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Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages), which are official, "authorized" status according to WordOfGod, and are often treated as canon by the fandom. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions).

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Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages), which are official, "authorized" status according to WordOfGod, and are often treated as canon by the fandom.WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions).
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Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages), which are official, "authorized" status according to WordOfGod, and are often treated as canon by the fandom.

to:

Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages), which are official, "authorized" status according to WordOfGod, and are often treated as canon by the fandom.
fandom. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions).
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!!Other
*Al Lowe Interviews Rosella, a section of an article in The Official Book of King's Quest.
*Hoyle Book Of Games, Volume I.
*Assorted Sierra Multiverse cameos and Easter eggs In other Sierra games.
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These also included additional information not mentioned in the games themselves (or at least not mentioned in detail). This included a backstory in the official ''[=KQ7=]'' hintbook, and sections in the ''[=KQ5=]'' and ''[=KQ6=]'' hintbooks. They also sometimes made reference to material from the ''King's Quest Companion'', especially Derek Karlavaegen from the ''[=KQ6=]'' manual. The manuals for KQ1-3, and 5 contain full length or brief prologue short stories to the game', and KQ6 came with a journal which also contained information set before the game.

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These also included additional information not mentioned in the games themselves (or at least not mentioned in detail). This included a backstory in the official ''[=KQ7=]'' hintbook, and sections in the ''[=KQ5=]'' and ''[=KQ6=]'' hintbooks. They also sometimes made reference to material from the ''King's Quest Companion'', especially Derek Karlavaegen from the ''[=KQ6=]'' manual. The manuals for KQ1-3, and 5 contain full length or brief prologue short stories to the game', and KQ6 came with a journal which also contained information set before the game. KQ1 actually two different prologue stories depending on the game's release. The original prologue was known as "The King's Appeal".
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These also included additional information not mentioned in the games themselves (or at least not mentioned in detail). This included a backstory in the official ''[=KQ7=]'' hintbook, and sections in the ''[=KQ5=]'' and ''[=KQ6=]'' hintbooks. They also sometimes made reference to material from the ''King's Quest Companion'', especially Derek Karlavaegen from the ''[=KQ6=]'' manual.

to:

These also included additional information not mentioned in the games themselves (or at least not mentioned in detail). This included a backstory in the official ''[=KQ7=]'' hintbook, and sections in the ''[=KQ5=]'' and ''[=KQ6=]'' hintbooks. They also sometimes made reference to material from the ''King's Quest Companion'', especially Derek Karlavaegen from the ''[=KQ6=]'' manual. The manuals for KQ1-3, and 5 contain full length or brief prologue short stories to the game', and KQ6 came with a journal which also contained information set before the game.
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[[http://kingsquest.wikia.com/wiki/The_Magical_World_of_King%27s_Quest ]]

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This work contains a synopses of,every game leading up to KQ6, as well as a short story telling of Alexander,s journey and crash on the Isle of the Crown' and the loss of his crew.[[http://kingsquest.wikia.com/wiki/The_Magical_World_of_King%27s_Quest ]]
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Moving to trivia.


* ApprovalOfGod: At times the official canon makes references to material from the books, in manuals and hintbooks, some of the ''King's Quest Collections'', the ''King's Quest'' trivia game "King's Questions", and Sierra's ''Interaction Magazine''. The manual for ''[=KQ6=]'' even utilizes Derek Karlavaegen as the author of that manual.
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!!The Magical World of King's Quest
[[http://kingsquest.wikia.com/wiki/The_Magical_World_of_King%27s_Quest ]]
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* ContemptibleCover: The cover for the 3rd and 4th editions has Alexander wielding a dagger and Cassima wielding a bow against a dragon-like thing, which is odd from the games in several different ways.

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* ContemptibleCover: CoversAlwaysLie: The cover for the 3rd and 4th editions has Alexander wielding a dagger and Cassima wielding a bow against a dragon-like thing, which is odd from the games in several different ways.



* GuysSmashGirlsShoot: As outlined in ContemptibleCover.

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* GuysSmashGirlsShoot: As outlined in ContemptibleCover.CoversAlwaysLie.



* IntrepidReporter: Derek Karlavaegen works as one for the "Times of Daventry" and "Daventry People".

