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* ''VideoGame/PAYDAY3'' continues the tradition, giving alternate names to the variety of weapons on offer and notably renaming Tasers to Zappers, as a consequence of the name "Taser" being trademarked by Axon.

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* In ''Dungeon Builder'' (''Maou sama no Machizukuri''), a Glock 19 is called "Quartz 19" and a HK-416 is called "MK-416".



* ''Literature/SwordArtOnline'''s Sinon wields a 'PGM [[{{BFG}} Ultima Ratio]] [[https://en.wikipedia.org/wiki/PGM_H%C3%A9cate_II Hecate Ⅱ]].'

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* ''Literature/SwordArtOnline'''s Averted in ''Literature/SwordArtOnline'', where Sinon wields a 'PGM [[{{BFG}} Ultima Ratio]] [[https://en.wikipedia.org/wiki/PGM_H%C3%A9cate_II Hecate Ⅱ]].'
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The Wiki Rule is Definition-Only.


* Happens on [[TheWikiRule wikis based on series]] where gunplay is prominent enough that the guns get their own pages, though it varies depending on the series. The ''VideoGame/Left4Dead'' [[http://left4dead.wikia.com/wiki/Main_Page wiki]], for instance, prominently discusses the real-world bases of its weapons, while the ''VideoGame/CallOfDuty'' [[http://callofduty.wikia.com/wiki/Main_Page wiki]] allows nothing more than a Website/{{Wikipedia}} link to the real weapon at the start of each weapon's page, owing to the series' infamy for getting technical details wrong that would make half of that wiki devolve into complaining otherwise.

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* Happens on [[TheWikiRule wikis based on series]] series where gunplay is prominent enough that the guns get their own pages, though it varies depending on the series. The ''VideoGame/Left4Dead'' [[http://left4dead.wikia.com/wiki/Main_Page wiki]], for instance, prominently discusses the real-world bases of its weapons, while the ''VideoGame/CallOfDuty'' [[http://callofduty.wikia.com/wiki/Main_Page wiki]] allows nothing more than a Website/{{Wikipedia}} link to the real weapon at the start of each weapon's page, owing to the series' infamy for getting technical details wrong that would make half of that wiki devolve into complaining otherwise.
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** This seems to be a trend in more recent ''Call of Duty'' titles starting from 2019's ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'', between Activision trying to distance themselves from the US gun lobby and the devs' home state of California passing a law against marketing real firearms to children (with any video game depiction considered in violation of that law), requiring not only fake names but, at least as of ''[[VideoGame/CallOfDutyModernWarfareII MWII]]'', stylized models as well. This leads to further [=A.K.A.-47=]-ification of even the more familiar firearm names, such as the Barrett [=M82=] being renamed to the "Rytec [=AMR=]" in ''[=MW19=]'', the Remington 700 as the "Pelington 703" in ''[[VideoGame/CallOfDutyBlackOpsCOldWar Black Ops Cold War]]'' and the Kalashnikov rifles being called "Kastov" in ''MWII''. Interestingly, this came right at the same time as a noticeable bump in the modeling and animation quality, so these not-quite-correct and renamed models have a surprisingly high level of attention to detail compared to the correctly-named and directly-modeled weapons of the previous ''Modern Warfare'' trilogy.

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** This seems to be a trend in more recent ''Call of Duty'' titles starting from 2019's ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'', between Activision trying to distance themselves from the US gun lobby and the devs' home state of California passing a law against marketing real firearms to children (with any video game depiction of directly-named and correctly-modeled weapons considered in violation of that law), requiring not only fake names but, at least as of ''[[VideoGame/CallOfDutyModernWarfareII MWII]]'', stylized models as well. This leads to further [=A.K.A.-47=]-ification of even the more familiar firearm names, such as the Barrett [=M82=] being renamed to the "Rytec [=AMR=]" in ''[=MW19=]'', the Remington 700 as the "Pelington 703" in ''[[VideoGame/CallOfDutyBlackOpsCOldWar Black Ops Cold War]]'' and the Kalashnikov rifles being called "Kastov" in ''MWII''. Interestingly, this came right at the same time as a noticeable bump in the modeling and animation quality, so these not-quite-correct and renamed models have a surprisingly high level of attention to detail compared to the correctly-named and directly-modeled weapons of the previous ''Modern Warfare'' trilogy.
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** This seems to be a trend in more recent ''Call of Duty'' titles starting from 2019's ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'', as Activision try to distance themselves from the US gun lobby, the studios cease purchasing licenses to use real depictions of weapons in games. This leads to further [=A.K.A.-47=]-ification of even the more familiar firearm names, such as the Barrett [=M82=] being renamed to the "Rytec [=AMR=]" in ''[=MW19=]'', the Remington 700 as the "Pelington 703" in ''[[VideoGame/CallOfDutyBlackOpsCOldWar Black Ops Cold War]]'' and the Kalashnikov rifles being called "Kastov" in ''[[VideoGame/CallOfDutyModernWarfareII MWII]]''. Many of the weapons in these titles are also stylised to avoid licensing claims from gunmakers, but have a higher level of attention to detail compared to previous games.

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** This seems to be a trend in more recent ''Call of Duty'' titles starting from 2019's ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'', as between Activision try trying to distance themselves from the US gun lobby, lobby and the studios cease purchasing licenses to use devs' home state of California passing a law against marketing real depictions firearms to children (with any video game depiction considered in violation of weapons in games.that law), requiring not only fake names but, at least as of ''[[VideoGame/CallOfDutyModernWarfareII MWII]]'', stylized models as well. This leads to further [=A.K.A.-47=]-ification of even the more familiar firearm names, such as the Barrett [=M82=] being renamed to the "Rytec [=AMR=]" in ''[=MW19=]'', the Remington 700 as the "Pelington 703" in ''[[VideoGame/CallOfDutyBlackOpsCOldWar Black Ops Cold War]]'' and the Kalashnikov rifles being called "Kastov" in ''[[VideoGame/CallOfDutyModernWarfareII MWII]]''. Many of ''MWII''. Interestingly, this came right at the weapons same time as a noticeable bump in the modeling and animation quality, so these titles are also stylised to avoid licensing claims from gunmakers, but not-quite-correct and renamed models have a higher surprisingly high level of attention to detail compared to the correctly-named and directly-modeled weapons of the previous games.''Modern Warfare'' trilogy.
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* ''VideoGame/NervesOfSteel'' grants you an unnamed AK-47 expy as the most recurring automatic firearm pickup, with a brown front lever handguard, a scope in front, and a sliding lever. It's implied to be the real deal, given the setting in a South-East Asian country ruled by a dictatiorship.

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* ''VideoGame/NervesOfSteel'' grants you an unnamed AK-47 expy as downplays this, with the most recurring automatic firearm pickup, with a brown front lever handguard, a scope going unnamed in front, and a sliding lever. It's implied to be the real deal, given actual game but very clearly being some variety of AK - between the setting in a South-East Asian country ruled by a dictatiorship.dictatorship and the fully-hooded sight visible on the gun when you use it, it's obviously a Chinese Type 56.
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* Back in the day, there were licensed and unlicensed copies of every successful small arm each featuring a new name. Companies didn't want copies of their arms to bear the company name, so foreign manufacturers often had to change the name in order to get a manufacturing license. Ironically the gun that reversed this trend was the TropeNamer, the AK-47. Since the AK was made by a communist country, they didn't care what manufactures called their guns and even encouraged them to use the Red Army's designations, going so far as to prevent Kalashnikov from patenting the weapon to ease up on allowing the other satellite states to manufacture their own.

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* Back in the day, there were licensed and unlicensed copies of every successful small arm each featuring a new name. Companies didn't want copies of their arms to bear the company name, so foreign manufacturers often had to change the name in order to get a manufacturing license. Ironically the gun that reversed this trend was the TropeNamer, {{Trope Namer|s}}, the AK-47. Since the AK was made by a communist country, they didn't care what manufactures called their guns and even encouraged them to use the Red Army's designations, going so far as to prevent Kalashnikov from patenting the weapon to ease up on allowing the other satellite states to manufacture their own.
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* ''VideoGame/NervesOfSteel'' grants you an unnamed AK-47 expy as the most recurring automatic firearm pickup, with a brown front lever handguard, a scope in front, and a sliding lever. It's implied to be the real deal, given the setting in a South-East Asian country ruled by a dictatiorship.
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* Averted in ''VideoGame/TheStalinSubway'' (and it's sequel, ''Red Veil''), which features the actual AK-47 that the game identifies as "Kalashnikov Machine Carbine, Ak-47 Class". Both games were set in 1950s Moscow, after all.

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* ''VideoGame/MaxPayne'':
** Zigzagged in the first game. Some weapons are just given descriptive names like Pump-Action Shotgun and Sniper Rifle, though they are recognizable as real-world weapons (Winchester 1300 and Steyr SSG 69). Other weapons, like the Colt Commando and Ingram, are given alias names inspired by their real counterparts (the Ingram is a MAC-10, which was invented by Gordon Ingram, while "Colt Commando" is a catch-all term for M16-derived carbines before the M4). The Desert Eagle, M79 and Jackhammer use their real names.
** Averted in the sequel, where all the guns use real names for them, like the Beretta, M4 Carbine, and the actual AK-47, referred to as the Kalashnikov. The exceptions are the Pump-Action Shotgun (which is recognizable as a Remington shotgun) and the Sniper Rifle (which is a Steyr SSG 69 again). In an error, the gun referred to as an [=MP5=] is actually modeled on the Heckler & Koch [=HK94A3=], a similar semi-auto-only weapon for civilian sales (differentiated mostly by the lack of a paddle magazine release).
** Also averted in the third game where most weapons use their real names. In a case of ShownTheirWork, some of the weapons are more obscure models than what is normally given in games, since the game takes place in Brazil and thus many of the weapons you find are of South American manufacturing, such as Max trading in his previous-trademark Beretta 92s for similar locally-produced Taurus [=PT92=]s.



* ''VideoGame/{{STALKER}}'' has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for the most part). Examples: the AK-74 becomes the "AKM-74/2", the [=AKs-74u=] is the "AKM-74/2U", the AN-94 Abakan is the "Obokan" or the "AC-96/2", the Franchi SPAS-12 is the "[=SPSA14=]", and so on. Originally, all weapons were intended to have accurate names and this is reflected in the files and textures (sans ''Shadow of Chernobyl'', which has genericized textures), and certain mods restore them.[[note]]In a more meta example, most such mods erroneously change the "Chaser 13"'s name to the Winchester Model 1300 because of the name on the textures - it's actually a Mossberg Maverick 88.[[/note]]

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* ''VideoGame/{{STALKER}}'' has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for the most part). Examples: the AK-74 becomes the "AKM-74/2", the [=AKs-74u=] is the "AKM-74/2U", the AN-94 Abakan is the "Obokan" or the "AC-96/2", the Franchi SPAS-12 is the "[=SPSA14=]", and so on. Originally, all weapons were intended to have accurate names and this is reflected in the files and textures (sans ''Shadow of Chernobyl'', which has genericized textures), and certain mods restore them.[[note]]In a more meta example, most such mods erroneously change the "Chaser 13"'s name to the Winchester Model 1300 because of the its name on in the textures game files - it's actually a Mossberg Maverick 88.[[/note]]


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* ''VideoGame/MaxPayne'':
** Zigzagged in the first game. Some weapons are just given descriptive names like Pump-Action Shotgun and Sniper Rifle, though they are recognizable as real-world weapons (Winchester 1300 and Steyr SSG 69). Other weapons, like the Colt Commando and Ingram, are given alias names inspired by their real counterparts (the Ingram is a MAC-10, which was invented by Gordon Ingram, while "Colt Commando" is a catch-all term for M16-derived carbines before the M4). The Beretta, Desert Eagle, M79 and Jackhammer use their real names.
** This stays largely the same in the sequel, however the Beretta now joins the Pump-Action Shotgun (which is now modelled after a Remington 870) and the Sniper Rifle (which is a Steyr SSG 69 again) in the generic names group, being named the "9mm Pistol", and the Colt Commando is also now renamed the "M4 Carbine", but this was done to reflect the change in model. The sequel also introduced some misidentified weapons, the "[=MP5=]" (which is a full-auto converted [=HK94=], a civilian-marketed version of the [=MP5=]) and the "Dragunov" (which is a Romanian [=PSL=], a mechanically unrelated but visually similar rifle). The gun referred to as the "Kalashnikov" is actually a Chinese Type 56, but this is excusable as the Type 56 is a copy of the original Soviet [=AK-47=]. These errors may be attributed to the developers modelling guns off those they rented from a movie armoury, as the aforementioned weapons are often used as stand-ins for their more appropriate counterparts in films and TV shows.
** Usually averted in the third game where most weapons use their real names. In a case of ShownTheirWork, some of the weapons are more obscure models than what is normally given in games, since the game takes place in Brazil and thus many of the weapons you find are of South American manufacturing, such as Max trading in his previous-trademark Beretta 92s for similar locally-produced Taurus [=PT92=]s. Some A.K.A.s still slip through however, for example the "MPK" (an [=MP5=]), "[=G6=] Commando" (a somewhat warped [=G36=]), and "Rotary Grenade Launcher" (a [=DefTech=] 37mm, which is actually a less-lethal riot-control launcher and not a grenade launcher).
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* In ''VideoGame/{{PAYDAY 2}}''... pretty much every gun. A specific example would be the Thompson Submachine Gun, renamed as the Chicago Typewriter. A fair few go for extended or translated versions of their real names - the G3 is the "Gewehr 3", the AUG is the "UAR"[[note]]Universal Army Rifle, translated from ''Armee Universal Gewehr''[[/note]], and the M249 and FN MAG are the "KSP" and "Ksp 58"[[note]]''Kulspruta'', the Swedish word (more literally [[MoreDakka "bullet-sprayer"]]) and military designation for machine guns like the M249 (the developers are Swedish) - in fact, the Swedish versions of the MAG actually are designated the KSP 58[[/note]]. There's also the rare weapon that isn't renamed, like the RPK.

