Follow TV Tropes

Following

History Literature / Deathworld

Go To

OR

Added: 219

Removed: 219

Is there an issue? Send a MessageReason:
None


* ImprobableAimingSkills: The Pyrrans (junkmen and grubbers alike) are very good at shooting things. The junkmen train from childhood with their {{Hand Cannon}}s, while the low-tech grubbers use wrist-mounted crossbows.



* ImprobableAimingSkills: The Pyrrans (junkmen and grubbers alike) are very good at shooting things. The junkmen train from childhood with their {{Hand Cannon}}s, while the low-tech grubbers use wrist-mounted crossbows.

Added: 311

Removed: 297

Is there an issue? Send a MessageReason:
None


* HumansArePsychicInTheFuture: Jason has low-level psi-powers and is able to sense and, to a degree, communicate with the Pyrran lifeforms. The grubbers have the "talkers", who communicate and tame animals, and "quakemen" who can predict natural disasters. All native life on Pyrrus is also psychic to a degree.



* PsychicPowers: Jason has low-level psi-powers and is able to sense and, to a degree, communicate with the Pyrran lifeforms. The grubbers have the "talkers", who communicate and tame animals, and "quakemen" who can predict natural disasters. All native life on Pyrrus is also psychic to a degree.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


All native life is predatory, capable of killing any human without warning. Large animals can crush vehicles, while small ones are invariably venomous. All plants are carnivorous. Even microorganisms act like acid on insufficiently-protected tissue. Natural selection is so rapid that the speed of evolution is taken UpToEleven, so much that all Pyrrans returning home (even after a few days) have to be re-trained to survive.

to:

All native life is predatory, capable of killing any human without warning. Large animals can crush vehicles, while small ones are invariably venomous. All plants are carnivorous. Even microorganisms act like acid on insufficiently-protected tissue. Natural selection is so rapid that the speed of evolution is taken UpToEleven, up to eleven, so much that all Pyrrans returning home (even after a few days) have to be re-trained to survive.
Is there an issue? Send a MessageReason:
transferred example from trope page

Added DiffLines:

* MorePredatorsThanPrey: The planet in ''Literature/{{Deathworld}}'' seems to have this problem of more predators than prey, and the predators are super-adaptive, adjusting to everything the humans throw at them. Than Jason goes exploring and finds that it's only that bad near the one city; there's a more even balance out where the forest-based humans live, where the humans are willing to live and let live. Turns out, all those predators aren't an ''eco''system; [[spoiler:they're the planet's ''immune system'',]] doing exactly what such systems try to do to invaders.
Is there an issue? Send a MessageReason:


* ContemptibleCover: See that ''Deathworld'' cover above showing an unarmed female cringing in fear while her partner fends off the fearsome flora with his RayGun? It's more like the other way round with Meta and Jason.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParanormalGamblingAdvantage: The plot starts because the Pyrrans don't have enough money for a weapons shipment, so they make a deal with the protagonist, Jason, who uses his weak telekinetic abilities to cheat in casinos.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:


* BadassGrandpa: Kerk is one of the oldest Pyrrans (where the average life expectancy is ''16''). Like all Pyrrans, he is a crack shot and can easily kill anyone in hand-to-hand combat. Rhes, the leader of the grubbers, also qualifies. Neither of them are stated to be actual grandfathers, as all of Kerk's children are dead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AgonizingStomachWound: In the second book, Jason gets a sword stab in the belly while stranded on a primitive planet. Luckily, his beloved hears his emergency signal in time, because the technological level of the locals makes the wound completely untreatable.

Added: 403

Changed: 2

Is there an issue? Send a MessageReason:
None


* DealWithTheDevil: Temujin thinks this is in play when [[NoOneCouldHaveSurvivedThat Jason returns as a 'demon']]; he knows that Jason will give him a great gift but at a terrible price. This is exactly how it plays out; Temujin becomes ruler of the world, but realises that his people will become corrupted by the easy life of the civilisations they've just conquered, and become civilised themselves.



