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* Player [[OurGargoylesAreDifferent gargoyles]] in ''VideoGame/DungeonCrawl'' have natural armor and a number of innate resistances, but they have significantly reduced maximum HP to compensate.



* Skull Eaters from ''VideoGame/FinalFantasyV'' have a grand total of [[OneHitPointWonder one hit point]], but have extremely high defenses, and are almost impossible to take out when they're first encountered.

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* Skull Eaters from ''VideoGame/FinalFantasyV'' have a grand total of [[OneHitPointWonder one hit point]], but have extremely high defenses, defenses and are almost impossible to take out when they're first encountered.



* ''VideoGame/SlayTheSpire'' has an event that takes away a large percentage of Max HP and adds Apparition cards to the player's deck. These cards reduce ''all'' damage to ScratchDamage, while they last.

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* ''VideoGame/SlayTheSpire'' has an ''VideoGame/SlayTheSpire'':
** One
event that takes away a large percentage of Max HP and adds in exchange for adding Apparition cards to the player's deck. These cards reduce ''all'' damage to ScratchDamage, while they last.last.
** The Spheric Guardians that begin appearing in the second act are another example -- they start with impressive amounts of block, can easily increase their block, and possess the Barricade trait to allow them to retain their block between rounds. Find a way to bypass their armor, though, and you'll cut through their mere 20 HP with little effort.

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* In ''VideoGame/BattleForWesnoth'', Ghost and its advancements have great resistance against every damage type except for arcane and fire and have good evasion everywhere, but they have relatively low HP compared to units at the same level. This makes them particularly vulnurable to wizard units like Mage and Dark Adept who have fire and arcane attacks whose chance-to-hit don't depend on enemy's evasion.

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* In ''VideoGame/BattleForWesnoth'', ''VideoGame/BattleForWesnoth'': Ghost and its advancements have great resistance against every damage type except for arcane and fire and have good evasion everywhere, but they have relatively low HP compared to units at the same level. This makes them particularly vulnurable to wizard units like Mage and Dark Adept who have fire and arcane attacks whose chance-to-hit don't depend on enemy's evasion.



* The Iron Golem from ''VideoGame/CastlevaniaDawnOfSorrow'' has a mere 50 HP, but its defense is so absurdly high that any and all attacks against it deal a whopping 1 point of ScratchDamage, making lots of rapid-fire attacks the optimal strategy against it.
* In ''VideoGame/Crysis2'' and ''VideoGame/Crysis3'', the nanosuit soldier you play as actually dies after only a handful of assault rifle hits, being not that much tougher than an average ''VideoGame/CallOfDuty'' protagonist. However, you have an Armor Mode that hardens your nanosuit and lets you shrug off a couple dozen assault rifle hits before taking any real damage, though this drains your suit's energy reserves.
* The Sea Maggot from ''VideoGame/DarkestDungeon'' has enough Protection to cause attacks against to be reduced to a fourth of their damage but even the toughest variant just barely scrapes double digits in hit points.

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* ''VideoGame/BugFables'': Pumplings have extremely high armor, enough so as to only receive scratch damage from the very strongest attacks and completely negate everything else, but have only five hit points beneath it. This makes them particularly vulnerable to Vi's armor-piercing attacks and to Kabbu's Spiky Bod badge, which deals an unavoidable point of damage to any enemy whose melee attacks he successfully blocks.
* ''VideoGame/CastlevaniaDawnOfSorrow'':
The Iron Golem from ''VideoGame/CastlevaniaDawnOfSorrow'' has a mere 50 HP, but its defense is so absurdly high that any and all attacks against it deal a whopping 1 point of ScratchDamage, making lots of rapid-fire attacks the optimal strategy against it.
* In ''VideoGame/Crysis2'' and ''VideoGame/Crysis3'', the ''VideoGame/Crysis3'': The nanosuit soldier that you play as actually dies after only a handful of assault rifle hits, being not that much tougher than an average ''VideoGame/CallOfDuty'' protagonist. However, you have an Armor Mode that hardens your nanosuit and lets you shrug off a couple dozen assault rifle hits before taking any real damage, though this drains your suit's energy reserves.
* ''VideoGame/DarkestDungeon'': The Sea Maggot from ''VideoGame/DarkestDungeon'' has enough Protection to cause attacks against to be reduced to a fourth of their damage but even the toughest variant just barely scrapes double digits in hit points.
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* Skull Eaters from ''VideoGame/FinalFantasyV'' have a grand total of [[OneHitPointWonder one hit point]], but have extremely high defenses, and are almost impossible to take out when they're first encountered.


