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* The ''MarioAndLuigi'' games.

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* The ''MarioAndLuigi'' ''VideoGame/MarioAndLuigi'' games.
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* ''{{Dragon Age}}'' uses an interesting variant in that party members heal back to full health after a battle, unless they were incapacitated, in which case they can resurrect for free, although they suffer a random lasting injury that afflicts them with a penalty to stats until taken care of or they return to a party camp. Also, the after combat healing is not instantaneous. It's possible, though unlikely, to bumble into another battle before the characters have finished healing, halting the healing process.

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* ''{{Dragon Age}}'' uses an interesting variant in that party members heal back to full health after a battle, unless battle. If they were incapacitated, in which case they can resurrect for free, although incapacitated they suffer a random lasting injury that afflicts them with a penalty to stats until taken care of or they return to a party camp. Also, the after combat healing is not instantaneous. It's possible, though unlikely, to bumble into another battle before the characters have finished healing, halting the healing process.
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* ''LostOdyssey'', and normally only up to 1 single HP, so hurry up and heal, folks.
Camacan MOD

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Move to correct namespace.


* The Xbox Indie [=RPGs=] ''BreathOfDeathVII'' and ''CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).

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* The Xbox Indie [=RPGs=] ''BreathOfDeathVII'' and ''CthulhuSavesTheWorld'' ''VideoGame/CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).
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* The Xbox Indie [=RPGs=] ''BreathOfDeathVII'' and ''Cthulhu Saves the World'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).

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* The Xbox Indie [=RPGs=] ''BreathOfDeathVII'' and ''Cthulhu Saves the World'' ''CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).
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* The ''MARDEK'' series.

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* The ''MARDEK'' ''{{MARDEK}}'' series.
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* The ''MARDEK'' series.
* The ''EpicBattleFantasy'' series.
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* TabletopGame example: The ''DresdenFiles'' RPG instantly removes all stress (the games' equivalent to the HitPoint) at the end of every 'battle' situation, be it physical, mental or social. This compensates for the fact that characters have very low stress values to begin with and that the only way to 'heal' in-combat is by buying off stress with penalties called 'consequences', which don't go away at the end of combat.

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* TabletopGame example: The ''DresdenFiles'' RPG instantly removes all stress (the games' game's equivalent to the HitPoint) at the end of every 'battle' situation, be it a physical, mental or social.social 'battle'. This compensates for the fact that characters have very low stress values to begin with and that the only way to 'heal' in-combat is by buying off stress with penalties called 'consequences', which don't go away at the end of combat.
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* TabletopGame example: The ''DresdenFiles'' RPG instantly removes all stress (the games' equivalent to the HitPoint) at the end of every 'battle' situation, be it physical, mental or social. This compensates for the fact that characters have very low stress values to begin with and that the only way to 'heal' in-combat is by buying off stress with penalties called 'consequences', which don't go away at the end of combat.
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* In HeroesOfMightAndMagic IV, after a town siege the winning side has all heroes restored to full health, reviving if necessary. This happens just in time so the heroes in question can gain experience from the battle, as well as excusing you from HeroMustSurvive if a storyline character was killed.
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* ''BreathOfFire'' series, albeit in ''[[BreathOfFireIII III]]'' and ''[[BreathOfFireIV IV]]'' the character also receives a 10% penalty against their maximum HP (curable only by the TraumaInn).

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* ''BreathOfFire'' series, albeit in ''[[BreathOfFireIII III]]'' and ''[[BreathOfFireIV IV]]'' the character also receives a 10% cumulative penalty against their maximum HP HP, up to 50%, meaning they can quickly be rendered unable to take a hit (curable only by the TraumaInn).TraumaInn, not the free campsite available anywhere).
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** Also the first ''Persona'', although they leave KO'd characters with 1 HP, leaving you to spend SP or healing items.
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* The Xbox Indie [=RPGs=] ''BreathOfDeathVII'' and ''Cthulhu Saves the World'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).
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* ''[[BatenKaitos Baten Kaitos Origins]]

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* ''[[BatenKaitos Baten Kaitos Origins]]
Origins]]''
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* ''[[BatenKaitos Baten Kaitos Origins]]
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* ''MassEffect'' 2 restores all ammunition after each mission, along with life and shields if they aren't already at full.