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* IntrepidReporter: Derek Karlavaegen works as one for the "Times ''Times of Daventry" Daventry'' and "Daventry People".''Daventry People''.
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** They also mention the ''PrincipiaDiscordia'', ''[[http://en.wikipedia.org/wiki/Key_of_Solomon The Key of Solomon]]'', ''[[http://en.wikipedia.org/wiki/Book_of_Dzyan The Book of Dzyan]]'', and ''[[http://en.wikipedia.org/wiki/The_Book_of_the_Damned The Book of the Damned]]'' as all being known magical books in the ''KQ'' universe.

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** They also mention the ''PrincipiaDiscordia'', ''Literature/PrincipiaDiscordia'', ''[[http://en.wikipedia.org/wiki/Key_of_Solomon The Key of Solomon]]'', ''[[http://en.wikipedia.org/wiki/Book_of_Dzyan The Book of Dzyan]]'', and ''[[http://en.wikipedia.org/wiki/The_Book_of_the_Damned The Book of the Damned]]'' as all being known magical books in the ''KQ'' universe.
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** And "[[http://en.wikipedia.org/wiki/Etaoin_shrdlu etaoin shrdlu]]" and "[[Franchise/CthulhuMythos Iä R'lyea! Cthulhu fhtagn! Iä! Iä!]]" are listed as being known magic words/phrases.
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* IntrepidReporter: Derek Karlavaegen works as one for the "Times of Daventry" and "Daventry People".
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* FixFic: To an extent, in that the authors often have to come up with plausible reasons for all of the puzzles the characters have to solve and their solutions to make coherent novelizations, even though--in the first two games and ''KQV'' especially--many of the puzzles often made little logical sense. They actually manage it for the most part, with the sole exception of [[spoiler:throwing the bridle on the snake in ''KQII'']]. The author ends up resorting to saying Graham really went for his sword but just accidentally pulled out the wrong thing instead and got really lucky.

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* DeadpanSnarker: Quite a bit of it, but especially from Gerwain and in Alexander's essays and interviews (with occasional ExpospeakGag).



* HonestAdvisor: Daventry's Prime Minister Gerwain is presented as this in the ''KQII'' chapter. As Graham puts it, "A king needs 'nay' sayers more than he needs 'yea' sayers."



* SarcasticDevotee: Daventry's Prime Minister Gerwain is this to Graham in his part where he recounts the events of ''[=KQ2=]''.

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* SarcasticDevotee: Daventry's Prime Minister Gerwain is this to Graham in his part where he recounts the events The overall tone of ''[=KQ2=]''.Gerwain's ''KQII'' retelling.



* ShoutOut: The books claim that Abdul Alhazred really is the same man who wrote the ''KQ'' universe's version of the ''Necronomicon''.
** They also mention the ''PrincipiaDiscordia'', ''The Key of Solomon'', ''The Book of Dzyan'', and ''The Book of the Damned'' as all being known magical books in the ''KQ'' universe.

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* ShoutOut: The books claim that Abdul Alhazred really is the same man who wrote the ''KQ'' universe's version of the ''Necronomicon''.
''[[PublicDomainArtifact Necronomicon]]''.
** They also mention the ''PrincipiaDiscordia'', ''The ''[[http://en.wikipedia.org/wiki/Key_of_Solomon The Key of Solomon'', ''The Solomon]]'', ''[[http://en.wikipedia.org/wiki/Book_of_Dzyan The Book of Dzyan'', Dzyan]]'', and ''The ''[[http://en.wikipedia.org/wiki/The_Book_of_the_Damned The Book of the Damned'' Damned]]'' as all being known magical books in the ''KQ'' universe.
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None


* ApprovalOfGod: At times the official canon made references to material from the books, in manuals and hintbooks, some of the ''King's Quest Collections'', and the ''King's Quest'' trivia game "King's Questions", and Sierra's ''Interaction Magazine''. The manual for ''[=KQ6=]'' even utilizes Derek Karlavaegen as the author of that manual.
* ChaosArchitecture: The sometimes odd and inconsistent geography in the games is Justified in the guides by use of maps and an explanation that the world is in 'magical flux' and geography changes sometimes daily, or in some cases lands are surrounded by a "magical law of 'containment'" (to explain the WrapAround in the earlier games).

to:

* ApprovalOfGod: At times the official canon made makes references to material from the books, in manuals and hintbooks, some of the ''King's Quest Collections'', and the ''King's Quest'' trivia game "King's Questions", and Sierra's ''Interaction Magazine''. The manual for ''[=KQ6=]'' even utilizes Derek Karlavaegen as the author of that manual.
* ChaosArchitecture: The sometimes odd and inconsistent geography in the games is Justified in the guides by use of maps and an explanation that the world is in 'magical flux' "magical flux" and geography changes sometimes daily, or in some cases lands are surrounded by a "magical law of 'containment'" (to explain the WrapAround in the earlier games).