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* In ''VideoGame/{{PAYDAY 2}}''...''VideoGame/PAYDAY2''... pretty much every gun. A specific example would be the Thompson Submachine Gun, renamed as the Chicago Typewriter. A fair few go for extended or translated versions of their real names - the G3 is the "Gewehr 3", the AUG is the "UAR"[[note]]Universal Army Rifle, translated from ''Armee Universal Gewehr''[[/note]], and the M249 and FN MAG are the "KSP" and "Ksp 58"[[note]]''Kulspruta'', the Swedish word (more literally [[MoreDakka "bullet-sprayer"]]) and military designation for machine guns like the M249 (the developers are Swedish) - in fact, the Swedish versions of the MAG actually are designated the KSP 58[[/note]]. There's also the rare weapon that isn't renamed, like the RPK.



* The ''VideoGame/{{Hitman}}'' series initially inverted this in the original ''[[VideoGame/HitmanCodename47 Codename 47]]'', with all weapons except for an older pepperbox-style revolver (called simply the "Derringer") going by their real names, and even including the manufacturer's names in the menu. The demo for the follow-up game ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' continued using real names for the guns, but these were changed to generic/false names for the full game, a trend which every following game has continued. Perhaps weapons producers don't like their weapons to be associated with ''bad'' killings, as if there are 'good' killings. This is played interestingly with the AMT Hardballer, as its rename to the "Silverballer" in the second game also came with an extensive redesign of the in-game model, making it clear that the Silverballers are meant to be Agent 47's [[AceCustom custom design]].

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* The ''VideoGame/{{Hitman}}'' ''Franchise/{{Hitman}}'' series initially inverted this in the original ''[[VideoGame/HitmanCodename47 Codename 47]]'', with all weapons except for an older pepperbox-style revolver (called simply the "Derringer") going by their real names, and even including the manufacturer's names in the menu. The demo for the follow-up game ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' continued using real names for the guns, but these were changed to generic/false names for the full game, a trend which every following game has continued. Perhaps weapons producers don't like their weapons to be associated with ''bad'' killings, as if there are 'good' killings. This is played interestingly with the AMT Hardballer, as its rename to the "Silverballer" in the second game also came with an extensive redesign of the in-game model, making it clear that the Silverballers are meant to be Agent 47's [[AceCustom custom design]].

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moving the page quote to Misidentified Weapons


->''"The TMP is actually an [=MP9=]. We incorrectly labelled it as such when the weapon was being modeled, and some gun-nerd got pissed off about it. So we kept it known as a TMP."''
-->-- ''James'', developer of ''VideoGame/CryOfFear''



* As the page quote indicates, ''VideoGame/CryOfFear'' does this. Interestingly, the names for the guns it does this to aren't fake, but rather, for the most part, [[MisidentifiedWeapons refer to a different model than is actually present]]. The quote notes this about the [=MP9=], which was in earlier versions of the game referred to as the earlier TMP (and kept that way for the release [[TrollingCreator just to troll the people who complained about it]]). Other cases include the assault rifle, which is alternately referred to as the "Stag Arms AR-15" (a real civilian rifle) and the "M16" (the US military designation for the weapon); appropriately, the in-game weapon is a hybrid of the two (no bayonet lug and the non-safe setting on the fire selector is simply "FIRE" rather than "SEMI", but it has the [=M16A2=]'s burst-fire capability and fixed carry handle). There's also the Glock, which is identified as the slightly shorter Glock 19, and is given the 15-round capacity of that version, but is otherwise for all intents and purposes a straight digital copy of the more famous, full-sized Glock 17. Some other weapons simply go for somewhat-generic names, such as the scoped Lee-Enfield simply called the "Hunting Rifle", or the Taurus Model 605 going as the "Taurus .357 Magnum".

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* As the page quote indicates, ''VideoGame/CryOfFear'' does this. Interestingly, this interestingly: the names for the guns it does this to aren't fake, but rather, for the most part, [[MisidentifiedWeapons refer to a different model than is actually present]]. The quote notes this about One specifically brought up in an interview was regarding the [=MP9=], which was in earlier versions of the game referred to as the earlier TMP (and kept that way for the release [[TrollingCreator just to troll the people who complained about it]]). Other cases include the assault rifle, which is alternately referred to as the "Stag Arms AR-15" (a real civilian rifle) and the "M16" (the US military designation for the weapon); appropriately, the in-game weapon is a hybrid of the two (no bayonet lug and the non-safe setting on the fire selector is simply "FIRE" rather than "SEMI", but it has the [=M16A2=]'s burst-fire capability and fixed carry handle). There's also the Glock, which is identified as the slightly shorter Glock 19, and is given the 15-round capacity of that version, but is otherwise for all intents and purposes a straight digital copy of the more famous, full-sized Glock 17. Some other weapons simply go for somewhat-generic names, such as the scoped Lee-Enfield simply called the "Hunting Rifle", or the Taurus Model 605 going as the "Taurus .357 Magnum".
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[[folder:Web Animation]]
* In WebAnimation/RemoteReadsFunnyWindowsErrors, Microsoft Sam's gun, which looks remarkably like a gold-painted AK-47 assault rifle, is known as the ROFL-47 machine gun.
[[/folder]]
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** The original ''VideoGame/{{Fallout|1}},'' however, strangely ''inverts'' this trope. Not only are all but two[[note]]the Desert Eagle and the Mauser[[/note]] of the game's firearms fictional, but they're described as products of real-life manufacturers. Examples include the Winchester "Widowmaker" double-barrel shotgun, the Winchester "Citykiller" combat shotgun, the Colt 6520 10mm pistol, the Colt "Rangemaster" .223 hunting rifle, the H&K 10mm submachine gun, the Glock 86 plasma pistol and the Winchester P94 plasma rifle.

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** The original ''VideoGame/{{Fallout|1}},'' however, strangely ''inverts'' this trope. Not only are all but two[[note]]the Desert Eagle and the Mauser[[/note]] of the game's firearms fictional, but they're described as products of real-life manufacturers. Examples include the Winchester "Widowmaker" double-barrel shotgun, the Winchester "Citykiller" combat shotgun, the Colt 6520 10mm pistol, the Colt "Rangemaster" .223 hunting rifle, the H&K [=MP9=] 10mm submachine gun, the Glock 86 plasma pistol and the Winchester P94 plasma rifle.
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** ''[[VideoGame/SplinterCellConviction Conviction]]'' uses real names for most guns, including the Five-seveN, but the F2000 is now called SC-3000; given that it is redesigned to load magazines based on those of the never-produced MR-C, it's very likely meant to be Third Echelon's custom model. This custom model appears in ''VideoGame/RainbowSixSiege'' under the same name.

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** ''[[VideoGame/SplinterCellConviction Conviction]]'' uses real names for most guns, including the Five-seveN, but the F2000 is now called SC-3000; given that it is redesigned to load remodeled into a fictional caseless weapon system, including magazines based on those of the never-produced MR-C, it's very likely meant and referred to be Third Echelon's custom model. This custom model as the SC-3000. A version utilizing traditional magazines again also appears in ''VideoGame/RainbowSixSiege'' under as the same name.[=SC3000K=].
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* ''VideoGame/FearAndHungerTermina'': Applies to all of the guns in the game.
** The Lugr Pistol is obviously the Luger.
** The Rifle .303 Mk I is meant to be a generic Western European rifle, although its caliber and being magazine-fed, combined with the name, call the Lee-Enfield to mind.
** The 12-Gauge Trenchgun resembles the Winchester Model 1897 shotgun.
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[[folder:Roguelikes]]
* ''VideoGame/EnterTheGungeon'' does indeed feature the classic AK-47 ([[Film/JackieBrown "Accept no substitutes"]]), against which the devs balanced bosses and other guns as the standard. There are a few other assault rifles you can obtain that take inspiration from the AK: the [[JokeWeapon JK-47]] ("Substitute"), the [[Film/{{eXistenZ}} VertebraeK-47]], and the [[CoolKey AKEY-47]].
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** On the Foundation side, the the COM-18 is based off the USP (with the Extended Barrel attachment based on the USP Match) the FSP-9 is based on the MP7 (the "9" in the name referencing it being chambered for 9x19mm rather than 4.6x30mm), the Crossvec is a KRISS Vector (with the [[AllThereInTheManual Operational Guide]] implying it to be named after the acronym C.R.O.S.S.[[note]]Short for '''C'''ompact '''R'''esponse '''O'''perative '''S'''ubmachine gun '''S'''election[[/note]]) and the MTF-E11-SR is based on the Maxim Defense MDX series of rifles ("SR" implicitly standing for '''S'''ervice '''R'''ifle).
** The Chaos Insurgency is a bit more irregular. The AK averts this trope by being a mishmash of several different AK-pattern rifles, whilst the Smith & Wesson Model 500 based .44 Revolver and DP-12 based Shotgun play it straight. The H&K MG5 is notable as well, being named the Logicer in-game.
** Finally, the COM-15 (a handgun implied to have been brought in by a Scientist) is based on the Ruger SR9c, and the Flashbang Grenade is based on the Combined Tactical Systems Model 7290.

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** On the Foundation side, the the COM-18 is based off the USP (with the Extended Barrel attachment based on the USP Match) the FSP-9 is based on the MP7 [=MP7=] (the "9" in the name referencing it being chambered for 9x19mm rather than 4.6x30mm), the Crossvec is a KRISS Vector (with the [[AllThereInTheManual Operational Guide]] implying it to be named after the acronym C.R.O.S.S.[[note]]Short for '''C'''ompact '''R'''esponse '''O'''perative '''S'''ubmachine gun '''S'''election[[/note]]) and the MTF-E11-SR is based on the Maxim Defense MDX series of rifles ("SR" implicitly standing for '''S'''ervice '''R'''ifle).
** The Chaos Insurgency is a bit more irregular. The AK averts this trope by being a mishmash of several different AK-pattern rifles, whilst the Smith & Wesson Model 500 based .44 Revolver and DP-12 based Shotgun play it straight. The H&K MG5 [=MG5=] is notable as well, being named the Logicer in-game.
** Finally, the COM-15 (a handgun implied to have been brought in by a Scientist) is based on the Ruger SR9c, [=SR9c=], and the Flashbang Grenade is based on the Combined Tactical Systems Model 7290.
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May as well have *one* red entry rather than two.


** The homage game ''VideoGame/Agent64'' proudly follows on the tracks of its forefathers, with names like "Sparrow G5" and "Viper [=Mk1=]".

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** The homage game ''VideoGame/Agent64'' ''VideoGame/Agent64SpiesNeverDie'' proudly follows on the tracks of its forefathers, with names like "Sparrow G5" and "Viper [=Mk1=]".
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* Most ''VideoGame/CallOfDuty'' games avert this trope, other than replacing the small print on the guns themselves with more self-referential text (such as ''VideoGame/CallOfDutyModernWarfare2''[='s=] Colt Anaconda having "BRAD ALLENCONDA", a reference to one of the people who modeled the in-game version, written on its barrel), and an insistence on referring to revolvers generically by the bullet they fire (e.g. while ''VideoGame/CallOfDutyBlackOps'' was able to call Colt's Python by that name, ''[[VideoGame/CallOfDutyWorldAtWar World at War]]''[='=]s S&W Model 27 is the ".357 Magnum", and ''Modern Warfare 2'' and ''[[VideoGame/CallOfDutyModernWarfare3 3]]'' have the aforementioned Anaconda as the ".44 Magnum"). ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', however, zig-zags the trope; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is given an FMG-9-like railed carry handle/flashlight and called the "Chicom CQB", and the ubiquitous XM8 was also given rails and called the "[=M8A1=]".[[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.[[/note]]

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* Most ''VideoGame/CallOfDuty'' games avert this trope, other than replacing the small print on the guns themselves with more self-referential text (such as ''VideoGame/CallOfDutyModernWarfare2''[='s=] Colt Anaconda having "BRAD ALLENCONDA", a reference to one of the people who modeled the in-game version, written on its barrel), and an insistence on referring to revolvers generically by the bullet they fire (e.g. while ''VideoGame/CallOfDutyBlackOps'' was able to call Colt's Python by that name, ''[[VideoGame/CallOfDutyWorldAtWar World at War]]''[='=]s S&W Model 27 is the ".357 Magnum", and ''Modern Warfare 2'' and ''[[VideoGame/CallOfDutyModernWarfare3 3]]'' have the aforementioned Anaconda as the ".44 Magnum"). ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', however, zig-zags the trope; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is given an FMG-9-like railed carry handle/flashlight and called the "Chicom CQB", and the ubiquitous XM8 [=XM8=] was also given rails and called the "[=M8A1=]".[[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.[[/note]]

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* ''VideoGame/CounterStrike'', for almost every gun (the MAC-10 is the only real exception, as its designers had gone bankrupt long before ''CS'' existed); the real names can be found if you look at the console, though. Also, there's a patch that replaces the fake names with the actual names; the "Maverick Carbine", for example, becomes the "Colt [=M4A1=]". Interestingly enough, the real names were used in the ''VideoGame/HalfLife1'' mod version, but not the retail stand-alone product. Probably a key difference is that the mod was free, but the retail ''Counter-Strike'' wasn't.
** Mostly averted in ''Global Offensive''. Most guns are called by their actual names (although without the weapon manufacturers), with the exceptions of the Mk. 18 Mod 0 (which is the "[=M4A4=]", a series number for the M4 carbine that doesn't exist), sawed-off Remington 870 (simply the "SawedOffShotgun"), the Taser (the "Zeus x27", as Taser is a brand-name), the Arctic Warfare (which retains its infamous "AWP" moniker from the old days of ''HLCS'') and the FN SSR (the SCAR-20, combining the name of its parent firearm and its USSOCOM designation of Mk. 20).
* Both ''VideoGame/{{Receiver}}'' and ''VideoGame/Receiver2'' avert this. All weapons are known by their real names and (if they have one) military designations.



