie/Charlotte]] and Angela fit the basic white mage / black mage archetypes, but Carlie can pick up limited attack magic if she takes the dark path while class-changing. Other possible white mages include Duran and Kevin, who can pick up healing magic on their light paths, while Hawk tends to be a direct damage-dealer regardless of class, even if his skills aren't quite "magic" and include some debuffs to go with them.

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* In the sequel, ''VideoGame/SeikenDensetsu3'', [[SpellMyNameWithAnS Carlie/Charlotte]] ''VideoGame/TrialsOfMana'', Charlotte and Angela fit the basic white mage / black mage archetypes, but Carlie can pick up limited attack magic if she takes the dark path while class-changing. Other possible white mages include Duran and Kevin, who can pick up healing magic on their light paths, while Hawk Hawkeye tends to be a direct damage-dealer regardless of class, even if his skills aren't quite "magic" and include some debuffs to go with them.

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* In ''Literature/TheDarkProfitSaga'' Mages are split into Solamancy, a combination of life magic with fire and water elementalism, and Noctamancy, the magic of death, air, and earth. Which means that the party healer can also be the fireball-slinger (unfortunately the protagonist party's Solamancer only knows fire spells). Omnimancers can use both but channeling the two conflicting energies can easily drive them insane or kill them if they're not careful about balance.


* In the ''Literature/LoneWolf'' books, there is left-handed magic, practiced by the good wizards of the Brotherhood of the Crystal Star. which generally focuses on healing, protection, transportation, diplomacy, and detection, and right-handed magic, practiced by the Nadziranim, evil wizards in service to the [[NamesToRunAwayFromReallyFast Darklords of Helgedad]], which tends to focus on destruction and the infliction of destruction. That being said, left-handed magic does have at least one offensive spell of destruction, Lightning Hand, which enables the caster to [[ExactlyWhatItSaysOnTheTin shoot a lightning-bolt out of his hand]]. There are also other varieties of magic, such as Magi-Magic, practiced by the good Elder Magi of Dessi, as well as the Shianti magic, as practiced by Grey Star, to say nothing of the more supernatural powers of the Kai.

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* In the ''Literature/LoneWolf'' books, there is left-handed magic, practiced by the good wizards of the Brotherhood of the Crystal Star. Star which generally focuses on healing, protection, transportation, diplomacy, and detection, and right-handed magic, practiced by the Nadziranim, evil wizards in service to the [[NamesToRunAwayFromReallyFast Darklords of Helgedad]], which tends to focus on destruction and the infliction of destruction. That being said, left-handed magic does have at least one offensive spell of destruction, Lightning Hand, which enables the caster to [[ExactlyWhatItSaysOnTheTin shoot a lightning-bolt out of his hand]]. There are also other varieties of magic, such as Magi-Magic, practiced by the good Elder Magi of Dessi, as well as the Shianti magic, as practiced by Grey Star, to say nothing of the more supernatural powers of the Kai.



[[folder: Literature]]

* ''Literature/VillainsByNecessity'': This is the contrast between Valerie and Kaylana. In the former's case, she largely uses magic to kill or destroy (aside from a couple instances). Kaylana uses hers to heal others and also speak with animals or control them largely.
[[/folder]]





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[[caption-width-right:119:[[BlackMage To harm]] or [[WhiteMage to heal]]? [[JobSystem Take your pick.]]]]

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[[quoteright:119:[[VideoGame/FinalFantasyTacticsA2 https://static.[[quoteright:[[VideoGame/FinalFantasyTacticsA2 345:https://static.tvtropes.org/pmwiki/pub/images/blackwhitemage2.jpg]]]]
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[[caption-width-right:345:[[BlackMage
To harm]] or [[WhiteMage to heal]]? [[JobSystem Take your pick.]]]]





* ''Franchise/FinalFantasy'' is the TropeNamer. Since the first game (and intermittently thereafter), it has divided its magic into "Black" and "White" categories, with black mages getting elemental attacks, white mages getting healing spells, and red mages got both at weaker levels. Later games have added other varieties of magic, such as SummonMagic and time magic, but every game with a class system (and many without) has had its Black Mage and White Mage.

to:

* ''Franchise/FinalFantasy'' ''VideoGame/FinalFantasy'' is the TropeNamer. Since the first game (and intermittently thereafter), it has divided its magic into "Black" and "White" categories, with black mages getting elemental attacks, white mages getting healing spells, and red mages got both at weaker levels. Later games have added other varieties of magic, such as SummonMagic and time magic, but every game with a class system (and many without) has had its Black Mage and White Mage.


[[folder: MMORP Gs ]]

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[[folder: MMORP Gs MMORPGs ]]




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* ''VideoGame/FinalFantasyXIV'' provides the canonical examples with the Thaumaturge/Black Mage and Cleric/White Mage. Black Mage is purely offensively oriented, with Fire, Ice, Thunder and Shadow spells making up their main repertoire. White Mage focuses almost exclusively on healing, buffing and cleansing negative effects, with wind and earth elemental spells to provide some minor offensive capability.

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