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* ''VideoGame/StarFoxAssault'': In the intro scene prior to the final mission, the entrance to the Aparoid Homeworld's core gets blocked by a shield like this that blocks the Arwings' laser fire. [[spoiler:Peppy then rams the Great Fox against it to clear the path for Fox and the others to fly inside, apparently sacrificing himself in the process]].

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* ''VideoGame/StarFoxAssault'': Usually seen in the strongest Aparoids and shield generators. In the intro scene prior to the final mission, the entrance to the Aparoid Homeworld's core gets blocked by a shield like this that blocks the Arwings' laser fire. [[spoiler:Peppy then rams the Great Fox against it to clear the path for Fox and the others to fly inside, apparently sacrificing himself in the process]].
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* ''VideoGame/StarFoxAssault'': In the intro scene prior to the final mission, the entrance to the Aparoid Homeworld's core gets blocked by a shield like this that blocks the Arwings' laser fire. [[spoiler:Peppy then rams the Great Fox against it to clear the path for Fox and the others to fly inside, apparently sacrificing himself in the process]].

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*** ''Series/StarTrekEnterprise'' demonstrates a complete version of the barrier: it not only blocks outbound attacks, but crushes the trapped ship. They also demonstrate a flat barrier they use to barricade a space dock, but that is rather easily defeated.



** ''Series/StarTrekEnterprise'' demonstrates a complete barrier: it not only blocks outbound attacks, but crushes the trapped ship. They also demonstrate a flat barrier they use to barricade a space dock, but that is rather easily defeated.
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* ''VideoGame/AgentHugoRoboRumble'': [=TEX2000=]'s shield mode makes a barrier made up of triangles cover Hugo whenever he flies over a green tile.

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** In the ''Series/{{Star Trek|The Original Series}}'' episode "The Tholian Web", the Tholians are making a spherical geometric web thing to trap the ''Enterprise''. In this case, the barrier is to keep the ''Enterprise'' in.



** In the ''Series/{{Star Trek|The Original Series}}'' episode "The Tholian Web", the Tholians are making a spherical geometric web thing to trap the ''Enterprise''. In this case, the barrier is to keep the ''Enterprise'' in.

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No change in content; alphabetized Live Action TV entries, grouped the Star Trek entries


* In ''Series/StarTrekTheNextGeneration'', Q and [[http://memory-alpha.org/wiki/File:Q_forcefield.jpg the Q-net]] are borderline examples, since they resemble square-ish... spheres?
* In ''Series/{{Viper}}'', the CGI sequence of the Viper Defender's transformation to its armored form consists of hexagonal panels covering the car then morphing into a gray Dodge Viper. (As a bonus, the hexes made the car look like it was covered in snakeskin. Get it?) (In its syndicated form, the effect was simplified, using large rectangles instead of small hexagons.)
* In the ''Series/{{Star Trek|The Original Series}}'' episode "The Tholian Web", the Tholians are making a spherical geometric web thing to trap the ''Enterprise''. In this case, the barrier is to keep the ''Enterprise'' in. ''Series/StarTrekEnterprise'' demonstrates a complete barrier: it not only blocks outbound attacks, but crushes the trapped ship. They also demonstrate a flat barrier they use to barricade a space dock, but that is rather easily defeated.


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* ''Franchise/StarTrek'':
** In ''Series/StarTrekTheNextGeneration'', Q and [[http://memory-alpha.org/wiki/File:Q_forcefield.jpg the Q-net]] are borderline examples, since they resemble square-ish... spheres?
** In the ''Series/{{Star Trek|The Original Series}}'' episode "The Tholian Web", the Tholians are making a spherical geometric web thing to trap the ''Enterprise''. In this case, the barrier is to keep the ''Enterprise'' in.
** ''Series/StarTrekEnterprise'' demonstrates a complete barrier: it not only blocks outbound attacks, but crushes the trapped ship. They also demonstrate a flat barrier they use to barricade a space dock, but that is rather easily defeated.
* In ''Series/{{Viper}}'', the CGI sequence of the Viper Defender's transformation to its armored form consists of hexagonal panels covering the car then morphing into a gray Dodge Viper. (As a bonus, the hexes made the car look like it was covered in snakeskin. Get it?) (In its syndicated form, the effect was simplified, using large rectangles instead of small hexagons.)
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* In ''Viper'', the CGI sequence of the Viper Defender's transformation to its armored form consists of hexagonal panels covering the car then morphing into a gray Dodge Viper. (As a bonus, the hexes made the car look like it was covered in snakeskin. Get it?) (In its syndicated form, the effect was simplified, using large rectangles instead of small hexagons.)