* ''VideoGame/PerfectDark'' mostly avoided this by using made-up weapons from the future that at best only vaguely resemble existing weapons ([[ShoutOut including]] Franchise/RoboCop's sidearm under a different name), with only a few unmodified real-world weapons like the Colt Double Eagle (as the Falcon 2) and the Steyr TMP (as the CMP-150). Confusingly, one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'', which had their names changed ''again'' for legal reasons.
** ''Perfect Dark Zero'' flips things around, with fewer totally-fictional sci-fi guns and more real-world ones with new names, such as the P9-P (Walther P99), DW-P5 (H&K [=MP5=]), an older version of the Superdragon (modified H&K [=G36K=] with an [=AG36=] grenade launcher), and FAC-16 (Colt Model 727 with M203 grenade launcher); even its Plasma Rifle looks like a FAMAS G1 with a few [=LEDs=] stuck on it. Oddly, the M60 machine gun keeps its real-life name.
* ''VideoGame/SoldierOfFortune'' used lots of obvious real-world guns that were given either flatly descriptive names (such as calling what is clearly a SPAS-12 simply the "shotgun") or fake ones, such as "Silver Talon" in lieu of Desert Eagle and "Black Panther" for some variety of Glock.
** ''Soldier of Fortune 2'' featured real-life gun names, but the ''Gold Edition'' brought back favorites like 1's Silver Talon.
** ''Soldier of Fortune: Payback'' uses a mix of real names and fake or generic names for its guns. For example, the M16 is referred to as such, but the Desert Eagle is simply a ".50AE", and the FN [=SCARs=] are now the TCW-L and TCW-H.
* The ''VideoGame/TimeSplitters'' series uses both AKA 47 names and real gun names in about equal measure. You can shoot someone with a Luger pistol in ''VideoGame/TimeSplitters2'', but the AK-47 is referred to as the "Soviet S-47". In ''VideoGame/TimeSplittersFuturePerfect'', they drop the real names -- the Lugers are Krugers, and the S-47 is the Soviet Rifle. Most of the weapons have generic names -- Shotgun, Pistol 9mm, etc.
* ''VideoGame/{{STALKER}}'' has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for the most part). Examples: the AK-74 becomes the "AKM-74/2", the [=AKs-74u=] is the "AKM-74/2U", the AN-94 Abakan is the "Obokan" or the "AC-96/2", the Franchi SPAS-12 is the "[=SPSA14=]", and so on. Originally, all weapons were intended to have accurate names and this is reflected in the files and textures (sans ''Shadow of Chernobyl'', which has genericized textures), and certain mods restore them.[[note]]In a more meta example, most such mods erroneously change the "Chaser 13"'s name to the Winchester Model 1300 because of the name on the textures - it's actually a Mossberg Maverick 88.[[/note]]

to:

* ''VideoGame/PerfectDark'' mostly avoided this by using made-up weapons from Special mention to a small tactical shooter known as ''Zero Hour'', [[https://youtu.be/iRyRqrgbgEk as can be seen here,]] the future that at best only vaguely resemble existing weapons ([[ShoutOut including]] Franchise/RoboCop's sidearm under a different name), with only a few unmodified real-world weapons like the Colt Double Eagle (as the Falcon 2) and the Steyr TMP (as the CMP-150). Confusingly, one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'', which had their names changed ''again'' for legal reasons.
** ''Perfect Dark Zero'' flips things around, with fewer totally-fictional sci-fi guns and more real-world ones with new names, such as the P9-P (Walther P99), DW-P5 (H&K [=MP5=]), an older version of the Superdragon (modified H&K [=G36K=] with an [=AG36=] grenade launcher), and FAC-16 (Colt Model 727 with M203 grenade launcher); even its Plasma Rifle looks like a FAMAS G1 with a few [=LEDs=] stuck on it. Oddly, the M60 machine gun keeps its real-life name.
* ''VideoGame/SoldierOfFortune'' used lots of obvious real-world guns that were given either flatly descriptive names (such as calling what is clearly a SPAS-12 simply the "shotgun") or fake ones, such as "Silver Talon" in lieu of Desert Eagle and "Black Panther" for some variety of Glock.
** ''Soldier of Fortune 2'' featured real-life gun names, but the ''Gold Edition'' brought back favorites like 1's Silver Talon.
** ''Soldier of Fortune: Payback''
game uses a mix number of real names and fake or generic names for its guns. For example, the M16 is referred to as such, but custom names; from the Desert Eagle called the "Falcon .50" to the [=MP7=] known as the "Rattler" to, weirdly, a dolled up Uzi Pro going by "MAC-10", a completely different gun. But best of all is simply the Glock renamed to the "''Mock 17''", which sounds like an alternate name for this very trope page.
* The ''VideoGame/BallisticWeapons'' mod for ''VideoGame/UnrealTournament2004'' does this for several weapons. Some have noticeable changes, from as simple as the [=XK2=] submachine gun resembling an [=MP5=] with an ambidextrous charging handle/ejection port, to the M46 assault rifle bearing some resemblance to an AR-15 derivative mashed together with the barrel assembly of an FN SCAR and
a ".50AE", reversed forward assist repurposed into a charging handle, or the D49 revolver being a Colt Anaconda with a second barrel in place of the guide rod; others don't even really bother, like the M50 assault rifle being an M4 only missing its forward assist, the [=GRS9=] being a Glock 19 with slightly more rounded edges and a fictional anti-personnel laser under the barrel, the [=SRS=] rifles being Mk 14 Mod 0s, or the [=XRS10=] machine pistol and [=RS8=] handgun being straight copies of the AB-10 and S&W 1006.
* The ''VideoGame/{{Battlefield}}'' series tends to avoid this trope, going so far as to use transliterated names like "SVU Snaiperskaya" in ''VideoGame/BattlefieldBadCompany 2''.
** ''VideoGame/{{Battlefield 3}}'' does get inventive with abbreviations such as "ACW-R" and "PDW-R" for the Magpul/Bushmaster ACR and PDR, and "[=M5K=]" for the Heckler & Koch [=MP5=] Kurz.
** ''VideoGame/{{Battlefield 4}}'' also renames certain weapons such as the [=SRR-61=] (M200 Chyetec Intervention[[labelnote:*]]Most likely a reference to the Jordanian 61st Special Reconnaissance Regiment, a notable user of the weapon[[/labelnote]]), the [=DAO-12=] (Armsel Striker, the weapon being a recurring one across the series going by that name), [=JS2=] (Jian-She Type-05)
and the FN [=SCARs=] are now AWS (Ares Shrike), while also shortening abbreviations like the TCW-L AR-160 (Beretta ARX-160), the U100 MK 5 (Ultimax 100 Mark 5) and TCW-H.
*
the Groza-4 and -1 ([=OTs=]-14-4A and [=OTs=]-14-4A-03 Groza respectively).
**
The ''VideoGame/TimeSplitters'' series uses both AKA 47 names and real gun names in about equal measure. You can shoot someone with a Luger pistol in ''VideoGame/TimeSplitters2'', but ''Dragon's Teeth'' DLC for ''VideoGame/{{Battlefield 4}}'' adds the AK-47 is Desert Eagle, referred to in game as the "Soviet S-47". In ''VideoGame/TimeSplittersFuturePerfect'', they drop "Deagle 44". Still sounds better than "[[VideoGame/BattlefieldHardline Bald Eagle]]".
** Even ''VideoGame/{{Battlefield 1}}'' has some examples despite its UsefulNotes/WorldWarI setting, most glaringly
the real names -- Browning Auto 5, referred to in game as the Lugers are Krugers, and "12g Automatic". Ditto for the S-47 is the Soviet Rifle. Most of the weapons have generic names -- Shotgun, Pistol 9mm, etc.
* ''VideoGame/{{STALKER}}'' has a variety of weapons, ranging from semi-antique to state-of-the-art,
Beretta M1918, which are given obscure alternate names, though they exist in real life (for became the most part). Examples: the AK-74 becomes the "AKM-74/2", the [=AKs-74u=] is the "AKM-74/2U", the AN-94 Abakan is the "Obokan" or the "AC-96/2", the Franchi SPAS-12 is the "[=SPSA14=]", and so on. Originally, all weapons were intended to have accurate names and this is reflected in the files and textures (sans ''Shadow of Chernobyl'', which has genericized textures), and certain mods restore them.[[note]]In a more meta example, most such mods erroneously change the "Chaser 13"'s name to the Winchester Model 1300 because of the name on the textures - it's actually a Mossberg Maverick 88.[[/note]]"Automatico M1918".



