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* Legendarily [[MindScrew insane]] SoBadItsGoodGame TrioThePunch ends by declaring [[BlatantLies "YOU FIGURED IT OUT!"]], before scrolling down to reveal a giant pair of bloodshoot eyes, and then pulling back to reveal that they belong to a giant shadow-y cube thing, which escapes underground. Cue two lines of incomprehensible dialogue between the main character and Mr. Chin, the player walking for a little bit before striking their victory pose and then "THE END".

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* Legendarily [[MindScrew insane]] SoBadItsGoodGame SoBadItsGood game TrioThePunch ends by declaring [[BlatantLies "YOU FIGURED IT OUT!"]], before scrolling down to reveal a giant pair of bloodshoot eyes, and then pulling back to reveal that they belong to a giant shadow-y cube thing, which escapes underground. Cue two lines of incomprehensible dialogue between the main character and Mr. Chin, the player walking for a little bit before striking their victory pose and then "THE END".
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* Legendarily [[MindScrew insane]] SoBadItsGoodGame TrioThePunch ends by declaring [[BlatantLies "YOU FIGURED IT OUT!"]], before scrolling down to reveal a giant pair of bloodshoot eyes, and then pulling back to reveal that they belong to a giant shadow-y cube thing, which escapes underground. Cue two lines of incomprehensible dialogue between the main character and Mr. Chin, the player walking for a little bit before striking their victory pose and then "THE END".
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* Indie title Dark Matter ends with a black screen with text, immediately after entering a certain door in the endgame. Apparently, this is due to a failed Kickstarter leaving them unable to fund a full ending.
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* After many long levels, ''Speedy Blupi/Eggbert'' ends with a screen showing the hero celebrating by the side of a treasure chest. ''This silly screen is the same one you get after beating any custom level.''

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* After many long levels, ''Speedy Blupi/Eggbert'' ''VideoGame/SpeedyEggbert'' ends with a screen showing the hero celebrating by the side of a treasure chest. ''This silly screen is the same one you get after beating any custom level.''
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** In one Famicom pirate port of ''[[http://www.youtube.com/watch?v=zaaEbwSHzEg Earthworm Jim 2]]'', the "ending" is really just a "The End" message with the cows from the password screen added. It's better than the Super Game version, which didn't even attempt to have an ending.

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** In one the Famicom pirate port of ''[[http://www.youtube.com/watch?v=zaaEbwSHzEg Earthworm Jim 2]]'', 2]]'' by Shin-Shin Electronics, the "ending" is really just a "The End" message with the cows from the password screen added. It's better than the Super Game version, which didn't even attempt to have an ending.
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* ''Game Over'' for the AmstradCPC and ZXSpectrum presented a black GameOver screen upon completion.

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* ''Game Over'' for the AmstradCPC and ZXSpectrum presented nothing but a black GameOver screen upon completion.

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* ''Game Over'' for the AmstradCPC and ZXSpectrum presented a black GameOver screen upon completion.



* ''Persona4Arena'': Most characters in Arcade Mode have a brief ending cutscene that ends in a cliffhanger. This is not the case with Shadow Labrys, whose "ending" consists of her portrait, the word "Congratulations", and the character bemoaning the fact that she is still bored.
* The ending of Wan-Fu in ''Samurai Shodown II'', where he just tells the player that he has no ending.

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* ''Persona4Arena'': ''VideoGame/Persona4Arena'': Most characters in Arcade Mode have a brief ending cutscene that ends in a cliffhanger. This is not the case with Shadow Labrys, whose "ending" consists of her portrait, the word "Congratulations", and the character bemoaning the fact that she is still bored.
* The ending of Wan-Fu in ''Samurai Shodown ''VideoGame/SamuraiShodown II'', where he just tells the player that he has no ending.
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* If you make it all the way to the end of ''VideoGame/GhostsNGoblins'' and didn't forget to pick up a necessary weapon and beat the boss, you get rewarded by having to play the whole game over again, with the message that "This room is an illusion and is a trap devisut (sic) by Satan". If you manage to do that, all you get is a brief scene of Arthur reuniting with the princess and the following text: "Congraturation. This story is happy end. Thank you. Being the wise and courageour knight that you are you feel strongth welling in your body. Return to starting point. Challenge again!" Yes, those spellings mistakes were in the game.