* * QuickDraw: The junkmen use [[HandCannon powerful handguns]] kept in a holster on the upper arm with a chip inserted in the gun hand that senses when certain muscles tense. The gun then jumps out into the hand and immediately fires (the gun has no trigger guard), then returns to the holster. All this can take less than a second.

to:

* * QuickDraw: The junkmen use [[HandCannon powerful handguns]] kept in a holster on the upper arm with a chip inserted in the gun hand that senses when certain muscles tense. The gun then jumps out into the hand and immediately fires (the gun has no trigger guard), then returns to the holster. All this can take less than a second.

Added: 696

Changed: 236

Removed: 331

Is there an issue? Send a MessageReason:
None


* PyrrhicVictory: The life on the aptly-named planet Pyrrus is such that, no matter what the Pyrrans do, they're just delaying the inevitable. [[spoiler: And in the third novel, their city is finally overrun, and the survivors relocate to a new world.]]

to:

* PyrrhicVictory: PyrrhicVictory:
**
The life on the aptly-named planet Pyrrus is such that, no matter what the Pyrrans do, they're just delaying the inevitable. [[spoiler: And in the third novel, their city is finally overrun, and the survivors relocate to a new world.]]]]
** The trope is lampshaded in the third novel, when Temujin wants to know how he could conquer the world yet lose everything.
* * QuickDraw: The junkmen use [[HandCannon powerful handguns]] kept in a holster on the upper arm with a chip inserted in the gun hand that senses when certain muscles tense. The gun then jumps out into the hand and immediately fires (the gun has no trigger guard), then returns to the holster. All this can take less than a second.



* QuickDraw: The junkmen use [[HandCannon powerful handguns]] kept in a holster on the upper arm with a chip inserted in the gun hand that senses when certain muscles tense. The gun then jumps out into the hand and immediately fires (the gun has no trigger guard), then returns to the holster. All this can take less than a second.
Is there an issue? Send a MessageReason:
None


* ContemptableCover: See that ''Deathworld'' cover above showing an unarmed female cringing in fear while her partner fends off the fearsome flora with his RayGun? It's more like the other way round with Meta and Jason.

to:

* ContemptableCover: ContemptibleCover: See that ''Deathworld'' cover above showing an unarmed female cringing in fear while her partner fends off the fearsome flora with his RayGun? It's more like the other way round with Meta and Jason.



* IUhYouToo: "You fight well." is how a Pyrrhan says "I love you." This gives Meta problems as her love interest Jason does not in fact fight particularly well and she admits that that isn't at all what she wants to say to him.

to:

* IUhYouToo: "You fight well." is how a Pyrrhan says "I love you." This gives Meta problems as her love interest Jason does not in fact fight particularly well and she admits that that [[WhatIsThisThingYouCallLove isn't at all what she wants to say to him.him]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContemptableCover: See that ''Deathworld'' cover above showing an unarmed female cringing in fear while her partner fends off the fearsome flora with his RayGun? It's more like the other way round with Meta and Jason.

Added: 331

Removed: 317

Is there an issue? Send a MessageReason:
None


* HandCannon: The junkmen use powerful handguns kept in a holster on the upper arm with a chip inserted in the gun hand that senses when certain muscles tense. The gun then jumps out into the hand and immediately fires (the gun has no trigger guard), then returns to the holster. All this can take less than a second.


Added DiffLines:

* QuickDraw: The junkmen use [[HandCannon powerful handguns]] kept in a holster on the upper arm with a chip inserted in the gun hand that senses when certain muscles tense. The gun then jumps out into the hand and immediately fires (the gun has no trigger guard), then returns to the holster. All this can take less than a second.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* DistressCall: While on a degraded LostColony in the second novel, Jason ends up in the hands of a clan that controls electricity and decides to help them TakeOverTheWorld in order to break the guild-like structure and kick-start the scientific progress. One of the devices he makes is a small box with a crank. When the crank is turned, the box emits sparks in a certain sequence. Jason convinces the ruler that the box is, in fact, announcing to the world the ruler's glory, when it's actually sending a primitive distress call using a universally-known code. The ruler sets up a special room where his subjects can turn the crank (for a fee, of course) to pay respects to their sovereign. At the end of the novel, Meta, who's out looking for Jason, stumbles on the planet and picks up the signal in orbit.

