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* StupidSacrifice: Unless they're a MartyrWithoutACause, characters sacrificing their lives loses the intended significants if they overlook better options.
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* StupidSacrifice: Unless they're a MartyrWithoutACause, characters sacrificing their lives loses the intended significants significance if they overlook better options.
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* ProtectionFromEditors: [[NotSoDifferent A common cause of bad writing.]]
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Why is this trope on the index twice?
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* GratuitousRape: Deserves a second special mention here. If you are going to address the topic of rape in your lyrics, address it in some meaningful way and be ready for the consequences.
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* FadSuper: Don’t base characters off of current trends, or they will quickly become out of date.
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* ExcusePlot: The plot is more than just an excuse for cool thing to happen, remember that.
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I don't think it belongs here. Sometimes it can be intentional.
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* UncannyValley: Either do realism or go Cartoony, NEVER go for the middle.
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* UncannyValley: Either do realism or go Cartoony, NEVER go for the middle.
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* StupidSacrifice: Characters shouldn't give up their lives for nothing (if the character is not a MartyrWithoutACause).
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* StupidSacrifice: Characters shouldn't give up Unless they're a MartyrWithoutACause, characters sacrificing their lives for nothing (if loses the character is not a MartyrWithoutACause).intended significants if they overlook better options.
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Typo
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While not writing exactly, game design does require creativiy to do, and since games tend to have dozens and even hundreds of people working on them, mistakes can happen more often than other forms of media.
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While not writing exactly, game design does require creativiy creativity to do, and since games tend to have dozens and even hundreds of people working on them, mistakes can happen more often than other forms of media.
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I'm not sure it belongs here.
Deleted line(s) 138 (click to see context) :
* PoorCommunicationKills: While this trope, when handled well, can provide much drama, do ''not'' do this by [[CharacterDerailment derailing characters]] to act in the way you desire while ignoring prior characterization.
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* PoorCommunicationKills: While this trope, when handled well, can provide much drama, do ''not'' do this by [[CharacterDerailment derailing characters]] to act in the way you desire while ignoring prior characterization.
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grammar
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* DracoInLeatherPants: Have an acceptable reason for making a truly evil character suddenly be nice. "He or she is hot!" will not do.
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* DracoInLeatherPants: Have an acceptable reason for making a truly evil character suddenly be nice. "He or she is "They're hot!" will not do.
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* RonTheDeathEater: Have an acceptable reason for making a truly good character suddenly be mean. "I hate him or her!" will not do.
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* RonTheDeathEater: Have an acceptable reason for making a truly good character suddenly be mean. "I hate him or her!" them!" will not do.
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Cleanup. A vast majority of examples are deliberately done for comedy. Things that would bad, like tutorials or manuals, aren't narrative.
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* DepartmentOfRedundancyDepartment: Repeating statements is irritating. Repeating statements is asinine. Repeating statements is annoying.
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* Administrivia/FirstPersonWriting: Also known as Administrivia/ThisTroper. Writing about oneself in a Main wiki article. The goal is to make Main articles sound like a single person is editing the article, [[WikiSchizophrenia not multiple people]]. Besides, personal comments just clog up the articles.
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* ThisTroper: Writing about oneself in a Main wiki article. The goal is to make Main articles sound like a single person is editing the article, [[WikiSchizophrenia not multiple people]]. Besides, personal comments just clog up the articles.
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* Administrivia/EditWar: Having two tropers edit back and forth will reduce the quality of the page, easily snowballing into a WikiVandalism, even a FlameWar, which this wiki absolutely does not want to create. Any attempt at such things warrant a quick suspension, [[Administrivia/LockedPages the page in question being locked]], or, at worst, a spot at the Administrivia/PermanentRedLinkClub.
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* Administrivia/EditWar: Having two tropers edit back and forth will reduce the quality of the page, easily snowballing into a WikiVandalism, WikiVandalism or even a FlameWar, which this wiki absolutely does not want to create. Any attempt at such things warrant a quick suspension, [[Administrivia/LockedPages the page in question being locked]], or, at worst, a spot at the Administrivia/PermanentRedLinkClub.