* {{Multiverse}}: The books present the ''KQ'' universe as being in one that encompasses our own world and many other universes as well including the other Sierra games.
* SarcasticDevotee: Gerwain is this to Graham in his part where he recounts the events of ''KQII''.
* ScrapbookStory: The book is presented as a collection of everything from official court accounts to interviews to academic essays and textbooks, written or given by different characters in the ''KQ'' universe.

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* {{Multiverse}}: The books present the ''KQ'' universe as being in one that encompasses our own world and many other universes as well well, including the other Sierra games.
* SarcasticDevotee: Daventry's Prime Minister Gerwain is this to Graham in his part where he recounts the events of ''KQII''.
''[=KQ2=]''.
* ScrapbookStory: The book is presented as a collection of everything from official court accounts to interviews to academic essays and textbooks, written or given by different various characters in the ''KQ'' universe.



** They also mentions the ''PrincipiaDiscordia'', ''The Key of Solomon'', ''The Book of Dzyan'', and ''The Book of the Damned'' as all being known magical books in the ''KQ'' universe.

to:

** They also mentions mention the ''PrincipiaDiscordia'', ''The Key of Solomon'', ''The Book of Dzyan'', and ''The Book of the Damned'' as all being known magical books in the ''KQ'' universe.



A brief short story published in an issue of Interaction Magazine as the solution to a contest in a previous issue. In the story she loses a golden football, and while searching for it she encounters various characters from across the entire Sierra universe of games. Can be [[http://kingsquest.wikia.com/wiki/Rosella%27s_First_Quest read in its entirely on the King's Quest wiki]].

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A brief short story published in an issue of Interaction Magazine as the solution to a contest in a previous issue. In the story she loses a golden football, and while searching for it she encounters various characters from across the entire Sierra universe of games. Can be [[http://kingsquest.wikia.com/wiki/Rosella%27s_First_Quest read in its entirely entirety on the King's Quest wiki]].



Three licensed novels, each starring a different main character from the games. Only the three were ever made, the 2nd and 3rd in the series list it as a 'trilogy'. Officially licensed by Sierra, but the series had no input from WordOfGod, Roberta Williams is said to have only read them. They are:

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Three licensed novels, each starring a different main character from the games. Only the three were ever made, made; the 2nd and 3rd in the series list it as a 'trilogy'. "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod, WordOfGod; Roberta Williams is said to have only read them. They are:

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* {{Multiverse}}: The books present the ''KQ'' universe as being in one that encompasses our own world and many other universes as well including the other Sierra games.



A brief short story published in an issue of Interaction Magazine as the solution to a contest in a previous issue. In the story loses a golden football, while searching for it, she encounters various characters from across the entire Sierra universe of games. Can be [[http://kingsquest.wikia.com/wiki/Rosella%27s_First_Quest read in its entirely on the King's Quest wiki]].

to:

A brief short story published in an issue of Interaction Magazine as the solution to a contest in a previous issue. In the story she loses a golden football, and while searching for it, it she encounters various characters from across the entire Sierra universe of games. Can be [[http://kingsquest.wikia.com/wiki/Rosella%27s_First_Quest read in its entirely on the King's Quest wiki]].
Is there an issue? Send a MessageReason:
Argh.


** Part of "A Magical Primer" which describes a historical incident in Llewdor that occurred between [[ComicBook/TheMightyThor Thor]] and ComicBook/TheIncredibleHulk. No, really.

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** Part of "A Magical Primer" which describes a historical incident in Llewdor that occurred between [[ComicBook/TheMightyThor Thor]] and ComicBook/TheIncredibleHulk. No, really.



