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* The [[GoddamnedBats floating eyeballs]] and [[DemonicSpiders Beholders]] on the spaceship in ''Fester's Quest''.
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* ''JourneyToSilius'' has various robotic GoddamnedBats, hovering Xenomorph-like bots, and a DemonicSpider [[FanNickname known to some as]] the [=HumpBot=].
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they only do that in SMB 3


** Pictured above as the trope image is the Paragoomba. Yellow ones fly high overhead to avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenver they appear]].

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** Pictured above as the trope image is the Paragoomba.Paragoomba from ''SuperMarioBros3''. Yellow ones fly high overhead to avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenver whenever they appear]].
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** Pictured above as the trope image is the Paragoomba. There are some that fly high overhead to drop Goombettes that stick onto Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenver they appear]].

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** Pictured above as the trope image is the Paragoomba. There are some that Yellow ones fly high overhead to drop Goombettes avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenver they appear]].
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** Pictured above as the trope image is the Paragoomba. There are some that fly high overhead and drop Goombettes that stick to Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenver they appear]].

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** Pictured above as the trope image is the Paragoomba. There are some that fly high overhead and to drop Goombettes that stick to onto Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenver they appear]].
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** Pictured above as the trope image is the Paragoomba. There are some that fly high overhead and drop Goombettes that stick to Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenver they appear]].
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* The ''{{Sonic the Hedgehog}}'' series has quite a few, like the [[Game/SonictheHedgehog Buzz]] [[SonicTheHedgehog2006 Bom]][[SonicColors bers]] and [[SonicTheHedgehog2 Buz]][[SonicTheHedgehog4 zers.]] They [[TooDumbToLive tended to fly within Sonic's attack range]], though, and most were rather easily dispatched.

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* The ''{{Sonic the Hedgehog}}'' series has quite a few, like the [[Game/SonictheHedgehog [[VideoGame/SonictheHedgehog Buzz]] [[SonicTheHedgehog2006 Bom]][[SonicColors bers]] and [[SonicTheHedgehog2 Buz]][[SonicTheHedgehog4 zers.]] They [[TooDumbToLive tended to fly within Sonic's attack range]], though, and most were rather easily dispatched.
Willbyr MOD

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%%Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1296085458021282800
%%Please do not change or remove without starting a new thread.
[[quoteright:250:[[SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/Flying_Goombas_7225.jpg]]]]
[[caption-width-right:250:And you thought mosquitos were annoying...]]
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* ''HeavyWeapon'' has your tank on the ground, and most of your enemies in the air. There are some ground-based enemies too, which can sometimes be more annoying than the aerial ones.
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* The ''MarioAndLuigi'' series has them. Hammers and other low-hitting moves will not be able to hit these kinds of enemies, use your GoombaStomp instead. Bowser from ''BowsersInsideStory'' has it pretty rough against the (very few) airborne enemies he fights- he is unable to attack them via any of his normal attacks.

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* The ''MarioAndLuigi'' ''VideoGame/MarioAndLuigi'' series has them. Hammers and other low-hitting moves will not be able to hit these kinds of enemies, use your GoombaStomp instead. Bowser from ''BowsersInsideStory'' ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' has it pretty rough against the (very few) airborne enemies he fights- he is unable to attack them via any of his normal attacks.
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* The ''MarioAndLuigi'' series has them. Hammers and other low-hitting moves will not be able to hit these kinds of enemies, use your GoombaStomp instead. Bowser from ''BowsersInsideStory'' has it pretty rough against the (very few) airborne enemies he fights- he is unable to attack them via any of his normal attacks.

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* ''CommanderKeen 4'' has the Skypest. Can't shoot them, can only crush them with your pogo stick when they land.

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* ''CommanderKeen 4'' has the Skypest. Can't shoot them, can only crush them with your pogo stick when they land. land.
* ''{{Castlevania}}'' gives us the gorgon heads. They don't usually turn you to stone, but they do fly in a sine wave when you're on platforms. If the platforms are moving, this becomes DemonicSpiders rather quickly.
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* ''CommanderKeen 4'' has the Skypest. Can't shoot them, can only crush them with your pogo stick when they land.
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* ''{{VideoGame/Terraria}}'' has a number of them, including demonic eyes and eater of souls.
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* ''FinalFantasyVII'' also had enemies with the "flying" status and could not be damaged by melee attacks. There were also bat enemies which had a 1/8 (later ones had 1/4) chance of completely avoiding a physical attack, making them literal GoddamnedBats.
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Because of this, they can be considered GoddamnedBats or in worse cases, DemonicSpiders, especially in games where your character has DenialOfDiagonalAttack. Can be a type of KungFuProofMook, if they're especially hard to hit normally.

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Because of this, they can be considered GoddamnedBats or in worse cases, DemonicSpiders, especially in games where your character has DenialOfDiagonalAttack.DenialOfDiagonalAttack or takes {{Knockback}} (see LedgeBats for this case). Can be a type of KungFuProofMook, if they're especially hard to hit normally.
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* ''{{Bug}}!'' had at least one in each level, and they were usually very annoying to defeat.

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* ''{{Bug}}!'' ''{{VideoGame/Bug}}!'' had at least one in each level, and they were usually very annoying to defeat.
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* ''{{Bug}}!'' had at least one in each level, and they were usually very annoying to defeat.

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* FinalFantasyXII had some enemies have the flying status, which meant that you couldn't use melee attacks against them unless they were guns or bow/crossbows. Alternatively, one could just use magic on them without having to open up the inventory all the time.
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* ''AceCombat'' and ''AirForceDelta'' has the player swatting entire squadrons of enemy aircraft.