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* In ''Viper'', ''Series/{{Viper}}'', the CGI sequence of the Viper Defender's transformation to its armored form consists of hexagonal panels covering the car then morphing into a gray Dodge Viper. (As a bonus, the hexes made the car look like it was covered in snakeskin. Get it?) (In its syndicated form, the effect was simplified, using large rectangles instead of small hexagons.)
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** The Devil Gundam can generate one in ''Anime/MobileFighterGGundam'', matching up with the hexagonal pattern of its DG Cells.

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** The Devil Gundam can generate one in ''Anime/MobileFighterGGundam'', matching up with the hexagonal pattern of its DG Cells. In the same series, the battle arenas of the Gundam Fight finals are enclosed by a hexagonal-patterned shield, mainly to protect spectators from the Gundams' attacks.
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* Zorian eventually becomes skilled at using this type of shield spell in ''Literature/MotherOfLearning''. It's worth noting that the hexagon-style barrier ''isn't'' the gold standard for most serious combat mages; rather, it suits his WeakButSkilled style, using excellent levels of magical control to compensate for limited {{mana}} reserves. The shield has the special property that breaking one cell of the honeycomb will not disrupt the entire shield, reducing the number of times he needs to burn mana to cast it.
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** And a rainbow colored one when the ProtectionSpell is cast.

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** And a rainbow colored rainbow-colored one when the ProtectionSpell ProtectiveCharm is cast.

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[[quoteright:257:[[VideoGame/{{Halo 3}} https://static.tvtropes.org/pmwiki/pub/images/BubbleShield.jpg]]]]

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[[quoteright:257:[[VideoGame/{{Halo 3}} [[quoteright:257:[[VideoGame/Halo3 https://static.tvtropes.org/pmwiki/pub/images/BubbleShield.jpg]]]]



* In ''Anime/MaiHime'', Yukino's element takes the form of several hexagonal mirrors, which are used for defense.

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* In ''Anime/MaiHime'', ''Anime/MyHime'', Yukino's element takes the form of several hexagonal mirrors, which are used for defense.



* Franchise/{{Gundam}}:

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* Franchise/{{Gundam}}:''Franchise/{{Gundam}}'':



* Guardian Angel in ''Comicbook/PS238'' has one, as seen in [[http://nodwick.humor.gamespy.com/ps238/comics/index.php?date=2007-08-17 this strip]].

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* Guardian Angel in ''Comicbook/PS238'' ''ComicBook/PS238'' has one, as seen in [[http://nodwick.humor.gamespy.com/ps238/comics/index.php?date=2007-08-17 this strip]].



** ''VideoGame/{{Halo 3}}'' (pictured) has the Bubble Shield. The shield will completely stop bullets, plasma bolts, grenades, rockets and explosions of all sorts. This BeehiveBarrier doesn't offer complete protection, however -- players and vehicles can pass straight through as if it didn't exist.

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** ''VideoGame/{{Halo 3}}'' (pictured) ''VideoGame/Halo3'' has the Bubble Shield. The shield will completely stop bullets, plasma bolts, grenades, rockets and explosions of all sorts. This BeehiveBarrier doesn't offer complete protection, however -- players and vehicles can pass straight through as if it didn't exist.



In ''VideoGame/CrashFever'' damage reduction effects appear this way, gaining more tiles the more potent they are.

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* In ''VideoGame/CrashFever'' damage reduction effects appear this way, gaining more tiles the more potent they are.



*



* Near the end of ''VideoGame/{{Skies of Arcadia}}'', a barrier like this is put up around [[spoiler:Soltis]], forcing the heroes to regroup and try to figure out how to get around the thing. Also, beehive barriers are what "Evasive Action" looks like in ship-to-ship combat.