A brief short story published in an issue of Interaction Magazine as the solution to a contest in a previous issue. In the story loses a golden football, while searching for it, she encounters various characters from across the entire Sierra universe of games. Can be [[http://kingsquest.wikia.com/wiki/Rosella's_First_Quest read in its entirely on the King's Quest wiki]].

to:

A brief short story published in an issue of Interaction Magazine as the solution to a contest in a previous issue. In the story loses a golden football, while searching for it, she encounters various characters from across the entire Sierra universe of games. Can be [[http://kingsquest.wikia.com/wiki/Rosella's_First_Quest com/wiki/Rosella%27s_First_Quest read in its entirely on the King's Quest wiki]].
Is there an issue? Send a MessageReason:
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** They also mentions the Principia Discordia, The Key of Solomon, The Book of Dzyan, and The Book of the Damned as all being known magical books in the ''KQ'' universe.
** Part of "A Magical Primer" which describes a historical fight in Llewdor that occurred between Thor and The Incredible Hulk. No, really.

to:

** They also mentions the Principia Discordia, The ''PrincipiaDiscordia'', ''The Key of Solomon, The Solomon'', ''The Book of Dzyan, Dzyan'', and The ''The Book of the Damned Damned'' as all being known magical books in the ''KQ'' universe.
** Part of "A Magical Primer" which describes a historical fight incident in Llewdor that occurred between Thor [[ComicBook/TheMightyThor Thor]] and The Incredible Hulk.ComicBook/TheIncredibleHulk. No, really.

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Let\'s do this, since the Companion and Rosella\'s First Quest definitely have their own tropes, but not really enough for separate pages.


The video game series ''VideoGame/KingsQuest'' has a small, mostly obscure ExtendedUniverse which consists of two sets of novels:

* The various versions of the ''King's Quest Companion'' and the King's Quest 7 Authorized Player's Guide. by Peter Spear. Part walkthrough/hint book, part novelization, and part side stories, it has a LiteraryAgentHypothesis format which pretends that the events in the games really happened and were told by the various characters to the Companion's author. It contains a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, see acknowledgements pages), which are official, "Authorized" status according to WordOfGod and are often treated as canon by the fandom.
** Specifically, the scribe Derek Karlavaegen has taken up residence in Manannan's house and is making use of the magic computer to literally e-mail people in our world (notably Peter Spear). People in each world can also dream of each other, which is how Roberta Williams was inspired to create the games in the first place.
** The author is noted to have actually had direct access to Roberta Williams, Sierra staff, the studios, the development material when creating the various guides. At times WordOfGod made references to material from the books in manuals and hintbooks, some of the King's Quest Collections, and the Sierra King's Quest trivia game, "King's Questions", and Sierra's Interaction Magazine. The Manual for [=KQ6=] even utilizes Derek Karlavaegen as the author of that manual.
* Three licensed novels, each starring a different main character from the games. Only the three were ever made, the 2nd and 3rd in the series list it as a 'trilogy'. Officially licensed by Sierra, but the series had no input from WordOfGod, Roberta Williams is said to have only read them. They are:
** ''Literature/KingsQuestTheFloatingCastle'', which takes place somewhere between ''VideoGame/KingsQuestIVThePerilsOfRosella'' and ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' (most likely before ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder''). It stars Alexander, who has to embark on a trip to rescue his father's soul after it's stolen by an EvilSorceror in the eponymous castle.
** ''Literature/KingsQuestKingdomOfSorrow'', which takes place at some point between ''VideoGame/KingsQuestIIRomancingTheThrone'' and ''VideoGame/KingsQuestIIIToHeirIsHuman'', when Rosella is a very small child (7 years old). It features Graham in a quest to save a kidnapped fairy queen and bring spring back to the land.
** ''Literature/KingsQuestSeeNoWeevil'', which also takes place between ''II'' and ''III'', though later than ''Kingdom of Sorrow''. It stars a teenaged (nearly 15) Rosella, who attempts to rule over Daventry herself while her parents are at a wedding, and runs into some... issues in the process.
* Rosella's First Quest, was a brief short story published in one of the Interaction Magazines as the solution to a contest in a previous issue. In the story loses a golden football, while searching for it, she encounters various characters from across the entire Sierra universe of games.
* Manuals and certain official hintbooks, also included additional information not mentioned in the games themselves (or at least in detail). This included a backstory in the official [=KQ7=] Hintbook, and sections in the [=KQ5=] and [=KQ6=] hintbooks. These sometimes made reference to material from the King's Quest Companion. Derek Karlavaegen from the [=KQ6=] manual was taken directly from the King's Quest Companion.

to:

The video game series ''VideoGame/KingsQuest'' has a small, mostly obscure ExtendedUniverse which consists of two sets of novels:

*
ExtendedUniverse.
----
!!
The various versions of the ''King's King's Quest Companion'' and the Companion & King's Quest 7 Authorized Player's Guide. Guide
Written
by Peter Spear. Part Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, it has a LiteraryAgentHypothesis format which pretends that the events in the games really happened and were told by the various characters to the Companion's author. It contains with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, see according to the book's acknowledgements pages), which are official, "Authorized" "authorized" status according to WordOfGod WordOfGod, and are often treated as canon by the fandom.
** Specifically,
fandom.