to:

* DistressCall: While on a degraded LostColony in the second novel, Jason ends up in the hands of a clan that controls electricity and decides to help them TakeOverTheWorld in order to break the guild-like structure and kick-start the scientific progress. One of the devices he makes is a small box with a crank. When the crank is turned, the box emits sparks in a certain sequence. Jason convinces the ruler that the box is, in fact, announcing to the world the ruler's glory, when it's actually sending a primitive distress call using a universally-known code. The ruler sets up a special room where his subjects can turn the crank (for a fee, of course) to pay respects to their sovereign. At the end of the novel, Meta, who's out looking for Jason, stumbles on the planet and picks up the signal in orbit.



* UsefulNotes/EsperantoTheUniversalLanguage: Harrison's love for the language is evident in the fact that he puts it into many of his "distant future" sci-fi stories. In-universe, it the language of the [[TheEmpire Old Empire]] and the lingua franca on most worlds.

to:

* UsefulNotes/EsperantoTheUniversalLanguage: Harrison's love for the language is evident in the fact that he puts it into many of his "distant future" sci-fi stories. In-universe, it it's the language of the [[TheEmpire Old Empire]] and the lingua franca on most worlds.



* LostColony: Tens of thousands of worlds were settled during the days of the [[TheEmpire Old Empire]]. After its collapse, many were forgotten and have degraded to barbarism. Some were re-discovered since then. Two such worlds are the settings of the second the third novels.

to:

* LostColony: Tens of thousands of worlds were settled during the days of the [[TheEmpire Old Empire]]. After its collapse, many were forgotten and have degraded to barbarism. Some were re-discovered since then. Two such worlds are the settings of the second and the third novels.



* ObstructionistPacifist: Mikah Samon is a "pacifist" who opposes Jason's plan to foment revolution (and later a war of consolidation) on [[Film/StrandedInSpace the planet they've crashedlanded]], even though in the existing political system most people are slaves and all the factions are too busy keeping a tight grip on their own technological monopolies for anyone to actually make any progress. His "principled resistance" led him to betray Jason twice (once to the gang he was undermining and again later to his chosen victors' enemies), the second time causing Jason to take a wound he [[NormallyIWouldBeDeadNow wouldn't have survived if rescuers from his homeworld hadn't found them.]]

to:

* ObstructionistPacifist: Mikah Samon is a "pacifist" who opposes Jason's plan to foment revolution (and later a war of consolidation) on [[Film/StrandedInSpace the planet they've crashedlanded]], crashlanded]], even though in the existing political system most people are slaves slaves, and all the factions are too busy keeping a tight grip on their own technological monopolies for anyone to actually make any progress. His "principled resistance" led him to betray Jason twice (once to the gang he was undermining and again later to his chosen victors' enemies), the second time causing Jason to take a wound he [[NormallyIWouldBeDeadNow wouldn't have survived if rescuers from his homeworld hadn't found them.]]
Is there an issue? Send a MessageReason:
None


'''''Deathworld''''' (first novel published in 1960) is a series of three novels and a short story by the American science fiction author Creator/HarryHarrison. The novels are set in the distant future. The hero, Jason [=dinAlt=], is a ProfessionalGambler who possesses erratic PsychicPowers which he uses to cheat at casinos (he justifies that the casinos stack the odds in their favor, he's just making it fair). While on a gambling trip to the casino on the planet Cassylia, he is approached by a man named Kerk Pyrrus, the ambassador and de-facto leader of colonists on planet Pyrrus. Kerk wants Jason to turn a large sum of money (27 million credits) into an immense sum by gambling at the government-run casino. Using his MindOverMatter abilities, he is able to win over 3 billion credits. Kerk and Jason manage to get off the planet just in time, despite the officials' efforts to take back the money. Intrigued by Kerk's description of his homeplanet as the [[DeathWorld deadliest world ever colonized]], Jason decides to follow Kerk.

to:

