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* ''TabletopGame/TheDresdenFiles'' tabletop RPG normally removes all stress (the game's equivalent to the HitPoint) at the end of every 'battle' situation, be it a physical, mental or social 'battle'. This compensates for the fact that characters have very low stress values to begin with and that the only way to 'heal' in-combat is by buying off stress with penalties called 'consequences', which don't go away at the end of combat. This isn't ''always'' the case, though. The rulebook allows that stress may remain if, for example, a character goes from one fight to another without having the time to stop and catch his or her breath.

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* ''TabletopGame/TheDresdenFiles'' tabletop RPG normally removes all stress (the game's equivalent to the HitPoint) HitPoints) at the end of every 'battle' situation, be it a physical, mental or social 'battle'. This compensates for the fact that characters have very low stress values to begin with and that the only way to 'heal' in-combat is by buying off stress with penalties called 'consequences', which don't go away at the end of combat. This isn't ''always'' the case, though. The rulebook allows that stress may remain if, for example, a character goes from one fight to another without having the time to stop and catch his or her breath.


* Though this does not usually occur in the ''Franchise/{{Pokemon}}'' games, ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]]'' feature short period where you are teamed up with another trainer exploring an area. After every single battle, your partner will heal your team completely, making the trip through the area unbelievably easy because it's nearly impossible for all of your Pokemon to get knocked out.

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* Though this does not usually occur in the Usually averted in ''Franchise/{{Pokemon}}'' games, though an NPC might automatically heal your creatures before you face a major plot-relevant fight, with this being more frequent in latter entries.
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''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]]'' feature features short period periods where you are [[EscortMission teamed up with another trainer exploring an area.area]]. After every single battle, your partner will heal your team completely, making the trip through the area unbelievably easy because it's nearly impossible for all of your Pokemon to get knocked out.


** ''VideoGame/{{Persona}} 1'' and ''VideoGame/{{Persona 2}}'' restores incapacitated characters to 1 HP after battle, leaving you to spend SP or healing items to get them back up to speed.

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** ''VideoGame/{{Persona}} 1'' ''VideoGame/{{Persona 1}}'' and ''VideoGame/{{Persona 2}}'' restores incapacitated characters to 1 HP after battle, leaving you to spend SP or healing items to get them back up to speed.


* Every game in the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' sub-series of ''Franchise/ShinMegamiTensei'' features this in some fashion:

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* Every game in the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' ''Franchise/{{Persona}}'' sub-series of ''Franchise/ShinMegamiTensei'' features this in some fashion:


* The ''VideoGame/EpicBattleFantasy'' series, although you also have passive map healing with full control over when you engage the next battle (with the exception of the handful of invisible plot battles), meaning if you're willing to walk around for a bit then this reduces to the previous case.

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* The ''VideoGame/EpicBattleFantasy'' series, although from the [[VideoGame/EpicBattleFantasy3 third game]] onward, a.k.a 3, ''[[VideoGame/EpicBattleFantasy4 4]]'', and ''[[VideoGame/EpicBattleFantasy5 5]]''. Although you also have passive map healing GradualRegeneration-type RegeneratingHealth with full control over when you engage the next battle (with the exception of the handful of invisible plot battles), meaning if you're willing to walk around for a bit then this reduces to the previous case.



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* ''VideoGame/{{Hades}}'': The 'Hellish Vigor' upgrade heals Zagreus for 1, 2 or 3 HP whenever he leaves a room, which can only be done after clearing said room by defeating the encounter within. The 'Hydralite' item is an upgraded version which heals 10% of Zagreus' max health for three rooms (by default).


* In ''TabletopGame/MagicTheGathering'', at the end of each turn, every surviving creature fully recovers their hit points.

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* In ''TabletopGame/MagicTheGathering'', at the end of each turn, every surviving creature fully recovers their hit points.has all damage removed from it.



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* ''VideoGame/MonsterSanctuary''


* The ''VideoGame/MarioAndLuigi'' games use the HPToOne version.



!!Games that only revive KO characters after battle:

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!!Games that only revive KO KO'ed characters after battle:


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* The ''VideoGame/MarioAndLuigi'' games use the HPToOne version.


* The first ''VideoGame/MegaManBattleNetwork'' game. It had a chapter (Elecman's) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal]]. Later games in the series changed it so you only fully recover health if you jack-out. Otherwise you had to rely on healing items or heal chips in-battle.

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* The first ''VideoGame/MegaManBattleNetwork'' game. It ''VideoGame/MegaManBattleNetwork1'', which notably had a chapter (Elecman's) ([=ElecMan's=]) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal]]. Later games in [[VideoGame/MegaManBattleNetwork the series series]] changed it so you only fully recover health if you jack-out. Otherwise Otherwise, you had to rely on healing items or heal chips in-battle.in battle.

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Subtrope of AntiFrustrationFeatures.


* ''VideoGame/TheWay''.

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* ''VideoGame/TheWay''.''VideoGame/TheWayRPGMaker''.



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* ''VideoGame/MutantYearZeroRoadToEden:'' Injured characters are fully healed after battle, but only on Normal difficulty, not on Hard or Very Hard.


* In the ''Franchise/ChaosRings'' series, you recover your HP, but not MP, after battle, so you're still forced to go back to town if you ran out of MP or use an MP recovery item.

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* In the ''Franchise/ChaosRings'' ''VideoGame/ChaosRings'' series, you recover your HP, but not MP, after battle, so you're still forced to go back to town if you ran out of MP or use an MP recovery item.

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* ''Videogame/ExitFate'': KO'd party members are restored after the fight. Additionally, if you have any healing spells remaining and characters with MP to use them, they'll be spent to patch up anyone who's hurt, although not necessarily to full health.

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