!!!These books provide examples of:
* ApprovalOfGod: At times
the official canon made references to material from the books, in manuals and hintbooks, some of the ''King's Quest Collections'', and the ''King's Quest'' trivia game "King's Questions", and Sierra's ''Interaction Magazine''. The manual for ''[=KQ6=]'' even utilizes Derek Karlavaegen as the author of that manual.
* ChaosArchitecture: The sometimes odd and inconsistent geography in the games is Justified in the guides by use of maps and an explanation that the world is in 'magical flux' and geography changes sometimes daily, or in some cases lands are surrounded by a "magical law of 'containment'" (to explain the WrapAround in the earlier games).
* ContemptibleCover: The cover for the 3rd and 4th editions has Alexander wielding a dagger and Cassima wielding a bow against a dragon-like thing, which is odd from the games in several different ways.
* DirectLineToTheAuthor: The premise on which the books run. The
scribe Derek Karlavaegen has taken up residence in Manannan's house and is making use of the magic computer to literally e-mail people in our world (notably Peter Spear). People in each world can also dream of each other, which is how Roberta Williams was inspired to create the games in the first place.
** The On a more literal note, the author is noted to have actually had direct access to Roberta Williams, Williams and other staff and resources at Sierra staff, the studios, the development material when creating the various guides. At times WordOfGod made references guides.
* GuysSmashGirlsShoot: As outlined in ContemptibleCover.
* SarcasticDevotee: Gerwain is this
to material Graham in his part where he recounts the events of ''KQII''.
* ScrapbookStory: The book is presented as a collection of everything
from official court accounts to interviews to academic essays and textbooks, written or given by different characters in the ''KQ'' universe.
* SesquipedalianLoquaciousness: The parts of the book that are supposed to have been written by Alexander have this style to them, with occasional dips into SophisticatedAsHell.
* ShoutOut: The books claim that Abdul Alhazred really is the same man who wrote the ''KQ'' universe's version of the ''Necronomicon''.
** They also mentions the Principia Discordia, The Key of Solomon, The Book of Dzyan, and The Book of the Damned as all being known magical
books in manuals the ''KQ'' universe.
** Part of "A Magical Primer" which describes a historical fight in Llewdor that occurred between Thor
and hintbooks, some The Incredible Hulk. No, really.
* ThinkingOutLoud: Graham apparently does this a lot, if Gerwain is to be believed.
----
!! Rosella's First Quest
A brief short story published in an issue
of Interaction Magazine as the solution to a contest in a previous issue. In the story loses a golden football, while searching for it, she encounters various characters from across the entire Sierra universe of games. Can be [[http://kingsquest.wikia.com/wiki/Rosella's_First_Quest read in its entirely on the King's Quest Collections, and wiki]].