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* TranslationTrainWreck: Bed telephones not particle via misunderstand through reverses all reeling meats inside dolphin non fluffy. [[labelnote:Translation:]]Bad translations that are impossible to understand and removes any real meaning from the dialogue are not favorable.[[/labelnote]]
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* TranslationTrainWreck: Bed telephones not particle via misunderstand through reverses all reeling meats inside dolphin non fluffy. [[labelnote:Translation:]]Bad translations that are impossible to understand and removes remove any real meaning from the dialogue are not favorable.[[/labelnote]]
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ATT. Can be used intentionally to convey emotionlessness or disinterest. Unintentional examples are caused by bat art or bad acting, not bad writing.
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* DullSurprise: Have your characters emote during events that would make a real person do so. Otherwise, it can make scenes that are intended to be dramatic [[{{Narm}} hard to take seriously]].
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* BurlyDetectiveSyndrome: A form of PurpleProse. Using fancy substitutes for character names and pronouns in the fear that the dialogue doesn't speak for itself will cause people to focus less on your work and more on the words used.
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I've seen it applied to sequels.
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* RetroactiveIdiotBall: If you're writing a {{Prequel}} or {{Interquel}}, make sure you don't undercut major plot points in the original work by introducing a [[TakeAThirdOption Third Option]] that the characters should have known about.
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* RetroactiveIdiotBall: If you're writing a {{Prequel}} or {{Interquel}}, make sure you don't Don't undercut major plot points in the original work older works by introducing a [[TakeAThirdOption Third Option]] that the characters should have known about.
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* RetroactiveIdiotBall: If you're writing a prequel, make sure you don't undercut a major plot point by introducing a [[TakeAThirdOption Third Option]] that the character will mysterious forget exists.
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* RetroactiveIdiotBall: If you're writing a prequel, {{Prequel}} or {{Interquel}}, make sure you don't undercut a major plot point points in the original work by introducing a [[TakeAThirdOption Third Option]] that the character will mysterious forget exists.characters should have known about.
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* AbsentAnimalCompanion: Pets tend to show up in one episode of an episodic series, and disappear forever by the next.
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None
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Just because a trope invokes a "bad" feeling such as dislike ({{Jerkass}}), disappointment ({{Anticlimax}}, DownerEnding), or dissatisfaction (NoEnding) doesn't make it bad writing as [[IntendedAudienceReaction they are intended to produce those feelings]]. Tropes on this list produce bad feelings as unintentional byproducts thus detracting from the intended emotional outcome, hence being considered bad writing.
Just because a trope invokes a "bad" feeling such as dislike ({{Jerkass}}), disappointment ({{Anticlimax}}, DownerEnding), or dissatisfaction (NoEnding) doesn't make it bad writing, as [[IntendedAudienceReaction they are intended to produce those feelings]]. Tropes on this list produce bad feelings as unintentional byproducts thus detracting from the intended emotional outcome, hence being considered bad writing.
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%% They Wasted A Perfectly Good Character has been deemed not bad writing since such character can get more focus in later works.
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%% They Wasted A Perfectly Good Character has been deemed not bad writing since such character can get more focus in later works.
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Just because a trope invokes a "bad" feeling such as dislike ({{Jerkass}}), disappointment ({{Anticlimax}}, DownerEnding), or dissatisfaction (NoEnding) doesn't make it bad writing as [[IntendedAudienceReaction they are intended to produce those feelings]]. Tropes on this list produce bad feelings as unintentional byproducts thus detracting from the intended emotional outcome, hence being considered bad writing.
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* NoEnding: While ending on a cliffhanger is fine, ending apropo of nothing will make the audience feel cheated with their investment into your story.
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Been cut 3 times before. (As it can be a stand in for hard to depict consequences.)