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* ''VideoGame/MagicalStarsign'':
** Soldier Ants and Magician Ants are as fragile as you'd expect for {{mooks}} found near the start of an RPG, but their defenses on one side (against physical attacks for the Soldier, and magical attacks for the Magician) are so high that they only take 1 damage from attacks of that type. According to the bestiary, the Magician Ant got that way because [[AwesomenessByAnalysis it knows so much about magic.]]
** At the other end of the game, the Gramples found in the final dungeon have only 500 HP, when enemies at that point can easily have over a thousand, but their extremely high defenses, especially against magic, make it feel like way more.

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* Anti-Mage from ''VideoGame/Dota2'' boasts a high Agility growth, giving him lots of armor in the late game, and a passive ability that heavily increases his magic resistance, letting him shrug off both physical and magical damage easily. However, his actual health pool is fairly poor, making him vulnerable to [[ArmorPiercingAttack Pure damage]] which isn't affected by either armor or magic resistance.

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* ''VideoGame/Dota2'':
**
Anti-Mage from ''VideoGame/Dota2'' boasts a high Agility growth, giving him lots of armor in the late game, and a passive ability that heavily increases his magic resistance, letting him shrug off both physical and magical damage easily. However, his actual health pool is fairly poor, making him vulnerable to [[ArmorPiercingAttack Pure damage]] which isn't affected by either armor or magic resistance.resistance.
** Medusa is a particularly extreme version of this: she has ''zero'' base Strength and Strength gain (and Strength is the stat that determines a hero's HP, so she has almost no actual health beyond what her items give her), but she compensates for this with a ManaShield ability that redirects virtually all damage she takes to her mana pool.
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* ''VideoGame/Borderlands1'': [[spoiler: [[EliteMook Eridian Guardians]]]] have very powerful shields that can take almost every attack like a champ... unless you're using a [[ShockAndAwe Shock-elemented]] weapon/attack to quickly wear down their shields and expose their laughably low hit points. After that, a few hits will kill them, even if your attacks don't land a CriticalHit on their [[BoomHeadShot small heads]]. In fact, there are ways to bypass the shields, such as Mordecai's [[ArmorPiercingAttack Trespasser skill]]. They still have this weakness in ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and ''[[VideoGame/Borderlands3 3]]'', and it's even worse in the latter, as the Guardians gain a new weakness: radiation. While it's not to the degree of damage of shock, it's still enough to wreak havoc on shields.

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* ''VideoGame/Borderlands1'': [[spoiler: [[EliteMook [[spoiler:[[EliteMook Eridian Guardians]]]] have very powerful shields that can take almost every attack like a champ... unless you're using a [[ShockAndAwe Shock-elemented]] weapon/attack to quickly wear down their shields and expose their laughably low hit points. After that, a few hits will kill them, even if your attacks don't land a CriticalHit on their [[BoomHeadShot small heads]]. In fact, there are ways to bypass the shields, such as Mordecai's [[ArmorPiercingAttack Trespasser skill]]. They still have this weakness in ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and ''[[VideoGame/Borderlands3 3]]'', and it's even worse in the latter, as the Guardians gain a new weakness: radiation. While it's not to the degree of damage of shock, it's still enough to wreak havoc on shields.



** [[VideoGame/PokemonGoldAndSilver Shuckle]] is an extreme example, with the highest Defense and Special Defense of any usable Pokemon (230 for both) protecting a mere 20 base HP, one of the worst in the game[[note]]Shuckle is tied for second lowest HP of any Pokémon that isn't [[OneHitPointWonder Shedinja]][[/note]]. In fact, the phenomenon of high defenses and low HP is common enough (as seen below) that it's sometimes referred to as "Shuckle syndrome."