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[[folder:Videogames -- Turn Based Strategy]]
* ''{{X-COM}}'' has Floaters in the first game and an assortment of similar aliens in the sequels.
* ''FireEmblem'' throws Pegasus Riders, Wyvern Riders, and occasionally flying monsters at the players on a regular basis.
* ''SuperRobotWars'' includes a broad selection of flying units, both giant robots and more conventional aircraft.
* NipponIchi strategy-RPG titles feature a variety of flying creatures, including angels, succubi, and assorted monsters.
[[/folder]]
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*** The Tynamo family is particularly nasty for this reason; its offensive stats are high enough that it can do more than stall, and its weakness to Ground attacks is annulled by its Levitate ability, effectively leaving it with ''none''. That is, unless Gastro Acid, Entrainment, Gravity, Mummy or Mold Breaker come out to play.

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* The Balloon Zombie in ''PlantsVsZombies''.
* ''[[http://www.kongregate.com/games/HeroInteractive/bubble-tanks-tower-defense Bubble Tanks: Tower Defense]]'' has an odd variation -- in this game, the flying enemies are called "[[IntangibleMan Ghost]]" enemies. They pretty much act in the same way you'd expect a flying mook to in a TowerDefense game -- by [[DungeonBypass bypassing your towers]].


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[[folder:Video Games -- Tower Defence]]
* The Balloon Zombie in ''PlantsVsZombies''.
* ''[[http://www.kongregate.com/games/HeroInteractive/bubble-tanks-tower-defense Bubble Tanks: Tower Defense]]'' has an odd variation -- in this game, the flying enemies are called "[[IntangibleMan Ghost]]" enemies. They pretty much act in the same way you'd expect a flying mook to in a TowerDefense game -- by [[DungeonBypass bypassing your towers]].
* Flying Aliens in ''{{TowerMadness}}''
* Two kinds of flying enemies appear in [[{{Ptitlemyyr8iai}} Defense Grid: The Awakening]], one of which just has more health than the other. In any case, both of them are very dangerous as they are immune to some towers, and cores stolen by them ''cannot'' be replaced.
* ''DesktopTowerDefense'' has the appropriately-named "Flying" creep.
[[/folder]]
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* 1. Try to knock the player via CollisionDamage or by diving into them.
* 2. Stay out of the player's reach and shoot them or drop bombs (or Mooks) from above. Can also make them GoddamnedBats and/or DemonicSpiders.

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* 1. # Try to knock the player via CollisionDamage or by diving into them.
* 2. # Stay out of the player's reach and shoot them or drop bombs (or Mooks) from above. Can also make them GoddamnedBats and/or DemonicSpiders.



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[[quoteright:350:[[CodeLyoko http://static.tvtropes.org/pmwiki/pub/images/wasp_8457.jpg]]]]

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Once again, blessed be Saint Jiub.


* ''TheElderScrolls III: Morrowind'' introduced the [[GoddamnBat Cliff Racer]], a flying enemy with a [[HitboxDissonance dysfunctional hitbox]] so reviled both in-game and in the series' {{fandom}} that it was driven out of Morrowind offscreen by a character who was granted in-game fame by virtue of their AscendedFandom.

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* ''TheElderScrolls III: Morrowind'' introduced the [[GoddamnBat Cliff Racer]], a flying enemy with a [[HitboxDissonance dysfunctional hitbox]] so reviled both in-game and in the series' {{fandom}} that it was driven out of Morrowind offscreen by a an AscendedExtra character who was granted in-game fame by virtue of their AscendedFandom.because the fans took such a liking to him.
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Bless Saint Jiub.

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* ''TheElderScrolls III: Morrowind'' introduced the [[GoddamnBat Cliff Racer]], a flying enemy with a [[HitboxDissonance dysfunctional hitbox]] so reviled both in-game and in the series' {{fandom}} that it was driven out of Morrowind offscreen by a character who was granted in-game fame by virtue of their AscendedFandom.
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* Cacodemons, Lost Souls, and Pain Elementals in ''Doom''.

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* Cacodemons, Lost Souls, and Pain Elementals in ''Doom''.''{{Doom}}''.
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* The ''{{Sonic the Hedgehog}}'' series has quite a few, like the [[Game/SonictheHedgehog Buzz]] [[SonicTheHedgehog2006 Bombers]] and [[SonicTheHedgehog2 Buz]][[SonicTheHedgehog4 zers.]] They [[TooDumbToLive tended to fly within Sonic's attack range]], though, and most were rather easily dispatched.

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* The ''{{Sonic the Hedgehog}}'' series has quite a few, like the [[Game/SonictheHedgehog Buzz]] [[SonicTheHedgehog2006 Bombers]] Bom]][[SonicColors bers]] and [[SonicTheHedgehog2 Buz]][[SonicTheHedgehog4 zers.]] They [[TooDumbToLive tended to fly within Sonic's attack range]], though, and most were rather easily dispatched.

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* [[GoddamnedBats Floating Medusa Heads]] from ''{{Castlevania}}''
* Neckies in DonkeyKongCountry, Flitters in DonkeyKongCountry 2 and Knik-Knaks in DonkeyKongCountry 3

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* [[GoddamnedBats Floating Medusa Heads]] from ''{{Castlevania}}''
''{{Castlevania}}''.
** A lot of the flying demon enemies in the ''Metroidvania'' entries also do this. The sheer amount of mid-air enemies makes the Axe subweapon very good in these games.
* Neckies in DonkeyKongCountry, Flitters in DonkeyKongCountry 2 and Knik-Knaks in DonkeyKongCountry 33.
* MetroidPrime features flying space pirates. And of course, wasps!
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* Cacodemons, Lost Souls, and Pain Elementals in ''Doom''.

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