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* If you make it all the way to the end of ''VideoGame/GhostsNGoblins'' and didn't forget to pick up a necessary weapon and beat the boss, you get rewarded by having to play the whole game over again, with the message that "This room is an illusion and is a trap devisut (sic) by Satan". If you manage to do that, all you get is a brief scene of Arthur reuniting with the princess and the following text: "Congraturation. This story is happy end. Thank you. Being the wise and courageour knight that you are you feel strongth welling in your body. Return to starting point. Challenge again!" Yes, those spellings spelling mistakes were in the game.
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*The [[https://www.youtube.com/watch?v=ft18aR5lqjk Hong Kong Phooey]] game released on the Amiga and other home computers is both criminally short and has a terrible ending. After mowing down a load of bad guys you reach the final (and only) boss...if you can call him that. He's a giant guy holding a rocket launcher who just stands there doing nothing, not even moving. If you try to attack him or even just touch him the screen goes black and shows a picture of Spot the cat (Hong Kong Phooey's sidekick from the cartoon) along with this message: "As usual Hong Kong Phooey messes things up but luckily Spot is there to save the day. Congratulations.". That's the end of the game. You don't even get to fight the end boss!
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* The story endings of ''[[UminekoNoNakuKoroNi Ougon Musou Kyouku]]'' are pretty rewarding and entertaining, but if you select a team that doesn't have a story ending, you get a generic "Congratulations!" This is somewhat mitigated by displaying and unlocking a work of guest art or FanArt.
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* If you beat ''[[WesternAnimation/TheSimpsons Bart vs. the World]]'' without collecting all the special Krusty items you just get Krusty telling you "Great work there, Barto... But it's too bad you didn't find all the unique Krusty items. We had a special surprise planned for you. Oh, well. Don't blame me -- You didn't do it!" If you do complete the game with all the special items, you just get a cheap animation of Bart throwing cream pies at Burns and Smithers on Krusty's show.

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* If you beat ''[[WesternAnimation/TheSimpsons Bart vs. the World]]'' ''VideoGame/TheSimpsonsBartVsTheWorld'' without collecting all the special Krusty items you just get Krusty telling you "Great work there, Barto... But it's too bad you didn't find all the unique Krusty items. We had a special surprise planned for you. Oh, well. Don't blame me -- You didn't do it!" If you do complete the game with all the special items, you just get a cheap animation of Bart throwing cream pies at Burns and Smithers on Krusty's show.
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** In ''Hydlide II: Shine of Darkness'', the ending text runs a bit longer, on a name entry screen:
-->"CONGRATULATIONS! Your name as a brave in humankind will be passed down from generation to generation, forever and ever, in Fairy Land kingdom."
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* Online Flash Game [[http://www.kongregate.com/games/armorgames/give-up Give Up]] has an amazingly quick ending to a frustratingly hard game. Actually completing the game says "VICTORY, I DIDN'T THINK YOU COULD MAKE IT. YOU MUST BE INCREDIBLY STUBBORN. CONGRATULATIONS." then cuts to credits.... Yup.... You work hard for half an hour at least, literally [[PainttheTownRed paint the walls red]], and wreck your arrow keys, just for it to say A Winner Is You. It couldn't have ended with you shutting down the [[HaveANiceDeath AI that mocked you every death]]. Nooooo. It couldn't have ended with you escaping the testing facility. It calls you stubborn and congratulates you. That's fucking it.

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* If you actually manage to play through a race in the video game trainwreck that is ''VideoGame/BigRigsOverTheRoadRacing'', you're rewarded with a shot of a trophy and the phrase "YOU'RE WINNER!" Not that it's hard to win, since among other things ''your opponent doesn't move''.

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* If you actually manage to play through a race in the video game trainwreck that is ''VideoGame/BigRigsOverTheRoadRacing'', you're rewarded with a shot of a trophy and the phrase "YOU'RE WINNER!" WINNER !" Not that it's hard to win, since among other things ''your opponent doesn't move''.move''.
** In its successor ''VideoGame/MidnightRaceClubSupercharged'' and the patch, "YOU WIN !" is displayed instead.
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** If you win, the line in the logfile that normally says "Killer: [thing that killed you]" is replaced with "Killer: ascended."
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* ''Truxton II'' has the standard "Conglaturations" upon beating the FinalBoss. The original, of course, has NoEnding.

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* ''Truxton II'' has the standard "Conglaturations" upon beating the FinalBoss. The original, of course, has NoEnding.was an EndlessGame.
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** Played straight in the original Famicom version of Mother 1. You sing Maria's Lullaby to Giegue, he leaves in his spaceship, and the credits roll. Fixed in the North American prototype and the GBA re-release.
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** The sequel isn't much better, after you beat the game you get an incredibly brief clip from the movie and then a still of Buzz and Woody that simply says "Game Won." Then it cuts right back to the title screen.
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** In a popular [[GameMod mod]] for ''FretsOnFire'', named "Frets on Fire X" or "[=FoFiX=]". getting 100% on a song will get you a sound clip of the "CONGRATULATIONS! YOU ARE FAGS!" quote from that episode.