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** [[VideoGame/PokemonGoldAndSilver Shuckle]] is an extreme example, with the highest Defense and Special Defense of any usable Pokemon (230 for both) protecting a mere 20 base HP, one of the worst in the game[[note]]Shuckle game.[[note]]Shuckle is tied for second lowest HP of any Pokémon that isn't [[OneHitPointWonder Shedinja]][[/note]]. Shedinja]].[[/note]] In fact, the phenomenon of high defenses and low HP is common enough (as seen below) that it's sometimes referred to as "Shuckle syndrome."
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* ''VideoGame/PlantsVsZombies2ItsAboutTime''
** Armored zombies like Coneheads, Bucketheads, and Pharaoh zombies have high armor, but low HP without their armor. Poison-based effects such as Shadow-Shroom, a Level 5+ Stunion, Goo Peashooter or Puffball ignore armor completely, making them much easier kills.
** The Shield Zombie in the Far Future projects DeflectorShields in front of it that covers three lanes, blocks most attacks, can take a beating, and regenerates shortly after being destroyed. The Shield Zombie's vehicle itself can take far less punishment and is especially vulnerable to piercing plants like the Bloomerang or Laser Bean.
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* Mad Pierrot from ''Anime/CowboyBebop'' is a highly powerful assassin equipped with a personal force field that deflects bullets and other high-speed projectiles, rendering him invincible for most of his fight against Spike. He's also a PsychopathicManchild with no pain tolerance, so a single throwing knife (moving slow enough to not be stopped by the shield -- it only stops things moving above a certain speed) to the leg is enough to cause a complete mental breakdown and take him out of the fight.

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* Mad Pierrot from the ''Anime/CowboyBebop'' episode "[[Recap/CowboyBebopSession20PierrotLeFou Pierrot le Fou]]" is a highly powerful assassin equipped with a personal force field that deflects bullets and other high-speed projectiles, rendering him invincible for most of his fight against Spike. He's also a PsychopathicManchild with no pain tolerance, so a single throwing knife (moving slow enough to not be stopped by the shield -- it only stops things moving above a certain speed) to the leg is enough to cause a complete mental breakdown and take him out of the fight.
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* In ''VideoGame/Crysis2'' and ''VideoGame/Crysis3'', the nanosuit soldier you play as actually dies after only a handful of assault rifle hits, being not that much tougher than an average ''VideoGame/CallOfDuty'' protagonist. However, you have an Armor Mode that hardens your nanosuit and lets you shrug off a couple dozen assault rifle hits before taking any real damage, though this drains your suit energy reserves.

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* In ''VideoGame/Crysis2'' and ''VideoGame/Crysis3'', the nanosuit soldier you play as actually dies after only a handful of assault rifle hits, being not that much tougher than an average ''VideoGame/CallOfDuty'' protagonist. However, you have an Armor Mode that hardens your nanosuit and lets you shrug off a couple dozen assault rifle hits before taking any real damage, though this drains your suit suit's energy reserves.
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* In ''Crysis 2'' and ''Crysis 3'', the nanosuit soldier you play as actually dies after only a handful of assault rifle hits, being not that much tougher than an average ''VideoGame/CallOfDuty'' protagonist. However, you have an Armor Mode that hardens your nanosuit and lets you shrug off a couple dozen assault rifle hits before taking any real damage, though this drains your suit energy reserves.

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* In ''Crysis 2'' ''VideoGame/Crysis2'' and ''Crysis 3'', ''VideoGame/Crysis3'', the nanosuit soldier you play as actually dies after only a handful of assault rifle hits, being not that much tougher than an average ''VideoGame/CallOfDuty'' protagonist. However, you have an Armor Mode that hardens your nanosuit and lets you shrug off a couple dozen assault rifle hits before taking any real damage, though this drains your suit energy reserves.
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* In ''Crysis 2'' and ''Crysis 3'', the nanosuit soldier you play as actually dies after only a handful of assault rifle hits, being not that much tougher than an average ''VideoGame/CallOfDuty'' protagonist. However, you have an Armor Mode that hardens your nanosuit and lets you shrug off a couple dozen assault rifle hits before taking any real damage, though this drains your suit energy reserves.