* The ''VideoGame/NoOneLivesForever'' series uses this, with the exception of the M79 grenade launcher in the first game and the AK-47. Oddly, for several of the first game's guns, their full names only obscure their real manufacturer in this manner, while the actual gun's name itself is left unaltered, like the "Shepherd Arms P38" pistol, "Hampton MPL" submachine gun and "Geldmacher SVD" sniper rifle (the latter, at least, being named after a developer). There's also the Thompson, which is properly referred to in ''[=NOLF2=]'' as the "M1921-A1 SMG", then in ''Contract J.A.C.K.'' gets generically renamed to the ".45 SMG".
* ''VideoGame/MaxPayne'':
** Zigzagged in the first game. Some weapons are just given descriptive names like Pump-Action Shotgun and Sniper Rifle, though they are recognizable as real-world weapons (Winchester 1300 and Steyr SSG 69). Other weapons, like the Colt Commando and Ingram, are given alias names inspired by their real counterparts (the Ingram is a MAC-10, which was invented by Gordon Ingram, while "Colt Commando" is a catch-all term for M16-derived carbines before the M4). The Desert Eagle, M79 and Jackhammer use their real names.
** Averted in the sequel, where all the guns use real names for them, like the Beretta, M4 Carbine, and the actual AK-47, referred to as the Kalashnikov. The exceptions are the Pump-Action Shotgun (which is recognizable as a Remington shotgun) and the Sniper Rifle (which is a Steyr SSG 69 again). In an error, the gun referred to as an [=MP5=] is actually modeled on the Heckler & Koch [=HK94A3=], a similar semi-auto-only weapon for civilian sales (differentiated mostly by the lack of a paddle magazine release).
** Also averted in the third game where most weapons use their real names. In a case of ShownTheirWork, some of the weapons are more obscure models than what is normally given in games, since the game takes place in Brazil and thus many of the weapons you find are of South American manufacturing, such as Max trading in his previous-trademark Beretta 92s for similar locally-produced Taurus [=PT92=]s.
* ''Franchise/FarCry'':
** [[VideoGame/FarCry1 The original game]] zigzags with this trope. About half the weapons in the game avert this - the [=MP5=], P90, OICW and Jackhammer go by their real names. Others go for generic names - the Accuracy International is simply the "Sniper Rifle", the M249 the "Machine Gun", and the fictional, M202-inspired rocket launcher is the "Rocket Launcher" (in the ''Classic'' UpdatedRerelease, the rocket launcher is instead the "RLX-9157", after text printed on the original game's model). A few more go for ''almost''-correct names, such as the Colt Model 727 from the original referred to as the newer M4, the [=MP5=] with a detachable suppressor in ''Classic'' being referred to as the integrally-suppressed "[=MP5SD=]", and the G36 with [=AG36=] grenade launcher named after the launcher rather than the rifle. The only fictional name in both versions of the game is the Desert Eagle, here called the "Falcon 357" in the original game and the "Jungle Falcon" in ''Classic''.
*** The console versions, however, go more for this. ''Instincts'' in particular goes for generic names for all the guns, with "Handgun" applying to both the Desert Eagle and the Beretta 92, the "Carbine" being a tricked-out M4, etc., alongside an "Assault Rifle" that is some sort of [[MixAndMatchWeapon bizarre mishmash of parts from several different designs]] that vaguely resembles a full-size M16.
** ''VideoGame/FarCry2'' plays with this. It mostly gives its weapons real names (with the exception of a Desert Eagle called the "Eagle.50", and a generic pump-action shotgun named the "Homeland 37" as if it's an Ithaca; there are also some misidentified weapons, like the FAL and G3 referred to as their shorter-barreled models, and an M16-inspired conglomerate named after an obscure 7.62mm predecessor to the AR-18), but the manufacturer names are generally not the real-life makers of each gun. Some are marked as having been made by "Precision Armaments", a company that makes firearm ''accessories'' in real life, not complete weapons.
** ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' generally go for names that are either close to but not quite their real names, or lesser-known/rarely-used names for the gun. The [=M1A=] SOCOM 16 and FAMAS F1 are cut down to "[=MS16=]" and "F1", the "AK-47" is actually a modified AK-103, the Makarov PB goes by its GRAU index number of "[=6P9=]", the "A52" in ''4'' is actually the Galil ACE 53 (in ''3'' it was simply the "ACE"), and the SG 553 goes by its larger brother's Swiss military designation of "STG-90"; a couple go for simply excising the manufacturer's name, like the TDI Vector, Remington Model 700, and Patriot Ordnance Factory P416.[[note]]Interestingly, the ''Far Cry 3'' P416 model has since been [[PropRecycling recycled]] for several other Ubisoft games, but they give it a fake name, calling it the "Goblin" like in the slightly earlier ''VideoGame/GhostReconFutureSoldier''.[[/note]] The only flat-out fake name that's not a nickname attached to a Signature weapon is the "MKG", a custom M249 with a bizarre box magazine.
** ''VideoGame/FarCry3BloodDragon'', in turn, goes full-out for fake names, most of them [[ShoutOutThemeNaming in reference to sci-fi films]], and some entirely fake weapons. The standard pistol is a copy of the Auto-9 from ''Film/RoboCop1987'' named as the "A.J.M. 9" (named for Alex J. Murphy, the name of the character who became [=RoboCop=]), the shotgun is a sawed-down Winchester 1887 named the "Galleria 1991" (named for a location from and the release year of the gun's most famous appearance in ''Film/Terminator2JudgmentDay''), the Barrett is the "Kobracon" (another ''[=RoboCop=]'' reference, being mocked up to resemble that film's Barrett-inspired "Cobra Assault Cannon"), and its "Terror 4000" is the barrels of a Minigun mated to the receiver of a Browning M1919 (in reference to the minigun mockup used in the ''Film/{{Doom}}'' movie).
** ''VideoGame/FarCry5'' continues the trend. The "A-99" (a Tec-9), "[=MS16=]" (now modified into a proper M14) and "SA-50" (a [=GM6=] Lynx) from ''Far Cry 4'' make a return, the MAC-10 takes up the "SMG-11" name it was also given in ''Rainbow Six: Siege'', the .50 caliber "MBP .50" is a Desert Tactical HTI, and the "AR-C" is a conglomerate of various AR-15 parts named similarly to the ACR. Amusingly, the AK is actually more correctly-named this time, with an older AKM going as simply the "AK", while more tricked out variations go by "AK-M".
* Zig-zagged by the ''VideoGame/Left4Dead'' franchise. The first of the series uses vague and ambiguous names for all its weapons, such as "Hunting Rifle" (a Ruger Mini-14) and "Auto Shotgun" (Benelli M4), even though they clearly are modeled after real-life firearms. The second game and DLC introduces a few correctly named guns (such as renaming the generic "Assault Rifle" to an M16, introducing an AK-47 and M60, and keeping [mostly] correct names for the ''VideoGame/CounterStrike'' weapons), but still insists on using nondescriptive names with genericized textures for the others (such as the SCAR-L as the "Combat Rifle", the [=MGS90=] as the "Sniper Rifle", the SPAS-12 as the "Combat Shotgun" and the Desert Eagle as a generic "Magnum").



* The ''VideoGame/BallisticWeapons'' mod for ''VideoGame/UnrealTournament2004'' does this for several weapons. Some have noticeable changes, from as simple as the [=XK2=] submachine gun resembling an [=MP5=] with an ambidextrous charging handle/ejection port, to the M46 assault rifle bearing some resemblance to an AR-15 derivative mashed together with the barrel assembly of an FN SCAR and a reversed forward assist repurposed into a charging handle, or the D49 revolver being a Colt Anaconda with a second barrel in place of the guide rod; others don't even really bother, like the M50 assault rifle being an M4 only missing its forward assist, the [=GRS9=] being a Glock 19 with slightly more rounded edges and a fictional anti-personnel laser under the barrel, the [=SRS=] rifles being Mk 14 Mod 0s, or the [=XRS10=] machine pistol and [=RS8=] handgun being straight copies of the AB-10 and S&W 1006.
* A form in the early ''VideoGame/RainbowSix'' games -- while the weapons' model names/numbers are kept, as of ''Rogue Spear''[='=]s "Black Arrow" expansion, references to their manufacturers are removed (with the exception of some logos on the guns themselves). The sole exception is the Five-Seven in ''Rainbow Six 3'', which (along with featuring an external hammer the real gun doesn't have) is called the "AP Army", presumably due to licensing issues that also saw FN's guns renamed in the concurrent early ''VideoGame/SplinterCell'' games. The [=XM8=] in the ''Vegas'' games also dropped the X from its name, implying it was successfully adopted in the ''Rainbow Six'' universe. ''[[VideoGame/RainbowSixSiege Siege]]'' mostly continues this, though the occasional fake name sneaks in, from the MAC-11 being redubbed the "SMG-11" as in other contemporary Ubisoft releases to a hybrid of several over/under shotgun designs being named the "BOSG.12.2"; other cases are {{misidentif|iedWeapons}}ying one gun as a different version of the same, such as the Spetsnaz operators' PM being referred to as the newer double-stacked PMM.
* In ''VideoGame/FirstEncounterAssaultRecon'', several guns are renamed and often modified versions of real firearms: the [=G2A2=] is a fully automatic lookalike of the H&K [=SL8=] (a semi-automatic sporting rifle) with an M14 rear sight, the RPL is a combination of the [=MP5A3=] and the Special Weapons [=MP10=], the [=SM15=] is based on the OA-93, the AT-14 is a [=USP40=] with a bigger magazine, the VK-12 is more or less identical to the SPAS-12, and the ASP rifle is a carbon copy of the TAR-21 re-chambered for 7.62mm NATO. The games go a step further and give the guns their own in-universe manufacturers, with names that are very distinct from their real life ones[[labelnote:*]]Franchi, producers of the SPAS-12, and Heckler & Koch, designers of the [=USP40=] and the [=SL8=], aren't even remotely similar-sounding to Vollmer (producer of the VK-12) or Rakow (makes the AT-14 and the [=G2A2=]), respectively[[/labelnote]], many of which also double as ShoutOut[=s=] to Monolith's earlier ''VideoGame/ShogoMobileArmorDivision'', since most such company names were originally mentioned in that game (e.g. Vollmer also made the nearly-identical "GA-14" shotgun, and most of the rocket launchers are attributed to the same Andra that made the "Predator" [[HumongousMecha MCA]]). ''F.E.A.R. 2'' continues this - in particular, its "Seegert [=ACM46=]" pistol is yet another USP - though generally trends more towards hybrids of different guns (the "Patten [=PK470=]" looks somewhat like an M4 with [=XM8=]-esque furniture and a G36-style exposed gas block) or noticeably changing up the models (the "Andra [=FD99=]" resembles a P90 with the magazine and grip shifted back, and the part above the magazine is also lengthened and, like some early fictional P90s, hinged) while making the straight copies into {{energy weapon}}s (the F2000-alike works like [[VideoGame/QuakeII the BFG10k]], with its unique batteries sliding into the EGLM-shaped handguard). Its multiplayer also had an example similar to the above-mentioned ''[=GoldenEye=]'' guns in ''Perfect Dark'': the ASP rifle returns, unchanged except for a smaller magazine capacity and a semi-auto mode, as the "Kohler & Boch IDW-15 Semi-Auto Rifle". ''F.3.A.R.'' as well continues the trend, though there's one interesting inversion: one of the weapons is named the "[=G3A3=]", but it's not because it in any way resembles the Heckler & Koch battle rifle, actually sharing design details with the Bushmaster ACR and TDI Vector - rather, it's named that way because it is the game's successor to the above [=G2A2=].



* The ''VideoGame/{{Battlefield}}'' series tends to avoid this trope, going so far as to use transliterated names like "SVU Snaiperskaya" in ''VideoGame/BattlefieldBadCompany 2''.
** ''VideoGame/{{Battlefield 3}}'' does get inventive with abbreviations such as "ACW-R" and "PDW-R" for the Magpul/Bushmaster ACR and PDR, and "[=M5K=]" for the Heckler & Koch [=MP5=] Kurz.
** ''VideoGame/{{Battlefield 4}}'' also renames certain weapons such as the [=SRR-61=] (M200 Chyetec Intervention[[labelnote:*]]Most likely a reference to the Jordanian 61st Special Reconnaissance Regiment, a notable user of the weapon[[/labelnote]]), the [=DAO-12=] (Armsel Striker, the weapon being a recurring one across the series going by that name), [=JS2=] (Jian-She Type-05) and the AWS (Ares Shrike), while also shortening abbreviations like the AR-160 (Beretta ARX-160), the U100 MK 5 (Ultimax 100 Mark 5) and the Groza-4 and -1 ([=OTs=]-14-4A and [=OTs=]-14-4A-03 Groza respectively).
** The ''Dragon's Teeth'' DLC for ''VideoGame/{{Battlefield 4}}'' adds the Desert Eagle, referred to in game as the "Deagle 44". Still sounds better than "[[VideoGame/BattlefieldHardline Bald Eagle]]".
** Even ''VideoGame/{{Battlefield 1}}'' has some examples despite its UsefulNotes/WorldWarI setting, most glaringly the Browning Auto 5, referred to in game as the "12g Automatic". Ditto for the Beretta M1918, which became the "Automatico M1918".

to:

* The ''VideoGame/{{Battlefield}}'' ''VideoGame/CounterStrike'', for almost every gun (the MAC-10 is the only real exception, as its designers had gone bankrupt long before ''CS'' existed); the real names can be found if you look at the console, though. Also, there's a patch that replaces the fake names with the actual names; the "Maverick Carbine", for example, becomes the "Colt [=M4A1=]". Interestingly enough, the real names were used in the ''VideoGame/HalfLife1'' mod version, but not the retail stand-alone product. Probably a key difference is that the mod was free, but the retail ''Counter-Strike'' wasn't.
** Mostly averted in ''Global Offensive''. Most guns are called by their actual names (although without the weapon manufacturers), with the exceptions of the Mk. 18 Mod 0 (which is the "[=M4A4=]", a
series tends to avoid this trope, going so far as to use transliterated names like "SVU Snaiperskaya" in ''VideoGame/BattlefieldBadCompany 2''.
** ''VideoGame/{{Battlefield 3}}'' does get inventive with abbreviations such as "ACW-R" and "PDW-R"
number for the Magpul/Bushmaster ACR M4 carbine that doesn't exist), sawed-off Remington 870 (simply the "SawedOffShotgun"), the Taser (the "Zeus x27", as Taser is a brand-name), the Arctic Warfare (which retains its infamous "AWP" moniker from the old days of ''HLCS'') and PDR, the FN SSR (the SCAR-20, combining the name of its parent firearm and "[=M5K=]" its USSOCOM designation of Mk. 20).
* As the page quote indicates, ''VideoGame/CryOfFear'' does this. Interestingly, the names
for the Heckler & Koch [=MP5=] Kurz.
** ''VideoGame/{{Battlefield 4}}''
guns it does this to aren't fake, but rather, for the most part, [[MisidentifiedWeapons refer to a different model than is actually present]]. The quote notes this about the [=MP9=], which was in earlier versions of the game referred to as the earlier TMP (and kept that way for the release [[TrollingCreator just to troll the people who complained about it]]). Other cases include the assault rifle, which is alternately referred to as the "Stag Arms AR-15" (a real civilian rifle) and the "M16" (the US military designation for the weapon); appropriately, the in-game weapon is a hybrid of the two (no bayonet lug and the non-safe setting on the fire selector is simply "FIRE" rather than "SEMI", but it has the [=M16A2=]'s burst-fire capability and fixed carry handle). There's also renames certain the Glock, which is identified as the slightly shorter Glock 19, and is given the 15-round capacity of that version, but is otherwise for all intents and purposes a straight digital copy of the more famous, full-sized Glock 17. Some other weapons simply go for somewhat-generic names, such as the [=SRR-61=] (M200 Chyetec Intervention[[labelnote:*]]Most likely a reference to scoped Lee-Enfield simply called the Jordanian 61st Special Reconnaissance Regiment, a notable user of "Hunting Rifle", or the weapon[[/labelnote]]), the [=DAO-12=] (Armsel Striker, the weapon being a recurring one across the series Taurus Model 605 going by that name), [=JS2=] (Jian-She Type-05) and the AWS (Ares Shrike), while also shortening abbreviations like the AR-160 (Beretta ARX-160), the U100 MK 5 (Ultimax 100 Mark 5) and the Groza-4 and -1 ([=OTs=]-14-4A and [=OTs=]-14-4A-03 Groza respectively).
** The ''Dragon's Teeth'' DLC for ''VideoGame/{{Battlefield 4}}'' adds the Desert Eagle, referred to in game
as the "Deagle 44". Still sounds better than "[[VideoGame/BattlefieldHardline Bald Eagle]]".
** Even ''VideoGame/{{Battlefield 1}}'' has some examples despite its UsefulNotes/WorldWarI setting, most glaringly the Browning Auto 5, referred to in game as the "12g Automatic". Ditto for the Beretta M1918, which became the "Automatico M1918".
"Taurus .357 Magnum".