* ''MassEffect''

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* ''MassEffect''''MassEffect'' 1
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* SkiesofArcadia
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* ''BreathOfFire'' series, albeit in 3 and 4 the character also receives a 10% penalty against their maximum HP (curable only by the TraumaInn).

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* ''BreathOfFire'' series, albeit in 3 ''[[BreathOfFireIII III]]'' and 4 ''[[BreathOfFireIV IV]]'' the character also receives a 10% penalty against their maximum HP (curable only by the TraumaInn).
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Symphonia does not revive characters


* ''TalesOfSymphonia'', and possibly other games in the TalesSeries.
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This does not include other methods of "free" healing, such as automatic HP regeneration, {{Save Point}}s, leftover healing items or so on. Compare and contrast AfterBossRecovery, for cases where free HP recovery is limited to boss encounters only.

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This does not include other methods of "free" healing, such as [[WalkItOff automatic HP regeneration, regeneration]], healing {{Save Point}}s, leftover healing items or so on. Compare and contrast AfterBossRecovery, for cases where free HP recovery is limited to boss encounters only.

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* The first ''MegamanBattleNetwork'' game.
** It had a chapter (Elecman's) where this ''not'' happening was a big deal.

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* The first ''MegamanBattleNetwork'' game.
**
game. It had a chapter (Elecman's) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal.deal]].



* ''RecordOfAgarestWar'' partially uses it. While fighting on the map, you are fully recovered after every battle - but inside dungeons, you are ''not''. You also don't get free resurrections, so whether it was on the map or in a dungeon, you'll need to head back to town to bring the dead back to life.

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* ''CrossEdge'' and ''RecordOfAgarestWar'' partially uses use it. While fighting on the map, you are fully recovered after every battle - but inside dungeons, you are ''not''. You also don't get free resurrections, so whether it was on the map or in a dungeon, you'll need to head back to town to bring the dead back to life.



* Though this does not usually occur in the ''{{Pokemon}}'' games, ''[[PokemonDiamondAndPearl Diamond and Pearl]]'' feature short period where you are teamed up with another trainer exploring an area. After every single battle, your partner will heal your team completely, making the trip through the area unbelievably easy because its nearly impossible for all of your Pokemon to get knocked out.

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* Though this does not usually occur in the ''{{Pokemon}}'' games, ''[[PokemonDiamondAndPearl Diamond and Pearl]]'' feature short period where you are teamed up with another trainer exploring an area. After every single battle, your partner will heal your team completely, making the trip through the area unbelievably easy because its it's nearly impossible for all of your Pokemon to get knocked out.
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* Though this does not usually occur in the ''{{Pokemon}}'' games, ''[[PokemonDiamondAndPearl Diamond and Pearl]]'' feature short period where you are teamed up with another trainer exploring an area. After every single battle, your partner will heal your team completely, making the trip through the area unbelievably easy because its nearly impossible for all of your Pokemon to get knocked out.
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* ''{{Dubloon}}''
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* ''RedSteel'', at least the second game.

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* ''{{Dragon Age}}''uses an interesting variant in that party members heal back to full health after a battle, unless they were incapacitated, in which case they can resurrect for free, although they suffer a random lasting injury that afflicts them with a penalty to stats until taken care of or they return to a party camp. Also, the after combat healing is not instantaneous. It's possible, though unlikely, to bumble into another battle before the characters have finished healing, halting the healing process.

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* ''{{Dragon Age}}''uses Age}}'' uses an interesting variant in that party members heal back to full health after a battle, unless they were incapacitated, in which case they can resurrect for free, although they suffer a random lasting injury that afflicts them with a penalty to stats until taken care of or they return to a party camp. Also, the after combat healing is not instantaneous. It's possible, though unlikely, to bumble into another battle before the characters have finished healing, halting the healing process.