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** In a popular [[GameMod mod]] for ''FretsOnFire'', ''VideoGame/FretsOnFire'', named "Frets on Fire X" or "[=FoFiX=]". getting 100% on a song will get you a sound clip of the "CONGRATULATIONS! YOU ARE FAGS!" quote from that episode.
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* Battle your way through all 30 floors of ''SwordOfTheStars: The Pit'' -- a tall enough order even on Easy with how aggressively you can be screwed by the RNG deciding to not give you food or usable ammo, followed by a final floor of wall-to-wall boss rooms -- and your reward is three lines of dialogue followed by a popup that says "You win! THE END".

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* Battle your way through all 30 floors of ''SwordOfTheStars: The Pit'' -- a tall enough order even on Easy with how aggressively you can be screwed by the RNG deciding to not give you food or food, usable ammo, weapons, or repair stations, followed by a final floor of wall-to-wall boss rooms that are pretty much impossible without high-end weapons that you may never see drop, and in the best case will only have enough ammo to comb about half the floor searching for the objective -- and your reward is three lines of dialogue followed by a popup that says "You win! THE END".
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* Battle your way through all 30 floors of ''SwordOfTheStars: The Pit'' -- a tall enough order even on Easy with how aggressively you can be screwed by the RNG deciding to not give you food or usable ammo, followed by a final floor of wall-to-wall boss rooms -- and your reward is three lines of dialogue followed by a popup that says "You win! THE END".
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\"Damsel Is Distress\" might be the best typo I\'ve ever seen on this site :)


* ''VideoGame/DynamiteDux'' ends with a screen where the DamselIsDistress is freed reading "CONGRATULATIONS!" and little else before the credits.

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* ''VideoGame/DynamiteDux'' ends with a screen where the DamselIsDistress DamselInDistress is freed reading "CONGRATULATIONS!" and little else before the credits.
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** Every single one of Paradox's games is like this.

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** Every single one of Paradox's games is like this. That is - if they have an ending at all, since many do not have defined victory or sometimes even loss conditions, so you just play until you're satisfied.
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* ''{{Transformers}}: Mystery of [[hottip:Convoy: Optimus Prime]]'' for the Famicom, as expected for a nut-bustingly hard game with camouflaged projectiles everywhere on screen that [[OneHitPointWonder kills your character in one shot]], only awards you with a paragraph of Japanese text after you beat it, saying that the Decepticons have come back and you need to defeat them all over again with Rodimus. If you then beat the game with Rodimus Prime (who plays exactly the same), you'll simply get "Congratulations".

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* ''{{Transformers}}: Mystery of [[hottip:Convoy: Optimus Prime]]'' for the Famicom, ''VideoGame/TransformersConvoyNoNazo'', as expected for a nut-bustingly hard NintendoHard game with camouflaged projectiles everywhere on screen that [[OneHitPointWonder kills your character in one shot]], only awards you with a paragraph of Japanese text after you beat it, saying either telling that the Decepticons have come back and you need to defeat them all over again with go back and collect the Rodimus cubes, or else that a new battle awaits for Rodimus. If you then beat the game with Rodimus Prime (who plays exactly the same), you'll simply get "Congratulations".
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* Lampooned by ''WrestleCrap'''s Blade Braxton as he provides commentary during a [[http://www.drunkduck.com/Crossoverlord/index.php?p=574302 bizarre otherworld professional wrestling contest]] in ''Webcomic/TheCrossoverlord''!

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* Lampooned by ''WrestleCrap'''s ''Website/{{WrestleCrap}}'''s Blade Braxton as he provides commentary during a [[http://www.drunkduck.com/Crossoverlord/index.php?p=574302 bizarre otherworld professional wrestling contest]] in ''Webcomic/TheCrossoverlord''!
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* Good as it was, Creator/Capcom's ''WesternAnimation/DarkwingDuck'' NES game had an extremely unsatisfying ending. After getting through F.O.W.L.'s floating fortress and defeating the FinalBoss, you're rewarded with a couple of screens of text, followed by a brief cinema scene of Darkwing driving along a highway. He hits a rock and crashes, "THE END" appears, the theme song starts playing, and... that's it.

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* Good as it was, Creator/Capcom's Creator/{{Capcom}}'s ''WesternAnimation/DarkwingDuck'' NES game had an extremely unsatisfying ending. After getting through F.O.W.L.'s floating fortress and defeating the FinalBoss, you're rewarded with a couple of screens of text, followed by a brief cinema scene of Darkwing driving along a highway. He hits a rock and crashes, "THE END" appears, the theme song starts playing, and... that's it.
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* ''VideoGame/DynamiteDux'' ends with a screen where the DamselIsDistress is freed reading "CONGRATULATIONS!" and little else before the credits.
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'''[[WebAnimation/ZeroPunctuation Yahtzee]]:''' Ah, I wish you hadn't said that.