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* In the original PC version of ''VideoGame/FarCry'', on higher difficulties your armor durability remains the same but your health decreases dramatically. On the hardest difficulty your armor can take about the same amount of hits as Normal difficulty, but your health goes away in just a couple of shots.
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* ''LightNovel/ACertainMagicalIndex'': Accelerator is the [[WorldsStrongestMan world's strongest esper]], with his control over direction allowing him to wrap himself in an automatic [[AttackReflector reflection field]] that renders him immune to conventional attack. However, due to growing up protected even from things like muscle tearing and ultraviolet light, his body is scrawny and underdeveloped - if anyone finds a way around his defences (such as Touma's AntiMagic right fist) he goes down like a chump.

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* ''LightNovel/ACertainMagicalIndex'': ''Literature/ACertainMagicalIndex'': Accelerator is the [[WorldsStrongestMan world's strongest esper]], with his control over direction allowing him to wrap himself in an automatic [[AttackReflector reflection field]] that renders him immune to conventional attack. However, due to growing up protected even from things like muscle tearing and ultraviolet light, his body is scrawny and underdeveloped - if anyone finds a way around his defences (such as Touma's AntiMagic right fist) he goes down like a chump.

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* Metools from the ''Franchise/MegaMan'' series have [[NighInvulnerability Nigh-Invulnerable]] helmets that they hide under to block attacks. When they expose themselves to attack, they usually fall in a few basic buster shots.

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* ''Franchise/MegaMan'':
**
Metools from the ''Franchise/MegaMan'' series have [[NighInvulnerability Nigh-Invulnerable]] helmets that they hide under to block attacks. When they expose themselves to attack, they usually fall in a few basic buster shots.shots.
** Some robot masters with the ability to block damage fall under this trope, as well. [[VideoGame/MegaMan2 Heat Man]] is invulnerable to damage while on fire, while [[VideoGame/MegaMan3 Top Man and Magnet Man]] are invincible when they’re spinning or using magnetism, respectively. However, all of these bosses take double damage from the Mega Buster, and go down even faster to their weaknesses.



* The titular Radd from ''Webcomic/KidRadd'', being a platform game character who's mechanics followed him out into the comic's setting, has a measly 4 points of health. However, ''anything'', from a light poke from a character with CollisionDamage to a nuclear bomb, only does a single point of damage, and his MercyInvincibility prevents enemies from chaining together attacks against him.

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* The titular Radd from ''Webcomic/KidRadd'', being a platform game character who's whose mechanics followed him out into the comic's setting, has a measly 4 points of health. However, ''anything'', from a light poke from a character with CollisionDamage to a nuclear bomb, only does a single point of damage, and his MercyInvincibility prevents enemies from chaining together attacks against him.him.
* While Wood Man from ''VideoGame/MegaMan2'' isn’t normally an example, he’s depicted this way in [[ComicBook/MegaManArchieComics the comic books]]. His Leaf Shield lets him effortlessly deflect regular buster shots, but when Mega Man lures him in close and fires a charge shot point-blank, it rips through him as easily as you’d expect for a robot made of wood.
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* The titular ''VideoGame/SpyroTheDragon'' is a OneHitPointWonder, but his partner Sparx will take the hit for him if he's damaged. Sparx can take 3 hits before disappearing, leaving Spyro alone unless he can find butterflies for Sparx to eat.

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* The titular ''VideoGame/SpyroTheDragon'' ''Franchise/SpyroTheDragon'': Spyro is a OneHitPointWonder, but his partner Sparx will take the hit for him if he's damaged. Sparx can take 3 hits before disappearing, leaving Spyro alone unless he can find butterflies for Sparx to eat.
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* The heroine of ''LightNovel/BofuriIDontWantToGetHurtSoIllMaxOutMyDefense'' was a novice to [=VRMMORPGs=], so when creating her character, she... Well, you read the title, right? But since she was more concerned about the physical pain of getting hurt, she ''only'' maxed out her Defense, but not her Hit Points. Fortunately for her, she also quickly gained an immunity to the usual video game weakness to such a build: poison.