!!!This story provides examples of:
* AnachronismStew: Oh, so, so many.
* MassiveMultiplayerCrossover: The entire point of
the Sierra King's Quest trivia game, "King's Questions", and Sierra's Interaction Magazine. story, really.
* TomboyPrincess:
The Manual for [=KQ6=] even utilizes Derek Karlavaegen as entire story involves Rosella trying to find the author of that manual.
*
lost golden football she had been playing with.
----
!!Novels
Three licensed novels, each starring a different main character from the games. Only the three were ever made, the 2nd and 3rd in the series list it as a 'trilogy'. Officially licensed by Sierra, but the series had no input from WordOfGod, Roberta Williams is said to have only read them. They are:
** * ''Literature/KingsQuestTheFloatingCastle'', which takes place somewhere between ''VideoGame/KingsQuestIVThePerilsOfRosella'' ''VideoGame/KingsQuestIV'' and ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' ''VideoGame/KingsQuestVI'' (most likely before ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'').''VideoGame/KingsQuestV''). It stars Alexander, who has to embark on a trip to rescue his father's soul after it's stolen by an EvilSorceror in the eponymous castle.
** * ''Literature/KingsQuestKingdomOfSorrow'', which takes place at some point between ''VideoGame/KingsQuestIIRomancingTheThrone'' ''VideoGame/KingsQuestII'' and ''VideoGame/KingsQuestIIIToHeirIsHuman'', ''VideoGame/KingsQuestIII'', when Rosella is a very small child (7 7 years old).old. It features Graham in a quest to save a kidnapped fairy queen and bring spring back to the land.
** * ''Literature/KingsQuestSeeNoWeevil'', which also takes place between ''II'' and ''III'', though later than ''Kingdom of Sorrow''. It stars a teenaged (nearly 15) nearly 15-years-old Rosella, who attempts to rule over Daventry herself while her parents are at a wedding, and runs into some... some issues in the process.
* Rosella's First Quest, was a brief short story published in one of the Interaction Magazines as the solution to a contest in a previous issue. In the story loses a golden football, while searching for it, she encounters various characters from across the entire Sierra universe of games.
* Manuals
----
!!Manuals
and certain official hintbooks, Hintbooks
These
also included additional information not mentioned in the games themselves (or at least not mentioned in detail). This included a backstory in the official [=KQ7=] Hintbook, ''[=KQ7=]'' hintbook, and sections in the [=KQ5=] ''[=KQ5=]'' and [=KQ6=] ''[=KQ6=]'' hintbooks. These They also sometimes made reference to material from the King's ''King's Quest Companion. Companion'', especially Derek Karlavaegen from the [=KQ6=] manual was taken directly from the King's Quest Companion.''[=KQ6=]'' manual.
Is there an issue? Send a MessageReason:
None


** The author is noted to have actually had direct access to Roberta Williams, Sierra staff, the studios, the development material when creating the various guides. At times WordOfGod made references to material from the books in manuals and hintbooks, some of the King's Quest Collections, and the Sierra King's Quest trivia game, "King's Questions", and Sierra's Interaction Magazine. The Manual for KQ6 even utilizes Derek Karlavaegen as the author of that manual.

to:

** The author is noted to have actually had direct access to Roberta Williams, Sierra staff, the studios, the development material when creating the various guides. At times WordOfGod made references to material from the books in manuals and hintbooks, some of the King's Quest Collections, and the Sierra King's Quest trivia game, "King's Questions", and Sierra's Interaction Magazine. The Manual for KQ6 [=KQ6=] even utilizes Derek Karlavaegen as the author of that manual.



* Manuals and certain official hintbooks, also included additional information not mentioned in the games themselves (or at least in detail). This included a backstory in the official KQ7 Hintbook, and sections in the KQ5 and KQ6 hintbooks. These sometimes made reference to material from the King's Quest Companion. Derek Karlavaegen from the KQ6 manual was taken directly from the King's Quest Companion.

to:

* Manuals and certain official hintbooks, also included additional information not mentioned in the games themselves (or at least in detail). This included a backstory in the official KQ7 [=KQ7=] Hintbook, and sections in the KQ5 [=KQ5=] and KQ6 [=KQ6=] hintbooks. These sometimes made reference to material from the King's Quest Companion. Derek Karlavaegen from the KQ6 [=KQ6=] manual was taken directly from the King's Quest Companion.
Is there an issue? Send a MessageReason:
None


** Specifically, the scribe Derek Karlavaegen has taken up residence in Mannannan's house and is making use of the magic computer to literally e-mail people in our world (notably Peter Spear). People in each world can also dream of each other, which is how Roberta Williams was inspired to create the games in the first place.

to:

** Specifically, the scribe Derek Karlavaegen has taken up residence in Mannannan's Manannan's house and is making use of the magic computer to literally e-mail people in our world (notably Peter Spear). People in each world can also dream of each other, which is how Roberta Williams was inspired to create the games in the first place.









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*Rosella's First Quest, was a brief short story published in one of the Interaction Magazines as the solution to a contest in a previous issue. In the story loses a golden football, while searching for it, she encounters various characters from across the entire Sierra universe of games.