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'''[[WebAnimation/ZeroPunctuation '''[[Creator/BenCroshaw Yahtzee]]:''' Ah, I wish you hadn't said that.

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Isn\'t this quote already in the quotes section?


->''"OH!MY DEAR LITTLE RED HOOD! THANK YOU FOR YOUR COMING!"''
-->-- Ending to ''VideoGame/LittleRedHood''

->''"You did not disappoint."''
-->-- '''WebVideo/TheAngryVideoGameNerd''' in response to the above quote

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->''"OH!MY DEAR LITTLE RED HOOD! THANK YOU FOR YOUR COMING!"''
-->-- Ending to ''VideoGame/LittleRedHood''

->''"You did not disappoint."''
-->-- '''WebVideo/TheAngryVideoGameNerd''' in response to the above quote
->'''Gabriel:''' I bet [the ending] is a single line of disappointing text.\\
'''[[WebAnimation/ZeroPunctuation Yahtzee]]:''' Ah, I wish you hadn't said that.
--> -- ''[[http://www.youtube.com/watch?v=YQ4qvmUQDGg Let's Play]] [[{{VideoGame/Dizzy}} Fantasy World Dizzy]]''
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** ''Super Boy'', an {{MSX}} version of ''VideoGame/SuperMarioBros'' from Korean bootleg publisher Zemina, has a "ToBeContinued" message at the end of World 4-4, followed by [[EndlessGame the game repeating from World 1-1]]. ''Super Boy II'' does the same, except that the message is "END." ''Super Boy III'' has an actual ending screen.

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** ''Super Boy'', an {{MSX}} version of ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' from Korean bootleg publisher Zemina, has a "ToBeContinued" message at the end of World 4-4, followed by [[EndlessGame the game repeating from World 1-1]]. ''Super Boy II'' does the same, except that the message is "END." ''Super Boy III'' has an actual ending screen.



* There are several games from that period (like ''VideoGame/TheLegendOfZelda'', ''VideoGame/SuperMarioBros'' and ''VideoGame/GhostsNGoblins'') that "rewarded" you by unceremoniously kicking you back to the start to play a [[NewGamePlus Second Quest]]." If you were lucky, you got an ending screen that was slightly better than the one you got the ''first'' time you played through. (Although it was no less likely to be free of [[GratuitousEnglish garbled Engrish]].)

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* There are several games from that period (like ''VideoGame/TheLegendOfZelda'', ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' and ''VideoGame/GhostsNGoblins'') that "rewarded" you by unceremoniously kicking you back to the start to play a [[NewGamePlus Second Quest]]." If you were lucky, you got an ending screen that was slightly better than the one you got the ''first'' time you played through. (Although it was no less likely to be free of [[GratuitousEnglish garbled Engrish]].)



* The Japanese Disk System version of ''VideoGame/SuperMarioBros2'' (aka ''VideoGame/SuperMarioBrosTheLostLevels'') features a slightly different ending than the original game. For starters, Peach's sprite has been improved, the ending text is different, and the background will turn blue with the seven Mushroom Retainers from the previous Worlds surrounding Mario and Peach. Unfortunately, when the game was remade for the SNES and GBC, they simply used the same ending they used in the remake for the original ''VideoGame/SuperMarioBros''. Compare the [[http://www.vgmuseum.com/end/fds/a/supmar2.htm Disk System version's ending]] with the ending in the [[http://www.vgmuseum.com/end/snes/a/smas_ll.htm SNES]] and [[http://www.vgmuseum.com/end/gbc/a/mariodx2.htm GBC versions]]. This ending was also used for the arcade cabinet remake ''Vs. Super Mario Bros.'', and the Japan-exclusive ''All Night Nippon Super Mario Bros''.

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* The Japanese Disk System version of ''VideoGame/SuperMarioBros2'' (aka ''VideoGame/SuperMarioBrosTheLostLevels'') features a slightly different ending than the original game. For starters, Peach's sprite has been improved, the ending text is different, and the background will turn blue with the seven Mushroom Retainers from the previous Worlds surrounding Mario and Peach. Unfortunately, when the game was remade for the SNES and GBC, they simply used the same ending they used in the remake for the original ''VideoGame/SuperMarioBros''.''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]''. Compare the [[http://www.vgmuseum.com/end/fds/a/supmar2.htm Disk System version's ending]] with the ending in the [[http://www.vgmuseum.com/end/snes/a/smas_ll.htm SNES]] and [[http://www.vgmuseum.com/end/gbc/a/mariodx2.htm GBC versions]]. This ending was also used for the arcade cabinet remake ''Vs. Super Mario Bros.'', and the Japan-exclusive ''All Night Nippon Super Mario Bros''.

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