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* Near the end of ''VideoGame/{{Skies of Arcadia}}'', ''VideoGame/SkiesOfArcadia'', a barrier like this is put up around [[spoiler:Soltis]], forcing the heroes to regroup and try to figure out how to get around the thing. Also, beehive barriers are what "Evasive Action" looks like in ship-to-ship combat.



* ''Videogame/StarOceanTillTheEndOfTime'' had a green Beehive Barrier appear while blocking attacks.

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* ''Videogame/StarOceanTillTheEndOfTime'' ''VideoGame/StarOceanTillTheEndOfTime'' had a green Beehive Barrier appear while blocking attacks.



* In the ''.hack'' games, Data Bug monsters are covered with green hexagons.
* Square-Enix's ''VideoGame/{{The World Ends with You}}'' features Beehive Barriers (simply called "walls") as part of the Reaper's Game. Every day has the Reapers limiting players limited to a given region, and trying to travel to any inaccessible section leads to a characters running into SomeKindOfForceField (occasionally with a cutscene. Some can be lifted, usually by meeting the conditions of a nearby [[InTheHood Support Reaper]].
* The Auger in the Resistance series can project one of this as secondary fire, it's an oval wall rather than a full circle as most of them, but the look stays, the Wrath does one as well in Resi 2.
* As one can tell from ''VideoGame/{{Zone of the Enders}}'' and ''VideoGame/MetalGearSolid2SonsOfLiberty'', Hideo Kojima sees the world in sheets of electrified hexagons. "That is what technology looks like, damn it."
* In ''Videogame/TooHuman'', named/boss-styled Goblins have a glowing red BeehiveBarrier that needs to be knocked down before Baldur can start eating away at their actual HP.

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* In the ''.hack'' ''Franchise/DotHack'' games, Data Bug monsters are covered with green hexagons.
* Square-Enix's ''VideoGame/{{The World Ends with You}}'' ''VideoGame/TheWorldEndsWithYou'' features Beehive Barriers (simply called "walls") as part of the Reaper's Game. Every day has the Reapers limiting players limited to a given region, and trying to travel to any inaccessible section leads to a characters running into SomeKindOfForceField (occasionally with a cutscene. Some can be lifted, usually by meeting the conditions of a nearby [[InTheHood Support Reaper]].
* The Auger in the Resistance ''VideoGame/{{Resistance}}'' series can project one of this as secondary fire, it's an oval wall rather than a full circle as most of them, but the look stays, the Wrath does one as well in Resi 2.
* As one can tell from ''VideoGame/{{Zone of the Enders}}'' ''VideoGame/ZoneOfTheEnders'' and ''VideoGame/MetalGearSolid2SonsOfLiberty'', Hideo Kojima sees the world in sheets of electrified hexagons. "That is what technology looks like, damn it."
* In ''Videogame/TooHuman'', ''VideoGame/TooHuman'', named/boss-styled Goblins have a glowing red BeehiveBarrier that needs to be knocked down before Baldur can start eating away at their actual HP.



** In ''Videogame/FinalFantasyTacticsAdvance 2'', some classes, among them Paladins, have the ability to set up a Guard-buff. This is represented by a hexagonal mark that flashes under the casting of the spell.

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** In ''Videogame/FinalFantasyTacticsAdvance ''VideoGame/FinalFantasyTacticsAdvance 2'', some classes, among them Paladins, have the ability to set up a Guard-buff. This is represented by a hexagonal mark that flashes under the casting of the spell.



* Some of the wards in ''VideoGame/{{The Last Remnant}}'' appear with a beehive pattern in front of the target.
* Several protective spells in ''Neverwinter Nights 2'' look like this.

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* Some of the wards in ''VideoGame/{{The Last Remnant}}'' ''VideoGame/TheLastRemnant'' appear with a beehive pattern in front of the target.
* Several protective spells in ''Neverwinter Nights 2'' ''VideoGame/NeverwinterNights2'' look like this.



