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** Oddly the 2011 TabletopRPG shifts this into BlackAndWhiteMorality in [[AdaptationalHeroism Marlock's favour]]. The dictator is given a very sympathetic backstory as a honourable patriot and elements that showed his more brutal side, such as corruption and bullying by his soldiers and the sack of the city of Trefoile are either eliminated entirely or retconned to make Marlock look better. In contrast the king Marlock overthrew is made seem even worse by implying he killed his father and sister and the rightful heir is left a cipher whose personality is not even described.
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In July 2015 a Kickstarter campaign to fund Book 7 (''The Serpent King's Domain'') was launched [[https://www.kickstarter.com/projects/57119387/fabled-lands-the-serpent-kings-domain/posts/1292216 here]].

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In July 2015 a Kickstarter campaign to fund Book 7 (''The Serpent King's Domain'') was launched [[https://www.kickstarter.com/projects/57119387/fabled-lands-the-serpent-kings-domain/posts/1292216 here]].
here]]. The kickstarter was successful and ''The Serpent King's Domain'' was released in February 2018, largely authored by Paul Gresty working with the notes created by Morris and Thomson.
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* CanonImmigrant: ''The Keep of the Lich Lord'', originally a Literature/FightingFantasy novel, has been reprinted in the Fabled Lands setting; and can be used as an opening quest.

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* CanonImmigrant: ''The Keep of the Lich Lord'', ''Literature/TheKeepOfTheLichLord'', originally a Literature/FightingFantasy ''Literature/FightingFantasy'' novel, has been reprinted in the Fabled Lands setting; and can be used as an opening quest.
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For example, you can choose to help a disposed king reclaim his throne, or you can assassinate him in the name of the new regime. You can climb the dizzying social circles of a mask-wearing theocracy, play the stock market for massive profit, or even buy your own ship and make a living as a merchant by buying low and selling high. The sheer volume of options in the game is what makes Fabled Lands stand out as a series.

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For example, you can choose to help a disposed deposed king reclaim his throne, or you can assassinate him in the name of the new regime. You can climb the dizzying social circles of a mask-wearing theocracy, play the stock market for massive profit, or even buy your own ship and make a living as a merchant by buying low and selling high. The sheer volume of options in the game is what makes Fabled Lands stand out as a series.
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* WizardingSchool: Dweomer in Book 3 has a college for mages that the player can join to improve their magical skills and obtain some quests. Prospective candidates should not have too high a Sanctity skill when applying for the college, as being too pious is seen as a detriment to the pursuit of magical studies. Passing the Sanctity check during the application process will result in the player being teleported straight to Smogmaw.

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* WizardingSchool: Dweomer in Book 3 has a college for mages that the player can join to improve their magical skills and obtain some quests. Prospective candidates should not have too high a Sanctity skill when applying for the college, as being too pious is seen as a detriment to the pursuit of magical studies. Passing the Sanctity check during the application process will result in the player failing the entrance exam and being teleported straight to Smogmaw.
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* {{Pirate}}: Pirates are a common enough occurance, especially along the Violet Ocean. Sea battles are a good way to level up and upgrade your crew. The player can become a pirate in one particular questline.


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* WizardingSchool: Dweomer in Book 3 has a college for mages that the player can join to improve their magical skills and obtain some quests. Prospective candidates should not have too high a Sanctity skill when applying for the college, as being too pious is seen as a detriment to the pursuit of magical studies. Passing the Sanctity check during the application process will result in the player being teleported straight to Smogmaw.
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* {{Knighting}}: The player can attain the title of Paladin Of Ravayne for slaying a dragon (or at least providing a dragon's head, which is available at some markets).
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* ClassAndLevelSystem: Kind of, you can choose a class at the beginning of your play-through, and each one is better at something then the other. You have a sort of level, or Rank; there's no ExperiencePoints system, but certain specific achievements or victories grant you a rank increase or the chance thereof. Of course, there are certain RandomEncounters (such as battles with pirates) that cause this, allowing for LevelGrinding by just going back and forth.

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* ClassAndLevelSystem: Kind of, you can choose a class at the beginning of your play-through, and each one is initially better at something then the other.other. While any class can max out all stats, certain quests are restricted to specific classes; For example, the [[TheRival Lauria]] questline is exclusive to Rogues. You have a sort of level, or Rank; there's no ExperiencePoints system, but certain specific achievements or victories grant you a rank increase or the chance thereof. Of course, there are certain RandomEncounters (such as battles with pirates) that cause this, allowing for LevelGrinding by just going back and forth.
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* AbsurdlyLowLevelCap: The earlier books had a level cap of 10. The later books did away with the cap.
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* CanonImmigrant: ''The Keep of the Lich Lord'', originally a Literature/FightingFantasy novel; has been reprinted in the Fabled Lands setting; and can be used as an opening quest.