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* Three licensed novels, each starring a different main character from the games. Only the three were ever made, the 2nd and 3rd in the series list it as a 'trilogy'. Officially licensed by Sierra, but the series had no input from [[WordOfGod]], Roberta Williams is said to have only read them. They are:

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* Three licensed novels, each starring a different main character from the games. Only the three were ever made, the 2nd and 3rd in the series list it as a 'trilogy'. Officially licensed by Sierra, but the series had no input from [[WordOfGod]], WordOfGod, Roberta Williams is said to have only read them. They are:
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* Three licensed novels, each starring a different main character from the games. Only the three were ever made, the 2nd and 3rd in the series list it as a 'trilogy'. Officially licensed by Sierra, but the series had next to no input from [[WordOfGod]], Roberta Williams is said to have only read them. They are:

to:

* Three licensed novels, each starring a different main character from the games. Only the three were ever made, the 2nd and 3rd in the series list it as a 'trilogy'. Officially licensed by Sierra, but the series had next to no input from [[WordOfGod]], Roberta Williams is said to have only read them. They are:
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** The author is noted to have actually had direct access to Roberta Williams, Sierra staff, the studios, the development material when creating the various guides. At times [[WordOfGod]] made references to material from the books in manuals and hintbooks, some of the King's Quest Collections, and the Sierra King's Quest trivia game, "King's Questions". The Manual for KQ6 even utilizes Derek Karlavaegen.
* Three licensed novels, each starring a different main character from the games. The marketing blurbs on the books imply they were originally supposed to be the start of a much longer series of novels (possibly even eventually including other Sierra games), but for whatever reason only the three were ever made. They are:

to:

** The author is noted to have actually had direct access to Roberta Williams, Sierra staff, the studios, the development material when creating the various guides. At times [[WordOfGod]] WordOfGod made references to material from the books in manuals and hintbooks, some of the King's Quest Collections, and the Sierra King's Quest trivia game, "King's Questions". Questions", and Sierra's Interaction Magazine. The Manual for KQ6 even utilizes Derek Karlavaegen.
Karlavaegen as the author of that manual.
* Three licensed novels, each starring a different main character from the games. The marketing blurbs on the books imply they were originally supposed to be the start of a much longer series of novels (possibly even eventually including other Sierra games), but for whatever reason only Only the three were ever made.made, the 2nd and 3rd in the series list it as a 'trilogy'. Officially licensed by Sierra, but the series had next to no input from [[WordOfGod]], Roberta Williams is said to have only read them. They are:
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* The various versions of the ''King's Quest Companion'' and the King's Quest 7 Authorized Player's Guide. by Peter Spear. Part walkthrough/hint book, part novelization, and part side stories, it has a LiteraryAgentHypothesis format which pretends that the events in the games really happened and were told by the various characters to the Companion's author. It contains a lot of extra details and backstory not present in the games and made up entirely by the author, which have a SureWhyNot official, "Authorized" status according to WordOfGod and are often treated as canon by the fandom.

to:

* The various versions of the ''King's Quest Companion'' and the King's Quest 7 Authorized Player's Guide. by Peter Spear. Part walkthrough/hint book, part novelization, and part side stories, it has a LiteraryAgentHypothesis format which pretends that the events in the games really happened and were told by the various characters to the Companion's author. It contains a lot of extra details and backstory not present in the games and made up entirely by the author, author (technically authors, with input from WordOfGod, see acknowledgements pages), which have a SureWhyNot are official, "Authorized" status according to WordOfGod and are often treated as canon by the fandom.

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* The various versions of the ''King's Quest Companion'' by Peter Spear. Part walkthrough/hint book, part novelization, and part side stories, it has a LiteraryAgentHypothesis format which pretends that the events in the games really happened and were told by the various characters to the Companion's author. It contains a lot of extra details and backstory not present in the games and made up entirely by the author, which have a SureWhyNot sort of semi-official status and are often treated as canon by the fandom.
** Specifically, the scribe Derek Karlavaegen has taken up residence in Mannannan's house and is making use of the magic computer to literally e-mail people in our world (notably Peter Spear). People in each world can also dream of each other, which is how Roberta Williams was inspired to create the games in the first place.

to:

* The various versions of the ''King's Quest Companion'' and the King's Quest 7 Authorized Player's Guide. by Peter Spear. Part walkthrough/hint book, part novelization, and part side stories, it has a LiteraryAgentHypothesis format which pretends that the events in the games really happened and were told by the various characters to the Companion's author. It contains a lot of extra details and backstory not present in the games and made up entirely by the author, which have a SureWhyNot sort of semi-official official, "Authorized" status according to WordOfGod and are often treated as canon by the fandom.
** Specifically, the scribe Derek Karlavaegen has taken up residence in Mannannan's house and is making use of the magic computer to literally e-mail people in our world (notably Peter Spear). People in each world can also dream of each other, which is how Roberta Williams was inspired to create the games in the first place. place.
** The author is noted to have actually had direct access to Roberta Williams, Sierra staff, the studios, the development material when creating the various guides. At times [[WordOfGod]] made references to material from the books in manuals and hintbooks, some of the King's Quest Collections, and the Sierra King's Quest trivia game, "King's Questions". The Manual for KQ6 even utilizes Derek Karlavaegen.



