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The Deadlund Handbook is a survival guide created by {{Tropers/SandJosieph}} dealing with an uprising of the dead. Unlike the better known "Literature/TheZombieSurvivalGuide" by MaxBrooks, the zombies dealt with in the Deadlund Handbook can't die and are created by an unkown source. No virus, no voodoo shaman, no government created materials; these zombies just start showing up.
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The Deadlund Handbook is a survival guide created by {{Tropers/SandJosieph}} dealing with an uprising of the dead. Unlike the better known "Literature/TheZombieSurvivalGuide" by MaxBrooks, Max Brooks, the zombies dealt with in the Deadlund Handbook can't die and are created by an unkown unknown source. No virus, no voodoo shaman, no government created materials; these zombies just start showing up.
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* DemBones - This is the final stage of zombie decay. Justified in that the same force giving these zombies movement is also holding them together.
* HelpingHands - As long as two bones are connected at a joint, they will move. Destruction of the brain does nothing.
* OurZombiesAreDifferent - Type M: No one knows how zombies come into being.
* ZombieApocalypse - Naturally.
* ZombieGait - Played with as the dead can move as fast as their bones will allow them.
* HelpingHands - As long as two bones are connected at a joint, they will move. Destruction of the brain does nothing.
* OurZombiesAreDifferent - Type M: No one knows how zombies come into being.
* ZombieApocalypse - Naturally.
* ZombieGait - Played with as the dead can move as fast as their bones will allow them.
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* DemBones - DemBones: This is the final stage of zombie decay. Justified in that the same force giving these zombies movement is also holding them together.
*HelpingHands - HelpingHands: As long as two bones are connected at a joint, they will move. Destruction of the brain does nothing.
*OurZombiesAreDifferent - OurZombiesAreDifferent: Type M: No one knows how zombies come into being.
*ZombieApocalypse - ZombieApocalypse: Naturally.
*ZombieGait - ZombieGait: Played with as the dead can move as fast as their bones will allow them.
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Changed line(s) 1,2 (click to see context) from:
The Deadlund Handbook is a survival guide created by {{Tropers/SandJosieph}} dealing with an uprising of the dead. Unlike the better known "TheZombieSurvivalGuide" by MaxBrooks, the zombies dealt with in the Deadlund Handbook can't die and are created by an unkown source. No virus, no voodoo shaman, no government created materials; these zombies just start showing up.
to:
The Deadlund Handbook is a survival guide created by {{Tropers/SandJosieph}} dealing with an uprising of the dead. Unlike the better known "TheZombieSurvivalGuide" "Literature/TheZombieSurvivalGuide" by MaxBrooks, the zombies dealt with in the Deadlund Handbook can't die and are created by an unkown source. No virus, no voodoo shaman, no government created materials; these zombies just start showing up.
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Changed line(s) 9 (click to see context) from:
* ZombieGait - Played with as the dead can move as fast as their bones will allow them.
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* ZombieGait - Played with as the dead can move as fast as their bones will allow them.them.
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Changed line(s) 1 (click to see context) from:
The Deadlund Handbook is a survival guide created by {{Tropers/SandJosieph}} dealing with an uprising of the dead. Unlike the better known "TheZombieSurvivalGuide" by MaxBrooks, the zombies dealt with in the Deadlund Handbook can't die and are created by an unkown source. No virus, no voodoo shaman, no government created materials; these zombies just start showing up.
to:
The Deadlund Handbook is a survival guide created by {{Tropers/SandJosieph}} dealing with an uprising of the dead. Unlike the better known "TheZombieSurvivalGuide" by MaxBrooks, the zombies dealt with in the Deadlund Handbook can't die and are created by an unkown source. No virus, no voodoo shaman, no government created materials; these zombies just start showing up.up.
Details Covered By The Handbook:
* DemBones - This is the final stage of zombie decay. Justified in that the same force giving these zombies movement is also holding them together.
* HelpingHands - As long as two bones are connected at a joint, they will move. Destruction of the brain does nothing.
* OurZombiesAreDifferent - Type M: No one knows how zombies come into being.
* ZombieApocalypse - Naturally.
* ZombieGait - Played with as the dead can move as fast as their bones will allow them.
Details Covered By The Handbook:
* DemBones - This is the final stage of zombie decay. Justified in that the same force giving these zombies movement is also holding them together.
* HelpingHands - As long as two bones are connected at a joint, they will move. Destruction of the brain does nothing.
* OurZombiesAreDifferent - Type M: No one knows how zombies come into being.
* ZombieApocalypse - Naturally.
* ZombieGait - Played with as the dead can move as fast as their bones will allow them.
Is there an issue? Send a MessageReason:
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Changed line(s) 1 (click to see context) from:
The Deadlund Handbook is a survival guide created by {{Tropers/SandJosieph}} dealing with an uprising of the dead. Unlike the better known "TheZombieSurvivalGuide" by MaxBrookes, the zombies dealt with in the Deadlund Handbook can't die and are created by an unkown source. No virus, no voodoo shaman, no government created materials; these zombies just start showing up.
to:
The Deadlund Handbook is a survival guide created by {{Tropers/SandJosieph}} dealing with an uprising of the dead. Unlike the better known "TheZombieSurvivalGuide" by MaxBrookes, MaxBrooks, the zombies dealt with in the Deadlund Handbook can't die and are created by an unkown source. No virus, no voodoo shaman, no government created materials; these zombies just start showing up.
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Changed line(s) 1 (click to see context) from:
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