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* CanonImmigrant: ''The Keep of the Lich Lord'', originally a Literature/FightingFantasy novel; novel, has been reprinted in the Fabled Lands setting; and can be used as an opening quest.
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* FantasyPantheon: Different cultural areas worship different gods, though given only the first six books were published we only get a few mentions of some pantheons. The Harkunan pantheon worshiped in Sokara, Golnir and Old Harkuna (and a few more distant enclaves) has elements of Ancient Greek, Norse and Celtic mythology and is led by a Zeus like deity named Elnir. The Akatasurai pantheon is based on Shintoism. The Uttakuns are monotheistic and follow the god Ebron.
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* RatMen: The sewers beneath Yellowport are home to a colony of Rat Men. [[spoiler: They are pretty cowardly creatures individually but are more dangerous in numbers and their king is a tough fighter, at least against a beginning character.]]

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* TheDevTeamThinksOfEverything: If you have the title Saviour of Vervayens, they'll give you certain items for free at their market. Attempt to sell these free items back to them and they'll run you out of town.

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* TheDevTeamThinksOfEverything: DevelopersForesight: If you have the title Saviour of Vervayens, they'll give you certain items for free at their market. Attempt to sell these free items back to them and they'll run you out of town.
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* LostForever: Almost anything can be LostForever, so don't get too attached to your awesome equipment. A special prize, however, goes to the Savior of Vervayens Isle title; you can only get it [[spoiler:if you start off in Book 3, and only if you're dumped on the isle by the RandomNumberGod.]] If you don't get it then, you'll never get it.

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* LostForever: PermanentlyMissableContent: Almost anything can be LostForever, lost permanently, so don't get too attached to your awesome equipment. A special prize, however, goes to the Savior of Vervayens Isle title; you can only get it [[spoiler:if you start off in Book 3, and only if you're dumped on the isle by the RandomNumberGod.]] RandomNumberGod]]. If you don't get it then, you'll never get it.
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* GreyAndGreyMorality: Neither the rightful heir to the throne nor the upstart dictator of Sokara are completely blameless, and the choice between them is actually a rather complicated one. The rightful heir is, obviously, "rightful" - that is, if you're a believer in monarchy. He's also idealistic and compassionate... and, it is implied, rather spineless as well and not above acting quite villainously when it suits him. The dictator, meanwhile, may be a bloody handed, iron fisted tyrant but he's also a very ''effective'' one (the old "...but the trains run on time" argument) and unlike the prince, he wears his beliefs on his sleeve. Furthermore: it is implied that much of the population actually ''prefers'' him on the throne, once again leading to the player having to question whether it's really okay for someone to rule just because they were born to the right man whilst a better qualified one exists.
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* DeathIsCheap: It certainly is if you remember to pay for a resurrection (which is only cheap if your patron god is the god of death or war. And if you've remembered to leave some money aside to pay for all the equipment you just lost. [[SubvertedTrope Hmmmm.... maybe it's not that cheap after all]]). If you [[EveOnline only fly what you can afford to lose]], and don't rely on unique items, it's cheap (in fact, some strategies use death as a quick ticket back to Yellowport). If not, ContinuingIsPainful.

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* DeathIsCheap: It certainly is if you remember to pay for a resurrection (which is only cheap if your patron god is the god of death or war. And if you've remembered to leave some money aside to pay for all the equipment you just lost. [[SubvertedTrope Hmmmm.... maybe it's not that cheap after all]]). If you [[EveOnline [[VideoGame/EveOnline only fly what you can afford to lose]], and don't rely on unique items, it's cheap (in fact, some strategies use death as a quick ticket back to Yellowport). If not, ContinuingIsPainful.
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[[quoteright:298:http://static.tvtropes.org/pmwiki/pub/images/Fabledlands1_1473.JPG]]

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[[quoteright:298:http://static.tvtropes.org/pmwiki/pub/images/Fabledlands1_1473.JPG]]
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'''''The Fabled Lands''''' is a series of ChooseYourOwnAdventure gamebooks that were written by Dave Morris and Jamie Thomson. It was first released in the mid-nineties, and, to this day, is probably ''the'' most elaborate gamebook series ever written.

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'''''The ''The Fabled Lands''''' Lands'' is a series of ChooseYourOwnAdventure gamebooks that were written by Dave Morris and Jamie Thomson. It was first released in the mid-nineties, and, to this day, is probably ''the'' most elaborate gamebook series ever written.
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** Sokara is a fantasy medieval version of the EnglishCivilWar, with a military dictator and the rightful heir to the throne in hiding.

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** Sokara is a fantasy medieval version of the EnglishCivilWar, UsefulNotes/EnglishCivilWar, with a military dictator and the rightful heir to the throne in hiding.
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* CallBack: The pregen wizard character for the third book is the villain from Morris's earlier [[GoldenDragonFantasyGamebooks The Temple of Flame]].