* ''Franchise/FarCry'':
** [[VideoGame/FarCry1 The original game]] zigzags with this trope. About half the weapons in the game avert this - the [=MP5=], P90, OICW and Jackhammer go by their real names. Others go for generic names - the Accuracy International is simply the "Sniper Rifle", the M249 the "Machine Gun", and the fictional, M202-inspired rocket launcher is the "Rocket Launcher" (in the ''Classic'' UpdatedRerelease, the rocket launcher is instead the "RLX-9157", after text printed on the original game's model). A few more go for ''almost''-correct names, such as the Colt Model 727 from the original referred to as the newer M4, the [=MP5=] with a detachable suppressor in ''Classic'' being referred to as the integrally-suppressed "[=MP5SD=]", and the G36 with [=AG36=] grenade launcher named after the launcher rather than the rifle. The only fictional name in both versions of the game is the Desert Eagle, here called the "Falcon 357" in the original game and the "Jungle Falcon" in ''Classic''.
*** The console versions, however, go more for this. ''Instincts'' in particular goes for generic names for all the guns, with "Handgun" applying to both the Desert Eagle and the Beretta 92, the "Carbine" being a tricked-out M4, etc., alongside an "Assault Rifle" that is some sort of [[MixAndMatchWeapon bizarre mishmash of parts from several different designs]] that vaguely resembles a full-size M16.
** ''VideoGame/FarCry2'' plays with this. It mostly gives its weapons real names (with the exception of a Desert Eagle called the "Eagle.50", and a generic pump-action shotgun named the "Homeland 37" as if it's an Ithaca; there are also some misidentified weapons, like the FAL and G3 referred to as their shorter-barreled models, and an M16-inspired conglomerate named after an obscure 7.62mm predecessor to the AR-18), but the manufacturer names are generally not the real-life makers of each gun. Some are marked as having been made by "Precision Armaments", a company that makes firearm ''accessories'' in real life, not complete weapons.
** ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' generally go for names that are either close to but not quite their real names, or lesser-known/rarely-used names for the gun. The [=M1A=] SOCOM 16 and FAMAS F1 are cut down to "[=MS16=]" and "F1", the "AK-47" is actually a modified AK-103, the Makarov PB goes by its GRAU index number of "[=6P9=]", the "A52" in ''4'' is actually the Galil ACE 53 (in ''3'' it was simply the "ACE"), and the SG 553 goes by its larger brother's Swiss military designation of "STG-90"; a couple go for simply excising the manufacturer's name, like the TDI Vector, Remington Model 700, and Patriot Ordnance Factory P416.[[note]]Interestingly, the ''Far Cry 3'' P416 model has since been [[PropRecycling recycled]] for several other Ubisoft games, but they give it a fake name, calling it the "Goblin" like in the slightly earlier ''VideoGame/GhostReconFutureSoldier''.[[/note]] The only flat-out fake name that's not a nickname attached to a Signature weapon is the "MKG", a custom M249 with a bizarre box magazine.
** ''VideoGame/FarCry3BloodDragon'', in turn, goes full-out for fake names, most of them [[ShoutOutThemeNaming in reference to sci-fi films]], and some entirely fake weapons. The standard pistol is a copy of the Auto-9 from ''Film/RoboCop1987'' named as the "A.J.M. 9" (named for Alex J. Murphy, the name of the character who became [=RoboCop=]), the shotgun is a sawed-down Winchester 1887 named the "Galleria 1991" (named for a location from and the release year of the gun's most famous appearance in ''Film/Terminator2JudgmentDay''), the Barrett is the "Kobracon" (another ''[=RoboCop=]'' reference, being mocked up to resemble that film's Barrett-inspired "Cobra Assault Cannon"), and its "Terror 4000" is the barrels of a Minigun mated to the receiver of a Browning M1919 (in reference to the minigun mockup used in the ''Film/{{Doom}}'' movie).
** ''VideoGame/FarCry5'' continues the trend. The "A-99" (a Tec-9), "[=MS16=]" (now modified into a proper M14) and "SA-50" (a [=GM6=] Lynx) from ''Far Cry 4'' make a return, the MAC-10 takes up the "SMG-11" name it was also given in ''Rainbow Six: Siege'', the .50 caliber "MBP .50" is a Desert Tactical HTI, and the "AR-C" is a conglomerate of various AR-15 parts named similarly to the ACR. Amusingly, the AK is actually more correctly-named this time, with an older AKM going as simply the "AK", while more tricked out variations go by "AK-M".
* In ''VideoGame/FirstEncounterAssaultRecon'', several guns are renamed and often modified versions of real firearms: the [=G2A2=] is a fully automatic lookalike of the H&K [=SL8=] (a semi-automatic sporting rifle) with an M14 rear sight, the RPL is a combination of the [=MP5A3=] and the Special Weapons [=MP10=], the [=SM15=] is based on the OA-93, the AT-14 is a [=USP40=] with a bigger magazine, the VK-12 is more or less identical to the SPAS-12, and the ASP rifle is a carbon copy of the TAR-21 re-chambered for 7.62mm NATO. The games go a step further and give the guns their own in-universe manufacturers, with names that are very distinct from their real life ones[[labelnote:*]]Franchi, producers of the SPAS-12, and Heckler & Koch, designers of the [=USP40=] and the [=SL8=], aren't even remotely similar-sounding to Vollmer (producer of the VK-12) or Rakow (makes the AT-14 and the [=G2A2=]), respectively[[/labelnote]], many of which also double as ShoutOut[=s=] to Monolith's earlier ''VideoGame/ShogoMobileArmorDivision'', since most such company names were originally mentioned in that game (e.g. Vollmer also made the nearly-identical "GA-14" shotgun, and most of the rocket launchers are attributed to the same Andra that made the "Predator" [[HumongousMecha MCA]]). ''F.E.A.R. 2'' continues this - in particular, its "Seegert [=ACM46=]" pistol is yet another USP - though generally trends more towards hybrids of different guns (the "Patten [=PK470=]" looks somewhat like an M4 with [=XM8=]-esque furniture and a G36-style exposed gas block) or noticeably changing up the models (the "Andra [=FD99=]" resembles a P90 with the magazine and grip shifted back, and the part above the magazine is also lengthened and, like some early fictional P90s, hinged) while making the straight copies into {{energy weapon}}s (the F2000-alike works like [[VideoGame/QuakeII the BFG10k]], with its unique batteries sliding into the EGLM-shaped handguard). Its multiplayer also had an example similar to the above-mentioned ''[=GoldenEye=]'' guns in ''Perfect Dark'': the ASP rifle returns, unchanged except for a smaller magazine capacity and a semi-auto mode, as the "Kohler & Boch IDW-15 Semi-Auto Rifle". ''F.3.A.R.'' as well continues the trend, though there's one interesting inversion: one of the weapons is named the "[=G3A3=]", but it's not because it in any way resembles the Heckler & Koch battle rifle, actually sharing design details with the Bushmaster ACR and TDI Vector - rather, it's named that way because it is the game's successor to the above [=G2A2=].
* Zig-zagged by the ''VideoGame/Left4Dead'' franchise. The first of the series uses vague and ambiguous names for all its weapons, such as "Hunting Rifle" (a Ruger Mini-14) and "Auto Shotgun" (Benelli M4), even though they clearly are modeled after real-life firearms. The second game and DLC introduces a few correctly named guns (such as renaming the generic "Assault Rifle" to an M16, introducing an AK-47 and M60, and keeping [mostly] correct names for the ''VideoGame/CounterStrike'' weapons), but still insists on using nondescriptive names with genericized textures for the others (such as the SCAR-L as the "Combat Rifle", the [=MGS90=] as the "Sniper Rifle", the SPAS-12 as the "Combat Shotgun" and the Desert Eagle as a generic "Magnum").
* ''VideoGame/MaxPayne'':
** Zigzagged in the first game. Some weapons are just given descriptive names like Pump-Action Shotgun and Sniper Rifle, though they are recognizable as real-world weapons (Winchester 1300 and Steyr SSG 69). Other weapons, like the Colt Commando and Ingram, are given alias names inspired by their real counterparts (the Ingram is a MAC-10, which was invented by Gordon Ingram, while "Colt Commando" is a catch-all term for M16-derived carbines before the M4). The Desert Eagle, M79 and Jackhammer use their real names.
** Averted in the sequel, where all the guns use real names for them, like the Beretta, M4 Carbine, and the actual AK-47, referred to as the Kalashnikov. The exceptions are the Pump-Action Shotgun (which is recognizable as a Remington shotgun) and the Sniper Rifle (which is a Steyr SSG 69 again). In an error, the gun referred to as an [=MP5=] is actually modeled on the Heckler & Koch [=HK94A3=], a similar semi-auto-only weapon for civilian sales (differentiated mostly by the lack of a paddle magazine release).
** Also averted in the third game where most weapons use their real names. In a case of ShownTheirWork, some of the weapons are more obscure models than what is normally given in games, since the game takes place in Brazil and thus many of the weapons you find are of South American manufacturing, such as Max trading in his previous-trademark Beretta 92s for similar locally-produced Taurus [=PT92=]s.
* The ''VideoGame/NoOneLivesForever'' series uses this, with the exception of the M79 grenade launcher in the first game and the AK-47. Oddly, for several of the first game's guns, their full names only obscure their real manufacturer in this manner, while the actual gun's name itself is left unaltered, like the "Shepherd Arms P38" pistol, "Hampton MPL" submachine gun and "Geldmacher SVD" sniper rifle (the latter, at least, being named after a developer). There's also the Thompson, which is properly referred to in ''[=NOLF2=]'' as the "M1921-A1 SMG", then in ''Contract J.A.C.K.'' gets generically renamed to the ".45 SMG".



* ''VideoGame/PerfectDark'' mostly avoided this by using made-up weapons from the future that at best only vaguely resemble existing weapons ([[ShoutOut including]] Franchise/RoboCop's sidearm under a different name), with only a few unmodified real-world weapons like the Colt Double Eagle (as the Falcon 2) and the Steyr TMP (as the CMP-150). Confusingly, one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'', which had their names changed ''again'' for legal reasons.
** ''Perfect Dark Zero'' flips things around, with fewer totally-fictional sci-fi guns and more real-world ones with new names, such as the P9-P (Walther P99), DW-P5 (H&K [=MP5=]), an older version of the Superdragon (modified H&K [=G36K=] with an [=AG36=] grenade launcher), and FAC-16 (Colt Model 727 with M203 grenade launcher); even its Plasma Rifle looks like a FAMAS G1 with a few [=LEDs=] stuck on it. Oddly, the M60 machine gun keeps its real-life name.
* A form in the early ''VideoGame/RainbowSix'' games -- while the weapons' model names/numbers are kept, as of ''Rogue Spear''[='=]s "Black Arrow" expansion, references to their manufacturers are removed (with the exception of some logos on the guns themselves). The sole exception is the Five-Seven in ''Rainbow Six 3'', which (along with featuring an external hammer the real gun doesn't have) is called the "AP Army", presumably due to licensing issues that also saw FN's guns renamed in the concurrent early ''VideoGame/SplinterCell'' games. The [=XM8=] in the ''Vegas'' games also dropped the X from its name, implying it was successfully adopted in the ''Rainbow Six'' universe. ''[[VideoGame/RainbowSixSiege Siege]]'' mostly continues this, though the occasional fake name sneaks in, from the MAC-11 being redubbed the "SMG-11" as in other contemporary Ubisoft releases to a hybrid of several over/under shotgun designs being named the "BOSG.12.2"; other cases are {{misidentif|iedWeapons}}ying one gun as a different version of the same, such as the Spetsnaz operators' PM being referred to as the newer double-stacked PMM.
* Both ''VideoGame/{{Receiver}}'' and ''VideoGame/Receiver2'' avert this. All weapons are known by their real names and (if they have one) military designations.
* ''VideoGame/SeriousSam3BFE'': The pistol with the looks ([[RangedEmergencyWeapon and only the looks]]) of a Desert Eagle is called "[=SOP38=]", for "Special Operations Pistol of 2038", and according to Sam when he first picks it up, it's made by Smith & Wesson. The [[GunAccessories pimped out]] [=HK416=] is the "[=M29=]" (named similarly to the M27 IAR, a version of the [=HK416=] that was soon to be adopted by the US Marine Corps at the time; it even has a lower rate of fire mirroring rumors at the time that the real M27 would fire slower than the base [=HK416=]), while the MAS FR F2 goes by the "Raptor 16mm" name taken from the more generic sniper rifle of previous games and the Norinco Type 97-2 shotgun with M1014-ish sights goes as simply the "shotgun". The rest are either named and modeled generically (the double-barreled "Coach Gun"), or are given specific names but are themselves entirely fictional (the [=XPML21=] [[StuffBlowingUp Rocket Launcher]], [=XL2=] [[EnergyWeapon Laser Gun]], and AS-24 "Devastator" GrenadeLauncher).
** ''VideoGame/SeriousSam4'' keeps this up, using many of the same names but for new models; the generic "Shotgun" is now a Mossberg 590 (with an optional GP-25 grenade launcher), the "M29" is now a Mk 18 (with toggle option in the Deluxe edition to turn it into the classic Tommy Gun), and the "Raptor 16mm" is now a Barrett M107.