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* The heroine of ''LightNovel/BofuriIDontWantToGetHurtSoIllMaxOutMyDefense'' ''Literature/BofuriIDontWantToGetHurtSoIllMaxOutMyDefense'' was a novice to [=VRMMORPGs=], so when creating her character, she... Well, you read the title, right? But since she was more concerned about the physical pain of getting hurt, she ''only'' maxed out her Defense, but not her Hit Points. Fortunately for her, she also quickly gained an immunity to the usual video game weakness to such a build: poison.
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* The GM in ''VideoGame/GundamEvolution'' has the lowest level of hit points, but protects itself with a sturdy shield. Unlike its Gundam counterpart, GM's shield doesn't have a cooldown or prevent use of its primary weapon, so they'll have it up much more often.
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* The Iron Golem from ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'' has a mere 50 HP, but its defense is so absurdly high that any and all attacks against it deal a whopping 1 point of ScratchDamage, making lots of rapid-fire attacks the optimal strategy against it.

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* The Iron Golem from ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'' ''VideoGame/CastlevaniaDawnOfSorrow'' has a mere 50 HP, but its defense is so absurdly high that any and all attacks against it deal a whopping 1 point of ScratchDamage, making lots of rapid-fire attacks the optimal strategy against it.
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** For a specific example, there’s the armorer artificer. They gain access to heavy armor, and infusions can boost their ac to ridiculous levels. However, they only have a d8 hit die and can go down fast if their ac is bypassed.
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* Elites in the ''VideoGame/{{Halo}}'' series typically have strong energy shields, but relatively low health (in most games their health is usually 1/2th their shield strength, with ''Halo: Combat Evolved'', ''Halo: Reach'', and ''Halo: Infinite'' being the only games where they can withstand a decent amount of firepower even without shields). Unshielded Elites do benefit from resistance to plasma weaponry, but bullets mow them down quite quickly.

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* Elites in the ''VideoGame/{{Halo}}'' series typically have strong energy shields, but relatively low health (in most games their health is usually 1/2th their shield strength, with ''Halo: Combat Evolved'', ''Halo: Reach'', ''VideoGame/HaloCombatEvolved'', ''VideoGame/HaloReach'', and ''Halo: Infinite'' ''VideoGame/HaloInfinite'' being the only games where they can withstand a decent amount of firepower even without shields). Unshielded Elites do benefit from resistance to plasma weaponry, but bullets mow them down quite quickly.
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Tablets are worthy of mention, too: square-cube law dictates they're even more frail than phones.


* The ''TabletopGame/PokemonTradingCardGame'' has a few examples, most of which are based off of Pokémon which are this in the video games.

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* The ''TabletopGame/PokemonTradingCardGame'' has a few examples, most of which are based off of Pokémon which are this have high defense but low hit points in the video games.



* Smartphones are this while equipped with a protective case. The case helps defend against things that would otherwise heavily damage or outright brick the very fragile slab of plastic and glass, like being dropped, liquids, dirt, and other problems that would otherwise easily cripple something that's often designed with the screen taking up the entire front side.

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* Smartphones are this while and tablets equipped with a protective case. The case helps defend against things that would otherwise heavily damage or outright brick the very fragile slab of plastic and glass, like being dropped, liquids, dirt, and other problems that would otherwise easily cripple something that's often designed with the screen taking up the entire front side.front, and sometimes even the sides.
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* Smartphones are this while equipped with a protective case. The case helps defend against things that would otherwise heavily damage or outright brick the very fragile slab of plastic and glass, like being dropped, liquids, dirt, and other problems that would otherwise easily cripple something that's often designed with the screen taking up the entire front side.
* An animal's organs are very fragile, requiring muscles and bone to protect against the outside. Unfortunately, they're also very susceptible to those same bones potentially hurting them if the bones break in a way to pierce the organs.
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* ''VideoGame/EldenRing'': Crystallians have the most extreme armor values in the game, with everything other than smashing weapons doing ScratchDamage, and even those not doing much better. However, once they've been staggered, their armored bodies crack and become extremely vulnerable to all kinds of damage, which is compounded by the low amount of health each possesses for a boss.