* The Age of Jalak Dador in ''Myst Online: URU Live'' has a force field you can toggle with your KI, which helps since the thing it protects is a giant stone game board that you're able to adjust to rather staggering heights.
* In ''{{VideoGame/Rez}}'', the third boss (the Venus (Tera) security system) is protected by one of these, and you have to shoot out each individual cell when it flips over to fire its lasers at you.

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* The Age of Jalak Dador in ''Myst Online: URU Live'' ''VideoGame/UruAgesBeyondMyst'' has a force field you can toggle with your KI, which helps since the thing it protects is a giant stone game board that you're able to adjust to rather staggering heights.
* In ''{{VideoGame/Rez}}'', ''VideoGame/{{Rez}}'', the third boss (the Venus (Tera) security system) is protected by one of these, and you have to shoot out each individual cell when it flips over to fire its lasers at you.



* ''Champions Online'':

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* ''Champions Online'':''VideoGame/ChampionsOnline'':



* ''VideoGame/{{Mother 3}}'' has this in the form of PK Shield and PK Counter.

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* ''VideoGame/{{Mother 3}}'' ''VideoGame/Mother3'' has this in the form of PK Shield and PK Counter.



* In ''VideoGame/{{Xenoblade}}'', the Monado Shield art briefly creates one around the party when it's used.

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* In ''VideoGame/{{Xenoblade}}'', ''VideoGame/XenobladeChronicles1'', the Monado Shield art briefly creates one around the party when it's used.



* ''Videogame/{{Paladins}}'' has Fernando, Khan, Makoa and Barik use these. Justified for Makoa, given his shell comes out of his back, and his shell is made of those beehive shapes to begin with.
* In ''Videogame/IMissTheSunrise'', [[spoiler:Ral]] seems to create large, physical versions of these using raw mechanical materials in the mission where you fight them. They don't actually use it in combat, though.
* In ''VideoGame/{{Borderlands2}}'', Axton's Sabre turret can, if you've taken the right skill, deploy a bubble shield around itself. Players can walk and shoot through it, enemies can't. ION Loader enemies can project a much larger one, though in this case players ''can'' walk through it -- they'll just get zapped by the loader until dead if they do. Your personal skills have a similar effect.
* In ''VideoGame/{{Ragnarok Online}}'', using the Parry skill as a Lord Knight will trigger a beehive barrier hemisphere special effect that will briefly cover the character.

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* ''Videogame/{{Paladins}}'' ''VideoGame/{{Paladins}}'' has Fernando, Khan, Makoa and Barik use these. Justified for Makoa, given his shell comes out of his back, and his shell is made of those beehive shapes to begin with.
* In ''Videogame/IMissTheSunrise'', ''VideoGame/IMissTheSunrise'', [[spoiler:Ral]] seems to create large, physical versions of these using raw mechanical materials in the mission where you fight them. They don't actually use it in combat, though.
* In ''VideoGame/{{Borderlands2}}'', ''VideoGame/Borderlands2'', Axton's Sabre turret can, if you've taken the right skill, deploy a bubble shield around itself. Players can walk and shoot through it, enemies can't. ION Loader enemies can project a much larger one, though in this case players ''can'' walk through it -- they'll just get zapped by the loader until dead if they do. Your personal skills have a similar effect.
* In ''VideoGame/{{Ragnarok Online}}'', ''VideoGame/RagnarokOnline'', using the Parry skill as a Lord Knight will trigger a beehive barrier hemisphere special effect that will briefly cover the character.



* ''VideoGame/{{Overwatch}}''

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* ''VideoGame/{{Overwatch}}''''VideoGame/{{Overwatch}}'':



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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** In the PlayerVersusPlayer mode of ''VideoGame/PokemonGO'' you can use up to 2 protect shields that looks like this.
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A specific and often striking type of {{Deflector Shield|s}}, often made out of PureEnergy, that takes the form of geometric shapes that connect to form the overall shape -- often [[HighTechHexagons hexagons]], as they tessellate conveniently well. It's not mathematically possible to create a sphere-like shape from regular hexagons alone, but one can come close by throwing in a few pentagons (twelve, for a complete sphere), and some objects in the real world (like fullerene molecules and soccer balls) have such structures. Named after the hexagonal wax cells of honeycombs.