* As the page quote indicates, ''VideoGame/CryOfFear'' does this. Interestingly, the names for the guns it does this to aren't fake, but rather, for the most part, [[MisidentifiedWeapons refer to a different model than is actually present]]. The quote notes this about the [=MP9=], which was in earlier versions of the game referred to as the earlier TMP (and kept that way for the release [[TrollingCreator just to troll the people who complained about it]]). Other cases include the assault rifle, which is alternately referred to as the "Stag Arms AR-15" (a real civilian rifle) and the "M16" (the US military designation for the weapon); appropriately, the in-game weapon is a hybrid of the two (no bayonet lug and the non-safe setting on the fire selector is simply "FIRE" rather than "SEMI", but it has the [=M16A2=]'s burst-fire capability and fixed carry handle). There's also the Glock, which is identified as the slightly shorter Glock 19, and is given the 15-round capacity of that version, but is otherwise for all intents and purposes a straight digital copy of the more famous, full-sized Glock 17. Some other weapons simply go for somewhat-generic names, such as the scoped Lee-Enfield simply called the "Hunting Rifle", or the Taurus Model 605 going as the "Taurus .357 Magnum".
* ''VideoGame/SeriousSam3BFE'': The pistol with the looks ([[RangedEmergencyWeapon and only the looks]]) of a Desert Eagle is called "[=SOP38=]", for "Special Operations Pistol of 2038", and according to Sam when he first picks it up, it's made by Smith & Wesson. The [[GunAccessories pimped out]] [=HK416=] is the "[=M29=]" (named similarly to the M27 IAR, a version of the [=HK416=] that was soon to be adopted by the US Marine Corps at the time; it even has a lower rate of fire mirroring rumors at the time that the real M27 would fire slower than the base [=HK416=]), while the MAS FR F2 goes by the "Raptor 16mm" name taken from the more generic sniper rifle of previous games and the Norinco Type 97-2 shotgun with M1014-ish sights goes as simply the "shotgun". The rest are either named and modeled generically (the double-barreled "Coach Gun"), or are given specific names but are themselves entirely fictional (the [=XPML21=] [[StuffBlowingUp Rocket Launcher]], [=XL2=] [[EnergyWeapon Laser Gun]], and AS-24 "Devastator" GrenadeLauncher).
** ''VideoGame/SeriousSam4'' keeps this up, using many of the same names but for new models; the generic "Shotgun" is now a Mossberg 590 (with an optional GP-25 grenade launcher), the "M29" is now a Mk 18 (with toggle option in the Deluxe edition to turn it into the classic Tommy Gun), and the "Raptor 16mm" is now a Barrett M107.
* Special mention to a small tactical shooter known as ''Zero Hour'', [[https://www.youtube.com/watch?v=iRyRqrgbgEk as can be seen here,]] the game uses a number of custom names; from the Desert Eagle called the "Falcon .50" to the [=MP7=] known as the "Rattler" to, weirdly, a dolled up Uzi Pro going by "MAC-10", a completely different gun. But best of all is the Glock renamed to the "''Mock 17''", which sounds like an alternate name for this very trope page.

to:

* As ''VideoGame/SoldierOfFortune'' used lots of obvious real-world guns that were given either flatly descriptive names (such as calling what is clearly a SPAS-12 simply the page quote indicates, ''VideoGame/CryOfFear'' does this. Interestingly, "shotgun") or fake ones, such as "Silver Talon" in lieu of Desert Eagle and "Black Panther" for some variety of Glock.
** ''Soldier of Fortune 2'' featured real-life gun names, but
the ''Gold Edition'' brought back favorites like 1's Silver Talon.
** ''Soldier of Fortune: Payback'' uses a mix of real names and fake or generic
names for its guns. For example, the guns it does this M16 is referred to aren't fake, as such, but rather, for the Desert Eagle is simply a ".50AE", and the FN [=SCARs=] are now the TCW-L and TCW-H.
* ''VideoGame/{{STALKER}}'' has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for
the most part, [[MisidentifiedWeapons refer part). Examples: the AK-74 becomes the "AKM-74/2", the [=AKs-74u=] is the "AKM-74/2U", the AN-94 Abakan is the "Obokan" or the "AC-96/2", the Franchi SPAS-12 is the "[=SPSA14=]", and so on. Originally, all weapons were intended to a different model than have accurate names and this is reflected in the files and textures (sans ''Shadow of Chernobyl'', which has genericized textures), and certain mods restore them.[[note]]In a more meta example, most such mods erroneously change the "Chaser 13"'s name to the Winchester Model 1300 because of the name on the textures - it's actually present]]. a Mossberg Maverick 88.[[/note]]
*
The quote notes this ''VideoGame/TimeSplitters'' series uses both AKA 47 names and real gun names in about equal measure. You can shoot someone with a Luger pistol in ''VideoGame/TimeSplitters2'', but the [=MP9=], which was in earlier versions of the game AK-47 is referred to as the earlier TMP (and kept that way for the release [[TrollingCreator just to troll the people who complained about it]]). Other cases include the assault rifle, which is alternately referred to as the "Stag Arms AR-15" (a real civilian rifle) and the "M16" (the US military designation for the weapon); appropriately, the in-game weapon is a hybrid of the two (no bayonet lug and the non-safe setting on the fire selector is simply "FIRE" rather than "SEMI", but it has the [=M16A2=]'s burst-fire capability and fixed carry handle). There's also the Glock, which is identified as the slightly shorter Glock 19, and is given the 15-round capacity of that version, but is otherwise for all intents and purposes a straight digital copy of the more famous, full-sized Glock 17. Some other weapons simply go for somewhat-generic names, such as the scoped Lee-Enfield simply called the "Hunting Rifle", or the Taurus Model 605 going as the "Taurus .357 Magnum".
* ''VideoGame/SeriousSam3BFE'': The pistol with the looks ([[RangedEmergencyWeapon and only the looks]]) of a Desert Eagle is called "[=SOP38=]", for "Special Operations Pistol of 2038", and according to Sam when he first picks it up, it's made by Smith & Wesson. The [[GunAccessories pimped out]] [=HK416=] is the "[=M29=]" (named similarly to the M27 IAR, a version of the [=HK416=] that was soon to be adopted by the US Marine Corps at the time; it even has a lower rate of fire mirroring rumors at the time that
"Soviet S-47". In ''VideoGame/TimeSplittersFuturePerfect'', they drop the real M27 would fire slower than names -- the base [=HK416=]), while Lugers are Krugers, and the MAS FR F2 goes by S-47 is the "Raptor 16mm" name taken from Soviet Rifle. Most of the more weapons have generic sniper rifle of previous games and the Norinco Type 97-2 shotgun with M1014-ish sights goes as simply the "shotgun". The rest are either named and modeled generically (the double-barreled "Coach Gun"), or are given specific names but are themselves entirely fictional (the [=XPML21=] [[StuffBlowingUp Rocket Launcher]], [=XL2=] [[EnergyWeapon Laser Gun]], and AS-24 "Devastator" GrenadeLauncher).
** ''VideoGame/SeriousSam4'' keeps this up, using many of the same names but for new models; the generic "Shotgun" is now a Mossberg 590 (with an optional GP-25 grenade launcher), the "M29" is now a Mk 18 (with toggle option in the Deluxe edition to turn it into the classic Tommy Gun), and the "Raptor 16mm" is now a Barrett M107.
* Special mention to a small tactical shooter known as ''Zero Hour'', [[https://www.youtube.com/watch?v=iRyRqrgbgEk as can be seen here,]] the game uses a number of custom names; from the Desert Eagle called the "Falcon .50" to the [=MP7=] known as the "Rattler" to, weirdly, a dolled up Uzi Pro going by "MAC-10", a completely different gun. But best of all is the Glock renamed to the "''Mock 17''", which sounds like an alternate name for this very trope page.
-- Shotgun, Pistol 9mm, etc.



* ''VideoGame/WolfTeam'': [[http://wolfteam.softnyx.net/Guide/Weapon.aspx And how.]] AKEI-47, EM-16, EF-2000...



* ''VideoGame/WolfTeam'': [[http://wolfteam.softnyx.net/Guide/Weapon.aspx And how.]] AKEI-47, EM-16, EF-2000...



* Every single one of the guns in ''VideoGame/AlphaProtocol'' is a real weapon, from the Glock pistols to the H&K submachine guns. However, for licensing reasons, the names of every single gun are changed. Glock weapons are now Samael weapons, any Russian weapon is designated UC, including the AK-47, and so on.



* ''VideoGame/VampireTheMasqueradeBloodlines'' both uses fake names and a couple real ones. The Franchi SPAS 15 is called the Jaegerspaz XV, the Uzi is given the ludicrous pseudonym ''Lassiter Killmatic,'' and the Glock 17 is called the Brokk 17c. Strangely, the Steyr AUG and Colt Anaconda are called by their proper names. The Utica M37 is a pretty clever pseudonym, since it must have taken some actual research on the part of the developers to discover that Utica is a small town in Upstate New York like the actual weapon's hometown of Ithaca.
** Both the SPAS-15 and Glock are referred to by their proper names in dialogue, the developers presumably betting that any irritable lawyers wouldn't bother digging that far.
* While ''VideoGame/ValkyriaChronicles'' uses entirely fictional weapons, one very, very familiar gun is present: The Ruhm, which is the German MG 34 with a different paint job.
* Averted in the first and second ''VideoGame/ParasiteEve'' but played straight in the third game ''Videogame/The3rdBirthday''.



* Every single one of the guns in ''VideoGame/AlphaProtocol'' is a real weapon, from the Glock pistols to the H&K submachine guns. However, for licensing reasons, the names of every single gun are changed. Glock weapons are now Samael weapons, any Russian weapon is designated UC, including the AK-47, and so on.



* Averted in the first and second ''VideoGame/ParasiteEve'' but played straight in the third game ''Videogame/The3rdBirthday''.



* While ''VideoGame/ValkyriaChronicles'' uses entirely fictional weapons, one very, very familiar gun is present: The Ruhm, which is the German MG 34 with a different paint job.
* ''VideoGame/VampireTheMasqueradeBloodlines'' both uses fake names and a couple real ones. The Franchi SPAS 15 is called the Jaegerspaz XV, the Uzi is given the ludicrous pseudonym ''Lassiter Killmatic,'' and the Glock 17 is called the Brokk 17c. Strangely, the Steyr AUG and Colt Anaconda are called by their proper names. The Utica M37 is a pretty clever pseudonym, since it must have taken some actual research on the part of the developers to discover that Utica is a small town in Upstate New York like the actual weapon's hometown of Ithaca.
** Both the SPAS-15 and Glock are referred to by their proper names in dialogue, the developers presumably betting that any irritable lawyers wouldn't bother digging that far.



* Being heavily based on ''Ace Combat'', ''VideoGame/VectorThrust'' generally averts this trope as well, with correct real-life names for its aircraft and weapons. It also follows ''Electrosphere'' in including fictional variants of some aircraft, like the F-15Z electronic warfare plane, referred to as the "Digital Eagle".
* The ''Ace Combat'' inspired indie game ''VideoGame/ProjectWingman'' was made by a small team with a small budget. For this reason, the team could not afford the rights to real life aircraft, so they had to make some small adjustments to their designs and their names in order to make them recognizable from their real life counterparts, such as the F/S-15 being clearly based off of the F-15 Eagle, and the [=SK25=] being based off of the Frogfoot.



* The ''Ace Combat'' inspired indie game ''VideoGame/ProjectWingman'' was made by a small team with a small budget. For this reason, the team could not afford the rights to real life aircraft, so they had to make some small adjustments to their designs and their names in order to make them recognizable from their real life counterparts, such as the F/S-15 being clearly based off of the F-15 Eagle, and the [=SK25=] being based off of the Frogfoot.
* In ''VideoGame/SilentHunter'' ''IV'', American planes received generic names ("American dive bomber", sort of) even if the models were clearly RealLife ones that fought in UsefulNotes/WorldWarII.



* In ''VideoGame/SilentHunter'' ''IV'', American planes received generic names ("American dive bomber", sort of) even if the models were clearly RealLife ones that fought in UsefulNotes/WorldWarII.

to:

* In ''VideoGame/SilentHunter'' ''IV'', American planes received generic Being heavily based on ''Ace Combat'', ''VideoGame/VectorThrust'' generally averts this trope as well, with correct real-life names ("American dive bomber", sort of) even if for its aircraft and weapons. It also follows ''Electrosphere'' in including fictional variants of some aircraft, like the models were clearly RealLife ones that fought in UsefulNotes/WorldWarII.F-15Z electronic warfare plane, referred to as the "Digital Eagle".