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* ''VideoGame/EldenRing'': Crystallians Crystalians have the most extreme armor values in the game, with everything other than smashing weapons doing game. Everything except blunt weaponry will do pitiful ScratchDamage, and even those not doing much better. they're completely ImmuneToFlinching. However, once they've been staggered, after you [[BreakMeter break their armored stance]] a single time, their crystal bodies crack and become extremely vulnerable cracked for the rest of the fight, causing them to take normal damage from all kinds of damage, which is compounded by the sources and flinch with every hit, letting you stunlock them to death very quickly since they have a very low amount of health each possesses for a boss.health.
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* ''VideoGame/EldenRing'': Crystallians have the most extreme armor values in the game, with everything other than smashing weapons doing ScratchDamage, and even those not doing much better. However, once they've been staggered, their armored bodies crack and become extremely vulnerable to all kinds of damage, which is compounded by the low amount of health each possesses for a boss.

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** In a similar vein, Hildryn is a Warframe that relies on her shields for protection and to power her abilities. As a result, her shield pool is enormous compared to other Warframes, but her health is pitifully low by comparison. This forces her to micromanage her shields and constantly replenish them by stealing it from her opponents.

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** In a similar vein, Hildryn is a Warframe that relies on her shields for protection and [[CastFromHitPoints to power her abilities.abilities]]. As a result, her shield pool is enormous compared to other Warframes, but her health is pitifully low by comparison. This forces her to micromanage her shields and constantly replenish them by stealing it from her opponents.opponents.
** The Grineer Nox units wear a heavy armored suit which grants them a large amount of damage mitigation and Overguard. However, they're vulnerable to headshots, which can break their suit's glass visor. Trying to take them down with body shots can be an exercise in futility unless you're massively overleveled for the mission, but a few headshots will have you hearing their death scream in no time.
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* Elites in the ''VideoGame/{{Halo}}'' series typically have strong energy shields, but relatively low health (in most games their health is usually 1/2th their shield strength, with ''Halo: Combat Evolved'', ''Halo: Reach'', and ''Halo: Infinite'' being the only games where they can withstand a decent amount of firepower even without shields). Unshielded Elites do benefit from resistance to plasma weaponry, but bullets mow them down quite quickly.

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* The ''TabletopGame/PokemonTradingCardGame'' has a few examples, most of which are based off of Pokémon which are this in the video games.
** [[https://bulbapedia.bulbagarden.net/wiki/Mr._Mime_(Jungle_6) Jungle Mr. Mime]] has only 40 HP, but its Invisible Wall Pokémon Power lets it block any attack that deals more than 20 damage.
** [[https://bulbapedia.bulbagarden.net/wiki/Kabuto_(Fossil_50) Fossil Kabuto]] has a mere 30 HP, but it also has the Kabuto Armor power, which halves the damage it takes from all attacks. Ironically, this makes it better at taking damage than its own evolution, Fossil Kabutops, which has 60 HP and no Pokémon Power.



* ''VideoGame/BaldursGate'': any mage can be this, by casting defensive spells like stoneskin, mirror images, deflect spells, fireshield, globe of invulnerability, invulnerability to X-type weapons, resistance to Y-type damage etc. even if (s)he has awful constitution and health points comparable to a kitten. In the sequel this goes to such an extent that it is the main cause of why characters end up in a LinearWarriorsQuadraticWizards situation (if it were just by simple damage output, warriors would still prevail). Many hard opponents are in-fact wizards that can in all comfort destroy you in a thousand different ways just because you can't damage them... unless you bring your spell-piercing abilities. What makes the trope become blatant is the cheap GameBreaker tactic of leaving the wizard if possible (e.g. by going to another room) and simply wait for the defensive spells to expire, since all magic is time-limited.

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* ''VideoGame/BaldursGate'': any ''VideoGame/BaldursGate'':
** Any
mage can be this, by casting defensive spells like stoneskin, mirror images, deflect spells, fireshield, globe of invulnerability, invulnerability to X-type weapons, resistance to Y-type damage etc. even if (s)he has awful constitution and health points comparable to a kitten. In the sequel this goes to such an extent that it is the main cause of why characters end up in a LinearWarriorsQuadraticWizards situation (if it were just by simple damage output, warriors would still prevail). Many hard opponents are in-fact wizards that can in all comfort destroy you in a thousand different ways just because you can't damage them... unless you bring your spell-piercing abilities. What makes the trope become blatant is the cheap GameBreaker tactic of leaving the wizard if possible (e.g. by going to another room) and simply wait for the defensive spells to expire, since all magic is time-limited.