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A specific and often striking type of {{Deflector Shield|s}}, often made out of PureEnergy, that takes the form of geometric shapes that which connect to form the overall shape shield -- often [[HighTechHexagons hexagons]], as they tessellate conveniently well. It's not mathematically possible to create a sphere-like shape from regular hexagons alone, but one can come close by throwing in a few pentagons (twelve, for a complete sphere), and some objects in the real world (like fullerene molecules and soccer balls) have such structures. Named after the hexagonal wax cells of honeycombs.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* The hedron shields of ''Anime/HeroicAge'' were a multipurpose psionic tool created by the Golden Tribe. In addition to functioning as a shield, it can also create FrickinLaserBeams, repair and even create spaceships out of nothing, and create a region of livable atmosphere and temperature.

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* The hedron shields of ''Anime/HeroicAge'' were a multipurpose psionic tool created by the Golden Tribe. In addition to functioning as a shield, it can also create FrickinLaserBeams, [[SlowLaser Slow Lasers]], repair and even create spaceships out of nothing, and create a region of livable atmosphere and temperature.
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* In ''Film/TheHungerGamesCatchingFire'' the arena is enclosed by a beehive barrier force field.

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* In ''Film/TheHungerGamesCatchingFire'' ''Film/TheHungerGamesCatchingFire'', the arena is enclosed by a beehive barrier force field.
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This seems like a very speculative and niche thing to put in the main description.


In older games or computer animation, this may have been because an object composed of hexagons was much easier to convincingly render than a sphere; it now mainly owes its existence to RuleOfCool. A favorite of the BarrierWarrior. Another possible origin may be in the geometric-pattern visual hallucinations typical of [[WhatDoYouMeanItWasntMadeOnDrugs drugs like mescaline]]. This design actually has a veneer of plausibility, since two-dimensional hexagons and pentagons can be used to enclose a three-dimensional volume without leaving cracks, and with [[http://en.wikipedia.org/wiki/Geodesic_dome excellent distribution of stress]].

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In older games or computer animation, this may have been because an object composed of hexagons was much easier to convincingly render than a sphere; it now mainly owes its existence to RuleOfCool. A favorite of the BarrierWarrior. Another possible origin may be in the geometric-pattern visual hallucinations typical of [[WhatDoYouMeanItWasntMadeOnDrugs drugs like mescaline]]. This design actually has a veneer of plausibility, since two-dimensional hexagons and pentagons can be used to enclose a three-dimensional volume without leaving cracks, and with [[http://en.wikipedia.org/wiki/Geodesic_dome excellent distribution of stress]].
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* ''WesternAnimation/StevenUniverse'' usually goes for bubbles or a circular shield that can be thrown a la ComicBook/CaptainAmerica, but as his powers grow, he learns to make walls with a hexagon pattern, which he can easily reshape, grow spikes from, etc.

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* ''WesternAnimation/StevenUniverse'' usually goes for bubbles or a circular shield that can be thrown a la ComicBook/CaptainAmerica, but ''WesternAnimation/StevenUniverseFuture'': As Steven's [[spoiler:latent Diamond powers]] develop in his teenage years, he adopts as his powers grow, he learns to make walls with primary power a hexagon pattern, basic hexagonal hard light projection, which he can easily reshape, grow spikes from, etc.shape into walls, spikes, etc. at will. At one point he creates a hemisphere bubble shield very similar to the one in the trope picture.
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* In ''Manga/BusoRenkin'', whenever Captain Bravo is hit, hexagons appear to block attacks, as well as repair his jacket.