* The ''VideoGame/{{Hitman}}'' series initially inverted this in the original ''[[VideoGame/HitmanCodename47 Codename 47]]'', with all weapons except for an older pepperbox-style revolver (called simply the "Derringer") going by their real names, and even including the manufacturer's names in the menu. The demo for the follow-up game ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' continued using real names for the guns, but these were changed to generic/false names for the full game, a trend which every following game has continued. Perhaps weapons producers don't like their weapons to be associated with ''bad'' killings, as if there are 'good' killings. This is played interestingly with the AMT Hardballer, as its rename to the "Silverballer" in the second game also came with an extensive redesign of the in-game model, making it clear that the Silverballers are meant to be Agent 47's [[AceCustom custom design]].
* In the ''Franchise/LupinIII'' game, ''Treasure of the Sorcerer King'', Lupin's trademark Walther P-38 is referred to just as a "Thirty-Eight" for the English release.



* The ''VideoGame/{{Hitman}}'' series initially inverted this in the original ''[[VideoGame/HitmanCodename47 Codename 47]]'', with all weapons except for an older pepperbox-style revolver (called simply the "Derringer") going by their real names, and even including the manufacturer's names in the menu. The demo for the follow-up game ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' continued using real names for the guns, but these were changed to generic/false names for the full game, a trend which every following game has continued. Perhaps weapons producers don't like their weapons to be associated with ''bad'' killings, as if there are 'good' killings. This is played interestingly with the AMT Hardballer, as its rename to the "Silverballer" in the second game also came with an extensive redesign of the in-game model, making it clear that the Silverballers are meant to be Agent 47's [[AceCustom custom design]].
* In the ''Franchise/LupinIII'' game, ''Treasure of the Sorcerer King'', Lupin's trademark Walther P-38 is referred to just as a "Thirty-Eight" for the English release.



* The ''Franchise/{{Splatoon}}'' series features all manner of [[ImprobableWeaponUser unconventional weapons]] in its arsenal, so it really sticks out when Agent 4's weapon in ''VideoGame/Splatoon2'' is what appears to be a neon yellow P90. In game, the gun is referred to as the Hero Shot. It shares this name with the gun used by Agent 3 in the original ''Splatoon'', but that one is an earlier model that is far more toylike in design.
* The ''VideoGame/SyphonFilter'' series uses a mix of real names, fake names, generic descriptions, and completely fictional guns. Examples: [=HK5=MP5=], 9mm=Glock 17, .45=M1911, G18=Glock 18C, H11=H&K G11, [=K3G4=G3KA4=] (compact version of the G3), BIZ-2=PP-19 Bizon SMG, [=PK102=]=[=AK102=], Spyder = Skorpion, etc. They started using more real gun names with ''Omega Strain'', but some gun still had their names changed, such as the AU 3000 (Steyr AUG) and Biz-9 (PP-19 Bizon again).
* In ''VideoGame/TheClub'', all firearm models were hastily edited during the late beta, turning them into horrid messes, but some are still recognizable: "SP Hornet" is a Steyr SPP submachine gun, "Hammerhead" is the Desert Eagle and "[=PD9=] Black Widow" is a P90 (bit hacked up, though). The most egregious example is most probably "Raptor" rifle, consisting of a G36 stock, AK-47 main body and thick pipe for a barrel.



* In ''VideoGame/TheClub'', all firearm models were hastily edited during the late beta, turning them into horrid messes, but some are still recognizable: "SP Hornet" is a Steyr SPP submachine gun, "Hammerhead" is the Desert Eagle and "[=PD9=] Black Widow" is a P90 (bit hacked up, though). The most egregious example is most probably "Raptor" rifle, consisting of a G36 stock, AK-47 main body and thick pipe for a barrel.



* Used in the ''VideoGame/{{Uncharted}}'' games, with only one exception across multiple games (the AK-47 - which, for the record, is also ''actually'' an original AK rather than an AKM or Type 56 or whatever) and a small handful of others specific to one game (the FAL in ''[[VideoGame/Uncharted2AmongThieves Among Thieves]]'' and the ARX-160 in ''[[VideoGame/Uncharted4AThiefsEnd A Thief's End]]''). Some of the made-up names partially allude to the real names, such as the Wes .44 (S&W 629 in .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12, incidentally named after an even rarer pump-action-only variant of the real gun).
* The ''[[VideoGame/SOCOMUSNavySeals SOCOM]]'' series mostly does this. Examples include the [=HK36=] (H&K [=G36C=]), IW-80A2 (Enfield [=SA80=]), VSV-39 (VSS Vintorez), AG-94 (AN-94 Abakan), and M4-90 (Benelli M4 Super 90). Interestingly, some weapons have their actual names, like the [=MSG90=], [=AT4=], and SR-25.
* ''VideoGame/SunsetOverdrive'' calls its standard assault rifle the "AK-FU".
* All of the firearms in ''Winback: Covert Operations'' are generically described real guns. Handgun=Colt M1911, Shotgun=Franchi SPAS-12, Submachine Gun=H&K [=MP5=], Silenced Handgun=Walther PPK, Rocket Launcher=M202 FLASH.



* While the [[Literature/SwordArtOnline source material]] averts it, all the guns in ''Videogame/SwordArtOnline: Fatal Bullet'' are given fictional names, such as Kirito's Five-Seven now going as the "SPB Night Sky".



* The ''[[VideoGame/SOCOMUSNavySeals SOCOM]]'' series mostly does this. Examples include the [=HK36=] (H&K [=G36C=]), IW-80A2 (Enfield [=SA80=]), VSV-39 (VSS Vintorez), AG-94 (AN-94 Abakan), and M4-90 (Benelli M4 Super 90). Interestingly, some weapons have their actual names, like the [=MSG90=], [=AT4=], and SR-25.
* The ''Franchise/{{Splatoon}}'' series features all manner of [[ImprobableWeaponUser unconventional weapons]] in its arsenal, so it really sticks out when Agent 4's weapon in ''VideoGame/Splatoon2'' is what appears to be a neon yellow P90. In game, the gun is referred to as the Hero Shot. It shares this name with the gun used by Agent 3 in the original ''Splatoon'', but that one is an earlier model that is far more toylike in design.
* ''VideoGame/SunsetOverdrive'' calls its standard assault rifle the "AK-FU".
* While the [[Literature/SwordArtOnline source material]] averts it, all the guns in ''Videogame/SwordArtOnline: Fatal Bullet'' are given fictional names, such as Kirito's Five-Seven now going as the "SPB Night Sky".
* The ''VideoGame/SyphonFilter'' series uses a mix of real names, fake names, generic descriptions, and completely fictional guns. Examples: [=HK5=MP5=], 9mm=Glock 17, .45=M1911, G18=Glock 18C, H11=H&K G11, [=K3G4=G3KA4=] (compact version of the G3), BIZ-2=PP-19 Bizon SMG, [=PK102=]=[=AK102=], Spyder = Skorpion, etc. They started using more real gun names with ''Omega Strain'', but some gun still had their names changed, such as the AU 3000 (Steyr AUG) and Biz-9 (PP-19 Bizon again).
* Used in the ''VideoGame/{{Uncharted}}'' games, with only one exception across multiple games (the AK-47 - which, for the record, is also ''actually'' an original AK rather than an AKM or Type 56 or whatever) and a small handful of others specific to one game (the FAL in ''[[VideoGame/Uncharted2AmongThieves Among Thieves]]'' and the ARX-160 in ''[[VideoGame/Uncharted4AThiefsEnd A Thief's End]]''). Some of the made-up names partially allude to the real names, such as the Wes .44 (S&W 629 in .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12, incidentally named after an even rarer pump-action-only variant of the real gun).
* All of the firearms in ''[[VideoGame/WinBack Winback: Covert Operations]]'' are generically described real guns. Handgun=Colt M1911, Shotgun=Franchi SPAS-12, Submachine Gun=H&K [=MP5=], Silenced Handgun=Walther PPK, Rocket Launcher=M202 FLASH.



* Played with/acknowledged in ''Videogame/StateOfDecay2'' with the 'Fake A-47'. It's based off the game's .223 hunting rifle, modified with a burst fire setting and an extended clip.
* In ''VideoGame/TheGodfather'' game almost all weapons have generic descriptors or are NamedWeapons, except for maybe the Tommy Gun (the "Python" revolver is actually a Colt Official Police).
* The 'HD-Era' ''VideoGame/GrandTheftAuto'' games (''[[VideoGame/GrandTheftAutoIV GTAIV]]'' and ''[[VideoGame/GrandTheftAutoV V]]'') have also given generic names for their firearms such as "Pistol", "SMG" and "Rifle", only using varied nouns for differentiating weapons of the same class. Examples from ''V'' would include the "Assault Rifle" (Norinco Type 56-2), "Carbine Rifle"[[note]]an oxymoron, as 'carbine' and 'rifle' would somehow imply the weapon barrel being both shortened ''and'' full-length[[/note]] (customized [=AR-15=]) and the "Advanced Rifle" ([=IMI CTAR-21=]). The eighth-generation version adds [[FictionalCounterpart fictitious manufacturer names]] to the weapon models such as "Shrewsbury", "Hawk & Little" (While obviously named after Winchester and Smith & Wesson, both seems to be specializing reproduction of foreign firearms), and "Vom Feuer" (named after Heckler & Koch) that are visible in first-person view.



* The 'HD-Era' ''VideoGame/GrandTheftAuto'' games (''[[VideoGame/GrandTheftAutoIV GTAIV]]'' and ''[[VideoGame/GrandTheftAutoV V]]'') have also given generic names for their firearms such as "Pistol", "SMG" and "Rifle", only using varied nouns for differentiating weapons of the same class. Examples from ''V'' would include the "Assault Rifle" (Norinco Type 56-2), "Carbine Rifle"[[note]]an oxymoron, as 'carbine' and 'rifle' would somehow imply the weapon barrel being both shortened ''and'' full-length[[/note]] (customized [=AR-15=]) and the "Advanced Rifle" ([=IMI CTAR-21=]). The eighth-generation version adds [[FictionalCounterpart fictitious manufacturer names]] to the weapon models such as "Shrewsbury", "Hawk & Little" (While obviously named after Winchester and Smith & Wesson, both seems to be specializing reproduction of foreign firearms), and "Vom Feuer" (named after Heckler & Koch) that are visible in first-person view.

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* The 'HD-Era' ''VideoGame/GrandTheftAuto'' ''Videogame/MafiaIII'' plays this straight will all the guns, with the AK-47 itself being hilariously named "Pasadena AR-30" and it's implied to be American-made in universe, as it's available freely through arms dealers.
* Averted with the [[VideoGame/MafiaTheCityOfLostHeaven first]] [[VideoGame/MafiaII two]] ''Mafia''
games (''[[VideoGame/GrandTheftAutoIV GTAIV]]'' and ''[[VideoGame/GrandTheftAutoV V]]'') have also as most of the weapons are vintage firearms anyway.
* ''VideoGame/RedDeadRedemption'' uses both real gun names as well as fake names.
* ''VideoGame/TheSaboteur'' uses this rather haphazardly. Some weapons are
given generic names (like 'silenced pistol' or 'automatic shotgun'), some use fictional names (e.g. 'Raum pistol' for a Mauser C96 or 'Kruger' for Luger P'08) some use their firearms such as "Pistol", "SMG" popular names ('Tommy Gun') and "Rifle", only using varied nouns for differentiating weapons of in some cases the same class. Examples from ''V'' would include the "Assault Rifle" (Norinco Type 56-2), "Carbine Rifle"[[note]]an oxymoron, as 'carbine' and 'rifle' would somehow imply the weapon barrel being both shortened ''and'' full-length[[/note]] (customized [=AR-15=]) and the "Advanced Rifle" ([=IMI CTAR-21=]). The eighth-generation version adds [[FictionalCounterpart fictitious manufacturer names]] to the weapon models such as "Shrewsbury", "Hawk & Little" (While obviously named after Winchester and Smith & Wesson, both seems to be specializing reproduction of foreign firearms), and "Vom Feuer" (named after Heckler & Koch) that are visible in first-person view. name is left unaltered (MP 40, Panzerschreck).



* In ''VideoGame/TheGodfather'' game almost all weapons have generic descriptors or are NamedWeapons, except for maybe the Tommy Gun (the "Python" revolver is actually a Colt Official Police).
* ''VideoGame/TheSaboteur'' uses this rather haphazardly. Some weapons are given generic names (like 'silenced pistol' or 'automatic shotgun'), some use fictional names (e.g. 'Raum pistol' for a Mauser C96 or 'Kruger' for Luger P'08) some use their popular names ('Tommy Gun') and in some cases the name is left unaltered (MP 40, Panzerschreck).
* ''VideoGame/RedDeadRedemption'' uses both real gun names as well as fake names.



* Averted with the [[VideoGame/MafiaTheCityOfLostHeaven first]] [[VideoGame/MafiaII two]] ''Mafia'' games as most of the weapons are vintage firearms anyway.
* ''Videogame/MafiaIII'' plays this straight will all the guns, with the AK-47 itself being hilariously named "Pasadena AR-30" and it's implied to be American-made in universe, as it's available freely through arms dealers.
* Played with/acknowledged in ''Videogame/StateOfDecay2'' with the 'Fake A-47'. It's based off the game's .223 hunting rifle, modified with a burst fire setting and an extended clip.



* The "Podbyrin 9.2mm" from ''Film/RedHeat'' was a Desert Eagle made to resemble "a [=P38=] on steroids", given wooden grips and a slightly-extended barrel.
* ''Film/ShootEmUp'' plays this for plot reasons. In order to have products for the weapons manufacturer Hammerson, Para-Ordinance guns had their labeling filed off and the name "Hammerson" lasered in.