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* SpaceWhaleAesop: The results of a character's bad decisions should be logical consequences of those decisions.
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*SpaceWhaleAesop: The results of a character's bad decisions should be logical consequences of those decisions.
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* RetroactiveIdiotBall: If you're writing a prequel, make sure you don't undercut a major plot point by introducing a [[TakeAThirdOption Third Option]] that the character will mysterious forget exists.
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* AuthorFilibuster: The reader/viewer/player/etc is (theoretically) interested in the plot. Stopping it so that you can talk about something that's important to you will only make them less interested in what you're writing.
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* AuthorFilibuster: The reader/viewer/player/etc audience is (theoretically) interested in the plot. Stopping it so that you can talk about something that's important to you will only make them less interested in what you're writing.
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* ConceptsAreCheap: Using concepts and buzz words to pad out a thin script.
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* ConceptsAreCheap: Using concepts and buzz words to pad out a thin script.script just shows off how thin said script really is.
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* NoEnding: While ending on a cliffhanger is fine, ending apropo of nothing will make the audience feel cheated with their investment into your story.
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While not writing exactly, game design does require creativiy to do, and since games tend to have dozens and even hundreds of people working on them, mistakes can happen more often than other forms of media.
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None
* CanonDefilement: People who are reading your story probably enjoy the work it derives from and/or is a part of for what it ''is''. Not for what you would like it to be. Seeing beloved characters mangled into whatever form you desire is probably going to cut down on your audience.
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* RelationshipRevolvingDoor: See YoYoPlotPoint
* ShippingBedDeath: When not handled properly, a pairing becoming canon can kill the audience's interest in the story and/or characters.
** RelationshipRevolvingDoor: A relationship that's treated like a YoYoPlotPoint will drive people crazy faster than most polt points of it's ilk, especially if you garner an audience that has seen ''{{Series/Friends}}'' and it's imitators.
* FetishRetardant: If you write something intended to turn on your audience, make sure it doesn't suffer from {{Squick}}, UnfortunateImplications or {{Narm}}.
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* MeaninglessMeaningfulWords: Don't add eloquent-sounding words unless you know whether they actually go there or not, and don't think they will make you sound profound if they actually make you confusing.
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* MeaninglessMeaningfulWords: Don't add eloquent-sounding words unless you know whether they actually go there or not, and don't think they will make you sound profound if they actually make you seem confusing.
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* UnintentionallySympathetic: Failure to create antipathy to a character in the audience will cause them to like [[HateSink characters you want them to hate.]]
* UnintentionallyUnsympathetic: Failure to create sympathy for a character in the audience will cause them to hate characters you want them to like.
* UnintentionallyUnsympathetic: Failure to create sympathy for a character in the audience will cause them to hate characters you want them to like.
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* UnintentionallySympathetic: Failure to create antipathy to for a character in to the audience will cause them to like [[HateSink characters you want them to hate.]]
* UnintentionallyUnsympathetic: Failure to create sympathy for a characterin to the audience will cause them to hate characters you want them to like.
* UnintentionallyUnsympathetic: Failure to create sympathy for a character
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* GameBreakingBug: Don't let a glitch cripple the playability of your game.
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* GameBreakingBug: Don't While not completly avoidable, don't let a glitch cripple the playability of your game.
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* ManualMisprint: Make sure your game manual is accurate, otherwise there is no point in it.
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* ManualMisprint: Make sure your game manual is accurate, otherwise there is no point in it.making one.
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* CanonDefilement: People who are reading your FanFic probably enjoy the show for what it ''is''. Not for what you would like it to be. Seeing beloved characters mangled into whatever form you desire is probably going to cut down on your audience.
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* FetishRetardant: If you write something intended to turn on your audience, make sure it doesn't suffer from {{Squick}}, UnfortunateImplications or {{Narm}}.
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* ShippingBedDeath: When not handled properly, a pairing becoming canon can kill the audience's interest in the story and/or characters.
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