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* CallBack: The pregen wizard character for the third book is the villain from Morris's earlier [[GoldenDragonFantasyGamebooks [[Literature/GoldenDragonFantasyGamebooks The Temple of Flame]].
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* CallBack: The pregen wizard character for the third book is the villain from Morris's earlier [[GoldenDragonFantasyGamebooks The Temple of Flame]].
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In July 2015 a Kickstarter campaign to fund Book 7 (''The Serpent King's Domain'') was launched [[https://www.kickstarter.com/projects/57119387/fabled-lands-the-serpent-kings-domain/posts/1292216 here]].
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** Less dramatically, players starting in ''The War-Torn Kingdom'' are highly advised to make Yellowport their first destination and immediately perform the quest to slay a nearby dragon. It can be accomplished in an extremely small number of steps, is very easy (even for the weakest starting characters), and finishing it gives you just enough money to get yourself seriously started as an adventurer. It's all but the official tutorial quest of the game.
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* SealedGoodInACan: You might free a few (the High King is a notable example). You might even become one. If you're lucky, [[HeroOfAnotherStory a hero]] will come along to rescue you eventually. If not, you'll end up KilledOffForReal.
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The complexity of gameplay falls somewhere between FightingFantasy and ''TabletopGame/DungeonsAndDragons''. There are six stats (Charisma, Combat, Magic, Sanctity, Scouting and Thievery) to keep track of, with skill checks and fight scenes requiring (at most) two six-sided dice. There are also six character classes to choose from (Warrior, Mage, Priest, Rogue, Troubadour and Wayfarer), which determine your starting statistics and influence some quests. As the adventure unfolds, you increase your power in three main ways: finding better equipment (most equipment offers a boost to one stat), increasing your Rank (a rough equivalent to "character level") by completing major quests or overcoming exceptional trials, and increasing your basic stats through training or the completion of minor quests and challenges.

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The complexity of gameplay falls somewhere between FightingFantasy Literature/FightingFantasy and ''TabletopGame/DungeonsAndDragons''. There are six stats (Charisma, Combat, Magic, Sanctity, Scouting and Thievery) to keep track of, with skill checks and fight scenes requiring (at most) two six-sided dice. There are also six character classes to choose from (Warrior, Mage, Priest, Rogue, Troubadour and Wayfarer), which determine your starting statistics and influence some quests. As the adventure unfolds, you increase your power in three main ways: finding better equipment (most equipment offers a boost to one stat), increasing your Rank (a rough equivalent to "character level") by completing major quests or overcoming exceptional trials, and increasing your basic stats through training or the completion of minor quests and challenges.
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** Akatsurai is [[JidaiGeki feudal Japan]], complete with samurai.

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** Akatsurai is [[JidaiGeki feudal Japan]], Japan]] (specifically, the late Heian period and the Genpei War), complete with samurai.
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The complexity of gameplay falls somewhere between FightingFantasy and DungeonsAndDragons. There are six stats (Charisma, Combat, Magic, Sanctity, Scouting and Thievery) to keep track of, with skill checks and fight scenes requiring (at most) two six-sided dice. There are also six character classes to choose from (Warrior, Mage, Priest, Rogue, Troubadour and Wayfarer), which determine your starting statistics and influence some quests. As the adventure unfolds, you increase your power in three main ways: finding better equipment (most equipment offers a boost to one stat), increasing your Rank (a rough equivalent to "character level") by completing major quests or overcoming exceptional trials, and increasing your basic stats through training or the completion of minor quests and challenges.

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The complexity of gameplay falls somewhere between FightingFantasy and DungeonsAndDragons.''TabletopGame/DungeonsAndDragons''. There are six stats (Charisma, Combat, Magic, Sanctity, Scouting and Thievery) to keep track of, with skill checks and fight scenes requiring (at most) two six-sided dice. There are also six character classes to choose from (Warrior, Mage, Priest, Rogue, Troubadour and Wayfarer), which determine your starting statistics and influence some quests. As the adventure unfolds, you increase your power in three main ways: finding better equipment (most equipment offers a boost to one stat), increasing your Rank (a rough equivalent to "character level") by completing major quests or overcoming exceptional trials, and increasing your basic stats through training or the completion of minor quests and challenges.
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* CanonImmigrant: ''The Keep of the Lich Lord]]'', originally a Literature/FightingFantasy novel; has been reprinted in the Fabled Lands setting; and can be used as an opening quest.

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* CanonImmigrant: ''The Keep of the Lich Lord]]'', Lord'', originally a Literature/FightingFantasy novel; has been reprinted in the Fabled Lands setting; and can be used as an opening quest.
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* CanonImmigrant: ''The Keep of the Lich Lord]]'', originally a Literature/FightingFantasy novel; has been reprinted in the Fabled Lands setting; and can be used as an opening quest.
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** Though the Bull is harder then some of the fights in later books too.

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