* ''Film/WarDogs'' curiously uses this for one single model: the Brazilian copy of the Beretta 92 pistol, Taurus [=PT99=], is called "Corvis [=TP19=]".



* ''Film/ShootEmUp'' plays this for plot reasons. In order to have products for the weapons manufacturer Hammerson, Para-Ordinance guns had their labeling filed off and the name "Hammerson" lasered in.
* ''Film/WarDogs'' curiously uses this for one single model: the Brazilian copy of the Beretta 92 pistol, Taurus [=PT99=], is called "Corvis [=TP19=]".
* The "Podbyrin 9.2mm" from ''Film/RedHeat'' was a Desert Eagle made to resemble "a [=P38=] on steroids", given wooden grips and a slightly-extended barrel.



* ''Series/BattlestarGalactica2003''. The Stallion is actually a [[CoolGuns COP .357 derringer]]. It's not the only thing on the series [[CallARabbitASmeerp with an unusual similarity to something from Earth]]. After all, this has all happened before and will all happen again...



* ''Series/BattlestarGalactica2003''. The Stallion is actually a [[CoolGuns COP .357 derringer]]. It's not the only thing on the series [[CallARabbitASmeerp with an unusual similarity to something from Earth]]. After all, this has all happened before and will all happen again...
* In some episodes of ''Series/{{Monk}}'', such as "Mr. Monk and the Three Pies" and "Mr. Monk Is On the Run," there are such things as "Lane & Westen" pistols. When they are shown, they are clearly shown to just be Beretta 92FS pistols under an alternate name. Interestingly, there are other episodes where Beretta pistols appear and are appropriately referred to as Berettas.

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* ''Series/BattlestarGalactica2003''. The Stallion is actually a [[CoolGuns COP .357 derringer]]. It's not the only thing on the series [[CallARabbitASmeerp with an unusual similarity to something from Earth]]. After all, this has all happened before and will all happen again...
* In some episodes of ''Series/{{Monk}}'', such as "Mr. Monk and the Three Pies" and "Mr. Monk Is On the Run," there are such things as "Lane & Westen" pistols. When they are shown, they are clearly shown to just be Beretta 92FS pistols under an alternate name. Interestingly, there are other episodes where Beretta pistols appear and are appropriately referred to as Berettas.



* Used in the ''TabletopGame/{{GURPS}}'' Basic Set. All guns are given a basic descriptive name such as "Auto Pistol, 9mm" or "Assault Carbine, 5.56mm". However this isn't meant to be so much deceptive as it is generic; they later gave statistics to dozens of real life firearms.
* Most guns in ''TabletopGame/ArkhamHorror'' go by a very generic name like "rifle" or ".357 magnum". The closest to a real name is the "Tommy Gun", which is a nickname rather than an official designation.



* Most guns in ''TabletopGame/ArkhamHorror'' go by a very generic name like "rifle" or ".357 magnum". The closest to a real name is the "Tommy Gun", which is a nickname rather than an official designation.
* ''Tabletopgame/BattleTech'' intermixes [=AKA-47s=] and BrandX products. Several ground vehicles are quite obviously based on real life vehicles, such as the ''Chevalier'' scout tank being one degree of separation away from the South African Army ''Rooikat'', or the ''Hetzer'' [[TheAllegedCar alleged tank]] being essentially a World War 2-era Hetzer, but with a bigger gun and wheels instead of caterpillar treads. It's more apparent in the ''Mechwarrior'' roleplaying spinoff, which has several weapons that are only very lightly modified like the Gauss SMG, a FN P90 with the magazine located further back along the top and the old magazine location being replaced by [[MagneticWeapons magnetic coils]], or completely unchanged like the Federated Long Rifle, an AR-15.
* Used in the ''TabletopGame/{{GURPS}}'' Basic Set. All guns are given a basic descriptive name such as "Auto Pistol, 9mm" or "Assault Carbine, 5.56mm". However this isn't meant to be so much deceptive as it is generic; they later gave statistics to dozens of real life firearms.
* Averted in ''TabletopGame/PsionicsTheNextStageInHumanEvolution''. The game not only lists real guns as weapons, it gives you a brief history of each one.



* Averted in ''TabletopGame/PsionicsTheNextStageInHumanEvolution''. The game not only lists real guns as weapons, it gives you a brief history of each one.
* ''Tabletopgame/BattleTech'' intermixes [=AKA-47s=] and BrandX products. Several ground vehicles are quite obviously based on real life vehicles, such as the ''Chevalier'' scout tank being one degree of separation away from the South African Army ''Rooikat'', or the ''Hetzer'' [[TheAllegedCar alleged tank]] being essentially a World War 2-era Hetzer, but with a bigger gun and wheels instead of caterpillar treads. It's more apparent in the ''Mechwarrior'' roleplaying spinoff, which has several weapons that are only very lightly modified like the Gauss SMG, a FN P90 with the magazine located further back along the top and the old magazine location being replaced by [[MagneticWeapons magnetic coils]], or completely unchanged like the Federated Long Rifle, an AR-15.

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* In ''VideoGame/DevilMayCry1'', the "Grenadegun" grenade launcher resembles the [[http://en.wikipedia.org/wiki/Milkor_MGL Milkor MGL]], while the [[VideoGame/DevilMayCry3DantesAwakening third game's]] "Spiral" is actually a [[http://en.wikipedia.org/wiki/Lahti_L-39 Lahti L-39]] anti-tank rifle.

to:

* ''VideoGame/DevilMayCry'' series:
**
In ''VideoGame/DevilMayCry1'', the "Grenadegun" grenade launcher resembles the [[http://en.wikipedia.org/wiki/Milkor_MGL Milkor MGL]], while the [[VideoGame/DevilMayCry3DantesAwakening third game's]] MGL]].
** In ''VideoGame/DevilMayCry2'', Dante can pick up a FIM-92 Stinger missile launcher which is simply named "Missile Launcher", and a pair of Heckler and Koch [=MP5Ks=] which are simply named "Submachine Guns".
** The
"Spiral" in ''VideoGame/DevilMayCry3DantesAwakening'' is actually a [[http://en.wikipedia.org/wiki/Lahti_L-39 Lahti L-39]] anti-tank rifle.
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* While the [[LightNovel/SwordArtOnline source material]] averts it, all the guns in ''Videogame/SwordArtOnline: Fatal Bullet'' are given fictional names, such as Kirito's Five-Seven now going as the "SPB Night Sky".

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* While the [[LightNovel/SwordArtOnline [[Literature/SwordArtOnline source material]] averts it, all the guns in ''Videogame/SwordArtOnline: Fatal Bullet'' are given fictional names, such as Kirito's Five-Seven now going as the "SPB Night Sky".
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/* Examples (Other Media,) Literature */ Add Sword Art Online's Sinon's 'PGM Ultima Ratio Hecate Ⅱ.'

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* ''Literature/SwordArtOnline'''s Sinon wields a 'PGM [[{{BFG}} Ultima Ratio]] [[https://en.wikipedia.org/wiki/PGM_H%C3%A9cate_II Hecate Ⅱ]].'
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* ''Every single weapon'' in ''VideoGame/TheHunterCallOfTheWild'' is an [=AKA47=], likely for the same reason as in ''Project Wingman''.

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* ''Every single weapon'' in ''VideoGame/TheHunterCallOfTheWild'' is an [=AKA47=], [=AKA-47=], likely for the same reason as in ''Project Wingman''.
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* ''Every single weapon'' in ''VideoGame/TheHunterCallOfTheWild'' is an [=AKA47=], likely for the same reason as in ''Project Wingman''.
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* ''VideoGame/SCPSecretLaboratory'' makes heavy use of this:
** On the Foundation side, the the COM-18 is based off the USP (with the Extended Barrel attachment based on the USP Match) the FSP-9 is based on the MP7 (the "9" in the name referencing it being chambered for 9x19mm rather than 4.6x30mm), the Crossvec is a KRISS Vector (with the [[AllThereInTheManual Operational Guide]] implying it to be named after the acronym C.R.O.S.S.[[note]]Short for '''C'''ompact '''R'''esponse '''O'''perative '''S'''ubmachine gun '''S'''election[[/note]]) and the MTF-E11-SR is based on the Maxim Defense MDX series of rifles ("SR" implicitly standing for '''S'''ervice '''R'''ifle).
** The Chaos Insurgency is a bit more irregular. The AK averts this trope by being a mishmash of several different AK-pattern rifles, whilst the Smith & Wesson Model 500 based .44 Revolver and DP-12 based Shotgun play it straight. The H&K MG5 is notable as well, being named the Logicer in-game.
** Finally, the COM-15 (a handgun implied to have been brought in by a Scientist) is based on the Ruger SR9c, and the Flashbang Grenade is based on the Combined Tactical Systems Model 7290.
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* Most ''VideoGame/CallOfDuty'' games avert this trope, other than replacing the small print on the guns themselves with more self-referential text (such as ''VideoGame/CallOfDutyModernWarfare2''[='s=] Colt Anaconda having "BRAD ALLENCONDA", a reference to one of the people who modeled the in-game version, written on its barrel), and an insistence on referring to revolvers generically by the bullet they fire (e.g. while ''VideoGame/CallOfDutyBlackOps'' was able to call Colt's Python by that name, ''[[VideoGame/CallOfDutyWorldAtWar World at War]]''[='=]s S&W Model 27 is the ".357 Magnum", and ''Modern Warfare 2'' and ''[[VideoGame/CallOfDutyModernWarfare3 3]]'' have the aforementioned Anaconda as the ".44 Magnum"). ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', however, zig-zags the trope; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is given an FMG-9-like railed carry handle/flashlight and called the "Chicom CQB", and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.[[/note]]

to:

* Most ''VideoGame/CallOfDuty'' games avert this trope, other than replacing the small print on the guns themselves with more self-referential text (such as ''VideoGame/CallOfDutyModernWarfare2''[='s=] Colt Anaconda having "BRAD ALLENCONDA", a reference to one of the people who modeled the in-game version, written on its barrel), and an insistence on referring to revolvers generically by the bullet they fire (e.g. while ''VideoGame/CallOfDutyBlackOps'' was able to call Colt's Python by that name, ''[[VideoGame/CallOfDutyWorldAtWar World at War]]''[='=]s S&W Model 27 is the ".357 Magnum", and ''Modern Warfare 2'' and ''[[VideoGame/CallOfDutyModernWarfare3 3]]'' have the aforementioned Anaconda as the ".44 Magnum"). ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', however, zig-zags the trope; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is given an FMG-9-like railed carry handle/flashlight and called the "Chicom CQB", and the ubiquitous [[RareGuns XM8]] XM8 was also given rails and called the "[=M8A1=]".[[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.[[/note]]



** ''[[VideoGame/SplinterCellConviction Conviction]]'' uses real names for most guns, including the Five-seveN, but the F2000 is now called SC-3000; given that it is redesigned to load magazines based on those of the [[RareGuns never-produced MR-C]], it's very likely meant to be Third Echelon's custom model. This custom model appears in ''VideoGame/RainbowSixSiege'' under the same name.

to:

** ''[[VideoGame/SplinterCellConviction Conviction]]'' uses real names for most guns, including the Five-seveN, but the F2000 is now called SC-3000; given that it is redesigned to load magazines based on those of the [[RareGuns never-produced MR-C]], MR-C, it's very likely meant to be Third Echelon's custom model. This custom model appears in ''VideoGame/RainbowSixSiege'' under the same name.
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Dewicking disambig


* The ''Franchise/{{Splatoon}}'' series features all manner of [[ImprobableWeaponUser unconventional weapons]] in its arsenal, so it really sticks out when Agent 4's WeaponOfChoice in ''VideoGame/Splatoon2'' is what appears to be a neon yellow P90. In game, the gun is referred to as the Hero Shot. It shares this name with the gun used by Agent 3 in the original ''Splatoon'', but that one is an earlier model that is far more toylike in design.

to:

* The ''Franchise/{{Splatoon}}'' series features all manner of [[ImprobableWeaponUser unconventional weapons]] in its arsenal, so it really sticks out when Agent 4's WeaponOfChoice weapon in ''VideoGame/Splatoon2'' is what appears to be a neon yellow P90. In game, the gun is referred to as the Hero Shot. It shares this name with the gun used by Agent 3 in the original ''Splatoon'', but that one is an earlier model that is far more toylike in design.
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* In ''VideoGame/DevilMayCry1'', the grenade launcher resembles the [[http://en.wikipedia.org/wiki/Milkor_MGL Milkor MGL]], while the [[VideoGame/DevilMayCry3DantesAwakening third game's]] "Spiral" is actually a [[http://en.wikipedia.org/wiki/Lahti_L-39 Lahti L-39]] anti-tank rifle.

to:

* In ''VideoGame/DevilMayCry1'', the "Grenadegun" grenade launcher resembles the [[http://en.wikipedia.org/wiki/Milkor_MGL Milkor MGL]], while the [[VideoGame/DevilMayCry3DantesAwakening third game's]] "Spiral" is actually a [[http://en.wikipedia.org/wiki/Lahti_L-39 Lahti L-39]] anti-tank rifle.

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