* ''ChronoCross'' sorta does this; it'll heal you if you have enough energy stored to use the necessary healing elements, as the energy isn't carried over between battles anyway and most elements can be used an infinite number of times (albeit just once per battle.)
* ''TheLastRemnant'' does this too; all unions will be restored to full health after a successful fight. Just as well as there's no retreat option.
* Disciples [[GameplayAndStorySegregation blocks]] this with the Empire units. As Empire you can have healers within your squad, who are able to heal your units every turn, without using any mana-type resource. The catch - this healing is '''only''' available in-combat. Once you've defeated your enemy you can't use them to heal your squad while travelling on the world map. Only potions, paid healing in towns and world map spells (which use resources) work.
* RomancingSaga III uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, and once it hits zero that character is gone for good.
* Happens in the ''SuperRobotWars'' series. Unfortunately, the game automatically takes money from you to repair wrecked units, and money spent reviving teammates is money not spent making your teammates better, through upgrades.

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* ''ChronoCross'' sorta does this; it'll heal you ''ChronoCross'', if you have enough energy stored to use the necessary player has any healing elements, as the energy isn't carried over between battles anyway and most elements can be used an infinite number of times (albeit just once per battle.)
left over after battle, the game will offer to use them for instant healing.
* ''TheLastRemnant'' does this too; all unions will be restored to full health after a successful fight. Just as well well, as there's no retreat option.
* Disciples [[GameplayAndStorySegregation blocks]] this with the Empire units. As Empire you can have healers within your squad, who are able to heal your units every turn, without using any mana-type resource. The catch - this healing is '''only''' available in-combat. Once you've defeated your enemy you can't use them to heal your squad while travelling on the world map. Only Outside of battle, only potions, paid healing in towns and world map spells (which use resources) will work.
* RomancingSaga III ''RomancingSaga III'' uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, and once it hits zero that character is gone for good.
* Happens in the ''SuperRobotWars'' series. Unfortunately, the game automatically takes money from you to repair wrecked units, and money spent reviving teammates is money not spent making your teammates better, better through upgrades.



!!Games that don't heal all damage, but do revive characters at 0 HP after battle:

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!!Games that don't heal all damage, but do only revive KO characters at 0 HP after battle:



* The ''ShadowHearts'' games

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* The ''ShadowHearts'' gamesseries



* ''LegendOfDragoon''



* ''RogueGalaxy''

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* ''RogueGalaxy''''RogueGalaxy''. If the teammate is nearby, the player will even see the normal revival animation.



* ''BreathOfFire'' series, with a temporary Max HP penalty in III and IV.

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* ''BreathOfFire'' series, with albeit in 3 and 4 the character also receives a temporary Max HP 10% penalty in III and IV.against their maximum HP (curable only by the TraumaInn).
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** It had a chapter (Elecman's) where this ''not'' happening was a big deal.
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* THe ''MarioAndLuigi'' games.

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* THe The ''MarioAndLuigi'' games.

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* Happens in the ''SuperRobotWars'' series. Unfortunately, the game automatically takes money from you, and money spent reviving teammates is money not spent making your teammates better, through upgrades.

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* Happens in the ''SuperRobotWars'' series. Unfortunately, the game automatically takes money from you, you to repair wrecked units, and money spent reviving teammates is money not spent making your teammates better, through upgrades.


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* THe ''MarioAndLuigi'' games.

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"This does not include other methods of "free" healing, such as 'automatic HP regeneration'"


* ''TheReconstruction'' doesn't fully heal after battles, but your characters do regenerate health while on the field map, so you can just wait around for a while until you're fully healed.



* ''BreathOfFire'' series.

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* ''BreathOfFire'' series.series, with a temporary Max HP penalty in III and IV.
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*** Although there is a way to grind stupidly easily, if you can find it.

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