** ''Literature/KingsQuestKingdomOfSorrow'', which takes place at some point between ''VideoGame/KingsQuestIIRomancingTheThrone'' and ''VideoGame/KingsQuestIIIToHeirIsHuman'', when Rosella is a very small child. It features Graham in a quest to save a kidnapped fairy queen and bring spring back to the land.
** ''Literature/KingsQuestSeeNoWeevil'', which also takes place between ''II'' and ''III'', though later than ''Kingdom of Sorrow''. It stars a pre-teenaged Rosella, who attempts to rule over Daventry herself while her parents are at a wedding, and runs into some... issues in the process.

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** ''Literature/KingsQuestKingdomOfSorrow'', which takes place at some point between ''VideoGame/KingsQuestIIRomancingTheThrone'' and ''VideoGame/KingsQuestIIIToHeirIsHuman'', when Rosella is a very small child.child (7 years old). It features Graham in a quest to save a kidnapped fairy queen and bring spring back to the land.
** ''Literature/KingsQuestSeeNoWeevil'', which also takes place between ''II'' and ''III'', though later than ''Kingdom of Sorrow''. It stars a pre-teenaged teenaged (nearly 15) Rosella, who attempts to rule over Daventry herself while her parents are at a wedding, and runs into some... issues in the process.process.

*Manuals and certain official hintbooks, also included additional information not mentioned in the games themselves (or at least in detail). This included a backstory in the official KQ7 Hintbook, and sections in the KQ5 and KQ6 hintbooks. These sometimes made reference to material from the King's Quest Companion. Derek Karlavaegen from the KQ6 manual was taken directly from the King's Quest Companion.
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The video game series ''KingsQuest'' has a small, mostly obscure ExtendedUniverse which consists of two sets of novels:

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The video game series ''KingsQuest'' ''VideoGame/KingsQuest'' has a small, mostly obscure ExtendedUniverse which consists of two sets of novels:



** ''Literature/KingsQuestTheFloatingCastle'', which takes place somewhere between ''KingsQuestIV'' and ''KingsQuestVI'' (most likely before ''KingsQuestV''). It stars Alexander, who has to embark on a trip to rescue his father's soul after it's stolen by an EvilSorceror in the eponymous castle.
** ''Literature/KingsQuestKingdomOfSorrow'', which takes place at some point between ''KingsQuestII'' and ''KingsQuestIII'', when Rosella is a very small child. It features Graham in a quest to save a kidnapped fairy queen and bring spring back to the land.

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** ''Literature/KingsQuestTheFloatingCastle'', which takes place somewhere between ''KingsQuestIV'' ''VideoGame/KingsQuestIVThePerilsOfRosella'' and ''KingsQuestVI'' ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' (most likely before ''KingsQuestV'').''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder''). It stars Alexander, who has to embark on a trip to rescue his father's soul after it's stolen by an EvilSorceror in the eponymous castle.
** ''Literature/KingsQuestKingdomOfSorrow'', which takes place at some point between ''KingsQuestII'' ''VideoGame/KingsQuestIIRomancingTheThrone'' and ''KingsQuestIII'', ''VideoGame/KingsQuestIIIToHeirIsHuman'', when Rosella is a very small child. It features Graham in a quest to save a kidnapped fairy queen and bring spring back to the land.
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Added DiffLines:

** Specifically, the scribe Derek Karlavaegen has taken up residence in Mannannan's house and is making use of the magic computer to literally e-mail people in our world (notably Peter Spear). People in each world can also dream of each other, which is how Roberta Williams was inspired to create the games in the first place.
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** ''Literature/KingsQuestKingdomOfSorrow'', which takes place at some point between ''KingsQuestII'' and ''KingsQuestII''. It features Graham in a quest to save a kidnapped fairy queen and bring spring back to the land.

to:

** ''Literature/KingsQuestKingdomOfSorrow'', which takes place at some point between ''KingsQuestII'' and ''KingsQuestII''.''KingsQuestIII'', when Rosella is a very small child. It features Graham in a quest to save a kidnapped fairy queen and bring spring back to the land.

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