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* In ''Manga/BusoRenkin'', whenever ''Manga/BusoRenkin'': While it is a solid barrier rather than a force field, [[TheGoodCaptain Captain Bravo Bravo's]] jacket buso renkin, the Silver Skin, is hit, made up of tiny, NighInvulnerable hexagons appear that become viable when it is struck, and can regenerate extremely quickly if something does manage to block attacks, as well as repair his jacket.break through. Due to these abilities, the Silver Skin is considered the best defensive capabilities of any buso renkin.
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* ''VideoGame/{{METAGAL}}'': If one of Meta's attacks doesn't do damage to an enemy, an energy shield with a honeycomb design will briefly flash in front of it.
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* ''VideoGame/TheSunAtNight'': Laika's shield looks like this when it's activated.
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* ''Videogame/{{Paladins}}'' has Fernando, Khan, Makoa and Barik use these. Justified for Makoa, given his shell comes out of his back, and his shell is made of those beehive shapes to begin with.
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* In ''Viper'', the CGI sequence of the Viper Defender's transformation to its armored form consists of hexagonal panels covering the car then morphing into a gray Dodge Viper. (In its syndicated form, the effect was simplified, using large rectangles instead of small hexagons.)

to:

* In ''Viper'', the CGI sequence of the Viper Defender's transformation to its armored form consists of hexagonal panels covering the car then morphing into a gray Dodge Viper. (As a bonus, the hexes made the car look like it was covered in snakeskin. Get it?) (In its syndicated form, the effect was simplified, using large rectangles instead of small hexagons.)
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None

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*''WesternAnimation/StevenUniverse'' usually goes for bubbles or a circular shield that can be thrown a la ComicBook/CaptainAmerica, but as his powers grow, he learns to make walls with a hexagon pattern, which he can easily reshape, grow spikes from, etc.
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* In ''Manga/BusouRenkin'', whenever Captain Bravo is hit, hexagons appear to block attacks, as well as repair his jacket.

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* In ''Manga/BusouRenkin'', ''Manga/BusoRenkin'', whenever Captain Bravo is hit, hexagons appear to block attacks, as well as repair his jacket.
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While I'm sure that information would be useful to someone actually playing the game, it has nothing to do with the trope.


** "Bubble of Death" strategy. Some guy's in a bubble shield? Walk in, drop a spike grenade, and run out. The spike grenade explodes and the effect is a cone of spikes all going in the same direction (shaped charge of spikes). The spikes strike the inside of the shield, and then bounce around inside the bubble, promptly perforating any dumbass still in there.

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* ''VideoGame/{{Overwatch}}'', the shields generated by Orisa, Reinhardt, and Winston are all beehive barriers, but the transparency makes it hard to notice, unless you're looking at it at an angle. Mei's beekeeper outfit has much a much more obvious one in place of the typical face netting, bringing a [[StealthPun new meaning to the phrase Beehive Barrier]]/
** With the rework of Symmetra in June 2018, her ultimate ability now creates a temporary flat beehive barrier that extends indefinitely.

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* ''VideoGame/{{Overwatch}}'', the ''VideoGame/{{Overwatch}}''
** The
shields generated by Orisa, Reinhardt, and Winston are all beehive barriers, but the transparency makes it hard to notice, unless you're looking at it at an angle. Mei's beekeeper outfit has much a much more obvious one in place of the typical face netting, bringing a [[StealthPun new meaning to the phrase Beehive Barrier]]/
Barrier]].
** With the rework of Symmetra in June 2018, her ultimate ability now creates a temporary flat beehive barrier that extends indefinitely.


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* ''VideoGame/XCOMEnemyUnknown'': The [[{{Cyborg}} MEC Trooper]]'s Absorption Fields ability generates a barrier like this when they're hit.

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[[quoteright:257:[[Videogame/{{Halo 3}} https://static.tvtropes.org/pmwiki/pub/images/BubbleShield.jpg]]]]

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[[quoteright:257:[[Videogame/{{Halo [[quoteright:257:[[VideoGame/{{Halo 3}} https://static.tvtropes.org/pmwiki/pub/images/BubbleShield.jpg]]]]
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* [[https://en.wikipedia.org/wiki/Graphene Graphene]], a material that is incredibly durable, has its molecules take the shape of interlinking hexagons.
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In ''VideoGame/CrashFever'' damage reduction effects appear this way, gaining more tiles the more potent they are.


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*
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* In ''WesternAnimation/MiraculousLadybug'', anyone who wields the [[TurtlePower Turtle]] [[TransformationTrinket Miraculous]] can create one of these. So far, the only person who has been seen doing such is [[TotallyRadical Nino Lahiffe]], aka Carapace.

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