'''''Deathworld''''' (first novel published in 1960) is a series of three novels and a short story by the American science fiction author Creator/HarryHarrison. The novels are set in the distant future. The hero, Jason [=dinAlt=], is a ProfessionalGambler who possesses erratic PsychicPowers which he uses to cheat at casinos (he justifies that the casinos stack the odds in their favor, he's just making it fair). While on a gambling trip to the casino on the planet Cassylia, he is approached by a man named Kerk Pyrrus, the ambassador and de-facto leader of colonists on planet Pyrrus. Kerk wants Jason to turn a large sum of money (27 million credits) into an immense sum by gambling at the government-run casino. Using his MindOverMatter abilities, he is able to win over 3 billion credits. Kerk and Jason manage to get off the planet just in time, despite the officials' efforts to take back the money. Intrigued by Kerk's description of his homeplanet home planet as the [[DeathWorld deadliest world ever colonized]], Jason decides to follow Kerk.
Is there an issue? Send a MessageReason:
None


* AntiAdvice: At the end of ''Deathworld 2'', Jason tells former barbarian/slave Ijale that her life in civilization will go reasonably well as long as she sticks with Mikah, listens carefully to what he tells her and then does the exact opposite.

to:

* AntiAdvice: At the end of ''Deathworld 2'', Jason tells former barbarian/slave Ijale that her life in civilization will go reasonably well as long as she sticks with Mikah, listens carefully to what he tells her and then does the exact opposite. Although [[spoiler: Mikah then immediately gets himself killed by Meta.]]



* PyrrhicVictory: The life on the aptly-named planet Pyrrus is such that, no matter what the Pyrrans do, they're just delaying the inevitable.

to:

* PyrrhicVictory: The life on the aptly-named planet Pyrrus is such that, no matter what the Pyrrans do, they're just delaying the inevitable. [[spoiler: And in the third novel, their city is finally overrun, and the survivors relocate to a new world.]]

Added: 1073

Changed: 110

Is there an issue? Send a MessageReason:
None


* NamingYourColonyWorld: Jason's long-abandoned home world of Porgorstorsaand. In one novel, Jason is reading the encyclopedic entry on the planet, which appears to have been settled by Russian-speaking colonists, which proposes three theories on the strange name of the planet:

to:

* NamingYourColonyWorld: Jason's long-abandoned home world of Porgorstorsaand. In one novel, Jason is reading the encyclopedic entry on the planet, which appears to have been settled by Russian-speaking colonists, which proposes three four theories on the strange name of the planet:planet, three of them based on wordplays in Russian:



** The third version has to do with a later stage of the planet's development, when it became a brothel known throughout the galaxy. The brief period ended when a man named Saand, the owner of the planet-wide entertainment complex was overthrown and either exiled or crucified. His followers resisted for awhile, first openly, and then in secret. Supposedly, they were the ones, who gave the planet its eventual name: ''"'''Por'''nograficheskaya '''gor'''dost' '''stor'''onnikov '''Saand'''a"'' (translation, "Pornographic pride of Saand's followers").

to:

** The third version has to do with a later stage of the planet's development, when it became a brothel known throughout the galaxy. The brief period ended when a man named Saand, the owner of the planet-wide entertainment complex was overthrown and either exiled or crucified. His followers resisted for awhile, first openly, and then in secret. Supposedly, they were the ones, who gave the planet its eventual name: ''"'''Por'''nograficheskaya '''gor'''dost' '''stor'''onnikov '''Saand'''a"'' (translation, "Pornographic pride of Saand's followers"). By Jason's own admission, he likes this version the most.
** The fourth version is PlayedForLaughs as in it the colony is named by mistake. According to it, a Russian explorer vessel is the first one to come across the planet. One of the crew members on that vessel accidentally cuts himself with a "thermal knife", which appears to be some sort of heated VibroWeapon. After getting first aid he stores the event in the ship's log as ''Por. gor. stor. - S. A. And.'', shorthand for ''Porezalsya goryachey storonoy - Sergey [[{{UsefulNotes/Patronymic}} Andreevich]] Andreev'', or "Cut [myself] with hot side - S. A. Andreev" in English. However, being in pain and angry about his accident, he logs the incident in the ''navigation'' log by mistake, instead of the general event log. When the ship then comes across the previously unknown planet, it parses the navigation log, discovers that there's a recent entry and assigns that "name" to the newly-discovered world. Jason finds this theory somewhat mundane, but remarks that it'd be cool if said Sergey A. Andreev had, in fact, become the abovementioned porn magnate Saand later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FantasyCounterpartCulture: Present in "In the Path of the Gods", the second part of "Return to Deathworld", unsurprisingly, as the whole thing is a somewhat wacky science-fiction retelling of the Argonaut myth, both as a story premise ''and'' in-universe (the events being subtly steered by -presumably- the not-quite-dead Dr. Solvitz, or so Jason suspects). The Pyrrans come across several planets consisting of more or less thinly veined SpaceOpera [[{{RecycledInSpace}} versions of the mythological tribes]] the original Argonauts visit. However, the crown goes to the planet of Egrisi, which is the Georgian name for...one of the Antiquity-era states that was located in contemporary Georgia, [[{{UsefulNotes/GeorgiaEurope}} the country]], that is (the real-life historic state corresponding to Colchis in the Argonaut myth). However, Egrisi is populated not so much by merely a FantasyCounterpartCulture to ancient Georgians, but more or less by contemporary Georgians [[{{RecycledInSpace}} IN SPACE]] - specifically, the planet is a blatant Expy of the popular late twentieth century Soviet/Russian tourist perception of Georgia. Granted, it's implied in the story that the original colonists on Egrisi were Georgians, but that kind of continuity in this 'verse suggests some ''serious'' cultural stasis.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CoversAlwaysLie: Well, mischaracterize at the least. The cover for "Return to Deathworld" seen above shows two armed men and a woman (unarmed) walking through a HungryJungle - presumably Jason, Meta and Kerk. While Kerk is definitely the most impressive of the pack, Jason is clearly number two, taking point, looking all determined, while the clearly disquieted Meta is more or less hiding behind him like a DamselInDistress. Which is patently ridiculous, with Meta being a native-born Pyrran warrior, AmazonianBeauty and gold-standard ActionGirl who's saved Jason's hide a couple of times instead of the reverse. It's not even explained by a possible audience-oriented ValuesDissonance in the Russian novel [[labelnote: note]]In Eastern European genre fiction, even today, women are quite frequently relegated to supporting roles and the StayInTheKitchen archetype is much more prevalent than in -contemporary- Western genre fiction (even in stories penned by female authors sometimes), although things ''are'' slowly changing[[/labelnote]], since Meta's just as sharp and capable as always in the story itself (saving Jason's butt repeatedly once again, even), so it's a case of complete dissociation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheSmurfettePrinciple: The only female characters who are given names or dialogue are Meta and Ijale; they share a single scene at the end of the second novel.
Is there an issue? Send a MessageReason:
The name was mentioned in the first of Harrison's novels.


"The Mothballed Spaceship" (1973) is a short story set in the same 'verse. A hostile armada is on its way to Earth. The Earth government contacts the Pyrrans and asks them to reactivate an ancient [[TheEmpire Imperial]] battleship that was mothballed after the First Galactic War, which is cheaper than building a fleet from scratch. Unfortunately, the ship's defense systems are programmed to destroy any object approaching it. Since no one knows the code to deactivate the defenses, Jason and Kerk must use other means of getting aboard before the armada arrives at Earth. Jason and Kerk direct a swarm of meteors past the ship in order to trigger its defenses, while approaching on small rocks in order to get past the cannons' firing arcs. Once aboard, Kerk dispatches the onboard defense systems, which try to fight off the intruders. When they get to the control center, the ship initiates a self-destruct sequence to keep it out of enemy hands. Jason and Kerk are unable to stop the countdown. Meta saves the day by figuring out the correct code just in time, as Jason has told her that it would have to be something simple and straightforward (just like the mind of an Imperial soldier). Meta realizes that the word is "haltu" ([[UsefulNotes/EsperantoTheUniversalLanguage Esperanto]] for "stop").

to:

"The Mothballed Spaceship" (1973) is a short story set in the same 'verse. A hostile armada is on its way to threatening Earth. The Earth government contacts the Pyrrans and asks them to reactivate an ancient [[TheEmpire Imperial]] battleship that was mothballed after the First Galactic War, which is cheaper than building a fleet from scratch. Unfortunately, the ship's defense systems are programmed to destroy any object approaching it. Since no one knows the code to deactivate the defenses, Jason and Kerk must use other means of getting aboard before the armada arrives at Earth. Jason and Kerk direct a swarm of meteors past the ship in order to trigger its defenses, while approaching on small rocks in order to get past the cannons' firing arcs. Once aboard, Kerk dispatches the onboard defense systems, which try to fight off the intruders. When they get to the control center, the ship initiates a self-destruct sequence to keep it out of enemy hands. Jason and Kerk are unable to stop the countdown. Meta saves the day by figuring out the correct code just in time, as Jason has told her that it would have to be something simple and straightforward (just like the mind of an Imperial soldier). Meta realizes that the word is "haltu" ([[UsefulNotes/EsperantoTheUniversalLanguage Esperanto]] for "stop").



* NamingYourColonyWorld: While the original novels never stated the name of Jason's home planet, the sequels call it Porgorstorsaand. In one novel, Jason is reading the encyclopedic entry on the planet, which appears to have been settled by Russian-speaking colonists, which proposes three theories on the strange name of the planet:

to:

* NamingYourColonyWorld: While the original novels never stated the name of Jason's long-abandoned home planet, the sequels call it world of Porgorstorsaand. In one novel, Jason is reading the encyclopedic entry on the planet, which appears to have been settled by Russian-speaking colonists, which proposes three theories on the strange name of the planet:

Added: 325

Changed: 6

Is there an issue? Send a MessageReason:
None


* AntiAdvice: At the end of ''Deathworld 2'', Jason tells former barbarian Ijale that her life in civilization will go reasonably well as long as she sticks with Mikah, listens carefully to what he tells her and then does the exact opposite.

to:

* AntiAdvice: At the end of ''Deathworld 2'', Jason tells former barbarian barbarian/slave Ijale that her life in civilization will go reasonably well as long as she sticks with Mikah, listens carefully to what he tells her and then does the exact opposite.


Added DiffLines:

* HonorBeforeReason: Samon again, who clings to his beliefs no matter what.


Added DiffLines:

* TheLoad: Samon does nothing but cause Jason (easily avoidable) problems.


Added DiffLines:

* MedievalStasis: In the second novel, Jason sets out to smash the local example of this. He is rescued before he can achieve this, but he's at least shaken up the status quo.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FixingTheGame: When Jason starts winning a lot at the Cassylian casino, the dealer insists on changing the dice. The new dice look a little suspicious to Jason, and he manages to reveal them to be loaded by passing a magnetic ashtray over them, causing the dice to stick to it. At that point, a guard tries to grab Jason, but Kerk reaches out and snaps the guard's hand without so much as an effort. To be fair, though, Jason is himself cheating by using his weak MindOverMatter ability to have the dice land the way he wants. He justifies it by stating that the casinos rig the games in their favor anyway, so he's just evening the odds.
Is there an issue? Send a MessageReason:
None


* BerserkButton: Don't ever tell a Pyrran that he or she is losing, or mention the declining population of the city, or even say the word "grubber". This is likely to be the last thing you say. Jason makes that mistake and is nearly killed by Kerk, but the leader of the junkmen has been offworld and knows how to keep his temper in check. Before telling the same thing to Meta, Jason asks her to unload her gun. As soon as he speaks the words, he sees her furiously pressing the trigger on her gun in his direction.

to:

* BerserkButton: Don't ever tell a Pyrran that he or she is losing, or mention the declining population of the city, or even say the word "grubber". This is likely to be the last thing you say. Jason makes that mistake and is nearly killed by Kerk, but the leader of the junkmen has been offworld and knows how to keep his temper in check. Before telling the same thing to Meta, Jason asks her to unload her gun. As soon as he speaks the words, he sees her furiously pressing the trigger on her gun in his direction. After calming down a bit, she admits she probably should've just snapped his neck.

Top