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* ''VideoGame/TheBattleCats'':
** Metal enemies have very low HP, but only take [[ScratchDamage 1 damage]] from most attacks. CriticalHit attacks will bypass their defence, however; most Metals will go down after one critical attack from most cats, and even the bulkiest among them won't survive more than a few from stronger critters like Waitress Cat. Metal Cat and Glass Cat have this ability as well.
** Some starred Alien enemies have low HP, but a very tough [[DeflectorShields Barrier]] that only the strongest of cats can hope to break without the [[AntiArmor Barrier Breaker]] ability. Examples include Le'Solar, Ribbo, and [=UltraBaaBaa=]. Similarly, certain Aku enemies, such as Aku Doge and Miz Devil, have low raw HP, but a tough Aku Shield that [[BodyArmorAsHitPoints functionally gives them much more HP.]]

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* ''VideoGame/TheBindingOfIsaac'' has Soul Hearts and other similar hearts that act as temporary HP, and there are various items and characters that revolve around a play-style of shielding your low or even outright non-existent pool of normal health with a plethora of Soul Hearts.
* ''VideoGame/Borderlands1'': [[spoiler: [[EliteMook Eridian Guardians]]]] have very powerful shields that can take almost every attack like a champ... Unless you're using a [[ShockAndAwe Shock-elemented]] weapon/attack to quickly wear down their shields and expose their laughably low hit points. After that, a few hits will kill them instantly, even if your attacks don't land a CriticalHit on their [[BoomHeadShot small heads]]. In fact, there are ways to bypass the shields, such as [[FriendlySniper Mordecai's]] [[ArmorPiercingAttack Trespasser ability]] They still have this weakness in ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and ''[[VideoGame/Borderlands3 3]]''. It's far worse in the latter as the Guardians gain a new weakness: radiation. While it's not to the degree of damage of shock, it's still enough to wreak havoc on shields.

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* ''VideoGame/TheBindingOfIsaac'' has Soul ''VideoGame/TheBindingOfIsaac''
** Soul, Black and Bone
Hearts and other similar hearts that act as temporary HP, and there are various items and characters that revolve around a play-style playstyle of shielding your low or even outright non-existent pool of normal health with a plethora of Soul Hearts.
** The Lost is a character that [[OneHitPointWonder has absolutely no health and dies in one hit]]. Donating enough money to the Greed machine in Greed mode gives him the Holy Mantle, a divine shield that blocks all damage of one single hit, at the start of every run.
* ''VideoGame/Borderlands1'': [[spoiler: [[EliteMook Eridian Guardians]]]] have very powerful shields that can take almost every attack like a champ... Unless unless you're using a [[ShockAndAwe Shock-elemented]] weapon/attack to quickly wear down their shields and expose their laughably low hit points. After that, a few hits will kill them instantly, them, even if your attacks don't land a CriticalHit on their [[BoomHeadShot small heads]]. In fact, there are ways to bypass the shields, such as [[FriendlySniper Mordecai's]] Mordecai's [[ArmorPiercingAttack Trespasser ability]] skill]]. They still have this weakness in ''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel]]'' and ''[[VideoGame/Borderlands3 3]]''. It's far 3]]'', and it's even worse in the latter latter, as the Guardians gain a new weakness: radiation. While it's not to the degree of damage of shock, it's still enough to wreak havoc on shields.
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* ''VideoGame/BaldursGate'': any mage can be this, by casting defensive spells like stoneskin, mirror images, deflect spells, fireshield, globe of invulnerability, invulnerability to X-type weapons, resistance to Y-type damage etc. even if (s)he has awful constitution and health points comparable to a kitten. In the sequel this goes to such an extent that it is the main cause of why characters end up in a LinearWarriorQuadraticWizard situation (if it were just by simple damage output, warriors would still prevail). Many hard opponents are in-fact wizards that can in all comfort destroy you in a thousand different ways just because you can't damage them... unless you bring your spell-piercing abilities. What makes the trope become blatant is the cheap GameBreaker tactic of leaving the wizard if possible (e.g. by going to another room) and simply wait for the defensive spells to expire, since all magic is time-limited.

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* ''VideoGame/BaldursGate'': any mage can be this, by casting defensive spells like stoneskin, mirror images, deflect spells, fireshield, globe of invulnerability, invulnerability to X-type weapons, resistance to Y-type damage etc. even if (s)he has awful constitution and health points comparable to a kitten. In the sequel this goes to such an extent that it is the main cause of why characters end up in a LinearWarriorQuadraticWizard LinearWarriorsQuadraticWizards situation (if it were just by simple damage output, warriors would still prevail). Many hard opponents are in-fact wizards that can in all comfort destroy you in a thousand different ways just because you can't damage them... unless you bring your spell-piercing abilities. What makes the trope become blatant is the cheap GameBreaker tactic of leaving the wizard if possible (e.g. by going to another room) and simply wait for the defensive spells to expire, since all magic is time-limited.
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* ''VideoGame/BaldursGate'': any mage can be this, by casting defensive spells like stoneskin, mirror images, deflect spells, fireshield, globe of invulnerability, invulnerability to X-type weapons, resistance to Y-type damage etc. even if (s)he has awful constitution and health points comparable to a kitten. In the sequel this goes to such an extent that it is the main cause of why characters end up in a LinearWarriorsQuadraticWizard situation (if it were just by simple damage output, warriors would still prevail). Many hard opponents are in-fact wizards that can in all comfort destroy you in a thousand different ways just because you can't damage them... unless you bring your spell-piercing abilities. What makes the trope become blatant is the cheap GameBreaker tactic of leaving the wizard if possible (e.g. by going to another room) and simply wait for the defensive spells to expire, since all magic is time-limited.

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* ''VideoGame/BaldursGate'': any mage can be this, by casting defensive spells like stoneskin, mirror images, deflect spells, fireshield, globe of invulnerability, invulnerability to X-type weapons, resistance to Y-type damage etc. even if (s)he has awful constitution and health points comparable to a kitten. In the sequel this goes to such an extent that it is the main cause of why characters end up in a LinearWarriorsQuadraticWizard LinearWarriorQuadraticWizard situation (if it were just by simple damage output, warriors would still prevail). Many hard opponents are in-fact wizards that can in all comfort destroy you in a thousand different ways just because you can't damage them... unless you bring your spell-piercing abilities. What makes the trope become blatant is the cheap GameBreaker tactic of leaving the wizard if possible (e.g. by going to another room) and simply wait for the defensive spells to expire, since all magic is time-limited.
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* ''VideoGame/BaldursGate'': any mage can be this, by casting defensive spells like stoneskin, mirror images, deflect spells, fireshield, globe of invulnerability, invulnerability to X-type weapons, resistance to Y-type damage etc. even if (s)he has awful constitution and health points comparable to a kitten. In the sequel this goes to such an extent that it is the main cause of why characters end up in a LinearWarriorsQuadraticWizard situation (if it were just by simple damage output, warriors would still prevail). Many hard opponents are in-fact wizards that can in all comfort destroy you in a thousand different ways just because you can't damage them... unless you bring your spell-piercing abilities. What makes the trope become blatant is the cheap GameBreaker tactic of leaving the wizard if possible (e.g. by going to another room) and simply wait for the defensive spells to expire, since all magic is time-limited.
** Druids and clerics in ''VideoGame/BaldursGateII'' definitely become this when they level up enough to unlock powerful spells like ironskin (the former) or globe of blades (the latter, which however can also wear normal armor).
** Any character could potentially become this if he or she can wear armor while having low constitution. Armor and other defensive gear/items decrease the armor class, which in turn makes enemy attacks less likely to score a hit. You want to have the lowest armor class possible, which initially is the best attribute for tanks against conventional enemies rather than the simple amount of hit points (magic ignores armor class). However, by the end of ''Throne of Bhaal'', you will either face EliteMooks that are not a problem or bosses that can hit you anyway even with ridiculously low armor class, thus damage resistance (elemental or even physical) and hit points are much more important for your tanks.
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A popular case is a SquishyWizard which can cast powerful defensive spells. In this case, common tactics involve magical items or other spells capable of piercing the defenses, either by dissolving them to expose the target to more conventional attacks, or by ignoring them and hitting directly the wizard.

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